API CATALOGUE

Declarations, grouped by namespace

19,677 eligible declarations in this projection. Expand a namespace for exhaustive access; use search for a bounded task-oriented view.

Open API flows Namespace navigation

(global) 4,452
Exact identitySignatureKindContextFlow
AliasAttribute..ctor(System.String[]).ctor(System.String[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Angles..ctor(Angles).ctor(Angles) -> System.Voidconstructorgame-or-shared-unknownView flow
Angles..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Angles..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Angles..ctor(Vector3).ctor(Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
BBox..ctor(Vector3,System.Single).ctor(Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
BBox..ctor(Vector3,Vector3).ctor(Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Capsule..ctor(Vector3,Vector3,System.Single).ctor(Vector3,Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
CategoryAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
ClassNameAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Color.Rgba16..ctor(Color).ctor(Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Color32..ctor(System.Byte).ctor(System.Byte) -> System.Voidconstructorgame-or-shared-unknownView flow
Color32..ctor(System.Byte,System.Byte,System.Byte,System.Byte).ctor(System.Byte,System.Byte,System.Byte,System.Byte) -> System.Voidconstructorgame-or-shared-unknownView flow
Color32..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Color32..ctor(System.UInt32).ctor(System.UInt32) -> System.Voidconstructorgame-or-shared-unknownView flow
Color..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Color..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Color..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Color..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Color..ctor(System.UInt32).ctor(System.UInt32) -> System.Voidconstructorgame-or-shared-unknownView flow
ColorHsv..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Cone..ctor(Vector3,Vector3,System.Single,System.Single).ctor(Vector3,Vector3,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
DefaultValueAttribute..ctor(System.Object).ctor(System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
DescriptionAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Editor.AboutWidget.DependencyComponent..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AboutWidget.DependencyIndex..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel..ctor(Editor.Widget,Editor.AdvancedDropdownWidget,System.String).ctor(Editor.Widget,Editor.AdvancedDropdownWidget,System.String) -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownWidget.CategoryEntry..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownWidget.ItemEntry..ctor(Editor.Widget,Editor.AdvancedDropdownItem).ctor(Editor.Widget,Editor.AdvancedDropdownItem) -> System.VoidconstructoreditorView flow
Editor.Asset.PublishSettings..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Asset.ThumbnailRendererAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AssetTagSystem.AssetAutoTagFilter..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.VoidconstructoreditorView flow
Editor.Button.Clear..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button.Clear..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button.Danger..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button.Danger..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button.Primary..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button.Primary..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.DockManager.DockInfo..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorEvent.FrameAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorEvent.HotloadAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorEvent.MapEditor.MapViewContextMenu..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorEvent.MapEditor.SelectionChanged..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorEvent.ShowContextMenuEvent..ctor(Editor.SceneEditorSession,Editor.Menu,Ray,System.Nullable`1<Sandbox.SceneTraceResult>).ctor(Editor.SceneEditorSession,Editor.Menu,Ray,System.Nullable`1<Sandbox.SceneTraceResult>) -> System.VoidconstructoreditorView flow
Editor.EditorShortcuts.Entry..ctor(Sandbox.MethodDescription,Editor.ShortcutAttribute,System.String).ctor(Sandbox.MethodDescription,Editor.ShortcutAttribute,System.String) -> System.VoidconstructoreditorView flow
Editor.EditorUtility.OnInspectArgs..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EditorUtility.Streaming.LinkedService..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Editor.EditorUtility.VR..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.IconButton.WithCornerIcon..ctor(System.String,System.Action,Editor.Widget).ctor(System.String,System.Action,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.IconButton.WithNumber..ctor(System.String,System.Action,Editor.Widget).ctor(System.String,System.Action,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Body..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Body..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Header..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Header..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Small..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Small..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Subtitle..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Subtitle..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Title..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label.Title..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Mcp.McpTool.ReadOnlyAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Mcp.McpTool.ReadOnlyAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.Menu.CreateOptionDelegate<T>..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.VoidconstructoreditorView flow
Editor.Menu.PathElement..ctor(System.String,System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean).ctor(System.String,System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean) -> System.VoidconstructoreditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ProjectPublisher.PackageManifest..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ProjectPublisher.ProjectFile..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Widget.DragEvent..ctor().ctor() -> System.VoidconstructoreditorView flow
EditorAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
EditorModelAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage..ctor(Facepunch.ActionGraphs.IParameterDefinition,Facepunch.ActionGraphs.MessageLevel,System.String,System.Object).ctor(Facepunch.ActionGraphs.IParameterDefinition,Facepunch.ActionGraphs.MessageLevel,System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.Body..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody<T>..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
GroupAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
HideIfAttribute..ctor(System.String,System.Object).ctor(System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
HideInEditorAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
IconAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
IconAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Line..ctor(Vector3,Vector3).ctor(Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Line..ctor(Vector3,Vector3,System.Single).ctor(Vector3,Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Matrix..ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
MinMaxAttribute..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
OrderAttribute..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
PlaceholderAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
RangedFloat..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
RangedFloat..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Ray..ctor(Vector3,Vector3).ctor(Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Rotation..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Rotation..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Rotation..ctor(Vector3,System.Single).ctor(Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStopDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AssemblyMetadata.Attribute..ctor(Mono.Cecil.CustomAttribute).ctor(Mono.Cecil.CustomAttribute) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.DelayProcessor.State..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.DspProcessor.State..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.HighPassProcessor.State..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.LowPassProcessor.State..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.PitchProcessor.State..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim..ctor(Vector3,Vector3,Vector3,Sandbox.GameObject,Sandbox.TagSet).ctor(Vector3,Vector3,Vector3,Sandbox.GameObject,Sandbox.TagSet) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim..ctor(System.Int32,System.Single,System.Single,Sandbox.BaseCombatWeapon.PelletClaim[]).ctor(System.Int32,System.Single,System.Single,Sandbox.BaseCombatWeapon.PelletClaim[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect..ctor(Vector3,System.Boolean,Vector3,Sandbox.GameObject,Sandbox.Surface,System.Nullable`1<Vector3>,System.Boolean).ctor(Vector3,System.Boolean,Vector3,Sandbox.GameObject,Sandbox.Surface,System.Nullable`1<Vector3>,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.AmmoGrant..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamInstance..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScreenShake..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry..ctor(Sandbox.Clothing).ctor(Sandbox.Clothing) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Cloud.AssetAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance..ctor(Vector3,Rotation,System.Single).ctor(Vector3,Rotation,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFile..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Compiler.Configuration..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Event..ctor(Sandbox.Component,System.Nullable`1<Ray>).ctor(Sandbox.Component,System.Nullable`1<Ray>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip..ctor(System.String,System.String,System.String,System.Boolean,Sandbox.Component.IPressable).ctor(System.String,System.String,System.String,System.Boolean,Sandbox.Component.IPressable) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Connection.Filter..ctor(Sandbox.Connection.Filter.FilterType,System.Collections.Generic.IEnumerable`1<Sandbox.Connection>).ctor(Sandbox.Connection.Filter.FilterType,System.Collections.Generic.IEnumerable`1<Sandbox.Connection>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Connection.Filter..ctor(Sandbox.Connection.Filter.FilterType,System.Predicate`1<Sandbox.Connection>).ctor(Sandbox.Connection.Filter.FilterType,System.Predicate`1<Sandbox.Connection>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve.Frame..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve.Frame..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.Option..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Scope..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric..ctor(System.Single,System.Single,System.Single,System.Int32).ctor(System.Single,System.Single,System.Single,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DirectionalLight.CascadeVisualizer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.ArgumentHintAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.ArgumentHintAttribute<T>..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.Block..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.DelayBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.ForBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.LiteralExpression..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.MethodAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.ReturnBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.SetBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo.VariableExpression..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionBind..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Game.Overlay..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor..ctor(Sandbox.GameObject).ctor(Sandbox.GameObject) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject.SerializeOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gradient.AlphaFrame..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gradient.ColorFrame..ctor(System.Single,Color).ctor(System.Single,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.Probe..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Json.Patch..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Json.Pointer..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Json.PointerJsonConverter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor..ctor(Sandbox.Material).ctor(Sandbox.Material) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mesh.IndexBufferLockHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mesh.VertexBufferLockHandler<T>..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.Anchoring..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Model.BodyGroupMaskAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Model.BodyPart.Choice..ctor(System.String,System.UInt64).ctor(System.String,System.UInt64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Model.BodyPart..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Model.MaterialGroupAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Model.MaterialOverrideAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone..ctor(System.String,System.String,Vector3,Rotation).ctor(System.String,System.String,Vector3,Rotation) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelPhysics.Body..ctor(Sandbox.Rigidbody,System.Int32,Transform).ctor(Sandbox.Rigidbody,System.Int32,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint..ctor(Sandbox.Joint,Sandbox.ModelPhysics.Body,Sandbox.ModelPhysics.Body,Transform,Transform).ctor(Sandbox.Joint,Sandbox.ModelPhysics.Body,Sandbox.ModelPhysics.Body,Transform,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ChangeList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ChangeListEntry..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary..ctor(System.Guid,System.String,System.String,System.DateTimeOffset).ctor(System.Guid,System.String,System.String,System.DateTimeOffset) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry..ctor(System.String,System.String,System.String,System.Int32,System.Collections.Generic.List`1<Sandbox.Package.Facet.Entry>).ctor(System.String,System.String,System.String,System.Int32,System.Collections.Generic.List`1<Sandbox.Package.Facet.Entry>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.Facet..ctor(System.String,System.String,Sandbox.Package.Facet.Entry[]).ctor(System.String,System.String,Sandbox.Package.Facet.Entry[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.FindResult..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ListResult..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo..ctor(System.String,System.String,System.Int32,System.Int32,System.String,System.Int64,System.Int32,System.Boolean).ctor(System.String,System.String,System.Int32,System.Int32,System.String,System.Int64,System.Int32,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.LodInfo..ctor(System.Int64,System.Int64).ctor(System.Int64,System.Int64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.Organization..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.PackageFlair..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.PackageProperty..ctor(System.String,System.String,System.String,System.String,System.Int32,System.Boolean).ctor(System.String,System.String,System.String,System.String,System.Int32,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.Screenshot..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.SortOrder..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package.TagEntry..ctor(System.String,System.Int32).ctor(System.String,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pair..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceExtents..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PrefabVariable.PrefabVariableTarget..ctor(System.Guid,System.String).ctor(System.Guid,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Project.VSCodeExtensions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompiler.ResourceIdentityAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rpc.BroadcastAttribute..ctor(Sandbox.NetFlags).ctor(Sandbox.NetFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rpc.HostAttribute..ctor(Sandbox.NetFlags).ctor(Sandbox.NetFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rpc.OwnerAttribute..ctor(Sandbox.NetFlags).ctor(Sandbox.NetFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagEvent..ctor(System.String,Sandbox.SceneModel.AnimTagStatus).ctor(System.String,Sandbox.SceneModel.AnimTagStatus) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent..ctor(System.Int32,Transform,System.Single,System.String).ctor(System.Int32,Transform,System.Single,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent..ctor(System.String,System.Int32,System.Single,System.String,Vector3).ctor(System.String,System.Int32,System.Single,System.String,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEvent..ctor(System.String,Vector3,System.String).ctor(System.String,Vector3,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetEntry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetsData..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyChangedDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyFinishEditDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyPreChangeDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyStartEditDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Jam.Category..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Jam.Step..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Shader.ShaderSchema..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneVelocity..ctor(Vector3,Vector3).ctor(Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundFile.LoadOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Soundscape.LoopedSound..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.Soundscape.StingSound..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.Speech.Recognition.OnSpeechResult..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoice..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Spline.Point..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sprite.Animation..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEvent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sprite.Frame..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Storage.Entry..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Storage.Query..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Storage.QueryItem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Storage.QueryResult..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Streamer.Viewer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StringToken.ConvertAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TagSet.JsonConvert..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainMaterialSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextRendering.Outline..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope..ctor(System.String,Color,System.Single,System.String,System.Int32).ctor(System.String,Color,System.Single,System.String,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextRendering.Shadow..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.Block..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.InlineAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry..ctor(System.String,System.Double,System.Double,System.Int32,Sandbox.UI.Transitions.TransitionFunction,Sandbox.Utility.Easing.Function).ctor(System.String,System.Double,System.Double,System.Int32,Sandbox.UI.Transitions.TransitionFunction,Sandbox.Utility.Easing.Function) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Transitions.TransitionFunction..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.Callback..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Function..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters..ctor(System.Int32,System.Single,System.Int32,System.Single,System.Single).ctor(System.Int32,System.Single,System.Int32,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameters..ctor(System.Int32,System.Single).ctor(System.Int32,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendIndices..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendIndices..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendWeight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendWeight..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Color..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Color..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Normal..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Normal..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Position..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Position..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Tangent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.Tangent..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.TexCoord..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexLayout.TexCoord..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureChangedDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Voice.ParentMixerAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WebSocket.DataReceivedHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WebSocket.DisconnectedHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WebSocket.MessageReceivedHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WebSurface.TextureChangedDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
ShowIfAttribute..ctor(System.String,System.Object).ctor(System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
SpawnableAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
TagAttribute..ctor(System.String[]).ctor(System.String[]) -> System.Voidconstructorgame-or-shared-unknownView flow
TemporaryEffect..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
TimeRangeAttribute..ctor(System.Single,System.Single,System.Boolean).ctor(System.Single,System.Single,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
TitleAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
ToggleGroupAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Transform..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Transform..ctor(Vector3).ctor(Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Transform..ctor(Vector3,Rotation,System.Single).ctor(Vector3,Rotation,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Transform..ctor(Vector3,Rotation,Vector3).ctor(Vector3,Rotation,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
TypeHintAttribute..ctor(System.Type).ctor(System.Type) -> System.Voidconstructorgame-or-shared-unknownView flow
ValidateAttribute.Result..ctor(Sandbox.LogLevel,System.String,System.Boolean).ctor(Sandbox.LogLevel,System.String,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
ValidateAttribute..ctor(System.String,System.String,Sandbox.LogLevel).ctor(System.String,System.String,Sandbox.LogLevel) -> System.Voidconstructorgame-or-shared-unknownView flow
ValidateAttribute..ctor(System.Type,System.String,System.String,Sandbox.LogLevel).ctor(System.Type,System.String,System.String,Sandbox.LogLevel) -> System.Voidconstructorgame-or-shared-unknownView flow
ValueRangeAttribute..ctor(System.Single,System.Single,System.Boolean).ctor(System.Single,System.Single,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(System.Numerics.Vector2).ctor(System.Numerics.Vector2) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(Vector2).ctor(Vector2) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(Vector3).ctor(Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2..ctor(Vector4).ctor(Vector4) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2Int..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2Int..ctor(System.Int32,System.Int32).ctor(System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2Int..ctor(Vector2Int).ctor(Vector2Int) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector2Int..ctor(Vector3Int).ctor(Vector3Int) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3.SmoothDamped..ctor(Vector3,Vector3,System.Single).ctor(Vector3,Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3.SpringDamped..ctor(Vector3,Vector3,System.Single,System.Single).ctor(Vector3,Vector3,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3.SpringDamped..ctor(Vector3,Vector3,System.Single,System.Single,System.Single).ctor(Vector3,Vector3,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(System.Numerics.Vector3).ctor(System.Numerics.Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(Vector2,System.Single).ctor(Vector2,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3..ctor(Vector3).ctor(Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3Int..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3Int..ctor(System.Int32,System.Int32,System.Int32).ctor(System.Int32,System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector3Int..ctor(Vector3Int).ctor(Vector3Int) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector4..ctor(System.Numerics.Vector4).ctor(System.Numerics.Vector4) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector4..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector4..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector4..ctor(Vector3,System.Single).ctor(Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Vector4..ctor(Vector4).ctor(Vector4) -> System.Voidconstructorgame-or-shared-unknownView flow
Editor.BaseItemWidget.DragDropTarget.ClosestClosest = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.DragDropTarget.LastRootLastRoot = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.DragDropTarget.NoneNone = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.ItemEdge.BottomBottom = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.ItemEdge.LeftLeft = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.ItemEdge.NoneNone = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.ItemEdge.RightRight = <implicit>enum_valueeditorView flow
Editor.BaseItemWidget.ItemEdge.TopTop = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.AfterCurrentAfterCurrent = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.AlphabeticallyAlphabetically = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.AtBottomAtBottom = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.AtCurrentAtCurrent = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.AtTopAtTop = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.BeforeCurrentBeforeCurrent = <implicit>enum_valueeditorView flow
Editor.ComboBox.InsertMode.SkipSkip = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.CollisionMode.HullHull = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.CollisionMode.MeshMesh = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.CollisionMode.NoneNone = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.CentimetersCentimeters = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.CustomCustom = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.FeetFeet = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.InchesInches = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.MetersMeters = <implicit>enum_valueeditorView flow
Editor.CreateModelFromMeshDialog.ScaleUnit.MillimetersMillimeters = <implicit>enum_valueeditorView flow
Editor.EditorPreferences.NotificationLevel.NeverShowNeverShow = <implicit>enum_valueeditorView flow
Editor.EditorPreferences.NotificationLevel.ShowAlwaysShowAlways = <implicit>enum_valueeditorView flow
Editor.EditorPreferences.NotificationLevel.ShowOnErrorShowOnError = <implicit>enum_valueeditorView flow
Editor.GraphicsView.DragTypes.NoneNone = <implicit>enum_valueeditorView flow
Editor.GraphicsView.DragTypes.ScrollScroll = <implicit>enum_valueeditorView flow
Editor.GraphicsView.DragTypes.SelectionRectSelectionRect = <implicit>enum_valueeditorView flow
Editor.GraphicsView.ViewportAnchorType.AnchorUnderMouseAnchorUnderMouse = <implicit>enum_valueeditorView flow
Editor.GraphicsView.ViewportAnchorType.AnchorViewCenterAnchorViewCenter = <implicit>enum_valueeditorView flow
Editor.GraphicsView.ViewportAnchorType.NoAnchorNoAnchor = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyBaseAssetsCopyBaseAssets = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyCloudAssetsCopyCloudAssets = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyCodeCopyCode = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyCoreAssetsCopyCoreAssets = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyDLLsCopyDLLs = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyMiscCopyMisc = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.CopyProjectAssetsCopyProjectAssets = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.FinalizeExecutableFinalizeExecutable = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.BuildStep.UnknownUnknown = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.QueuedFileState.CopiedCopied = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.QueuedFileState.FailedToCopyFailedToCopy = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.QueuedFileState.FileNotFoundFileNotFound = <implicit>enum_valueeditorView flow
Editor.StandaloneExporter.QueuedFileState.WaitingWaiting = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.DepthBufferDepthBuffer = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.MSAAMSAA = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.NoneNone = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.RenderTargetRenderTarget = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.StaleStale = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.StreamingStreaming = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureCategory.UAVUAV = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension.BufferBuffer = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension.CubeCube = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension.CubeArrayCubeArray = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension._1D_1D = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension._2D_2D = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension._2DArray_2DArray = <implicit>enum_valueeditorView flow
Editor.TextureResidencyInfo.TextureDimension._3D_3D = <implicit>enum_valueeditorView flow
GameObjectUndoFlags.AllAll = <implicit>enum_valuegame-or-shared-unknownView flow
GameObjectUndoFlags.ChildrenChildren = <implicit>enum_valuegame-or-shared-unknownView flow
GameObjectUndoFlags.ComponentsComponents = <implicit>enum_valuegame-or-shared-unknownView flow
GameObjectUndoFlags.PropertiesProperties = <implicit>enum_valuegame-or-shared-unknownView flow
RangedFloat.RangeType.BetweenBetween = <implicit>enum_valuegame-or-shared-unknownView flow
RangedFloat.RangeType.FixedFixed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.SampleQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.SampleQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.SampleQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.SampleQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BallJoint.MotorMode.DisabledDisabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BallJoint.MotorMode.TargetRotationTargetRotation = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BallJoint.MotorMode.TargetVelocityTargetVelocity = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.ChairChair = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.ChairCrossedChairCrossed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.ChairForwardChairForward = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.GroundGround = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.GroundCrossedGroundCrossed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.KneelingKneeling = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.KneelingOpenKneelingOpen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseChair.AnimatorSitPose.StandingStanding = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WeaponHandedness.BothBoth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WeaponHandedness.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WeaponHandedness.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.InventoryBehaviour.BucketsBuckets = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.InventoryBehaviour.HotbarHotbar = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupBehaviour.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupBehaviour.TouchTouch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupBehaviour.UseUse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Bloom.FilterMode.BilinearBilinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Bloom.FilterMode.BiquadraticBiquadratic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CableComponent.CableTextureOrientation.HorizontalHorizontal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CableComponent.CableTextureOrientation.VerticalVertical = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CameraComponent.Axis.HorizontalHorizontal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CameraComponent.Axis.VerticalVertical = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.BothBoth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.BothBoth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.Hand.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.HoldItemHoldItem = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.HoldItemHoldItem = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PhysgunPhysgun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PhysgunPhysgun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PistolPistol = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PistolPistol = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PunchPunch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.PunchPunch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.RPGRPG = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.RPGRPG = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.RifleRifle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.RifleRifle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.ShotgunShotgun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.ShotgunShotgun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.SwingSwing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes.SwingSwing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.RunRun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.RunRun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.WalkWalk = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles.WalkWalk = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.ChairChair = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair1Chair1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair1Chair1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair2Chair2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair2Chair2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair3Chair3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Chair3Chair3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.FloorFloor = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor1Floor1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor1Floor1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor2Floor2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor2Floor2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor3Floor3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor3Floor3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor4Floor4 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.Floor4Floor4 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.LedgeGrabLedgeGrab = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.LedgeGrabLedgeGrab = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.RollRoll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.RollRoll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.SlideSlide = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.SlideSlide = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.BodyGroups.ChestChest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.BodyGroups.FeetFeet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.BodyGroups.HandsHands = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.BodyGroups.HeadHead = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.BodyGroups.LegsLegs = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.BootsBoots = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.BottomsBottoms = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.BraBra = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.CardiganCardigan = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.CoatCoat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ComplexionAcneComplexionAcne = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ComplexionFrecklesComplexionFreckles = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ComplexionScarsComplexionScars = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.CostumeCostume = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.DressDress = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EarringDangleEarringDangle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EarringSpecialEarringSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EarringStudEarringStud = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EyebrowsEyebrows = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EyelashesEyelashes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EyesEyes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.EyewearEyewear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialFacial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialHairBeardFacialHairBeard = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialHairGoateeFacialHairGoatee = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialHairMustacheFacialHairMustache = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialHairSideburnsFacialHairSideburns = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FacialHairStubbleFacialHairStubble = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FootwearFootwear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.FullbodyFullbody = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.GiletGilet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.GlassesEyeGlassesEye = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.GlassesSpecialGlassesSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.GlassesSunGlassesSun = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.GlovesGloves = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairHair = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairLongHairLong = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairMediumHairMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairShortHairShort = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairSpecialHairSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HairUpdoHairUpdo = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatHat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatBeanieHatBeanie = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatCapHatCap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatCostumeHatCostume = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatFormalHatFormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatSpecialHatSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HatUniformHatUniform = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeadBandHeadBand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeadJewelHeadJewel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeadSpecialHeadSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeadTechHeadTech = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeadwearHeadwear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HeelsHeels = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.HoodieHoodie = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.JacketJacket = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.JeansJeans = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.KnitwearKnitwear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupBlushMakeupBlush = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupEyelinerMakeupEyeliner = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupEyeshadowMakeupEyeshadow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupHighlighterMakeupHighlighter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupLipsMakeupLips = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.MakeupSpecialMakeupSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.NecklaceChainNecklaceChain = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.NecklacePendantNecklacePendant = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.NecklaceSpecialNecklaceSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.PierceEyebrowPierceEyebrow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.PierceNosePierceNose = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.PierceSpecialPierceSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.PiercingPiercing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.RingRing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SandalsSandals = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ShirtShirt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ShoesShoes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.ShortsShorts = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SkinSkin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SkirtSkirt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SlippersSlippers = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SocksSocks = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SuitSuit = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.SweatshirtSweatshirt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.TShirtTShirt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.TopsTops = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.TrainersTrainers = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.TrousersTrousers = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.UnderpantsUnderpants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.UnderwearUnderwear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.UniformUniform = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.VestVest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.WristBandWristBand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.WristJewelWristJewel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.WristSpecialWristSpecial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.WristWatchWristWatch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.ClothingCategory.WristwearWristwear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.ChestChest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.CitizenSkinCitizenSkin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.EarEar = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.EyesEyes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.FootFoot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.GenericGeneric = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.HandHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.HeadHead = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.HumanSkinHumanSkin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.MouthMouth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.IconModes.WristWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.ChestChest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.ChinChin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.EarsEars = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.EyeBrowsEyeBrows = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.EyesEyes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.FaceFace = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.GlassesGlasses = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.GroinGroin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.HeadBottomHeadBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.HeadTopHeadTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftArmLeftArm = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftFootLeftFoot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftHandLeftHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftKneeLeftKnee = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftShinLeftShin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftThighLeftThigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LeftWristLeftWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.LipsLips = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.PhiltrumPhiltrum = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightArmRightArm = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightFootRightFoot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightHandRightHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightKneeRightKnee = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightShinRightShin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightThighRightThigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.RightWristRightWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.SkinSkin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.TeethTeeth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clothing.Slots.WaistWaist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.ClutterMode.InfiniteInfinite = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.ClutterMode.VolumeVolume = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeOption.Size1024Size1024 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeOption.Size2048Size2048 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeOption.Size256Size256 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeOption.Size4096Size4096 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeOption.Size512Size512 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.ColorSpaceEnum.HSVHSV = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.ColorSpaceEnum.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.ColorSpaceEnum.RGBRGB = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.GradingType.LUTLUT = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.GradingType.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColorGrading.GradingType.TemperatureControlTemperatureControl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Compiler.ReleaseMode.DebugDebug = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Compiler.ReleaseMode.ReleaseRelease = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Connection.Filter.FilterType.ExcludeExclude = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Connection.Filter.FilterType.IncludeInclude = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Curve.HandleMode.FlatFlat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Curve.HandleMode.LinearLinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Curve.HandleMode.MirroredMirrored = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Curve.HandleMode.SplitSplit = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Curve.HandleMode.SteppedStepped = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Doo.InvokeType.MemberMember = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Doo.InvokeType.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.TargetType.DirectDirect = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.TargetType.GameObjectGameObject = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.TargetType.VariableVariable = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Dresser.ClothingSource.LocalUserLocalUser = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Dresser.ClothingSource.ManualManual = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Dresser.ClothingSource.OwnerConnectionOwnerConnection = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapDynamicUpdate.EveryFrameEveryFrame = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapDynamicUpdate.FrameIntervalFrameInterval = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapDynamicUpdate.OnEnabledOnEnabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapDynamicUpdate.TimeIntervalTimeInterval = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapResolution.HugeHuge = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapResolution.LargeLarge = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapResolution.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.CubemapResolution.SmallSmall = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.EnvmapProbeMode.BakedBaked = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.EnvmapProbeMode.CustomTextureCustomTexture = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EnvmapProbe.EnvmapProbeMode.RealtimeRealtime = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.FinishFixedUpdateFinishFixedUpdate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.FinishUpdateFinishUpdate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.InterpolationInterpolation = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.PhysicsStepPhysicsStep = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.SceneLoadedSceneLoaded = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.StartFixedUpdateStartFixedUpdate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.StartUpdateStartUpdate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Stage.UpdateBonesUpdateBones = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Gizmo.GridAxis.XYXY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Gizmo.GridAxis.YZYZ = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Gizmo.GridAxis.ZXZX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.AppendAppend = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.ByteAddressByteAddress = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.CounterCounter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.IndexIndex = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.IndirectDrawArgumentsIndirectDrawArguments = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.StructuredStructured = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageFlags.VertexVertex = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Gradient.BlendMode.LinearLinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Gradient.BlendMode.SteppedStepped = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.BoxBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.DefaultDefault = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.GaussianBlurGaussianBlur = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.GaussianBorderGaussianBorder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.MaxMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.MinMin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.MinMaxMinMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.DownsampleMethod.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.LineStripLineStrip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.LineStripWithAdjacencyLineStripWithAdjacency = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.LinesLines = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.LinesWithAdjacencyLinesWithAdjacency = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.PointsPoints = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.TriangleStripTriangleStrip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.TriangleStripWithAdjacencyTriangleStripWithAdjacency = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.TrianglesTriangles = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Graphics.PrimitiveType.TrianglesWithAdjacencyTrianglesWithAdjacency = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HingeJoint.MotorMode.DisabledDisabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HingeJoint.MotorMode.TargetAngleTargetAngle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HingeJoint.MotorMode.TargetVelocityTargetVelocity = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HullCollider.PrimitiveType.BoxBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HullCollider.PrimitiveType.ConeCone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HullCollider.PrimitiveType.CylinderCylinder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HullCollider.PrimitiveType.PointsPoints = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.InsideGeometryBehavior.DeactivateDeactivate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.InsideGeometryBehavior.RelocateRelocate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Input.PlayerIndex.Controller1Controller1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Input.PlayerIndex.Controller2Controller2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Input.PlayerIndex.Controller3Controller3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Input.PlayerIndex.Controller4Controller4 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Input.PlayerIndex.KeyboardAndMouseKeyboardAndMouse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Joint.AttachmentMode.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Joint.AttachmentMode.LocalFramesLocalFrames = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.FogInfluence.DisabledDisabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.FogInfluence.EnabledEnabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.FogInfluence.WithoutShadowsWithoutShadows = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.LightContribution.DiffuseDiffuse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.LightContribution.SpecularSpecular = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Light.LightContribution.TransmissiveTransmissive = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ManualHitbox.HitboxShape.BoxBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ManualHitbox.HitboxShape.CapsuleCapsule = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ManualHitbox.HitboxShape.CylinderCylinder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ManualHitbox.HitboxShape.SphereSphere = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Button.ButtonMode.ContinuousContinuous = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Button.ButtonMode.ImmediateImmediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Button.ButtonMode.ToggleToggle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorMode.RotatingRotating = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorMode.SlidingSliding = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorState.ClosedClosed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorState.ClosingClosing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorState.OpenOpen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Mapping.Door.DoorState.OpeningOpening = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshComponent.CollisionType.HullHull = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshComponent.CollisionType.MeshMesh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshComponent.CollisionType.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelRenderer.ShadowRenderType.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelRenderer.ShadowRenderType.OnOn = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelRenderer.ShadowRenderType.ShadowsOnlyShadowsOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.AddonAddon = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.AssetAsset = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.CollectionCollection = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.ContentContent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.GameGame = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.GamemodeGamemode = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.LibraryLibrary = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.MapMap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.MaterialMaterial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.ModelModel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.ParticleParticle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.ShaderShader = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.SoundSound = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.SoundscapeSoundscape = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.TextureTexture = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Package.Type.ToolTool = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ControlPointValueInput.ColorColor = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ControlPointValueInput.FloatFloat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ControlPointValueInput.GameObjectGameObject = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ControlPointValueInput.Vector3Vector3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleEffect.SimulationSpace.LocalLocal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleEffect.SimulationSpace.WorldWorld = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleEffect.TimingMode.GameTimeGameTime = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleEffect.TimingMode.RealTimeRealTime = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.EvaluationType.FrameFrame = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.EvaluationType.LifeLife = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.EvaluationType.ParticleParticle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.EvaluationType.SeedSeed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.ValueType.ConstantConstant = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.ValueType.CurveCurve = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.ValueType.CurveRangeCurveRange = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleFloat.ValueType.RangeRange = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.EvaluationType.FrameFrame = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.EvaluationType.LifeLife = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.EvaluationType.ParticleParticle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.ValueType.ConstantConstant = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.ValueType.GradientGradient = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleGradient.ValueType.RangeRange = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.EmitAxes.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.EmitAxes.XX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.EmitAxes.YY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.EmitAxes.ZZ = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BillboardAlignment.LookAtCameraLookAtCamera = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BillboardAlignment.ObjectObject = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BillboardAlignment.ParticleParticle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BillboardAlignment.RotateToCameraRotateToCamera = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ParticleSortMode.ByDistanceByDistance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ParticleSortMode.UnsortedUnsorted = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.ParticleSortMode.ByDistanceByDistance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.ParticleSortMode.UnsortedUnsorted = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PartyRoom.OwnerJoinState.LoadingLoading = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PartyRoom.OwnerJoinState.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PartyRoom.OwnerJoinState.ReadyReady = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Result.CollideCollide = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Result.IgnoreIgnore = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Result.TriggerTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Result.UnsetUnset = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SimplifyMethod.IFRIFR = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SimplifyMethod.IVRIVR = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SimplifyMethod.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SimplifyMethod.QEMQEM = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointType.BallBall = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointType.FixedFixed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointType.HingeHinge = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointType.SliderSlider = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelEdgesMode.LeaveOriginalEdgesLeaveOriginalEdges = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelEdgesMode.RemoveClosedEdgesRemoveClosedEdges = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelEdgesMode.RemoveOriginalEdgesRemoveOriginalEdges = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BooleanOperation.IntersectIntersect = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BooleanOperation.SubtractSubtract = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BooleanOperation.UnionUnion = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeUVMode.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeUVMode.UAxisUAxis = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeUVMode.VAxisVAxis = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveRemoveVertexCondition.AllAll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveRemoveVertexCondition.ColinearColinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveRemoveVertexCondition.InteriorOrColinearInteriorOrColinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveRemoveVertexCondition.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.EdgeSmoothMode.DefaultDefault = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.EdgeSmoothMode.HardHard = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.EdgeSmoothMode.SoftSoft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.XMaxXMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.XMinXMin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.YMaxYMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.YMinYMin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.ZMaxZMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentType.ZMinZMin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.BottomBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.FitFit = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.FitXFitX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.FitYFitY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustification.TopTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Flag.HudHud = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Flag.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Flag.PostProcessPostProcess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.NoiseType.PerlinPerlin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.NoiseType.RandomRandom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.NoiseType.SimplexSimplex = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BloomMode.AdditiveAdditive = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BloomMode.BlurBlur = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BloomMode.ScreenScreen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCubemap.ProjectionMode.BoxBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCubemap.ProjectionMode.SphereSphere = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCullingBox.CullMode.InsideInside = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCullingBox.CullMode.OutsideOutside = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingMode.BakedBaked = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingMode.DynamicDynamic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingMode.DynamicNoShadowsDynamicNoShadows = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingMode.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.LightShape.CapsuleCapsule = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.LightShape.RectangleRectangle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLight.LightShape.SphereSphere = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.CapStyle.ArrowArrow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.CapStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.CapStyle.RoundedRounded = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.CapStyle.TriangleTriangle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.FaceMode.CameraCamera = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.FaceMode.CylinderCylinder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLineObject.FaceMode.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagStatus.EndEnd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagStatus.FiredFired = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagStatus.StartStart = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogType.AngularAngular = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogType.DistanceDistance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogType.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScreenPanel.AutoScale.ConsistentHeightConsistentHeight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScreenPanel.AutoScale.FollowDesktopScalingFollowDesktopScaling = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScreenPanel.RenderTiming.AfterPostProcessAfterPostProcess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScreenPanel.RenderTiming.BeforePostProcessBeforePostProcess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.BuildingBuilding = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.CrownedCrowned = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.FinalsFinals = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.GrandFinalGrandFinal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.JudgingJudging = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.NominationsNominations = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.TeasedTeased = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phase.UpcomingUpcoming = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.CopyrightCopyright = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.HarassmentHarassment = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.InappropriateInappropriate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.MaliciousMalicious = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.MisleadingMisleading = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.SpamSpam = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.StolenStolen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reason.ViolenceViolence = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.BadControlsBadControls = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.BuggyBuggy = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.ClickerClicker = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.ConfusingConfusing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.ErrorsErrors = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.GeneratedArtGeneratedArt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.IdleIdle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.LoadTimesLoadTimes = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.PayToWinPayToWin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.SlopSlop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.StolenStolen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.UnfinishedUnfinished = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTags.UnoptimizedUnoptimized = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.AddictiveAddictive = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.AudioAudio = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.ControlsControls = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.GameplayGameplay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.GraphicsGraphics = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTags.MultiplayerMultiplayer = <implicit>enum_valuegame-or-shared-unknownView flow
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Sandbox.Services.Review.PositiveTags.OriginalityOriginality = <implicit>enum_valuegame-or-shared-unknownView flow
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Color.Rgba16.gSystem.Half gfieldgame-or-shared-unknownView flow
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Color32.gSystem.Byte gfieldgame-or-shared-unknownView flow
Color32.rSystem.Byte rfieldgame-or-shared-unknownView flow
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Color.WhiteColor Whitefieldgame-or-shared-unknownView flow
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Color.aSystem.Single afieldgame-or-shared-unknownView flow
Color.bSystem.Single bfieldgame-or-shared-unknownView flow
Color.gSystem.Single gfieldgame-or-shared-unknownView flow
Color.rSystem.Single rfieldgame-or-shared-unknownView flow
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Cone.RadiusASystem.Single RadiusAfieldgame-or-shared-unknownView flow
Cone.RadiusBSystem.Single RadiusBfieldgame-or-shared-unknownView flow
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Editor.BaseItemWidget.ItemDragEvent.IsDropSystem.Boolean IsDropfieldeditorView flow
Editor.BaseItemWidget.ItemDragEvent.ItemEditor.VirtualWidget ItemfieldeditorView flow
Editor.BaseItemWidget.ItemDragEvent.LocalPositionVector2 LocalPositionfieldeditorView flow
Editor.ProjectPublisher.PackageManifest.DissallowedExtensionsSystem.String[] DissallowedExtensionsfieldeditorView flow
Editor.ProjectPublisher.PackageManifest.ErrorsSystem.Collections.Generic.List`1<System.String> ErrorsfieldeditorView flow
Editor.StandaloneExporter.QueuedFile.DestinationSystem.String DestinationfieldeditorView flow
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Editor.StandaloneExporter.QueuedFile.SourceSystem.String SourcefieldeditorView flow
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Sandbox.BasePostProcess.BlitMode.AttributesSandbox.RenderAttributes Attributesfieldgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.MaterialSandbox.Material Materialfieldgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.OrderSystem.Int32 Orderfieldgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.RenderStageSandbox.Rendering.Stage RenderStagefieldgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.WantsBackbufferSystem.Boolean WantsBackbufferfieldgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.WantsBackbufferMipsSystem.Boolean WantsBackbufferMipsfieldgame-or-shared-unknownView flow
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Sandbox.BeamEffect.BeamInstance.RendererSandbox.LineRenderer Rendererfieldgame-or-shared-unknownView flow
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Sandbox.BeamEffect.BeamInstance.TimeBornSystem.Single TimeBornfieldgame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamInstance.TimeDieSystem.Single TimeDiefieldgame-or-shared-unknownView flow
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Sandbox.BlobData.Writer.StreamSandbox.ByteStream Streamfieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.ByteAllocSystem.Int64 ByteAllocfieldgame-or-shared-unknownView flow
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Sandbox.Diagnostics.PerformanceStats.Block.FrameMaxSystem.Single FrameMaxfieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.FrameMinSystem.Single FrameMinfieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.Gc0System.Int32 Gc0fieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.Gc1System.Int32 Gc1fieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.Gc2System.Int32 Gc2fieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Block.GcPauseSystem.Int64 GcPausefieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.Frame.CallsSystem.Int32 Callsfieldgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.Frame.TotalMsSystem.Single TotalMsfieldgame-or-shared-unknownView flow
Sandbox.DirectionalLight.CascadeVisualizer.UpdateSystem.Action Updatefieldgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionBind.SlotsSandbox.Engine.BindCollection.BindEntry[] Slotsfieldgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.Vertex0Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail Vertex0fieldgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.Vertex1Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail Vertex1fieldgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.Vertex2Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail Vertex2fieldgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.InputSandbox.Gizmo.Inputs Inputfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawArguments.FirstInstanceSystem.UInt32 FirstInstancefieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawArguments.FirstVertexSystem.UInt32 FirstVertexfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawArguments.InstanceCountSystem.UInt32 InstanceCountfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawArguments.VertexCountSystem.UInt32 VertexCountfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawIndexedArguments.BaseVertexSystem.Int32 BaseVertexfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawIndexedArguments.FirstIndexSystem.UInt32 FirstIndexfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawIndexedArguments.FirstInstanceSystem.UInt32 FirstInstancefieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawIndexedArguments.IndexCountSystem.UInt32 IndexCountfieldgame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDrawIndexedArguments.InstanceCountSystem.UInt32 InstanceCountfieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.ContainerPropertySystem.String ContainerPropertyfieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.DataSystem.Text.Json.Nodes.JsonObject Datafieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.IdSandbox.Json.ObjectIdentifier Idfieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.IsContainerArraySystem.Boolean IsContainerArrayfieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.ParentSandbox.Json.ObjectIdentifier Parentfieldgame-or-shared-unknownView flow
Sandbox.Json.AddedObject.PreviousElementSystem.Nullable`1<Sandbox.Json.ObjectIdentifier> PreviousElementfieldgame-or-shared-unknownView flow
Sandbox.Json.MovedObject.IdSandbox.Json.ObjectIdentifier Idfieldgame-or-shared-unknownView flow
Sandbox.Json.MovedObject.IsNewContainerArraySystem.Boolean IsNewContainerArrayfieldgame-or-shared-unknownView flow
Sandbox.Json.MovedObject.NewContainerPropertySystem.String NewContainerPropertyfieldgame-or-shared-unknownView flow
Sandbox.Json.MovedObject.NewParentSandbox.Json.ObjectIdentifier NewParentfieldgame-or-shared-unknownView flow
Sandbox.Json.MovedObject.NewPreviousElementSystem.Nullable`1<Sandbox.Json.ObjectIdentifier> NewPreviousElementfieldgame-or-shared-unknownView flow
Sandbox.Json.ObjectIdentifier.IdValueSystem.String IdValuefieldgame-or-shared-unknownView flow
Sandbox.Json.ObjectIdentifier.TypeSystem.String Typefieldgame-or-shared-unknownView flow
Sandbox.Json.Pointer.RootSandbox.Json.Pointer Rootfieldgame-or-shared-unknownView flow
Sandbox.Json.PropertyOverride.PropertySystem.String Propertyfieldgame-or-shared-unknownView flow
Sandbox.Json.PropertyOverride.TargetSandbox.Json.ObjectIdentifier Targetfieldgame-or-shared-unknownView flow
Sandbox.Json.PropertyOverride.ValueSystem.Text.Json.Nodes.JsonNode Valuefieldgame-or-shared-unknownView flow
Sandbox.Json.RemovedObject.IdSandbox.Json.ObjectIdentifier Idfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.AllowedAsRootSystem.Boolean AllowedAsRootfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.AtomicSystem.Boolean Atomicfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.IdPropertySystem.String IdPropertyfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.IgnoredPropertiesSystem.Collections.Generic.HashSet`1<System.String> IgnoredPropertiesfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.MatchScoreSystem.Func`2<System.Text.Json.Nodes.JsonObject,System.Single> MatchScorefieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.ParentTypeSystem.String ParentTypefieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.ToIdSystem.Func`2<System.Text.Json.Nodes.JsonObject,System.String> ToIdfieldgame-or-shared-unknownView flow
Sandbox.Json.TrackedObjectDefinition.TypeSystem.String Typefieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.NegativeRatingsSystem.Int32 NegativeRatingsfieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.NegativeTagsSystem.Collections.Immutable.ImmutableDictionary`2<Sandbox.Services.Review.NegativeTags,System.Int32> NegativeTagsfieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.PositiveRatingsSystem.Int32 PositiveRatingsfieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.PositiveTagsSystem.Collections.Immutable.ImmutableDictionary`2<Sandbox.Services.Review.PositiveTags,System.Int32> PositiveTagsfieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.PromiseRatingsSystem.Int32 PromiseRatingsfieldgame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.ScoreSystem.Single Scorefieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.ColorColor Colorfieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.CreationTimeSystem.Single CreationTimefieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.ForceScaleSystem.Single ForceScalefieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Vertex.RadiusSystem.Single Radiusfieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.AngleToleranceSystem.Single AngleTolerancefieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.DistanceToleranceSystem.Single DistanceTolerancefieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.MaxEdgesSystem.Int32 MaxEdgesfieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.MaxFacesSystem.Int32 MaxFacesfieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.MaxVertsSystem.Int32 MaxVertsfieldgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplify.MethodSandbox.PhysicsBodyBuilder.SimplifyMethod Methodfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.Target.BodySandbox.PhysicsBody Bodyfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.Target.ShapeSandbox.PhysicsShape Shapefieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.Target.SurfaceSandbox.Surface Surfacefieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.FromDeltaNSystem.Single FromDeltaNfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.FromDeltaTSystem.Single FromDeltaTfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.NumStepsSystem.Int32 NumStepsfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.RepeatsUSystem.Single RepeatsUfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.RepeatsVSystem.Single RepeatsVfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.ToDeltaNSystem.Single ToDeltaNfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.ToDeltaTSystem.Single ToDeltaTfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameters.UVModeSandbox.PolygonMesh.BridgeUVMode UVModefieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.InsetResult.ConnectingFacesSystem.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle> ConnectingFacesfieldgame-or-shared-unknownView flow
Sandbox.PolygonMesh.InsetResult.InsetFacesSystem.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle> InsetFacesfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfo.FogMaxEndSystem.Single FogMaxEndfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfo.FogMaxStartSystem.Single FogMaxStartfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfo.FogMinEndSystem.Single FogMinEndfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfo.FogMinStartSystem.Single FogMinStartfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfo.FogTypeSandbox.SceneSkyBox.FogType FogTypefieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SkyLightInfo.LightColorVector3 LightColorfieldgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SkyLightInfo.LightDirectionVector3 LightDirectionfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.CountryCodeSystem.String CountryCodefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.DataSystem.Collections.Generic.Dictionary`2<System.String,System.Object> Datafieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.DataUrlSystem.String DataUrlfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.DisplayNameSystem.String DisplayNamefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.RankSystem.Int64 Rankfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.SteamIdSystem.Int64 SteamIdfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.TimestampSystem.DateTimeOffset Timestampfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entry.ValueSystem.Double Valuefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.DisplayNameSystem.String DisplayNamefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.FormattedValueSystem.String FormattedValuefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.MeSystem.Boolean Mefieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.RankSystem.Int64 Rankfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.SteamIdSystem.Int64 SteamIdfieldgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entry.ValueSystem.Double Valuefieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.InVector3 Infieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.ModeSandbox.Spline.HandleMode Modefieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.OutVector3 Outfieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.RollSystem.Single Rollfieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.ScaleVector3 Scalefieldgame-or-shared-unknownView flow
Sandbox.Spline.Point.UpVector3 Upfieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.DistanceSystem.Single Distancefieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.RollSystem.Single Rollfieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.ScaleVector3 Scalefieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.TangentVector3 Tangentfieldgame-or-shared-unknownView flow
Sandbox.Spline.Sample.UpVector3 Upfieldgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.CurrentFrameIndexSystem.Int32 CurrentFrameIndexfieldgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.IsPingPongingSystem.Boolean IsPingPongingfieldgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.PlaybackSpeedSystem.Single PlaybackSpeedfieldgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.TimeSinceLastFrameSystem.Single TimeSinceLastFramefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Outline.ColorColor Colorfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Outline.EnabledSystem.Boolean Enabledfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Outline.SizeSystem.Single Sizefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FilterModeSandbox.Rendering.FilterMode FilterModefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontItalicSystem.Boolean FontItalicfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontNameSystem.String FontNamefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontSizeSystem.Single FontSizefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontSmoothSandbox.UI.FontSmooth FontSmoothfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontVariantNumericSandbox.UI.FontVariantNumeric FontVariantNumericfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.FontWeightSystem.Int32 FontWeightfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.LetterSpacingSystem.Single LetterSpacingfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.LineHeightSystem.Single LineHeightfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.OutlineSandbox.TextRendering.Outline Outlinefieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.OutlineUnderSandbox.TextRendering.Outline OutlineUnderfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.ShadowSandbox.TextRendering.Shadow Shadowfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.ShadowUnderSandbox.TextRendering.Shadow ShadowUnderfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.TextSystem.String Textfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.TextColorColor TextColorfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.WordSpacingSystem.Single WordSpacingfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Shadow.ColorColor Colorfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Shadow.EnabledSystem.Boolean Enabledfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Shadow.OffsetVector2 Offsetfieldgame-or-shared-unknownView flow
Sandbox.TextRendering.Shadow.SizeSystem.Single Sizefieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.DataVector3 Datafieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.MatrixMatrix Matrixfieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.TypeSandbox.UI.PanelTransform.EntryType Typefieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.XSandbox.UI.Length Xfieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.YSandbox.UI.Length Yfieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.ZSandbox.UI.Length Zfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.InlineAttribute.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.InlineAttribute.StylesSystem.String Stylesfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientColorOffset.colorColor colorfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientColorOffset.offsetSystem.Nullable`1<System.Single> offsetfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientColorOffset.offsetIsPixelsSystem.Boolean offsetIsPixelsfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientGenerator.fromSandbox.UI.Styles.GradientColorOffset fromfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientGenerator.toSandbox.UI.Styles.GradientColorOffset tofieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.AudioCodecSandbox.VideoWriter.AudioCodec AudioCodecfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.BitrateSystem.Int32 Bitratefieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.CodecSandbox.VideoWriter.Codec Codecfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.ContainerSandbox.VideoWriter.Container Containerfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.FrameRateSystem.Int32 FrameRatefieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.HeightSystem.Int32 Heightfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.PresetSandbox.VideoWriter.EncodingPreset Presetfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.TransparencySystem.Boolean Transparencyfieldgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.WidthSystem.Int32 Widthfieldgame-or-shared-unknownView flow
TemporaryEffect.BecomeOrphanSystem.Boolean BecomeOrphanfieldgame-or-shared-unknownView flow
TemporaryEffect.DestroyAfterSecondsSystem.Single DestroyAfterSecondsfieldgame-or-shared-unknownView flow
TemporaryEffect.WaitForChildEffectsSystem.Boolean WaitForChildEffectsfieldgame-or-shared-unknownView flow
Transform.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Transform.RotationRotation Rotationfieldgame-or-shared-unknownView flow
Transform.ScaleVector3 Scalefieldgame-or-shared-unknownView flow
Transform.ZeroTransform Zerofieldgame-or-shared-unknownView flow
Vector2Int.DownVector2Int Downfieldgame-or-shared-unknownView flow
Vector2Int.LeftVector2Int Leftfieldgame-or-shared-unknownView flow
Vector2Int.OneVector2Int Onefieldgame-or-shared-unknownView flow
Vector2Int.RightVector2Int Rightfieldgame-or-shared-unknownView flow
Vector2Int.UpVector2Int Upfieldgame-or-shared-unknownView flow
Vector2Int.ZeroVector2Int Zerofieldgame-or-shared-unknownView flow
Vector2Int.xSystem.Int32 xfieldgame-or-shared-unknownView flow
Vector2Int.ySystem.Int32 yfieldgame-or-shared-unknownView flow
Vector3.SmoothDamped.VelocityVector3 Velocityfieldgame-or-shared-unknownView flow
Vector3.SpringDamped.CurrentVector3 Currentfieldgame-or-shared-unknownView flow
Vector3.SpringDamped.DampingSystem.Single Dampingfieldgame-or-shared-unknownView flow
Vector3.SpringDamped.FrequencySystem.Single Frequencyfieldgame-or-shared-unknownView flow
Vector3.SpringDamped.SmoothTimeSystem.Single SmoothTimefieldgame-or-shared-unknownView flow
Vector3.SpringDamped.TargetVector3 Targetfieldgame-or-shared-unknownView flow
Vector3.SpringDamped.VelocityVector3 Velocityfieldgame-or-shared-unknownView flow
Vector3.BackwardVector3 Backwardfieldgame-or-shared-unknownView flow
Vector3.DownVector3 Downfieldgame-or-shared-unknownView flow
Vector3.ForwardVector3 Forwardfieldgame-or-shared-unknownView flow
Vector3.LeftVector3 Leftfieldgame-or-shared-unknownView flow
Vector3.OneVector3 Onefieldgame-or-shared-unknownView flow
Vector3.RightVector3 Rightfieldgame-or-shared-unknownView flow
Vector3.UpVector3 Upfieldgame-or-shared-unknownView flow
Vector3.ZeroVector3 Zerofieldgame-or-shared-unknownView flow
Vector3Int.BackwardVector3Int Backwardfieldgame-or-shared-unknownView flow
Vector3Int.DownVector3Int Downfieldgame-or-shared-unknownView flow
Vector3Int.ForwardVector3Int Forwardfieldgame-or-shared-unknownView flow
Vector3Int.LeftVector3Int Leftfieldgame-or-shared-unknownView flow
Vector3Int.OneVector3Int Onefieldgame-or-shared-unknownView flow
Vector3Int.OneXVector3Int OneXfieldgame-or-shared-unknownView flow
Vector3Int.OneYVector3Int OneYfieldgame-or-shared-unknownView flow
Vector3Int.OneZVector3Int OneZfieldgame-or-shared-unknownView flow
Vector3Int.RightVector3Int Rightfieldgame-or-shared-unknownView flow
Vector3Int.UpVector3Int Upfieldgame-or-shared-unknownView flow
Vector3Int.ZeroVector3Int Zerofieldgame-or-shared-unknownView flow
Vector3Int.xSystem.Int32 xfieldgame-or-shared-unknownView flow
Vector3Int.ySystem.Int32 yfieldgame-or-shared-unknownView flow
Vector3Int.zSystem.Int32 zfieldgame-or-shared-unknownView flow
Vector4.OneVector4 Onefieldgame-or-shared-unknownView flow
Vector4.ZeroVector4 Zerofieldgame-or-shared-unknownView flow
Angles.AngleVector(Angles)AngleVector(Angles) -> Vector3methodgame-or-shared-unknownView flow
Angles.AsVector3()AsVector3() -> Vector3methodgame-or-shared-unknownView flow
Angles.ClampAngle(System.Single)ClampAngle(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Angles.Clamped()Clamped() -> Anglesmethodgame-or-shared-unknownView flow
Angles.IsNearlyZero(System.Double)IsNearlyZero(System.Double) -> System.Booleanmethodgame-or-shared-unknownView flow
Angles.Lerp(Angles,Angles,System.Single)Lerp(Angles,Angles,System.Single) -> Anglesmethodgame-or-shared-unknownView flow
Angles.LerpTo(Angles,System.Single)LerpTo(Angles,System.Single) -> Anglesmethodgame-or-shared-unknownView flow
Angles.NormalizeAngle(System.Single)NormalizeAngle(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Angles.Parse(System.String)Parse(System.String) -> Anglesmethodgame-or-shared-unknownView flow
Angles.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Anglesmethodgame-or-shared-unknownView flow
Angles.SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean)SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean) -> Anglesmethodgame-or-shared-unknownView flow
Angles.ToRotation()ToRotation() -> Rotationmethodgame-or-shared-unknownView flow
Angles.TryParse(System.String,System.IFormatProvider,out Angles)TryParse(System.String,System.IFormatProvider,out Angles) -> System.Booleanmethodgame-or-shared-unknownView flow
Angles.TryParse(System.String,out Angles)TryParse(System.String,out Angles) -> System.Booleanmethodgame-or-shared-unknownView flow
Angles.WithPitch(System.Single)WithPitch(System.Single) -> Anglesmethodgame-or-shared-unknownView flow
Angles.WithRoll(System.Single)WithRoll(System.Single) -> Anglesmethodgame-or-shared-unknownView flow
Angles.WithYaw(System.Single)WithYaw(System.Single) -> Anglesmethodgame-or-shared-unknownView flow
BBox.AddBBox(BBox)AddBBox(BBox) -> BBoxmethodgame-or-shared-unknownView flow
BBox.AddPoint(Vector3)AddPoint(Vector3) -> BBoxmethodgame-or-shared-unknownView flow
BBox.ClosestPoint(Vector3)ClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
BBox.Contains(BBox)Contains(BBox) -> System.Booleanmethodgame-or-shared-unknownView flow
BBox.Contains(Vector3,System.Single)Contains(Vector3,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
BBox.FromBoxes(System.Collections.Generic.IEnumerable`1<BBox>)FromBoxes(System.Collections.Generic.IEnumerable`1<BBox>) -> BBoxmethodgame-or-shared-unknownView flow
BBox.FromHeightAndRadius(System.Single,System.Single)FromHeightAndRadius(System.Single,System.Single) -> BBoxmethodgame-or-shared-unknownView flow
BBox.FromPoints(System.Collections.Generic.IEnumerable`1<Vector3>,System.Single)FromPoints(System.Collections.Generic.IEnumerable`1<Vector3>,System.Single) -> BBoxmethodgame-or-shared-unknownView flow
BBox.FromPositionAndSize(Vector3,System.Single)FromPositionAndSize(Vector3,System.Single) -> BBoxmethodgame-or-shared-unknownView flow
BBox.FromPositionAndSize(Vector3,Vector3)FromPositionAndSize(Vector3,Vector3) -> BBoxmethodgame-or-shared-unknownView flow
BBox.GetEdgeDistance(Vector3)GetEdgeDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
BBox.GetVolume()GetVolume() -> System.Singlemethodgame-or-shared-unknownView flow
BBox.Grow(System.Single)Grow(System.Single) -> BBoxmethodgame-or-shared-unknownView flow
BBox.Overlaps(BBox)Overlaps(BBox) -> System.Booleanmethodgame-or-shared-unknownView flow
BBox.Rotate(Rotation)Rotate(Rotation) -> BBoxmethodgame-or-shared-unknownView flow
BBox.Snap(System.Single)Snap(System.Single) -> BBoxmethodgame-or-shared-unknownView flow
BBox.Trace(Ray,System.Single,out System.Single)Trace(Ray,System.Single,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
BBox.Transform(Transform)Transform(Transform) -> BBoxmethodgame-or-shared-unknownView flow
BBox.Translate(Vector3)Translate(Vector3) -> BBoxmethodgame-or-shared-unknownView flow
Capsule.Contains(Vector3)Contains(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Capsule.FromHeightAndRadius(System.Single,System.Single)FromHeightAndRadius(System.Single,System.Single) -> Capsulemethodgame-or-shared-unknownView flow
Capsule.GetEdgeDistance(Vector3)GetEdgeDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Color.Rgba16.ToColor()ToColor() -> Colormethodgame-or-shared-unknownView flow
Color32.FromRgb(System.UInt32)FromRgb(System.UInt32) -> Color32methodgame-or-shared-unknownView flow
Color32.FromRgba(System.UInt32)FromRgba(System.UInt32) -> Color32methodgame-or-shared-unknownView flow
Color32.Lerp(Color32,Color32,System.Single)Lerp(Color32,Color32,System.Single) -> Color32methodgame-or-shared-unknownView flow
Color32.LerpTo(Color32,System.Single)LerpTo(Color32,System.Single) -> Color32methodgame-or-shared-unknownView flow
Color32.Max(Color32,Color32)Max(Color32,Color32) -> Color32methodgame-or-shared-unknownView flow
Color32.Min(Color32,Color32)Min(Color32,Color32) -> Color32methodgame-or-shared-unknownView flow
Color32.Parse(System.String)Parse(System.String) -> System.Nullable`1<Color32>methodgame-or-shared-unknownView flow
Color32.Read(System.IO.BinaryReader)Read(System.IO.BinaryReader) -> Color32methodgame-or-shared-unknownView flow
Color32.ToColor()ToColor() -> Colormethodgame-or-shared-unknownView flow
Color32.ToColor(System.Boolean)ToColor(System.Boolean) -> Colormethodgame-or-shared-unknownView flow
Color32.Write(System.IO.BinaryWriter)Write(System.IO.BinaryWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Color.AdjustHue(System.Single)AdjustHue(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.Average(Color[])Average(Color[]) -> Colormethodgame-or-shared-unknownView flow
Color.ComponentCountChangedBetweenColors(Color)ComponentCountChangedBetweenColors(Color) -> System.Int32methodgame-or-shared-unknownView flow
Color.Darken(System.Single)Darken(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.Desaturate(System.Single)Desaturate(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.FromBytes(System.Int32,System.Int32,System.Int32,System.Int32)FromBytes(System.Int32,System.Int32,System.Int32,System.Int32) -> Colormethodgame-or-shared-unknownView flow
Color.FromRgb(System.UInt32)FromRgb(System.UInt32) -> Colormethodgame-or-shared-unknownView flow
Color.FromRgba(System.UInt32)FromRgba(System.UInt32) -> Colormethodgame-or-shared-unknownView flow
Color.Invert()Invert() -> Colormethodgame-or-shared-unknownView flow
Color.Lerp(Color,Color,System.Single,System.Boolean)Lerp(Color,Color,System.Single,System.Boolean) -> Colormethodgame-or-shared-unknownView flow
Color.LerpTo(Color,System.Single,System.Boolean)LerpTo(Color,System.Single,System.Boolean) -> Colormethodgame-or-shared-unknownView flow
Color.Lighten(System.Single)Lighten(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.Max(Color,Color)Max(Color,Color) -> Colormethodgame-or-shared-unknownView flow
Color.Min(Color,Color)Min(Color,Color) -> Colormethodgame-or-shared-unknownView flow
Color.Parse(System.String)Parse(System.String) -> System.Nullable`1<Color>methodgame-or-shared-unknownView flow
Color.Saturate(System.Single)Saturate(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.ToColor32(System.Boolean)ToColor32(System.Boolean) -> Color32methodgame-or-shared-unknownView flow
Color.ToHsv()ToHsv() -> ColorHsvmethodgame-or-shared-unknownView flow
Color.TryParse(System.String,out Color)TryParse(System.String,out Color) -> System.Booleanmethodgame-or-shared-unknownView flow
Color.WithAlpha(System.Single)WithAlpha(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.WithAlphaMultiplied(System.Single)WithAlphaMultiplied(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.WithBlue(System.Single)WithBlue(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.WithColorMultiplied(System.Single)WithColorMultiplied(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.WithGreen(System.Single)WithGreen(System.Single) -> Colormethodgame-or-shared-unknownView flow
Color.WithRed(System.Single)WithRed(System.Single) -> Colormethodgame-or-shared-unknownView flow
ColorHsv.ToColor()ToColor() -> Colormethodgame-or-shared-unknownView flow
ColorHsv.WithAlpha(System.Single)WithAlpha(System.Single) -> ColorHsvmethodgame-or-shared-unknownView flow
ColorHsv.WithHue(System.Single)WithHue(System.Single) -> ColorHsvmethodgame-or-shared-unknownView flow
ColorHsv.WithSaturation(System.Single)WithSaturation(System.Single) -> ColorHsvmethodgame-or-shared-unknownView flow
ColorHsv.WithValue(System.Single)WithValue(System.Single) -> ColorHsvmethodgame-or-shared-unknownView flow
ConditionalVisibilityAttribute.TestCondition(System.Object,Sandbox.TypeDescription)TestCondition(System.Object,Sandbox.TypeDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
Cone.Contains(Vector3)Contains(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Cone.GetEdgeDistance(Vector3)GetEdgeDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.AddEntry(Editor.Widget)AddEntry(Editor.Widget) -> Editor.WidgetmethodeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.AddStretchCell()AddStretchCell() -> System.VoidmethodeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.ClearEntries()ClearEntries() -> System.VoidmethodeditorView flow
Editor.Asset.AssetTags.Add(System.String)Add(System.String) -> System.VoidmethodeditorView flow
Editor.Asset.AssetTags.Add(System.String[])Add(System.String[]) -> System.VoidmethodeditorView flow
Editor.Asset.AssetTags.Contains(System.String)Contains(System.String) -> System.BooleanmethodeditorView flow
Editor.Asset.AssetTags.GetAll()GetAll() -> System.String[]methodeditorView flow
Editor.Asset.AssetTags.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.String>methodeditorView flow
Editor.Asset.AssetTags.Remove(System.String)Remove(System.String) -> System.VoidmethodeditorView flow
Editor.Asset.AssetTags.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Asset.AssetTags.Toggle(System.String)Toggle(System.String) -> System.VoidmethodeditorView flow
Editor.Asset.PublishSettings.BuildPublishContext()BuildPublishContext() -> Sandbox.ResourcePublishContextmethodeditorView flow
Editor.Asset.PublishSettings.CreateTemporaryProject(System.IO.DirectoryInfo)CreateTemporaryProject(System.IO.DirectoryInfo) -> Sandbox.ProjectmethodeditorView flow
Editor.Asset.PublishSettings.Save()Save() -> System.VoidmethodeditorView flow
Editor.AssetSystem.IEventListener.OnAssetChanged(Editor.Asset)OnAssetChanged(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.AssetSystem.IEventListener.OnAssetSystemChanges()OnAssetSystemChanges() -> System.VoidmethodeditorView flow
Editor.AssetSystem.IEventListener.OnAssetTagsChanged()OnAssetTagsChanged() -> System.VoidmethodeditorView flow
Editor.AssetSystem.IEventListener.OnAssetThumbGenerated(Editor.Asset)OnAssetThumbGenerated(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.AssetTagSystem.AssetAutoTagFilter.BeginInvoke(Editor.Asset,System.AsyncCallback,System.Object)BeginInvoke(Editor.Asset,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodeditorView flow
Editor.AssetTagSystem.AssetAutoTagFilter.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.BooleanmethodeditorView flow
Editor.AssetTagSystem.AssetAutoTagFilter.Invoke(Editor.Asset)Invoke(Editor.Asset) -> System.BooleanmethodeditorView flow
Editor.EditorEvent.ISceneEdited.ComponentEdited(Sandbox.Component,System.String)ComponentEdited(Sandbox.Component,System.String) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ISceneEdited.ComponentPreEdited(Sandbox.Component,System.String)ComponentPreEdited(Sandbox.Component,System.String) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ISceneEdited.GameObjectEdited(Sandbox.GameObject,System.String)GameObjectEdited(Sandbox.GameObject,System.String) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ISceneEdited.GameObjectPreEdited(Sandbox.GameObject,System.String)GameObjectPreEdited(Sandbox.GameObject,System.String) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ISceneView.DrawGizmos(Sandbox.Scene)DrawGizmos(Sandbox.Scene) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ISceneView.ShowContextMenu(Editor.EditorEvent.ShowContextMenuEvent)ShowContextMenu(Editor.EditorEvent.ShowContextMenuEvent) -> System.VoidmethodeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.<Clone>$()<Clone>$() -> Editor.EditorEvent.ShowContextMenuEventmethodeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.Deconstruct(out Editor.SceneEditorSession,out Editor.Menu,out Ray,out System.Nullable`1<Sandbox.SceneTraceResult>)Deconstruct(out Editor.SceneEditorSession,out Editor.Menu,out Ray,out System.Nullable`1<Sandbox.SceneTraceResult>) -> System.VoidmethodeditorView flow
Editor.EditorShortcuts.Entry.Invoke(System.Boolean)Invoke(System.Boolean) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Account.Assure()Assure() -> System.Threading.Tasks.ValueTaskmethodeditorView flow
Editor.EditorUtility.Account.IsMember(System.String)IsMember(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Account.Refresh()Refresh() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorUtility.Clipboard.Copy(System.String)Copy(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Clipboard.Paste()Paste() -> System.StringmethodeditorView flow
Editor.EditorUtility.Mounting.Get(System.String)Get(System.String) -> Sandbox.Mounting.BaseGameMountmethodeditorView flow
Editor.EditorUtility.Mounting.Refresh(System.String)Refresh(System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorUtility.Mounting.SetMounted(System.String,System.Boolean)SetMounted(System.String,System.Boolean) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorUtility.Network.Connect(System.String)Connect(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Network.Disconnect()Disconnect() -> System.VoidmethodeditorView flow
Editor.EditorUtility.Network.StartHosting()StartHosting() -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.AddInstanceAddedGameObjectToPrefab(Sandbox.GameObject)AddInstanceAddedGameObjectToPrefab(Sandbox.GameObject) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.ApplyComponentInstanceChangesToPrefab(Sandbox.Component)ApplyComponentInstanceChangesToPrefab(Sandbox.Component) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.ApplyGameObjectInstanceChangesToPrefab(Sandbox.GameObject)ApplyGameObjectInstanceChangesToPrefab(Sandbox.GameObject) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.ApplyPropertyChange(Sandbox.SerializedProperty)ApplyPropertyChange(Sandbox.SerializedProperty) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.ConvertGameObjectToPrefab(Sandbox.GameObject,System.String,System.Boolean)ConvertGameObjectToPrefab(Sandbox.GameObject,System.String,System.Boolean) -> Sandbox.GameObjectmethodeditorView flow
Editor.EditorUtility.Prefabs.CreateAsset(Sandbox.GameObject)CreateAsset(Sandbox.GameObject) -> Sandbox.PrefabFilemethodeditorView flow
Editor.EditorUtility.Prefabs.GetOuterMostPrefabName(System.Object)GetOuterMostPrefabName(System.Object) -> System.StringmethodeditorView flow
Editor.EditorUtility.Prefabs.GetTargets(Sandbox.GameObject,Sandbox.PrefabVariable)GetTargets(Sandbox.GameObject,Sandbox.PrefabVariable) -> Sandbox.SerializedPropertymethodeditorView flow
Editor.EditorUtility.Prefabs.GetTemplates()GetTemplates() -> System.Collections.Generic.IEnumerable`1<Sandbox.PrefabFile>methodeditorView flow
Editor.EditorUtility.Prefabs.GetVariables(Sandbox.SerializedObject)GetVariables(Sandbox.SerializedObject) -> Sandbox.PrefabScene.VariableCollectionmethodeditorView flow
Editor.EditorUtility.Prefabs.IsComponentAddedToInstance(Sandbox.Component)IsComponentAddedToInstance(Sandbox.Component) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsComponentInstanceModified(Sandbox.Component)IsComponentInstanceModified(Sandbox.Component) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsComponentPartOfInstance(Sandbox.Component)IsComponentPartOfInstance(Sandbox.Component) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsGameObjectAddedToInstance(Sandbox.GameObject)IsGameObjectAddedToInstance(Sandbox.GameObject) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsGameObjectInstanceModified(Sandbox.GameObject)IsGameObjectInstanceModified(Sandbox.GameObject) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsInstanceModified(Sandbox.GameObject)IsInstanceModified(Sandbox.GameObject) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsOuterMostPrefabRoot(System.Object)IsOuterMostPrefabRoot(System.Object) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.IsPropertyOverridden(Sandbox.SerializedProperty)IsPropertyOverridden(Sandbox.SerializedProperty) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.Prefabs.RevertComponentInstanceChanges(Sandbox.Component)RevertComponentInstanceChanges(Sandbox.Component) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.RevertGameObjectInstanceChanges(Sandbox.GameObject)RevertGameObjectInstanceChanges(Sandbox.GameObject) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.RevertPropertyChange(Sandbox.SerializedProperty)RevertPropertyChange(Sandbox.SerializedProperty) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Prefabs.WriteInstanceToPrefab(Sandbox.GameObject,System.Boolean)WriteInstanceToPrefab(Sandbox.GameObject,System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Projects.Compile(Sandbox.Project,System.Action`1<System.String>)Compile(Sandbox.Project,System.Action`1<System.String>) -> System.Threading.Tasks.Task`1<Sandbox.CompilerOutput[]>methodeditorView flow
Editor.EditorUtility.Projects.GenerateSolution()GenerateSolution() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorUtility.Projects.GetAll()GetAll() -> System.Collections.Generic.IReadOnlyList`1<Sandbox.Project>methodeditorView flow
Editor.EditorUtility.Projects.ResolveCompiler(System.Reflection.Assembly)ResolveCompiler(System.Reflection.Assembly) -> Sandbox.CompilermethodeditorView flow
Editor.EditorUtility.Projects.Updated(Sandbox.Project)Updated(Sandbox.Project) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.EditorUtility.Projects.WaitForCompiles()WaitForCompiles() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorUtility.Streaming.LinkedService.Deconstruct(out System.String,out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String,out System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Streaming.BeginServiceLink(System.String)BeginServiceLink(System.String) -> System.Threading.Tasks.Task`1<System.String>methodeditorView flow
Editor.EditorUtility.Streaming.Connect(System.String)Connect(System.String) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.EditorUtility.Streaming.Disconnect(System.String)Disconnect(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.Streaming.ListServices()ListServices() -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Editor.EditorUtility.Streaming.LinkedService>>methodeditorView flow
Editor.EditorUtility.VoiceRecording.Flush()Flush() -> System.VoidmethodeditorView flow
Editor.EditorUtility.VoiceRecording.Save(System.String)Save(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.VoiceRecording.Start(System.Int32,System.Int32)Start(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.EditorUtility.VoiceRecording.Stop()Stop() -> System.VoidmethodeditorView flow
Editor.Menu.CreateOptionDelegate<T>.BeginInvoke(Editor.Menu,Editor.Menu.PathElement,T,System.AsyncCallback,System.Object)BeginInvoke(Editor.Menu,Editor.Menu.PathElement,T,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodeditorView flow
Editor.Menu.CreateOptionDelegate<T>.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.VoidmethodeditorView flow
Editor.Menu.CreateOptionDelegate<T>.Invoke(Editor.Menu,Editor.Menu.PathElement,T)Invoke(Editor.Menu,Editor.Menu.PathElement,T) -> System.VoidmethodeditorView flow
Editor.Menu.PathElement.Compare(System.Collections.Generic.IReadOnlyList`1<Editor.Menu.PathElement>,System.Collections.Generic.IReadOnlyList`1<Editor.Menu.PathElement>)Compare(System.Collections.Generic.IReadOnlyList`1<Editor.Menu.PathElement>,System.Collections.Generic.IReadOnlyList`1<Editor.Menu.PathElement>) -> System.Int32methodeditorView flow
Editor.Menu.PathElement.CompareTo(Editor.Menu.PathElement)CompareTo(Editor.Menu.PathElement) -> System.Int32methodeditorView flow
Editor.Menu.PathElement.Deconstruct(out System.String,out System.String,out System.String,out System.Nullable`1<System.Int32>,out System.Boolean)Deconstruct(out System.String,out System.String,out System.String,out System.Nullable`1<System.Int32>,out System.Boolean) -> System.VoidmethodeditorView flow
Editor.Menu.PathElement.Matches(Editor.Menu.PathElement)Matches(Editor.Menu.PathElement) -> System.BooleanmethodeditorView flow
Editor.Menu.PathElement.Merge(Editor.Menu.PathElement)Merge(Editor.Menu.PathElement) -> Editor.Menu.PathElementmethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.AddFace(System.Int32[])AddFace(System.Int32[]) -> Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.FacemethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.AddFace(Vector3[])AddFace(Vector3[]) -> Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.FacemethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.AddMesh(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh)AddMesh(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh) -> System.VoidmethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.AddVertex(Vector3)AddVertex(Vector3) -> System.Int32methodeditorView flow
Editor.ProjectPublisher.PackageManifest.AddTextFile(System.String,System.String)AddTextFile(System.String,System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.PackageManifest.BuildFromAssets(Sandbox.Project,Editor.IProgress,System.Threading.CancellationToken)BuildFromAssets(Sandbox.Project,Editor.IProgress,System.Threading.CancellationToken) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.PackageManifest.BuildFromSource(Sandbox.Project,Editor.IProgress,System.Threading.CancellationToken)BuildFromSource(Sandbox.Project,Editor.IProgress,System.Threading.CancellationToken) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.PackageManifest.FindAsset(System.String)FindAsset(System.String) -> Editor.ProjectPublisher.ProjectFilemethodeditorView flow
Editor.ProjectPublisher.PackageManifest.LooseFileAllowed(System.String,System.Boolean)LooseFileAllowed(System.String,System.Boolean) -> System.BooleanmethodeditorView flow
Editor.ProjectPublisher.PackageManifest.ToJson()ToJson() -> System.StringmethodeditorView flow
Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScope.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate.BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.AsyncCallback,System.Object)BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Task`1<System.String>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate.Invoke(Facepunch.ActionGraphs.ActionGraph)Invoke(Facepunch.ActionGraphs.ActionGraph) -> System.Threading.Tasks.Task`1<System.String>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.ClearLinks()ClearLinks() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IndexOfLink(Facepunch.ActionGraphs.Link)IndexOfLink(Facepunch.ActionGraphs.Link) -> System.Int32methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.InsertLink(Facepunch.ActionGraphs.ILinkSource,System.Int32)InsertLink(Facepunch.ActionGraphs.ILinkSource,System.Int32) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.SetLink(Facepunch.ActionGraphs.ILinkSource)SetLink(Facepunch.ActionGraphs.ILinkSource) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.SetLink(Facepunch.ActionGraphs.ILinkSource,System.Int32)SetLink(Facepunch.ActionGraphs.ILinkSource,System.Int32) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.SetLinks(Facepunch.ActionGraphs.ILinkSource[])SetLinks(Facepunch.ActionGraphs.ILinkSource[]) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.Link>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.SetLinks(System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.ILinkSource>)SetLinks(System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.ILinkSource>) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.Link>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output.IsProvidedBy(Facepunch.ActionGraphs.Node.Output)IsProvidedBy(Facepunch.ActionGraphs.Node.Output) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property.GetValueOrDefault()GetValueOrDefault() -> System.Objectmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property.GetValueOrDefault()GetValueOrDefault() -> Tmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property.TryGetValue(out System.Object)TryGetValue(out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage.Deconstruct(out Facepunch.ActionGraphs.IParameterDefinition,out Facepunch.ActionGraphs.MessageLevel,out System.String,out System.Object)Deconstruct(out Facepunch.ActionGraphs.IParameterDefinition,out Facepunch.ActionGraphs.MessageLevel,out System.String,out System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.Body.BeginInvoke(System.AsyncCallback,System.Object)BeginInvoke(System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.Body.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.Body.Invoke()Invoke() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody<T>.BeginInvoke(T,System.Int32,System.AsyncCallback,System.Object)BeginInvoke(T,System.Int32,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody<T>.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody<T>.Invoke(T,System.Int32)Invoke(T,System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody.BeginInvoke(System.Int32,System.AsyncCallback,System.Object)BeginInvoke(System.Int32,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody.Invoke(System.Int32)Invoke(System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
HideIfAttribute.TestCondition(Sandbox.SerializedObject)TestCondition(Sandbox.SerializedObject) -> System.Booleanmethodgame-or-shared-unknownView flow
HideIfAttribute.TestCondition(System.Object,Sandbox.TypeDescription)TestCondition(System.Object,Sandbox.TypeDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
ISceneUndoScope.Push()Push() -> System.IDisposablemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithComponentChanges(Sandbox.Component)WithComponentChanges(Sandbox.Component) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithComponentChanges(System.Collections.Generic.IEnumerable`1<Sandbox.Component>)WithComponentChanges(System.Collections.Generic.IEnumerable`1<Sandbox.Component>) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithComponentCreations()WithComponentCreations() -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithComponentDestructions(Sandbox.Component)WithComponentDestructions(Sandbox.Component) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithComponentDestructions(System.Collections.Generic.IEnumerable`1<Sandbox.Component>)WithComponentDestructions(System.Collections.Generic.IEnumerable`1<Sandbox.Component>) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithGameObjectChanges(Sandbox.GameObject,GameObjectUndoFlags)WithGameObjectChanges(Sandbox.GameObject,GameObjectUndoFlags) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithGameObjectChanges(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>,GameObjectUndoFlags)WithGameObjectChanges(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>,GameObjectUndoFlags) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithGameObjectCreations()WithGameObjectCreations() -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithGameObjectDestructions(Sandbox.GameObject)WithGameObjectDestructions(Sandbox.GameObject) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
ISceneUndoScope.WithGameObjectDestructions(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>)WithGameObjectDestructions(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>) -> ISceneUndoScopemethodgame-or-shared-unknownView flow
Line.ClosestPoint(Ray,out Vector3)ClosestPoint(Ray,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Line.ClosestPoint(Ray,out Vector3,out Vector3)ClosestPoint(Ray,out Vector3,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Line.ClosestPoint(Vector3)ClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Line.Distance(Vector3)Distance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Line.Distance(Vector3,out Vector3)Distance(Vector3,out Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Line.SqrDistance(Vector3)SqrDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Line.Trace(Ray,System.Single,System.Single)Trace(Ray,System.Single,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Matrix.CreateMatrix3D(System.Single[])CreateMatrix3D(System.Single[]) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateObliqueProjection(Transform,Sandbox.Plane,Matrix)CreateObliqueProjection(Transform,Sandbox.Plane,Matrix) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateProjection(System.Single,System.Single,System.Single,System.Single,System.Nullable`1<Vector4>)CreateProjection(System.Single,System.Single,System.Single,System.Single,System.Nullable`1<Vector4>) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotation(Rotation)CreateRotation(Rotation) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotation(Vector3)CreateRotation(Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationX(System.Single)CreateRotationX(System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationX(System.Single,Vector3)CreateRotationX(System.Single,Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationY(System.Single)CreateRotationY(System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationY(System.Single,Vector3)CreateRotationY(System.Single,Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationZ(System.Single)CreateRotationZ(System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateRotationZ(System.Single,Vector3)CreateRotationZ(System.Single,Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateScale(Vector3)CreateScale(Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateScale(Vector3,Vector3)CreateScale(Vector3,Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateSkew(Vector2)CreateSkew(Vector2) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateSkewX(System.Single)CreateSkewX(System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateSkewY(System.Single)CreateSkewY(System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateTranslation(Vector3)CreateTranslation(Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.CreateWorld(Vector3,Vector3,Vector3)CreateWorld(Vector3,Vector3,Vector3) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.Lerp(Matrix,Matrix,System.Single)Lerp(Matrix,Matrix,System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.Slerp(Matrix,Matrix,System.Single)Slerp(Matrix,Matrix,System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Matrix.Transform(Vector2)Transform(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Matrix.Transform(Vector3)Transform(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Matrix.Transform(Vector4)Transform(Vector4) -> Vector4methodgame-or-shared-unknownView flow
Matrix.TransformNormal(Vector3)TransformNormal(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Matrix.Transpose()Transpose() -> Matrixmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.Object,System.Action`1<T>)AddAttribute(System.Int32,System.Object,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.String,System.Action)AddAttribute(System.Int32,System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.String,System.Action`1<Sandbox.UI.PanelEvent>)AddAttribute(System.Int32,System.String,System.Action`1<Sandbox.UI.PanelEvent>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>)AddAttribute(System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.String,System.Object)AddAttribute(System.Int32,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.<G>$CF338E16634EC54D8049A06B0E09B078.AddAttribute(System.Int32,System.String,System.String)AddAttribute(System.Int32,System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
RangedFloat.Deconstruct(out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
RangedFloat.GetValue()GetValue() -> System.Singlemethodgame-or-shared-unknownView flow
RangedFloat.Parse(System.String)Parse(System.String) -> RangedFloatmethodgame-or-shared-unknownView flow
Ray.Project(System.Single)Project(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Ray.ToLocal(Transform)ToLocal(Transform) -> Raymethodgame-or-shared-unknownView flow
Ray.ToWorld(Transform)ToWorld(Transform) -> Raymethodgame-or-shared-unknownView flow
Rotation.AlmostEqual(Rotation,System.Single)AlmostEqual(Rotation,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Rotation.Angle()Angle() -> System.Singlemethodgame-or-shared-unknownView flow
Rotation.Angles()Angles() -> Anglesmethodgame-or-shared-unknownView flow
Rotation.Clamp(Rotation,System.Single)Clamp(Rotation,System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Clamp(Rotation,System.Single,out System.Single)Clamp(Rotation,System.Single,out System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.ClosestAxis(Vector3)ClosestAxis(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Rotation.Difference(Rotation,Rotation)Difference(Rotation,Rotation) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Distance(Rotation)Distance(Rotation) -> System.Singlemethodgame-or-shared-unknownView flow
Rotation.From(Angles)From(Angles) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.From(System.Single,System.Single,System.Single)From(System.Single,System.Single,System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.FromAxis(Vector3,System.Single)FromAxis(Vector3,System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.FromPitch(System.Single)FromPitch(System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.FromRoll(System.Single)FromRoll(System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.FromToRotation(Vector3,Vector3)FromToRotation(Vector3,Vector3) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.FromYaw(System.Single)FromYaw(System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Lerp(Rotation,Rotation,System.Single,System.Boolean)Lerp(Rotation,Rotation,System.Single,System.Boolean) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.LerpTo(Rotation,System.Single,System.Boolean)LerpTo(Rotation,System.Single,System.Boolean) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.LookAt(Vector3)LookAt(Vector3) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.LookAt(Vector3,Vector3)LookAt(Vector3,Vector3) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Parse(System.String)Parse(System.String) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Pitch()Pitch() -> System.Singlemethodgame-or-shared-unknownView flow
Rotation.Roll()Roll() -> System.Singlemethodgame-or-shared-unknownView flow
Rotation.RotateAroundAxis(Vector3,System.Single)RotateAroundAxis(Vector3,System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.Slerp(Rotation,Rotation,System.Single,System.Boolean)Slerp(Rotation,Rotation,System.Single,System.Boolean) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.SlerpTo(Rotation,System.Single,System.Boolean)SlerpTo(Rotation,System.Single,System.Boolean) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.SmoothDamp(Rotation,Rotation,ref Vector3,System.Single,System.Single)SmoothDamp(Rotation,Rotation,ref Vector3,System.Single,System.Single) -> Rotationmethodgame-or-shared-unknownView flow
Rotation.TryParse(System.String,System.IFormatProvider,out Rotation)TryParse(System.String,System.IFormatProvider,out Rotation) -> System.Booleanmethodgame-or-shared-unknownView flow
Rotation.TryParse(System.String,out Rotation)TryParse(System.String,out Rotation) -> System.Booleanmethodgame-or-shared-unknownView flow
Rotation.Yaw()Yaw() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate.BeginInvoke(Sandbox.Collision,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.Collision,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate.Invoke(Sandbox.Collision)Invoke(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStopDelegate.BeginInvoke(Sandbox.CollisionStop,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.CollisionStop,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStopDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStopDelegate.Invoke(Sandbox.CollisionStop)Invoke(Sandbox.CollisionStop) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate.BeginInvoke(Sandbox.Collider,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.Collider,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate.Invoke(Sandbox.Collider)Invoke(Sandbox.Collider) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.Deconstruct(out Vector3,out Vector3,out Vector3,out Sandbox.GameObject,out Sandbox.TagSet)Deconstruct(out Vector3,out Vector3,out Vector3,out Sandbox.GameObject,out Sandbox.TagSet) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim.Deconstruct(out System.Int32,out System.Single,out System.Single,out Sandbox.BaseCombatWeapon.PelletClaim[])Deconstruct(out System.Int32,out System.Single,out System.Single,out Sandbox.BaseCombatWeapon.PelletClaim[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.Deconstruct(out Vector3,out System.Boolean,out Vector3,out Sandbox.GameObject,out Sandbox.Surface,out System.Nullable`1<Vector3>,out System.Boolean)Deconstruct(out Vector3,out System.Boolean,out Vector3,out Sandbox.GameObject,out Sandbox.Surface,out System.Nullable`1<Vector3>,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.Simple(Sandbox.Material,Sandbox.Rendering.Stage,System.Int32)Simple(Sandbox.Material,Sandbox.Rendering.Stage,System.Int32) -> Sandbox.BasePostProcess.BlitModemethodgame-or-shared-unknownView flow
Sandbox.BasePostProcess.BlitMode.WithBackbuffer(Sandbox.Material,Sandbox.Rendering.Stage,System.Int32,System.Boolean)WithBackbuffer(Sandbox.Material,Sandbox.Rendering.Stage,System.Int32,System.Boolean) -> Sandbox.BasePostProcess.BlitModemethodgame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamInstance.Destroy()Destroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.IsNamed(System.String)IsNamed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.Evaluate(System.Single,ref Vector3,ref Angles,ref System.Single)Evaluate(System.Single,ref Vector3,ref Angles,ref System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.ScaleFor(Sandbox.CameraComponent)ScaleFor(Sandbox.CameraComponent) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.Update(System.Single)Update(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScreenShake.Evaluate(System.Single,ref Vector3,ref Angles,ref System.Single)Evaluate(System.Single,ref Vector3,ref Angles,ref System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScreenShake.Update(System.Single)Update(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance.Deconstruct(out Vector3,out Rotation,out System.Single)Deconstruct(out Vector3,out Rotation,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.AddInstance(System.String,Vector3,Rotation,System.Single)AddInstance(System.String,Vector3,Rotation,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.AddInstances(System.String,System.Collections.Generic.IEnumerable`1<Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance>)AddInstances(System.String,System.Collections.Generic.IEnumerable`1<Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.ApplyWorldTransform(Transform)ApplyWorldTransform(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.ClearAll()ClearAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.ClearModel(System.String)ClearModel(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Deserialize(ref Sandbox.BlobData.Reader)Deserialize(ref Sandbox.BlobData.Reader) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Erase(Vector3,System.Single)Erase(Vector3,System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.GetAllInstances()GetAllInstances() -> System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Collections.Generic.List`1<Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance>>methodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.GetInstances(System.String)GetInstances(System.String) -> System.Collections.Generic.IReadOnlyList`1<Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance>methodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.GetReferencedResources()GetReferencedResources() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Serialize(ref Sandbox.BlobData.Writer)Serialize(ref Sandbox.BlobData.Writer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFile.<Clone>$()<Clone>$() -> Sandbox.CodeArchive.AdditionalFilemethodgame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFile.Deconstruct(out System.String,out System.String)Deconstruct(out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.Results.BuildDiagnosticsString(Microsoft.CodeAnalysis.DiagnosticSeverity)BuildDiagnosticsString(Microsoft.CodeAnalysis.DiagnosticSeverity) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.Clean()Clean() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.GetParseOptions()GetParseOptions() -> Microsoft.CodeAnalysis.CSharp.CSharpParseOptionsmethodgame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.GetPreprocessorSymbols()GetPreprocessorSymbols() -> System.Collections.Generic.HashSet`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.Component.ICollisionListener.OnCollisionStart(Sandbox.Collision)OnCollisionStart(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ICollisionListener.OnCollisionStop(Sandbox.CollisionStop)OnCollisionStop(Sandbox.CollisionStop) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ICollisionListener.OnCollisionUpdate(Sandbox.Collision)OnCollisionUpdate(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IDamageable.OnDamage(Sandbox.DamageInfo& modreq(System.Runtime.InteropServices.InAttribute))OnDamage(Sandbox.DamageInfo& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IMaterialSetter.GetMaterial(System.Int32)GetMaterial(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Component.IMaterialSetter.SetMaterial(Sandbox.Material,System.Int32)SetMaterial(Sandbox.Material,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkListener.AcceptConnection(Sandbox.Connection,ref System.String)AcceptConnection(Sandbox.Connection,ref System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkListener.OnActive(Sandbox.Connection)OnActive(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkListener.OnBecameHost(Sandbox.Connection)OnBecameHost(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkListener.OnConnected(Sandbox.Connection)OnConnected(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkListener.OnDisconnected(Sandbox.Connection)OnDisconnected(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkSnapshot.ReadSnapshot(ref Sandbox.ByteStream)ReadSnapshot(ref Sandbox.ByteStream) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkSnapshot.WriteSnapshot(ref Sandbox.ByteStream)WriteSnapshot(ref Sandbox.ByteStream) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkSpawn.OnNetworkSpawn(Sandbox.Connection)OnNetworkSpawn(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.INetworkVisible.IsVisibleToConnection(Sandbox.Connection,BBox& modreq(System.Runtime.InteropServices.InAttribute))IsVisibleToConnection(Sandbox.Connection,BBox& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Event.Deconstruct(out Sandbox.Component,out System.Nullable`1<Ray>)Deconstruct(out Sandbox.Component,out System.Nullable`1<Ray>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.Deconstruct(out System.String,out System.String,out System.String,out System.Boolean,out Sandbox.Component.IPressable)Deconstruct(out System.String,out System.String,out System.String,out System.Boolean,out Sandbox.Component.IPressable) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Blur(Sandbox.Component.IPressable.Event)Blur(Sandbox.Component.IPressable.Event) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.CanPress(Sandbox.Component.IPressable.Event)CanPress(Sandbox.Component.IPressable.Event) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.GetTooltip(Sandbox.Component.IPressable.Event)GetTooltip(Sandbox.Component.IPressable.Event) -> System.Nullable`1<Sandbox.Component.IPressable.Tooltip>methodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Hover(Sandbox.Component.IPressable.Event)Hover(Sandbox.Component.IPressable.Event) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Look(Sandbox.Component.IPressable.Event)Look(Sandbox.Component.IPressable.Event) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Press(Sandbox.Component.IPressable.Event)Press(Sandbox.Component.IPressable.Event) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Pressing(Sandbox.Component.IPressable.Event)Pressing(Sandbox.Component.IPressable.Event) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.IPressable.Release(Sandbox.Component.IPressable.Event)Release(Sandbox.Component.IPressable.Event) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ISceneStage.End()End() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ISceneStage.Start()Start() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITemporaryEffect.DisableLooping()DisableLooping() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITemporaryEffect.DisableLoopingEffects(Sandbox.GameObject)DisableLoopingEffects(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerEnter(Sandbox.Collider)OnTriggerEnter(Sandbox.Collider) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerEnter(Sandbox.Collider,Sandbox.Collider)OnTriggerEnter(Sandbox.Collider,Sandbox.Collider) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerEnter(Sandbox.Collider,Sandbox.GameObject)OnTriggerEnter(Sandbox.Collider,Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerEnter(Sandbox.GameObject)OnTriggerEnter(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerExit(Sandbox.Collider)OnTriggerExit(Sandbox.Collider) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerExit(Sandbox.Collider,Sandbox.Collider)OnTriggerExit(Sandbox.Collider,Sandbox.Collider) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerExit(Sandbox.Collider,Sandbox.GameObject)OnTriggerExit(Sandbox.Collider,Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.ITriggerListener.OnTriggerExit(Sandbox.GameObject)OnTriggerExit(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Connection.Filter.IsRecipient(Sandbox.Connection)IsRecipient(Sandbox.Connection) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Curve.Frame.CompareTo(Sandbox.Curve.Frame)CompareTo(Sandbox.Curve.Frame) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Curve.Frame.WithTime(System.Single)WithTime(System.Single) -> Sandbox.Curve.Framemethodgame-or-shared-unknownView flow
Sandbox.Curve.Frame.WithValue(System.Single)WithValue(System.Single) -> Sandbox.Curve.Framemethodgame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.Option.Deconstruct(out System.String,out System.String)Deconstruct(out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Scope.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Scope.Start()Start() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Scope.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Performance.ScopeSection.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric.Deconstruct(out System.Single,out System.Single,out System.Single,out System.Int32)Deconstruct(out System.Single,out System.Single,out System.Single,out System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.AverageMs(System.Int32)AverageMs(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.Get(System.String,System.Nullable`1<Color>)Get(System.String,System.Nullable`1<Color>) -> Sandbox.Diagnostics.PerformanceStats.Timingsmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.GetMain()GetMain() -> System.Collections.Generic.IEnumerable`1<Sandbox.Diagnostics.PerformanceStats.Timings>methodgame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.GetMetric(System.Int32)GetMetric(System.Int32) -> Sandbox.Diagnostics.PerformanceStats.PeriodMetricmethodgame-or-shared-unknownView flow
Sandbox.Doo.Block.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Block.GetNodeString()GetNodeString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.Block.HasBody()HasBody() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.Block.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Configure.SetArgument(System.String,System.Object)SetArgument(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.DelayBlock.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.DelayBlock.GetNodeString()GetNodeString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.DelayBlock.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Expression.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Expression.Evaluate()Evaluate() -> Sandbox.Variantmethodgame-or-shared-unknownView flow
Sandbox.Doo.Expression.GetDebugText()GetDebugText() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.GetNodeString()GetNodeString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.HasBody()HasBody() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Helpers.FindMethod(System.String)FindMethod(System.String) -> Sandbox.MethodDescriptionmethodgame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.GetNodeString()GetNodeString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.LiteralExpression.Evaluate()Evaluate() -> Sandbox.Variantmethodgame-or-shared-unknownView flow
Sandbox.Doo.LiteralExpression.GetDebugText()GetDebugText() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.GameObjectClone(Sandbox.GameObject,System.Boolean,System.Boolean)GameObjectClone(Sandbox.GameObject,System.Boolean,System.Boolean) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.GameObjectCloneEx(Sandbox.GameObject,Vector3,Rotation,Vector3)GameObjectCloneEx(Sandbox.GameObject,Vector3,Rotation,Vector3) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.GameObjectDestroy(Sandbox.GameObject)GameObjectDestroy(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.LogError(System.String)LogError(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.LogInfo(System.String)LogInfo(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.Methods.LogWarning(System.String)LogWarning(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.SetBlock.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.SetBlock.GetNodeString()GetNodeString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.SetBlock.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.GetComponentType()GetComponentType() -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.VariableExpression.CollectArguments(System.Collections.Generic.HashSet`1<System.String>)CollectArguments(System.Collections.Generic.HashSet`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.VariableExpression.Evaluate()Evaluate() -> Sandbox.Variantmethodgame-or-shared-unknownView flow
Sandbox.Doo.VariableExpression.GetDebugText()GetDebugText() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.ITarget.ClearOverrides()ClearOverrides() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.ITarget.Get(System.Int32)Get(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.ITarget.GetMaterialCount()GetMaterialCount() -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.ITarget.SetOverride(System.Int32,Sandbox.Material)SetOverride(System.Int32,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Music.Duck(System.Single,System.Single)Duck(System.Single,System.Single) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Game.Music.Play(Sandbox.SoundFile,System.Single,System.Boolean,System.Single)Play(Sandbox.SoundFile,System.Single,System.Boolean,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Music.Play(System.String,System.Single,System.Boolean,System.Single)Play(System.String,System.Single,System.Boolean,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Music.Stop(System.Single)Stop(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.CloseAll(System.Boolean)CloseAll(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.CreateGame(Sandbox.Modals.CreateGameOptions)CreateGame(Sandbox.Modals.CreateGameOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.RunLocalBenchmarks(System.String[],System.String[])RunLocalBenchmarks(System.String[],System.String[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowBenchmarkResults(System.Guid,System.Collections.Generic.IReadOnlyList`1<Sandbox.Modals.BenchmarkTestSummary>)ShowBenchmarkResults(System.Guid,System.Collections.Generic.IReadOnlyList`1<Sandbox.Modals.BenchmarkTestSummary>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowBinds()ShowBinds() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowFriendsList()ShowFriendsList() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowFriendsList(Sandbox.Modals.FriendsListModalOptions)ShowFriendsList(Sandbox.Modals.FriendsListModalOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowGameModal(System.String)ShowGameModal(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowMapModal(System.String)ShowMapModal(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowMapSelector(System.Action`1<System.String>,System.String)ShowMapSelector(System.Action`1<System.String>,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowNewsModal(Sandbox.Services.News)ShowNewsModal(Sandbox.Services.News) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowOrganizationModal(Sandbox.Package.Organization)ShowOrganizationModal(Sandbox.Package.Organization) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPackageModal(System.String)ShowPackageModal(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPackageModal(System.String,System.String)ShowPackageModal(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPackageSelector(System.String,System.Action`1<Sandbox.Package>,System.Action`1<System.String>)ShowPackageSelector(System.String,System.Action`1<Sandbox.Package>,System.Action`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPauseMenu()ShowPauseMenu() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPlayer(Sandbox.SteamId,System.String)ShowPlayer(Sandbox.SteamId,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowPlayerList()ShowPlayerList() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowReportModal(System.String)ShowReportModal(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowReviewModal(Sandbox.Package)ShowReviewModal(Sandbox.Package) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowServerList(Sandbox.Modals.ServerListConfig)ShowServerList(Sandbox.Modals.ServerListConfig) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowServiceConnector()ShowServiceConnector() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.ShowSettingsModal(System.String)ShowSettingsModal(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Overlay.WorkshopPublish(Sandbox.Modals.WorkshopPublishOptions)WorkshopPublish(Sandbox.Modals.WorkshopPublishOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.AssignOwnership(Sandbox.Connection)AssignOwnership(Sandbox.Connection) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.ClearInterpolation()ClearInterpolation() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.DisableInterpolation()DisableInterpolation() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.DropOwnership()DropOwnership() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.EnableInterpolation()EnableInterpolation() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.Refresh()Refresh() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.Refresh(Sandbox.Component)Refresh(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.Refresh(Sandbox.GameObject)Refresh(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.SetOrphanedMode(Sandbox.NetworkOrphaned)SetOrphanedMode(Sandbox.NetworkOrphaned) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.SetOwnerTransfer(Sandbox.OwnerTransfer)SetOwnerTransfer(Sandbox.OwnerTransfer) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.Spawn()Spawn() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.Spawn(Sandbox.Connection)Spawn(Sandbox.Connection) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.TakeOwnership()TakeOwnership() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObjectSystem.ITraceProvider.DoTrace(Sandbox.SceneTrace& modreq(System.Runtime.InteropServices.InAttribute))DoTrace(Sandbox.SceneTrace& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Nullable`1<Sandbox.SceneTraceResult>methodgame-or-shared-unknownView flow
Sandbox.GameObjectSystem.ITraceProvider.DoTrace(Sandbox.SceneTrace& modreq(System.Runtime.InteropServices.InAttribute),System.Collections.Generic.List`1<Sandbox.SceneTraceResult>)DoTrace(Sandbox.SceneTrace& modreq(System.Runtime.InteropServices.InAttribute),System.Collections.Generic.List`1<Sandbox.SceneTraceResult>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Arrow(System.String,Vector3,out System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.String)Arrow(System.String,Vector3,out System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.BoundingBox(System.String,BBox,out BBox)BoundingBox(System.String,BBox,out BBox) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.BoundingBox(System.String,BBox,out BBox,out System.Boolean)BoundingBox(System.String,BBox,out BBox,out System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.BoundingBox(System.String,BBox,out BBox,out System.Boolean,out Vector3)BoundingBox(System.String,BBox,out BBox,out System.Boolean,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Capsule(System.String,Capsule,out Capsule,Color)Capsule(System.String,Capsule,out Capsule,Color) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.DragBox(System.String,Vector3,Rotation,out Vector3)DragBox(System.String,Vector3,Rotation,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.DragCenterRaycast(System.String,System.Single,System.Func`1<System.Nullable`1<Vector3>>,out Vector3)DragCenterRaycast(System.String,System.Single,System.Func`1<System.Nullable`1<Vector3>>,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.DragSquare(System.String,Vector2,Rotation,out Vector3,System.Action)DragSquare(System.String,Vector2,Rotation,out Vector3,System.Action) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Position(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single)Position(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Position(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single,System.Func`1<System.Nullable`1<Vector3>>)Position(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single,System.Func`1<System.Nullable`1<Vector3>>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.PushFixedScale(System.Nullable`1<System.Single>)PushFixedScale(System.Nullable`1<System.Single>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Rotate(System.String,Rotation,out Rotation)Rotate(System.String,Rotation,out Rotation) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Rotate(System.String,out Angles)Rotate(System.String,out Angles) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.RotateSingle(System.String,Color,out System.Single,System.Single,System.Boolean)RotateSingle(System.String,Color,out System.Single,System.Single,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Scale(System.String,System.Single,out System.Single)Scale(System.String,System.Single,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Scale(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single)Scale(System.String,Vector3,out Vector3,System.Nullable`1<Rotation>,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoControls.Sphere(System.String,System.Single,out System.Single,Color)Sphere(System.String,System.Single,out System.Single,Color) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Arrow(Vector3,Vector3,System.Single,System.Single)Arrow(Vector3,Vector3,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Grid(Sandbox.Gizmo.GridAxis,System.Single,System.Single,System.Single,System.Single)Grid(Sandbox.Gizmo.GridAxis,System.Single,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Grid(Sandbox.Gizmo.GridAxis,Vector2,System.Single,System.Single,System.Single)Grid(Sandbox.Gizmo.GridAxis,Vector2,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Grid(Vector3,Sandbox.Gizmo.GridAxis,Vector2,System.Single,System.Single,System.Single)Grid(Vector3,Sandbox.Gizmo.GridAxis,Vector2,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Line(Line)Line(Line) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Line(Vector3,Vector3)Line(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineBBox(BBox)LineBBox(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineCapsule(Capsule,System.Int32)LineCapsule(Capsule,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineCircle(Vector3,System.Single,System.Single,System.Single,System.Int32)LineCircle(Vector3,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineCircle(Vector3,Vector3,System.Single,System.Single,System.Single,System.Int32)LineCircle(Vector3,Vector3,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineCircle(Vector3,Vector3,Vector3,System.Single,System.Single,System.Single,System.Int32)LineCircle(Vector3,Vector3,Vector3,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineCylinder(Vector3,Vector3,System.Single,System.Single,System.Int32)LineCylinder(Vector3,Vector3,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineFrustum(Sandbox.Frustum)LineFrustum(Sandbox.Frustum) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineSphere(Sandbox.Sphere,System.Int32)LineSphere(Sandbox.Sphere,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineSphere(Vector3,System.Single,System.Int32)LineSphere(Vector3,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineTriangle(Sandbox.Triangle)LineTriangle(Sandbox.Triangle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineTriangles(System.Collections.Generic.IEnumerable`1<Sandbox.Triangle>)LineTriangles(System.Collections.Generic.IEnumerable`1<Sandbox.Triangle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Lines(System.Collections.Generic.IEnumerable`1<Line>)Lines(System.Collections.Generic.IEnumerable`1<Line>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Model(Sandbox.Model)Model(Sandbox.Model) -> Sandbox.SceneModelmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Model(Sandbox.Model,Transform)Model(Sandbox.Model,Transform) -> Sandbox.SceneModelmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Model(System.String)Model(System.String) -> Sandbox.SceneModelmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Model(System.String,Transform)Model(System.String,Transform) -> Sandbox.SceneModelmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Particles(System.String,System.Nullable`1<System.Single>)Particles(System.String,System.Nullable`1<System.Single>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Particles(System.String,Transform,System.Nullable`1<System.Single>)Particles(System.String,Transform,System.Nullable`1<System.Single>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Plane(Vector3,Vector3)Plane(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenBiasedHalfCircle(Vector3,System.Single)ScreenBiasedHalfCircle(Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenRect(Sandbox.Rect,Color,Vector4,Color,Vector4,Sandbox.BlendMode)ScreenRect(Sandbox.Rect,Color,Vector4,Color,Vector4,Sandbox.BlendMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenText(Sandbox.TextRendering.Scope,Sandbox.Rect,System.Single,Sandbox.TextFlag)ScreenText(Sandbox.TextRendering.Scope,Sandbox.Rect,System.Single,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenText(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag)ScreenText(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenText(Sandbox.TextRendering.Scope,Vector3,Vector2,Sandbox.TextFlag)ScreenText(Sandbox.TextRendering.Scope,Vector3,Vector2,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenText(System.String,Vector2,System.String,System.Single,Sandbox.TextFlag)ScreenText(System.String,Vector2,System.String,System.Single,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ScreenText(System.String,Vector3,Vector2,System.String,System.Single,Sandbox.TextFlag)ScreenText(System.String,Vector3,Vector2,System.String,System.Single,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidBox(BBox)SolidBox(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidCapsule(Vector3,Vector3,System.Single,System.Int32,System.Int32)SolidCapsule(Vector3,Vector3,System.Single,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidCircle(Vector3,System.Single,System.Single,System.Single,System.Int32)SolidCircle(Vector3,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidCone(Vector3,Vector3,System.Single,System.Nullable`1<System.Int32>)SolidCone(Vector3,Vector3,System.Single,System.Nullable`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidCylinder(Vector3,Vector3,System.Single,System.Int32)SolidCylinder(Vector3,Vector3,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidRing(Vector3,System.Single,System.Single,System.Single,System.Single,System.Int32)SolidRing(Vector3,System.Single,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidSphere(Vector3,System.Single,System.Int32,System.Int32)SolidSphere(Vector3,System.Single,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidTriangle(Sandbox.Triangle)SolidTriangle(Sandbox.Triangle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidTriangle(Vector3,Vector3,Vector3)SolidTriangle(Vector3,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.SolidTriangles(System.Collections.Generic.IEnumerable`1<Sandbox.Triangle>)SolidTriangles(System.Collections.Generic.IEnumerable`1<Sandbox.Triangle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprite(Vector3,System.Single,Sandbox.Texture)Sprite(Vector3,System.Single,Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprite(Vector3,System.Single,System.String)Sprite(Vector3,System.Single,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprite(Vector3,Vector2,Sandbox.Texture,System.Boolean)Sprite(Vector3,Vector2,Sandbox.Texture,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprite(Vector3,Vector2,Sandbox.Texture,System.Boolean,System.Single)Sprite(Vector3,Vector2,Sandbox.Texture,System.Boolean,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprites(System.Collections.Generic.IEnumerable`1<Vector3>,Vector2,Sandbox.Texture,System.Boolean,System.Single)Sprites(System.Collections.Generic.IEnumerable`1<Vector3>,Vector2,Sandbox.Texture,System.Boolean,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Sprites(System.ReadOnlySpan`1<Vector3>,Vector2,Sandbox.Texture,System.Boolean,System.Single)Sprites(System.ReadOnlySpan`1<Vector3>,Vector2,Sandbox.Texture,System.Boolean,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.Text(System.String,Transform,System.String,System.Single,Sandbox.TextFlag)Text(System.String,Transform,System.String,System.Single,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.WorldText(System.String,Transform,System.String,System.Single,Sandbox.TextFlag)WorldText(System.String,Transform,System.String,System.Single,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.AddPotentialLine(Vector3,Vector3,System.Single)AddPotentialLine(Vector3,Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.BBox(BBox)BBox(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.Circle(Vector3,Vector3,System.Single,System.Single)Circle(Vector3,Vector3,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.LineScope()LineScope() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.Model(Sandbox.Model)Model(Sandbox.Model) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.Model(Sandbox.Model,System.Single)Model(Sandbox.Model,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.Sphere(Sandbox.Sphere)Sphere(Sandbox.Sphere) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.Sprite(Vector3,System.Single,System.Boolean)Sprite(Vector3,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.TrySetHovered(System.Single)TrySetHovered(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.TrySetHovered(Vector3)TrySetHovered(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.GetValue(System.String)GetValue(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.Push()Push() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.SetValue(System.String,T)SetValue(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.StompCursorPosition(Vector2)StompCursorPosition(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.ClearPath()ClearPath() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.ClearEnabledGizmos()ClearEnabledGizmos() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.IsGizmoEnabled(System.Type)IsGizmoEnabled(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.SetGizmoEnabled(System.Type,System.Boolean)SetGizmoEnabled(System.Type,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.Keyboard.Down(System.String)Down(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Input.Keyboard.GetGlyph(System.String,Sandbox.InputGlyphSize,System.Boolean)GetGlyph(System.String,Sandbox.InputGlyphSize,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Input.Keyboard.Pressed(System.String)Pressed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Input.Keyboard.Released(System.String)Released(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Json.Pointer.Append(System.Int32)Append(System.Int32) -> Sandbox.Json.Pointermethodgame-or-shared-unknownView flow
Sandbox.Json.Pointer.Append(System.String)Append(System.String) -> Sandbox.Json.Pointermethodgame-or-shared-unknownView flow
Sandbox.Json.Pointer.Evaluate(System.Text.Json.Nodes.JsonNode)Evaluate(System.Text.Json.Nodes.JsonNode) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.Json.Pointer.GetParent()GetParent() -> Sandbox.Json.Pointermethodgame-or-shared-unknownView flow
Sandbox.Json.PointerJsonConverter.Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions)Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions) -> Sandbox.Json.Pointermethodgame-or-shared-unknownView flow
Sandbox.Json.PointerJsonConverter.Write(System.Text.Json.Utf8JsonWriter,Sandbox.Json.Pointer,System.Text.Json.JsonSerializerOptions)Write(System.Text.Json.Utf8JsonWriter,Sandbox.Json.Pointer,System.Text.Json.JsonSerializerOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.GetResource(System.String,T)GetResource(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.GetString(System.String,System.String)GetString(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.GetValue(System.String,T)GetValue(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.GetFloat(System.String,System.Single)GetFloat(System.String,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.GetInt(System.String,System.Int32)GetInt(System.String,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Mesh.IndexBufferLockHandler.BeginInvoke(System.Span`1<System.Int32>,System.AsyncCallback,System.Object)BeginInvoke(System.Span`1<System.Int32>,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.Mesh.IndexBufferLockHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.IndexBufferLockHandler.Invoke(System.Span`1<System.Int32>)Invoke(System.Span`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.VertexBufferLockHandler<T>.BeginInvoke(System.Span`1<T>,System.AsyncCallback,System.Object)BeginInvoke(System.Span`1<T>,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.Mesh.VertexBufferLockHandler<T>.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.VertexBufferLockHandler<T>.Invoke(System.Span`1<T>)Invoke(System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Model.BodyPart.Choice.<Clone>$()<Clone>$() -> Sandbox.Model.BodyPart.Choicemethodgame-or-shared-unknownView flow
Sandbox.Model.BodyPart.Choice.Deconstruct(out System.String,out System.UInt64)Deconstruct(out System.String,out System.UInt64) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.IsNamed(System.String)IsNamed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone.Deconstruct(out System.String,out System.String,out Vector3,out Rotation)Deconstruct(out System.String,out System.String,out Vector3,out Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelPhysics.Body.Deconstruct(out Sandbox.Rigidbody,out System.Int32,out Transform)Deconstruct(out Sandbox.Rigidbody,out System.Int32,out Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.Deconstruct(out Sandbox.Joint,out Sandbox.ModelPhysics.Body,out Sandbox.ModelPhysics.Body,out Transform,out Transform)Deconstruct(out Sandbox.Joint,out Sandbox.ModelPhysics.Body,out Sandbox.ModelPhysics.Body,out Transform,out Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IEventListener.OnAreaDefinitionChanged()OnAreaDefinitionChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.ChangeListEntry.Deconstruct(out System.String,out System.String)Deconstruct(out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary.Deconstruct(out System.Guid,out System.String,out System.String,out System.DateTimeOffset)Deconstruct(out System.Guid,out System.String,out System.String,out System.DateTimeOffset) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.<Clone>$()<Clone>$() -> Sandbox.Package.Facet.Entrymethodgame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.Deconstruct(out System.String,out System.String,out System.String,out System.Int32,out System.Collections.Generic.List`1<Sandbox.Package.Facet.Entry>)Deconstruct(out System.String,out System.String,out System.String,out System.Int32,out System.Collections.Generic.List`1<Sandbox.Package.Facet.Entry>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.Facet.<Clone>$()<Clone>$() -> Sandbox.Package.Facetmethodgame-or-shared-unknownView flow
Sandbox.Package.Facet.Deconstruct(out System.String,out System.String,out Sandbox.Package.Facet.Entry[])Deconstruct(out System.String,out System.String,out Sandbox.Package.Facet.Entry[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.IRevision.DownloadManifestAsync(System.Threading.CancellationToken)DownloadManifestAsync(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.Deconstruct(out System.String,out System.String,out System.Int32,out System.Int32,out System.String,out System.Int64,out System.Int32,out System.Boolean)Deconstruct(out System.String,out System.String,out System.Int32,out System.Int32,out System.String,out System.Int64,out System.Int32,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.LodInfo.Deconstruct(out System.Int64,out System.Int64)Deconstruct(out System.Int64,out System.Int64) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.PackageFlair.Deconstruct(out System.String,out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.Deconstruct(out System.String,out System.String,out System.String,out System.String,out System.Int32,out System.Boolean)Deconstruct(out System.String,out System.String,out System.String,out System.String,out System.Int32,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.Screenshot.GetThumbUrl(System.Int32,System.Int32)GetThumbUrl(System.Int32,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Package.SortOrder.Deconstruct(out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Package.TagEntry.Deconstruct(out System.String,out System.Int32)Deconstruct(out System.String,out System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.BaseListener.OnDisabled(Sandbox.Particle)OnDisabled(Sandbox.Particle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.BaseListener.OnEnabled(Sandbox.Particle)OnEnabled(Sandbox.Particle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.BaseListener.OnUpdate(Sandbox.Particle,System.Single)OnUpdate(Sandbox.Particle,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.Join()Join() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnChatMessage(Sandbox.Friend,System.String)OnChatMessage(Sandbox.Friend,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnJoinedParty(Sandbox.PartyRoom)OnJoinedParty(Sandbox.PartyRoom) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnLeftParty(Sandbox.PartyRoom)OnLeftParty(Sandbox.PartyRoom) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnMemberJoin(Sandbox.Friend)OnMemberJoin(Sandbox.Friend) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnMemberLeave(Sandbox.Friend)OnMemberLeave(Sandbox.Friend) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListener.OnVoiceMessage(Sandbox.Friend,System.Byte[])OnVoiceMessage(Sandbox.Friend,System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pair.Contains(System.String)Contains(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pair.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.CapsulePart.GetOutline(out Vector3[],out System.Int32[])GetOutline(out Vector3[],out System.Int32[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.HullPart.GetLines()GetLines() -> System.Collections.Generic.IEnumerable`1<Line>methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.HullPart.GetPoints()GetPoints() -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshPart.GetIndices()GetIndices() -> System.Int32[]methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshPart.GetTriangles()GetTriangles() -> System.Collections.Generic.IEnumerable`1<Sandbox.Triangle>methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshPart.GetVertices()GetVertices() -> Vector3[]methodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.SpherePart.GetOutline(out Vector3[],out System.Int32[])GetOutline(out Vector3[],out System.Int32[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.FailPressing()FailPressing() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.GetUsableComponent(Sandbox.GameObject)GetUsableComponent(Sandbox.GameObject) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.OnEyeAngles(ref Angles)OnEyeAngles(ref Angles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.OnJumped()OnJumped() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.OnLanded(System.Single,Vector3)OnLanded(System.Single,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.PostCameraSetup(Sandbox.CameraComponent)PostCameraSetup(Sandbox.CameraComponent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.PreInput()PreInput() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.StartPressing(Sandbox.Component)StartPressing(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.IEvents.StopPressing(Sandbox.Component)StopPressing(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceExtents.AddExtents(Sandbox.PolygonMesh.FaceExtents)AddExtents(Sandbox.PolygonMesh.FaceExtents) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceExtents.AddPoint(Vector3)AddPoint(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceExtents.Get(Sandbox.PolygonMesh.ExtentType)Get(Sandbox.PolygonMesh.ExtentType) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.ClearVariable(Sandbox.SerializedProperty)ClearVariable(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.Create(System.String)Create(System.String) -> Sandbox.PrefabVariablemethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.DeconstructKey(System.String)DeconstructKey(System.String) -> System.ValueTuple`3<System.Guid,System.Guid,System.String>methodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<Sandbox.PrefabVariable>methodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.IsVariable(Sandbox.SerializedProperty)IsVariable(Sandbox.SerializedProperty) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollection.Remove(Sandbox.PrefabVariable)Remove(Sandbox.PrefabVariable) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PrefabVariable.PrefabVariableTarget.Deconstruct(out System.Guid,out System.String)Deconstruct(out System.Guid,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.GetRenderTarget(System.String)GetRenderTarget(System.String) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.GrabDepthTexture(System.String)GrabDepthTexture(System.String) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.GrabFrameTexture(System.String,Sandbox.Graphics.DownsampleMethod,System.Int32)GrabFrameTexture(System.String,Sandbox.Graphics.DownsampleMethod,System.Int32) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.GrabFrameTexture(System.String,System.Boolean)GrabFrameTexture(System.String,System.Boolean) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Matrix)Set(Sandbox.StringToken,Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.GpuBuffer)Set(Sandbox.StringToken,Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorIndexRef)Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorIndexRef) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,System.Int32)Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.DepthTextureRef,System.Int32)Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.DepthTextureRef,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.SizeHandle,System.Boolean)Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.SizeHandle,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Rendering.SamplerState)Set(Sandbox.StringToken,Sandbox.Rendering.SamplerState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Sandbox.Texture,System.Int32)Set(Sandbox.StringToken,Sandbox.Texture,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,System.Boolean)Set(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,System.Double)Set(Sandbox.StringToken,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,System.Int32)Set(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,System.Single)Set(Sandbox.StringToken,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Vector2)Set(Sandbox.StringToken,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Vector3)Set(Sandbox.StringToken,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.Set(Sandbox.StringToken,Vector4)Set(Sandbox.StringToken,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.SetCombo(Sandbox.StringToken,System.Boolean)SetCombo(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.SetCombo(Sandbox.StringToken,System.Int32)SetCombo(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.SetCombo(Sandbox.StringToken,T)SetCombo(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.SetData(Sandbox.StringToken,T)SetData(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccess.SetValue(Sandbox.StringToken,Sandbox.Rendering.RenderValue)SetValue(Sandbox.StringToken,Sandbox.Rendering.RenderValue) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListener.OnExternalChanges(Sandbox.GameResource)OnExternalChanges(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListener.OnExternalChangesPostLoad(Sandbox.GameResource)OnExternalChangesPostLoad(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListener.OnRegister(Sandbox.GameResource)OnRegister(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListener.OnSave(Sandbox.GameResource)OnSave(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListener.OnUnregister(Sandbox.GameResource)OnUnregister(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.Child.Compile()Compile() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.Child.SetInputData(System.String)SetInputData(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.DataStream.Write(System.Byte[])Write(System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.DataStream.Write(System.String)Write(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.ISceneEditorSession.AddSelectionUndo()AddSelectionUndo() -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.AddUndo(System.String,System.Action,System.Action)AddUndo(System.String,System.Action,System.Action) -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute))FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute)) -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.GetSceneFolder()GetSceneFolder() -> Editor.SceneFoldermethodeditorView flow
Sandbox.Scene.ISceneEditorSession.GetSelection()GetSelection() -> System.Collections.Generic.IEnumerable`1<System.Object>methodeditorView flow
Sandbox.Scene.ISceneEditorSession.OnEditLog(System.String,System.Object)OnEditLog(System.String,System.Object) -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.RecordChange(Sandbox.SerializedProperty)RecordChange(Sandbox.SerializedProperty) -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.Save(System.Boolean)Save(System.Boolean) -> System.VoidmethodeditorView flow
Sandbox.Scene.ISceneEditorSession.UndoScope(System.String)UndoScope(System.String) -> ISceneUndoScopemethodeditorView flow
Sandbox.SceneMapLoader.TextSceneObject.RenderSceneObject()RenderSceneObject() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagEvent.Deconstruct(out System.String,out Sandbox.SceneModel.AnimTagStatus)Deconstruct(out System.String,out Sandbox.SceneModel.AnimTagStatus) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent.Deconstruct(out System.Int32,out Transform,out System.Single,out System.String)Deconstruct(out System.Int32,out Transform,out System.Single,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.Deconstruct(out System.String,out System.Int32,out System.Single,out System.String,out Vector3)Deconstruct(out System.String,out System.Int32,out System.Single,out System.String,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEvent.Deconstruct(out System.String,out Vector3,out System.String)Deconstruct(out System.String,out Vector3,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyChangedDelegate.BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyChangedDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyChangedDelegate.Invoke(Sandbox.SerializedProperty)Invoke(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyFinishEditDelegate.BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyFinishEditDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyFinishEditDelegate.Invoke(Sandbox.SerializedProperty)Invoke(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyPreChangeDelegate.BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyPreChangeDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyPreChangeDelegate.Invoke(Sandbox.SerializedProperty)Invoke(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyStartEditDelegate.BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.SerializedProperty,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyStartEditDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyStartEditDelegate.Invoke(Sandbox.SerializedProperty)Invoke(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.AddAttribute(System.Attribute)AddAttribute(System.Attribute) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.GetAttributes()GetAttributes() -> System.Collections.Generic.IEnumerable`1<System.Attribute>methodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetDescription(System.String)SetDescription(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetDisplayName(System.String)SetDisplayName(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetGroupName(System.String)SetGroupName(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetHasChanges(System.Boolean)SetHasChanges(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsEditable(System.Boolean)SetIsEditable(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsField(System.Boolean)SetIsField(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsMethod(System.Boolean)SetIsMethod(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsProperty(System.Boolean)SetIsProperty(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsPublic(System.Boolean)SetIsPublic(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetIsValid(System.Boolean)SetIsValid(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetName(System.String)SetName(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetOrder(System.Int32)SetOrder(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetParent(Sandbox.SerializedObject)SetParent(Sandbox.SerializedObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetPropertyType(System.Type)SetPropertyType(System.Type) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetSourceFile(System.String)SetSourceFile(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SetSourceLine(System.Int32)SetSourceLine(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.GetAttributes()GetAttributes() -> System.Collections.Generic.IEnumerable`1<System.Attribute>methodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.GetValue(T)GetValue(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.SetValue(T)SetValue(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.TryGetAsObject(out Sandbox.SerializedObject)TryGetAsObject(out Sandbox.SerializedObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Services.Achievements.Map.Get(System.String)Get(System.String) -> Sandbox.Achievementmethodgame-or-shared-unknownView flow
Sandbox.Services.Achievements.Map.Unlock(System.String)Unlock(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.CenterOnMe()CenterOnMe() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.CenterOnSteamId(System.Int64)CenterOnSteamId(System.Int64) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.FilterByDay()FilterByDay() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.FilterByMonth()FilterByMonth() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.FilterByNone()FilterByNone() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.FilterByWeek()FilterByWeek() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.FilterByYear()FilterByYear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.IncludeSteamIds(System.Int64[])IncludeSteamIds(System.Int64[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Refresh(System.Threading.CancellationToken)Refresh(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetAggregationAvg()SetAggregationAvg() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetAggregationLast()SetAggregationLast() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetAggregationMax()SetAggregationMax() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetAggregationMin()SetAggregationMin() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetAggregationSum()SetAggregationSum() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetCountryAuto()SetCountryAuto() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetCountryCode(System.String)SetCountryCode(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetDatePeriod(System.DateTime)SetDatePeriod(System.DateTime) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetFriendsOnly(System.Boolean)SetFriendsOnly(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetSortAscending()SetSortAscending() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.SetSortDescending()SetSortDescending() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.Refresh(System.Threading.CancellationToken)Refresh(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.Copy()Copy() -> Sandbox.Services.Stats.GlobalStatsmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.Get(System.String)Get(System.String) -> Sandbox.Services.Stats.GlobalStatmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<Sandbox.Services.Stats.GlobalStat>methodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.Refresh()Refresh() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.TryGet(System.String,out Sandbox.Services.Stats.GlobalStat)TryGet(System.String,out Sandbox.Services.Stats.GlobalStat) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Map.GetGlobal(System.String)GetGlobal(System.String) -> Sandbox.Services.Stats.GlobalStatmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Map.GetLocal(System.String)GetLocal(System.String) -> Sandbox.Services.Stats.PlayerStatmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Map.SetValue(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>)SetValue(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.Copy()Copy() -> Sandbox.Services.Stats.PlayerStatsmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.Get(System.String)Get(System.String) -> Sandbox.Services.Stats.PlayerStatmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<Sandbox.Services.Stats.PlayerStat>methodgame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.Refresh()Refresh() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.TryGet(System.String,out Sandbox.Services.Stats.PlayerStat)TryGet(System.String,out Sandbox.Services.Stats.PlayerStat) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneVelocity.Deconstruct(out Vector3,out Vector3)Deconstruct(out Vector3,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.Clear(System.String)Clear(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.Clear(System.String,System.Single)Clear(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.ContainsOverride(System.String)ContainsOverride(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.Get(System.String)Get(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.Set(System.String,System.Single,System.Single)Set(System.String,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Clear(System.String)Clear(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Contains(System.String)Contains(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GetBool(System.String)GetBool(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GetFloat(System.String)GetFloat(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GetInt(System.String)GetInt(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GetRotation(System.String)GetRotation(System.String) -> Rotationmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GetVector(System.String)GetVector(System.String) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Reset(System.String)Reset(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Set(System.String,Rotation)Set(System.String,Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Set(System.String,System.Int32)Set(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.Set(System.String,Vector3)Set(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.OnSpeechResult.BeginInvoke(Sandbox.Speech.SpeechRecognitionResult,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.Speech.SpeechRecognitionResult,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.OnSpeechResult.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.OnSpeechResult.Invoke(Sandbox.Speech.SpeechRecognitionResult)Invoke(Sandbox.Speech.SpeechRecognitionResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoice.Deconstruct(out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.ResetState()ResetState() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.TryAdvanceFrame(Sandbox.Sprite.Animation,System.Single)TryAdvanceFrame(Sandbox.Sprite.Animation,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.GetMeta(System.String,T)GetMeta(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.Publish(Sandbox.Modals.WorkshopPublishOptions)Publish(Sandbox.Modals.WorkshopPublishOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.Publish(System.String,System.String[],System.Collections.Generic.Dictionary`2<System.String,System.String>)Publish(System.String,System.String[],System.Collections.Generic.Dictionary`2<System.String,System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.SetMeta(System.String,T)SetMeta(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.Entry.SetThumbnail(Sandbox.Bitmap)SetThumbnail(Sandbox.Bitmap) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.Query.Run(System.Threading.CancellationToken)Run(System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Storage.QueryResult>methodgame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.Install(System.Threading.CancellationToken)Install(System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Storage.Entry>methodgame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.GetNextResults(System.Threading.CancellationToken)GetNextResults(System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Storage.QueryResult>methodgame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.HasMoreResults()HasMoreResults() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamGiftSubscribe(Sandbox.Streamer.GiftSubscribeMessage)OnStreamGiftSubscribe(Sandbox.Streamer.GiftSubscribeMessage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamGiftSubscriptions(Sandbox.Streamer.GiftSubscriptionsMessage)OnStreamGiftSubscriptions(Sandbox.Streamer.GiftSubscriptionsMessage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamJoin(Sandbox.Streamer.Viewer)OnStreamJoin(Sandbox.Streamer.Viewer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamLeave(Sandbox.Streamer.Viewer)OnStreamLeave(Sandbox.Streamer.Viewer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamMessage(Sandbox.Streamer.ChatMessage)OnStreamMessage(Sandbox.Streamer.ChatMessage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamRaid(Sandbox.Streamer.RaidMessage)OnStreamRaid(Sandbox.Streamer.RaidMessage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Streamer.IEvents.OnStreamSubscribe(Sandbox.Streamer.SubscribeMessage)OnStreamSubscribe(Sandbox.Streamer.SubscribeMessage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TagSet.JsonConvert.Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions)Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions) -> Sandbox.TagSetmethodgame-or-shared-unknownView flow
Sandbox.TagSet.JsonConvert.Write(System.Text.Json.Utf8JsonWriter,Sandbox.TagSet,System.Text.Json.JsonSerializerOptions)Write(System.Text.Json.Utf8JsonWriter,Sandbox.TagSet,System.Text.Json.JsonSerializerOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.GetDominantMaterial()GetDominantMaterial() -> Sandbox.TerrainMaterialmethodgame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.GetDominantMaterialIndex()GetDominantMaterialIndex() -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.Measure()Measure() -> Vector2methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Circle(Vector2,System.Single,Color)Circle(Vector2,System.Single,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Outline(Sandbox.Rect,Color,System.Single,System.Single,System.Single)Outline(Sandbox.Rect,Color,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Rect(Sandbox.Rect,Color,System.Single)Rect(Sandbox.Rect,Color,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Rect(Sandbox.Rect,Color,Vector4)Rect(Sandbox.Rect,Color,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Shadow(Sandbox.Rect,Color,System.Single,System.Single,Vector2,System.Single,System.Boolean)Shadow(Sandbox.Rect,Color,System.Single,System.Single,Vector2,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Text(System.String,Sandbox.Rect,System.Single,Color,Sandbox.TextFlag,System.String)Text(System.String,Sandbox.Rect,System.Single,Color,Sandbox.TextFlag,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Draw.Texture(Sandbox.Texture,Sandbox.Rect,System.Nullable`1<Color>)Texture(Sandbox.Texture,Sandbox.Rect,System.Nullable`1<Color>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.GetDefault()GetDefault() -> Sandbox.UI.PanelTransform.Entrymethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entry.ToMatrix(System.Single,System.Single)ToMatrix(System.Single,System.Single) -> Matrixmethodgame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.Ease(System.Single)Ease(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.Invoke(Sandbox.UI.Styles,System.Single)Invoke(Sandbox.UI.Styles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Transitions.TransitionFunction.BeginInvoke(Sandbox.UI.Styles,System.Single,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.UI.Styles,System.Single,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.UI.Transitions.TransitionFunction.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Transitions.TransitionFunction.Invoke(Sandbox.UI.Styles,System.Single)Invoke(Sandbox.UI.Styles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumerator.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumerator.MoveNext()MoveNext() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumerator.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.Callback.BeginInvoke(Sandbox.Utility.DataProgress,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.Utility.DataProgress,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.Callback.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.Callback.Invoke(Sandbox.Utility.DataProgress)Invoke(Sandbox.Utility.DataProgress) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Function.BeginInvoke(System.Single,System.AsyncCallback,System.Object)BeginInvoke(System.Single,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Function.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Function.Invoke(System.Single)Invoke(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters.<Clone>$()<Clone>$() -> Sandbox.Utility.Noise.FractalParametersmethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters.Deconstruct(out System.Int32,out System.Single,out System.Int32,out System.Single,out System.Single)Deconstruct(out System.Int32,out System.Single,out System.Int32,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameters.<Clone>$()<Clone>$() -> Sandbox.Utility.Noise.Parametersmethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameters.Deconstruct(out System.Int32,out System.Single)Deconstruct(out System.Int32,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureChangedDelegate.BeginInvoke(System.ReadOnlySpan`1<System.Byte>,Vector2,System.AsyncCallback,System.Object)BeginInvoke(System.ReadOnlySpan`1<System.Byte>,Vector2,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureChangedDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureChangedDelegate.Invoke(System.ReadOnlySpan`1<System.Byte>,Vector2)Invoke(System.ReadOnlySpan`1<System.Byte>,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoWriter.Config.IsCodecSupported()IsCodecSupported() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.IVolume.GetVolume()GetVolume() -> Sandbox.Volumes.SceneVolumemethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.IVolume.Test(BBox)Test(BBox) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.IVolume.Test(Sandbox.Sphere)Test(Sandbox.Sphere) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.IVolume.Test(Vector3)Test(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DataReceivedHandler.BeginInvoke(System.Span`1<System.Byte>,System.AsyncCallback,System.Object)BeginInvoke(System.Span`1<System.Byte>,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DataReceivedHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DataReceivedHandler.Invoke(System.Span`1<System.Byte>)Invoke(System.Span`1<System.Byte>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DisconnectedHandler.BeginInvoke(System.Int32,System.String,System.AsyncCallback,System.Object)BeginInvoke(System.Int32,System.String,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DisconnectedHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.DisconnectedHandler.Invoke(System.Int32,System.String)Invoke(System.Int32,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.MessageReceivedHandler.BeginInvoke(System.String,System.AsyncCallback,System.Object)BeginInvoke(System.String,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.MessageReceivedHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.MessageReceivedHandler.Invoke(System.String)Invoke(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TextureChangedDelegate.BeginInvoke(System.ReadOnlySpan`1<System.Byte>,Vector2,System.AsyncCallback,System.Object)BeginInvoke(System.ReadOnlySpan`1<System.Byte>,Vector2,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TextureChangedDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TextureChangedDelegate.Invoke(System.ReadOnlySpan`1<System.Byte>,Vector2)Invoke(System.ReadOnlySpan`1<System.Byte>,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
SandboxSystemExtensions.HasRenderMeshes(Sandbox.Model)HasRenderMeshes(Sandbox.Model) -> System.Booleanmethodgame-or-shared-unknownView flow
SandboxSystemExtensions.IsPackage(System.Reflection.Assembly)IsPackage(System.Reflection.Assembly) -> System.Booleanmethodgame-or-shared-unknownView flow
ShowIfAttribute.TestCondition(Sandbox.SerializedObject)TestCondition(Sandbox.SerializedObject) -> System.Booleanmethodgame-or-shared-unknownView flow
ShowIfAttribute.TestCondition(System.Object,Sandbox.TypeDescription)TestCondition(System.Object,Sandbox.TypeDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
TagAttribute.EnumerateValues()EnumerateValues() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
TemporaryEffect.CreateOrphans(Sandbox.GameObject,System.Boolean)CreateOrphans(Sandbox.GameObject,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
TemporaryEffect.OnParentDestroy()OnParentDestroy() -> System.Voidmethodgame-or-shared-unknownView flow
Transform.Add(Vector3,System.Boolean)Add(Vector3,System.Boolean) -> Transformmethodgame-or-shared-unknownView flow
Transform.AlmostEqual(Transform,System.Single)AlmostEqual(Transform,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Transform.Concat(Transform,Transform)Concat(Transform,Transform) -> Transformmethodgame-or-shared-unknownView flow
Transform.Lerp(Transform,Transform,System.Single,System.Boolean)Lerp(Transform,Transform,System.Single,System.Boolean) -> Transformmethodgame-or-shared-unknownView flow
Transform.LerpTo(Transform,System.Single,System.Boolean)LerpTo(Transform,System.Single,System.Boolean) -> Transformmethodgame-or-shared-unknownView flow
Transform.Mirror(Sandbox.Plane)Mirror(Sandbox.Plane) -> Transformmethodgame-or-shared-unknownView flow
Transform.NormalToLocal(Vector3)NormalToLocal(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Transform.NormalToWorld(Vector3)NormalToWorld(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Transform.Parse(System.String)Parse(System.String) -> Transformmethodgame-or-shared-unknownView flow
Transform.PointToLocal(Vector3)PointToLocal(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Transform.PointToWorld(Vector3)PointToWorld(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Transform.RotateAround(Vector3,Rotation)RotateAround(Vector3,Rotation) -> Transformmethodgame-or-shared-unknownView flow
Transform.RotationToLocal(Rotation)RotationToLocal(Rotation) -> Rotationmethodgame-or-shared-unknownView flow
Transform.RotationToWorld(Rotation)RotationToWorld(Rotation) -> Rotationmethodgame-or-shared-unknownView flow
Transform.ToLocal(Transform)ToLocal(Transform) -> Transformmethodgame-or-shared-unknownView flow
Transform.ToWorld(Transform)ToWorld(Transform) -> Transformmethodgame-or-shared-unknownView flow
Transform.WithPosition(Vector3)WithPosition(Vector3) -> Transformmethodgame-or-shared-unknownView flow
Transform.WithPosition(Vector3,Rotation)WithPosition(Vector3,Rotation) -> Transformmethodgame-or-shared-unknownView flow
Transform.WithRotation(Rotation)WithRotation(Rotation) -> Transformmethodgame-or-shared-unknownView flow
Transform.WithScale(System.Single)WithScale(System.Single) -> Transformmethodgame-or-shared-unknownView flow
Transform.WithScale(Vector3)WithScale(Vector3) -> Transformmethodgame-or-shared-unknownView flow
ValidateAttribute.Result.Deconstruct(out Sandbox.LogLevel,out System.String,out System.Boolean)Deconstruct(out Sandbox.LogLevel,out System.String,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
ValidateAttribute.Validate(System.Object,Sandbox.TypeDescription,System.Object)Validate(System.Object,Sandbox.TypeDescription,System.Object) -> ValidateAttribute.Resultmethodgame-or-shared-unknownView flow
Vector2.Abs()Abs() -> Vector2methodgame-or-shared-unknownView flow
Vector2.Abs(Vector2)Abs(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.AddClamped(Vector2,System.Single)AddClamped(Vector2,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.AlmostEqual(Vector2,System.Single)AlmostEqual(Vector2,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2.Angle(Vector2)Angle(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.Approach(System.Single,System.Single)Approach(System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Clamp(System.Single,System.Single)Clamp(System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Clamp(Vector2,Vector2)Clamp(Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Clamp(Vector2,Vector2,Vector2)Clamp(Vector2,Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.ClampLength(System.Single)ClampLength(System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.ClampLength(System.Single,System.Single)ClampLength(System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.ComponentMax(Vector2)ComponentMax(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.ComponentMin(Vector2)ComponentMin(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.CubicBezier(Vector2,Vector2,Vector2,Vector2,System.Single)CubicBezier(Vector2,Vector2,Vector2,Vector2,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Direction(Vector2,Vector2)Direction(Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Distance(Vector2)Distance(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.Distance(Vector2,Vector2)Distance(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.DistanceBetween(Vector2,Vector2)DistanceBetween(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.DistanceBetweenSquared(Vector2,Vector2)DistanceBetweenSquared(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.DistanceSquared(Vector2)DistanceSquared(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.DistanceSquared(Vector2,Vector2)DistanceSquared(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.Dot(Vector2)Dot(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.Dot(Vector2,Vector2)Dot(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.FromDegrees(System.Single)FromDegrees(System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.FromRadians(System.Single)FromRadians(System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.GetAngle(Vector2,Vector2)GetAngle(Vector2,Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2.IsNearlyZero(System.Single)IsNearlyZero(System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2.Lerp(Vector2,Vector2,System.Single,System.Boolean)Lerp(Vector2,Vector2,System.Single,System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Lerp(Vector2,Vector2,Vector2,System.Boolean)Lerp(Vector2,Vector2,Vector2,System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Vector2.LerpTo(Vector2,System.Single,System.Boolean)LerpTo(Vector2,System.Single,System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Vector2.LerpTo(Vector2,Vector2,System.Boolean)LerpTo(Vector2,Vector2,System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Max(Vector2,Vector2)Max(Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Min(Vector2,Vector2)Min(Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Parse(System.String)Parse(System.String) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Reflect(Vector2,Vector2)Reflect(Vector2,Vector2) -> Vector2methodgame-or-shared-unknownView flow
Vector2.RotateAround(Vector2,System.Single)RotateAround(Vector2,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.SmoothDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single)SmoothDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.SnapToGrid(System.Single,System.Boolean,System.Boolean)SnapToGrid(System.Single,System.Boolean,System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Vector2.Sort(ref Vector2,ref Vector2)Sort(ref Vector2,ref Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Vector2.SpringDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single,System.Single)SpringDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.SpringDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single,System.Single,System.Single)SpringDamp(Vector2,Vector2,ref Vector2,System.Single,System.Single,System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.SubtractDirection(Vector2,System.Single)SubtractDirection(Vector2,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.TryParse(System.String,System.IFormatProvider,out Vector2)TryParse(System.String,System.IFormatProvider,out Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2.TryParse(System.String,out Vector2)TryParse(System.String,out Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2.WithAcceleration(Vector2,System.Single)WithAcceleration(Vector2,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.WithFriction(System.Single,System.Single)WithFriction(System.Single,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.WithX(System.Single)WithX(System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2.WithY(System.Single)WithY(System.Single) -> Vector2methodgame-or-shared-unknownView flow
Vector2Int.Abs()Abs() -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.ComponentMax(Vector2Int)ComponentMax(Vector2Int) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.ComponentMin(Vector2Int)ComponentMin(Vector2Int) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Distance(Vector2)Distance(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2Int.Distance(Vector2Int)Distance(Vector2Int) -> System.Singlemethodgame-or-shared-unknownView flow
Vector2Int.IsNearlyZero(System.Int32)IsNearlyZero(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2Int.Max(Vector2Int,Vector2Int)Max(Vector2Int,Vector2Int) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Min(Vector2Int,Vector2Int)Min(Vector2Int,Vector2Int) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Parse(System.String)Parse(System.String) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Read(System.IO.BinaryReader)Read(System.IO.BinaryReader) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.SnapToGrid(System.Int32,System.Boolean,System.Boolean)SnapToGrid(System.Int32,System.Boolean,System.Boolean) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.TryParse(System.String,System.IFormatProvider,out Vector2Int)TryParse(System.String,System.IFormatProvider,out Vector2Int) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector2Int.WithX(System.Int32)WithX(System.Int32) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.WithY(System.Int32)WithY(System.Int32) -> Vector2Intmethodgame-or-shared-unknownView flow
Vector2Int.Write(System.IO.BinaryWriter)Write(System.IO.BinaryWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Vector3.SmoothDamped.Deconstruct(out Vector3,out Vector3,out System.Single)Deconstruct(out Vector3,out Vector3,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Vector3.SmoothDamped.Update(System.Single)Update(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Vector3.SpringDamped.Update(System.Single)Update(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Vector3.Abs()Abs() -> Vector3methodgame-or-shared-unknownView flow
Vector3.Abs(Vector3)Abs(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.AddClamped(Vector3,System.Single)AddClamped(Vector3,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.AlmostEqual(Vector3,System.Single)AlmostEqual(Vector3,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3.Angle(Vector3)Angle(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.Approach(System.Single,System.Single)Approach(System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.CatmullRomSpline(Vector3,Vector3,Vector3,Vector3,System.Single)CatmullRomSpline(Vector3,Vector3,Vector3,Vector3,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Clamp(System.Single,System.Single)Clamp(System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Clamp(Vector3,Vector3)Clamp(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Clamp(Vector3,Vector3,Vector3)Clamp(Vector3,Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.ClampLength(System.Single)ClampLength(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.ClampLength(System.Single,System.Single)ClampLength(System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.ComponentMax(Vector3)ComponentMax(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.ComponentMin(Vector3)ComponentMin(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Cross(Vector3)Cross(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Cross(Vector3,Vector3)Cross(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.CubicBezier(Vector3,Vector3,Vector3,Vector3,System.Single)CubicBezier(Vector3,Vector3,Vector3,Vector3,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Direction(Vector3,Vector3)Direction(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Distance(Vector3)Distance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.DistanceBetween(Vector3,Vector3)DistanceBetween(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.DistanceBetweenSquared(Vector3,Vector3)DistanceBetweenSquared(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.DistanceSquared(Vector3)DistanceSquared(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.Dot(Vector3)Dot(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.Dot(Vector3,Vector3)Dot(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.GetAngle(Vector3,Vector3)GetAngle(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.InverseLerp(Vector3,Vector3,Vector3,System.Boolean)InverseLerp(Vector3,Vector3,Vector3,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3.IsNearlyZero(System.Single)IsNearlyZero(System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3.Lerp(Vector3,Vector3,System.Single,System.Boolean)Lerp(Vector3,Vector3,System.Single,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Lerp(Vector3,Vector3,Vector3,System.Boolean)Lerp(Vector3,Vector3,Vector3,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.LerpTo(Vector3,System.Single,System.Boolean)LerpTo(Vector3,System.Single,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.LerpTo(Vector3,Vector3,System.Boolean)LerpTo(Vector3,Vector3,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Max(Vector3,Vector3)Max(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Min(Vector3,Vector3)Min(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Parse(System.String)Parse(System.String) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Vector3methodgame-or-shared-unknownView flow
Vector3.ProjectOnNormal(Vector3)ProjectOnNormal(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Reflect(Vector3,Vector3)Reflect(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.RotateAround(Vector3,Rotation)RotateAround(Vector3,Rotation) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Slerp(Vector3,Vector3,System.Single,System.Boolean)Slerp(Vector3,Vector3,System.Single,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.SlerpTo(Vector3,System.Single,System.Boolean)SlerpTo(Vector3,System.Single,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.SmoothDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single)SmoothDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean)SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean) -> Vector3methodgame-or-shared-unknownView flow
Vector3.Sort(ref Vector3,ref Vector3)Sort(ref Vector3,ref Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Vector3.SpringDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single,System.Single)SpringDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.SpringDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single,System.Single,System.Single)SpringDamp(Vector3,Vector3,ref Vector3,System.Single,System.Single,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.SubtractDirection(Vector3,System.Single)SubtractDirection(Vector3,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.TcbSpline(Vector3,Vector3,Vector3,Vector3,System.Single,System.Single,System.Single,System.Single)TcbSpline(Vector3,Vector3,Vector3,Vector3,System.Single,System.Single,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.TryParse(System.String,System.IFormatProvider,out Vector3)TryParse(System.String,System.IFormatProvider,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3.TryParse(System.String,out Vector3)TryParse(System.String,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3.VectorAngle(Vector3)VectorAngle(Vector3) -> Anglesmethodgame-or-shared-unknownView flow
Vector3.VectorPlaneProject(Vector3,Vector3)VectorPlaneProject(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithAcceleration(Vector3,System.Single)WithAcceleration(Vector3,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithAimCone(System.Single,System.Random)WithAimCone(System.Single,System.Random) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithAimCone(System.Single,System.Single,System.Random)WithAimCone(System.Single,System.Single,System.Random) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithFriction(System.Single,System.Single)WithFriction(System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithX(System.Single)WithX(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithY(System.Single)WithY(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3.WithZ(System.Single)WithZ(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Vector3Int.Abs()Abs() -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.ComponentMax(Vector3Int)ComponentMax(Vector3Int) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.ComponentMin(Vector3Int)ComponentMin(Vector3Int) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Cross(Vector3Int,Vector3Int)Cross(Vector3Int,Vector3Int) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Distance(Vector3)Distance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.Distance(Vector3Int)Distance(Vector3Int) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.Dot(Vector3)Dot(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.Dot(Vector3Int)Dot(Vector3Int) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.Dot(Vector3Int,Vector3)Dot(Vector3Int,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.Dot(Vector3Int,Vector3Int)Dot(Vector3Int,Vector3Int) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.GetAngle(Vector3Int,Vector3Int)GetAngle(Vector3Int,Vector3Int) -> System.Singlemethodgame-or-shared-unknownView flow
Vector3Int.IsNearlyZero(System.Int32)IsNearlyZero(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3Int.Max(Vector3Int,Vector3Int)Max(Vector3Int,Vector3Int) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Min(Vector3Int,Vector3Int)Min(Vector3Int,Vector3Int) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Parse(System.String)Parse(System.String) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Read(System.IO.BinaryReader)Read(System.IO.BinaryReader) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.SnapToGrid(System.Int32,System.Boolean,System.Boolean,System.Boolean)SnapToGrid(System.Int32,System.Boolean,System.Boolean,System.Boolean) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.TryParse(System.String,System.IFormatProvider,out Vector3Int)TryParse(System.String,System.IFormatProvider,out Vector3Int) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector3Int.WithX(System.Int32)WithX(System.Int32) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.WithY(System.Int32)WithY(System.Int32) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.WithZ(System.Int32)WithZ(System.Int32) -> Vector3Intmethodgame-or-shared-unknownView flow
Vector3Int.Write(System.IO.BinaryWriter)Write(System.IO.BinaryWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Vector4.AlmostEqual(Vector4,System.Single)AlmostEqual(Vector4,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector4.Clamp(System.Single,System.Single)Clamp(System.Single,System.Single) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Clamp(Vector4,Vector4)Clamp(Vector4,Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Clamp(Vector4,Vector4,Vector4)Clamp(Vector4,Vector4,Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.ComponentMax(Vector4)ComponentMax(Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.ComponentMin(Vector4)ComponentMin(Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Distance(Vector4)Distance(Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.DistanceBetween(Vector4,Vector4)DistanceBetween(Vector4,Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.DistanceBetweenSquared(Vector4,Vector4)DistanceBetweenSquared(Vector4,Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.DistanceSquared(Vector4)DistanceSquared(Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.Dot(Vector4)Dot(Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.Dot(Vector4,Vector4)Dot(Vector4,Vector4) -> System.Singlemethodgame-or-shared-unknownView flow
Vector4.IsNearlyZero(System.Single)IsNearlyZero(System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector4.Lerp(Vector4,Vector4,System.Single,System.Boolean)Lerp(Vector4,Vector4,System.Single,System.Boolean) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Lerp(Vector4,Vector4,Vector4,System.Boolean)Lerp(Vector4,Vector4,Vector4,System.Boolean) -> Vector4methodgame-or-shared-unknownView flow
Vector4.LerpTo(Vector4,System.Single,System.Boolean)LerpTo(Vector4,System.Single,System.Boolean) -> Vector4methodgame-or-shared-unknownView flow
Vector4.LerpTo(Vector4,Vector4,System.Boolean)LerpTo(Vector4,Vector4,System.Boolean) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Max(Vector4,Vector4)Max(Vector4,Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Min(Vector4,Vector4)Min(Vector4,Vector4) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Parse(System.String)Parse(System.String) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Parse(System.String,System.IFormatProvider)Parse(System.String,System.IFormatProvider) -> Vector4methodgame-or-shared-unknownView flow
Vector4.SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)SnapToGrid(System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean) -> Vector4methodgame-or-shared-unknownView flow
Vector4.Sort(ref Vector4,ref Vector4)Sort(ref Vector4,ref Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Vector4.TryParse(System.String,System.IFormatProvider,out Vector4)TryParse(System.String,System.IFormatProvider,out Vector4) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector4.TryParse(System.String,out Vector4)TryParse(System.String,out Vector4) -> System.Booleanmethodgame-or-shared-unknownView flow
Vector4.WithW(System.Single)WithW(System.Single) -> Vector4methodgame-or-shared-unknownView flow
Vector4.WithX(System.Single)WithX(System.Single) -> Vector4methodgame-or-shared-unknownView flow
Vector4.WithY(System.Single)WithY(System.Single) -> Vector4methodgame-or-shared-unknownView flow
Vector4.WithZ(System.Single)WithZ(System.Single) -> Vector4methodgame-or-shared-unknownView flow
AliasAttribute.ValueSystem.String[] Valuepropertygame-or-shared-unknownView flow
Angles.ForwardVector3 Forwardpropertygame-or-shared-unknownView flow
Angles.NormalAngles Normalpropertygame-or-shared-unknownView flow
Angles.RandomAngles Randompropertygame-or-shared-unknownView flow
BBox.CenterVector3 Centerpropertygame-or-shared-unknownView flow
BBox.CornersSystem.Collections.Generic.IEnumerable`1<Vector3> Cornerspropertygame-or-shared-unknownView flow
BBox.ExtentsVector3 Extentspropertygame-or-shared-unknownView flow
BBox.RandomPointInsideVector3 RandomPointInsidepropertygame-or-shared-unknownView flow
BBox.RandomPointOnEdgeVector3 RandomPointOnEdgepropertygame-or-shared-unknownView flow
BBox.SizeVector3 Sizepropertygame-or-shared-unknownView flow
BBox.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Capsule.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Capsule.RandomPointInsideVector3 RandomPointInsidepropertygame-or-shared-unknownView flow
Capsule.RandomPointOnEdgeVector3 RandomPointOnEdgepropertygame-or-shared-unknownView flow
Capsule.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
CategoryAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
ClassNameAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Color32.BlackColor32 Blackpropertygame-or-shared-unknownView flow
Color32.HexSystem.String Hexpropertygame-or-shared-unknownView flow
Color32.RawIntSystem.UInt32 RawIntpropertygame-or-shared-unknownView flow
Color32.RgbSystem.String Rgbpropertygame-or-shared-unknownView flow
Color32.RgbIntSystem.UInt32 RgbIntpropertygame-or-shared-unknownView flow
Color32.RgbaSystem.String Rgbapropertygame-or-shared-unknownView flow
Color32.RgbaIntSystem.UInt32 RgbaIntpropertygame-or-shared-unknownView flow
Color32.TransparentColor32 Transparentpropertygame-or-shared-unknownView flow
Color32.WhiteColor32 Whitepropertygame-or-shared-unknownView flow
Color.HexSystem.String Hexpropertygame-or-shared-unknownView flow
Color.IsHdrSystem.Boolean IsHdrpropertygame-or-shared-unknownView flow
Color.IsRepresentableInHexSystem.Boolean IsRepresentableInHexpropertygame-or-shared-unknownView flow
Color.IsSdrSystem.Boolean IsSdrpropertygame-or-shared-unknownView flow
Color.ItemSystem.Single Itempropertygame-or-shared-unknownView flow
Color.LuminanceSystem.Single Luminancepropertygame-or-shared-unknownView flow
Color.RandomColor Randompropertygame-or-shared-unknownView flow
Color.RawIntSystem.UInt32 RawIntpropertygame-or-shared-unknownView flow
Color.RgbSystem.String Rgbpropertygame-or-shared-unknownView flow
Color.RgbIntSystem.UInt32 RgbIntpropertygame-or-shared-unknownView flow
Color.RgbaSystem.String Rgbapropertygame-or-shared-unknownView flow
Color.RgbaIntSystem.UInt32 RgbaIntpropertygame-or-shared-unknownView flow
ColorHsv.AlphaSystem.Single Alphapropertygame-or-shared-unknownView flow
ColorHsv.HueSystem.Single Huepropertygame-or-shared-unknownView flow
ColorHsv.SaturationSystem.Single Saturationpropertygame-or-shared-unknownView flow
ColorHsv.ValueSystem.Single Valuepropertygame-or-shared-unknownView flow
Cone.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Cone.RandomPointInsideVector3 RandomPointInsidepropertygame-or-shared-unknownView flow
Cone.RandomPointOnEdgeVector3 RandomPointOnEdgepropertygame-or-shared-unknownView flow
DefaultValueAttribute.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
DescriptionAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Editor.AboutWidget.DependencyComponent.CommentSystem.String CommentpropertyeditorView flow
Editor.AboutWidget.DependencyComponent.CopyrightSystem.Collections.Generic.List`1<System.String> CopyrightpropertyeditorView flow
Editor.AboutWidget.DependencyComponent.IsLicenseExpandedSystem.Boolean IsLicenseExpandedpropertyeditorView flow
Editor.AboutWidget.DependencyComponent.LicenseSystem.String LicensepropertyeditorView flow
Editor.AboutWidget.DependencyComponent.LinkageSystem.String LinkagepropertyeditorView flow
Editor.AboutWidget.DependencyComponent.NameSystem.String NamepropertyeditorView flow
Editor.AboutWidget.DependencyComponent.ProjectUrlSystem.String ProjectUrlpropertyeditorView flow
Editor.AboutWidget.DependencyComponent.UsedBySystem.Collections.Generic.List`1<System.String> UsedBypropertyeditorView flow
Editor.AboutWidget.DependencyIndex.ComponentsSystem.Collections.Generic.List`1<Editor.AboutWidget.DependencyComponent> ComponentspropertyeditorView flow
Editor.AboutWidget.DependencyIndex.StatementSystem.String StatementpropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.CategoryHeaderEditor.Widget CategoryHeaderpropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.CurrentItemEditor.Widget CurrentItempropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.IsManualSystem.Boolean IsManualpropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.ItemListSystem.Collections.Generic.List`1<Editor.Widget> ItemListpropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.SourceItemEditor.AdvancedDropdownItem SourceItempropertyeditorView flow
Editor.AdvancedDropdownWidget.AdvancedDropdownPanel.TitleSystem.String TitlepropertyeditorView flow
Editor.AdvancedDropdownWidget.CategoryEntry.CategorySystem.String CategorypropertyeditorView flow
Editor.AdvancedDropdownWidget.ItemEntry.IconSystem.String IconpropertyeditorView flow
Editor.AdvancedDropdownWidget.ItemEntry.IsSelectedSystem.Boolean IsSelectedpropertyeditorView flow
Editor.AdvancedDropdownWidget.ItemEntry.ItemEditor.AdvancedDropdownItem ItempropertyeditorView flow
Editor.AdvancedDropdownWidget.ItemEntry.TextSystem.String TextpropertyeditorView flow
Editor.Asset.PublishSettings.EnabledSystem.Boolean EnabledpropertyeditorView flow
Editor.Asset.PublishSettings.ProjectConfigSandbox.DataModel.ProjectConfig ProjectConfigpropertyeditorView flow
Editor.Asset.ThumbnailRendererAttribute.PrioritySystem.Int32 PrioritypropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.AssetSelectedCallbackSystem.Action`1<Editor.Asset[]> AssetSelectedCallbackpropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.FilterAssetTypesSystem.Collections.Generic.List`1<Editor.AssetType> FilterAssetTypespropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.InitialSearchTextSystem.String InitialSearchTextpropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.InitialSelectedAssetEditor.Asset InitialSelectedAssetpropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.ParentWidgetEditor.Widget ParentWidgetpropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.ShowCloudAssetsSystem.Boolean ShowCloudAssetspropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.TitleSystem.String TitlepropertyeditorView flow
Editor.AssetSystem.AssetPickerParameters.ViewModeSystem.Int32 ViewModepropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.AutoTagSystem.Boolean AutoTagpropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.FilterEditor.AssetTagSystem.AssetAutoTagFilter FilterpropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.IconSystem.String IconpropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.IconPixmapEditor.Pixmap IconPixmappropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.TagSystem.String TagpropertyeditorView flow
Editor.AssetTagSystem.TagDefinition.TitleSystem.String TitlepropertyeditorView flow
Editor.BaseItemWidget.ItemDragEvent.DataEditor.DragData DatapropertyeditorView flow
Editor.BaseItemWidget.ItemDragEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.BaseItemWidget.ItemDragEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.BaseItemWidget.ItemDragEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.BaseItemWidget.ItemDragEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions.CollisionEditor.CreateModelFromMeshDialog.CollisionMode CollisionpropertyeditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions.GlobalMaterialSystem.String GlobalMaterialpropertyeditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions.GlobalMaterialOverrideSystem.Boolean GlobalMaterialOverridepropertyeditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions.ImportScaleSystem.Single ImportScalepropertyeditorView flow
Editor.CreateModelFromMeshDialog.ImportOptions.UnitsEditor.CreateModelFromMeshDialog.ScaleUnit UnitspropertyeditorView flow
Editor.DockManager.DockInfo.AreaEditor.DockArea AreapropertyeditorView flow
Editor.DockManager.DockInfo.CreateActionSystem.Func`1<Editor.Widget> CreateActionpropertyeditorView flow
Editor.DockManager.DockInfo.IconSystem.String IconpropertyeditorView flow
Editor.DockManager.DockInfo.TitleSystem.String TitlepropertyeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.CursorRayRay CursorRaypropertyeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.MenuEditor.Menu MenupropertyeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.SessionEditor.SceneEditorSession SessionpropertyeditorView flow
Editor.EditorEvent.ShowContextMenuEvent.TraceSystem.Nullable`1<Sandbox.SceneTraceResult> TracepropertyeditorView flow
Editor.EditorShortcuts.Entry.AttributeEditor.ShortcutAttribute AttributepropertyeditorView flow
Editor.EditorShortcuts.Entry.DisplayKeysSystem.String DisplayKeyspropertyeditorView flow
Editor.EditorShortcuts.Entry.GroupSystem.String GrouppropertyeditorView flow
Editor.EditorShortcuts.Entry.IdentifierSystem.String IdentifierpropertyeditorView flow
Editor.EditorShortcuts.Entry.IsDownSystem.Boolean IsDownpropertyeditorView flow
Editor.EditorShortcuts.Entry.KeysSystem.String KeyspropertyeditorView flow
Editor.EditorShortcuts.Entry.NameSystem.String NamepropertyeditorView flow
Editor.EditorUtility.Account.FavouritesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Package> FavouritespropertyeditorView flow
Editor.EditorUtility.Account.MembershipsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Package.Organization> MembershipspropertyeditorView flow
Editor.EditorUtility.Account.ServiceLinksSystem.Collections.Generic.IReadOnlyList`1<Sandbox.StreamService> ServiceLinkspropertyeditorView flow
Editor.EditorUtility.Network.ActiveSystem.Boolean ActivepropertyeditorView flow
Editor.EditorUtility.Network.ChannelsSandbox.Connection[] ChannelspropertyeditorView flow
Editor.EditorUtility.Network.ClientSystem.Boolean ClientpropertyeditorView flow
Editor.EditorUtility.Network.HostPrivacySandbox.Network.LobbyPrivacy HostPrivacypropertyeditorView flow
Editor.EditorUtility.Network.HostingSystem.Boolean HostingpropertyeditorView flow
Editor.EditorUtility.Network.SocketsSandbox.Network.NetworkSocket[] SocketspropertyeditorView flow
Editor.EditorUtility.OnInspectArgs.CancelSystem.Boolean CancelpropertyeditorView flow
Editor.EditorUtility.OnInspectArgs.ObjectSystem.Object ObjectpropertyeditorView flow
Editor.EditorUtility.Streaming.LinkedService.AvatarSystem.String AvatarpropertyeditorView flow
Editor.EditorUtility.Streaming.LinkedService.IdSystem.String IdpropertyeditorView flow
Editor.EditorUtility.Streaming.LinkedService.NameSystem.String NamepropertyeditorView flow
Editor.EditorUtility.Streaming.LinkedService.ServiceSystem.String ServicepropertyeditorView flow
Editor.EditorUtility.Streaming.IsActiveSystem.Boolean IsActivepropertyeditorView flow
Editor.EditorUtility.VR.EnabledSystem.Boolean EnabledpropertyeditorView flow
Editor.EditorUtility.VR.HasHeadsetSystem.Boolean HasHeadsetpropertyeditorView flow
Editor.IconButton.WithCornerIcon.CornerIconSystem.String CornerIconpropertyeditorView flow
Editor.IconButton.WithCornerIcon.CornerIconColorColor CornerIconColorpropertyeditorView flow
Editor.IconButton.WithCornerIcon.CornerIconOffsetVector2 CornerIconOffsetpropertyeditorView flow
Editor.IconButton.WithCornerIcon.CornerIconSizeSystem.Single CornerIconSizepropertyeditorView flow
Editor.IconButton.WithNumber.NumberSystem.Int32 NumberpropertyeditorView flow
Editor.MapEditor.EditorContext.EntityObject.AnglesAngles AnglespropertyeditorView flow
Editor.MapEditor.EditorContext.EntityObject.PositionVector3 PositionpropertyeditorView flow
Editor.MapEditor.EditorContext.EntityObject.ScaleVector3 ScalepropertyeditorView flow
Editor.MapEditor.EditorContext.EntityObject.TransformTransform TransformpropertyeditorView flow
Editor.Menu.PathElement.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.Menu.PathElement.IconSystem.String IconpropertyeditorView flow
Editor.Menu.PathElement.IsHeadingSystem.Boolean IsHeadingpropertyeditorView flow
Editor.Menu.PathElement.NameSystem.String NamepropertyeditorView flow
Editor.Menu.PathElement.OrderSystem.Nullable`1<System.Int32> OrderpropertyeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.Face.IndicesSystem.Collections.Generic.IReadOnlyList`1<System.Int32> IndicespropertyeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.Face.MaterialSystem.String MaterialpropertyeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.FacesSystem.Collections.Generic.List`1<Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.Face> FacespropertyeditorView flow
Editor.MeshEditor.PrimitiveBuilder.PolygonMesh.VerticesSystem.Collections.Generic.List`1<Vector3> VerticespropertyeditorView flow
Editor.ProjectExtensions.<G>$AB94E7D7BB940676795906C98498FA0D.CompileGroupSandbox.CompileGroup CompileGrouppropertyeditorView flow
Editor.ProjectExtensions.<G>$AB94E7D7BB940676795906C98498FA0D.CompilerSandbox.Compiler CompilerpropertyeditorView flow
Editor.ProjectExtensions.<G>$AB94E7D7BB940676795906C98498FA0D.EditorCompilerSandbox.Compiler EditorCompilerpropertyeditorView flow
Editor.ProjectPublisher.PackageManifest.AssetsSystem.Collections.Generic.List`1<Editor.ProjectPublisher.ProjectFile> AssetspropertyeditorView flow
Editor.ProjectPublisher.PackageManifest.CodePackageReferencesSystem.Collections.Generic.HashSet`1<System.String> CodePackageReferencespropertyeditorView flow
Editor.ProjectPublisher.PackageManifest.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.ProjectPublisher.PackageManifest.IncludeSourceFilesSystem.Boolean IncludeSourceFilespropertyeditorView flow
Editor.ProjectPublisher.PackageManifest.SummarySystem.String SummarypropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.AbsolutePathSystem.String AbsolutePathpropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.ContentsSystem.Byte[] ContentspropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.HashSystem.String HashpropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.NameSystem.String NamepropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.SizeSystem.Int32 SizepropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.SizeUploadedSystem.Int64 SizeUploadedpropertyeditorView flow
Editor.ProjectPublisher.ProjectFile.SkipSystem.Boolean SkippropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.CenterOriginalSystem.Boolean CenterOriginalpropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.CopiesSystem.Int32 CopiespropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.GroupCopiesSystem.Boolean GroupCopiespropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.OffsetVector3 OffsetpropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.RelativeToLastSystem.Boolean RelativeToLastpropertyeditorView flow
Editor.ScenePasteSpecialDialog.PasteSpecialOptions.RotationAngles RotationpropertyeditorView flow
Editor.StandaloneExporter.ExportProgress.BuildIssuesSystem.String[] BuildIssuespropertyeditorView flow
Editor.StandaloneExporter.ExportProgress.CurrentOperationSystem.String CurrentOperationpropertyeditorView flow
Editor.StandaloneExporter.ExportProgress.FilesDoneSystem.Int32 FilesDonepropertyeditorView flow
Editor.StandaloneExporter.ExportProgress.FilesTotalSystem.Int32 FilesTotalpropertyeditorView flow
Editor.StandaloneExporter.ExportProgress.ProgressFractionSystem.Single ProgressFractionpropertyeditorView flow
Editor.Widget.DragEvent.ActionEditor.DropAction ActionpropertyeditorView flow
Editor.Widget.DragEvent.DataEditor.DragData DatapropertyeditorView flow
Editor.Widget.DragEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.Widget.DragEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.Widget.DragEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.Widget.DragEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.Widget.DragEvent.LocalPositionVector2 LocalPositionpropertyeditorView flow
EditorAttribute.ValueSystem.String ValuepropertyeditorView flow
EditorModelAttribute.CastShadowsSystem.Boolean CastShadowspropertyeditorView flow
EditorModelAttribute.DynamicColorColor DynamicColorpropertyeditorView flow
EditorModelAttribute.FixedBoundsSystem.Boolean FixedBoundspropertyeditorView flow
EditorModelAttribute.ModelSystem.String ModelpropertyeditorView flow
EditorModelAttribute.StaticColorColor StaticColorpropertyeditorView flow
Facepunch.ActionGraphs.Node.IParameter.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.DefinitionFacepunch.ActionGraphs.IParameterDefinition Definitionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IParameter.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.ElementTypeSystem.Type ElementTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IsArraySystem.Boolean IsArraypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IsLinkedSystem.Boolean IsLinkedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IsPrimarySignalSystem.Boolean IsPrimarySignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IsSignalSystem.Boolean IsSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.IsTargetSystem.Boolean IsTargetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.LinkFacepunch.ActionGraphs.Link Linkpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.LinkArraySystem.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.Link> LinkArraypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.LinksSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.SourceTypeSystem.Type SourceTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Input.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output.IsLinkedSystem.Boolean IsLinkedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output.IsPrimarySignalSystem.Boolean IsPrimarySignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output.IsSignalSystem.Boolean IsSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Output.LinksSystem.Collections.Generic.IReadOnlySet`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.DefinitionT Definitionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.IsMissingSystem.Boolean IsMissingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Parameter<T>.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property.IsVariableSystem.Boolean IsVariablepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Property.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage.ContextFacepunch.ActionGraphs.IParameterDefinition Contextpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage.LevelFacepunch.ActionGraphs.MessageLevel Levelpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage.UserDataSystem.Object UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.ValidationMessage.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
GroupAttribute.IconSystem.String Iconpropertygame-or-shared-unknownView flow
GroupAttribute.StartFoldedSystem.Boolean StartFoldedpropertygame-or-shared-unknownView flow
GroupAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
HideIfAttribute.PropertyNameSystem.String PropertyNamepropertygame-or-shared-unknownView flow
HideIfAttribute.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
IconAttribute.BackgroundColorSystem.Nullable`1<Color> BackgroundColorpropertygame-or-shared-unknownView flow
IconAttribute.ForegroundColorSystem.Nullable`1<Color> ForegroundColorpropertygame-or-shared-unknownView flow
IconAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Line.CenterVector3 Centerpropertygame-or-shared-unknownView flow
Line.DeltaVector3 Deltapropertygame-or-shared-unknownView flow
Line.EndVector3 Endpropertygame-or-shared-unknownView flow
Line.StartVector3 Startpropertygame-or-shared-unknownView flow
Matrix.IdentityMatrix Identitypropertygame-or-shared-unknownView flow
Matrix.InvertedMatrix Invertedpropertygame-or-shared-unknownView flow
Matrix.M11System.Single M11propertygame-or-shared-unknownView flow
Matrix.M12System.Single M12propertygame-or-shared-unknownView flow
Matrix.M13System.Single M13propertygame-or-shared-unknownView flow
Matrix.M14System.Single M14propertygame-or-shared-unknownView flow
Matrix.M21System.Single M21propertygame-or-shared-unknownView flow
Matrix.M22System.Single M22propertygame-or-shared-unknownView flow
Matrix.M23System.Single M23propertygame-or-shared-unknownView flow
Matrix.M24System.Single M24propertygame-or-shared-unknownView flow
Matrix.M31System.Single M31propertygame-or-shared-unknownView flow
Matrix.M32System.Single M32propertygame-or-shared-unknownView flow
Matrix.M33System.Single M33propertygame-or-shared-unknownView flow
Matrix.M34System.Single M34propertygame-or-shared-unknownView flow
Matrix.M41System.Single M41propertygame-or-shared-unknownView flow
Matrix.M42System.Single M42propertygame-or-shared-unknownView flow
Matrix.M43System.Single M43propertygame-or-shared-unknownView flow
Matrix.M44System.Single M44propertygame-or-shared-unknownView flow
MinMaxAttribute.MaxValueSystem.Single MaxValuepropertygame-or-shared-unknownView flow
MinMaxAttribute.MinValueSystem.Single MinValuepropertygame-or-shared-unknownView flow
OrderAttribute.ValueSystem.Int32 Valuepropertygame-or-shared-unknownView flow
PlaceholderAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
RangedFloat.FixedValueSystem.Single FixedValuepropertygame-or-shared-unknownView flow
RangedFloat.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
RangedFloat.MinSystem.Single Minpropertygame-or-shared-unknownView flow
RangedFloat.RangeRangedFloat.RangeType Rangepropertygame-or-shared-unknownView flow
RangedFloat.RangeValueVector2 RangeValuepropertygame-or-shared-unknownView flow
Ray.ForwardVector3 Forwardpropertygame-or-shared-unknownView flow
Ray.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Rotation.BackwardVector3 Backwardpropertygame-or-shared-unknownView flow
Rotation.ConjugateRotation Conjugatepropertygame-or-shared-unknownView flow
Rotation.DownVector3 Downpropertygame-or-shared-unknownView flow
Rotation.ForwardVector3 Forwardpropertygame-or-shared-unknownView flow
Rotation.InverseRotation Inversepropertygame-or-shared-unknownView flow
Rotation.LeftVector3 Leftpropertygame-or-shared-unknownView flow
Rotation.NormalRotation Normalpropertygame-or-shared-unknownView flow
Rotation.RandomRotation Randompropertygame-or-shared-unknownView flow
Rotation.RightVector3 Rightpropertygame-or-shared-unknownView flow
Rotation.UpVector3 Uppropertygame-or-shared-unknownView flow
Rotation.wSystem.Single wpropertygame-or-shared-unknownView flow
Rotation.xSystem.Single xpropertygame-or-shared-unknownView flow
Rotation.ySystem.Single ypropertygame-or-shared-unknownView flow
Rotation.zSystem.Single zpropertygame-or-shared-unknownView flow
Sandbox.AssemblyMetadata.Attribute.ArgumentsSystem.Object[] Argumentspropertygame-or-shared-unknownView flow
Sandbox.AssemblyMetadata.Attribute.AttributeFullNameSystem.String AttributeFullNamepropertygame-or-shared-unknownView flow
Sandbox.AssemblyMetadata.Attribute.AttributeTypeSystem.String AttributeTypepropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioMeter.Frame.MaxLevelSystem.Single MaxLevelpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioMeter.Frame.MaxLevelLeftSystem.Single MaxLevelLeftpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioMeter.Frame.MaxLevelRightSystem.Single MaxLevelRightpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioMeter.Frame.VoiceCountSystem.Int32 VoiceCountpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.DamageSystem.Single Damagepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.ForceSystem.Single Forcepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.PelletsSystem.Int32 Pelletspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.RangeSystem.Single Rangepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.SpreadBaseVector2 SpreadBasepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.SpreadGrowthVector2 SpreadGrowthpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticConfig.SpreadRecoverySystem.Single SpreadRecoverypropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.BurstMaxSystem.Int32 BurstMaxpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.BurstMinSystem.Int32 BurstMinpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.CanBePickedUpSystem.Boolean CanBePickedUppropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.MaxRangeSystem.Single MaxRangepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.MinRangeSystem.Single MinRangepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.RestMaxSystem.Single RestMaxpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.RestMinSystem.Single RestMinpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcUsage.SpreadScaleSystem.Single SpreadScalepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.DirectionVector3 Directionpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.HitObjectSandbox.GameObject HitObjectpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.OriginVector3 Originpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PelletClaim.TagsSandbox.TagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim.DamageSystem.Single Damagepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim.ForceSystem.Single Forcepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim.PelletsSandbox.BaseCombatWeapon.PelletClaim[] Pelletspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotClaim.SequenceSystem.Int32 Sequencepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.HitSystem.Boolean Hitpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.HitObjectSandbox.GameObject HitObjectpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.HitPositionVector3 HitPositionpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.NoEventsSystem.Boolean NoEventspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.OriginSystem.Nullable`1<Vector3> Originpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShotEffect.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.AmmoGrant.AmountSystem.Int32 Amountpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.AmmoGrant.TypeSandbox.BaseAmmoResource Typepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamInstance.DeltaSystem.Single Deltapropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.ChildrenSystem.Collections.Generic.IReadOnlyList`1<Sandbox.BoneCollection.Bone> Childrenpropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.HasChildrenSystem.Boolean HasChildrenpropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.Bone.ParentSandbox.BoneCollection.Bone Parentpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup.CompensationSystem.Single Compensationpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup.MaximumExposureSystem.Single MaximumExposurepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup.MinimumExposureSystem.Single MinimumExposurepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSetup.RateSystem.Single Ratepropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.CameraSandbox.CameraComponent Camerapropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.EpicenterSystem.Nullable`1<Vector3> Epicenterpropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.IsDoneSystem.Boolean IsDonepropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.IsInfiniteSystem.Boolean IsInfinitepropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.BaseEffect.TimeAliveSystem.Single TimeAlivepropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScreenShake.AmplitudeSystem.Single Amplitudepropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScreenShake.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.ModeSandbox.Clothing.IconSetup.IconModes Modepropertygame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.Clothing.IconSetup.PositionOffsetVector3 PositionOffsetpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry.BoneSystem.String Bonepropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry.ClothingSandbox.Clothing Clothingpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry.ItemDefinitionIdSystem.Int32 ItemDefinitionIdpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry.TintSystem.Nullable`1<System.Single> Tintpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingEntry.TransformSystem.Nullable`1<Transform> Transformpropertygame-or-shared-unknownView flow
Sandbox.Cloud.AssetAttribute.AssetPathSystem.String AssetPathpropertygame-or-shared-unknownView flow
Sandbox.Cloud.AssetAttribute.PackageIdentSystem.String PackageIdentpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.Instance.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.ModelPathsSystem.Collections.Generic.IEnumerable`1<System.String> ModelPathspropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.TotalCountSystem.Int32 TotalCountpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClutterStorage.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFile.LocalPathSystem.String LocalPathpropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFile.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.Results.DiagnosticsSystem.Collections.Generic.List`1<Microsoft.CodeAnalysis.Diagnostic> Diagnosticspropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.Results.FailedSystem.Boolean Failedpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.Results.OutputSystem.Collections.Generic.List`1<Sandbox.CompilerOutput> Outputpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.Results.SuccessSystem.Boolean Successpropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.AssemblyReferencesSystem.Collections.Generic.List`1<System.String> AssemblyReferencespropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.DefineConstantsSystem.String DefineConstantspropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.DistinctAssemblyReferencesSystem.Collections.Generic.IReadOnlySet`1<System.String> DistinctAssemblyReferencespropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.IgnoreFoldersSystem.Collections.Generic.HashSet`1<System.String> IgnoreFolderspropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.NoWarnSystem.String NoWarnpropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.NullablesSystem.Boolean Nullablespropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.ReleaseModeSandbox.Compiler.ReleaseMode ReleaseModepropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.ReplacementDirectivesSystem.Collections.Generic.Dictionary`2<System.String,System.String> ReplacementDirectivespropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.RootNamespaceSystem.String RootNamespacepropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.TreatWarningsAsErrorsSystem.Boolean TreatWarningsAsErrorspropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.UnsafeSystem.Boolean Unsafepropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.WarningsAsErrorsSystem.String WarningsAsErrorspropertygame-or-shared-unknownView flow
Sandbox.Compiler.Configuration.WhitelistSystem.Boolean Whitelistpropertygame-or-shared-unknownView flow
Sandbox.Component.IColorProvider.ComponentColorColor ComponentColorpropertygame-or-shared-unknownView flow
Sandbox.Component.IHasBounds.LocalBoundsBBox LocalBoundspropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Event.RaySystem.Nullable`1<Ray> Raypropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Event.SourceSandbox.Component Sourcepropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.PressableSandbox.Component.IPressable Pressablepropertygame-or-shared-unknownView flow
Sandbox.Component.IPressable.Tooltip.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Component.ITemporaryEffect.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Component.ITintable.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.ConCmdAttribute.AutoCompleteResult.CommandSystem.String Commandpropertygame-or-shared-unknownView flow
Sandbox.ConCmdAttribute.AutoCompleteResult.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.ConCmdAttribute.AutoCompleteResult.LocationSystem.String Locationpropertygame-or-shared-unknownView flow
Sandbox.CursorSettings.Cursor.HotspotVector2 Hotspotpropertygame-or-shared-unknownView flow
Sandbox.CursorSettings.Cursor.ImageSystem.String Imagepropertygame-or-shared-unknownView flow
Sandbox.Curve.Frame.InSystem.Single Inpropertygame-or-shared-unknownView flow
Sandbox.Curve.Frame.ModeSandbox.Curve.HandleMode Modepropertygame-or-shared-unknownView flow
Sandbox.Curve.Frame.OutSystem.Single Outpropertygame-or-shared-unknownView flow
Sandbox.Curve.Frame.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.Curve.Frame.ValueSystem.Single Valuepropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.Option.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.Option.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry.DepthRangedFloat Depthpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry.HeightRangedFloat Heightpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry.RotationRangedFloat Rotationpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalEntry.WidthRangedFloat Widthpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Entry.CountSystem.UInt64 Countpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Entry.TotalBytesSystem.UInt64 TotalBytespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocations.Scope.EntriesSystem.Collections.Generic.IEnumerable`1<Sandbox.Diagnostics.Allocations.Entry> Entriespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric.AvgSystem.Single Avgpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric.CallsSystem.Int32 Callspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.PeriodMetric.MinSystem.Single Minpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.AnimationSandbox.Diagnostics.PerformanceStats.Timings Animationpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.AsyncSandbox.Diagnostics.PerformanceStats.Timings Asyncpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.AudioSandbox.Diagnostics.PerformanceStats.Timings Audiopropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.EditorSandbox.Diagnostics.PerformanceStats.Timings EditorpropertyeditorView flow
Sandbox.Diagnostics.PerformanceStats.Timings.GcPauseSandbox.Diagnostics.PerformanceStats.Timings GcPausepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.HistorySandbox.Utility.CircularBuffer`1<Sandbox.Diagnostics.PerformanceStats.Timings.Frame> Historypropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.IdleSandbox.Diagnostics.PerformanceStats.Timings Idlepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.InputSandbox.Diagnostics.PerformanceStats.Timings Inputpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.IsManualFlipSystem.Boolean IsManualFlippropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.NavMeshSandbox.Diagnostics.PerformanceStats.Timings NavMeshpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.NetworkSandbox.Diagnostics.PerformanceStats.Timings Networkpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.ParticlesSandbox.Diagnostics.PerformanceStats.Timings Particlespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.PhysicsSandbox.Diagnostics.PerformanceStats.Timings Physicspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.RenderSandbox.Diagnostics.PerformanceStats.Timings Renderpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.UiSandbox.Diagnostics.PerformanceStats.Timings Uipropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.UpdateSandbox.Diagnostics.PerformanceStats.Timings Updatepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Timings.VideoSandbox.Diagnostics.PerformanceStats.Timings Videopropertygame-or-shared-unknownView flow
Sandbox.Doo.ArgumentHintAttribute.HelpSystem.String Helppropertygame-or-shared-unknownView flow
Sandbox.Doo.ArgumentHintAttribute.HintSystem.Type Hintpropertygame-or-shared-unknownView flow
Sandbox.Doo.ArgumentHintAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Doo.Block.BodySystem.Collections.Generic.List`1<Sandbox.Doo.Block> Bodypropertygame-or-shared-unknownView flow
Sandbox.Doo.DelayBlock.SecondsSandbox.Doo.Expression Secondspropertygame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.EndValueSandbox.Doo.Expression EndValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.JumpValueSandbox.Doo.Expression JumpValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.StartValueSandbox.Doo.Expression StartValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.ForBlock.VariableNameSystem.String VariableNamepropertygame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.ArgumentsSystem.Collections.Generic.List`1<Sandbox.Doo.Expression> Argumentspropertygame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.InvokeTypeSandbox.Doo.InvokeType InvokeTypepropertygame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.MemberSystem.String Memberpropertygame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.ReturnVariableSystem.String ReturnVariablepropertygame-or-shared-unknownView flow
Sandbox.Doo.InvokeBlock.TargetComponentSandbox.Doo.TargetComponent TargetComponentpropertygame-or-shared-unknownView flow
Sandbox.Doo.LiteralExpression.LiteralValueSandbox.Variant LiteralValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.MethodAttribute.CategoryNameSystem.String CategoryNamepropertygame-or-shared-unknownView flow
Sandbox.Doo.MethodAttribute.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.Doo.SetBlock.ValueSandbox.Doo.Expression Valuepropertygame-or-shared-unknownView flow
Sandbox.Doo.SetBlock.VariableNameSystem.String VariableNamepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.ComponentTypeSystem.String ComponentTypepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.ComponentValueSandbox.Component ComponentValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.FindModeSandbox.FindMode FindModepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.GameObjectValueSandbox.GameObject GameObjectValuepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.TypeSandbox.Doo.TargetComponent.TargetType Typepropertygame-or-shared-unknownView flow
Sandbox.Doo.TargetComponent.VariableNameSystem.String VariableNamepropertygame-or-shared-unknownView flow
Sandbox.Doo.VariableExpression.VariableNameSystem.String VariableNamepropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionBind.DefaultSystem.String Defaultpropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionBind.IsCommonSystem.Boolean IsCommonpropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionBind.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.BindEntry.FullStringSystem.String FullStringpropertygame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.ITarget.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VideoDisplayMode.FormatSandbox.ImageFormat Formatpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VideoDisplayMode.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VideoDisplayMode.RefreshRateSystem.Single RefreshRatepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VideoDisplayMode.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program.ComboCountSystem.Int32 ComboCountpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program.OutputSystem.Collections.Generic.List`1<System.String> Outputpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program.SourceSystem.String Sourcepropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.Program.SuccessSystem.Boolean Successpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.CompiledShaderSystem.Byte[] CompiledShaderpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.ProgramsSystem.Collections.Generic.List`1<Sandbox.Engine.Shaders.ShaderCompile.Results.Program> Programspropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.SkippedSystem.Boolean Skippedpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompile.Results.SuccessSystem.Boolean Successpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.ColorVector4 Colorpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.Paint0Vector4 Paint0propertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.Paint1Vector4 Paint1propertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.Uv0Vector2 Uv0propertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexDetail.Uv1Vector2 Uv1propertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.EndPositionVector3 EndPositionpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.FractionSystem.Single Fractionpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.HitSystem.Boolean Hitpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.HitPositionVector3 HitPositionpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.HitTriangleSystem.Int32 HitTrianglepropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.HitTriangleUvVector2 HitTriangleUvpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.SceneObjectSandbox.SceneObject SceneObjectpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.StartPositionVector3 StartPositionpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result.VertexInfluenceVector3 VertexInfluencepropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.BrowsableSystem.Boolean Browsablepropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.IntegerValueSystem.Int64 IntegerValuepropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.ObjectValueSystem.Object ObjectValuepropertygame-or-shared-unknownView flow
Sandbox.EnumDescription.Entry.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Game.Music.AmplitudeSystem.Single Amplitudepropertygame-or-shared-unknownView flow
Sandbox.Game.Music.DuckingSystem.Single Duckingpropertygame-or-shared-unknownView flow
Sandbox.Game.Music.IsPlayingSystem.Boolean IsPlayingpropertygame-or-shared-unknownView flow
Sandbox.Game.Music.PausedSystem.Boolean Pausedpropertygame-or-shared-unknownView flow
Sandbox.Game.Music.TrackSandbox.SoundFile Trackpropertygame-or-shared-unknownView flow
Sandbox.Game.Music.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.Game.Overlay.IsOpenSystem.Boolean IsOpenpropertygame-or-shared-unknownView flow
Sandbox.Game.Overlay.IsPauseMenuOpenSystem.Boolean IsPauseMenuOpenpropertygame-or-shared-unknownView flow
Sandbox.GameObject.DeserializeOptions.TransformOverrideSystem.Nullable`1<Transform> TransformOverridepropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.AlwaysTransmitSystem.Boolean AlwaysTransmitpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.CreatorIdSystem.Guid CreatorIdpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.FlagsSandbox.NetworkFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.InterpolationSystem.Boolean Interpolationpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.IsCreatorSystem.Boolean IsCreatorpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.IsOwnerSystem.Boolean IsOwnerpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.IsProxySystem.Boolean IsProxypropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.NetworkOrphanedSandbox.NetworkOrphaned NetworkOrphanedpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.OwnerSandbox.Connection Ownerpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.OwnerConnectionSandbox.Connection OwnerConnectionpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.OwnerIdSystem.Guid OwnerIdpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.OwnerTransferSandbox.OwnerTransfer OwnerTransferpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkAccessor.RootGameObjectSandbox.GameObject RootGameObjectpropertygame-or-shared-unknownView flow
Sandbox.GameObject.SerializeOptions.CloningSystem.Boolean Cloningpropertygame-or-shared-unknownView flow
Sandbox.GameObject.SerializeOptions.SceneForNetworkSystem.Boolean SceneForNetworkpropertygame-or-shared-unknownView flow
Sandbox.GameObject.SerializeOptions.SingleNetworkObjectSystem.Boolean SingleNetworkObjectpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.ActiveColor Activepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.BlueColor Bluepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.ForwardColor Forwardpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.GreenColor Greenpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.HoveredColor Hoveredpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.LeftColor Leftpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.PitchColor Pitchpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.RedColor Redpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.RollColor Rollpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.SelectedColor Selectedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.UpColor Uppropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Colors.YawColor Yawpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.CullBackfacesSystem.Boolean CullBackfacespropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.IgnoreDepthSystem.Boolean IgnoreDepthpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoDraw.LineThicknessSystem.Single LineThicknesspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.CanInteractSystem.Boolean CanInteractpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.DebugSystem.Boolean Debugpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.GizmoHitbox.DepthBiasSystem.Single DepthBiaspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.CameraSandbox.SceneCamera Camerapropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.CursorPositionVector2 CursorPositionpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.CursorRayRay CursorRaypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.DoubleClickSystem.Boolean DoubleClickpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.IsHoveredSystem.Boolean IsHoveredpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.LeftMouseSystem.Boolean LeftMousepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.ModifiersSandbox.KeyboardModifiers Modifierspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Inputs.RightMouseSystem.Boolean RightMousepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.ControlModeSystem.String ControlModepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.DebugSystem.Boolean Debugpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.DebugHitboxesSystem.Boolean DebugHitboxespropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.PreviousInputSandbox.Gizmo.Inputs PreviousInputpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.SelectionSandbox.SelectionSystem Selectionpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.SettingsSandbox.Gizmo.SceneSettings Settingspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Instance.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.AnySystem.Boolean Anypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.CursorDeltaVector2 CursorDeltapropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.CursorPositionVector2 CursorPositionpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.RayRay Raypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.Pressed.ThisSystem.Boolean Thispropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.AngleSpacingSystem.Single AngleSpacingpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.DebugActionGraphsSystem.Boolean DebugActionGraphspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.EditModeSystem.String EditModepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GizmoDepthTestSystem.Boolean GizmoDepthTestpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GizmoRenderDistanceSystem.Single GizmoRenderDistancepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GizmoScaleSystem.Single GizmoScalepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GizmosEnabledSystem.Boolean GizmosEnabledpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GlobalSpaceSystem.Boolean GlobalSpacepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.GridSpacingSystem.Single GridSpacingpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.SelectionSystem.Boolean Selectionpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.SnapToAnglesSystem.Boolean SnapToAnglespropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.SnapToGridSystem.Boolean SnapToGridpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.ViewModeSystem.String ViewModepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SceneSettings.WorldSpaceGizmosSystem.Boolean WorldSpaceGizmospropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDispatchArguments.ThreadGroupCountXSystem.UInt32 ThreadGroupCountXpropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDispatchArguments.ThreadGroupCountYSystem.UInt32 ThreadGroupCountYpropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.IndirectDispatchArguments.ThreadGroupCountZSystem.UInt32 ThreadGroupCountZpropertygame-or-shared-unknownView flow
Sandbox.Gradient.AlphaFrame.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.Gradient.AlphaFrame.ValueSystem.Single Valuepropertygame-or-shared-unknownView flow
Sandbox.Gradient.ColorFrame.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.Gradient.ColorFrame.ValueColor Valuepropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.ImageSystem.Object Imagepropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.LockedSystem.Boolean Lockedpropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.RedoSystem.Action Redopropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.TimestampSystem.DateTime Timestamppropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Entry.UndoSystem.Action Undopropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.BoneSandbox.BoneCollection.Bone Bonepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.RandomPointInsideVector3 RandomPointInsidepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.RandomPointOnEdgeVector3 RandomPointOnEdgepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.ShapeSystem.Object Shapepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.SurfaceNameSystem.String SurfaceNamepropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.Box.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.Probe.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.Probe.OffsetVector3 Offsetpropertygame-or-shared-unknownView flow
Sandbox.Json.Patch.AddedObjectsSystem.Collections.Generic.List`1<Sandbox.Json.AddedObject> AddedObjectspropertygame-or-shared-unknownView flow
Sandbox.Json.Patch.MovedObjectsSystem.Collections.Generic.List`1<Sandbox.Json.MovedObject> MovedObjectspropertygame-or-shared-unknownView flow
Sandbox.Json.Patch.PropertyOverridesSystem.Collections.Generic.List`1<Sandbox.Json.PropertyOverride> PropertyOverridespropertygame-or-shared-unknownView flow
Sandbox.Json.Patch.RemovedObjectsSystem.Collections.Generic.List`1<Sandbox.Json.RemovedObject> RemovedObjectspropertygame-or-shared-unknownView flow
Sandbox.Json.Pointer.IsRootSystem.Boolean IsRootpropertygame-or-shared-unknownView flow
Sandbox.Json.Pointer.ReferenceTokensSystem.Collections.Immutable.ImmutableArray`1<System.String> ReferenceTokenspropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.File.CrcSystem.String Crcpropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.File.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.File.SizeSystem.Int64 Sizepropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.File.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.AnglesAngles Anglespropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.ParentNameSystem.String ParentNamepropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.ScalesVector3 Scalespropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.TargetNameSystem.String TargetNamepropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.MapLoader.ObjectEntry.WorldOriginVector3 WorldOriginpropertygame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.IsAlphaTestSystem.Boolean IsAlphaTestpropertygame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.IsDecalSystem.Boolean IsDecalpropertygame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.IsSkySystem.Boolean IsSkypropertygame-or-shared-unknownView flow
Sandbox.Material.FlagsAccessor.IsTranslucentSystem.Boolean IsTranslucentpropertygame-or-shared-unknownView flow
Sandbox.Material.UI.BasicSandbox.Material Basicpropertygame-or-shared-unknownView flow
Sandbox.Material.UI.BoxSandbox.Material Boxpropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.Anchoring.OffsetSystem.Single Offsetpropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.Anchoring.PanelSandbox.UI.Panel Panelpropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.Anchoring.PositionSandbox.Modals.ModalAnchorPosition Positionpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyGroupMaskAttribute.ModelParameterSystem.String ModelParameterpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.Choice.MaskSystem.UInt64 Maskpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.Choice.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.ChoicesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Model.BodyPart.Choice> Choicespropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.MaskSystem.UInt64 Maskpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPart.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.ExplosionDamageSystem.Single ExplosionDamagepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.ExplosionForceSystem.Single ExplosionForcepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.ExplosionRadiusSystem.Single ExplosionRadiuspropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.ExplosiveSystem.Boolean Explosivepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.FlammableSystem.Boolean Flammablepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.HealthSystem.Single Healthpropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.ImpactDamageSystem.Single ImpactDamagepropertygame-or-shared-unknownView flow
Sandbox.Model.CommonData.MinImpactDamageSpeedSystem.Single MinImpactDamageSpeedpropertygame-or-shared-unknownView flow
Sandbox.Model.MaterialGroupAttribute.ModelParameterSystem.String ModelParameterpropertygame-or-shared-unknownView flow
Sandbox.Model.MaterialOverrideAttribute.ModelParameterSystem.String ModelParameterpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.AlphaBlendedSystem.Boolean AlphaBlendedpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.BaseVertexSystem.Int32 BaseVertexpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.IndicesSystem.Int32 Indicespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.InstanceCountSystem.Int32 InstanceCountpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.PrimitiveTypeSystem.Int32 PrimitiveTypepropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.StartIndexSystem.Int32 StartIndexpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.UvDensitySystem.Single UvDensitypropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.DrawCallData.VerticesSystem.Int32 Verticespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.BoundsMaxVector3 BoundsMaxpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.BoundsMinVector3 BoundsMinpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.DrawCallsSandbox.Model.ModelMeshInfo.DrawCallData[] DrawCallspropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.LodMaskSystem.Int32 LodMaskpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.TranslucencyTypeSystem.Int32 TranslucencyTypepropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.TrianglesSystem.Int32 Trianglespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshData.VerticesSystem.Int32 Verticespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.LodCountSystem.Int32 LodCountpropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.LodSwitchDistancesSystem.Single[] LodSwitchDistancespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.MeshesSandbox.Model.ModelMeshInfo.MeshData[] Meshespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.TotalDrawCallsSystem.Int32 TotalDrawCallspropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.TotalTrianglesSystem.Int32 TotalTrianglespropertygame-or-shared-unknownView flow
Sandbox.Model.ModelMeshInfo.TotalVerticesSystem.Int32 TotalVerticespropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.BoneSandbox.BoneCollection.Bone Bonepropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.Attachment.WorldTransformTransform WorldTransformpropertygame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone.ParentNameSystem.String ParentNamepropertygame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.ModelBuilder.Bone.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Body.BoneSystem.Int32 Bonepropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Body.ComponentSandbox.Rigidbody Componentpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Body.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.Body1Sandbox.ModelPhysics.Body Body1propertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.Body2Sandbox.ModelPhysics.Body Body2propertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.ComponentSandbox.Joint Componentpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.LocalFrame1Transform LocalFrame1propertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.Joint.LocalFrame2Transform LocalFrame2propertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkTraversalData.AgentInitialPositionVector3 AgentInitialPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkTraversalData.LinkComponentSandbox.NavMeshLink LinkComponentpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkTraversalData.LinkEnterPositionVector3 LinkEnterPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkTraversalData.LinkExitPositionVector3 LinkExitPositionpropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.GameObjectSystemData.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.GameObjectSystemData.SnapshotDataSystem.Byte[] SnapshotDatapropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.GameObjectSystemData.TableDataSystem.Byte[] TableDatapropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.GameObjectSystemData.TypeSystem.Int32 Typepropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.AddedSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListEntry> Addedpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.FixedSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListEntry> Fixedpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.ImprovedSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListEntry> Improvedpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.KnownIssuesSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListEntry> KnownIssuespropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.RemovedSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListEntry> Removedpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeList.VersionSystem.String Versionpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListEntry.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListEntry.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.ChangeListSummary.VersionSystem.String Versionpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.AllowTintSelectSystem.Boolean AllowTintSelectpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.CategorySandbox.Clothing.ClothingCategory Categorypropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.ConditionalModelsSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.String> ConditionalModelspropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.EyesMaterialSystem.String EyesMaterialpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HasHumanSkinSystem.Boolean HasHumanSkinpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HeelHeightSystem.Single HeelHeightpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HideBodySandbox.Clothing.BodyGroups HideBodypropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HumanEyesMaterialSystem.String HumanEyesMaterialpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HumanSkinBodyGroupsSystem.UInt64 HumanSkinBodyGroupspropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.HumanSkinTagsSystem.String HumanSkinTagspropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.SlotsOverSandbox.Clothing.Slots SlotsOverpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.SlotsUnderSandbox.Clothing.Slots SlotsUnderpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.SteamItemDefinitionIdSystem.Nullable`1<System.Int32> SteamItemDefinitionIdpropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.SubCategorySystem.String SubCategorypropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.SubtitleSystem.String Subtitlepropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.TagsSystem.String Tagspropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.ClothingMetaData.WorkshopItemApprovedSystem.Boolean WorkshopItemApprovedpropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.ChildrenSystem.Collections.Generic.List`1<Sandbox.Package.Facet.Entry> Childrenpropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.Entry.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.EntriesSandbox.Package.Facet.Entry[] Entriespropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Package.Facet.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.FacetsSandbox.Package.Facet[] Facetspropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.MillisecondsSystem.Double Millisecondspropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.OrdersSandbox.Package.SortOrder[] Orderspropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.PackagesSandbox.Package[] Packagespropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.PropertiesSandbox.Package.PackageProperty[] Propertiespropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.TagsSandbox.Package.TagEntry[] Tagspropertygame-or-shared-unknownView flow
Sandbox.Package.FindResult.TotalCountSystem.Int32 TotalCountpropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.EngineVersionSystem.Int32 EngineVersionpropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.FileCountSystem.Int64 FileCountpropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.ManifestSandbox.ManifestSchema Manifestpropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.SummarySystem.String Summarypropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.TotalSizeSystem.Int64 TotalSizepropertygame-or-shared-unknownView flow
Sandbox.Package.IRevision.VersionIdSystem.Int64 VersionIdpropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.PackagesSandbox.Package[] Packagespropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.QueryStringSystem.String QueryStringpropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.StyleSystem.String Stylepropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.Grouping.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.GroupingsSandbox.Package.ListResult.Grouping[] Groupingspropertygame-or-shared-unknownView flow
Sandbox.Package.ListResult.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.LoadingScreenSetup.MediaUrlSystem.String MediaUrlpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.BytesSystem.Int64 Bytespropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.FormatSystem.String Formatpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.IsHdrSystem.Boolean IsHdrpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.MipsSystem.Int32 Mipspropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.ParamSystem.String Parampropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TextureInfo.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.DoNotCastShadowsSystem.Boolean DoNotCastShadowspropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.HasTrimSheetSystem.Boolean HasTrimSheetpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsAlphaTestSystem.Boolean IsAlphaTestpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsDecalSystem.Boolean IsDecalpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsOverlaySystem.Boolean IsOverlaypropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsSkySystem.Boolean IsSkypropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsTranslucentSystem.Boolean IsTranslucentpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.IsTransmissiveSystem.Boolean IsTransmissivepropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.PhysicsSurfaceSystem.String PhysicsSurfacepropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.RenderBackfacesSystem.Boolean RenderBackfacespropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.RepresentativeHeightSystem.Int32 RepresentativeHeightpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.RepresentativeWidthSystem.Int32 RepresentativeWidthpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.ShaderNameSystem.String ShaderNamepropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.TexturesSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.MaterialMetaData.TextureInfo> Texturespropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.WorldMappingHeightSystem.Single WorldMappingHeightpropertygame-or-shared-unknownView flow
Sandbox.Package.MaterialMetaData.WorldMappingWidthSystem.Single WorldMappingWidthpropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.LodInfo.DrawCallsSystem.Int64 DrawCallspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.LodInfo.TrianglesSystem.Int64 Trianglespropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.AnimationsSystem.Int32 Animationspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.BodyGroupsSystem.Int32 BodyGroupspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.BonesSystem.Int32 Bonespropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.BoundsMaxVector3 BoundsMaxpropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.BoundsMinVector3 BoundsMinpropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.HasCollisionSystem.Boolean HasCollisionpropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.HitboxesSystem.Int32 Hitboxespropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.LodsSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ModelMetaData.LodInfo> Lodspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.MaterialGroupsSystem.Int32 MaterialGroupspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.MaterialsSystem.Collections.Immutable.ImmutableArray`1<System.String> Materialspropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.MemorySizeSystem.Int32 MemorySizepropertygame-or-shared-unknownView flow
Sandbox.Package.ModelMetaData.MeshesSystem.Int32 Meshespropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.SocialTwitterSystem.String SocialTwitterpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.SocialWebSystem.String SocialWebpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.ThumbSystem.String Thumbpropertygame-or-shared-unknownView flow
Sandbox.Package.Organization.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageFlair.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageFlair.KindSystem.String Kindpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageFlair.StyleSystem.String Stylepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageFlair.TooltipSystem.String Tooltippropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.FavouriteSystem.Boolean Favouritepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.FavouriteCreatedSystem.Nullable`1<System.DateTimeOffset> FavouriteCreatedpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.FirstUsedSystem.Nullable`1<System.DateTimeOffset> FirstUsedpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.LastUsedSystem.Nullable`1<System.DateTimeOffset> LastUsedpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.RatingSystem.Nullable`1<System.Int32> Ratingpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.RatingCreatedSystem.Nullable`1<System.DateTimeOffset> RatingCreatedpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.SecondsSystem.Int64 Secondspropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.SessionsSystem.Int64 Sessionspropertygame-or-shared-unknownView flow
Sandbox.Package.PackageInteraction.UsedSystem.Boolean Usedpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.IsExclusiveSystem.Boolean IsExclusivepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageProperty.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.Group.SecondsSystem.Int64 Secondspropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.Group.SessionsSystem.Int64 Sessionspropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.Group.UsersSystem.Int64 Userspropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.DaySandbox.Package.PackageUsageStats.Group Daypropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.MonthSandbox.Package.PackageUsageStats.Group Monthpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.TotalSandbox.Package.PackageUsageStats.Group Totalpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.TrendSystem.Double Trendpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.UsersNowSystem.Int64 UsersNowpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageUsageStats.WeekSandbox.Package.PackageUsageStats.Group Weekpropertygame-or-shared-unknownView flow
Sandbox.Package.ReviewStats.TotalSystem.Int32 Totalpropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.CreatedSystem.DateTime Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.IsVideoSystem.Boolean IsVideopropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.ThumbSystem.String Thumbpropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Package.Screenshot.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Package.SortOrder.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Package.SortOrder.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Package.SortOrder.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.TagEntry.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Package.TagEntry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Particle.BaseListener.SourceSandbox.Component Sourcepropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry.BodyGroupsSystem.UInt64 BodyGroupspropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry.HasBodyGroupsSystem.Boolean HasBodyGroupspropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry.HasMaterialGroupsSystem.Boolean HasMaterialGroupspropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry.MaterialGroupSystem.String MaterialGrouppropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelEntry.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.GameTitleSystem.String GameTitlepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.IsFullSystem.Boolean IsFullpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.IsPlayingSystem.Boolean IsPlayingpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.MembersSystem.Int32 Memberspropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.OwnerIdSystem.Int64 OwnerIdpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.Entry.PackageSystem.String Packagepropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pair.LeftSystem.String Leftpropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pair.RightSystem.String Rightpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.CapsulePart.CapsuleCapsule Capsulepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.HullPart.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshPart.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshPart.SurfacesSandbox.Surface[] Surfacespropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.Part.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.SpherePart.SphereSandbox.Sphere Spherepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.BoneNameSystem.String BoneNamepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.CapsulesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart.CapsulePart> Capsulespropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.GravityScaleSystem.Single GravityScalepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.HullsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart.HullPart> Hullspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MassCenterOverrideVector3 MassCenterOverridepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart.MeshPart> Meshespropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.OverrideMassCenterSystem.Boolean OverrideMassCenterpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.PartsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart.Part> Partspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.SpheresSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart.SpherePart> Spherespropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.AngularDampingRatioSystem.Single AngularDampingRatiopropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.AngularFrequencySystem.Single AngularFrequencypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.AngularStrengthSystem.Single AngularStrengthpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.AngularTargetVelocityVector3 AngularTargetVelocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.Body1System.Int32 Body1propertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.Body2System.Int32 Body2propertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableAngularMotorSystem.Boolean EnableAngularMotorpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableCollisionSystem.Boolean EnableCollisionpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableLinearLimitSystem.Boolean EnableLinearLimitpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableLinearMotorSystem.Boolean EnableLinearMotorpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableSwingLimitSystem.Boolean EnableSwingLimitpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.EnableTwistLimitSystem.Boolean EnableTwistLimitpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.FixedSystem.Boolean Fixedpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.Frame1Transform Frame1propertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.Frame2Transform Frame2propertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearDampingRatioSystem.Single LinearDampingRatiopropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearFrequencySystem.Single LinearFrequencypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearMaxSystem.Single LinearMaxpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearMinSystem.Single LinearMinpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearStrengthSystem.Single LinearStrengthpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.LinearTargetVelocityVector3 LinearTargetVelocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.MaxForceSystem.Single MaxForcepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.SwingMaxSystem.Single SwingMaxpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.SwingMinSystem.Single SwingMinpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.TwistMaxSystem.Single TwistMaxpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.TwistMinSystem.Single TwistMinpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Joint.TypeSandbox.PhysicsGroupDescription.JointType Typepropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.PrefabVariableTarget.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.PrefabVariableTarget.PropertySystem.String Propertypropertygame-or-shared-unknownView flow
Sandbox.Project.VSCodeExtensions.RecommendationsSystem.String[] Recommendationspropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorIndexRef.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorTextureRef.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.DepthTextureRef.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.SizeHandle.DivisorSystem.Int32 Divisorpropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.SizeHandle.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Resource.ThumbnailOptions.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Resource.ThumbnailOptions.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompiler.ResourceIdentityAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Options.CompilerSandbox.Resources.ResourceCompiler Compilerpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Options.DefaultSandbox.Resources.ResourceGenerator.Options Defaultpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Options.ForDiskSystem.Boolean ForDiskpropertygame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.PropertyPath.FullNameSystem.String FullNamepropertygame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.PropertyPath.PropertiesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.SerializedProperty> Propertiespropertygame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.PropertyPath.TargetsSystem.Collections.Generic.IEnumerable`1<System.Object> Targetspropertygame-or-shared-unknownView flow
Sandbox.Scene.ISceneEditorSession.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertyeditorView flow
Sandbox.Scene.ISceneEditorSession.SceneSandbox.Scene ScenepropertyeditorView flow
Sandbox.Scene.ISceneEditorSession.SelectedGameObjectSandbox.GameObject SelectedGameObjectpropertyeditorView flow
Sandbox.Scene.ISceneEditorSession.SelectionSandbox.SelectionSystem SelectionpropertyeditorView flow
Sandbox.Scene.ISceneEditorSession.TransientFilesystemSandbox.BaseFileSystem TransientFilesystempropertyeditorView flow
Sandbox.SceneCamera.BloomAccessor.BlurTint0Color BlurTint0propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurTint1Color BlurTint1propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurTint2Color BlurTint2propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurTint3Color BlurTint3propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurTint4Color BlurTint4propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurWeight0System.Single BlurWeight0propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurWeight1System.Single BlurWeight1propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurWeight2System.Single BlurWeight2propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurWeight3System.Single BlurWeight3propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BlurWeight4System.Single BlurWeight4propertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.ModeSandbox.SceneCamera.BloomAccessor.BloomMode Modepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.SkyboxStrengthSystem.Single SkyboxStrengthpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.StrengthSystem.Single Strengthpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.ThresholdSystem.Single Thresholdpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.ThresholdWidthSystem.Single ThresholdWidthpropertygame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject.FontNameSystem.String FontNamepropertygame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject.FontSizeSystem.Single FontSizepropertygame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject.FontWeightSystem.Single FontWeightpropertygame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObject.TextFlagsSandbox.TextFlag TextFlagspropertygame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagEvent.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagEvent.StatusSandbox.SceneModel.AnimTagStatus Statuspropertygame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent.AttachmentNameSystem.String AttachmentNamepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent.FootIdSystem.Int32 FootIdpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEvent.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.FloatSystem.Single Floatpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.IntSystem.Int32 Intpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.StringSystem.String Stringpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.TypeSystem.String Typepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEvent.VectorVector3 Vectorpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEvent.AttachmentNameSystem.String AttachmentNamepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEvent.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEvent.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.ExcludeGameLayerSystem.Boolean ExcludeGameLayerpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.IncludeInCubemapSystem.Boolean IncludeInCubemappropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.IsDecalSystem.Boolean IsDecalpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.IsOpaqueSystem.Boolean IsOpaquepropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.IsTranslucentSystem.Boolean IsTranslucentpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.NeedsEnvironmentMapSystem.Boolean NeedsEnvironmentMappropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.NeedsLightProbeSystem.Boolean NeedsLightProbepropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.OverlayLayerSystem.Boolean OverlayLayerpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.SkyBoxLayerSystem.Boolean SkyBoxLayerpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.ViewModelLayerSystem.Boolean ViewModelLayerpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.WantsFrameBufferCopySystem.Boolean WantsFrameBufferCopypropertygame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessor.WantsPrePassSystem.Boolean WantsPrePasspropertygame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetEntry.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetEntry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetEntry.ObjectIdsSystem.Collections.Generic.List`1<System.Guid> ObjectIdspropertygame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetsData.SelectionSetsSystem.Collections.Generic.List`1<Sandbox.SelectionSetsSystem.SelectionSetEntry> SelectionSetspropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.AnglesAngles Anglespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.BoolSystem.Boolean Boolpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.DoubleSystem.Double Doublepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.FloatSystem.Single Floatpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.IntSystem.Int32 Intpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.LongSystem.Int64 Longpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.StringSystem.String Stringpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.Vector2Vector2 Vector2propertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessor.Vector3Vector3 Vector3propertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.GroupNameSystem.String GroupNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.HasChangesSystem.Boolean HasChangespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsEditableSystem.Boolean IsEditablepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsFieldSystem.Boolean IsFieldpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsMethodSystem.Boolean IsMethodpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsPropertySystem.Boolean IsPropertypropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsPublicSystem.Boolean IsPublicpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.ParentSandbox.SerializedObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.PropertyTypeSystem.Type PropertyTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedProperty.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.AsSandbox.SerializedProperty.AsAccessor Aspropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.GroupNameSystem.String GroupNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.HasChangesSystem.Boolean HasChangespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsEditableSystem.Boolean IsEditablepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsFieldSystem.Boolean IsFieldpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsMethodSystem.Boolean IsMethodpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsPropertySystem.Boolean IsPropertypropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsPublicSystem.Boolean IsPublicpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.ParentSandbox.SerializedObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.PropertyTypeSystem.Type PropertyTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxy.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.Services.Achievements.Map.AllSystem.Collections.Generic.IEnumerable`1<Sandbox.Achievement> Allpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.Item.DefinitionSandbox.Services.Inventory.ItemDefinition Definitionpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.Item.DefinitionIdSystem.Int32 DefinitionIdpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.Item.ItemIdSystem.UInt64 ItemIdpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.AssetSystem.String Assetpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.BasePriceSandbox.CurrencyValue BasePricepropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.CategorySystem.String Categorypropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.DescriptionWithMetaSystem.String DescriptionWithMetapropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.IconUrlSystem.String IconUrlpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.IconUrlLargeSystem.String IconUrlLargepropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.IdSystem.Int32 Idpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.PackageIdentSystem.String PackageIdentpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.PriceSandbox.CurrencyValue Pricepropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.RaritySystem.String Raritypropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.SellEndSystem.Nullable`1<System.DateTime> SellEndpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.SellStartSystem.Nullable`1<System.DateTime> SellStartpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinition.StoreHiddenSystem.Boolean StoreHiddenpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.CommunitySystem.Boolean Communitypropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.IdSystem.Int32 Idpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.PlacesSystem.String[] Placespropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.PrizeSystem.String Prizepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Category.WinnerSystem.String Winnerpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Step.AtSystem.DateTimeOffset Atpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Step.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.Step.PhaseSandbox.Services.Jam.Phase Phasepropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.EntriesSandbox.Services.Leaderboards.Board2.Entry[] Entriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.MaxEntriesSystem.Int32 MaxEntriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.OffsetSystem.Int32 Offsetpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.StatSystem.String Statpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.TargetSteamIdSystem.Int64 TargetSteamIdpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.TimePeriodDescriptionSystem.String TimePeriodDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.TotalEntriesSystem.Int64 TotalEntriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.EntriesSandbox.Services.Leaderboards.Entry[] Entriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.MaxEntriesSystem.Int32 MaxEntriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.TargetSteamIdSystem.Int64 TargetSteamIdpropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.TotalEntriesSystem.Int64 TotalEntriespropertygame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board.UnitSystem.String Unitpropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewPage.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewPage.PostsSandbox.Services.Review[] Postspropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewPage.SkipSystem.Int32 Skippropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewPage.TakeSystem.Int32 Takepropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.GameSystem.String Gamepropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.GameVersionSystem.Int32 GameVersionpropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.IPAddressAndPortSystem.String IPAddressAndPortpropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.MapSystem.String Mappropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.PingSystem.Int32 Pingpropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.PlayersSystem.Int32 Playerspropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.SteamIdSystem.UInt64 SteamIdpropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entry.TickSystem.Int32 Tickpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.AvgSystem.Double Avgpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.MaxSystem.Double Maxpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.MinSystem.Double Minpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.PlayersSystem.Int64 Playerspropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.SumSystem.Double Sumpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.UnitSystem.String Unitpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.ValueSystem.Double Valuepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.ValueStringSystem.String ValueStringpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStat.VelocitySystem.Double Velocitypropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.IsRefreshingSystem.Boolean IsRefreshingpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.ItemSandbox.Services.Stats.GlobalStat Itempropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStats.LastRefreshSystem.DateTime LastRefreshpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.Map.GlobalSandbox.Services.Stats.GlobalStats Globalpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.Map.LocalSandbox.Services.Stats.PlayerStats Localpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.AvgSystem.Double Avgpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.FirstSystem.DateTimeOffset Firstpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.FirstValueSystem.Double FirstValuepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.LastSystem.DateTimeOffset Lastpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.LastValueSystem.Double LastValuepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.MaxSystem.Double Maxpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.MinSystem.Double Minpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.SumSystem.Double Sumpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.UnitSystem.String Unitpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.ValueSystem.Double Valuepropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStat.ValueStringSystem.String ValueStringpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.IsRefreshingSystem.Boolean IsRefreshingpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.ItemSandbox.Services.Stats.PlayerStat Itempropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStats.LastRefreshSystem.DateTime LastRefreshpropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.MaxSystem.Int32 Maxpropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.MinSystem.Int32 Minpropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Shader.ComboDescription.ValuesSystem.String[] Valuespropertygame-or-shared-unknownView flow
Sandbox.Shader.ShaderSchema.CombosSystem.Collections.Generic.List`1<Sandbox.Shader.ComboDescription> Combospropertygame-or-shared-unknownView flow
Sandbox.Shader.ShaderSchema.VariablesSystem.Collections.Generic.List`1<Sandbox.Shader.VariableDescription> Variablespropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.AttributeNameSystem.String AttributeNamepropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.DefaultInputTextureSystem.String DefaultInputTexturepropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.FloatDefaultVector4 FloatDefaultpropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.FloatMaxVector4 FloatMaxpropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.FloatMinVector4 FloatMinpropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.IntDefaultVector4 IntDefaultpropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.SourceTypeSystem.String SourceTypepropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.TypeSystem.String Typepropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.UiGroupSystem.String UiGrouppropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.UiStepSystem.Single UiSteppropertygame-or-shared-unknownView flow
Sandbox.Shader.VariableDescription.UiTypeSystem.String UiTypepropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneVelocity.AngularVector3 Angularpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneVelocity.LinearVector3 Linearpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessor.NamesSystem.String[] Namespropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessor.GraphSandbox.AnimationGraph Graphpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.BlendingSystem.Boolean Blendingpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.IsFinishedSystem.Boolean IsFinishedpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.LoopingSystem.Boolean Loopingpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.NameSystem.String NamepropertyeditorView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.PlaybackRateSystem.Single PlaybackRatepropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.SequenceNamesSystem.Collections.Generic.IReadOnlyList`1<System.String> SequenceNamespropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessor.TimeNormalizedSystem.Single TimeNormalizedpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.LoadOptions.LoopSystem.Boolean Looppropertygame-or-shared-unknownView flow
Sandbox.SoundFile.LoadOptions.LoopEndSystem.Int32 LoopEndpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.LoadOptions.LoopStartSystem.Int32 LoopStartpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.BitsSystem.Int32 Bitspropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.ChannelsSystem.Int32 Channelspropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.LoopSystem.Boolean Looppropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.LoopEndSystem.Int32 LoopEndpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.LoopStartSystem.Int32 LoopStartpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptions.RateSystem.UInt32 Ratepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessor.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessor.FrameDelaySystem.Int32 FrameDelaypropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessor.FrameNumberSystem.Int32 FrameNumberpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessor.LaughterScoreSystem.Single LaughterScorepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessor.VisemesSystem.Collections.Generic.IReadOnlyList`1<System.Single> Visemespropertygame-or-shared-unknownView flow
Sandbox.Soundscape.LoopedSound.SoundFileSandbox.SoundFile SoundFilepropertyeditorView flow
Sandbox.Soundscape.LoopedSound.VolumeRangedFloat VolumepropertyeditorView flow
Sandbox.Soundscape.StingSound.DistanceRangedFloat DistancepropertyeditorView flow
Sandbox.Soundscape.StingSound.InstanceCountSystem.Int32 InstanceCountpropertyeditorView flow
Sandbox.Soundscape.StingSound.RepeatTimeRangedFloat RepeatTimepropertyeditorView flow
Sandbox.Soundscape.StingSound.SoundFileSandbox.SoundEvent SoundFilepropertyeditorView flow
Sandbox.Speech.Synthesizer.InstalledVoice.AgeSystem.String Agepropertygame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoice.GenderSystem.String Genderpropertygame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoice.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.EffectiveLoopEndSystem.Int32 EffectiveLoopEndpropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.EffectiveLoopStartSystem.Int32 EffectiveLoopStartpropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.FrameRateSystem.Single FrameRatepropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.FramesSystem.Collections.Generic.List`1<Sandbox.Sprite.Frame> Framespropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.IsAnimatedSystem.Boolean IsAnimatedpropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.LoopEndSystem.Int32 LoopEndpropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.LoopModeSandbox.Sprite.LoopMode LoopModepropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.LoopStartSystem.Int32 LoopStartpropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Sprite.Animation.OriginVector2 Originpropertygame-or-shared-unknownView flow
Sandbox.Sprite.AnimationState.JustFinishedSystem.Boolean JustFinishedpropertygame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEvent.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEvent.PrefabSandbox.GameObject Prefabpropertygame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEvent.SoundSandbox.SoundEvent Soundpropertygame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEvent.TypeSandbox.Sprite.BroadcastEventType Typepropertygame-or-shared-unknownView flow
Sandbox.Sprite.Frame.BroadcastMessagesSystem.Collections.Generic.List`1<Sandbox.Sprite.BroadcastEvent> BroadcastMessagespropertygame-or-shared-unknownView flow
Sandbox.Sprite.Frame.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.Storage.Entry.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Storage.Entry.FilesSandbox.BaseFileSystem Filespropertygame-or-shared-unknownView flow
Sandbox.Storage.Entry.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.Storage.Entry.ThumbnailSandbox.Texture Thumbnailpropertygame-or-shared-unknownView flow
Sandbox.Storage.Entry.TypeSystem.String Typepropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.AuthorSandbox.SteamId Authorpropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.FileIdsSystem.Collections.Generic.List`1<System.UInt64> FileIdspropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.KeyValuesSystem.Collections.Generic.Dictionary`2<System.String,System.String> KeyValuespropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.MaxCacheAgeSystem.Int32 MaxCacheAgepropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.RankTrendDaysSystem.Int32 RankTrendDayspropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.SearchTextSystem.String SearchTextpropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.SortOrderSandbox.Storage.SortOrder SortOrderpropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.TagsExcludedSystem.Collections.Generic.HashSet`1<System.String> TagsExcludedpropertygame-or-shared-unknownView flow
Sandbox.Storage.Query.TagsRequiredSystem.Collections.Generic.HashSet`1<System.String> TagsRequiredpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.AcceptedSystem.Boolean Acceptedpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.BannedSystem.Boolean Bannedpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.FileHandleSystem.UInt64 FileHandlepropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.FilenameSystem.String Filenamepropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.IdSystem.UInt64 Idpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.KeyValuesSystem.Collections.Generic.Dictionary`2<System.String,System.String> KeyValuespropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.MetadataSystem.String Metadatapropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.OwnerSandbox.Services.Players.Profile Ownerpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.PreviewSystem.String Previewpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.ScoreSystem.Single Scorepropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.SizeSystem.UInt64 Sizepropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.TagsSystem.Collections.Generic.List`1<System.String> Tagspropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.UpdatedSystem.DateTimeOffset Updatedpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.VisibilitySystem.Int32 Visibilitypropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.VotesDownSystem.Int32 VotesDownpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryItem.VotesUpSystem.Int32 VotesUppropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.ItemsSystem.Collections.Generic.List`1<Sandbox.Storage.QueryItem> Itemspropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.NextCursorSystem.String NextCursorpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.ResultCountSystem.Int32 ResultCountpropertygame-or-shared-unknownView flow
Sandbox.Storage.QueryResult.TotalCountSystem.Int32 TotalCountpropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.BitsSystem.Int32 Bitspropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.ChannelSystem.String Channelpropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.IsFirstMessageSystem.Boolean IsFirstMessagepropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.TimeSystem.DateTimeOffset Timepropertygame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessage.ViewerSandbox.Streamer.Viewer Viewerpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.GiftMonthsSystem.Int32 GiftMonthspropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.GifterSandbox.Streamer.Viewer Gifterpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.IsAnonymousSystem.Boolean IsAnonymouspropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.RecipientDisplayNameSystem.String RecipientDisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.RecipientUsernameSystem.String RecipientUsernamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.TierSandbox.Streamer.SubscriptionTier Tierpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessage.TimeSystem.DateTimeOffset Timepropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.GifterSandbox.Streamer.Viewer Gifterpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.IsAnonymousSystem.Boolean IsAnonymouspropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.TierSandbox.Streamer.SubscriptionTier Tierpropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.TimeSystem.DateTimeOffset Timepropertygame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessage.TotalGiftsSystem.Int32 TotalGiftspropertygame-or-shared-unknownView flow
Sandbox.Streamer.RaidMessage.RaiderDisplayNameSystem.String RaiderDisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.RaidMessage.RaiderUsernameSystem.String RaiderUsernamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.RaidMessage.TimeSystem.DateTimeOffset Timepropertygame-or-shared-unknownView flow
Sandbox.Streamer.RaidMessage.ViewerCountSystem.Int32 ViewerCountpropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.CumulativeMonthsSystem.Int32 CumulativeMonthspropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.IsResubSystem.Boolean IsResubpropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.StreakMonthsSystem.Int32 StreakMonthspropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.TierSandbox.Streamer.SubscriptionTier Tierpropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.TimeSystem.DateTimeOffset Timepropertygame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessage.ViewerSandbox.Streamer.Viewer Viewerpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.BroadcasterTypeSystem.String BroadcasterTypepropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.CreatedAtSystem.DateTimeOffset CreatedAtpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.EmailSystem.String Emailpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.LoginSystem.String Loginpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.OfflineImageUrlSystem.String OfflineImageUrlpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.ProfileImageUrlSystem.String ProfileImageUrlpropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.UserTypeSystem.String UserTypepropertygame-or-shared-unknownView flow
Sandbox.Streamer.User.ViewCountSystem.Int32 ViewCountpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.BadgesSystem.String[] Badgespropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.ColorSystem.Nullable`1<Color> Colorpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.DataSandbox.DataBag Datapropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.HasChattedSystem.Boolean HasChattedpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.IsBroadcasterSystem.Boolean IsBroadcasterpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.IsModeratorSystem.Boolean IsModeratorpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.IsSubscriberSystem.Boolean IsSubscriberpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.IsVipSystem.Boolean IsVippropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.StreamerIdSystem.String StreamerIdpropertygame-or-shared-unknownView flow
Sandbox.Streamer.Viewer.UsernameSystem.String Usernamepropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.Word.EndTimeSystem.Single EndTimepropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.Word.StartTimeSystem.Single StartTimepropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.Word.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Line.CurrentWordIndexSystem.Int32 CurrentWordIndexpropertygame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Line.SoundSandbox.SoundHandle Soundpropertygame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Line.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Line.TrackSandbox.SubtitleTrack Trackpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.BulletSystem.Collections.Generic.List`1<System.String> Bulletpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.BulletDecalSystem.Collections.Generic.List`1<System.String> BulletDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.HardDecalSystem.Collections.Generic.List`1<System.String> HardDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.HardParticlesSystem.Collections.Generic.List`1<System.String> HardParticlespropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.RegularSystem.Collections.Generic.List`1<System.String> Regularpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.SoftDecalSystem.Collections.Generic.List`1<System.String> SoftDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectData.SoftParticlesSystem.Collections.Generic.List`1<System.String> SoftParticlespropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.BulletSystem.String Bulletpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.FootLandSystem.String FootLandpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.FootLaunchSystem.String FootLaunchpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.FootLeftSystem.String FootLeftpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.FootRightSystem.String FootRightpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.ImpactHardSystem.String ImpactHardpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.ImpactSoftSystem.String ImpactSoftpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.ScrapeRoughSystem.String ScrapeRoughpropertygame-or-shared-unknownView flow
Sandbox.Surface.OldSoundData.ScrapeSmoothSystem.String ScrapeSmoothpropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.RoughDecalSystem.Collections.Generic.List`1<System.String> RoughDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.RoughParticlesSystem.Collections.Generic.List`1<System.String> RoughParticlespropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.RoughThresholdSystem.Single RoughThresholdpropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.RoughnessFactorSystem.Single RoughnessFactorpropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.SmoothDecalSystem.Collections.Generic.List`1<System.String> SmoothDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectData.SmoothParticlesSystem.Collections.Generic.List`1<System.String> SmoothParticlespropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfacePrefabCollection.BluntImpactSandbox.GameObject BluntImpactpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfacePrefabCollection.BulletImpactSandbox.GameObject BulletImpactpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfacePrefabCollection.BulletImpactDecalSandbox.GameObject BulletImpactDecalpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.BreakSandbox.SoundEvent Breakpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.BulletSandbox.SoundEvent Bulletpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.FootLandSandbox.SoundEvent FootLandpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.FootLaunchSandbox.SoundEvent FootLaunchpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.FootLeftSandbox.SoundEvent FootLeftpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.FootRightSandbox.SoundEvent FootRightpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.ImpactHardSandbox.SoundEvent ImpactHardpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.ImpactSoftSandbox.SoundEvent ImpactSoftpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.ScrapeRoughSandbox.SoundEvent ScrapeRoughpropertygame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollection.ScrapeSmoothSandbox.SoundEvent ScrapeSmoothpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.BaseMaterialSandbox.TerrainMaterial BaseMaterialpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.BaseTextureIdSystem.Int32 BaseTextureIdpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.BlendFactorSystem.Single BlendFactorpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.IsHoleSystem.Boolean IsHolepropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.OverlayMaterialSandbox.TerrainMaterial OverlayMaterialpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfo.OverlayTextureIdSystem.Int32 OverlayTextureIdpropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainMaterialSettings.HeightBlendEnabledSystem.Boolean HeightBlendEnabledpropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainMaterialSettings.HeightBlendSharpnessSystem.Single HeightBlendSharpnesspropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainMaterialSettings.SamplerSandbox.Rendering.SamplerState Samplerpropertygame-or-shared-unknownView flow
Sandbox.TextRendering.Scope.DefaultSandbox.TextRendering.Scope Defaultpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StyleProperty.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StyleProperty.LineSystem.Int32 Linepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StyleProperty.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StyleProperty.OriginalValueSystem.String OriginalValuepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StyleProperty.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.Block.IntervalSystem.Single Intervalpropertygame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.Block.StylesSandbox.UI.Styles Stylespropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntry.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.ActionSandbox.UI.Transitions.TransitionFunction Actionpropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.EasingFunctionSandbox.Utility.Easing.Function EasingFunctionpropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.IsKilledSystem.Boolean IsKilledpropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.LengthSystem.Double Lengthpropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.PropertySystem.String Propertypropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.StartTimeSystem.Double StartTimepropertygame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entry.TargetSystem.Int32 Targetpropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumerator.CurrentT Currentpropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumerator.CurrentRefT CurrentRefpropertygame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters.GainSystem.Single Gainpropertygame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters.LacunaritySystem.Single Lacunaritypropertygame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameters.OctavesSystem.Int32 Octavespropertygame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameters.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameters.SeedSystem.Int32 Seedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.LipSyncSystem.Boolean LipSyncpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.ListenLocalSystem.Boolean ListenLocalpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.TargetMixerSandbox.Audio.Mixer TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.VisemesSystem.Collections.Generic.IReadOnlyList`1<System.Single> Visemespropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessor.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.Voice.ParentMixerAttribute.MixerNameSystem.String MixerNamepropertygame-or-shared-unknownView flow
TagAttribute.ValueSystem.String[] Valuepropertygame-or-shared-unknownView flow
TimeRangeAttribute.CanModifySystem.Boolean CanModifypropertygame-or-shared-unknownView flow
TimeRangeAttribute.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
TimeRangeAttribute.MinSystem.Single Minpropertygame-or-shared-unknownView flow
TitleAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
ToggleGroupAttribute.LabelSystem.String Labelpropertygame-or-shared-unknownView flow
Transform.BackwardVector3 Backwardpropertygame-or-shared-unknownView flow
Transform.DownVector3 Downpropertygame-or-shared-unknownView flow
Transform.ForwardVector3 Forwardpropertygame-or-shared-unknownView flow
Transform.ForwardRayRay ForwardRaypropertygame-or-shared-unknownView flow
Transform.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Transform.LeftVector3 Leftpropertygame-or-shared-unknownView flow
Transform.RightVector3 Rightpropertygame-or-shared-unknownView flow
Transform.UniformScaleSystem.Single UniformScalepropertygame-or-shared-unknownView flow
Transform.UpVector3 Uppropertygame-or-shared-unknownView flow
TypeHintAttribute.HintedTypeSystem.Type HintedTypepropertygame-or-shared-unknownView flow
ValidateAttribute.Result.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
ValidateAttribute.Result.StatusSandbox.LogLevel Statuspropertygame-or-shared-unknownView flow
ValidateAttribute.Result.SuccessSystem.Boolean Successpropertygame-or-shared-unknownView flow
ValueRangeAttribute.CanModifySystem.Boolean CanModifypropertygame-or-shared-unknownView flow
ValueRangeAttribute.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
ValueRangeAttribute.MinSystem.Single Minpropertygame-or-shared-unknownView flow
Vector2.DegreesSystem.Single Degreespropertygame-or-shared-unknownView flow
Vector2.DownVector2 Downpropertygame-or-shared-unknownView flow
Vector2.InverseVector2 Inversepropertygame-or-shared-unknownView flow
Vector2.IsInfinitySystem.Boolean IsInfinitypropertygame-or-shared-unknownView flow
Vector2.IsNaNSystem.Boolean IsNaNpropertygame-or-shared-unknownView flow
Vector2.IsNearZeroLengthSystem.Boolean IsNearZeroLengthpropertygame-or-shared-unknownView flow
Vector2.ItemSystem.Single Itempropertygame-or-shared-unknownView flow
Vector2.LeftVector2 Leftpropertygame-or-shared-unknownView flow
Vector2.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Vector2.LengthSquaredSystem.Single LengthSquaredpropertygame-or-shared-unknownView flow
Vector2.NormalVector2 Normalpropertygame-or-shared-unknownView flow
Vector2.OneVector2 Onepropertygame-or-shared-unknownView flow
Vector2.PerpendicularVector2 Perpendicularpropertygame-or-shared-unknownView flow
Vector2.RandomVector2 Randompropertygame-or-shared-unknownView flow
Vector2.RightVector2 Rightpropertygame-or-shared-unknownView flow
Vector2.UpVector2 Uppropertygame-or-shared-unknownView flow
Vector2.ZeroVector2 Zeropropertygame-or-shared-unknownView flow
Vector2.xSystem.Single xpropertygame-or-shared-unknownView flow
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Vector3.SmoothDamped.SmoothTimeSystem.Single SmoothTimepropertygame-or-shared-unknownView flow
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Vector3.IsInfinitySystem.Boolean IsInfinitypropertygame-or-shared-unknownView flow
Vector3.IsNaNSystem.Boolean IsNaNpropertygame-or-shared-unknownView flow
Vector3.IsNearZeroLengthSystem.Boolean IsNearZeroLengthpropertygame-or-shared-unknownView flow
Vector3.ItemSystem.Single Itempropertygame-or-shared-unknownView flow
Vector3.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Vector3.LengthSquaredSystem.Single LengthSquaredpropertygame-or-shared-unknownView flow
Vector3.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Vector3.RandomVector3 Randompropertygame-or-shared-unknownView flow
Vector3.xSystem.Single xpropertygame-or-shared-unknownView flow
Vector3.ySystem.Single ypropertygame-or-shared-unknownView flow
Vector3.zSystem.Single zpropertygame-or-shared-unknownView flow
Vector3Int.EulerAnglesAngles EulerAnglespropertygame-or-shared-unknownView flow
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Vector3Int.ItemSystem.Int32 Itempropertygame-or-shared-unknownView flow
Vector3Int.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Vector3Int.LengthSquaredSystem.Int32 LengthSquaredpropertygame-or-shared-unknownView flow
Vector3Int.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Vector4.IsInfinitySystem.Boolean IsInfinitypropertygame-or-shared-unknownView flow
Vector4.IsNaNSystem.Boolean IsNaNpropertygame-or-shared-unknownView flow
Vector4.IsNearZeroLengthSystem.Boolean IsNearZeroLengthpropertygame-or-shared-unknownView flow
Vector4.ItemSystem.Single Itempropertygame-or-shared-unknownView flow
Vector4.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Vector4.LengthSquaredSystem.Single LengthSquaredpropertygame-or-shared-unknownView flow
Vector4.wSystem.Single wpropertygame-or-shared-unknownView flow
Vector4.xSystem.Single xpropertygame-or-shared-unknownView flow
Vector4.ySystem.Single ypropertygame-or-shared-unknownView flow
Vector4.zSystem.Single zpropertygame-or-shared-unknownView flow
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Capsuletypegame-or-shared-unknownView flow
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Conetypegame-or-shared-unknownView flow
DefaultValueAttributetypegame-or-shared-unknownView flow
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Sandbox.ParticleSnapshot.Vertextypegame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.EmitAxestypegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BillboardAlignmenttypegame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ParticleSortModetypegame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.ParticleSortModetypegame-or-shared-unknownView flow
Sandbox.PartyRoom.Entrytypegame-or-shared-unknownView flow
Sandbox.PartyRoom.IEventListenertypegame-or-shared-unknownView flow
Sandbox.PartyRoom.OwnerJoinStatetypegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Pairtypegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Resulttypegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.HullSimplifytypegame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SimplifyMethodtypegame-or-shared-unknownView flow
Sandbox.PhysicsContact.Targettypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyParttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.CapsuleParttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.HullParttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.MeshParttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.Parttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BodyPart.SphereParttypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Jointtypegame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointTypetypegame-or-shared-unknownView flow
Sandbox.PlayerController.IEventstypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelEdgesModetypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BooleanOperationtypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeInterpolationParameterstypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeUVModetypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveRemoveVertexConditiontypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.EdgeSmoothModetypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtentTypetypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceExtentstypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.InsetResulttypegame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureJustificationtypegame-or-shared-unknownView flow
Sandbox.PrefabScene.VariableCollectiontypegame-or-shared-unknownView flow
Sandbox.PrefabVariable.PrefabVariableTargettypegame-or-shared-unknownView flow
Sandbox.Project.VSCodeExtensionstypegame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributeAccesstypegame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Flagtypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorIndexReftypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorTextureReftypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.DepthTextureReftypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.SizeHandletypegame-or-shared-unknownView flow
Sandbox.Resource.ThumbnailOptionstypegame-or-shared-unknownView flow
Sandbox.ResourceLibrary.IEventListenertypegame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.NoiseTypetypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.Childtypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.DataStreamtypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompiler.ResourceIdentityAttributetypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Optionstypegame-or-shared-unknownView flow
Sandbox.Rpc.BroadcastAttributetypegame-or-shared-unknownView flow
Sandbox.Rpc.HostAttributetypegame-or-shared-unknownView flow
Sandbox.Rpc.OwnerAttributetypegame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.PropertyPathtypegame-or-shared-unknownView flow
Sandbox.Scene.ISceneEditorSessiontypeeditorView flow
Sandbox.SceneCamera.BloomAccessortypegame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomAccessor.BloomModetypegame-or-shared-unknownView flow
Sandbox.SceneCubemap.ProjectionModetypegame-or-shared-unknownView flow
Sandbox.SceneCullingBox.CullModetypegame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingModetypegame-or-shared-unknownView flow
Sandbox.SceneLight.LightShapetypegame-or-shared-unknownView flow
Sandbox.SceneLineObject.CapStyletypegame-or-shared-unknownView flow
Sandbox.SceneLineObject.FaceModetypegame-or-shared-unknownView flow
Sandbox.SceneMapLoader.TextSceneObjecttypegame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagEventtypegame-or-shared-unknownView flow
Sandbox.SceneModel.AnimTagStatustypegame-or-shared-unknownView flow
Sandbox.SceneModel.FootstepEventtypegame-or-shared-unknownView flow
Sandbox.SceneModel.GenericEventtypegame-or-shared-unknownView flow
Sandbox.SceneModel.SoundEventtypegame-or-shared-unknownView flow
Sandbox.SceneObject.SceneObjectFlagAccessortypegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamInfotypegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogTypetypegame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SkyLightInfotypegame-or-shared-unknownView flow
Sandbox.ScreenPanel.AutoScaletypegame-or-shared-unknownView flow
Sandbox.ScreenPanel.RenderTimingtypegame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetEntrytypegame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.SelectionSetsDatatypegame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyChangedDelegatetypegame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyFinishEditDelegatetypegame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyPreChangeDelegatetypegame-or-shared-unknownView flow
Sandbox.SerializedObject.PropertyStartEditDelegatetypegame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsAccessortypegame-or-shared-unknownView flow
Sandbox.SerializedProperty.CustomizableSerializedPropertytypegame-or-shared-unknownView flow
Sandbox.SerializedProperty.Proxytypegame-or-shared-unknownView flow
Sandbox.Services.Achievements.Maptypegame-or-shared-unknownView flow
Sandbox.Services.Inventory.Itemtypegame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemDefinitiontypegame-or-shared-unknownView flow
Sandbox.Services.Jam.Categorytypegame-or-shared-unknownView flow
Sandbox.Services.Jam.Phasetypegame-or-shared-unknownView flow
Sandbox.Services.Jam.Steptypegame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Boardtypegame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2typegame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Board2.Entrytypegame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Entrytypegame-or-shared-unknownView flow
Sandbox.Services.Reports.Reasontypegame-or-shared-unknownView flow
Sandbox.Services.Review.NegativeTagstypegame-or-shared-unknownView flow
Sandbox.Services.Review.PositiveTagstypegame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewPagetypegame-or-shared-unknownView flow
Sandbox.Services.Review.ReviewScoretypegame-or-shared-unknownView flow
Sandbox.Services.ServerList.Entrytypegame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStattypegame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalStatstypegame-or-shared-unknownView flow
Sandbox.Services.Stats.Maptypegame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStattypegame-or-shared-unknownView flow
Sandbox.Services.Stats.PlayerStatstypegame-or-shared-unknownView flow
Sandbox.Shader.ComboDescriptiontypegame-or-shared-unknownView flow
Sandbox.Shader.ShaderSchematypegame-or-shared-unknownView flow
Sandbox.Shader.VariableDescriptiontypegame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneVelocitytypegame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphAccessortypegame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParameterAccessortypegame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceAccessortypegame-or-shared-unknownView flow
Sandbox.SoundEvent.SoundSelectionModetypegame-or-shared-unknownView flow
Sandbox.SoundFile.LoadOptionstypegame-or-shared-unknownView flow
Sandbox.SoundFile.PcmOptionstypegame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncAccessortypegame-or-shared-unknownView flow
Sandbox.Soundscape.LoopedSoundtypeeditorView flow
Sandbox.Soundscape.StingSoundtypeeditorView flow
Sandbox.SoundscapeTrigger.TriggerTypetypegame-or-shared-unknownView flow
Sandbox.Speech.Recognition.OnSpeechResulttypegame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoicetypegame-or-shared-unknownView flow
Sandbox.Spline.HandleModetypegame-or-shared-unknownView flow
Sandbox.Spline.Pointtypegame-or-shared-unknownView flow
Sandbox.Spline.Sampletypegame-or-shared-unknownView flow
Sandbox.SpringJoint.SpringForceModetypegame-or-shared-unknownView flow
Sandbox.Sprite.Animationtypegame-or-shared-unknownView flow
Sandbox.Sprite.AnimationStatetypegame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEventtypegame-or-shared-unknownView flow
Sandbox.Sprite.BroadcastEventTypetypegame-or-shared-unknownView flow
Sandbox.Sprite.Frametypegame-or-shared-unknownView flow
Sandbox.Sprite.LoopModetypegame-or-shared-unknownView flow
Sandbox.SpriteRenderer.BillboardModetypegame-or-shared-unknownView flow
Sandbox.SteamId.AccountTypestypegame-or-shared-unknownView flow
Sandbox.Storage.Entrytypegame-or-shared-unknownView flow
Sandbox.Storage.Querytypegame-or-shared-unknownView flow
Sandbox.Storage.QueryItemtypegame-or-shared-unknownView flow
Sandbox.Storage.QueryResulttypegame-or-shared-unknownView flow
Sandbox.Storage.SortOrdertypegame-or-shared-unknownView flow
Sandbox.Storage.Visibilitytypegame-or-shared-unknownView flow
Sandbox.Streamer.ChatMessagetypegame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscribeMessagetypegame-or-shared-unknownView flow
Sandbox.Streamer.GiftSubscriptionsMessagetypegame-or-shared-unknownView flow
Sandbox.Streamer.IEventstypegame-or-shared-unknownView flow
Sandbox.Streamer.RaidMessagetypegame-or-shared-unknownView flow
Sandbox.Streamer.SubscribeMessagetypegame-or-shared-unknownView flow
Sandbox.Streamer.SubscriptionTiertypegame-or-shared-unknownView flow
Sandbox.Streamer.Usertypegame-or-shared-unknownView flow
Sandbox.Streamer.Viewertypegame-or-shared-unknownView flow
Sandbox.StringToken.ConvertAttributetypegame-or-shared-unknownView flow
Sandbox.SubtitleTrack.Wordtypegame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Linetypegame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectDatatypegame-or-shared-unknownView flow
Sandbox.Surface.OldSoundDatatypegame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectDatatypegame-or-shared-unknownView flow
Sandbox.Surface.SurfacePrefabCollectiontypegame-or-shared-unknownView flow
Sandbox.Surface.SurfaceSoundCollectiontypegame-or-shared-unknownView flow
Sandbox.TagSet.JsonConverttypegame-or-shared-unknownView flow
Sandbox.Terrain.SyncFlagstypegame-or-shared-unknownView flow
Sandbox.Terrain.TerrainMaterialInfotypegame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainMaterialSettingstypegame-or-shared-unknownView flow
Sandbox.TextRenderer.BillboardModetypegame-or-shared-unknownView flow
Sandbox.TextRenderer.HAlignmenttypegame-or-shared-unknownView flow
Sandbox.TextRenderer.VAlignmenttypegame-or-shared-unknownView flow
Sandbox.TextRendering.Outlinetypegame-or-shared-unknownView flow
Sandbox.TextRendering.Scopetypegame-or-shared-unknownView flow
Sandbox.TextRendering.Shadowtypegame-or-shared-unknownView flow
Sandbox.Tonemapping.ExposureColorSpaceEnumtypegame-or-shared-unknownView flow
Sandbox.Tonemapping.TonemappingModetypegame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.StylePropertytypegame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.Blocktypegame-or-shared-unknownView flow
Sandbox.UI.PackageCard.SizeTypetypegame-or-shared-unknownView flow
Sandbox.UI.PackageCard.SizeTypetypegame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoQualitytypegame-or-shared-unknownView flow
Sandbox.UI.Panel.Drawtypegame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.Entrytypegame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.EntryTypetypegame-or-shared-unknownView flow
Sandbox.UI.Popup.PositionModetypegame-or-shared-unknownView flow
Sandbox.UI.Popup.PositionModetypegame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.InlineAttributetypegame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientColorOffsettypegame-or-shared-unknownView flow
Sandbox.UI.Styles.GradientGeneratortypegame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntrytypegame-or-shared-unknownView flow
Sandbox.UI.TextEntry.AutocompleteEntrytypegame-or-shared-unknownView flow
Sandbox.UI.Transitions.Entrytypegame-or-shared-unknownView flow
Sandbox.UI.Transitions.TransitionFunctiontypegame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Enumeratortypegame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.Callbacktypegame-or-shared-unknownView flow
Sandbox.Utility.Easing.Functiontypegame-or-shared-unknownView flow
Sandbox.Utility.Noise.FractalParameterstypegame-or-shared-unknownView flow
Sandbox.Utility.Noise.Parameterstypegame-or-shared-unknownView flow
Sandbox.VR.VRHand.HandSourcestypegame-or-shared-unknownView flow
Sandbox.VR.VRModelRenderer.ModelSourcestypegame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.PoseSourcestypegame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.PoseTypestypegame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.TrackingTypestypegame-or-shared-unknownView flow
Sandbox.VertexLayout.BaseAttributetypegame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendIndicestypegame-or-shared-unknownView flow
Sandbox.VertexLayout.BlendWeighttypegame-or-shared-unknownView flow
Sandbox.VertexLayout.Colortypegame-or-shared-unknownView flow
Sandbox.VertexLayout.Normaltypegame-or-shared-unknownView flow
Sandbox.VertexLayout.Positiontypegame-or-shared-unknownView flow
Sandbox.VertexLayout.Tangenttypegame-or-shared-unknownView flow
Sandbox.VertexLayout.TexCoordtypegame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioAccessortypegame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureChangedDelegatetypegame-or-shared-unknownView flow
Sandbox.VideoWriter.AudioCodectypegame-or-shared-unknownView flow
Sandbox.VideoWriter.Codectypegame-or-shared-unknownView flow
Sandbox.VideoWriter.Configtypegame-or-shared-unknownView flow
Sandbox.VideoWriter.Containertypegame-or-shared-unknownView flow
Sandbox.VideoWriter.EncodingPresettypegame-or-shared-unknownView flow
Sandbox.Voice.ActivateModetypegame-or-shared-unknownView flow
Sandbox.Voice.ParentMixerAttributetypegame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.VolumeTypestypegame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.IVolumetypegame-or-shared-unknownView flow
Sandbox.WebSocket.DataReceivedHandlertypegame-or-shared-unknownView flow
Sandbox.WebSocket.DisconnectedHandlertypegame-or-shared-unknownView flow
Sandbox.WebSocket.MessageReceivedHandlertypegame-or-shared-unknownView flow
Sandbox.WebSurface.TextureChangedDelegatetypegame-or-shared-unknownView flow
Sandbox.WorldPanel.HAlignmenttypegame-or-shared-unknownView flow
Sandbox.WorldPanel.VAlignmenttypegame-or-shared-unknownView flow
SandboxSystemExtensionstypegame-or-shared-unknownView flow
SandboxSystemExtensionstypegame-or-shared-unknownView flow
ShowIfAttributetypegame-or-shared-unknownView flow
SpawnableAttributetypegame-or-shared-unknownView flow
TagAttributetypegame-or-shared-unknownView flow
TemporaryEffecttypegame-or-shared-unknownView flow
TimeRangeAttributetypegame-or-shared-unknownView flow
TitleAttributetypegame-or-shared-unknownView flow
ToggleGroupAttributetypegame-or-shared-unknownView flow
Transformtypegame-or-shared-unknownView flow
TypeHintAttributetypegame-or-shared-unknownView flow
ValidateAttributetypegame-or-shared-unknownView flow
ValidateAttribute.Resulttypegame-or-shared-unknownView flow
ValueRangeAttributetypegame-or-shared-unknownView flow
Vector2typegame-or-shared-unknownView flow
Vector2Inttypegame-or-shared-unknownView flow
Vector3typegame-or-shared-unknownView flow
Vector3.SmoothDampedtypegame-or-shared-unknownView flow
Vector3.SpringDampedtypegame-or-shared-unknownView flow
Vector3Inttypegame-or-shared-unknownView flow
Vector4typegame-or-shared-unknownView flow
Editor 2,596
Exact identitySignatureKindContextFlow
Editor.AboutWidget..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownItem..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownItem..ctor(System.String,System.String,System.Object).ctor(System.String,System.String,System.Object) -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownPopup..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownPopup..ctor(Editor.Widget,Editor.AdvancedDropdownWidget).ctor(Editor.Widget,Editor.AdvancedDropdownWidget) -> System.VoidconstructoreditorView flow
Editor.AdvancedDropdownWidget..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.AnglesControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.AssetPreviewAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.AssetType..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.AutoComplete..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.BBoxControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.BaseItemWidget..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.BaseScrollWidget..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.BaseWindow..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.BoolControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.Button..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Button..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.CanEditAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.CanEditAttribute..ctor(System.Type,System.String).ctor(System.Type,System.String) -> System.VoidconstructoreditorView flow
Editor.Checkbox..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Checkbox..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Checkbox..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.CloudAsset..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ColorSampler..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ComboBox..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ComponentEditorWidget..ctor(Sandbox.SerializedObject).ctor(Sandbox.SerializedObject) -> System.VoidconstructoreditorView flow
Editor.ContextMenu..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.CreateModelFromMeshDialog..ctor(System.Collections.Generic.List`1<Editor.Asset>).ctor(System.Collections.Generic.List`1<Editor.Asset>) -> System.VoidconstructoreditorView flow
Editor.CreateSingleModelFromMeshDialog..ctor(System.Collections.Generic.List`1<Editor.Asset>).ctor(System.Collections.Generic.List`1<Editor.Asset>) -> System.VoidconstructoreditorView flow
Editor.Dialog..ctor(Editor.Widget,System.Boolean).ctor(Editor.Widget,System.Boolean) -> System.VoidconstructoreditorView flow
Editor.DockAttribute..ctor(System.String,System.String,System.String,Editor.DockArea).ctor(System.String,System.String,System.String,Editor.DockArea) -> System.VoidconstructoreditorView flow
Editor.DockManager..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.DockWindow..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Drag..ctor(Editor.GraphicsMouseEvent).ctor(Editor.GraphicsMouseEvent) -> System.VoidconstructoreditorView flow
Editor.Drag..ctor(Editor.QObject).ctor(Editor.QObject) -> System.VoidconstructoreditorView flow
Editor.DragData..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.DropdownControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.EditorAppAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Editor.EditorForAssetTypeAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.EnableColorAlphaAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.EnumControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.ExportConfig..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.FileDialog..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.FloatControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.FloatSlider..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.FolderEdit..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.FolderSelector..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Frame..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.GameEditorSession..ctor(Editor.SceneEditorSession,Sandbox.Scene).ctor(Editor.SceneEditorSession,Sandbox.Scene) -> System.VoidconstructoreditorView flow
Editor.GamePackageControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.GameScenePicker..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.GraphicsItem..ctor(Editor.GraphicsItem).ctor(Editor.GraphicsItem) -> System.VoidconstructoreditorView flow
Editor.GraphicsLine..ctor(Editor.GraphicsItem).ctor(Editor.GraphicsItem) -> System.VoidconstructoreditorView flow
Editor.GraphicsView..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.GraphicsWidget..ctor(Editor.GraphicsItem).ctor(Editor.GraphicsItem) -> System.VoidconstructoreditorView flow
Editor.GraphicsWidget..ctor(Editor.Widget,Editor.GraphicsItem).ctor(Editor.Widget,Editor.GraphicsItem) -> System.VoidconstructoreditorView flow
Editor.GridLayout..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.GroupButtonControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.HidePropertyAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.HistoryList<T>..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.HoldTypeControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.IconButton..ctor(System.String,System.Action,Editor.Widget).ctor(System.String,System.Action,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.IconLabel..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Input..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.InputOutputBase..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.InspectorAttribute..ctor(System.Type).ctor(System.Type) -> System.VoidconstructoreditorView flow
Editor.InspectorWidget..ctor(Sandbox.SerializedObject).ctor(Sandbox.SerializedObject) -> System.VoidconstructoreditorView flow
Editor.IntegerControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.Label..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Label..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.LineEdit..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.LineEdit..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.LinkableSplitter..ctor(Editor.Orientation,Editor.Widget).ctor(Editor.Orientation,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ListView..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.MapClass..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.MapClassVariable..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.MarginControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.Menu..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Menu..ctor(System.String,Editor.Widget).ctor(System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.MenuAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Editor.MenuBar..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Option..ctor(Editor.QObject,System.String,Editor.Pixmap,System.Action).ctor(Editor.QObject,System.String,Editor.Pixmap,System.Action) -> System.VoidconstructoreditorView flow
Editor.Option..ctor(Editor.QObject,System.String,System.String,System.Action).ctor(Editor.QObject,System.String,System.String,System.Action) -> System.VoidconstructoreditorView flow
Editor.Option..ctor(System.String,System.String,System.Action).ctor(System.String,System.String,System.Action) -> System.VoidconstructoreditorView flow
Editor.Output..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.PackageSelector..ctor(Editor.Widget,System.String,System.Action`1<Sandbox.Package[]>,Sandbox.Package[]).ctor(Editor.Widget,System.String,System.Action`1<Sandbox.Package[]>,Sandbox.Package[]) -> System.VoidconstructoreditorView flow
Editor.PanelWindow..ctor(System.String,Vector2).ctor(System.String,Vector2) -> System.VoidconstructoreditorView flow
Editor.PanelWindow..ctor(System.String,Vector2,Vector2).ctor(System.String,Vector2,Vector2) -> System.VoidconstructoreditorView flow
Editor.PanelWindow..ctor(System.String,Vector2,Vector2,System.Boolean).ctor(System.String,Vector2,Vector2,System.Boolean) -> System.VoidconstructoreditorView flow
Editor.PanelWindow..ctor(System.String,Vector2,Vector2,System.Boolean,System.Boolean).ctor(System.String,Vector2,Vector2,System.Boolean,System.Boolean) -> System.VoidconstructoreditorView flow
Editor.Pixmap..ctor(System.Int32,System.Int32).ctor(System.Int32,System.Int32) -> System.VoidconstructoreditorView flow
Editor.Pixmap..ctor(Vector2).ctor(Vector2) -> System.VoidconstructoreditorView flow
Editor.PopupDialogWidget..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.PopupWidget..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ProjectList..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.QObject..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.RectControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.RotationControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.ScenePasteSpecialDialog..ctor(System.Action`1<Editor.ScenePasteSpecialDialog.PasteSpecialOptions>).ctor(System.Action`1<Editor.ScenePasteSpecialDialog.PasteSpecialOptions>) -> System.VoidconstructoreditorView flow
Editor.SceneRenderingWidget..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ScrollArea..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.ScrollBar..ctor(System.IntPtr).ctor(System.IntPtr) -> System.VoidconstructoreditorView flow
Editor.SegmentedControl..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.Separator..ctor(System.Single).ctor(System.Single) -> System.VoidconstructoreditorView flow
Editor.ShortcutAttribute..ctor(System.String,System.String,Editor.ShortcutType).ctor(System.String,System.String,Editor.ShortcutType) -> System.VoidconstructoreditorView flow
Editor.ShortcutAttribute..ctor(System.String,System.String,System.Type,Editor.ShortcutType).ctor(System.String,System.String,System.Type,Editor.ShortcutType) -> System.VoidconstructoreditorView flow
Editor.SoundResourceCompiler..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.SphereControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.Splitter..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.SpriteAnimationControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.StackLineHandlerAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.StackRow..ctor(System.String,System.String).ctor(System.String,System.String) -> System.VoidconstructoreditorView flow
Editor.StatusBar..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.StringControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.TextAreaControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.TextEdit..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.TextureResidencyInfo..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.TextureResourceCompiler..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.TitleBarButtons..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.ToolBar..ctor(Editor.Widget,System.String).ctor(Editor.Widget,System.String) -> System.VoidconstructoreditorView flow
Editor.ToolButton..ctor(System.String,System.String,Editor.Widget).ctor(System.String,System.String,Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.TransformControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.TrayIcon..ctor(Editor.QObject).ctor(Editor.QObject) -> System.VoidconstructoreditorView flow
Editor.VariantControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.VectorControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.VectorIntControlWidget..ctor(Sandbox.SerializedProperty).ctor(Sandbox.SerializedProperty) -> System.VoidconstructoreditorView flow
Editor.VirtualWidget..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Widget..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Widget..ctor(Editor.Widget,System.Boolean).ctor(Editor.Widget,System.Boolean) -> System.VoidconstructoreditorView flow
Editor.WidgetSignal..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Window..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.CheckState.OffOff = <implicit>enum_valueeditorView flow
Editor.CheckState.OnOn = <implicit>enum_valueeditorView flow
Editor.CheckState.PartialPartial = <implicit>enum_valueeditorView flow
Editor.CursorShape.ArrowArrow = <implicit>enum_valueeditorView flow
Editor.CursorShape.BitmapCursorBitmapCursor = <implicit>enum_valueeditorView flow
Editor.CursorShape.BlankBlank = <implicit>enum_valueeditorView flow
Editor.CursorShape.BusyBusy = <implicit>enum_valueeditorView flow
Editor.CursorShape.ClosedHandClosedHand = <implicit>enum_valueeditorView flow
Editor.CursorShape.CrossCross = <implicit>enum_valueeditorView flow
Editor.CursorShape.CustomCursorCustomCursor = <implicit>enum_valueeditorView flow
Editor.CursorShape.DragCopyDragCopy = <implicit>enum_valueeditorView flow
Editor.CursorShape.DragLinkDragLink = <implicit>enum_valueeditorView flow
Editor.CursorShape.DragMoveDragMove = <implicit>enum_valueeditorView flow
Editor.CursorShape.FingerFinger = <implicit>enum_valueeditorView flow
Editor.CursorShape.ForbiddenForbidden = <implicit>enum_valueeditorView flow
Editor.CursorShape.IBeamIBeam = <implicit>enum_valueeditorView flow
Editor.CursorShape.NoneNone = <implicit>enum_valueeditorView flow
Editor.CursorShape.OpenHandOpenHand = <implicit>enum_valueeditorView flow
Editor.CursorShape.SizeAllSizeAll = <implicit>enum_valueeditorView flow
Editor.CursorShape.SizeBDiagSizeBDiag = <implicit>enum_valueeditorView flow
Editor.CursorShape.SizeFDiagSizeFDiag = <implicit>enum_valueeditorView flow
Editor.CursorShape.SizeHSizeH = <implicit>enum_valueeditorView flow
Editor.CursorShape.SizeVSizeV = <implicit>enum_valueeditorView flow
Editor.CursorShape.SplitHSplitH = <implicit>enum_valueeditorView flow
Editor.CursorShape.SplitVSplitV = <implicit>enum_valueeditorView flow
Editor.CursorShape.UpArrowUpArrow = <implicit>enum_valueeditorView flow
Editor.CursorShape.WaitWait = <implicit>enum_valueeditorView flow
Editor.CursorShape.WhatsThisWhatsThis = <implicit>enum_valueeditorView flow
Editor.DockArea.AutoHideBottomAutoHideBottom = <implicit>enum_valueeditorView flow
Editor.DockArea.BottomBottom = <implicit>enum_valueeditorView flow
Editor.DockArea.CenterCenter = <implicit>enum_valueeditorView flow
Editor.DockArea.HiddenHidden = <implicit>enum_valueeditorView flow
Editor.DockArea.LeftLeft = <implicit>enum_valueeditorView flow
Editor.DockArea.RightRight = <implicit>enum_valueeditorView flow
Editor.DockArea.TopTop = <implicit>enum_valueeditorView flow
Editor.DropAction.CopyCopy = <implicit>enum_valueeditorView flow
Editor.DropAction.IgnoreIgnore = <implicit>enum_valueeditorView flow
Editor.DropAction.LinkLink = <implicit>enum_valueeditorView flow
Editor.DropAction.MoveMove = <implicit>enum_valueeditorView flow
Editor.ElideMode.LeftLeft = <implicit>enum_valueeditorView flow
Editor.ElideMode.MiddleMiddle = <implicit>enum_valueeditorView flow
Editor.ElideMode.NoneNone = <implicit>enum_valueeditorView flow
Editor.ElideMode.RightRight = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.ActiveWindowActiveWindow = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.BacktabBacktab = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.MenuBarMenuBar = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.MouseMouse = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.NoneNone = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.OtherOther = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.PopupPopup = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.ShortcutShortcut = <implicit>enum_valueeditorView flow
Editor.FocusChangeReason.TabTab = <implicit>enum_valueeditorView flow
Editor.FocusMode.ClickClick = <implicit>enum_valueeditorView flow
Editor.FocusMode.NoneNone = <implicit>enum_valueeditorView flow
Editor.FocusMode.TabTab = <implicit>enum_valueeditorView flow
Editor.FocusMode.TabOrClickTabOrClick = <implicit>enum_valueeditorView flow
Editor.FocusMode.TabOrClickOrWheelTabOrClickOrWheel = <implicit>enum_valueeditorView flow
Editor.InputOutputType.BoolBool = <implicit>enum_valueeditorView flow
Editor.InputOutputType.ColorColor = <implicit>enum_valueeditorView flow
Editor.InputOutputType.EHandleEHandle = <implicit>enum_valueeditorView flow
Editor.InputOutputType.FloatFloat = <implicit>enum_valueeditorView flow
Editor.InputOutputType.IntInt = <implicit>enum_valueeditorView flow
Editor.InputOutputType.InvalidInvalid = <implicit>enum_valueeditorView flow
Editor.InputOutputType.ScriptScript = <implicit>enum_valueeditorView flow
Editor.InputOutputType.StringString = <implicit>enum_valueeditorView flow
Editor.InputOutputType.VectorVector = <implicit>enum_valueeditorView flow
Editor.InputOutputType.VoidVoid = <implicit>enum_valueeditorView flow
Editor.KeyCode.AA = <implicit>enum_valueeditorView flow
Editor.KeyCode.AEAE = <implicit>enum_valueeditorView flow
Editor.KeyCode.AacuteAacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.AcircumflexAcircumflex = <implicit>enum_valueeditorView flow
Editor.KeyCode.AddFavoriteAddFavorite = <implicit>enum_valueeditorView flow
Editor.KeyCode.AdiaeresisAdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.AgraveAgrave = <implicit>enum_valueeditorView flow
Editor.KeyCode.AltAlt = <implicit>enum_valueeditorView flow
Editor.KeyCode.AltGrAltGr = <implicit>enum_valueeditorView flow
Editor.KeyCode.AmpersandAmpersand = <implicit>enum_valueeditorView flow
Editor.KeyCode.AnyAny = <implicit>enum_valueeditorView flow
Editor.KeyCode.ApostropheApostrophe = <implicit>enum_valueeditorView flow
Editor.KeyCode.ApplicationLeftApplicationLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.ApplicationRightApplicationRight = <implicit>enum_valueeditorView flow
Editor.KeyCode.AringAring = <implicit>enum_valueeditorView flow
Editor.KeyCode.AsciiCircumAsciiCircum = <implicit>enum_valueeditorView flow
Editor.KeyCode.AsciiTildeAsciiTilde = <implicit>enum_valueeditorView flow
Editor.KeyCode.AsteriskAsterisk = <implicit>enum_valueeditorView flow
Editor.KeyCode.AtAt = <implicit>enum_valueeditorView flow
Editor.KeyCode.AtildeAtilde = <implicit>enum_valueeditorView flow
Editor.KeyCode.AudioCycleTrackAudioCycleTrack = <implicit>enum_valueeditorView flow
Editor.KeyCode.AudioForwardAudioForward = <implicit>enum_valueeditorView flow
Editor.KeyCode.AudioRandomPlayAudioRandomPlay = <implicit>enum_valueeditorView flow
Editor.KeyCode.AudioRepeatAudioRepeat = <implicit>enum_valueeditorView flow
Editor.KeyCode.AudioRewindAudioRewind = <implicit>enum_valueeditorView flow
Editor.KeyCode.AwayAway = <implicit>enum_valueeditorView flow
Editor.KeyCode.BB = <implicit>enum_valueeditorView flow
Editor.KeyCode.BackBack = <implicit>enum_valueeditorView flow
Editor.KeyCode.BackForwardBackForward = <implicit>enum_valueeditorView flow
Editor.KeyCode.BackslashBackslash = <implicit>enum_valueeditorView flow
Editor.KeyCode.BackspaceBackspace = <implicit>enum_valueeditorView flow
Editor.KeyCode.BacktabBacktab = <implicit>enum_valueeditorView flow
Editor.KeyCode.BarBar = <implicit>enum_valueeditorView flow
Editor.KeyCode.BassBoostBassBoost = <implicit>enum_valueeditorView flow
Editor.KeyCode.BassDownBassDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.BassUpBassUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.BatteryBattery = <implicit>enum_valueeditorView flow
Editor.KeyCode.BlueBlue = <implicit>enum_valueeditorView flow
Editor.KeyCode.BluetoothBluetooth = <implicit>enum_valueeditorView flow
Editor.KeyCode.BookBook = <implicit>enum_valueeditorView flow
Editor.KeyCode.BraceLeftBraceLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.BraceRightBraceRight = <implicit>enum_valueeditorView flow
Editor.KeyCode.BracketLeftBracketLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.BracketRightBracketRight = <implicit>enum_valueeditorView flow
Editor.KeyCode.BrightnessAdjustBrightnessAdjust = <implicit>enum_valueeditorView flow
Editor.KeyCode.CC = <implicit>enum_valueeditorView flow
Editor.KeyCode.CDCD = <implicit>enum_valueeditorView flow
Editor.KeyCode.CalculatorCalculator = <implicit>enum_valueeditorView flow
Editor.KeyCode.CalendarCalendar = <implicit>enum_valueeditorView flow
Editor.KeyCode.CallCall = <implicit>enum_valueeditorView flow
Editor.KeyCode.CameraCamera = <implicit>enum_valueeditorView flow
Editor.KeyCode.CameraFocusCameraFocus = <implicit>enum_valueeditorView flow
Editor.KeyCode.CancelCancel = <implicit>enum_valueeditorView flow
Editor.KeyCode.CapsLockCapsLock = <implicit>enum_valueeditorView flow
Editor.KeyCode.CcedillaCcedilla = <implicit>enum_valueeditorView flow
Editor.KeyCode.ChannelDownChannelDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.ChannelUpChannelUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.ClearClear = <implicit>enum_valueeditorView flow
Editor.KeyCode.ClearGrabClearGrab = <implicit>enum_valueeditorView flow
Editor.KeyCode.CloseClose = <implicit>enum_valueeditorView flow
Editor.KeyCode.CodeinputCodeinput = <implicit>enum_valueeditorView flow
Editor.KeyCode.ColonColon = <implicit>enum_valueeditorView flow
Editor.KeyCode.CommaComma = <implicit>enum_valueeditorView flow
Editor.KeyCode.CommunityCommunity = <implicit>enum_valueeditorView flow
Editor.KeyCode.Context1Context1 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Context2Context2 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Context3Context3 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Context4Context4 = <implicit>enum_valueeditorView flow
Editor.KeyCode.ContrastAdjustContrastAdjust = <implicit>enum_valueeditorView flow
Editor.KeyCode.ControlControl = <implicit>enum_valueeditorView flow
Editor.KeyCode.CopyCopy = <implicit>enum_valueeditorView flow
Editor.KeyCode.CutCut = <implicit>enum_valueeditorView flow
Editor.KeyCode.DD = <implicit>enum_valueeditorView flow
Editor.KeyCode.DOSDOS = <implicit>enum_valueeditorView flow
Editor.KeyCode.DeleteDelete = <implicit>enum_valueeditorView flow
Editor.KeyCode.Direction_LDirection_L = <implicit>enum_valueeditorView flow
Editor.KeyCode.Direction_RDirection_R = <implicit>enum_valueeditorView flow
Editor.KeyCode.DisplayDisplay = <implicit>enum_valueeditorView flow
Editor.KeyCode.DocumentsDocuments = <implicit>enum_valueeditorView flow
Editor.KeyCode.DollarDollar = <implicit>enum_valueeditorView flow
Editor.KeyCode.DownDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.EE = <implicit>enum_valueeditorView flow
Editor.KeyCode.ETHETH = <implicit>enum_valueeditorView flow
Editor.KeyCode.EacuteEacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.EcircumflexEcircumflex = <implicit>enum_valueeditorView flow
Editor.KeyCode.EdiaeresisEdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.EgraveEgrave = <implicit>enum_valueeditorView flow
Editor.KeyCode.Eisu_ShiftEisu_Shift = <implicit>enum_valueeditorView flow
Editor.KeyCode.Eisu_toggleEisu_toggle = <implicit>enum_valueeditorView flow
Editor.KeyCode.EjectEject = <implicit>enum_valueeditorView flow
Editor.KeyCode.EndEnd = <implicit>enum_valueeditorView flow
Editor.KeyCode.EnterEnter = <implicit>enum_valueeditorView flow
Editor.KeyCode.EqualEqual = <implicit>enum_valueeditorView flow
Editor.KeyCode.EscapeEscape = <implicit>enum_valueeditorView flow
Editor.KeyCode.ExcelExcel = <implicit>enum_valueeditorView flow
Editor.KeyCode.ExclamExclam = <implicit>enum_valueeditorView flow
Editor.KeyCode.ExecuteExecute = <implicit>enum_valueeditorView flow
Editor.KeyCode.ExitExit = <implicit>enum_valueeditorView flow
Editor.KeyCode.ExplorerExplorer = <implicit>enum_valueeditorView flow
Editor.KeyCode.FF = <implicit>enum_valueeditorView flow
Editor.KeyCode.F1F1 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F10F10 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F11F11 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F12F12 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F13F13 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F14F14 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F15F15 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F16F16 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F17F17 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F18F18 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F19F19 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F2F2 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F20F20 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F21F21 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F22F22 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F23F23 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F24F24 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F25F25 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F26F26 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F27F27 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F28F28 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F29F29 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F3F3 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F30F30 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F31F31 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F32F32 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F33F33 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F34F34 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F35F35 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F4F4 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F5F5 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F6F6 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F7F7 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F8F8 = <implicit>enum_valueeditorView flow
Editor.KeyCode.F9F9 = <implicit>enum_valueeditorView flow
Editor.KeyCode.FavoritesFavorites = <implicit>enum_valueeditorView flow
Editor.KeyCode.FinanceFinance = <implicit>enum_valueeditorView flow
Editor.KeyCode.FindFind = <implicit>enum_valueeditorView flow
Editor.KeyCode.FlipFlip = <implicit>enum_valueeditorView flow
Editor.KeyCode.ForwardForward = <implicit>enum_valueeditorView flow
Editor.KeyCode.GG = <implicit>enum_valueeditorView flow
Editor.KeyCode.GameGame = <implicit>enum_valueeditorView flow
Editor.KeyCode.GoGo = <implicit>enum_valueeditorView flow
Editor.KeyCode.GreaterGreater = <implicit>enum_valueeditorView flow
Editor.KeyCode.GreenGreen = <implicit>enum_valueeditorView flow
Editor.KeyCode.GuideGuide = <implicit>enum_valueeditorView flow
Editor.KeyCode.HH = <implicit>enum_valueeditorView flow
Editor.KeyCode.HangulHangul = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_BanjaHangul_Banja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_EndHangul_End = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_HanjaHangul_Hanja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_JamoHangul_Jamo = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_JeonjaHangul_Jeonja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_PostHanjaHangul_PostHanja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_PreHanjaHangul_PreHanja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_RomajaHangul_Romaja = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_SpecialHangul_Special = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hangul_StartHangul_Start = <implicit>enum_valueeditorView flow
Editor.KeyCode.HangupHangup = <implicit>enum_valueeditorView flow
Editor.KeyCode.HankakuHankaku = <implicit>enum_valueeditorView flow
Editor.KeyCode.HelpHelp = <implicit>enum_valueeditorView flow
Editor.KeyCode.HenkanHenkan = <implicit>enum_valueeditorView flow
Editor.KeyCode.HibernateHibernate = <implicit>enum_valueeditorView flow
Editor.KeyCode.HiraganaHiragana = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hiragana_KatakanaHiragana_Katakana = <implicit>enum_valueeditorView flow
Editor.KeyCode.HistoryHistory = <implicit>enum_valueeditorView flow
Editor.KeyCode.HomeHome = <implicit>enum_valueeditorView flow
Editor.KeyCode.HomePageHomePage = <implicit>enum_valueeditorView flow
Editor.KeyCode.HotLinksHotLinks = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hyper_LHyper_L = <implicit>enum_valueeditorView flow
Editor.KeyCode.Hyper_RHyper_R = <implicit>enum_valueeditorView flow
Editor.KeyCode.II = <implicit>enum_valueeditorView flow
Editor.KeyCode.IacuteIacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.IcircumflexIcircumflex = <implicit>enum_valueeditorView flow
Editor.KeyCode.IdiaeresisIdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.IgraveIgrave = <implicit>enum_valueeditorView flow
Editor.KeyCode.InfoInfo = <implicit>enum_valueeditorView flow
Editor.KeyCode.InsertInsert = <implicit>enum_valueeditorView flow
Editor.KeyCode.JJ = <implicit>enum_valueeditorView flow
Editor.KeyCode.KK = <implicit>enum_valueeditorView flow
Editor.KeyCode.Kana_LockKana_Lock = <implicit>enum_valueeditorView flow
Editor.KeyCode.Kana_ShiftKana_Shift = <implicit>enum_valueeditorView flow
Editor.KeyCode.KanjiKanji = <implicit>enum_valueeditorView flow
Editor.KeyCode.KatakanaKatakana = <implicit>enum_valueeditorView flow
Editor.KeyCode.KeyboardBrightnessDownKeyboardBrightnessDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.KeyboardBrightnessUpKeyboardBrightnessUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.KeyboardLightOnOffKeyboardLightOnOff = <implicit>enum_valueeditorView flow
Editor.KeyCode.LL = <implicit>enum_valueeditorView flow
Editor.KeyCode.LastNumberRedialLastNumberRedial = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch0Launch0 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch1Launch1 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch2Launch2 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch3Launch3 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch4Launch4 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch5Launch5 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch6Launch6 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch7Launch7 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch8Launch8 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Launch9Launch9 = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchALaunchA = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchBLaunchB = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchCLaunchC = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchDLaunchD = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchELaunchE = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchFLaunchF = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchGLaunchG = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchHLaunchH = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchMailLaunchMail = <implicit>enum_valueeditorView flow
Editor.KeyCode.LaunchMediaLaunchMedia = <implicit>enum_valueeditorView flow
Editor.KeyCode.LeftLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.LessLess = <implicit>enum_valueeditorView flow
Editor.KeyCode.LightBulbLightBulb = <implicit>enum_valueeditorView flow
Editor.KeyCode.LogOffLogOff = <implicit>enum_valueeditorView flow
Editor.KeyCode.MM = <implicit>enum_valueeditorView flow
Editor.KeyCode.MailForwardMailForward = <implicit>enum_valueeditorView flow
Editor.KeyCode.MarketMarket = <implicit>enum_valueeditorView flow
Editor.KeyCode.MassyoMassyo = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaLastMediaLast = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaNextMediaNext = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaPauseMediaPause = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaPlayMediaPlay = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaPreviousMediaPrevious = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaRecordMediaRecord = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaStopMediaStop = <implicit>enum_valueeditorView flow
Editor.KeyCode.MediaTogglePlayPauseMediaTogglePlayPause = <implicit>enum_valueeditorView flow
Editor.KeyCode.MeetingMeeting = <implicit>enum_valueeditorView flow
Editor.KeyCode.MemoMemo = <implicit>enum_valueeditorView flow
Editor.KeyCode.MenuMenu = <implicit>enum_valueeditorView flow
Editor.KeyCode.MenuKBMenuKB = <implicit>enum_valueeditorView flow
Editor.KeyCode.MenuPBMenuPB = <implicit>enum_valueeditorView flow
Editor.KeyCode.MessengerMessenger = <implicit>enum_valueeditorView flow
Editor.KeyCode.MetaMeta = <implicit>enum_valueeditorView flow
Editor.KeyCode.MicMuteMicMute = <implicit>enum_valueeditorView flow
Editor.KeyCode.MicVolumeDownMicVolumeDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.MicVolumeUpMicVolumeUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.MinusMinus = <implicit>enum_valueeditorView flow
Editor.KeyCode.Mode_switchMode_switch = <implicit>enum_valueeditorView flow
Editor.KeyCode.MonBrightnessDownMonBrightnessDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.MonBrightnessUpMonBrightnessUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.MuhenkanMuhenkan = <implicit>enum_valueeditorView flow
Editor.KeyCode.Multi_keyMulti_key = <implicit>enum_valueeditorView flow
Editor.KeyCode.MultipleCandidateMultipleCandidate = <implicit>enum_valueeditorView flow
Editor.KeyCode.MusicMusic = <implicit>enum_valueeditorView flow
Editor.KeyCode.MySitesMySites = <implicit>enum_valueeditorView flow
Editor.KeyCode.NN = <implicit>enum_valueeditorView flow
Editor.KeyCode.NewNew = <implicit>enum_valueeditorView flow
Editor.KeyCode.NewsNews = <implicit>enum_valueeditorView flow
Editor.KeyCode.NoNo = <implicit>enum_valueeditorView flow
Editor.KeyCode.NtildeNtilde = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num0Num0 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num1Num1 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num2Num2 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num3Num3 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num4Num4 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num5Num5 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num6Num6 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num7Num7 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num8Num8 = <implicit>enum_valueeditorView flow
Editor.KeyCode.Num9Num9 = <implicit>enum_valueeditorView flow
Editor.KeyCode.NumLockNumLock = <implicit>enum_valueeditorView flow
Editor.KeyCode.NumberSignNumberSign = <implicit>enum_valueeditorView flow
Editor.KeyCode.OO = <implicit>enum_valueeditorView flow
Editor.KeyCode.OacuteOacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.OcircumflexOcircumflex = <implicit>enum_valueeditorView flow
Editor.KeyCode.OdiaeresisOdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.OfficeHomeOfficeHome = <implicit>enum_valueeditorView flow
Editor.KeyCode.OgraveOgrave = <implicit>enum_valueeditorView flow
Editor.KeyCode.OobliqueOoblique = <implicit>enum_valueeditorView flow
Editor.KeyCode.OpenOpen = <implicit>enum_valueeditorView flow
Editor.KeyCode.OpenUrlOpenUrl = <implicit>enum_valueeditorView flow
Editor.KeyCode.OptionOption = <implicit>enum_valueeditorView flow
Editor.KeyCode.OtildeOtilde = <implicit>enum_valueeditorView flow
Editor.KeyCode.PP = <implicit>enum_valueeditorView flow
Editor.KeyCode.PageDownPageDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.PageUpPageUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.ParenLeftParenLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.ParenRightParenRight = <implicit>enum_valueeditorView flow
Editor.KeyCode.PastePaste = <implicit>enum_valueeditorView flow
Editor.KeyCode.PausePause = <implicit>enum_valueeditorView flow
Editor.KeyCode.PercentPercent = <implicit>enum_valueeditorView flow
Editor.KeyCode.PeriodPeriod = <implicit>enum_valueeditorView flow
Editor.KeyCode.PhonePhone = <implicit>enum_valueeditorView flow
Editor.KeyCode.PicturesPictures = <implicit>enum_valueeditorView flow
Editor.KeyCode.PlayPlay = <implicit>enum_valueeditorView flow
Editor.KeyCode.PlusPlus = <implicit>enum_valueeditorView flow
Editor.KeyCode.PowerDownPowerDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.PowerOffPowerOff = <implicit>enum_valueeditorView flow
Editor.KeyCode.PreviousCandidatePreviousCandidate = <implicit>enum_valueeditorView flow
Editor.KeyCode.PrintPrint = <implicit>enum_valueeditorView flow
Editor.KeyCode.PrinterPrinter = <implicit>enum_valueeditorView flow
Editor.KeyCode.QQ = <implicit>enum_valueeditorView flow
Editor.KeyCode.QuestionQuestion = <implicit>enum_valueeditorView flow
Editor.KeyCode.QuoteDblQuoteDbl = <implicit>enum_valueeditorView flow
Editor.KeyCode.QuoteLeftQuoteLeft = <implicit>enum_valueeditorView flow
Editor.KeyCode.RR = <implicit>enum_valueeditorView flow
Editor.KeyCode.RedRed = <implicit>enum_valueeditorView flow
Editor.KeyCode.RedoRedo = <implicit>enum_valueeditorView flow
Editor.KeyCode.RefreshRefresh = <implicit>enum_valueeditorView flow
Editor.KeyCode.ReloadReload = <implicit>enum_valueeditorView flow
Editor.KeyCode.ReplyReply = <implicit>enum_valueeditorView flow
Editor.KeyCode.ReturnReturn = <implicit>enum_valueeditorView flow
Editor.KeyCode.RightRight = <implicit>enum_valueeditorView flow
Editor.KeyCode.RomajiRomaji = <implicit>enum_valueeditorView flow
Editor.KeyCode.RotateWindowsRotateWindows = <implicit>enum_valueeditorView flow
Editor.KeyCode.RotationKBRotationKB = <implicit>enum_valueeditorView flow
Editor.KeyCode.RotationPBRotationPB = <implicit>enum_valueeditorView flow
Editor.KeyCode.SS = <implicit>enum_valueeditorView flow
Editor.KeyCode.SaveSave = <implicit>enum_valueeditorView flow
Editor.KeyCode.ScreenSaverScreenSaver = <implicit>enum_valueeditorView flow
Editor.KeyCode.ScrollLockScrollLock = <implicit>enum_valueeditorView flow
Editor.KeyCode.SearchSearch = <implicit>enum_valueeditorView flow
Editor.KeyCode.SelectSelect = <implicit>enum_valueeditorView flow
Editor.KeyCode.SemicolonSemicolon = <implicit>enum_valueeditorView flow
Editor.KeyCode.SendSend = <implicit>enum_valueeditorView flow
Editor.KeyCode.SettingsSettings = <implicit>enum_valueeditorView flow
Editor.KeyCode.ShiftShift = <implicit>enum_valueeditorView flow
Editor.KeyCode.ShopShop = <implicit>enum_valueeditorView flow
Editor.KeyCode.SingleCandidateSingleCandidate = <implicit>enum_valueeditorView flow
Editor.KeyCode.SlashSlash = <implicit>enum_valueeditorView flow
Editor.KeyCode.SleepSleep = <implicit>enum_valueeditorView flow
Editor.KeyCode.SpaceSpace = <implicit>enum_valueeditorView flow
Editor.KeyCode.SpellSpell = <implicit>enum_valueeditorView flow
Editor.KeyCode.SplitScreenSplitScreen = <implicit>enum_valueeditorView flow
Editor.KeyCode.StandbyStandby = <implicit>enum_valueeditorView flow
Editor.KeyCode.StopStop = <implicit>enum_valueeditorView flow
Editor.KeyCode.SubtitleSubtitle = <implicit>enum_valueeditorView flow
Editor.KeyCode.Super_LSuper_L = <implicit>enum_valueeditorView flow
Editor.KeyCode.Super_RSuper_R = <implicit>enum_valueeditorView flow
Editor.KeyCode.SupportSupport = <implicit>enum_valueeditorView flow
Editor.KeyCode.SuspendSuspend = <implicit>enum_valueeditorView flow
Editor.KeyCode.SysReqSysReq = <implicit>enum_valueeditorView flow
Editor.KeyCode.TT = <implicit>enum_valueeditorView flow
Editor.KeyCode.THORNTHORN = <implicit>enum_valueeditorView flow
Editor.KeyCode.TabTab = <implicit>enum_valueeditorView flow
Editor.KeyCode.TaskPaneTaskPane = <implicit>enum_valueeditorView flow
Editor.KeyCode.TerminalTerminal = <implicit>enum_valueeditorView flow
Editor.KeyCode.TimeTime = <implicit>enum_valueeditorView flow
Editor.KeyCode.ToDoListToDoList = <implicit>enum_valueeditorView flow
Editor.KeyCode.ToggleCallHangupToggleCallHangup = <implicit>enum_valueeditorView flow
Editor.KeyCode.ToolsTools = <implicit>enum_valueeditorView flow
Editor.KeyCode.TopMenuTopMenu = <implicit>enum_valueeditorView flow
Editor.KeyCode.TouchpadOffTouchpadOff = <implicit>enum_valueeditorView flow
Editor.KeyCode.TouchpadOnTouchpadOn = <implicit>enum_valueeditorView flow
Editor.KeyCode.TouchpadToggleTouchpadToggle = <implicit>enum_valueeditorView flow
Editor.KeyCode.TourokuTouroku = <implicit>enum_valueeditorView flow
Editor.KeyCode.TravelTravel = <implicit>enum_valueeditorView flow
Editor.KeyCode.TrebleDownTrebleDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.TrebleUpTrebleUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.UU = <implicit>enum_valueeditorView flow
Editor.KeyCode.UWBUWB = <implicit>enum_valueeditorView flow
Editor.KeyCode.UacuteUacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.UcircumflexUcircumflex = <implicit>enum_valueeditorView flow
Editor.KeyCode.UdiaeresisUdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.UgraveUgrave = <implicit>enum_valueeditorView flow
Editor.KeyCode.UnderscoreUnderscore = <implicit>enum_valueeditorView flow
Editor.KeyCode.UndoUndo = <implicit>enum_valueeditorView flow
Editor.KeyCode.UnknownUnknown = <implicit>enum_valueeditorView flow
Editor.KeyCode.UpUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.VV = <implicit>enum_valueeditorView flow
Editor.KeyCode.VideoVideo = <implicit>enum_valueeditorView flow
Editor.KeyCode.ViewView = <implicit>enum_valueeditorView flow
Editor.KeyCode.VoiceDialVoiceDial = <implicit>enum_valueeditorView flow
Editor.KeyCode.VolumeDownVolumeDown = <implicit>enum_valueeditorView flow
Editor.KeyCode.VolumeMuteVolumeMute = <implicit>enum_valueeditorView flow
Editor.KeyCode.VolumeUpVolumeUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.WW = <implicit>enum_valueeditorView flow
Editor.KeyCode.WLANWLAN = <implicit>enum_valueeditorView flow
Editor.KeyCode.WWWWWW = <implicit>enum_valueeditorView flow
Editor.KeyCode.WakeUpWakeUp = <implicit>enum_valueeditorView flow
Editor.KeyCode.WebCamWebCam = <implicit>enum_valueeditorView flow
Editor.KeyCode.WordWord = <implicit>enum_valueeditorView flow
Editor.KeyCode.XX = <implicit>enum_valueeditorView flow
Editor.KeyCode.XferXfer = <implicit>enum_valueeditorView flow
Editor.KeyCode.YY = <implicit>enum_valueeditorView flow
Editor.KeyCode.YacuteYacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.YellowYellow = <implicit>enum_valueeditorView flow
Editor.KeyCode.YesYes = <implicit>enum_valueeditorView flow
Editor.KeyCode.ZZ = <implicit>enum_valueeditorView flow
Editor.KeyCode.ZenkakuZenkaku = <implicit>enum_valueeditorView flow
Editor.KeyCode.Zenkaku_HankakuZenkaku_Hankaku = <implicit>enum_valueeditorView flow
Editor.KeyCode.ZoomZoom = <implicit>enum_valueeditorView flow
Editor.KeyCode.ZoomInZoomIn = <implicit>enum_valueeditorView flow
Editor.KeyCode.ZoomOutZoomOut = <implicit>enum_valueeditorView flow
Editor.KeyCode.acuteacute = <implicit>enum_valueeditorView flow
Editor.KeyCode.brokenbarbrokenbar = <implicit>enum_valueeditorView flow
Editor.KeyCode.cedillacedilla = <implicit>enum_valueeditorView flow
Editor.KeyCode.centcent = <implicit>enum_valueeditorView flow
Editor.KeyCode.copyrightcopyright = <implicit>enum_valueeditorView flow
Editor.KeyCode.currencycurrency = <implicit>enum_valueeditorView flow
Editor.KeyCode.degreedegree = <implicit>enum_valueeditorView flow
Editor.KeyCode.diaeresisdiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.divisiondivision = <implicit>enum_valueeditorView flow
Editor.KeyCode.exclamdownexclamdown = <implicit>enum_valueeditorView flow
Editor.KeyCode.guillemotleftguillemotleft = <implicit>enum_valueeditorView flow
Editor.KeyCode.guillemotrightguillemotright = <implicit>enum_valueeditorView flow
Editor.KeyCode.hyphenhyphen = <implicit>enum_valueeditorView flow
Editor.KeyCode.iTouchiTouch = <implicit>enum_valueeditorView flow
Editor.KeyCode.macronmacron = <implicit>enum_valueeditorView flow
Editor.KeyCode.masculinemasculine = <implicit>enum_valueeditorView flow
Editor.KeyCode.mumu = <implicit>enum_valueeditorView flow
Editor.KeyCode.multiplymultiply = <implicit>enum_valueeditorView flow
Editor.KeyCode.nobreakspacenobreakspace = <implicit>enum_valueeditorView flow
Editor.KeyCode.notsignnotsign = <implicit>enum_valueeditorView flow
Editor.KeyCode.onehalfonehalf = <implicit>enum_valueeditorView flow
Editor.KeyCode.onequarteronequarter = <implicit>enum_valueeditorView flow
Editor.KeyCode.onesuperioronesuperior = <implicit>enum_valueeditorView flow
Editor.KeyCode.ordfeminineordfeminine = <implicit>enum_valueeditorView flow
Editor.KeyCode.paragraphparagraph = <implicit>enum_valueeditorView flow
Editor.KeyCode.periodcenteredperiodcentered = <implicit>enum_valueeditorView flow
Editor.KeyCode.plusminusplusminus = <implicit>enum_valueeditorView flow
Editor.KeyCode.questiondownquestiondown = <implicit>enum_valueeditorView flow
Editor.KeyCode.registeredregistered = <implicit>enum_valueeditorView flow
Editor.KeyCode.sectionsection = <implicit>enum_valueeditorView flow
Editor.KeyCode.ssharpssharp = <implicit>enum_valueeditorView flow
Editor.KeyCode.sterlingsterling = <implicit>enum_valueeditorView flow
Editor.KeyCode.threequartersthreequarters = <implicit>enum_valueeditorView flow
Editor.KeyCode.threesuperiorthreesuperior = <implicit>enum_valueeditorView flow
Editor.KeyCode.twosuperiortwosuperior = <implicit>enum_valueeditorView flow
Editor.KeyCode.ydiaeresisydiaeresis = <implicit>enum_valueeditorView flow
Editor.KeyCode.yenyen = <implicit>enum_valueeditorView flow
Editor.Orientation.HorizontalHorizontal = <implicit>enum_valueeditorView flow
Editor.Orientation.VerticalVertical = <implicit>enum_valueeditorView flow
Editor.PenStyle.DashDash = <implicit>enum_valueeditorView flow
Editor.PenStyle.DashDotDashDot = <implicit>enum_valueeditorView flow
Editor.PenStyle.DashDotDotDashDotDot = <implicit>enum_valueeditorView flow
Editor.PenStyle.DotDot = <implicit>enum_valueeditorView flow
Editor.PenStyle.NoneNone = <implicit>enum_valueeditorView flow
Editor.PenStyle.SolidSolid = <implicit>enum_valueeditorView flow
Editor.RenderMode.ColorBurnColorBurn = <implicit>enum_valueeditorView flow
Editor.RenderMode.ColorDodgeColorDodge = <implicit>enum_valueeditorView flow
Editor.RenderMode.DarkenDarken = <implicit>enum_valueeditorView flow
Editor.RenderMode.DifferenceDifference = <implicit>enum_valueeditorView flow
Editor.RenderMode.ExclusionExclusion = <implicit>enum_valueeditorView flow
Editor.RenderMode.HardLightHardLight = <implicit>enum_valueeditorView flow
Editor.RenderMode.LightenLighten = <implicit>enum_valueeditorView flow
Editor.RenderMode.MultiplyMultiply = <implicit>enum_valueeditorView flow
Editor.RenderMode.NormalNormal = <implicit>enum_valueeditorView flow
Editor.RenderMode.OverlayOverlay = <implicit>enum_valueeditorView flow
Editor.RenderMode.PlusPlus = <implicit>enum_valueeditorView flow
Editor.RenderMode.ScreenScreen = <implicit>enum_valueeditorView flow
Editor.RenderMode.SoftLightSoftLight = <implicit>enum_valueeditorView flow
Editor.ScrollbarMode.AutoAuto = <implicit>enum_valueeditorView flow
Editor.ScrollbarMode.OffOff = <implicit>enum_valueeditorView flow
Editor.ScrollbarMode.OnOn = <implicit>enum_valueeditorView flow
Editor.ShortcutContext.ApplicationShortcutApplicationShortcut = <implicit>enum_valueeditorView flow
Editor.ShortcutContext.WidgetShortcutWidgetShortcut = <implicit>enum_valueeditorView flow
Editor.ShortcutContext.WidgetWithChildrenShortcutWidgetWithChildrenShortcut = <implicit>enum_valueeditorView flow
Editor.ShortcutContext.WindowShortcutWindowShortcut = <implicit>enum_valueeditorView flow
Editor.ShortcutType.ApplicationApplication = <implicit>enum_valueeditorView flow
Editor.ShortcutType.WidgetWidget = <implicit>enum_valueeditorView flow
Editor.ShortcutType.WindowWindow = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetDefaultConstraintSetDefaultConstraint = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetFixedSizeSetFixedSize = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetMaximumSizeSetMaximumSize = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetMinAndMaxSizeSetMinAndMaxSize = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetMinimumSizeSetMinimumSize = <implicit>enum_valueeditorView flow
Editor.SizeConstraint.SetNoConstraintSetNoConstraint = <implicit>enum_valueeditorView flow
Editor.SizeMode.CanGrowCanGrow = <implicit>enum_valueeditorView flow
Editor.SizeMode.CanShrinkCanShrink = <implicit>enum_valueeditorView flow
Editor.SizeMode.DefaultDefault = <implicit>enum_valueeditorView flow
Editor.SizeMode.ExpandExpand = <implicit>enum_valueeditorView flow
Editor.SizeMode.FlexibleFlexible = <implicit>enum_valueeditorView flow
Editor.SizeMode.IgnoreIgnore = <implicit>enum_valueeditorView flow
Editor.ToolButtonStyle.DefaultDefault = <implicit>enum_valueeditorView flow
Editor.ToolButtonStyle.IconOnlyIconOnly = <implicit>enum_valueeditorView flow
Editor.ToolButtonStyle.TextBesideIconTextBesideIcon = <implicit>enum_valueeditorView flow
Editor.ToolButtonStyle.TextOnlyTextOnly = <implicit>enum_valueeditorView flow
Editor.ToolButtonStyle.TextUnderIconTextUnderIcon = <implicit>enum_valueeditorView flow
Editor.ToolbarPosition.AllAll = <implicit>enum_valueeditorView flow
Editor.ToolbarPosition.BottomBottom = <implicit>enum_valueeditorView flow
Editor.ToolbarPosition.LeftLeft = <implicit>enum_valueeditorView flow
Editor.ToolbarPosition.RightRight = <implicit>enum_valueeditorView flow
Editor.ToolbarPosition.TopTop = <implicit>enum_valueeditorView flow
Editor.WindowFlags.BypassGraphicsProxyWidgetBypassGraphicsProxyWidget = <implicit>enum_valueeditorView flow
Editor.WindowFlags.BypassWindowManagerHintBypassWindowManagerHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.CloseButtonCloseButton = <implicit>enum_valueeditorView flow
Editor.WindowFlags.CustomizedCustomized = <implicit>enum_valueeditorView flow
Editor.WindowFlags.DesktopDesktop = <implicit>enum_valueeditorView flow
Editor.WindowFlags.DialogDialog = <implicit>enum_valueeditorView flow
Editor.WindowFlags.ForeignWindowForeignWindow = <implicit>enum_valueeditorView flow
Editor.WindowFlags.FramelessWindowHintFramelessWindowHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MSWindowsFixedSizeDialogHintMSWindowsFixedSizeDialogHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MSWindowsOwnDCMSWindowsOwnDC = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MacWindowToolBarButtonHintMacWindowToolBarButtonHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MaximizeButtonMaximizeButton = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MaximizeUsingFullscreenGeometryHintMaximizeUsingFullscreenGeometryHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MinMaxButtonsMinMaxButtons = <implicit>enum_valueeditorView flow
Editor.WindowFlags.MinimizeButtonMinimizeButton = <implicit>enum_valueeditorView flow
Editor.WindowFlags.NoDropShadowWindowHintNoDropShadowWindowHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.PopupPopup = <implicit>enum_valueeditorView flow
Editor.WindowFlags.SheetSheet = <implicit>enum_valueeditorView flow
Editor.WindowFlags.SplashScreenSplashScreen = <implicit>enum_valueeditorView flow
Editor.WindowFlags.SubWindowSubWindow = <implicit>enum_valueeditorView flow
Editor.WindowFlags.ToolTool = <implicit>enum_valueeditorView flow
Editor.WindowFlags.ToolTipToolTip = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WidgetWidget = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowWindow = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowContextHelpButtonHintWindowContextHelpButtonHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowDoesNotAcceptFocusWindowDoesNotAcceptFocus = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowOverridesSystemGesturesWindowOverridesSystemGestures = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowShadeButtonHintWindowShadeButtonHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowStaysOnBottomHintWindowStaysOnBottomHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowStaysOnTopHintWindowStaysOnTopHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowSystemMenuHintWindowSystemMenuHint = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowTitleWindowTitle = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowTransparentForInputWindowTransparentForInput = <implicit>enum_valueeditorView flow
Editor.WindowFlags.WindowType_MaskWindowType_Mask = <implicit>enum_valueeditorView flow
Editor.WindowFlags.X11BypassWindowManagerHintX11BypassWindowManagerHint = <implicit>enum_valueeditorView flow
Editor.AutoComplete.OnBuildOptionsSystem.Action`2<Editor.Menu,System.String> OnBuildOptionsfieldeditorView flow
Editor.AutoComplete.OnOptionSelectedSystem.Action`1<System.String> OnOptionSelectedfieldeditorView flow
Editor.Button.ClickedSystem.Action ClickedfieldeditorView flow
Editor.Button.PressedSystem.Action PressedfieldeditorView flow
Editor.Button.ReleasedSystem.Action ReleasedfieldeditorView flow
Editor.Button.ToggledSystem.Action ToggledfieldeditorView flow
Editor.Checkbox.ClickedSystem.Action ClickedfieldeditorView flow
Editor.Checkbox.PressedSystem.Action PressedfieldeditorView flow
Editor.Checkbox.ReleasedSystem.Action ReleasedfieldeditorView flow
Editor.Checkbox.StateChangedSystem.Action`1<Editor.CheckState> StateChangedfieldeditorView flow
Editor.Checkbox.ToggledSystem.Action ToggledfieldeditorView flow
Editor.ColorSampler.OnCancelledSystem.Action OnCancelledfieldeditorView flow
Editor.ColorSampler.OnPickedSystem.Action`1<Color> OnPickedfieldeditorView flow
Editor.ControlWidget.ControlHighlightPrimaryColor ControlHighlightPrimaryfieldeditorView flow
Editor.ControlWidget.ControlHighlightSecondaryColor ControlHighlightSecondaryfieldeditorView flow
Editor.ControlWidget.PaintBackgroundSystem.Boolean PaintBackgroundfieldeditorView flow
Editor.EditorShortcuts.EntriesSystem.Collections.Generic.List`1<Editor.EditorShortcuts.Entry> EntriesfieldeditorView flow
Editor.ExportConfig.CodePackagesSystem.Collections.Generic.HashSet`1<System.String> CodePackagesfieldeditorView flow
Editor.FolderEdit.FolderSelectedSystem.Action`1<System.String> FolderSelectedfieldeditorView flow
Editor.HistoryList<T>.OnNavigateSystem.Action`1<T> OnNavigatefieldeditorView flow
Editor.IAssetEditor.OpenMultiAssetEditorsSystem.Collections.Generic.Dictionary`2<System.String,Editor.IAssetEditor> OpenMultiAssetEditorsfieldeditorView flow
Editor.IAssetEditor.OpenSingleEditorsSystem.Collections.Generic.Dictionary`2<System.String,Editor.IAssetEditor> OpenSingleEditorsfieldeditorView flow
Editor.Option.FetchCheckedStateSystem.Func`1<System.Boolean> FetchCheckedStatefieldeditorView flow
Editor.Option.ToggledSystem.Action`1<System.Boolean> ToggledfieldeditorView flow
Editor.Option.TriggeredSystem.Action TriggeredfieldeditorView flow
Editor.PopupWidget.PreventDestructionSystem.Boolean PreventDestructionfieldeditorView flow
Editor.SegmentedControl.OnSelectedChangedSystem.Action`1<System.String> OnSelectedChangedfieldeditorView flow
Editor.StackRow.IndexSystem.Int32 IndexfieldeditorView flow
Editor.StackRow.IsFromActionSystem.Boolean IsFromActionfieldeditorView flow
Editor.StackRow.IsFromEngineSystem.Boolean IsFromEnginefieldeditorView flow
Editor.TextEdit.TextChangedSystem.Action`1<System.String> TextChangedfieldeditorView flow
Editor.TextureResidencyInfo.CategoriesEditor.TextureResidencyInfo.TextureCategory CategoriesfieldeditorView flow
Editor.TextureResidencyInfo.DimensionEditor.TextureResidencyInfo.TextureDimension DimensionfieldeditorView flow
Editor.TextureResidencyInfo.DiskEditor.TextureResidencyInfo.Desc DiskfieldeditorView flow
Editor.TextureResidencyInfo.FormatSandbox.ImageFormat FormatfieldeditorView flow
Editor.TextureResidencyInfo.LastUsedFramesSystem.Int32 LastUsedFramesfieldeditorView flow
Editor.TextureResidencyInfo.LoadedEditor.TextureResidencyInfo.Desc LoadedfieldeditorView flow
Editor.TextureResidencyInfo.MipCountSystem.Int32 MipCountfieldeditorView flow
Editor.TextureResidencyInfo.NameSystem.String NamefieldeditorView flow
Editor.TextureResidencyInfo.RefCountSystem.Int32 RefCountfieldeditorView flow
Editor.Theme.BaseColor BasefieldeditorView flow
Editor.Theme.BaseAltColor BaseAltfieldeditorView flow
Editor.Theme.BlueColor BluefieldeditorView flow
Editor.Theme.BorderColor BorderfieldeditorView flow
Editor.Theme.BorderButtonColor BorderButtonfieldeditorView flow
Editor.Theme.BorderLightColor BorderLightfieldeditorView flow
Editor.Theme.ButtonBackgroundColor ButtonBackgroundfieldeditorView flow
Editor.Theme.ControlBackgroundColor ControlBackgroundfieldeditorView flow
Editor.Theme.ControlHeightSystem.Single ControlHeightfieldeditorView flow
Editor.Theme.ControlRadiusSystem.Single ControlRadiusfieldeditorView flow
Editor.Theme.DefaultFontSystem.String DefaultFontfieldeditorView flow
Editor.Theme.FolderColor FolderfieldeditorView flow
Editor.Theme.GreenColor GreenfieldeditorView flow
Editor.Theme.HeadingFontSystem.String HeadingFontfieldeditorView flow
Editor.Theme.HighlightColor HighlightfieldeditorView flow
Editor.Theme.MonospaceFontSystem.String MonospaceFontfieldeditorView flow
Editor.Theme.MultipleValuesColor MultipleValuesfieldeditorView flow
Editor.Theme.OverlayColor OverlayfieldeditorView flow
Editor.Theme.PinkColor PinkfieldeditorView flow
Editor.Theme.PrefabColor PrefabfieldeditorView flow
Editor.Theme.PrimaryColor PrimaryfieldeditorView flow
Editor.Theme.QtColorsColor32[] QtColorsfieldeditorView flow
Editor.Theme.RedColor RedfieldeditorView flow
Editor.Theme.RowHeightSystem.Single RowHeightfieldeditorView flow
Editor.Theme.SelectedBackgroundColor SelectedBackgroundfieldeditorView flow
Editor.Theme.ShadowColor ShadowfieldeditorView flow
Editor.Theme.SidebarBackgroundColor SidebarBackgroundfieldeditorView flow
Editor.Theme.StatusBarBackgroundColor StatusBarBackgroundfieldeditorView flow
Editor.Theme.SurfaceBackgroundColor SurfaceBackgroundfieldeditorView flow
Editor.Theme.SurfaceLightBackgroundColor SurfaceLightBackgroundfieldeditorView flow
Editor.Theme.TabBackgroundColor TabBackgroundfieldeditorView flow
Editor.Theme.TabBarBackgroundColor TabBarBackgroundfieldeditorView flow
Editor.Theme.TabInactiveBackgroundColor TabInactiveBackgroundfieldeditorView flow
Editor.Theme.TextColor TextfieldeditorView flow
Editor.Theme.TextButtonColor TextButtonfieldeditorView flow
Editor.Theme.TextControlColor TextControlfieldeditorView flow
Editor.Theme.TextDarkColor TextDarkfieldeditorView flow
Editor.Theme.TextDisabledColor TextDisabledfieldeditorView flow
Editor.Theme.TextHighlightColor TextHighlightfieldeditorView flow
Editor.Theme.TextLightColor TextLightfieldeditorView flow
Editor.Theme.TextLinkColor TextLinkfieldeditorView flow
Editor.Theme.TextSelectedColor TextSelectedfieldeditorView flow
Editor.Theme.TextWidgetColor TextWidgetfieldeditorView flow
Editor.Theme.ToggleDisabledColor ToggleDisabledfieldeditorView flow
Editor.Theme.ToggleEnabledColor ToggleEnabledfieldeditorView flow
Editor.Theme.WidgetBackgroundColor WidgetBackgroundfieldeditorView flow
Editor.Theme.WindowBackgroundColor WindowBackgroundfieldeditorView flow
Editor.Theme.YellowColor YellowfieldeditorView flow
Editor.TraceResult.HitSystem.Boolean HitfieldeditorView flow
Editor.TraceResult.HitPositionVector3 HitPositionfieldeditorView flow
Editor.TraceResult.MapNodeEditor.MapDoc.MapNode MapNodefieldeditorView flow
Editor.TraceResult.NormalVector3 NormalfieldeditorView flow
Editor.VirtualWidget.ChildrenRectSandbox.Rect ChildrenRectfieldeditorView flow
Editor.VirtualWidget.ColumnSystem.Int32 ColumnfieldeditorView flow
Editor.VirtualWidget.DraggingSystem.Boolean DraggingfieldeditorView flow
Editor.VirtualWidget.DroppingSystem.Boolean DroppingfieldeditorView flow
Editor.VirtualWidget.HasChildrenSystem.Boolean HasChildrenfieldeditorView flow
Editor.VirtualWidget.HoveredSystem.Boolean HoveredfieldeditorView flow
Editor.VirtualWidget.IndentSystem.Single IndentfieldeditorView flow
Editor.VirtualWidget.IsOpenSystem.Boolean IsOpenfieldeditorView flow
Editor.VirtualWidget.ObjectSystem.Object ObjectfieldeditorView flow
Editor.VirtualWidget.PressedSystem.Boolean PressedfieldeditorView flow
Editor.VirtualWidget.RectSandbox.Rect RectfieldeditorView flow
Editor.VirtualWidget.RowSystem.Int32 RowfieldeditorView flow
Editor.VirtualWidget.SelectedSystem.Boolean SelectedfieldeditorView flow
Editor.Widget.MouseClickSystem.Action MouseClickfieldeditorView flow
Editor.Widget.MouseLeftPressSystem.Action MouseLeftPressfieldeditorView flow
Editor.Widget.MouseMiddlePressSystem.Action MouseMiddlePressfieldeditorView flow
Editor.Widget.MouseMoveSystem.Action`1<Vector2> MouseMovefieldeditorView flow
Editor.Widget.MouseReleaseSystem.Action MouseReleasefieldeditorView flow
Editor.Widget.MouseRightClickSystem.Action MouseRightClickfieldeditorView flow
Editor.Widget.MouseRightPressSystem.Action MouseRightPressfieldeditorView flow
Editor.Widget.OnPaintOverrideSystem.Func`1<System.Boolean> OnPaintOverridefieldeditorView flow
Editor.WidgetSignal.PropagateSystem.Boolean PropagatefieldeditorView flow
Editor.WidgetSignal.SourceWidgetEditor.Widget SourceWidgetfieldeditorView flow
Editor.WidgetSignal.TypeSystem.String TypefieldeditorView flow
Editor.Window.AllSystem.Collections.Generic.List`1<Editor.Window> AllfieldeditorView flow
Editor.AdvancedDropdownItem.Add(Editor.AdvancedDropdownItem)Add(Editor.AdvancedDropdownItem) -> System.VoidmethodeditorView flow
Editor.AdvancedDropdownItem.Add(System.String,System.String,System.Object)Add(System.String,System.String,System.Object) -> Editor.AdvancedDropdownItemmethodeditorView flow
Editor.AdvancedDropdownItem.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.AdvancedDropdownWidget.PopPanel()PopPanel() -> System.VoidmethodeditorView flow
Editor.AdvancedDropdownWidget.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Editor.Animate.Add(System.Object,System.Single,System.Single,System.Single,System.Action`1<System.Single>,System.String)Add(System.Object,System.Single,System.Single,System.Single,System.Action`1<System.Single>,System.String) -> System.VoidmethodeditorView flow
Editor.Animate.CancelAll(System.Object,System.Boolean)CancelAll(System.Object,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Animate.Frame()Frame() -> System.VoidmethodeditorView flow
Editor.Animate.IsActive(System.Object)IsActive(System.Object) -> System.BooleanmethodeditorView flow
Editor.Application.IsKeyDown(Editor.KeyCode)IsKeyDown(Editor.KeyCode) -> System.BooleanmethodeditorView flow
Editor.Application.KeyCodeToString(Editor.KeyCode)KeyCodeToString(Editor.KeyCode) -> System.StringmethodeditorView flow
Editor.Application.SetStyles(System.String)SetStyles(System.String) -> System.VoidmethodeditorView flow
Editor.Application.Spin()Spin() -> System.VoidmethodeditorView flow
Editor.Asset.CancelThumbBuild()CancelThumbBuild() -> System.VoidmethodeditorView flow
Editor.Asset.ClearInMemoryReplacement()ClearInMemoryReplacement() -> System.VoidmethodeditorView flow
Editor.Asset.Compile(System.Boolean)Compile(System.Boolean) -> System.BooleanmethodeditorView flow
Editor.Asset.CompileIfNeededAsync(System.Single)CompileIfNeededAsync(System.Single) -> System.Threading.Tasks.ValueTask`1<System.Boolean>methodeditorView flow
Editor.Asset.Delete()Delete() -> System.VoidmethodeditorView flow
Editor.Asset.DumpThumbnail()DumpThumbnail() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.Asset.FindStringEditInfo(System.String)FindStringEditInfo(System.String) -> System.StringmethodeditorView flow
Editor.Asset.GetAdditionalContentFiles()GetAdditionalContentFiles() -> System.Collections.Generic.List`1<System.String>methodeditorView flow
Editor.Asset.GetAdditionalGameFiles()GetAdditionalGameFiles() -> System.Collections.Generic.List`1<System.String>methodeditorView flow
Editor.Asset.GetAssetThumb(System.Boolean)GetAssetThumb(System.Boolean) -> Editor.PixmapmethodeditorView flow
Editor.Asset.GetCompiledFile(System.Boolean)GetCompiledFile(System.Boolean) -> System.StringmethodeditorView flow
Editor.Asset.GetDependants(System.Boolean)GetDependants(System.Boolean) -> System.Collections.Generic.List`1<Editor.Asset>methodeditorView flow
Editor.Asset.GetInputDependencies()GetInputDependencies() -> System.Collections.Generic.List`1<System.String>methodeditorView flow
Editor.Asset.GetParents(System.Boolean)GetParents(System.Boolean) -> System.Collections.Generic.List`1<Editor.Asset>methodeditorView flow
Editor.Asset.GetPreviewModel()GetPreviewModel() -> Sandbox.ModelmethodeditorView flow
Editor.Asset.GetReferences(System.Boolean)GetReferences(System.Boolean) -> System.Collections.Generic.List`1<Editor.Asset>methodeditorView flow
Editor.Asset.GetSourceFile(System.Boolean)GetSourceFile(System.Boolean) -> System.StringmethodeditorView flow
Editor.Asset.GetUnrecognizedReferencePaths()GetUnrecognizedReferencePaths() -> System.Collections.Generic.List`1<System.String>methodeditorView flow
Editor.Asset.LoadResource()LoadResource() -> Sandbox.ResourcemethodeditorView flow
Editor.Asset.LoadResource()LoadResource() -> TmethodeditorView flow
Editor.Asset.LoadResource(System.Type)LoadResource(System.Type) -> Sandbox.ResourcemethodeditorView flow
Editor.Asset.OpenInEditor(System.String)OpenInEditor(System.String) -> System.VoidmethodeditorView flow
Editor.Asset.OverrideThumbnail(Editor.Pixmap)OverrideThumbnail(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.Asset.ReadJson()ReadJson() -> System.StringmethodeditorView flow
Editor.Asset.RebuildThumbnail(System.Boolean)RebuildThumbnail(System.Boolean) -> System.VoidmethodeditorView flow
Editor.Asset.RecordOpened()RecordOpened() -> System.VoidmethodeditorView flow
Editor.Asset.RenderThumb()RenderThumb() -> System.Threading.Tasks.Task`1<Editor.Pixmap>methodeditorView flow
Editor.Asset.SaveToDisk(Sandbox.GameResource)SaveToDisk(Sandbox.GameResource) -> System.BooleanmethodeditorView flow
Editor.Asset.SetInMemoryReplacement(System.String)SetInMemoryReplacement(System.String) -> System.BooleanmethodeditorView flow
Editor.Asset.TryLoadResource(out T)TryLoadResource(out T) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.CanCloudInstall(Sandbox.Package)CanCloudInstall(Sandbox.Package) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.CompileResource(System.String,System.ReadOnlySpan`1<System.Byte>)CompileResource(System.String,System.ReadOnlySpan`1<System.Byte>) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.CompileResource(System.String,System.String)CompileResource(System.String,System.String) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.CreateEmbeddedAsset(Sandbox.SerializedProperty)CreateEmbeddedAsset(Sandbox.SerializedProperty) -> Editor.AssetmethodeditorView flow
Editor.AssetSystem.CreateResource(System.String,System.String)CreateResource(System.String,System.String) -> Editor.AssetmethodeditorView flow
Editor.AssetSystem.DeleteOrphans()DeleteOrphans() -> System.VoidmethodeditorView flow
Editor.AssetSystem.FindByPath(System.String)FindByPath(System.String) -> Editor.AssetmethodeditorView flow
Editor.AssetSystem.GetInstalledPackages()GetInstalledPackages() -> System.Collections.Generic.IReadOnlyCollection`1<Sandbox.Package>methodeditorView flow
Editor.AssetSystem.GetInstalledRevision(System.String)GetInstalledRevision(System.String) -> Sandbox.Package.IRevisionmethodeditorView flow
Editor.AssetSystem.GetPackageFiles(Sandbox.Package)GetPackageFiles(Sandbox.Package) -> System.Collections.Generic.IReadOnlyCollection`1<System.String>methodeditorView flow
Editor.AssetSystem.GetReferencedPackages()GetReferencedPackages() -> System.Collections.Generic.IReadOnlyCollection`1<Sandbox.Package>methodeditorView flow
Editor.AssetSystem.InstallAsync(Sandbox.Package,System.Boolean,System.Action`1<System.Single>,System.Threading.CancellationToken)InstallAsync(Sandbox.Package,System.Boolean,System.Action`1<System.Single>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Editor.Asset>methodeditorView flow
Editor.AssetSystem.InstallAsync(System.String,System.Boolean,System.Action`1<System.Single>,System.Threading.CancellationToken)InstallAsync(System.String,System.Boolean,System.Action`1<System.Single>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Editor.Asset>methodeditorView flow
Editor.AssetSystem.IsCloudInstalled(Sandbox.Package,System.Boolean)IsCloudInstalled(Sandbox.Package,System.Boolean) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.IsCloudInstalled(System.String)IsCloudInstalled(System.String) -> System.BooleanmethodeditorView flow
Editor.AssetSystem.RegisterFile(System.String)RegisterFile(System.String) -> Editor.AssetmethodeditorView flow
Editor.AssetTagSystem.GetTagIcon(System.String)GetTagIcon(System.String) -> Editor.PixmapmethodeditorView flow
Editor.AssetTagSystem.IsAutoTag(System.String)IsAutoTag(System.String) -> System.BooleanmethodeditorView flow
Editor.AssetType.Find(System.String,System.Boolean)Find(System.String,System.Boolean) -> Editor.AssetTypemethodeditorView flow
Editor.AssetType.FromExtension(System.String)FromExtension(System.String) -> Editor.AssetTypemethodeditorView flow
Editor.AssetType.FromType(System.Type)FromType(System.Type) -> Editor.AssetTypemethodeditorView flow
Editor.AutoComplete.AddOption(System.String,System.String,System.Action,System.String)AddOption(System.String,System.String,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.AutoComplete.OnAutoComplete(System.String,Vector2)OnAutoComplete(System.String,Vector2) -> System.VoidmethodeditorView flow
Editor.AutoComplete.OnGlobalMousePressed()OnGlobalMousePressed() -> System.VoidmethodeditorView flow
Editor.AutoComplete.OnParentBlur()OnParentBlur() -> System.VoidmethodeditorView flow
Editor.AutoComplete.OnParentKeyPress(Editor.KeyEvent)OnParentKeyPress(Editor.KeyEvent) -> System.VoidmethodeditorView flow
Editor.AutoComplete.OpenAbove(Vector2)OpenAbove(Vector2) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.AddItem(T)AddItem(T) -> TmethodeditorView flow
Editor.BaseItemWidget.AddItems(System.Collections.Generic.IEnumerable`1<System.Object>)AddItems(System.Collections.Generic.IEnumerable`1<System.Object>) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.Dirty(System.Object)Dirty(System.Object) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.GetItemAt(Vector2)GetItemAt(Vector2) -> Editor.VirtualWidgetmethodeditorView flow
Editor.BaseItemWidget.IsSelected(System.Object)IsSelected(System.Object) -> System.BooleanmethodeditorView flow
Editor.BaseItemWidget.OnDestroyed()OnDestroyed() -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.OnDragDrop(Editor.Widget.DragEvent)OnDragDrop(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.OnDragHover(Editor.Widget.DragEvent)OnDragHover(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.OnDragLeave()OnDragLeave() -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.RemoveItem(System.Object)RemoveItem(System.Object) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.ScrollTo(System.Object)ScrollTo(System.Object) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.ScrollTo(System.Single,System.Single)ScrollTo(System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.SelectItem(System.Object,System.Boolean,System.Boolean)SelectItem(System.Object,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.SelectItemStartingWith(System.String)SelectItemStartingWith(System.String) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.SelectItems(System.Collections.Generic.IEnumerable`1<System.Object>,System.Boolean,System.Boolean)SelectItems(System.Collections.Generic.IEnumerable`1<System.Object>,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.SelectMove(System.Int32)SelectMove(System.Int32) -> System.BooleanmethodeditorView flow
Editor.BaseItemWidget.SelectMoveColumn(System.Int32)SelectMoveColumn(System.Int32) -> System.BooleanmethodeditorView flow
Editor.BaseItemWidget.SelectMoveRow(System.Int32)SelectMoveRow(System.Int32) -> System.BooleanmethodeditorView flow
Editor.BaseItemWidget.SetItems(System.Collections.Generic.IEnumerable`1<System.Object>)SetItems(System.Collections.Generic.IEnumerable`1<System.Object>) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.UnselectAll(System.Boolean)UnselectAll(System.Boolean) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.UnselectItem(System.Object,System.Boolean)UnselectItem(System.Object,System.Boolean) -> System.VoidmethodeditorView flow
Editor.BaseItemWidget.UpdateIfDirty()UpdateIfDirty() -> System.VoidmethodeditorView flow
Editor.BaseScrollWidget.ScrollingFrame()ScrollingFrame() -> System.VoidmethodeditorView flow
Editor.BaseScrollWidget.Update()Update() -> System.VoidmethodeditorView flow
Editor.BaseWindow.SetWindowIcon(System.String)SetWindowIcon(System.String) -> System.VoidmethodeditorView flow
Editor.BaseWindow.Show()Show() -> System.VoidmethodeditorView flow
Editor.BoolControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.BoxLayout.Add(Editor.Layout)Add(Editor.Layout) -> Editor.LayoutmethodeditorView flow
Editor.BoxLayout.Add(Editor.Layout,System.Int32)Add(Editor.Layout,System.Int32) -> Editor.LayoutmethodeditorView flow
Editor.BoxLayout.Add(T,System.Int32)Add(T,System.Int32) -> TmethodeditorView flow
Editor.BoxLayout.AddSpacingCell(System.Single)AddSpacingCell(System.Single) -> System.VoidmethodeditorView flow
Editor.BoxLayout.AddStretchCell(System.Int32)AddStretchCell(System.Int32) -> System.VoidmethodeditorView flow
Editor.BoxLayout.GetCellStretch(System.Int32)GetCellStretch(System.Int32) -> System.Int32methodeditorView flow
Editor.BoxLayout.SetCellStretch(Editor.Layout,System.Int32)SetCellStretch(Editor.Layout,System.Int32) -> System.VoidmethodeditorView flow
Editor.BoxLayout.SetCellStretch(Editor.Widget,System.Int32)SetCellStretch(Editor.Widget,System.Int32) -> System.VoidmethodeditorView flow
Editor.BoxLayout.SetCellStretch(System.Int32,System.Int32)SetCellStretch(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.BuildStepExtensions.GetDescription(Editor.StandaloneExporter.BuildStep)GetDescription(Editor.StandaloneExporter.BuildStep) -> System.StringmethodeditorView flow
Editor.Button.GetIcon()GetIcon() -> Editor.PixmapmethodeditorView flow
Editor.Button.SetIcon(Editor.Pixmap)SetIcon(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.CanEditAttribute.CreateEditorFor(System.Array)CreateEditorFor(System.Array) -> Editor.WidgetmethodeditorView flow
Editor.CanEditAttribute.CreateEditorFor(System.Reflection.PropertyInfo)CreateEditorFor(System.Reflection.PropertyInfo) -> Editor.WidgetmethodeditorView flow
Editor.CanEditAttribute.CreateEditorFor(System.String)CreateEditorFor(System.String) -> Editor.WidgetmethodeditorView flow
Editor.CanEditAttribute.CreateEditorFor(System.Type,System.Collections.Generic.IEnumerable`1<System.Attribute>,System.Type[])CreateEditorFor(System.Type,System.Collections.Generic.IEnumerable`1<System.Attribute>,System.Type[]) -> Editor.WidgetmethodeditorView flow
Editor.CanEditAttribute.CreateEditorForObject(System.Object)CreateEditorForObject(System.Object) -> Editor.WidgetmethodeditorView flow
Editor.CloudAsset.GetAssetReferenceSources(System.Boolean)GetAssetReferenceSources(System.Boolean) -> System.Collections.Generic.Dictionary`2<System.String,System.Collections.Generic.List`1<Editor.Asset>>methodeditorView flow
Editor.CloudAsset.GetAssetReferences(System.Boolean)GetAssetReferences(System.Boolean) -> System.Collections.Generic.HashSet`1<System.String>methodeditorView flow
Editor.CloudAsset.Install(System.Collections.Generic.IEnumerable`1<System.String>,System.Threading.CancellationToken)Install(System.Collections.Generic.IEnumerable`1<System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.CloudAsset.Install(System.String,System.Collections.Generic.IEnumerable`1<System.String>)Install(System.String,System.Collections.Generic.IEnumerable`1<System.String>) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.CloudAsset.InstallSingle(System.String)InstallSingle(System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.CodeEditor.AddonSolutionPath()AddonSolutionPath() -> System.StringmethodeditorView flow
Editor.CodeEditor.CanOpenFile(System.String)CanOpenFile(System.String) -> System.BooleanmethodeditorView flow
Editor.CodeEditor.FindSolutionFromPath(System.String)FindSolutionFromPath(System.String) -> System.StringmethodeditorView flow
Editor.CodeEditor.OpenAddon(Sandbox.Project)OpenAddon(Sandbox.Project) -> System.VoidmethodeditorView flow
Editor.CodeEditor.OpenFile(Sandbox.Internal.ISourcePathProvider)OpenFile(Sandbox.Internal.ISourcePathProvider) -> System.VoidmethodeditorView flow
Editor.CodeEditor.OpenFile(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>)OpenFile(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>) -> System.VoidmethodeditorView flow
Editor.CodeEditor.OpenSolution()OpenSolution() -> System.VoidmethodeditorView flow
Editor.ColorSampler.Hide()Hide() -> System.VoidmethodeditorView flow
Editor.ColorSampler.Show()Show() -> System.VoidmethodeditorView flow
Editor.ComboBox.AddItem(System.String,System.String,System.Action,System.String,System.Boolean,System.Boolean)AddItem(System.String,System.String,System.Action,System.String,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.ComboBox.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.ComboBox.ClearText()ClearText() -> System.VoidmethodeditorView flow
Editor.ComboBox.FindIndex(System.String)FindIndex(System.String) -> System.Nullable`1<System.Int32>methodeditorView flow
Editor.ComboBox.InvokeSelected()InvokeSelected() -> System.VoidmethodeditorView flow
Editor.ComboBox.RestoreFromStateCookie()RestoreFromStateCookie() -> System.VoidmethodeditorView flow
Editor.ComboBox.SaveToStateCookie()SaveToStateCookie() -> System.VoidmethodeditorView flow
Editor.ComboBox.SetAutoComplete(System.Action`2<Editor.Menu,System.String>)SetAutoComplete(System.Action`2<Editor.Menu,System.String>) -> System.VoidmethodeditorView flow
Editor.ComboBox.TrySelectNamed(System.String)TrySelectNamed(System.String) -> System.BooleanmethodeditorView flow
Editor.ComponentEditorWidget.Create(Sandbox.SerializedObject)Create(Sandbox.SerializedObject) -> Editor.ComponentEditorWidgetmethodeditorView flow
Editor.ComponentEditorWidget.OnHeaderContextMenu(Editor.Menu)OnHeaderContextMenu(Editor.Menu) -> System.VoidmethodeditorView flow
Editor.ConsoleSystem.GetValue(System.String,System.String)GetValue(System.String,System.String) -> System.StringmethodeditorView flow
Editor.ConsoleSystem.GetValueFloat(System.String,System.Single)GetValueFloat(System.String,System.Single) -> System.SinglemethodeditorView flow
Editor.ConsoleSystem.GetValueInt(System.String,System.Int32)GetValueInt(System.String,System.Int32) -> System.Int32methodeditorView flow
Editor.ConsoleSystem.Run(System.String)Run(System.String) -> System.VoidmethodeditorView flow
Editor.ConsoleSystem.SetValue(System.String,System.Object)SetValue(System.String,System.Object) -> System.VoidmethodeditorView flow
Editor.ControlWidget.Create(Sandbox.SerializedProperty)Create(Sandbox.SerializedProperty) -> Editor.ControlWidgetmethodeditorView flow
Editor.ControlWidget.FromClipboardString(System.String)FromClipboardString(System.String) -> System.VoidmethodeditorView flow
Editor.ControlWidget.OnLabelContextMenu(Editor.ContextMenu)OnLabelContextMenu(Editor.ContextMenu) -> System.VoidmethodeditorView flow
Editor.ControlWidget.Prime()Prime() -> System.VoidmethodeditorView flow
Editor.ControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.ControlWidget.Think()Think() -> System.VoidmethodeditorView flow
Editor.ControlWidget.ToClipboardString()ToClipboardString() -> System.StringmethodeditorView flow
Editor.ControlWidget.TryCreateGenericObjectControlWidget(Sandbox.SerializedProperty)TryCreateGenericObjectControlWidget(Sandbox.SerializedProperty) -> Editor.ControlWidgetmethodeditorView flow
Editor.Dialog.AskConfirm(System.Action,System.Action,System.String,System.String,System.String,System.String)AskConfirm(System.Action,System.Action,System.String,System.String,System.String,System.String) -> System.VoidmethodeditorView flow
Editor.Dialog.AskConfirm(System.Action,System.String,System.String,System.String,System.String)AskConfirm(System.Action,System.String,System.String,System.String,System.String) -> System.VoidmethodeditorView flow
Editor.Dialog.AskString(System.Action`1<System.String>,System.String,System.String,System.String,System.String,System.String,System.Int32)AskString(System.Action`1<System.String>,System.String,System.String,System.String,System.String,System.String,System.Int32) -> System.VoidmethodeditorView flow
Editor.Dialog.AskStringFile(System.Action`1<System.String>,System.String,System.String,System.String,System.String)AskStringFile(System.Action`1<System.String>,System.String,System.String,System.String,System.String) -> System.VoidmethodeditorView flow
Editor.Dialog.AskStringFolder(System.Action`1<System.String>,System.String,System.String,System.String,System.String)AskStringFolder(System.Action`1<System.String>,System.String,System.String,System.String,System.String) -> System.VoidmethodeditorView flow
Editor.Dialog.Close()Close() -> System.VoidmethodeditorView flow
Editor.Dialog.Hide()Hide() -> System.VoidmethodeditorView flow
Editor.Dialog.Show()Show() -> System.VoidmethodeditorView flow
Editor.DockAttribute.RegisterWindow(System.String,Editor.DockWindow)RegisterWindow(System.String,Editor.DockWindow) -> System.VoidmethodeditorView flow
Editor.DockManager.AddDock(Editor.DockManager.DockInfo)AddDock(Editor.DockManager.DockInfo) -> System.VoidmethodeditorView flow
Editor.DockManager.AddDock(Editor.DockWidget,Editor.DockArea)AddDock(Editor.DockWidget,Editor.DockArea) -> System.VoidmethodeditorView flow
Editor.DockManager.AddDock(Editor.DockWidget,Editor.DockArea,Editor.DockWidget)AddDock(Editor.DockWidget,Editor.DockArea,Editor.DockWidget) -> System.VoidmethodeditorView flow
Editor.DockManager.AddDock(Editor.DockWidget,Editor.DockWidget)AddDock(Editor.DockWidget,Editor.DockWidget) -> System.VoidmethodeditorView flow
Editor.DockManager.AddDock(System.String,System.String,Editor.Widget,Editor.DockArea,Editor.DockWidget)AddDock(System.String,System.String,Editor.Widget,Editor.DockArea,Editor.DockWidget) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.AddDockFloating(Editor.DockWidget)AddDockFloating(Editor.DockWidget) -> System.VoidmethodeditorView flow
Editor.DockManager.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.DockManager.CreateDockWidget(System.String,System.String,Editor.Widget)CreateDockWidget(System.String,System.String,Editor.Widget) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.FindDockWidget(Editor.Widget)FindDockWidget(Editor.Widget) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.FindDockWidget(System.String)FindDockWidget(System.String) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.IsDockOpen(Editor.Widget)IsDockOpen(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.DockManager.IsDockOpen(System.String)IsDockOpen(System.String) -> System.BooleanmethodeditorView flow
Editor.DockManager.OpenDock(System.String,Editor.DockArea,Editor.DockWidget)OpenDock(System.String,Editor.DockArea,Editor.DockWidget) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.RaiseDock(Editor.Widget)RaiseDock(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.DockManager.RaiseDock(System.String)RaiseDock(System.String) -> System.BooleanmethodeditorView flow
Editor.DockManager.RegisterDock(Editor.DockManager.DockInfo)RegisterDock(Editor.DockManager.DockInfo) -> System.VoidmethodeditorView flow
Editor.DockManager.RegisterDockType(Editor.DockManager.DockInfo)RegisterDockType(Editor.DockManager.DockInfo) -> System.VoidmethodeditorView flow
Editor.DockManager.RemoveDock(Editor.DockWidget)RemoveDock(Editor.DockWidget) -> System.VoidmethodeditorView flow
Editor.DockManager.RestoreState(System.String)RestoreState(System.String) -> System.BooleanmethodeditorView flow
Editor.DockManager.SetCentralWidget(Editor.Widget)SetCentralWidget(Editor.Widget) -> Editor.DockWidgetmethodeditorView flow
Editor.DockManager.SetDockState(System.String,System.Boolean)SetDockState(System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.DockManager.SetSplitterProportions(Editor.DockWidget,System.ReadOnlySpan`1<System.Single>)SetSplitterProportions(Editor.DockWidget,System.ReadOnlySpan`1<System.Single>) -> System.BooleanmethodeditorView flow
Editor.DockManager.UnregisterDockType(System.String)UnregisterDockType(System.String) -> System.VoidmethodeditorView flow
Editor.DockWidget.Float()Float() -> System.VoidmethodeditorView flow
Editor.DockWidget.SetAsCurrentTab()SetAsCurrentTab() -> System.VoidmethodeditorView flow
Editor.DockWidget.ToggleView(System.Boolean)ToggleView(System.Boolean) -> System.VoidmethodeditorView flow
Editor.DockWindow.CreateDynamicViewMenu(Editor.Menu)CreateDynamicViewMenu(Editor.Menu) -> System.VoidmethodeditorView flow
Editor.DockWindow.ResetLayout()ResetLayout() -> System.VoidmethodeditorView flow
Editor.DockWindow.RestoreFromStateCookie()RestoreFromStateCookie() -> System.VoidmethodeditorView flow
Editor.DockWindow.RestoreLayout()RestoreLayout() -> System.VoidmethodeditorView flow
Editor.DockWindow.SaveLayout()SaveLayout() -> System.VoidmethodeditorView flow
Editor.Drag.Execute()Execute() -> System.VoidmethodeditorView flow
Editor.Drag.ExecuteBlocking()ExecuteBlocking() -> Editor.DropActionmethodeditorView flow
Editor.Drag.SetImage(Editor.Pixmap)SetImage(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.DragAssetData.GetAssetAsync()GetAssetAsync() -> System.Threading.Tasks.Task`1<Editor.Asset>methodeditorView flow
Editor.DragAssetData.GetPackageAsync()GetPackageAsync() -> System.Threading.Tasks.Task`1<Sandbox.Package>methodeditorView flow
Editor.DragData.OfType()OfType() -> System.Collections.Generic.IEnumerable`1<T>methodeditorView flow
Editor.DragData.OfType(System.Type)OfType(System.Type) -> System.Collections.Generic.IEnumerable`1<System.Object>methodeditorView flow
Editor.DropdownControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.EditorAppAttribute.Open()Open() -> System.VoidmethodeditorView flow
Editor.EditorEvent.Register(System.Object)Register(System.Object) -> System.VoidmethodeditorView flow
Editor.EditorEvent.Run(System.String)Run(System.String) -> System.VoidmethodeditorView flow
Editor.EditorEvent.Run(System.String,T)Run(System.String,T) -> System.VoidmethodeditorView flow
Editor.EditorEvent.Run(System.String,T,U)Run(System.String,T,U) -> System.VoidmethodeditorView flow
Editor.EditorEvent.Run(System.String,T,U,V)Run(System.String,T,U,V) -> System.VoidmethodeditorView flow
Editor.EditorEvent.RunInterface(System.Action`1<T>)RunInterface(System.Action`1<T>) -> System.VoidmethodeditorView flow
Editor.EditorEvent.Unregister(System.Object)Unregister(System.Object) -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.IsFullscreen(Editor.Widget)IsFullscreen(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.EditorMainWindow.OnAssetSelected(Editor.Asset)OnAssetSelected(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.OnDestroyed()OnDestroyed() -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.SaveToStateCookie()SaveToStateCookie() -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.SetFullscreen(Editor.Widget)SetFullscreen(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.EditorMainWindow.SetVisible(System.Boolean)SetVisible(System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.ShowCloseDialog()ShowCloseDialog() -> System.VoidmethodeditorView flow
Editor.EditorMainWindow.UpdateEditorTitle(System.String)UpdateEditorTitle(System.String) -> System.VoidmethodeditorView flow
Editor.EditorScene.Copy()Copy() -> System.VoidmethodeditorView flow
Editor.EditorScene.Cut()Cut() -> System.VoidmethodeditorView flow
Editor.EditorScene.Discard()Discard() -> System.VoidmethodeditorView flow
Editor.EditorScene.LoadFromResource(Sandbox.GameResource)LoadFromResource(Sandbox.GameResource) -> System.VoidmethodeditorView flow
Editor.EditorScene.NewScene()NewScene() -> System.VoidmethodeditorView flow
Editor.EditorScene.Open()Open() -> System.VoidmethodeditorView flow
Editor.EditorScene.OpenPrefab(Sandbox.PrefabFile)OpenPrefab(Sandbox.PrefabFile) -> System.VoidmethodeditorView flow
Editor.EditorScene.OpenScene(Sandbox.SceneFile)OpenScene(Sandbox.SceneFile) -> System.VoidmethodeditorView flow
Editor.EditorScene.Paste()Paste() -> System.VoidmethodeditorView flow
Editor.EditorScene.PasteAsChild()PasteAsChild() -> System.VoidmethodeditorView flow
Editor.EditorScene.PasteAt(Sandbox.SceneTraceResult)PasteAt(Sandbox.SceneTraceResult) -> System.VoidmethodeditorView flow
Editor.EditorScene.PasteSpecial()PasteSpecial() -> System.VoidmethodeditorView flow
Editor.EditorScene.PlaceBoundsOnSurface(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>,Vector3,Vector3)PlaceBoundsOnSurface(System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>,Vector3,Vector3) -> System.VoidmethodeditorView flow
Editor.EditorScene.Play(Editor.SceneEditorSession)Play(Editor.SceneEditorSession) -> System.VoidmethodeditorView flow
Editor.EditorScene.Play(System.Boolean,Editor.SceneEditorSession)Play(System.Boolean,Editor.SceneEditorSession) -> System.VoidmethodeditorView flow
Editor.EditorScene.PlayMap(Editor.Asset)PlayMap(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.EditorScene.RestoreState()RestoreState() -> System.VoidmethodeditorView flow
Editor.EditorScene.SaveAllSessions()SaveAllSessions() -> System.VoidmethodeditorView flow
Editor.EditorScene.SaveSession()SaveSession() -> System.VoidmethodeditorView flow
Editor.EditorScene.SaveSessionAs()SaveSessionAs() -> System.VoidmethodeditorView flow
Editor.EditorScene.SceneEditorTick()SceneEditorTick() -> System.VoidmethodeditorView flow
Editor.EditorScene.SelectAll()SelectAll() -> System.VoidmethodeditorView flow
Editor.EditorScene.Stop()Stop() -> System.VoidmethodeditorView flow
Editor.EditorScene.TakeHighResScreenshot(System.Int32,System.Int32)TakeHighResScreenshot(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.EditorScene.TogglePlay()TogglePlay() -> System.VoidmethodeditorView flow
Editor.EditorScene.UpdatePrefabInstances(Sandbox.PrefabFile)UpdatePrefabInstances(Sandbox.PrefabFile) -> System.VoidmethodeditorView flow
Editor.EditorShortcuts.GetDefaultKeys(System.String)GetDefaultKeys(System.String) -> System.StringmethodeditorView flow
Editor.EditorShortcuts.GetDisplayKeys(System.String)GetDisplayKeys(System.String) -> System.StringmethodeditorView flow
Editor.EditorShortcuts.GetKeys(System.String)GetKeys(System.String) -> System.StringmethodeditorView flow
Editor.EditorShortcuts.IsDown(System.String)IsDown(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorShortcuts.ReleaseAll()ReleaseAll() -> System.VoidmethodeditorView flow
Editor.EditorSystem.ForEachAsync(System.Collections.Generic.IEnumerable`1<T>,System.String,System.Func`3<T,System.Threading.CancellationToken,System.Threading.Tasks.Task>,System.Threading.CancellationToken,System.Boolean)ForEachAsync(System.Collections.Generic.IEnumerable`1<T>,System.String,System.Func`3<T,System.Threading.CancellationToken,System.Threading.Tasks.Task>,System.Threading.CancellationToken,System.Boolean) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.EditorSystem.ProgressSection(System.Boolean)ProgressSection(System.Boolean) -> Editor.IProgressSectionmethodeditorView flow
Editor.EditorUtility.AddLogger(System.Action`1<Sandbox.LogEvent>)AddLogger(System.Action`1<Sandbox.LogEvent>) -> System.VoidmethodeditorView flow
Editor.EditorUtility.AutoComplete(System.String,System.Int32)AutoComplete(System.String,System.Int32) -> Sandbox.ConCmdAttribute.AutoCompleteResult[]methodeditorView flow
Editor.EditorUtility.ClearPackageCache()ClearPackageCache() -> System.VoidmethodeditorView flow
Editor.EditorUtility.CompileShader(Sandbox.BaseFileSystem,System.String,Sandbox.Engine.Shaders.ShaderCompileOptions,System.Threading.CancellationToken)CompileShader(Sandbox.BaseFileSystem,System.String,Sandbox.Engine.Shaders.ShaderCompileOptions,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Engine.Shaders.ShaderCompile.Results>methodeditorView flow
Editor.EditorUtility.CompileShader(System.String,Sandbox.Engine.Shaders.ShaderCompileOptions,System.Threading.CancellationToken)CompileShader(System.String,Sandbox.Engine.Shaders.ShaderCompileOptions,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Engine.Shaders.ShaderCompile.Results>methodeditorView flow
Editor.EditorUtility.CopyAssetToDirectory(Editor.Asset,System.String,System.Boolean)CopyAssetToDirectory(Editor.Asset,System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorUtility.CreateModelFromMeshComponents(Sandbox.MeshComponent[],System.String)CreateModelFromMeshComponents(Sandbox.MeshComponent[],System.String) -> Editor.AssetmethodeditorView flow
Editor.EditorUtility.CreateModelFromMeshFile(Editor.Asset,System.String)CreateModelFromMeshFile(Editor.Asset,System.String) -> Editor.AssetmethodeditorView flow
Editor.EditorUtility.CreateModelFromPolygonMeshes(Sandbox.PolygonMesh[],System.String)CreateModelFromPolygonMeshes(Sandbox.PolygonMesh[],System.String) -> Editor.AssetmethodeditorView flow
Editor.EditorUtility.CreateSceneWorld()CreateSceneWorld() -> Sandbox.SceneWorldmethodeditorView flow
Editor.EditorUtility.CreateVideoWriter(System.String,Sandbox.VideoWriter.Config)CreateVideoWriter(System.String,Sandbox.VideoWriter.Config) -> Sandbox.VideoWritermethodeditorView flow
Editor.EditorUtility.CreateWebSurface()CreateWebSurface() -> Sandbox.WebSurfacemethodeditorView flow
Editor.EditorUtility.DisableTextureStreaming()DisableTextureStreaming() -> System.IDisposablemethodeditorView flow
Editor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String,Editor.Widget)DisplayDialog(System.String,System.String,System.String,System.String,Editor.Widget) -> System.VoidmethodeditorView flow
Editor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String,System.Action,System.String,Editor.Widget)DisplayDialog(System.String,System.String,System.String,System.String,System.Action,System.String,Editor.Widget) -> System.VoidmethodeditorView flow
Editor.EditorUtility.DownloadAsync(System.String,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken)DownloadAsync(System.String,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.EditorUtility.FindInScene(Sandbox.Component)FindInScene(Sandbox.Component) -> System.VoidmethodeditorView flow
Editor.EditorUtility.FindInScene(Sandbox.GameObject)FindInScene(Sandbox.GameObject) -> System.VoidmethodeditorView flow
Editor.EditorUtility.FindProjectByDirectory(System.String)FindProjectByDirectory(System.String) -> Sandbox.ProjectmethodeditorView flow
Editor.EditorUtility.GetAssetFromProject(Sandbox.Project)GetAssetFromProject(Sandbox.Project) -> Editor.AssetmethodeditorView flow
Editor.EditorUtility.GetFileThumbnail(System.String,System.Int32,System.Int32)GetFileThumbnail(System.String,System.Int32,System.Int32) -> Editor.PixmapmethodeditorView flow
Editor.EditorUtility.GetGameObjectSystem(Sandbox.Scene,Sandbox.TypeDescription)GetGameObjectSystem(Sandbox.Scene,Sandbox.TypeDescription) -> Sandbox.GameObjectSystemmethodeditorView flow
Editor.EditorUtility.GetRootPanels()GetRootPanels() -> System.Collections.Generic.HashSet`1<Sandbox.Internal.IPanel>methodeditorView flow
Editor.EditorUtility.GetSearchPaths()GetSearchPaths() -> System.StringmethodeditorView flow
Editor.EditorUtility.GetSerializedObject(System.Object)GetSerializedObject(System.Object) -> Sandbox.SerializedObjectmethodeditorView flow
Editor.EditorUtility.GetSourceLocation(Sandbox.Scene)GetSourceLocation(Sandbox.Scene) -> Facepunch.ActionGraphs.ISourceLocationmethodeditorView flow
Editor.EditorUtility.IsCodeFile(System.String)IsCodeFile(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.IsCodeFolder(System.String)IsCodeFolder(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.KeyValues1ToJson(System.String)KeyValues1ToJson(System.String) -> System.StringmethodeditorView flow
Editor.EditorUtility.KeyValues3ToJson(System.String)KeyValues3ToJson(System.String) -> System.StringmethodeditorView flow
Editor.EditorUtility.LoadBitmap(System.String)LoadBitmap(System.String) -> Sandbox.Utility.FloatBitmapmethodeditorView flow
Editor.EditorUtility.LoadProjectSettings(System.String)LoadProjectSettings(System.String) -> TmethodeditorView flow
Editor.EditorUtility.MoveAssetToDirectory(Editor.Asset,System.String,System.Boolean)MoveAssetToDirectory(Editor.Asset,System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorUtility.OpenControlSheet(Sandbox.SerializedObject,Editor.Widget,System.Boolean)OpenControlSheet(Sandbox.SerializedObject,Editor.Widget,System.Boolean) -> Editor.WidgetmethodeditorView flow
Editor.EditorUtility.OpenFile(System.String)OpenFile(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.OpenFileDialog(System.String,System.String,System.String)OpenFileDialog(System.String,System.String,System.String) -> System.StringmethodeditorView flow
Editor.EditorUtility.OpenFileFolder(System.String)OpenFileFolder(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.OpenFolder(System.String)OpenFolder(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.PlayAssetSound(Editor.Asset)PlayAssetSound(Editor.Asset) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.PlayAssetSound(Sandbox.SoundEvent)PlayAssetSound(Sandbox.SoundEvent) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.PlayAssetSound(Sandbox.SoundFile)PlayAssetSound(Sandbox.SoundFile) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.PlayRawSound(System.String)PlayRawSound(System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.PlaySound(System.String,System.Single)PlaySound(System.String,System.Single) -> Sandbox.SoundHandlemethodeditorView flow
Editor.EditorUtility.PutAsync(System.IO.Stream,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken)PutAsync(System.IO.Stream,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.EditorUtility.Quit(System.Boolean)Quit(System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorUtility.RemoveLogger(System.Action`1<Sandbox.LogEvent>)RemoveLogger(System.Action`1<Sandbox.LogEvent>) -> System.VoidmethodeditorView flow
Editor.EditorUtility.RenameAsset(Editor.Asset,System.String)RenameAsset(Editor.Asset,System.String) -> System.BooleanmethodeditorView flow
Editor.EditorUtility.RenameDirectory(System.String,System.String,System.Boolean)RenameDirectory(System.String,System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.EditorUtility.RestartEditor()RestartEditor() -> System.VoidmethodeditorView flow
Editor.EditorUtility.RestartEditorPrompt(System.String,System.String)RestartEditorPrompt(System.String,System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.SaveFileDialog(System.String,System.String,System.String)SaveFileDialog(System.String,System.String,System.String) -> System.StringmethodeditorView flow
Editor.EditorUtility.SaveProjectSettings(T,System.String)SaveProjectSettings(T,System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.SendToRecycleBin(System.String)SendToRecycleBin(System.String) -> System.VoidmethodeditorView flow
Editor.EditorUtility.StopAssetSound()StopAssetSound() -> System.VoidmethodeditorView flow
Editor.EditorUtility.TranslateString(System.String,System.String)TranslateString(System.String,System.String) -> System.Threading.Tasks.Task`1<System.String>methodeditorView flow
Editor.EnableColorAlphaAttribute.AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>)AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>) -> System.VoidmethodeditorView flow
Editor.EnumControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.FieldMetaDataAttribute.AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>)AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>) -> System.VoidmethodeditorView flow
Editor.FileDialog.Execute()Execute() -> System.BooleanmethodeditorView flow
Editor.FileDialog.SelectFile(System.String)SelectFile(System.String) -> System.VoidmethodeditorView flow
Editor.FileDialog.SetFindDirectory()SetFindDirectory() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetFindExistingFile()SetFindExistingFile() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetFindExistingFiles()SetFindExistingFiles() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetFindFile()SetFindFile() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetModeOpen()SetModeOpen() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetModeSave()SetModeSave() -> System.VoidmethodeditorView flow
Editor.FileDialog.SetNameFilter(System.String)SetNameFilter(System.String) -> System.VoidmethodeditorView flow
Editor.FileSystem.SuppressNextHotload()SuppressNextHotload() -> System.VoidmethodeditorView flow
Editor.FloatControlWidget.MakeRanged(Vector2,System.Single,System.Boolean,System.Boolean)MakeRanged(Vector2,System.Single,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.FolderEdit.Browse()Browse() -> System.VoidmethodeditorView flow
Editor.FolderEdit.OnDragDrop(Editor.Widget.DragEvent)OnDragDrop(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.FolderEdit.OnDragHover(Editor.Widget.DragEvent)OnDragHover(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.GameData.LoadEntitiesFromPackage(Sandbox.Package)LoadEntitiesFromPackage(Sandbox.Package) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.GameEditorSession.FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute))FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute)) -> System.VoidmethodeditorView flow
Editor.GameEditorSession.StopPlaying()StopPlaying() -> System.VoidmethodeditorView flow
Editor.GameMode.ClearPlayMode()ClearPlayMode() -> System.VoidmethodeditorView flow
Editor.GameMode.SetPlayWidget(Editor.SceneRenderingWidget)SetPlayWidget(Editor.SceneRenderingWidget) -> System.VoidmethodeditorView flow
Editor.GameScenePicker.OnDestroyed()OnDestroyed() -> System.VoidmethodeditorView flow
Editor.GraphicsItem.Bind(System.String)Bind(System.String) -> Sandbox.Bind.BuildermethodeditorView flow
Editor.GraphicsItem.Contains(Vector2)Contains(Vector2) -> System.BooleanmethodeditorView flow
Editor.GraphicsItem.Destroy()Destroy() -> System.VoidmethodeditorView flow
Editor.GraphicsItem.FromItem(Editor.GraphicsItem,Vector2)FromItem(Editor.GraphicsItem,Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.FromParent(Vector2)FromParent(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.FromScene(Vector2)FromScene(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.PrepareGeometryChange()PrepareGeometryChange() -> System.VoidmethodeditorView flow
Editor.GraphicsItem.ToItem(Editor.GraphicsItem,Vector2)ToItem(Editor.GraphicsItem,Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.ToParent(Vector2)ToParent(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.ToScene(Vector2)ToScene(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsItem.Update()Update() -> System.VoidmethodeditorView flow
Editor.GraphicsLine.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.GraphicsLine.CubicLineTo(Vector2,Vector2,Vector2)CubicLineTo(Vector2,Vector2,Vector2) -> System.VoidmethodeditorView flow
Editor.GraphicsLine.LineTo(Vector2)LineTo(Vector2) -> System.VoidmethodeditorView flow
Editor.GraphicsLine.MoveTo(Vector2)MoveTo(Vector2) -> System.VoidmethodeditorView flow
Editor.GraphicsView.Add(Editor.GraphicsItem)Add(Editor.GraphicsItem) -> System.VoidmethodeditorView flow
Editor.GraphicsView.Add(Editor.Widget)Add(Editor.Widget) -> Editor.GraphicsWidgetmethodeditorView flow
Editor.GraphicsView.Capture(System.String)Capture(System.String) -> System.BooleanmethodeditorView flow
Editor.GraphicsView.CenterOn(Vector2)CenterOn(Vector2) -> System.VoidmethodeditorView flow
Editor.GraphicsView.DeleteAllItems()DeleteAllItems() -> System.VoidmethodeditorView flow
Editor.GraphicsView.FitInView(Sandbox.Rect)FitInView(Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.GraphicsView.FromScene(Sandbox.Rect)FromScene(Sandbox.Rect) -> Sandbox.RectmethodeditorView flow
Editor.GraphicsView.FromScene(Vector2)FromScene(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsView.GetItemAt(Vector2)GetItemAt(Vector2) -> Editor.GraphicsItemmethodeditorView flow
Editor.GraphicsView.SetBackgroundImage(Editor.Pixmap)SetBackgroundImage(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.GraphicsView.SetBackgroundImage(System.String)SetBackgroundImage(System.String) -> System.VoidmethodeditorView flow
Editor.GraphicsView.ToScene(Sandbox.Rect)ToScene(Sandbox.Rect) -> Sandbox.RectmethodeditorView flow
Editor.GraphicsView.ToScene(Vector2)ToScene(Vector2) -> Vector2methodeditorView flow
Editor.GraphicsView.Translate(Vector2)Translate(Vector2) -> System.VoidmethodeditorView flow
Editor.GraphicsView.Zoom(System.Single,Vector2)Zoom(System.Single,Vector2) -> System.VoidmethodeditorView flow
Editor.GridLayout.Add(Editor.Layout)Add(Editor.Layout) -> Editor.LayoutmethodeditorView flow
Editor.GridLayout.Add(Editor.Layout,System.Int32)Add(Editor.Layout,System.Int32) -> Editor.LayoutmethodeditorView flow
Editor.GridLayout.Add(T)Add(T) -> TmethodeditorView flow
Editor.GridLayout.AddCell(System.Int32,System.Int32,Editor.Layout,System.Int32,System.Int32,Sandbox.TextFlag)AddCell(System.Int32,System.Int32,Editor.Layout,System.Int32,System.Int32,Sandbox.TextFlag) -> Editor.LayoutmethodeditorView flow
Editor.GridLayout.AddCell(System.Int32,System.Int32,T,System.Int32,System.Int32,Sandbox.TextFlag)AddCell(System.Int32,System.Int32,T,System.Int32,System.Int32,Sandbox.TextFlag) -> TmethodeditorView flow
Editor.GridLayout.GetCellRect(System.Int32,System.Int32)GetCellRect(System.Int32,System.Int32) -> Sandbox.RectmethodeditorView flow
Editor.GridLayout.SetColumnStretch(System.Single[])SetColumnStretch(System.Single[]) -> System.VoidmethodeditorView flow
Editor.GridLayout.SetMinimumColumnWidth(System.Int32,System.Int32)SetMinimumColumnWidth(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.GridLayout.SetMinimumRowHeight(System.Int32,System.Int32)SetMinimumRowHeight(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.GridLayout.SetRowStretch(System.Single[])SetRowStretch(System.Single[]) -> System.VoidmethodeditorView flow
Editor.HistoryList<T>.Add(T)Add(T) -> System.VoidmethodeditorView flow
Editor.HistoryList<T>.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.HistoryList<T>.Navigate(System.Int32)Navigate(System.Int32) -> System.BooleanmethodeditorView flow
Editor.IAssetEditor.AssetOpen(Editor.Asset)AssetOpen(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.IAssetEditor.OpenInEditor(Editor.Asset,out Editor.IAssetEditor)OpenInEditor(Editor.Asset,out Editor.IAssetEditor) -> System.BooleanmethodeditorView flow
Editor.IAssetEditor.SelectMember(System.String)SelectMember(System.String) -> System.VoidmethodeditorView flow
Editor.IAssetEditor.TryOpenUsingStaticMethod(Editor.Asset)TryOpenUsingStaticMethod(Editor.Asset) -> System.BooleanmethodeditorView flow
Editor.ICodeEditor.IsInstalled()IsInstalled() -> System.BooleanmethodeditorView flow
Editor.ICodeEditor.OpenAddon(Sandbox.Project)OpenAddon(Sandbox.Project) -> System.VoidmethodeditorView flow
Editor.ICodeEditor.OpenFile(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>)OpenFile(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>) -> System.VoidmethodeditorView flow
Editor.ICodeEditor.OpenSolution()OpenSolution() -> System.VoidmethodeditorView flow
Editor.IEditorAttribute<T>.SetEditorAttribute(T)SetEditorAttribute(T) -> System.VoidmethodeditorView flow
Editor.IProgress.SetProgress(System.Single,System.Single)SetProgress(System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.IProgress.SetProgressMessage(System.String)SetProgressMessage(System.String) -> System.VoidmethodeditorView flow
Editor.IProgressSection.Cancel()Cancel() -> System.VoidmethodeditorView flow
Editor.IProgressSection.GetCancel()GetCancel() -> System.Threading.CancellationTokenmethodeditorView flow
Editor.InputSystem.GetCommonInputs()GetCommonInputs() -> System.Collections.Generic.IReadOnlyList`1<Sandbox.InputAction>methodeditorView flow
Editor.InspectorWidget.CloseInspector(System.Object)CloseInspector(System.Object) -> System.BooleanmethodeditorView flow
Editor.InspectorWidget.Create(Sandbox.SerializedObject,System.Type)Create(Sandbox.SerializedObject,System.Type) -> Editor.InspectorWidgetmethodeditorView flow
Editor.KeyEvent.GetButtonCodeName()GetButtonCodeName() -> System.StringmethodeditorView flow
Editor.Layout.Add(Editor.Layout)Add(Editor.Layout) -> Editor.LayoutmethodeditorView flow
Editor.Layout.Add(Editor.Layout,System.Int32)Add(Editor.Layout,System.Int32) -> Editor.LayoutmethodeditorView flow
Editor.Layout.Add(T)Add(T) -> TmethodeditorView flow
Editor.Layout.Add(T,System.Int32)Add(T,System.Int32) -> TmethodeditorView flow
Editor.Layout.AddColumn(System.Int32,System.Boolean)AddColumn(System.Int32,System.Boolean) -> Editor.LayoutmethodeditorView flow
Editor.Layout.AddFlow(System.Int32)AddFlow(System.Int32) -> Editor.LayoutmethodeditorView flow
Editor.Layout.AddLayout(T,System.Int32)AddLayout(T,System.Int32) -> TmethodeditorView flow
Editor.Layout.AddRow(System.Int32,System.Boolean)AddRow(System.Int32,System.Boolean) -> Editor.LayoutmethodeditorView flow
Editor.Layout.AddSeparator(System.Boolean)AddSeparator(System.Boolean) -> Editor.SeparatormethodeditorView flow
Editor.Layout.AddSeparator(System.Single,Color)AddSeparator(System.Single,Color) -> Editor.SeparatormethodeditorView flow
Editor.Layout.AddSpacingCell(System.Single)AddSpacingCell(System.Single) -> System.VoidmethodeditorView flow
Editor.Layout.AddStretchCell(System.Int32)AddStretchCell(System.Int32) -> System.VoidmethodeditorView flow
Editor.Layout.Clear(System.Boolean)Clear(System.Boolean) -> System.VoidmethodeditorView flow
Editor.Layout.Column(System.Boolean)Column(System.Boolean) -> Editor.LayoutmethodeditorView flow
Editor.Layout.Flow()Flow() -> Editor.LayoutmethodeditorView flow
Editor.Layout.Grid()Grid() -> Editor.GridLayoutmethodeditorView flow
Editor.Layout.Row(System.Boolean)Row(System.Boolean) -> Editor.LayoutmethodeditorView flow
Editor.LibraryProject.RemoveAndDelete()RemoveAndDelete() -> System.VoidmethodeditorView flow
Editor.LibrarySystem.Add(System.String,System.Threading.CancellationToken)Add(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.LibrarySystem.Install(System.String,System.Int64,System.Threading.CancellationToken)Install(System.String,System.Int64,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodeditorView flow
Editor.LineEdit.AddHistory(System.String)AddHistory(System.String) -> System.VoidmethodeditorView flow
Editor.LineEdit.AddOptionToEnd(Editor.Option)AddOptionToEnd(Editor.Option) -> Editor.OptionmethodeditorView flow
Editor.LineEdit.AddOptionToFront(Editor.Option)AddOptionToFront(Editor.Option) -> Editor.OptionmethodeditorView flow
Editor.LineEdit.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.LineEdit.Copy()Copy() -> System.VoidmethodeditorView flow
Editor.LineEdit.Cut()Cut() -> System.VoidmethodeditorView flow
Editor.LineEdit.Deselect()Deselect() -> System.VoidmethodeditorView flow
Editor.LineEdit.Insert(System.String)Insert(System.String) -> System.VoidmethodeditorView flow
Editor.LineEdit.Paste()Paste() -> System.VoidmethodeditorView flow
Editor.LineEdit.Redo()Redo() -> System.VoidmethodeditorView flow
Editor.LineEdit.RestoreHistoryFromCookie()RestoreHistoryFromCookie() -> System.VoidmethodeditorView flow
Editor.LineEdit.SaveHistoryCookie()SaveHistoryCookie() -> System.VoidmethodeditorView flow
Editor.LineEdit.SelectAll()SelectAll() -> System.VoidmethodeditorView flow
Editor.LineEdit.SetAutoComplete(System.Action`2<Editor.Menu,System.String>)SetAutoComplete(System.Action`2<Editor.Menu,System.String>) -> System.VoidmethodeditorView flow
Editor.LineEdit.SetSelection(System.Int32,System.Int32)SetSelection(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.LineEdit.SetValidator(System.String)SetValidator(System.String) -> System.VoidmethodeditorView flow
Editor.LineEdit.Undo()Undo() -> System.VoidmethodeditorView flow
Editor.LinkableSplitter.LinkWith(Editor.LinkableSplitter)LinkWith(Editor.LinkableSplitter) -> System.VoidmethodeditorView flow
Editor.LipSyncGenerator.Generate(System.Int16[],System.Single)Generate(System.Int16[],System.Single) -> System.Collections.Generic.List`1<Sandbox.VisemeFrame>methodeditorView flow
Editor.LipSyncGenerator.Label(System.Int32)Label(System.Int32) -> System.StringmethodeditorView flow
Editor.LipSyncGenerator.MorphName(System.Int32)MorphName(System.Int32) -> System.StringmethodeditorView flow
Editor.ListView.ScrollTo(System.Object)ScrollTo(System.Object) -> System.VoidmethodeditorView flow
Editor.ListView.SelectMoveRow(System.Int32)SelectMoveRow(System.Int32) -> System.BooleanmethodeditorView flow
Editor.Menu.AddHeading(System.String)AddHeading(System.String) -> Editor.LabelmethodeditorView flow
Editor.Menu.AddMenu(Editor.Menu)AddMenu(Editor.Menu) -> Editor.MenumethodeditorView flow
Editor.Menu.AddMenu(System.String,System.String)AddMenu(System.String,System.String) -> Editor.MenumethodeditorView flow
Editor.Menu.AddOption(Editor.Option)AddOption(Editor.Option) -> Editor.OptionmethodeditorView flow
Editor.Menu.AddOption(System.ReadOnlySpan`1<Editor.Menu.PathElement>,System.Action,System.String)AddOption(System.ReadOnlySpan`1<Editor.Menu.PathElement>,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.Menu.AddOption(System.String,System.String,System.Action,System.String)AddOption(System.String,System.String,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.Menu.AddOption(System.String[],System.String,System.Action,System.String)AddOption(System.String[],System.String,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.Menu.AddOptionWithImage(System.String,Editor.Pixmap,System.Action,System.String)AddOptionWithImage(System.String,Editor.Pixmap,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.Menu.AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Action`1<T>,System.Boolean,System.Boolean,System.String)AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Action`1<T>,System.Boolean,System.Boolean,System.String) -> System.VoidmethodeditorView flow
Editor.Menu.AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Editor.Menu.PathElement[]>,Editor.Menu.CreateOptionDelegate`1<T>,System.Boolean,System.Boolean,System.String)AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Editor.Menu.PathElement[]>,Editor.Menu.CreateOptionDelegate`1<T>,System.Boolean,System.Boolean,System.String) -> System.VoidmethodeditorView flow
Editor.Menu.AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Editor.Menu.PathElement[]>,System.Action`1<T>,System.Boolean,System.Boolean,System.String)AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Editor.Menu.PathElement[]>,System.Action`1<T>,System.Boolean,System.Boolean,System.String) -> System.VoidmethodeditorView flow
Editor.Menu.AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,System.String>,System.Action`1<T>,System.Boolean,System.Boolean,System.String)AddOptions(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,System.String>,System.Action`1<T>,System.Boolean,System.Boolean,System.String) -> System.VoidmethodeditorView flow
Editor.Menu.AddSeparator()AddSeparator() -> Editor.OptionmethodeditorView flow
Editor.Menu.AddWidget(T)AddWidget(T) -> TmethodeditorView flow
Editor.Menu.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.Menu.FindOrCreateMenu(System.String)FindOrCreateMenu(System.String) -> Editor.MenumethodeditorView flow
Editor.Menu.GetOption(System.String)GetOption(System.String) -> Editor.OptionmethodeditorView flow
Editor.Menu.GetPathTo(System.ReadOnlySpan`1<Editor.Menu.PathElement>,System.Collections.Generic.List`1<Editor.Menu>)GetPathTo(System.ReadOnlySpan`1<Editor.Menu.PathElement>,System.Collections.Generic.List`1<Editor.Menu>) -> System.VoidmethodeditorView flow
Editor.Menu.GetPathTo(System.String,System.Collections.Generic.List`1<Editor.Menu>)GetPathTo(System.String,System.Collections.Generic.List`1<Editor.Menu>) -> System.VoidmethodeditorView flow
Editor.Menu.GetSplitPath(Sandbox.Internal.ITitleProvider)GetSplitPath(Sandbox.Internal.ITitleProvider) -> Editor.Menu.PathElement[]methodeditorView flow
Editor.Menu.GetSplitPath(System.String)GetSplitPath(System.String) -> Editor.Menu.PathElement[]methodeditorView flow
Editor.Menu.OpenAt(Vector2,System.Boolean)OpenAt(Vector2,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Menu.OpenAtCursor(System.Boolean)OpenAtCursor(System.Boolean) -> System.VoidmethodeditorView flow
Editor.Menu.RemoveMenus()RemoveMenus() -> System.VoidmethodeditorView flow
Editor.Menu.RemoveOption(Editor.Option)RemoveOption(Editor.Option) -> System.VoidmethodeditorView flow
Editor.Menu.RemoveOption(System.String)RemoveOption(System.String) -> System.VoidmethodeditorView flow
Editor.Menu.RemoveOptions()RemoveOptions() -> System.VoidmethodeditorView flow
Editor.Menu.RemoveWidget(Editor.Widget)RemoveWidget(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.Menu.RemoveWidgets()RemoveWidgets() -> System.VoidmethodeditorView flow
Editor.MenuBar.AddMenu(System.String)AddMenu(System.String) -> Editor.MenumethodeditorView flow
Editor.MenuBar.AddMenu(System.String,System.String)AddMenu(System.String,System.String) -> Editor.MenumethodeditorView flow
Editor.MenuBar.AddOption(System.String,Editor.Option)AddOption(System.String,Editor.Option) -> System.VoidmethodeditorView flow
Editor.MenuBar.AddOption(System.String,System.String,System.Action,System.String)AddOption(System.String,System.String,System.Action,System.String) -> Editor.OptionmethodeditorView flow
Editor.MenuBar.AddSeparator()AddSeparator() -> Editor.OptionmethodeditorView flow
Editor.MenuBar.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.MenuBar.FindOrCreateMenu(System.String)FindOrCreateMenu(System.String) -> Editor.MenumethodeditorView flow
Editor.MenuBar.GetPathTo(System.String)GetPathTo(System.String) -> System.Collections.Generic.List`1<Editor.Menu>methodeditorView flow
Editor.MenuBar.RegisterNamed(System.String,Editor.MenuBar)RegisterNamed(System.String,Editor.MenuBar) -> System.VoidmethodeditorView flow
Editor.MenuBar.RemovePath(System.String)RemovePath(System.String) -> System.VoidmethodeditorView flow
Editor.MetaData.Get(System.String,T)Get(System.String,T) -> TmethodeditorView flow
Editor.MetaData.GetBool(System.String,System.Boolean)GetBool(System.String,System.Boolean) -> System.BooleanmethodeditorView flow
Editor.MetaData.GetElement(System.String)GetElement(System.String) -> System.Nullable`1<System.Text.Json.JsonElement>methodeditorView flow
Editor.MetaData.GetFloat(System.String,System.Single)GetFloat(System.String,System.Single) -> System.SinglemethodeditorView flow
Editor.MetaData.GetInt(System.String,System.Int32)GetInt(System.String,System.Int32) -> System.Int32methodeditorView flow
Editor.MetaData.GetString(System.String,System.String)GetString(System.String,System.String) -> System.StringmethodeditorView flow
Editor.MetaData.Set(System.String,T)Set(System.String,T) -> System.VoidmethodeditorView flow
Editor.MetaDataAttribute.AddHelpers(System.Collections.Generic.List`1<System.Tuple`2<System.String,System.String[]>>)AddHelpers(System.Collections.Generic.List`1<System.Tuple`2<System.String,System.String[]>>) -> System.VoidmethodeditorView flow
Editor.MetaDataAttribute.AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.Object>)AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.VoidmethodeditorView flow
Editor.MetaDataAttribute.AddTags(System.Collections.Generic.List`1<System.String>)AddTags(System.Collections.Generic.List`1<System.String>) -> System.VoidmethodeditorView flow
Editor.Option.SetIcon(Editor.Pixmap)SetIcon(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.Paint.ClearBrush()ClearBrush() -> System.VoidmethodeditorView flow
Editor.Paint.ClearPen()ClearPen() -> System.VoidmethodeditorView flow
Editor.Paint.Draw(Sandbox.Rect,Editor.Pixmap,System.Single,System.Single)Draw(Sandbox.Rect,Editor.Pixmap,System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.Draw(Sandbox.Rect,System.String,System.Single,System.Single)Draw(Sandbox.Rect,System.String,System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.DrawArc(Vector2,Vector2,System.Single,System.Single)DrawArc(Vector2,Vector2,System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.DrawArrow(Vector2,Vector2,System.Single)DrawArrow(Vector2,Vector2,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.DrawCircle(Sandbox.Rect)DrawCircle(Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.Paint.DrawCircle(Vector2,Vector2)DrawCircle(Vector2,Vector2) -> System.VoidmethodeditorView flow
Editor.Paint.DrawIcon(Sandbox.Rect,System.String,System.Single,Sandbox.TextFlag)DrawIcon(Sandbox.Rect,System.String,System.Single,Sandbox.TextFlag) -> Sandbox.RectmethodeditorView flow
Editor.Paint.DrawLine(System.Collections.Generic.IEnumerable`1<Vector2>)DrawLine(System.Collections.Generic.IEnumerable`1<Vector2>) -> System.VoidmethodeditorView flow
Editor.Paint.DrawLine(Vector2,Vector2)DrawLine(Vector2,Vector2) -> System.VoidmethodeditorView flow
Editor.Paint.DrawPie(Vector2,Vector2,System.Single,System.Single)DrawPie(Vector2,Vector2,System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.DrawPoints(System.Collections.Generic.IEnumerable`1<Vector2>)DrawPoints(System.Collections.Generic.IEnumerable`1<Vector2>) -> System.VoidmethodeditorView flow
Editor.Paint.DrawPolygon(System.Collections.Generic.IEnumerable`1<Vector2>)DrawPolygon(System.Collections.Generic.IEnumerable`1<Vector2>) -> System.VoidmethodeditorView flow
Editor.Paint.DrawPolygon(Vector2[])DrawPolygon(Vector2[]) -> System.VoidmethodeditorView flow
Editor.Paint.DrawRect(Sandbox.Rect)DrawRect(Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.Paint.DrawRect(Sandbox.Rect,System.Single)DrawRect(Sandbox.Rect,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.DrawSquare(Vector2,Vector2)DrawSquare(Vector2,Vector2) -> System.VoidmethodeditorView flow
Editor.Paint.DrawText(Sandbox.Rect,System.String,Sandbox.TextFlag)DrawText(Sandbox.Rect,System.String,Sandbox.TextFlag) -> Sandbox.RectmethodeditorView flow
Editor.Paint.DrawText(Vector2,System.String)DrawText(Vector2,System.String) -> Sandbox.RectmethodeditorView flow
Editor.Paint.DrawTextBox(Sandbox.Rect,System.String,Color,Sandbox.UI.Margin,System.Single,Sandbox.TextFlag)DrawTextBox(Sandbox.Rect,System.String,Color,Sandbox.UI.Margin,System.Single,Sandbox.TextFlag) -> Sandbox.RectmethodeditorView flow
Editor.Paint.GetElidedText(System.String,System.Single,Editor.ElideMode,Sandbox.TextFlag)GetElidedText(System.String,System.Single,Editor.ElideMode,Sandbox.TextFlag) -> System.StringmethodeditorView flow
Editor.Paint.LoadImage(System.String)LoadImage(System.String) -> Editor.PixmapmethodeditorView flow
Editor.Paint.LoadImage(System.String,System.Int32,System.Int32)LoadImage(System.String,System.Int32,System.Int32) -> Editor.PixmapmethodeditorView flow
Editor.Paint.MeasureText(Sandbox.Rect,System.String,Sandbox.TextFlag)MeasureText(Sandbox.Rect,System.String,Sandbox.TextFlag) -> Sandbox.RectmethodeditorView flow
Editor.Paint.MeasureText(System.String)MeasureText(System.String) -> Vector2methodeditorView flow
Editor.Paint.Rect(Sandbox.UI.Styles,Sandbox.Rect)Rect(Sandbox.UI.Styles,Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.Paint.ResetTransform()ResetTransform() -> System.VoidmethodeditorView flow
Editor.Paint.Rotate(System.Single)Rotate(System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.Rotate(System.Single,Vector2)Rotate(System.Single,Vector2) -> System.VoidmethodeditorView flow
Editor.Paint.Scale(System.Single,System.Single)Scale(System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrush(Color)SetBrush(Color) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrush(Editor.Pixmap)SetBrush(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrush(System.String)SetBrush(System.String) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrushAndPen(Color)SetBrushAndPen(Color) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrushAndPen(Color,Color,System.Single,Editor.PenStyle)SetBrushAndPen(Color,Color,System.Single,Editor.PenStyle) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrushLinear(Vector2,Vector2,Color,Color)SetBrushLinear(Vector2,Vector2,Color,Color) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrushRadial(Vector2,System.Single,Color,Color)SetBrushRadial(Vector2,System.Single,Color,Color) -> System.VoidmethodeditorView flow
Editor.Paint.SetBrushRadial(Vector2,System.Single,System.Single,Color,System.Single,Color)SetBrushRadial(Vector2,System.Single,System.Single,Color,System.Single,Color) -> System.VoidmethodeditorView flow
Editor.Paint.SetDefaultFont(System.Single,System.Int32,System.Boolean,System.Boolean)SetDefaultFont(System.Single,System.Int32,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Paint.SetFlags(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)SetFlags(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Paint.SetFont(Sandbox.UI.Styles)SetFont(Sandbox.UI.Styles) -> System.VoidmethodeditorView flow
Editor.Paint.SetFont(System.String,System.Single,System.Int32,System.Boolean,System.Boolean)SetFont(System.String,System.Single,System.Int32,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Paint.SetHeadingFont(System.Single,System.Int32,System.Boolean,System.Boolean)SetHeadingFont(System.Single,System.Int32,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Paint.SetPen(Color,System.Single,Editor.PenStyle)SetPen(Color,System.Single,Editor.PenStyle) -> System.VoidmethodeditorView flow
Editor.Paint.ToPixmap(Editor.Pixmap)ToPixmap(Editor.Pixmap) -> System.IDisposablemethodeditorView flow
Editor.Paint.Translate(Vector2)Translate(Vector2) -> System.VoidmethodeditorView flow
Editor.PanelWindow.BringToFront()BringToFront() -> System.VoidmethodeditorView flow
Editor.PanelWindow.Dispose()Dispose() -> System.VoidmethodeditorView flow
Editor.PanelWindow.FlashTaskbar(System.Boolean)FlashTaskbar(System.Boolean) -> System.VoidmethodeditorView flow
Editor.PanelWindow.Focus()Focus() -> System.VoidmethodeditorView flow
Editor.PanelWindow.FromPanel(Sandbox.UI.Panel)FromPanel(Sandbox.UI.Panel) -> Editor.PanelWindowmethodeditorView flow
Editor.PanelWindow.Hide()Hide() -> System.VoidmethodeditorView flow
Editor.PanelWindow.Maximize()Maximize() -> System.VoidmethodeditorView flow
Editor.PanelWindow.Minimize()Minimize() -> System.VoidmethodeditorView flow
Editor.PanelWindow.MoveToCenter()MoveToCenter() -> System.VoidmethodeditorView flow
Editor.PanelWindow.PickFolder(System.String)PickFolder(System.String) -> System.Threading.Tasks.Task`1<System.String>methodeditorView flow
Editor.PanelWindow.PickOpenFile(System.String,System.String)PickOpenFile(System.String,System.String) -> System.Threading.Tasks.Task`1<System.String>methodeditorView flow
Editor.PanelWindow.PickSaveFile(System.String,System.String)PickSaveFile(System.String,System.String) -> System.Threading.Tasks.Task`1<System.String>methodeditorView flow
Editor.PanelWindow.Popup(Editor.PanelWindow,Vector2,System.Boolean)Popup(Editor.PanelWindow,Vector2,System.Boolean) -> Editor.PanelWindowmethodeditorView flow
Editor.PanelWindow.RequestClose()RequestClose() -> System.VoidmethodeditorView flow
Editor.PanelWindow.SendToBack()SendToBack() -> System.VoidmethodeditorView flow
Editor.PanelWindow.SetIcon(Sandbox.Bitmap)SetIcon(Sandbox.Bitmap) -> System.VoidmethodeditorView flow
Editor.PanelWindow.SetOverlayIcon(Sandbox.Bitmap,System.String)SetOverlayIcon(Sandbox.Bitmap,System.String) -> System.VoidmethodeditorView flow
Editor.PanelWindow.Show()Show() -> System.VoidmethodeditorView flow
Editor.PanelWindow.SnapToDisplay()SnapToDisplay() -> System.VoidmethodeditorView flow
Editor.PanelWindow.StopFlashing()StopFlashing() -> System.VoidmethodeditorView flow
Editor.PanelWindow.ToggleMaximized()ToggleMaximized() -> System.VoidmethodeditorView flow
Editor.Pixmap.Clear(Color)Clear(Color) -> System.VoidmethodeditorView flow
Editor.Pixmap.FromBitmap(Sandbox.Bitmap)FromBitmap(Sandbox.Bitmap) -> Editor.PixmapmethodeditorView flow
Editor.Pixmap.FromFile(System.String)FromFile(System.String) -> Editor.PixmapmethodeditorView flow
Editor.Pixmap.FromTexture(Sandbox.Texture,System.Boolean)FromTexture(Sandbox.Texture,System.Boolean) -> Editor.PixmapmethodeditorView flow
Editor.Pixmap.GetBmp(System.Int32)GetBmp(System.Int32) -> System.Byte[]methodeditorView flow
Editor.Pixmap.GetJpeg(System.Int32)GetJpeg(System.Int32) -> System.Byte[]methodeditorView flow
Editor.Pixmap.GetPixel(System.Int32,System.Int32)GetPixel(System.Int32,System.Int32) -> ColormethodeditorView flow
Editor.Pixmap.GetPng()GetPng() -> System.Byte[]methodeditorView flow
Editor.Pixmap.Resize(System.Int32,System.Int32)Resize(System.Int32,System.Int32) -> Editor.PixmapmethodeditorView flow
Editor.Pixmap.Resize(Vector2)Resize(Vector2) -> Editor.PixmapmethodeditorView flow
Editor.Pixmap.SaveJpg(System.String,System.Int32)SaveJpg(System.String,System.Int32) -> System.BooleanmethodeditorView flow
Editor.Pixmap.SavePng(System.String)SavePng(System.String) -> System.BooleanmethodeditorView flow
Editor.Pixmap.Scroll(System.Int32,System.Int32)Scroll(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.Pixmap.Scroll(System.Int32,System.Int32,Sandbox.Rect)Scroll(System.Int32,System.Int32,Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.Pixmap.UpdateFromPixels(Sandbox.Bitmap)UpdateFromPixels(Sandbox.Bitmap) -> System.BooleanmethodeditorView flow
Editor.Pixmap.UpdateFromPixels(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,Sandbox.ImageFormat)UpdateFromPixels(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,Sandbox.ImageFormat) -> System.BooleanmethodeditorView flow
Editor.Pixmap.UpdateFromPixels(System.ReadOnlySpan`1<System.Byte>,Vector2,Sandbox.ImageFormat)UpdateFromPixels(System.ReadOnlySpan`1<System.Byte>,Vector2,Sandbox.ImageFormat) -> System.BooleanmethodeditorView flow
Editor.PopupWidget.OpenAt(Vector2,System.Boolean,System.Nullable`1<Vector2>)OpenAt(Vector2,System.Boolean,System.Nullable`1<Vector2>) -> System.VoidmethodeditorView flow
Editor.PopupWidget.OpenAtCursor(System.Boolean,System.Nullable`1<Vector2>)OpenAtCursor(System.Boolean,System.Nullable`1<Vector2>) -> System.VoidmethodeditorView flow
Editor.PopupWidget.OpenBelowCursor(System.Single,System.Single)OpenBelowCursor(System.Single,System.Single) -> System.VoidmethodeditorView flow
Editor.ProjectExtensions.get_CompileGroup()get_CompileGroup() -> Sandbox.CompileGroupmethodeditorView flow
Editor.ProjectExtensions.get_Compiler(Sandbox.Project)get_Compiler(Sandbox.Project) -> Sandbox.CompilermethodeditorView flow
Editor.ProjectExtensions.get_EditorCompiler(Sandbox.Project)get_EditorCompiler(Sandbox.Project) -> Sandbox.CompilermethodeditorView flow
Editor.ProjectList.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<Sandbox.Project>methodeditorView flow
Editor.ProjectList.Refresh()Refresh() -> System.VoidmethodeditorView flow
Editor.ProjectList.Remove(Sandbox.Project)Remove(Sandbox.Project) -> System.BooleanmethodeditorView flow
Editor.ProjectList.SaveList()SaveList() -> System.VoidmethodeditorView flow
Editor.ProjectList.TryAddFromFile(System.String)TryAddFromFile(System.String) -> Sandbox.ProjectmethodeditorView flow
Editor.ProjectPublisher.AddCodePackageReference(System.String)AddCodePackageReference(System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.AddFile(System.Byte[],System.String)AddFile(System.Byte[],System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.AddFile(System.String,System.String)AddFile(System.String,System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.CanPublishFile(Editor.Asset)CanPublishFile(Editor.Asset) -> System.BooleanmethodeditorView flow
Editor.ProjectPublisher.FromAsset(Editor.Asset)FromAsset(Editor.Asset) -> System.Threading.Tasks.Task`1<Editor.ProjectPublisher>methodeditorView flow
Editor.ProjectPublisher.FromProject(Sandbox.Project)FromProject(Sandbox.Project) -> System.Threading.Tasks.Task`1<Editor.ProjectPublisher>methodeditorView flow
Editor.ProjectPublisher.GetGameSettings(Sandbox.CompilerOutput[])GetGameSettings(Sandbox.CompilerOutput[]) -> System.Collections.Generic.List`1<Sandbox.DataModel.GameSetting>methodeditorView flow
Editor.ProjectPublisher.PrePublish(System.Threading.CancellationToken)PrePublish(System.Threading.CancellationToken) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.Publish(Editor.IProgress,System.Threading.CancellationToken)Publish(Editor.IProgress,System.Threading.CancellationToken) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.ProjectPublisher.SetChangeDetails(System.String,System.String)SetChangeDetails(System.String,System.String) -> System.VoidmethodeditorView flow
Editor.ProjectPublisher.SetMeta(System.String,System.Object)SetMeta(System.String,System.Object) -> System.VoidmethodeditorView flow
Editor.ProjectPublisher.UploadFiles()UploadFiles() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.QObject.Bind(System.String,System.Action)Bind(System.String,System.Action) -> Sandbox.Bind.BuildermethodeditorView flow
Editor.QObject.Destroy()Destroy() -> System.VoidmethodeditorView flow
Editor.QObject.OnDestroyed()OnDestroyed() -> System.VoidmethodeditorView flow
Editor.QObject.SetProperty(System.String,System.Boolean)SetProperty(System.String,System.Boolean) -> System.VoidmethodeditorView flow
Editor.QObject.SetProperty(System.String,System.Single)SetProperty(System.String,System.Single) -> System.VoidmethodeditorView flow
Editor.QObject.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.VoidmethodeditorView flow
Editor.QStringList.ToList()ToList() -> System.Collections.Generic.List`1<System.String>methodeditorView flow
Editor.RotationControlWidget.Think()Think() -> System.VoidmethodeditorView flow
Editor.SceneEditor.HasComponentInClipboard()HasComponentInClipboard() -> System.BooleanmethodeditorView flow
Editor.SceneEditorSession.AddUndo(System.String,System.Action,System.Action)AddUndo(System.String,System.Action,System.Action) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.BringToFront()BringToFront() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.CancelUndoScope()CancelUndoScope() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.CreateDefault()CreateDefault() -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.CreateFromPath(System.String)CreateFromPath(System.String) -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.DeserializeSelection(System.String)DeserializeSelection(System.String) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.Destroy()Destroy() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute))FrameTo(BBox& modreq(System.Runtime.InteropServices.InAttribute)) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.FullUndoSnapshot(System.String)FullUndoSnapshot(System.String) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.GetSceneFolder()GetSceneFolder() -> Editor.SceneFoldermethodeditorView flow
Editor.SceneEditorSession.GetSelection()GetSelection() -> System.Collections.Generic.IEnumerable`1<System.Object>methodeditorView flow
Editor.SceneEditorSession.MakeActive(System.Boolean)MakeActive(System.Boolean) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.PushUndoSelection()PushUndoSelection() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.RecordChange(Sandbox.SerializedProperty)RecordChange(Sandbox.SerializedProperty) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.Reload()Reload() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.Resolve(Facepunch.ActionGraphs.ISourceLocation)Resolve(Facepunch.ActionGraphs.ISourceLocation) -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Resolve(Sandbox.Component)Resolve(Sandbox.Component) -> Sandbox.Scene.ISceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Resolve(Sandbox.GameObject)Resolve(Sandbox.GameObject) -> Sandbox.Scene.ISceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Resolve(Sandbox.PrefabFile)Resolve(Sandbox.PrefabFile) -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Resolve(Sandbox.Scene)Resolve(Sandbox.Scene) -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Resolve(Sandbox.SceneFile)Resolve(Sandbox.SceneFile) -> Editor.SceneEditorSessionmethodeditorView flow
Editor.SceneEditorSession.Save(System.Boolean)Save(System.Boolean) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.Scope()Scope() -> System.IDisposablemethodeditorView flow
Editor.SceneEditorSession.SerializeSelection()SerializeSelection() -> System.StringmethodeditorView flow
Editor.SceneEditorSession.SetPlaying(Sandbox.Scene)SetPlaying(Sandbox.Scene) -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.StopPlaying()StopPlaying() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.SuppressUndoSounds()SuppressUndoSounds() -> System.IDisposablemethodeditorView flow
Editor.SceneEditorSession.Tick()Tick() -> System.VoidmethodeditorView flow
Editor.SceneEditorSession.UndoScope(System.String)UndoScope(System.String) -> ISceneUndoScopemethodeditorView flow
Editor.SceneFolder.WriteFile(System.String,System.Byte[])WriteFile(System.String,System.Byte[]) -> System.StringmethodeditorView flow
Editor.SceneRenderingWidget.CreateSceneEditorCamera()CreateSceneEditorCamera() -> Sandbox.CameraComponentmethodeditorView flow
Editor.SceneRenderingWidget.GetRay(Vector2)GetRay(Vector2) -> RaymethodeditorView flow
Editor.SceneRenderingWidget.UpdateGizmoInputs(System.Boolean)UpdateGizmoInputs(System.Boolean) -> System.VoidmethodeditorView flow
Editor.ScrollArea.MakeVisible(Editor.Widget)MakeVisible(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.ScrollArea.MakeVisible(Vector3)MakeVisible(Vector3) -> System.VoidmethodeditorView flow
Editor.SegmentedControl.AddOption(System.String,System.String,System.Nullable`1<System.Int32>)AddOption(System.String,System.String,System.Nullable`1<System.Int32>) -> System.VoidmethodeditorView flow
Editor.SegmentedControl.HasOption(System.String)HasOption(System.String) -> System.BooleanmethodeditorView flow
Editor.Splitter.AddWidget(Editor.Widget)AddWidget(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.Splitter.RestoreState(System.String)RestoreState(System.String) -> System.VoidmethodeditorView flow
Editor.Splitter.SaveState()SaveState() -> System.StringmethodeditorView flow
Editor.Splitter.SetCollapsible(System.Int32,System.Boolean)SetCollapsible(System.Int32,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Splitter.SetStretch(System.Int32,System.Int32)SetStretch(System.Int32,System.Int32) -> System.VoidmethodeditorView flow
Editor.StandaloneExporter.AddCodePackageReference(System.String)AddCodePackageReference(System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.StandaloneExporter.AddFile(System.Byte[],System.String)AddFile(System.Byte[],System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.StandaloneExporter.AddFile(System.String,System.String)AddFile(System.String,System.String) -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.StandaloneExporter.FromConfig(Editor.ExportConfig)FromConfig(Editor.ExportConfig) -> System.Threading.Tasks.Task`1<Editor.StandaloneExporter>methodeditorView flow
Editor.StandaloneExporter.Run()Run() -> System.Threading.Tasks.TaskmethodeditorView flow
Editor.StatusBar.AddWidgetLeft(Editor.Widget,System.Int32)AddWidgetLeft(Editor.Widget,System.Int32) -> System.VoidmethodeditorView flow
Editor.StatusBar.AddWidgetRight(Editor.Widget,System.Int32)AddWidgetRight(Editor.Widget,System.Int32) -> System.VoidmethodeditorView flow
Editor.StatusBar.RemoveWidget(Editor.Widget)RemoveWidget(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.StatusBar.ShowMessage(System.String,System.Single)ShowMessage(System.String,System.Single) -> System.VoidmethodeditorView flow
Editor.StringControlWidget.FromClipboardString(System.String)FromClipboardString(System.String) -> System.VoidmethodeditorView flow
Editor.StringControlWidget.OnDestroyed()OnDestroyed() -> System.VoidmethodeditorView flow
Editor.StringControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.StringControlWidget.ToClipboardString()ToClipboardString() -> System.StringmethodeditorView flow
Editor.SubtitleGenerator.Generate(System.String,System.Single,System.Collections.Generic.IReadOnlyList`1<Sandbox.VisemeFrame>)Generate(System.String,System.Single,System.Collections.Generic.IReadOnlyList`1<Sandbox.VisemeFrame>) -> System.Collections.Generic.List`1<Sandbox.SubtitleTrack.Word>methodeditorView flow
Editor.SuspendUpdates.Dispose()Dispose() -> System.VoidmethodeditorView flow
Editor.SuspendUpdates.For(Editor.Widget)For(Editor.Widget) -> Editor.SuspendUpdatesmethodeditorView flow
Editor.TaskbarJumpList.Refresh()Refresh() -> System.VoidmethodeditorView flow
Editor.TextCursor.ClearSelection()ClearSelection() -> System.VoidmethodeditorView flow
Editor.TextCursor.InsertHtml(System.String)InsertHtml(System.String) -> System.VoidmethodeditorView flow
Editor.TextCursor.InsertText(System.String)InsertText(System.String) -> System.VoidmethodeditorView flow
Editor.TextCursor.RemoveSelectedText()RemoveSelectedText() -> System.VoidmethodeditorView flow
Editor.TextCursor.SelectBlockUnderCursor()SelectBlockUnderCursor() -> System.VoidmethodeditorView flow
Editor.TextEdit.AppendHtml(System.String)AppendHtml(System.String) -> System.VoidmethodeditorView flow
Editor.TextEdit.AppendPlainText(System.String)AppendPlainText(System.String) -> System.VoidmethodeditorView flow
Editor.TextEdit.CenterOnCursor()CenterOnCursor() -> System.VoidmethodeditorView flow
Editor.TextEdit.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.TextEdit.GetAnchorAt(Vector2)GetAnchorAt(Vector2) -> System.StringmethodeditorView flow
Editor.TextEdit.GetCursorAtBlock(System.Int32)GetCursorAtBlock(System.Int32) -> Editor.TextCursormethodeditorView flow
Editor.TextEdit.GetCursorAtPosition(Vector2)GetCursorAtPosition(Vector2) -> Editor.TextCursormethodeditorView flow
Editor.TextEdit.GetCursorRect(Editor.TextCursor)GetCursorRect(Editor.TextCursor) -> Sandbox.RectmethodeditorView flow
Editor.TextEdit.GetTextCursor()GetTextCursor() -> Editor.TextCursormethodeditorView flow
Editor.TextEdit.ScrollToBottom()ScrollToBottom() -> System.VoidmethodeditorView flow
Editor.TextEdit.SelectAll()SelectAll() -> System.VoidmethodeditorView flow
Editor.TextEdit.SetTextCursor(Editor.TextCursor)SetTextCursor(Editor.TextCursor) -> System.VoidmethodeditorView flow
Editor.TextureResidencyInfo.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<Editor.TextureResidencyInfo>methodeditorView flow
Editor.Theme.DrawButton(Sandbox.Rect,System.String,System.String,System.Boolean,System.Nullable`1<Color>)DrawButton(Sandbox.Rect,System.String,System.String,System.Boolean,System.Nullable`1<Color>) -> System.VoidmethodeditorView flow
Editor.Theme.DrawDropdown(Sandbox.Rect,System.String,System.String,System.Boolean,System.Boolean)DrawDropdown(Sandbox.Rect,System.String,System.String,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Theme.DrawFilename(Sandbox.Rect,System.String,Sandbox.TextFlag,Color)DrawFilename(Sandbox.Rect,System.String,Sandbox.TextFlag,Color) -> System.VoidmethodeditorView flow
Editor.Theme.GetTint(Sandbox.EditorTint)GetTint(Sandbox.EditorTint) -> ColormethodeditorView flow
Editor.TitleBarButtons.Add(Editor.Widget)Add(Editor.Widget) -> Editor.WidgetmethodeditorView flow
Editor.TitleBarButtons.AddButton(System.String,System.Action)AddButton(System.String,System.Action) -> Editor.WidgetmethodeditorView flow
Editor.TitleBarButtons.AddToggleButton(Editor.Pixmap,System.Action`1<System.Boolean>,System.Boolean)AddToggleButton(Editor.Pixmap,System.Action`1<System.Boolean>,System.Boolean) -> Editor.WidgetmethodeditorView flow
Editor.TitleBarButtons.AddToggleButton(System.String,System.Action`1<System.Boolean>,System.Boolean)AddToggleButton(System.String,System.Action`1<System.Boolean>,System.Boolean) -> Editor.WidgetmethodeditorView flow
Editor.ToolBar.AddOption(Editor.Option)AddOption(Editor.Option) -> Editor.OptionmethodeditorView flow
Editor.ToolBar.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> Editor.OptionmethodeditorView flow
Editor.ToolBar.AddSeparator()AddSeparator() -> Editor.OptionmethodeditorView flow
Editor.ToolBar.AddWidget(T)AddWidget(T) -> TmethodeditorView flow
Editor.ToolBar.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.ToolBar.SetIconSize(Vector2)SetIconSize(Vector2) -> System.VoidmethodeditorView flow
Editor.ToolRender.Draw2DCircle(Vector2,System.Single,System.Int32,Color)Draw2DCircle(Vector2,System.Single,System.Int32,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.Draw2DCross(Vector2,Vector2,Color)Draw2DCross(Vector2,Vector2,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.Draw2DRectangleFilled(Vector2,Vector2,Color)Draw2DRectangleFilled(Vector2,Vector2,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.Draw2DRectangleOutlined(Vector2,Vector2,Color)Draw2DRectangleOutlined(Vector2,Vector2,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.Draw2DRectangleTextured(Vector2,Vector2,Sandbox.Texture,System.Boolean,System.Boolean)Draw2DRectangleTextured(Vector2,Vector2,Sandbox.Texture,System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.ToolRender.DrawBox(Vector3,Vector3,Color)DrawBox(Vector3,Vector3,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.DrawLine(Vector3,Vector3,Color)DrawLine(Vector3,Vector3,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.DrawLine(Vector3,Vector3,Color,Color)DrawLine(Vector3,Vector3,Color,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.DrawScreenText(System.String,Vector2,Color)DrawScreenText(System.String,Vector2,Color) -> System.VoidmethodeditorView flow
Editor.ToolRender.DrawWorldSpaceText(System.String,Vector3,Vector2,Color,System.Single)DrawWorldSpaceText(System.String,Vector3,Vector2,Color,System.Single) -> System.VoidmethodeditorView flow
Editor.Trace.MeshesOnly()MeshesOnly() -> Editor.TracemethodeditorView flow
Editor.Trace.Ray(Vector3,Vector3)Ray(Vector3,Vector3) -> Editor.TracemethodeditorView flow
Editor.Trace.Run(Editor.MapDoc.MapWorld)Run(Editor.MapDoc.MapWorld) -> Editor.TraceResultmethodeditorView flow
Editor.Trace.SkipToolsMaterials()SkipToolsMaterials() -> Editor.TracemethodeditorView flow
Editor.TrayIcon.SetIcon(System.String)SetIcon(System.String) -> System.VoidmethodeditorView flow
Editor.TrayIcon.ShowMessage(System.String,System.String,System.String,System.Single)ShowMessage(System.String,System.String,System.String,System.Single) -> System.VoidmethodeditorView flow
Editor.VariantControlWidget.OnLabelContextMenu(Editor.ContextMenu)OnLabelContextMenu(Editor.ContextMenu) -> System.VoidmethodeditorView flow
Editor.VariantControlWidget.OpenMenu()OpenMenu() -> System.VoidmethodeditorView flow
Editor.VariantControlWidget.OpenTypeSelector(Editor.Widget,System.Type,System.Action`1<System.Type>)OpenTypeSelector(Editor.Widget,System.Type,System.Action`1<System.Type>) -> System.VoidmethodeditorView flow
Editor.VectorControlWidget.OnLabelContextMenu(Editor.ContextMenu)OnLabelContextMenu(Editor.ContextMenu) -> System.VoidmethodeditorView flow
Editor.VectorControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.VectorIntControlWidget.StartEditing()StartEditing() -> System.VoidmethodeditorView flow
Editor.VirtualWidget.GetForegroundColor()GetForegroundColor() -> ColormethodeditorView flow
Editor.VirtualWidget.PaintBackground(Color,System.Single)PaintBackground(Color,System.Single) -> System.VoidmethodeditorView flow
Editor.WheelEvent.Accept()Accept() -> System.VoidmethodeditorView flow
Editor.WheelEvent.Ignore()Ignore() -> System.VoidmethodeditorView flow
Editor.Widget.AdjustSize()AdjustSize() -> System.VoidmethodeditorView flow
Editor.Widget.AlignToParent(Sandbox.TextFlag,Vector2)AlignToParent(Sandbox.TextFlag,Vector2) -> System.VoidmethodeditorView flow
Editor.Widget.Blur()Blur() -> System.VoidmethodeditorView flow
Editor.Widget.ChildValuesChanged(Editor.Widget)ChildValuesChanged(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.Widget.ClearContext(System.String)ClearContext(System.String) -> System.VoidmethodeditorView flow
Editor.Widget.Close()Close() -> System.VoidmethodeditorView flow
Editor.Widget.ConstrainTo(Sandbox.Rect)ConstrainTo(Sandbox.Rect) -> System.VoidmethodeditorView flow
Editor.Widget.ConstrainToScreen()ConstrainToScreen() -> System.VoidmethodeditorView flow
Editor.Widget.DestroyChildren()DestroyChildren() -> System.VoidmethodeditorView flow
Editor.Widget.DisableWindowActivation()DisableWindowActivation() -> System.VoidmethodeditorView flow
Editor.Widget.Focus(System.Boolean)Focus(System.Boolean) -> System.VoidmethodeditorView flow
Editor.Widget.FromScreen(Vector2)FromScreen(Vector2) -> Vector2methodeditorView flow
Editor.Widget.GetAncestor()GetAncestor() -> TmethodeditorView flow
Editor.Widget.GetContext(System.String,T)GetContext(System.String,T) -> TmethodeditorView flow
Editor.Widget.GetDescendants()GetDescendants() -> System.Collections.Generic.IEnumerable`1<T>methodeditorView flow
Editor.Widget.GetWindow()GetWindow() -> Editor.WidgetmethodeditorView flow
Editor.Widget.Hide()Hide() -> System.VoidmethodeditorView flow
Editor.Widget.IsAncestorOf(Editor.Widget)IsAncestorOf(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.Widget.IsDescendantOf(Editor.Widget)IsDescendantOf(Editor.Widget) -> System.BooleanmethodeditorView flow
Editor.Widget.IsModal()IsModal() -> System.BooleanmethodeditorView flow
Editor.Widget.Lower()Lower() -> System.VoidmethodeditorView flow
Editor.Widget.MakeMaximized()MakeMaximized() -> System.VoidmethodeditorView flow
Editor.Widget.MakeMinimized()MakeMinimized() -> System.VoidmethodeditorView flow
Editor.Widget.MakeSignal(System.String)MakeSignal(System.String) -> System.VoidmethodeditorView flow
Editor.Widget.MakeWindowed()MakeWindowed() -> System.VoidmethodeditorView flow
Editor.Widget.OnDragDrop(Editor.Widget.DragEvent)OnDragDrop(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.Widget.OnDragHover(Editor.Widget.DragEvent)OnDragHover(Editor.Widget.DragEvent) -> System.VoidmethodeditorView flow
Editor.Widget.OnDragLeave()OnDragLeave() -> System.VoidmethodeditorView flow
Editor.Widget.PostKeyEvent(Editor.KeyCode)PostKeyEvent(Editor.KeyCode) -> System.VoidmethodeditorView flow
Editor.Widget.Raise()Raise() -> System.VoidmethodeditorView flow
Editor.Widget.RestoreGeometry(System.String)RestoreGeometry(System.String) -> System.BooleanmethodeditorView flow
Editor.Widget.SaveGeometry()SaveGeometry() -> System.StringmethodeditorView flow
Editor.Widget.SetContentHash(System.Func`1<System.Int32>,System.Single)SetContentHash(System.Func`1<System.Int32>,System.Single) -> System.BooleanmethodeditorView flow
Editor.Widget.SetContentHash(System.Int32,System.Single)SetContentHash(System.Int32,System.Single) -> System.BooleanmethodeditorView flow
Editor.Widget.SetContext(System.String,System.Object)SetContext(System.String,System.Object) -> System.VoidmethodeditorView flow
Editor.Widget.SetEffectOpacity(System.Single)SetEffectOpacity(System.Single) -> System.VoidmethodeditorView flow
Editor.Widget.SetMaximized(System.Boolean)SetMaximized(System.Boolean) -> System.VoidmethodeditorView flow
Editor.Widget.SetModal(System.Boolean,System.Boolean)SetModal(System.Boolean,System.Boolean) -> System.VoidmethodeditorView flow
Editor.Widget.SetSizeMode(Editor.SizeMode,Editor.SizeMode)SetSizeMode(Editor.SizeMode,Editor.SizeMode) -> System.VoidmethodeditorView flow
Editor.Widget.SetStyles(System.String)SetStyles(System.String) -> System.VoidmethodeditorView flow
Editor.Widget.SetStylesheetFile(System.String)SetStylesheetFile(System.String) -> System.VoidmethodeditorView flow
Editor.Widget.SetWindowIcon(Editor.Pixmap)SetWindowIcon(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.Widget.SetWindowIcon(System.String)SetWindowIcon(System.String) -> System.VoidmethodeditorView flow
Editor.Widget.Show()Show() -> System.VoidmethodeditorView flow
Editor.Widget.ToScreen(Vector2)ToScreen(Vector2) -> Vector2methodeditorView flow
Editor.Widget.Update()Update() -> System.VoidmethodeditorView flow
Editor.Widget.UpdateGeometry()UpdateGeometry() -> System.VoidmethodeditorView flow
Editor.Window.AddToolBar(Editor.ToolBar,Editor.ToolbarPosition)AddToolBar(Editor.ToolBar,Editor.ToolbarPosition) -> System.VoidmethodeditorView flow
Editor.Window.Center()Center() -> System.VoidmethodeditorView flow
Editor.Window.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.Window.Close()Close() -> System.VoidmethodeditorView flow
Editor.Window.RemoveToolBar(Editor.ToolBar)RemoveToolBar(Editor.ToolBar) -> System.VoidmethodeditorView flow
Editor.Window.RestoreFromStateCookie()RestoreFromStateCookie() -> System.VoidmethodeditorView flow
Editor.Window.RestoreState(System.String)RestoreState(System.String) -> System.VoidmethodeditorView flow
Editor.Window.SaveState(System.Int32)SaveState(System.Int32) -> System.StringmethodeditorView flow
Editor.Window.SaveToStateCookie()SaveToStateCookie() -> System.VoidmethodeditorView flow
Editor.Window.SetWindowIcon(Editor.Pixmap)SetWindowIcon(Editor.Pixmap) -> System.VoidmethodeditorView flow
Editor.Window.SetWindowIcon(System.String)SetWindowIcon(System.String) -> System.VoidmethodeditorView flow
Editor.Window.Show()Show() -> System.VoidmethodeditorView flow
Editor.AdvancedDropdownItem.ChildrenSystem.Collections.Generic.IReadOnlyList`1<Editor.AdvancedDropdownItem> ChildrenpropertyeditorView flow
Editor.AdvancedDropdownItem.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.AdvancedDropdownItem.HasChildrenSystem.Boolean HasChildrenpropertyeditorView flow
Editor.AdvancedDropdownItem.IconSystem.String IconpropertyeditorView flow
Editor.AdvancedDropdownItem.PaintIconSystem.Action`2<Sandbox.Rect,System.Single> PaintIconpropertyeditorView flow
Editor.AdvancedDropdownItem.TitleSystem.String TitlepropertyeditorView flow
Editor.AdvancedDropdownItem.TooltipSystem.String TooltippropertyeditorView flow
Editor.AdvancedDropdownItem.ValueSystem.Object ValuepropertyeditorView flow
Editor.AdvancedDropdownPopup.DropdownEditor.AdvancedDropdownWidget DropdownpropertyeditorView flow
Editor.AdvancedDropdownPopup.OnSelectSystem.Action`1<System.Object> OnSelectpropertyeditorView flow
Editor.AdvancedDropdownWidget.ContentSizeVector2 ContentSizepropertyeditorView flow
Editor.AdvancedDropdownWidget.FilterWidgetEditor.Widget FilterWidgetpropertyeditorView flow
Editor.AdvancedDropdownWidget.OnBuildItemsSystem.Action`1<Editor.AdvancedDropdownItem> OnBuildItemspropertyeditorView flow
Editor.AdvancedDropdownWidget.OnFinishedSystem.Action OnFinishedpropertyeditorView flow
Editor.AdvancedDropdownWidget.OnSelectSystem.Action`1<System.Object> OnSelectpropertyeditorView flow
Editor.AdvancedDropdownWidget.RootItemEditor.AdvancedDropdownItem RootItempropertyeditorView flow
Editor.AdvancedDropdownWidget.RootTitleSystem.String RootTitlepropertyeditorView flow
Editor.AdvancedDropdownWidget.SearchEditor.LineEdit SearchpropertyeditorView flow
Editor.AdvancedDropdownWidget.SearchPlaceholderTextSystem.String SearchPlaceholderTextpropertyeditorView flow
Editor.AdvancedDropdownWidget.SearchScorerSystem.Func`3<Editor.AdvancedDropdownItem,System.String[],System.Int32> SearchScorerpropertyeditorView flow
Editor.AnglesControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.Application.CursorDeltaVector2 CursorDeltapropertyeditorView flow
Editor.Application.CursorPositionVector2 CursorPositionpropertyeditorView flow
Editor.Application.DpiScaleSystem.Single DpiScalepropertyeditorView flow
Editor.Application.EditorEditor.EditorSystem EditorpropertyeditorView flow
Editor.Application.FocusWidgetEditor.Widget FocusWidgetpropertyeditorView flow
Editor.Application.HoveredWidgetEditor.Widget HoveredWidgetpropertyeditorView flow
Editor.Application.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.Application.MouseButtonsSandbox.MouseButtons MouseButtonspropertyeditorView flow
Editor.Application.MouseWheelDeltaVector2 MouseWheelDeltapropertyeditorView flow
Editor.Application.OnWidgetClickedSystem.Action`2<Editor.Widget,Editor.MouseEvent> OnWidgetClickedpropertyeditorView flow
Editor.Application.UnscaledCursorPositionVector2 UnscaledCursorPositionpropertyeditorView flow
Editor.Asset.AbsolutePathSystem.String AbsolutePathpropertyeditorView flow
Editor.Asset.AssetTypeEditor.AssetType AssetTypepropertyeditorView flow
Editor.Asset.CanOpenInEditorSystem.Boolean CanOpenInEditorpropertyeditorView flow
Editor.Asset.CanRecompileSystem.Boolean CanRecompilepropertyeditorView flow
Editor.Asset.HasCachedThumbnailSystem.Boolean HasCachedThumbnailpropertyeditorView flow
Editor.Asset.HasCompiledFileSystem.Boolean HasCompiledFilepropertyeditorView flow
Editor.Asset.HasSourceFileSystem.Boolean HasSourceFilepropertyeditorView flow
Editor.Asset.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertyeditorView flow
Editor.Asset.IsCloudSystem.Boolean IsCloudpropertyeditorView flow
Editor.Asset.IsCompileFailedSystem.Boolean IsCompileFailedpropertyeditorView flow
Editor.Asset.IsCompiledSystem.Boolean IsCompiledpropertyeditorView flow
Editor.Asset.IsCompiledAndUpToDateSystem.Boolean IsCompiledAndUpToDatepropertyeditorView flow
Editor.Asset.IsDeletedSystem.Boolean IsDeletedpropertyeditorView flow
Editor.Asset.IsProceduralSystem.Boolean IsProceduralpropertyeditorView flow
Editor.Asset.IsTransientSystem.Boolean IsTransientpropertyeditorView flow
Editor.Asset.IsTrivialChildSystem.Boolean IsTrivialChildpropertyeditorView flow
Editor.Asset.LastOpenedSystem.Nullable`1<System.DateTime> LastOpenedpropertyeditorView flow
Editor.Asset.MetaDataEditor.MetaData MetaDatapropertyeditorView flow
Editor.Asset.NameSystem.String NamepropertyeditorView flow
Editor.Asset.PackageSandbox.Package PackagepropertyeditorView flow
Editor.Asset.PathSystem.String PathpropertyeditorView flow
Editor.Asset.PublishingEditor.Asset.PublishSettings PublishingpropertyeditorView flow
Editor.Asset.RelativePathSystem.String RelativePathpropertyeditorView flow
Editor.Asset.TagsEditor.Asset.AssetTags TagspropertyeditorView flow
Editor.AssetPreviewAttribute.ExtensionSystem.String ExtensionpropertyeditorView flow
Editor.AssetSystem.AllSystem.Collections.Generic.IEnumerable`1<Editor.Asset> AllpropertyeditorView flow
Editor.AssetTagSystem.AllSystem.Collections.Generic.IReadOnlyCollection`1<Editor.AssetTagSystem.TagDefinition> AllpropertyeditorView flow
Editor.AssetType.AllSystem.Collections.Generic.IReadOnlyCollection`1<Editor.AssetType> AllpropertyeditorView flow
Editor.AssetType.AnimationEditor.AssetType AnimationpropertyeditorView flow
Editor.AssetType.AnimationGraphEditor.AssetType AnimationGraphpropertyeditorView flow
Editor.AssetType.CategorySystem.String CategorypropertyeditorView flow
Editor.AssetType.ColorColor ColorpropertyeditorView flow
Editor.AssetType.FileExtensionSystem.String FileExtensionpropertyeditorView flow
Editor.AssetType.FileExtensionsSystem.Collections.Generic.IReadOnlyList`1<System.String> FileExtensionspropertyeditorView flow
Editor.AssetType.FlagsSandbox.AssetTypeFlags FlagspropertyeditorView flow
Editor.AssetType.FriendlyNameSystem.String FriendlyNamepropertyeditorView flow
Editor.AssetType.HasDependenciesSystem.Boolean HasDependenciespropertyeditorView flow
Editor.AssetType.HasEditorSystem.Boolean HasEditorpropertyeditorView flow
Editor.AssetType.HiddenByDefaultSystem.Boolean HiddenByDefaultpropertyeditorView flow
Editor.AssetType.Icon128Editor.Pixmap Icon128propertyeditorView flow
Editor.AssetType.Icon16Editor.Pixmap Icon16propertyeditorView flow
Editor.AssetType.Icon256Editor.Pixmap Icon256propertyeditorView flow
Editor.AssetType.Icon64Editor.Pixmap Icon64propertyeditorView flow
Editor.AssetType.ImageFileEditor.AssetType ImageFilepropertyeditorView flow
Editor.AssetType.IsGameResourceSystem.Boolean IsGameResourcepropertyeditorView flow
Editor.AssetType.IsSimpleAssetSystem.Boolean IsSimpleAssetpropertyeditorView flow
Editor.AssetType.MapFileEditor.AssetType MapFilepropertyeditorView flow
Editor.AssetType.MaterialEditor.AssetType MaterialpropertyeditorView flow
Editor.AssetType.ModelEditor.AssetType ModelpropertyeditorView flow
Editor.AssetType.PrefersIconThumbnailSystem.Boolean PrefersIconThumbnailpropertyeditorView flow
Editor.AssetType.ResourceTypeSystem.Type ResourceTypepropertyeditorView flow
Editor.AssetType.ShaderEditor.AssetType ShaderpropertyeditorView flow
Editor.AssetType.SoundEventEditor.AssetType SoundEventpropertyeditorView flow
Editor.AssetType.SoundFileEditor.AssetType SoundFilepropertyeditorView flow
Editor.AssetType.SoundscapeEditor.AssetType SoundscapepropertyeditorView flow
Editor.AssetType.TextureEditor.AssetType TexturepropertyeditorView flow
Editor.AutoComplete.HasAutocompleteOptionsSystem.Boolean HasAutocompleteOptionspropertyeditorView flow
Editor.AutoComplete.MinimumLengthSystem.Int32 MinimumLengthpropertyeditorView flow
Editor.AutoComplete.OpenOffsetVector2 OpenOffsetpropertyeditorView flow
Editor.BaseItemWidget.BodyContextMenuSystem.Action BodyContextMenupropertyeditorView flow
Editor.BaseItemWidget.BodyDropTargetEditor.BaseItemWidget.DragDropTarget BodyDropTargetpropertyeditorView flow
Editor.BaseItemWidget.CanvasRectSandbox.Rect CanvasRectpropertyeditorView flow
Editor.BaseItemWidget.CurrentItemDragEventEditor.BaseItemWidget.ItemDragEvent CurrentItemDragEventpropertyeditorView flow
Editor.BaseItemWidget.DragDropTargetClosestThresholdSystem.Single DragDropTargetClosestThresholdpropertyeditorView flow
Editor.BaseItemWidget.ItemActivatedSystem.Action`1<System.Object> ItemActivatedpropertyeditorView flow
Editor.BaseItemWidget.ItemClickedSystem.Action`1<System.Object> ItemClickedpropertyeditorView flow
Editor.BaseItemWidget.ItemContextMenuSystem.Action`1<System.Object> ItemContextMenupropertyeditorView flow
Editor.BaseItemWidget.ItemDeselectedSystem.Action`1<System.Object> ItemDeselectedpropertyeditorView flow
Editor.BaseItemWidget.ItemDragSystem.Func`2<System.Object,System.Boolean> ItemDragpropertyeditorView flow
Editor.BaseItemWidget.ItemHoverEnterSystem.Action`1<System.Object> ItemHoverEnterpropertyeditorView flow
Editor.BaseItemWidget.ItemHoverLeaveSystem.Action`1<System.Object> ItemHoverLeavepropertyeditorView flow
Editor.BaseItemWidget.ItemPaintSystem.Action`1<Editor.VirtualWidget> ItemPaintpropertyeditorView flow
Editor.BaseItemWidget.ItemSelectedSystem.Action`1<System.Object> ItemSelectedpropertyeditorView flow
Editor.BaseItemWidget.ItemsSystem.Collections.Generic.IEnumerable`1<System.Object> ItemspropertyeditorView flow
Editor.BaseItemWidget.ItemsDeselectedSystem.Action`1<System.Object[]> ItemsDeselectedpropertyeditorView flow
Editor.BaseItemWidget.ItemsSelectedSystem.Action`1<System.Object[]> ItemsSelectedpropertyeditorView flow
Editor.BaseItemWidget.MarginSandbox.UI.Margin MarginpropertyeditorView flow
Editor.BaseItemWidget.MultiSelectSystem.Boolean MultiSelectpropertyeditorView flow
Editor.BaseItemWidget.OnBeforeDeselectionSystem.Action`1<System.Object[]> OnBeforeDeselectionpropertyeditorView flow
Editor.BaseItemWidget.OnBeforeSelectionSystem.Action`1<System.Object[]> OnBeforeSelectionpropertyeditorView flow
Editor.BaseItemWidget.OnSelectionChangedSystem.Action`1<System.Object[]> OnSelectionChangedpropertyeditorView flow
Editor.BaseItemWidget.ProvidesDebugModeSystem.Boolean ProvidesDebugModepropertyeditorView flow
Editor.BaseItemWidget.SelectedItemsSystem.Collections.Generic.IEnumerable`1<System.Object> SelectedItemspropertyeditorView flow
Editor.BaseItemWidget.SelectionSandbox.SelectionSystem SelectionpropertyeditorView flow
Editor.BaseItemWidget.SelectionOverrideSystem.Func`1<System.Object> SelectionOverridepropertyeditorView flow
Editor.BaseItemWidget.ToggleSelectSystem.Boolean ToggleSelectpropertyeditorView flow
Editor.BaseScrollWidget.HorizontalScrollbarEditor.ScrollBar HorizontalScrollbarpropertyeditorView flow
Editor.BaseScrollWidget.HorizontalScrollbarModeEditor.ScrollbarMode HorizontalScrollbarModepropertyeditorView flow
Editor.BaseScrollWidget.SmoothScrollTargetSystem.Single SmoothScrollTargetpropertyeditorView flow
Editor.BaseScrollWidget.SmoothScrollingSystem.Boolean SmoothScrollingpropertyeditorView flow
Editor.BaseScrollWidget.VerticalScrollbarEditor.ScrollBar VerticalScrollbarpropertyeditorView flow
Editor.BaseScrollWidget.VerticalScrollbarModeEditor.ScrollbarMode VerticalScrollbarModepropertyeditorView flow
Editor.BaseWindow.OnWindowClosedSystem.Action OnWindowClosedpropertyeditorView flow
Editor.BaseWindow.StartCenteredSystem.Boolean StartCenteredpropertyeditorView flow
Editor.BoolControlWidget.CellAlignmentSandbox.TextFlag CellAlignmentpropertyeditorView flow
Editor.BoolControlWidget.IconSystem.String IconpropertyeditorView flow
Editor.BoolControlWidget.IsCheckedSystem.Boolean IsCheckedpropertyeditorView flow
Editor.BoolControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.Button.IconSystem.String IconpropertyeditorView flow
Editor.Button.IsCheckedSystem.Boolean IsCheckedpropertyeditorView flow
Editor.Button.IsToggleSystem.Boolean IsTogglepropertyeditorView flow
Editor.Button.TextSystem.String TextpropertyeditorView flow
Editor.Button.TintColor TintpropertyeditorView flow
Editor.CanEditAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Editor.CanEditAttribute.TypeSystem.Type TypepropertyeditorView flow
Editor.CanEditAttribute.TypeNameSystem.String TypeNamepropertyeditorView flow
Editor.Checkbox.IconSystem.String IconpropertyeditorView flow
Editor.Checkbox.StateEditor.CheckState StatepropertyeditorView flow
Editor.Checkbox.TextSystem.String TextpropertyeditorView flow
Editor.Checkbox.TriStateSystem.Boolean TriStatepropertyeditorView flow
Editor.Checkbox.ValueSystem.Boolean ValuepropertyeditorView flow
Editor.CodeEditor.CurrentEditor.ICodeEditor CurrentpropertyeditorView flow
Editor.CodeEditor.TitleSystem.String TitlepropertyeditorView flow
Editor.ComboBox.AllowDuplicatesSystem.Boolean AllowDuplicatespropertyeditorView flow
Editor.ComboBox.AutoCompleteEditor.AutoComplete AutoCompletepropertyeditorView flow
Editor.ComboBox.CountSystem.Int32 CountpropertyeditorView flow
Editor.ComboBox.CurrentIndexSystem.Int32 CurrentIndexpropertyeditorView flow
Editor.ComboBox.CurrentTextSystem.String CurrentTextpropertyeditorView flow
Editor.ComboBox.EditableSystem.Boolean EditablepropertyeditorView flow
Editor.ComboBox.InsertionEditor.ComboBox.InsertMode InsertionpropertyeditorView flow
Editor.ComboBox.LineEditEditor.LineEdit LineEditpropertyeditorView flow
Editor.ComboBox.MaxVisibleItemsSystem.Int32 MaxVisibleItemspropertyeditorView flow
Editor.ComboBox.OnReturnSystem.Action OnReturnpropertyeditorView flow
Editor.ComboBox.StateCookieSystem.String StateCookiepropertyeditorView flow
Editor.ComponentEditorWidget.SerializedObjectSandbox.SerializedObject SerializedObjectpropertyeditorView flow
Editor.ContextMenu.SearchableSystem.Boolean SearchablepropertyeditorView flow
Editor.ContextMenuEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.ContextMenuEvent.LocalPositionVector2 LocalPositionpropertyeditorView flow
Editor.ContextMenuEvent.ScreenPositionVector2 ScreenPositionpropertyeditorView flow
Editor.ControlWidget.CellAlignmentSandbox.TextFlag CellAlignmentpropertyeditorView flow
Editor.ControlWidget.IncludeLabelSystem.Boolean IncludeLabelpropertyeditorView flow
Editor.ControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.ControlWidget.IsControlButtonSystem.Boolean IsControlButtonpropertyeditorView flow
Editor.ControlWidget.IsControlDisabledSystem.Boolean IsControlDisabledpropertyeditorView flow
Editor.ControlWidget.IsControlHoveredSystem.Boolean IsControlHoveredpropertyeditorView flow
Editor.ControlWidget.IsWideModeSystem.Boolean IsWideModepropertyeditorView flow
Editor.ControlWidget.SerializedPropertySandbox.SerializedProperty SerializedPropertypropertyeditorView flow
Editor.ControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.ControlWidget.TintColor TintpropertyeditorView flow
Editor.Dialog.WindowEditor.Window WindowpropertyeditorView flow
Editor.DockAttribute.AreaEditor.DockArea AreapropertyeditorView flow
Editor.DockAttribute.IconSystem.String IconpropertyeditorView flow
Editor.DockAttribute.TargetSystem.String TargetpropertyeditorView flow
Editor.DockAttribute.TitleSystem.String TitlepropertyeditorView flow
Editor.DockManager.DockTypesSystem.Collections.Generic.IEnumerable`1<Editor.DockManager.DockInfo> DockTypespropertyeditorView flow
Editor.DockManager.OnLayoutLoadedSystem.Action OnLayoutLoadedpropertyeditorView flow
Editor.DockManager.OnStateRestoringSystem.Action`1<System.Collections.Generic.IReadOnlyCollection`1<System.String>> OnStateRestoringpropertyeditorView flow
Editor.DockManager.StateSystem.String StatepropertyeditorView flow
Editor.DockWidget.IsClosedSystem.Boolean IsClosedpropertyeditorView flow
Editor.DockWidget.IsFloatingSystem.Boolean IsFloatingpropertyeditorView flow
Editor.DockWidget.LockedSystem.Boolean LockedpropertyeditorView flow
Editor.DockWidget.MinimumSizeFromContentSystem.Boolean MinimumSizeFromContentpropertyeditorView flow
Editor.DockWidget.TabTooltipSystem.String TabTooltippropertyeditorView flow
Editor.DockWidget.WidgetEditor.Widget WidgetpropertyeditorView flow
Editor.DockWindow.DockManagerEditor.DockManager DockManagerpropertyeditorView flow
Editor.Drag.DataEditor.DragData DatapropertyeditorView flow
Editor.DragAssetData.AssetPathSystem.String AssetPathpropertyeditorView flow
Editor.DragAssetData.DownloadProgressSystem.Single DownloadProgresspropertyeditorView flow
Editor.DragAssetData.IsInstalledSystem.Boolean IsInstalledpropertyeditorView flow
Editor.DragAssetData.PackageIdentSystem.String PackageIdentpropertyeditorView flow
Editor.DragData.AssetsSystem.Collections.Generic.IReadOnlyList`1<Editor.DragAssetData> AssetspropertyeditorView flow
Editor.DragData.FileOrFolderSystem.String FileOrFolderpropertyeditorView flow
Editor.DragData.FilesSystem.String[] FilespropertyeditorView flow
Editor.DragData.HasFileOrFolderSystem.Boolean HasFileOrFolderpropertyeditorView flow
Editor.DragData.HtmlSystem.String HtmlpropertyeditorView flow
Editor.DragData.ObjectSystem.Object ObjectpropertyeditorView flow
Editor.DragData.TextSystem.String TextpropertyeditorView flow
Editor.DragData.UrlSystem.Uri UrlpropertyeditorView flow
Editor.DropdownControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.DropdownControlWidget.IsControlButtonSystem.Boolean IsControlButtonpropertyeditorView flow
Editor.DropdownControlWidget.IsControlHoveredSystem.Boolean IsControlHoveredpropertyeditorView flow
Editor.EditorAppAttribute.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.EditorAppAttribute.IconSystem.String IconpropertyeditorView flow
Editor.EditorAppAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Editor.EditorAppAttribute.TitleSystem.String TitlepropertyeditorView flow
Editor.EditorForAssetTypeAttribute.ExtensionSystem.String ExtensionpropertyeditorView flow
Editor.EditorMainWindow.AppsMenuEditor.Menu AppsMenupropertyeditorView flow
Editor.EditorMainWindow.GameMenuEditor.Menu GameMenupropertyeditorView flow
Editor.EditorMainWindow.ViewsMenuEditor.Menu ViewsMenupropertyeditorView flow
Editor.EditorPreferences.BackfaceSelectionSystem.Boolean BackfaceSelectionpropertyeditorView flow
Editor.EditorPreferences.BoundsPlacementSystem.Boolean BoundsPlacementpropertyeditorView flow
Editor.EditorPreferences.CameraBackgroundColorColor CameraBackgroundColorpropertyeditorView flow
Editor.EditorPreferences.CameraFieldOfViewSystem.Single CameraFieldOfViewpropertyeditorView flow
Editor.EditorPreferences.CameraInvertPanSystem.Boolean CameraInvertPanpropertyeditorView flow
Editor.EditorPreferences.CameraMovementSmoothingSystem.Single CameraMovementSmoothingpropertyeditorView flow
Editor.EditorPreferences.CameraSensitivitySystem.Single CameraSensitivitypropertyeditorView flow
Editor.EditorPreferences.CameraSpeedSystem.Single CameraSpeedpropertyeditorView flow
Editor.EditorPreferences.CameraZFarSystem.Single CameraZFarpropertyeditorView flow
Editor.EditorPreferences.CameraZNearSystem.Single CameraZNearpropertyeditorView flow
Editor.EditorPreferences.ClearConsoleOnPlaySystem.Boolean ClearConsoleOnPlaypropertyeditorView flow
Editor.EditorPreferences.CompileNotificationsEditor.EditorPreferences.NotificationLevel CompileNotificationspropertyeditorView flow
Editor.EditorPreferences.CreateObjectsAtOriginSystem.Boolean CreateObjectsAtOriginpropertyeditorView flow
Editor.EditorPreferences.DedicatedServerCommandLineArgsSystem.String DedicatedServerCommandLineArgspropertyeditorView flow
Editor.EditorPreferences.ErrorNotificationTimeoutSystem.Single ErrorNotificationTimeoutpropertyeditorView flow
Editor.EditorPreferences.FastHotloadSystem.Boolean FastHotloadpropertyeditorView flow
Editor.EditorPreferences.FullScreenOnPlaySystem.Boolean FullScreenOnPlaypropertyeditorView flow
Editor.EditorPreferences.GizmoDepthTestSystem.Boolean GizmoDepthTestpropertyeditorView flow
Editor.EditorPreferences.GizmoRenderDistanceSystem.Single GizmoRenderDistancepropertyeditorView flow
Editor.EditorPreferences.GizmoScaleSystem.Single GizmoScalepropertyeditorView flow
Editor.EditorPreferences.HideOrbitCursorSystem.Boolean HideOrbitCursorpropertyeditorView flow
Editor.EditorPreferences.HidePanCursorSystem.Boolean HidePanCursorpropertyeditorView flow
Editor.EditorPreferences.HideRotateCursorSystem.Boolean HideRotateCursorpropertyeditorView flow
Editor.EditorPreferences.InvertOrbitZoomSystem.Boolean InvertOrbitZoompropertyeditorView flow
Editor.EditorPreferences.McpServerEnabledSystem.Boolean McpServerEnabledpropertyeditorView flow
Editor.EditorPreferences.McpServerPortSystem.Int32 McpServerPortpropertyeditorView flow
Editor.EditorPreferences.NewInstanceCommandLineArgsSystem.String NewInstanceCommandLineArgspropertyeditorView flow
Editor.EditorPreferences.NotificationPopupsSystem.Boolean NotificationPopupspropertyeditorView flow
Editor.EditorPreferences.NotificationSoundsSystem.Boolean NotificationSoundspropertyeditorView flow
Editor.EditorPreferences.OrbitZoomSpeedSystem.Single OrbitZoomSpeedpropertyeditorView flow
Editor.EditorPreferences.PasteAtCursorSystem.Boolean PasteAtCursorpropertyeditorView flow
Editor.EditorPreferences.ShortcutOverridesSystem.Collections.Generic.Dictionary`2<System.String,System.String> ShortcutOverridespropertyeditorView flow
Editor.EditorPreferences.UndoSoundsSystem.Boolean UndoSoundspropertyeditorView flow
Editor.EditorPreferences.WindowedLocalInstancesSystem.Boolean WindowedLocalInstancespropertyeditorView flow
Editor.EditorPreferences.WorldSpaceGizmosSystem.Boolean WorldSpaceGizmospropertyeditorView flow
Editor.EditorScene.GizmoSettingsSandbox.Gizmo.SceneSettings GizmoSettingspropertyeditorView flow
Editor.EditorScene.PlayModeSystem.Boolean PlayModepropertyeditorView flow
Editor.EditorScene.SelectionSandbox.SelectionSystem SelectionpropertyeditorView flow
Editor.EditorShortcuts.AllowShortcutsSystem.Boolean AllowShortcutspropertyeditorView flow
Editor.EditorShortcuts.PassShortcutSystem.Boolean PassShortcutpropertyeditorView flow
Editor.EditorSystem.CameraSandbox.CameraComponent CamerapropertyeditorView flow
Editor.EditorSystem.SceneSandbox.Scene ScenepropertyeditorView flow
Editor.EditorUtility.FontFamiliesSystem.Collections.Generic.IEnumerable`1<System.String> FontFamiliespropertyeditorView flow
Editor.EditorUtility.InspectorObjectSystem.Object InspectorObjectpropertyeditorView flow
Editor.EditorUtility.IsRecordingVideoSystem.Boolean IsRecordingVideopropertyeditorView flow
Editor.EditorUtility.IsVulkanSystem.Boolean IsVulkanpropertyeditorView flow
Editor.EditorUtility.RenderSettingsSandbox.Engine.Settings.RenderSettings RenderSettingspropertyeditorView flow
Editor.EnumControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.EnumControlWidget.IsControlButtonSystem.Boolean IsControlButtonpropertyeditorView flow
Editor.EnumControlWidget.IsControlHoveredSystem.Boolean IsControlHoveredpropertyeditorView flow
Editor.EnumControlWidget.IsFlagsModeSystem.Boolean IsFlagsModepropertyeditorView flow
Editor.EnumControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.ExportConfig.AppIdSystem.UInt32 AppIdpropertyeditorView flow
Editor.ExportConfig.AssemblyFilesSystem.Collections.Generic.Dictionary`2<System.String,System.Object> AssemblyFilespropertyeditorView flow
Editor.ExportConfig.BuildDateSystem.DateTime BuildDatepropertyeditorView flow
Editor.ExportConfig.ExecutableNameSystem.String ExecutableNamepropertyeditorView flow
Editor.ExportConfig.ProjectSandbox.Project ProjectpropertyeditorView flow
Editor.ExportConfig.StartupImageSystem.String StartupImagepropertyeditorView flow
Editor.ExportConfig.TargetDirSystem.String TargetDirpropertyeditorView flow
Editor.ExportConfig.TargetIconSystem.String TargetIconpropertyeditorView flow
Editor.FileDialog.DefaultSuffixSystem.String DefaultSuffixpropertyeditorView flow
Editor.FileDialog.DirectorySystem.String DirectorypropertyeditorView flow
Editor.FileDialog.SelectedFileSystem.String SelectedFilepropertyeditorView flow
Editor.FileDialog.SelectedFilesSystem.Collections.Generic.List`1<System.String> SelectedFilespropertyeditorView flow
Editor.FileDialog.TitleSystem.String TitlepropertyeditorView flow
Editor.FileSystem.CloudSandbox.BaseFileSystem CloudpropertyeditorView flow
Editor.FileSystem.ConfigSandbox.BaseFileSystem ConfigpropertyeditorView flow
Editor.FileSystem.ContentSandbox.BaseFileSystem ContentpropertyeditorView flow
Editor.FileSystem.LibrariesSandbox.BaseFileSystem LibrariespropertyeditorView flow
Editor.FileSystem.LocalizationSandbox.BaseFileSystem LocalizationpropertyeditorView flow
Editor.FileSystem.MountedSandbox.BaseFileSystem MountedpropertyeditorView flow
Editor.FileSystem.ProjectSettingsSandbox.BaseFileSystem ProjectSettingspropertyeditorView flow
Editor.FileSystem.ProjectTemporarySandbox.BaseFileSystem ProjectTemporarypropertyeditorView flow
Editor.FileSystem.RootSandbox.BaseFileSystem RootpropertyeditorView flow
Editor.FileSystem.TemporarySandbox.BaseFileSystem TemporarypropertyeditorView flow
Editor.FileSystem.TransientSandbox.BaseFileSystem TransientpropertyeditorView flow
Editor.FileSystem.WebCacheSandbox.BaseFileSystem WebCachepropertyeditorView flow
Editor.FloatControlWidget.HasRangeSystem.Boolean HasRangepropertyeditorView flow
Editor.FloatControlWidget.HighlightColorColor HighlightColorpropertyeditorView flow
Editor.FloatControlWidget.IconSystem.String IconpropertyeditorView flow
Editor.FloatControlWidget.LabelSystem.String LabelpropertyeditorView flow
Editor.FloatControlWidget.RangeVector2 RangepropertyeditorView flow
Editor.FloatControlWidget.RangeClampedSystem.Boolean RangeClampedpropertyeditorView flow
Editor.FloatControlWidget.RangeStepSystem.Single RangeSteppropertyeditorView flow
Editor.FloatControlWidget.SliderPaintSystem.Action`2<Sandbox.Rect,System.Single> SliderPaintpropertyeditorView flow
Editor.FloatSlider.DeltaValueSystem.Single DeltaValuepropertyeditorView flow
Editor.FloatSlider.EditingFinishedSystem.Action EditingFinishedpropertyeditorView flow
Editor.FloatSlider.EditingStartedSystem.Action EditingStartedpropertyeditorView flow
Editor.FloatSlider.HighlightColorColor HighlightColorpropertyeditorView flow
Editor.FloatSlider.MaximumSystem.Single MaximumpropertyeditorView flow
Editor.FloatSlider.MinimumSystem.Single MinimumpropertyeditorView flow
Editor.FloatSlider.OnValueEditedSystem.Action OnValueEditedpropertyeditorView flow
Editor.FloatSlider.SliderPaintSystem.Action`2<Sandbox.Rect,System.Single> SliderPaintpropertyeditorView flow
Editor.FloatSlider.StepSystem.Single SteppropertyeditorView flow
Editor.FloatSlider.ValueSystem.Single ValuepropertyeditorView flow
Editor.FolderEdit.DialogTitleSystem.String DialogTitlepropertyeditorView flow
Editor.FolderSelector.TextSystem.String TextpropertyeditorView flow
Editor.FolderSelector.ValueChangedSystem.Action`1<System.String> ValueChangedpropertyeditorView flow
Editor.GameData.EntityClassesSystem.Collections.Generic.IReadOnlyList`1<Editor.MapClass> EntityClassespropertyeditorView flow
Editor.GameData.LoadedPackagesSandbox.Package[] LoadedPackagespropertyeditorView flow
Editor.GameEditorSession.IsPlayingSystem.Boolean IsPlayingpropertyeditorView flow
Editor.GameEditorSession.ParentEditor.SceneEditorSession ParentpropertyeditorView flow
Editor.GamePackageControlWidget.CurrentPackageSandbox.Package CurrentPackagepropertyeditorView flow
Editor.GamePackageControlWidget.IsControlButtonSystem.Boolean IsControlButtonpropertyeditorView flow
Editor.GameScenePicker.DestroyedSystem.Action DestroyedpropertyeditorView flow
Editor.GraphicsHoverEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.GraphicsHoverEvent.LocalPositionVector2 LocalPositionpropertyeditorView flow
Editor.GraphicsHoverEvent.ScenePositionVector2 ScenePositionpropertyeditorView flow
Editor.GraphicsHoverEvent.ScreenPositionVector2 ScreenPositionpropertyeditorView flow
Editor.GraphicsItem.BoundingRectSandbox.Rect BoundingRectpropertyeditorView flow
Editor.GraphicsItem.CenterVector2 CenterpropertyeditorView flow
Editor.GraphicsItem.ChildrenSystem.Collections.Generic.IEnumerable`1<Editor.GraphicsItem> ChildrenpropertyeditorView flow
Editor.GraphicsItem.ClipSystem.Boolean ClippropertyeditorView flow
Editor.GraphicsItem.ClipChildrenSystem.Boolean ClipChildrenpropertyeditorView flow
Editor.GraphicsItem.CursorEditor.CursorShape CursorpropertyeditorView flow
Editor.GraphicsItem.FocusableSystem.Boolean FocusablepropertyeditorView flow
Editor.GraphicsItem.GraphicsViewEditor.GraphicsView GraphicsViewpropertyeditorView flow
Editor.GraphicsItem.HandlePositionVector2 HandlePositionpropertyeditorView flow
Editor.GraphicsItem.HeightSystem.Single HeightpropertyeditorView flow
Editor.GraphicsItem.HoverEventsSystem.Boolean HoverEventspropertyeditorView flow
Editor.GraphicsItem.HoveredSystem.Boolean HoveredpropertyeditorView flow
Editor.GraphicsItem.IsValidSystem.Boolean IsValidpropertyeditorView flow
Editor.GraphicsItem.LocalRectSandbox.Rect LocalRectpropertyeditorView flow
Editor.GraphicsItem.MovableSystem.Boolean MovablepropertyeditorView flow
Editor.GraphicsItem.ParentEditor.GraphicsItem ParentpropertyeditorView flow
Editor.GraphicsItem.PositionVector2 PositionpropertyeditorView flow
Editor.GraphicsItem.RotationSystem.Single RotationpropertyeditorView flow
Editor.GraphicsItem.ScaleSystem.Single ScalepropertyeditorView flow
Editor.GraphicsItem.SceneRectSandbox.Rect SceneRectpropertyeditorView flow
Editor.GraphicsItem.SelectableSystem.Boolean SelectablepropertyeditorView flow
Editor.GraphicsItem.SelectedSystem.Boolean SelectedpropertyeditorView flow
Editor.GraphicsItem.SizeVector2 SizepropertyeditorView flow
Editor.GraphicsItem.ToolTipSystem.String ToolTippropertyeditorView flow
Editor.GraphicsItem.TooltipSystem.String TooltippropertyeditorView flow
Editor.GraphicsItem.ViewPositionVector2 ViewPositionpropertyeditorView flow
Editor.GraphicsItem.WidthSystem.Single WidthpropertyeditorView flow
Editor.GraphicsItem.ZIndexSystem.Single ZIndexpropertyeditorView flow
Editor.GraphicsLine.HitWidthSystem.Single HitWidthpropertyeditorView flow
Editor.GraphicsMouseEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.GraphicsMouseEvent.ButtonSandbox.MouseButtons ButtonpropertyeditorView flow
Editor.GraphicsMouseEvent.ButtonsSandbox.MouseButtons ButtonspropertyeditorView flow
Editor.GraphicsMouseEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.GraphicsMouseEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.GraphicsMouseEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.GraphicsMouseEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.GraphicsMouseEvent.LeftMouseButtonSystem.Boolean LeftMouseButtonpropertyeditorView flow
Editor.GraphicsMouseEvent.LocalPositionVector2 LocalPositionpropertyeditorView flow
Editor.GraphicsMouseEvent.MiddleMouseButtonSystem.Boolean MiddleMouseButtonpropertyeditorView flow
Editor.GraphicsMouseEvent.RightMouseButtonSystem.Boolean RightMouseButtonpropertyeditorView flow
Editor.GraphicsMouseEvent.ScenePositionVector2 ScenePositionpropertyeditorView flow
Editor.GraphicsMouseEvent.ScreenPositionVector2 ScreenPositionpropertyeditorView flow
Editor.GraphicsView.AntialiasingSystem.Boolean AntialiasingpropertyeditorView flow
Editor.GraphicsView.BilinearFilteringSystem.Boolean BilinearFilteringpropertyeditorView flow
Editor.GraphicsView.CenterVector2 CenterpropertyeditorView flow
Editor.GraphicsView.DragTypeEditor.GraphicsView.DragTypes DragTypepropertyeditorView flow
Editor.GraphicsView.HorizontalScrollbarEditor.ScrollbarMode HorizontalScrollbarpropertyeditorView flow
Editor.GraphicsView.ItemsSystem.Collections.Generic.IEnumerable`1<Editor.GraphicsItem> ItemspropertyeditorView flow
Editor.GraphicsView.MaxZoomSystem.Single MaxZoompropertyeditorView flow
Editor.GraphicsView.MinZoomSystem.Single MinZoompropertyeditorView flow
Editor.GraphicsView.OnSelectionChangedSystem.Action OnSelectionChangedpropertyeditorView flow
Editor.GraphicsView.RotationSystem.Single RotationpropertyeditorView flow
Editor.GraphicsView.ScaleVector2 ScalepropertyeditorView flow
Editor.GraphicsView.SceneRectSandbox.Rect SceneRectpropertyeditorView flow
Editor.GraphicsView.SelectedItemsSystem.Collections.Generic.IEnumerable`1<Editor.GraphicsItem> SelectedItemspropertyeditorView flow
Editor.GraphicsView.SelectionRectSandbox.Rect SelectionRectpropertyeditorView flow
Editor.GraphicsView.TextAntialiasingSystem.Boolean TextAntialiasingpropertyeditorView flow
Editor.GraphicsView.TransformAnchorEditor.GraphicsView.ViewportAnchorType TransformAnchorpropertyeditorView flow
Editor.GraphicsView.VerticalScrollbarEditor.ScrollbarMode VerticalScrollbarpropertyeditorView flow
Editor.GraphicsWidget.NoSystemBackgroundSystem.Boolean NoSystemBackgroundpropertyeditorView flow
Editor.GraphicsWidget.SizeVector2 SizepropertyeditorView flow
Editor.GraphicsWidget.TranslucentBackgroundSystem.Boolean TranslucentBackgroundpropertyeditorView flow
Editor.GraphicsWidget.WidgetEditor.Widget WidgetpropertyeditorView flow
Editor.GridLayout.HorizontalSpacingSystem.Single HorizontalSpacingpropertyeditorView flow
Editor.GridLayout.VerticalSpacingSystem.Single VerticalSpacingpropertyeditorView flow
Editor.GroupButtonControlWidget.IsControlButtonSystem.Boolean IsControlButtonpropertyeditorView flow
Editor.GroupButtonControlWidget.IsFlagsModeSystem.Boolean IsFlagsModepropertyeditorView flow
Editor.GroupButtonControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.HistoryList<T>.CanGoBackSystem.Boolean CanGoBackpropertyeditorView flow
Editor.HistoryList<T>.CanGoForwardSystem.Boolean CanGoForwardpropertyeditorView flow
Editor.HistoryList<T>.CurrentT CurrentpropertyeditorView flow
Editor.HistoryList<T>.DebugSystem.Boolean DebugpropertyeditorView flow
Editor.HistoryList<T>.MaxItemsSystem.Int32 MaxItemspropertyeditorView flow
Editor.HistoryList<T>.StateCookieSystem.String StateCookiepropertyeditorView flow
Editor.HoldTypeControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.IAssetEditor.CanOpenMultipleAssetsSystem.Boolean CanOpenMultipleAssetspropertyeditorView flow
Editor.ICodeEditor.TitleSystem.String TitlepropertyeditorView flow
Editor.IProgressSection.CurrentSystem.Double CurrentpropertyeditorView flow
Editor.IProgressSection.IconSystem.String IconpropertyeditorView flow
Editor.IProgressSection.ProgressDeltaSystem.Double ProgressDeltapropertyeditorView flow
Editor.IProgressSection.SubtitleSystem.String SubtitlepropertyeditorView flow
Editor.IProgressSection.TitleSystem.String TitlepropertyeditorView flow
Editor.IProgressSection.TotalCountSystem.Double TotalCountpropertyeditorView flow
Editor.IconButton.BackgroundColor BackgroundpropertyeditorView flow
Editor.IconButton.BackgroundActiveColor BackgroundActivepropertyeditorView flow
Editor.IconButton.ForegroundColor ForegroundpropertyeditorView flow
Editor.IconButton.ForegroundActiveColor ForegroundActivepropertyeditorView flow
Editor.IconButton.IconSystem.String IconpropertyeditorView flow
Editor.IconButton.IconSizeSystem.Single IconSizepropertyeditorView flow
Editor.IconButton.IsActiveSystem.Boolean IsActivepropertyeditorView flow
Editor.IconButton.IsToggleSystem.Boolean IsTogglepropertyeditorView flow
Editor.IconButton.OnClickSystem.Action OnClickpropertyeditorView flow
Editor.IconButton.OnToggledSystem.Action`1<System.Boolean> OnToggledpropertyeditorView flow
Editor.IconLabel.BackgroundColor BackgroundpropertyeditorView flow
Editor.IconLabel.ForegroundColor ForegroundpropertyeditorView flow
Editor.IconLabel.IconSystem.String IconpropertyeditorView flow
Editor.IconLabel.IconSizeSystem.Single IconSizepropertyeditorView flow
Editor.IconLabel.OnToggledSystem.Action`1<System.Boolean> OnToggledpropertyeditorView flow
Editor.InputOutputBase.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.InputOutputBase.NameSystem.String NamepropertyeditorView flow
Editor.InputOutputBase.TypeEditor.InputOutputType TypepropertyeditorView flow
Editor.InspectorAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Editor.InspectorAttribute.TypeSystem.Type TypepropertyeditorView flow
Editor.InspectorWidget.SerializedObjectSandbox.SerializedObject SerializedObjectpropertyeditorView flow
Editor.KeyEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.KeyEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.KeyEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.KeyEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.KeyEvent.IsAutoRepeatSystem.Boolean IsAutoRepeatpropertyeditorView flow
Editor.KeyEvent.KeyEditor.KeyCode KeypropertyeditorView flow
Editor.KeyEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.KeyEvent.NameSystem.String NamepropertyeditorView flow
Editor.KeyEvent.NativeKeyCodeSystem.UInt32 NativeKeyCodepropertyeditorView flow
Editor.KeyEvent.NativeScanCodeSystem.UInt32 NativeScanCodepropertyeditorView flow
Editor.KeyEvent.TextSystem.String TextpropertyeditorView flow
Editor.Label.AlignmentSandbox.TextFlag AlignmentpropertyeditorView flow
Editor.Label.ColorColor ColorpropertyeditorView flow
Editor.Label.IndentSystem.Single IndentpropertyeditorView flow
Editor.Label.MarginSystem.Single MarginpropertyeditorView flow
Editor.Label.OpenExternalLinksSystem.Boolean OpenExternalLinkspropertyeditorView flow
Editor.Label.TextSystem.String TextpropertyeditorView flow
Editor.Label.TextSelectableSystem.Boolean TextSelectablepropertyeditorView flow
Editor.Label.WordWrapSystem.Boolean WordWrappropertyeditorView flow
Editor.Layout.AlignmentSandbox.TextFlag AlignmentpropertyeditorView flow
Editor.Layout.EnabledSystem.Boolean EnabledpropertyeditorView flow
Editor.Layout.InnerRectSandbox.Rect InnerRectpropertyeditorView flow
Editor.Layout.MarginSandbox.UI.Margin MarginpropertyeditorView flow
Editor.Layout.OuterRectSandbox.Rect OuterRectpropertyeditorView flow
Editor.Layout.SizeConstraintEditor.SizeConstraint SizeConstraintpropertyeditorView flow
Editor.Layout.SpacingSystem.Single SpacingpropertyeditorView flow
Editor.LibraryProject.ProjectSandbox.Project ProjectpropertyeditorView flow
Editor.LibraryProject.VersionSystem.Version VersionpropertyeditorView flow
Editor.LibrarySystem.AllSystem.Collections.Generic.IEnumerable`1<Editor.LibraryProject> AllpropertyeditorView flow
Editor.LineEdit.AlignmentSandbox.TextFlag AlignmentpropertyeditorView flow
Editor.LineEdit.AutoCompleteEditor.AutoComplete AutoCompletepropertyeditorView flow
Editor.LineEdit.AutoCompleteVisibleSystem.Boolean AutoCompleteVisiblepropertyeditorView flow
Editor.LineEdit.ClearButtonEnabledSystem.Boolean ClearButtonEnabledpropertyeditorView flow
Editor.LineEdit.CursorPositionSystem.Int32 CursorPositionpropertyeditorView flow
Editor.LineEdit.CursorRectSandbox.Rect CursorRectpropertyeditorView flow
Editor.LineEdit.DisplayTextSystem.String DisplayTextpropertyeditorView flow
Editor.LineEdit.ForwardNavigationEventsEditor.Widget ForwardNavigationEventspropertyeditorView flow
Editor.LineEdit.HasSelectedTextSystem.Boolean HasSelectedTextpropertyeditorView flow
Editor.LineEdit.HistoryCookieSystem.String HistoryCookiepropertyeditorView flow
Editor.LineEdit.HistoryVisibleSystem.Boolean HistoryVisiblepropertyeditorView flow
Editor.LineEdit.MaxHistoryItemsSystem.Int32 MaxHistoryItemspropertyeditorView flow
Editor.LineEdit.MaxLengthSystem.Int32 MaxLengthpropertyeditorView flow
Editor.LineEdit.PlaceholderTextSystem.String PlaceholderTextpropertyeditorView flow
Editor.LineEdit.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Editor.LineEdit.RegexValidatorSystem.String RegexValidatorpropertyeditorView flow
Editor.LineEdit.SelectedTextSystem.String SelectedTextpropertyeditorView flow
Editor.LineEdit.SelectionEndSystem.Int32 SelectionEndpropertyeditorView flow
Editor.LineEdit.SelectionStartSystem.Int32 SelectionStartpropertyeditorView flow
Editor.LineEdit.TextSystem.String TextpropertyeditorView flow
Editor.LineEdit.ValueSystem.String ValuepropertyeditorView flow
Editor.LipSyncGenerator.CountSystem.Int32 CountpropertyeditorView flow
Editor.ListView.ItemAlignSandbox.UI.Align ItemAlignpropertyeditorView flow
Editor.ListView.ItemScrollEnterSystem.Action`1<System.Object> ItemScrollEnterpropertyeditorView flow
Editor.ListView.ItemScrollExitSystem.Action`1<System.Object> ItemScrollExitpropertyeditorView flow
Editor.ListView.ItemSizeVector2 ItemSizepropertyeditorView flow
Editor.ListView.ItemSpacingVector2 ItemSpacingpropertyeditorView flow
Editor.MapClass.CategorySystem.String CategorypropertyeditorView flow
Editor.MapClass.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.MapClass.DisplayNameSystem.String DisplayNamepropertyeditorView flow
Editor.MapClass.EditorHelpersSystem.Collections.Generic.List`1<System.Tuple`2<System.String,System.String[]>> EditorHelperspropertyeditorView flow
Editor.MapClass.GameIdentSystem.String GameIdentpropertyeditorView flow
Editor.MapClass.IconSystem.String IconpropertyeditorView flow
Editor.MapClass.InputsSystem.Collections.Generic.List`1<Editor.Input> InputspropertyeditorView flow
Editor.MapClass.IsCableClassSystem.Boolean IsCableClasspropertyeditorView flow
Editor.MapClass.IsPathClassSystem.Boolean IsPathClasspropertyeditorView flow
Editor.MapClass.IsPointClassSystem.Boolean IsPointClasspropertyeditorView flow
Editor.MapClass.IsSolidClassSystem.Boolean IsSolidClasspropertyeditorView flow
Editor.MapClass.MetadataSystem.Collections.Generic.Dictionary`2<System.String,System.Object> MetadatapropertyeditorView flow
Editor.MapClass.NameSystem.String NamepropertyeditorView flow
Editor.MapClass.OutputsSystem.Collections.Generic.List`1<Editor.Output> OutputspropertyeditorView flow
Editor.MapClass.PackageSandbox.Package PackagepropertyeditorView flow
Editor.MapClass.TagsSystem.Collections.Generic.List`1<System.String> TagspropertyeditorView flow
Editor.MapClass.TypeSystem.Type TypepropertyeditorView flow
Editor.MapClass.VariablesSystem.Collections.Generic.List`1<Editor.MapClassVariable> VariablespropertyeditorView flow
Editor.MapClassVariable.DefaultValueSystem.Object DefaultValuepropertyeditorView flow
Editor.MapClassVariable.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.MapClassVariable.GroupNameSystem.String GroupNamepropertyeditorView flow
Editor.MapClassVariable.LongNameSystem.String LongNamepropertyeditorView flow
Editor.MapClassVariable.MetadataSystem.Collections.Generic.Dictionary`2<System.String,System.String> MetadatapropertyeditorView flow
Editor.MapClassVariable.NameSystem.String NamepropertyeditorView flow
Editor.MapClassVariable.PropertyTypeSystem.Type PropertyTypepropertyeditorView flow
Editor.MapClassVariable.PropertyTypeOverrideSystem.String PropertyTypeOverridepropertyeditorView flow
Editor.Menu.HasMenusSystem.Boolean HasMenuspropertyeditorView flow
Editor.Menu.HasOptionsSystem.Boolean HasOptionspropertyeditorView flow
Editor.Menu.IconSystem.String IconpropertyeditorView flow
Editor.Menu.MenuCountSystem.Int32 MenuCountpropertyeditorView flow
Editor.Menu.OptionCountSystem.Int32 OptionCountpropertyeditorView flow
Editor.Menu.ParentMenuEditor.Menu ParentMenupropertyeditorView flow
Editor.Menu.RootMenuEditor.Menu RootMenupropertyeditorView flow
Editor.Menu.SelectedOptionEditor.Option SelectedOptionpropertyeditorView flow
Editor.Menu.TitleSystem.String TitlepropertyeditorView flow
Editor.Menu.ToolTipSystem.String ToolTippropertyeditorView flow
Editor.Menu.ToolTipsVisibleSystem.Boolean ToolTipsVisiblepropertyeditorView flow
Editor.Menu.WidgetsSystem.Collections.Generic.IReadOnlyList`1<Editor.Widget> WidgetspropertyeditorView flow
Editor.MenuAttribute.IconSystem.String IconpropertyeditorView flow
Editor.MenuAttribute.PathSystem.String PathpropertyeditorView flow
Editor.MenuAttribute.PrioritySystem.Int32 PrioritypropertyeditorView flow
Editor.MenuAttribute.ShortcutSystem.String ShortcutpropertyeditorView flow
Editor.MenuAttribute.TargetSystem.String TargetpropertyeditorView flow
Editor.MetaData.FilePathSystem.String FilePathpropertyeditorView flow
Editor.MouseEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.MouseEvent.ButtonSandbox.MouseButtons ButtonpropertyeditorView flow
Editor.MouseEvent.ButtonStateSandbox.MouseButtons ButtonStatepropertyeditorView flow
Editor.MouseEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.MouseEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.MouseEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.MouseEvent.IsDoubleClickSystem.Boolean IsDoubleClickpropertyeditorView flow
Editor.MouseEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.MouseEvent.LeftMouseButtonSystem.Boolean LeftMouseButtonpropertyeditorView flow
Editor.MouseEvent.LocalPositionVector2 LocalPositionpropertyeditorView flow
Editor.MouseEvent.MiddleMouseButtonSystem.Boolean MiddleMouseButtonpropertyeditorView flow
Editor.MouseEvent.RightMouseButtonSystem.Boolean RightMouseButtonpropertyeditorView flow
Editor.MouseEvent.ScreenPositionVector2 ScreenPositionpropertyeditorView flow
Editor.MouseEvent.WindowPositionVector2 WindowPositionpropertyeditorView flow
Editor.Option.CheckableSystem.Boolean CheckablepropertyeditorView flow
Editor.Option.CheckedSystem.Boolean CheckedpropertyeditorView flow
Editor.Option.EnabledSystem.Boolean EnabledpropertyeditorView flow
Editor.Option.IconSystem.String IconpropertyeditorView flow
Editor.Option.IconImageEditor.Pixmap IconImagepropertyeditorView flow
Editor.Option.IconTextSystem.String IconTextpropertyeditorView flow
Editor.Option.ShortcutSystem.String ShortcutpropertyeditorView flow
Editor.Option.ShortcutNameSystem.String ShortcutNamepropertyeditorView flow
Editor.Option.StatusTextSystem.String StatusTextpropertyeditorView flow
Editor.Option.StatusTipSystem.String StatusTippropertyeditorView flow
Editor.Option.TextSystem.String TextpropertyeditorView flow
Editor.Option.ToolTipSystem.String ToolTippropertyeditorView flow
Editor.Option.TooltipSystem.String TooltippropertyeditorView flow
Editor.PackageSelector.MultiSelectSystem.Boolean MultiSelectpropertyeditorView flow
Editor.Paint.AntialiasingSystem.Boolean AntialiasingpropertyeditorView flow
Editor.Paint.BilinearFilteringSystem.Boolean BilinearFilteringpropertyeditorView flow
Editor.Paint.HasEnabledSystem.Boolean HasEnabledpropertyeditorView flow
Editor.Paint.HasFocusSystem.Boolean HasFocuspropertyeditorView flow
Editor.Paint.HasMouseOverSystem.Boolean HasMouseOverpropertyeditorView flow
Editor.Paint.HasPressedSystem.Boolean HasPressedpropertyeditorView flow
Editor.Paint.HasSelectedSystem.Boolean HasSelectedpropertyeditorView flow
Editor.Paint.LocalRectSandbox.Rect LocalRectpropertyeditorView flow
Editor.Paint.PenColor PenpropertyeditorView flow
Editor.Paint.PenSizeSystem.Single PenSizepropertyeditorView flow
Editor.Paint.PenStyleEditor.PenStyle PenStylepropertyeditorView flow
Editor.Paint.RenderModeEditor.RenderMode RenderModepropertyeditorView flow
Editor.Paint.TextAntialiasingSystem.Boolean TextAntialiasingpropertyeditorView flow
Editor.PanelWindow.AllSystem.Collections.Generic.IReadOnlyList`1<Editor.PanelWindow> AllpropertyeditorView flow
Editor.PanelWindow.AllowNestedFrameSystem.Boolean AllowNestedFramepropertyeditorView flow
Editor.PanelWindow.AlwaysFullFrameRateSystem.Boolean AlwaysFullFrameRatepropertyeditorView flow
Editor.PanelWindow.AspectRatioLockSystem.Nullable`1<System.Single> AspectRatioLockpropertyeditorView flow
Editor.PanelWindow.BackgroundColorColor BackgroundColorpropertyeditorView flow
Editor.PanelWindow.BorderlessSystem.Boolean BorderlesspropertyeditorView flow
Editor.PanelWindow.CanCloseSystem.Boolean CanClosepropertyeditorView flow
Editor.PanelWindow.CanMaximizeSystem.Boolean CanMaximizepropertyeditorView flow
Editor.PanelWindow.DisplayBoundsSandbox.Rect DisplayBoundspropertyeditorView flow
Editor.PanelWindow.DisplayWorkAreaSandbox.Rect DisplayWorkAreapropertyeditorView flow
Editor.PanelWindow.DropShadowSystem.Boolean DropShadowpropertyeditorView flow
Editor.PanelWindow.ExclusiveFullscreenSystem.Boolean ExclusiveFullscreenpropertyeditorView flow
Editor.PanelWindow.FocusedEditor.PanelWindow FocusedpropertyeditorView flow
Editor.PanelWindow.FullscreenSystem.Boolean FullscreenpropertyeditorView flow
Editor.PanelWindow.HideOnCloseSystem.Boolean HideOnClosepropertyeditorView flow
Editor.PanelWindow.IgnoresInputSystem.Boolean IgnoresInputpropertyeditorView flow
Editor.PanelWindow.IsFocusedSystem.Boolean IsFocusedpropertyeditorView flow
Editor.PanelWindow.IsFullscreenSystem.Boolean IsFullscreenpropertyeditorView flow
Editor.PanelWindow.IsMaximizedSystem.Boolean IsMaximizedpropertyeditorView flow
Editor.PanelWindow.IsMinimizedSystem.Boolean IsMinimizedpropertyeditorView flow
Editor.PanelWindow.IsOpenSystem.Boolean IsOpenpropertyeditorView flow
Editor.PanelWindow.IsPopupSystem.Boolean IsPopuppropertyeditorView flow
Editor.PanelWindow.IsShownSystem.Boolean IsShownpropertyeditorView flow
Editor.PanelWindow.IsVisibleSystem.Boolean IsVisiblepropertyeditorView flow
Editor.PanelWindow.KeepOnTopSystem.Boolean KeepOnToppropertyeditorView flow
Editor.PanelWindow.MaxSizeVector2 MaxSizepropertyeditorView flow
Editor.PanelWindow.MinSizeVector2 MinSizepropertyeditorView flow
Editor.PanelWindow.ModalSystem.Boolean ModalpropertyeditorView flow
Editor.PanelWindow.MousePositionVector2 MousePositionpropertyeditorView flow
Editor.PanelWindow.OnActivatedSystem.Action OnActivatedpropertyeditorView flow
Editor.PanelWindow.OnCloseRequestedSystem.Func`1<System.Boolean> OnCloseRequestedpropertyeditorView flow
Editor.PanelWindow.OnDeactivatedSystem.Action OnDeactivatedpropertyeditorView flow
Editor.PanelWindow.OnDisplayChangedSystem.Action OnDisplayChangedpropertyeditorView flow
Editor.PanelWindow.OnMaximizedSystem.Action OnMaximizedpropertyeditorView flow
Editor.PanelWindow.OnMinimizedSystem.Action OnMinimizedpropertyeditorView flow
Editor.PanelWindow.OnMovedSystem.Action OnMovedpropertyeditorView flow
Editor.PanelWindow.OnResizedSystem.Action OnResizedpropertyeditorView flow
Editor.PanelWindow.OnRestoredSystem.Action OnRestoredpropertyeditorView flow
Editor.PanelWindow.OpacitySystem.Single OpacitypropertyeditorView flow
Editor.PanelWindow.OwnerEditor.PanelWindow OwnerpropertyeditorView flow
Editor.PanelWindow.PositionVector2 PositionpropertyeditorView flow
Editor.PanelWindow.ResizableSystem.Boolean ResizablepropertyeditorView flow
Editor.PanelWindow.ResizeBorderSystem.Single ResizeBorderpropertyeditorView flow
Editor.PanelWindow.RootSandbox.UI.RootPanel RootpropertyeditorView flow
Editor.PanelWindow.RoundedCornersSystem.Boolean RoundedCornerspropertyeditorView flow
Editor.PanelWindow.ShowInTaskbarSystem.Boolean ShowInTaskbarpropertyeditorView flow
Editor.PanelWindow.SizeVector2 SizepropertyeditorView flow
Editor.PanelWindow.SizeToContentsSystem.Boolean SizeToContentspropertyeditorView flow
Editor.PanelWindow.TitleSystem.String TitlepropertyeditorView flow
Editor.PanelWindow.TooltipWindowEditor.PanelWindow TooltipWindowpropertyeditorView flow
Editor.PanelWindow.VSyncSystem.Boolean VSyncpropertyeditorView flow
Editor.Pixmap.HasAlphaSystem.Boolean HasAlphapropertyeditorView flow
Editor.Pixmap.HeightSystem.Int32 HeightpropertyeditorView flow
Editor.Pixmap.SizeVector2 SizepropertyeditorView flow
Editor.Pixmap.WidthSystem.Int32 WidthpropertyeditorView flow
Editor.PopupDialogWidget.ButtonLayoutEditor.Layout ButtonLayoutpropertyeditorView flow
Editor.PopupDialogWidget.MessageLabelEditor.Label MessageLabelpropertyeditorView flow
Editor.PopupWidget.OnLostFocusSystem.Action OnLostFocuspropertyeditorView flow
Editor.ProjectPublisher.FilesSystem.Collections.Generic.IEnumerable`1<Editor.ProjectPublisher.ProjectFile> FilespropertyeditorView flow
Editor.ProjectPublisher.ManifestEditor.ProjectPublisher.PackageManifest ManifestpropertyeditorView flow
Editor.ProjectPublisher.MissingFileCountSystem.Int32 MissingFileCountpropertyeditorView flow
Editor.ProjectPublisher.MissingFileSizeSystem.Int64 MissingFileSizepropertyeditorView flow
Editor.ProjectPublisher.OnProgressChangedSystem.Action OnProgressChangedpropertyeditorView flow
Editor.ProjectPublisher.TargetPackageIdentSystem.String TargetPackageIdentpropertyeditorView flow
Editor.ProjectPublisher.TotalFileCountSystem.Int32 TotalFileCountpropertyeditorView flow
Editor.QObject.IsValidSystem.Boolean IsValidpropertyeditorView flow
Editor.RotationControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.SceneEditorSession.ActiveEditor.SceneEditorSession ActivepropertyeditorView flow
Editor.SceneEditorSession.AllSystem.Collections.Generic.List`1<Editor.SceneEditorSession> AllpropertyeditorView flow
Editor.SceneEditorSession.GameSessionEditor.GameEditorSession GameSessionpropertyeditorView flow
Editor.SceneEditorSession.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertyeditorView flow
Editor.SceneEditorSession.IsMountedSystem.Boolean IsMountedpropertyeditorView flow
Editor.SceneEditorSession.IsPlayingSystem.Boolean IsPlayingpropertyeditorView flow
Editor.SceneEditorSession.IsPrefabSessionSystem.Boolean IsPrefabSessionpropertyeditorView flow
Editor.SceneEditorSession.OnFrameToSystem.Action`1<BBox> OnFrameTopropertyeditorView flow
Editor.SceneEditorSession.SceneSandbox.Scene ScenepropertyeditorView flow
Editor.SceneEditorSession.SelectionSandbox.SelectionSystem SelectionpropertyeditorView flow
Editor.SceneEditorSession.ShouldUpdateSystem.Boolean ShouldUpdatepropertyeditorView flow
Editor.SceneEditorSession.UndoSystemSandbox.Helpers.UndoSystem UndoSystempropertyeditorView flow
Editor.SceneRenderingWidget.CameraSandbox.CameraComponent CamerapropertyeditorView flow
Editor.SceneRenderingWidget.CursorRayRay CursorRaypropertyeditorView flow
Editor.SceneRenderingWidget.EnableEngineOverlaysSystem.Boolean EnableEngineOverlayspropertyeditorView flow
Editor.SceneRenderingWidget.GizmoInstanceSandbox.Gizmo.Instance GizmoInstancepropertyeditorView flow
Editor.SceneRenderingWidget.SceneSandbox.Scene ScenepropertyeditorView flow
Editor.ScrollArea.CanvasEditor.Widget CanvaspropertyeditorView flow
Editor.ScrollArea.HorizontalScrollbarEditor.ScrollBar HorizontalScrollbarpropertyeditorView flow
Editor.ScrollArea.HorizontalScrollbarModeEditor.ScrollbarMode HorizontalScrollbarModepropertyeditorView flow
Editor.ScrollArea.VerticalScrollbarEditor.ScrollBar VerticalScrollbarpropertyeditorView flow
Editor.ScrollArea.VerticalScrollbarModeEditor.ScrollbarMode VerticalScrollbarModepropertyeditorView flow
Editor.ScrollBar.MaximumSystem.Int32 MaximumpropertyeditorView flow
Editor.ScrollBar.MinimumSystem.Int32 MinimumpropertyeditorView flow
Editor.ScrollBar.PageStepSystem.Int32 PageSteppropertyeditorView flow
Editor.ScrollBar.SingleStepSystem.Int32 SingleSteppropertyeditorView flow
Editor.ScrollBar.SliderPositionSystem.Int32 SliderPositionpropertyeditorView flow
Editor.ScrollBar.ValueSystem.Int32 ValuepropertyeditorView flow
Editor.SegmentedControl.SelectedSystem.String SelectedpropertyeditorView flow
Editor.SegmentedControl.SelectedIndexSystem.Int32 SelectedIndexpropertyeditorView flow
Editor.SegmentedControl.ShowTextSystem.Boolean ShowTextpropertyeditorView flow
Editor.Separator.ColorColor ColorpropertyeditorView flow
Editor.ShortcutAttribute.IdentifierSystem.String IdentifierpropertyeditorView flow
Editor.ShortcutAttribute.KeysSystem.String KeyspropertyeditorView flow
Editor.ShortcutAttribute.TargetOverrideSystem.Type TargetOverridepropertyeditorView flow
Editor.ShortcutAttribute.TypeEditor.ShortcutType TypepropertyeditorView flow
Editor.Splitter.HandleWidthSystem.Int32 HandleWidthpropertyeditorView flow
Editor.Splitter.IsHorizontalSystem.Boolean IsHorizontalpropertyeditorView flow
Editor.Splitter.IsVerticalSystem.Boolean IsVerticalpropertyeditorView flow
Editor.Splitter.OpaqueResizeSystem.Boolean OpaqueResizepropertyeditorView flow
Editor.StackLineHandlerAttribute.OrderSystem.Int32 OrderpropertyeditorView flow
Editor.StackLineHandlerAttribute.RegexSystem.String RegexpropertyeditorView flow
Editor.StandaloneExporter.FilesSystem.Collections.Generic.IReadOnlyList`1<Editor.StandaloneExporter.QueuedFile> FilespropertyeditorView flow
Editor.StandaloneExporter.OnProgressChangedSystem.Action`1<Editor.StandaloneExporter.ExportProgress> OnProgressChangedpropertyeditorView flow
Editor.StandaloneExporter.PackageManifestEditor.ProjectPublisher.PackageManifest PackageManifestpropertyeditorView flow
Editor.StandaloneExporter.ProjectSandbox.Project ProjectpropertyeditorView flow
Editor.StandaloneExporter.StandaloneManifestSandbox.StandaloneManifest StandaloneManifestpropertyeditorView flow
Editor.StatusBar.SizeGripSystem.Boolean SizeGrippropertyeditorView flow
Editor.StringControlWidget.CellAlignmentSandbox.TextFlag CellAlignmentpropertyeditorView flow
Editor.StringControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.StringControlWidget.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Editor.StringControlWidget.RegexValidatorSystem.String RegexValidatorpropertyeditorView flow
Editor.StringControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.TextAreaControlWidget.IsControlActiveSystem.Boolean IsControlActivepropertyeditorView flow
Editor.TextAreaControlWidget.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Editor.TextAreaControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.TextCursor.BlockNumberSystem.Int32 BlockNumberpropertyeditorView flow
Editor.TextCursor.ColumnNumberSystem.Int32 ColumnNumberpropertyeditorView flow
Editor.TextCursor.HasSelectionSystem.Boolean HasSelectionpropertyeditorView flow
Editor.TextCursor.PositionSystem.Int32 PositionpropertyeditorView flow
Editor.TextCursor.SelectedTextSystem.String SelectedTextpropertyeditorView flow
Editor.TextCursor.SelectionEndSystem.Int32 SelectionEndpropertyeditorView flow
Editor.TextCursor.SelectionStartSystem.Int32 SelectionStartpropertyeditorView flow
Editor.TextEdit.BackgroundVisibleSystem.Boolean BackgroundVisiblepropertyeditorView flow
Editor.TextEdit.CenterOnScrollSystem.Boolean CenterOnScrollpropertyeditorView flow
Editor.TextEdit.CursorEditor.CursorShape CursorpropertyeditorView flow
Editor.TextEdit.EditableSystem.Boolean EditablepropertyeditorView flow
Editor.TextEdit.HorizontalScrollbarEditor.ScrollBar HorizontalScrollbarpropertyeditorView flow
Editor.TextEdit.HorizontalScrollbarModeEditor.ScrollbarMode HorizontalScrollbarModepropertyeditorView flow
Editor.TextEdit.HtmlSystem.String HtmlpropertyeditorView flow
Editor.TextEdit.LinksClickableSystem.Boolean LinksClickablepropertyeditorView flow
Editor.TextEdit.MaximumBlockCountSystem.Int32 MaximumBlockCountpropertyeditorView flow
Editor.TextEdit.PlaceholderTextSystem.String PlaceholderTextpropertyeditorView flow
Editor.TextEdit.PlainTextSystem.String PlainTextpropertyeditorView flow
Editor.TextEdit.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Editor.TextEdit.TabSizeSystem.Single TabSizepropertyeditorView flow
Editor.TextEdit.TextSelectableSystem.Boolean TextSelectablepropertyeditorView flow
Editor.TextEdit.VerticalScrollbarEditor.ScrollBar VerticalScrollbarpropertyeditorView flow
Editor.TextEdit.VerticalScrollbarModeEditor.ScrollbarMode VerticalScrollbarModepropertyeditorView flow
Editor.TextureResidencyInfo.TextureSandbox.Texture TexturepropertyeditorView flow
Editor.ToolBar.ButtonStyleEditor.ToolButtonStyle ButtonStylepropertyeditorView flow
Editor.ToolBar.FloatableSystem.Boolean FloatablepropertyeditorView flow
Editor.ToolBar.MovableSystem.Boolean MovablepropertyeditorView flow
Editor.ToolBar.TitleSystem.String TitlepropertyeditorView flow
Editor.ToolButton.CheckedSystem.Boolean CheckedpropertyeditorView flow
Editor.ToolButton.IconSystem.String IconpropertyeditorView flow
Editor.ToolButton.IconCheckedSystem.String IconCheckedpropertyeditorView flow
Editor.ToolButton.IsToggleSystem.Boolean IsTogglepropertyeditorView flow
Editor.ToolRender.IsActiveViewSystem.Boolean IsActiveViewpropertyeditorView flow
Editor.TransformControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.TrayIcon.VisibleSystem.Boolean VisiblepropertyeditorView flow
Editor.VectorControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.VectorIntControlWidget.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Editor.WheelEvent.AcceptedSystem.Boolean AcceptedpropertyeditorView flow
Editor.WheelEvent.DeltaSystem.Single DeltapropertyeditorView flow
Editor.WheelEvent.GlobalPositionVector2 GlobalPositionpropertyeditorView flow
Editor.WheelEvent.HasAltSystem.Boolean HasAltpropertyeditorView flow
Editor.WheelEvent.HasCtrlSystem.Boolean HasCtrlpropertyeditorView flow
Editor.WheelEvent.HasShiftSystem.Boolean HasShiftpropertyeditorView flow
Editor.WheelEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertyeditorView flow
Editor.WheelEvent.PositionVector2 PositionpropertyeditorView flow
Editor.Widget.AcceptDropsSystem.Boolean AcceptDropspropertyeditorView flow
Editor.Widget.ChildrenSystem.Collections.Generic.IEnumerable`1<Editor.Widget> ChildrenpropertyeditorView flow
Editor.Widget.ContentMarginsSandbox.UI.Margin ContentMarginspropertyeditorView flow
Editor.Widget.ContentRectSandbox.Rect ContentRectpropertyeditorView flow
Editor.Widget.ContextMenuEnabledSystem.Boolean ContextMenuEnabledpropertyeditorView flow
Editor.Widget.CursorEditor.CursorShape CursorpropertyeditorView flow
Editor.Widget.DebugModeEnabledSystem.Boolean DebugModeEnabledpropertyeditorView flow
Editor.Widget.DeleteOnCloseSystem.Boolean DeleteOnClosepropertyeditorView flow
Editor.Widget.DpiScaleSystem.Single DpiScalepropertyeditorView flow
Editor.Widget.EnabledSystem.Boolean EnabledpropertyeditorView flow
Editor.Widget.FixedHeightSystem.Single FixedHeightpropertyeditorView flow
Editor.Widget.FixedSizeVector2 FixedSizepropertyeditorView flow
Editor.Widget.FixedWidthSystem.Single FixedWidthpropertyeditorView flow
Editor.Widget.FocusModeEditor.FocusMode FocusModepropertyeditorView flow
Editor.Widget.FocusProxyEditor.Widget FocusProxypropertyeditorView flow
Editor.Widget.HasMaximizeButtonSystem.Boolean HasMaximizeButtonpropertyeditorView flow
Editor.Widget.HeightSystem.Single HeightpropertyeditorView flow
Editor.Widget.HiddenSystem.Boolean HiddenpropertyeditorView flow
Editor.Widget.HorizontalSizeModeEditor.SizeMode HorizontalSizeModepropertyeditorView flow
Editor.Widget.IsActiveWindowSystem.Boolean IsActiveWindowpropertyeditorView flow
Editor.Widget.IsBeingDroppedOnSystem.Boolean IsBeingDroppedOnpropertyeditorView flow
Editor.Widget.IsDraggableSystem.Boolean IsDraggablepropertyeditorView flow
Editor.Widget.IsFocusedSystem.Boolean IsFocusedpropertyeditorView flow
Editor.Widget.IsFramelessWindowSystem.Boolean IsFramelessWindowpropertyeditorView flow
Editor.Widget.IsMaximizedSystem.Boolean IsMaximizedpropertyeditorView flow
Editor.Widget.IsMinimizedSystem.Boolean IsMinimizedpropertyeditorView flow
Editor.Widget.IsPopupSystem.Boolean IsPopuppropertyeditorView flow
Editor.Widget.IsPressedSystem.Boolean IsPressedpropertyeditorView flow
Editor.Widget.IsTooltipSystem.Boolean IsTooltippropertyeditorView flow
Editor.Widget.IsUnderMouseSystem.Boolean IsUnderMousepropertyeditorView flow
Editor.Widget.IsWindowSystem.Boolean IsWindowpropertyeditorView flow
Editor.Widget.LayoutEditor.Layout LayoutpropertyeditorView flow
Editor.Widget.LocalRectSandbox.Rect LocalRectpropertyeditorView flow
Editor.Widget.MaximumHeightSystem.Single MaximumHeightpropertyeditorView flow
Editor.Widget.MaximumSizeVector2 MaximumSizepropertyeditorView flow
Editor.Widget.MaximumWidthSystem.Single MaximumWidthpropertyeditorView flow
Editor.Widget.MinimumHeightSystem.Single MinimumHeightpropertyeditorView flow
Editor.Widget.MinimumSizeVector2 MinimumSizepropertyeditorView flow
Editor.Widget.MinimumWidthSystem.Single MinimumWidthpropertyeditorView flow
Editor.Widget.MouseTrackingSystem.Boolean MouseTrackingpropertyeditorView flow
Editor.Widget.NameSystem.String NamepropertyeditorView flow
Editor.Widget.NoSystemBackgroundSystem.Boolean NoSystemBackgroundpropertyeditorView flow
Editor.Widget.ParentEditor.Widget ParentpropertyeditorView flow
Editor.Widget.PixmapCursorEditor.Pixmap PixmapCursorpropertyeditorView flow
Editor.Widget.PositionVector2 PositionpropertyeditorView flow
Editor.Widget.ProvidesDebugModeSystem.Boolean ProvidesDebugModepropertyeditorView flow
Editor.Widget.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Editor.Widget.ScreenGeometrySandbox.Rect ScreenGeometrypropertyeditorView flow
Editor.Widget.ScreenPositionVector2 ScreenPositionpropertyeditorView flow
Editor.Widget.ScreenRectSandbox.Rect ScreenRectpropertyeditorView flow
Editor.Widget.ShowWithoutActivatingSystem.Boolean ShowWithoutActivatingpropertyeditorView flow
Editor.Widget.SizeVector2 SizepropertyeditorView flow
Editor.Widget.StatusTipSystem.String StatusTippropertyeditorView flow
Editor.Widget.ToolTipSystem.String ToolTippropertyeditorView flow
Editor.Widget.TranslucentBackgroundSystem.Boolean TranslucentBackgroundpropertyeditorView flow
Editor.Widget.TransparentForMouseEventsSystem.Boolean TransparentForMouseEventspropertyeditorView flow
Editor.Widget.UpdatesEnabledSystem.Boolean UpdatesEnabledpropertyeditorView flow
Editor.Widget.VerticalSizeModeEditor.SizeMode VerticalSizeModepropertyeditorView flow
Editor.Widget.VisibleSystem.Boolean VisiblepropertyeditorView flow
Editor.Widget.WidthSystem.Single WidthpropertyeditorView flow
Editor.Widget.WindowFlagsEditor.WindowFlags WindowFlagspropertyeditorView flow
Editor.Widget.WindowOpacitySystem.Single WindowOpacitypropertyeditorView flow
Editor.Widget.WindowTitleSystem.String WindowTitlepropertyeditorView flow
Editor.Window.CanvasEditor.Widget CanvaspropertyeditorView flow
Editor.Window.CloseButtonVisibleSystem.Boolean CloseButtonVisiblepropertyeditorView flow
Editor.Window.IsDialogSystem.Boolean IsDialogpropertyeditorView flow
Editor.Window.MenuBarEditor.MenuBar MenuBarpropertyeditorView flow
Editor.Window.MenuWidgetEditor.Widget MenuWidgetpropertyeditorView flow
Editor.Window.StartCenteredSystem.Boolean StartCenteredpropertyeditorView flow
Editor.Window.StateCookieSystem.String StateCookiepropertyeditorView flow
Editor.Window.StatusBarEditor.StatusBar StatusBarpropertyeditorView flow
Editor.Window.TitleSystem.String TitlepropertyeditorView flow
Editor.AboutWidgettypeeditorView flow
Editor.AdvancedDropdownItemtypeeditorView flow
Editor.AdvancedDropdownPopuptypeeditorView flow
Editor.AdvancedDropdownWidgettypeeditorView flow
Editor.AnglesControlWidgettypeeditorView flow
Editor.AnimatetypeeditorView flow
Editor.ApplicationtypeeditorView flow
Editor.AssettypeeditorView flow
Editor.AssetPreviewAttributetypeeditorView flow
Editor.AssetSystemtypeeditorView flow
Editor.AssetTagSystemtypeeditorView flow
Editor.AssetTypetypeeditorView flow
Editor.AutoCompletetypeeditorView flow
Editor.BBoxControlWidgettypeeditorView flow
Editor.BaseItemWidgettypeeditorView flow
Editor.BaseScrollWidgettypeeditorView flow
Editor.BaseWindowtypeeditorView flow
Editor.BoolControlWidgettypeeditorView flow
Editor.BoxLayouttypeeditorView flow
Editor.BuildStepExtensionstypeeditorView flow
Editor.ButtontypeeditorView flow
Editor.CanEditAttributetypeeditorView flow
Editor.CheckStatetypeeditorView flow
Editor.CheckboxtypeeditorView flow
Editor.CloudAssettypeeditorView flow
Editor.CodeEditortypeeditorView flow
Editor.ColorSamplertypeeditorView flow
Editor.ComboBoxtypeeditorView flow
Editor.ComponentEditorWidgettypeeditorView flow
Editor.ConsoleSystemtypeeditorView flow
Editor.ContextMenutypeeditorView flow
Editor.ContextMenuEventtypeeditorView flow
Editor.ControlWidgettypeeditorView flow
Editor.CreateModelFromMeshDialogtypeeditorView flow
Editor.CreateSingleModelFromMeshDialogtypeeditorView flow
Editor.CursorShapetypeeditorView flow
Editor.DialogtypeeditorView flow
Editor.DockAreatypeeditorView flow
Editor.DockAttributetypeeditorView flow
Editor.DockManagertypeeditorView flow
Editor.DockWidgettypeeditorView flow
Editor.DockWindowtypeeditorView flow
Editor.DragtypeeditorView flow
Editor.DragAssetDatatypeeditorView flow
Editor.DragDatatypeeditorView flow
Editor.DropActiontypeeditorView flow
Editor.DropdownControlWidgettypeeditorView flow
Editor.EditorAppAttributetypeeditorView flow
Editor.EditorEventtypeeditorView flow
Editor.EditorForAssetTypeAttributetypeeditorView flow
Editor.EditorMainWindowtypeeditorView flow
Editor.EditorPreferencestypeeditorView flow
Editor.EditorScenetypeeditorView flow
Editor.EditorShortcutstypeeditorView flow
Editor.EditorSystemtypeeditorView flow
Editor.EditorUtilitytypeeditorView flow
Editor.ElideModetypeeditorView flow
Editor.EnableColorAlphaAttributetypeeditorView flow
Editor.EnumControlWidgettypeeditorView flow
Editor.ExportConfigtypeeditorView flow
Editor.FieldMetaDataAttributetypeeditorView flow
Editor.FileDialogtypeeditorView flow
Editor.FileSystemtypeeditorView flow
Editor.FloatControlWidgettypeeditorView flow
Editor.FloatSlidertypeeditorView flow
Editor.FocusChangeReasontypeeditorView flow
Editor.FocusModetypeeditorView flow
Editor.FolderEdittypeeditorView flow
Editor.FolderSelectortypeeditorView flow
Editor.FrametypeeditorView flow
Editor.GameDatatypeeditorView flow
Editor.GameEditorSessiontypeeditorView flow
Editor.GameModetypeeditorView flow
Editor.GamePackageControlWidgettypeeditorView flow
Editor.GameScenePickertypeeditorView flow
Editor.GraphicsHoverEventtypeeditorView flow
Editor.GraphicsItemtypeeditorView flow
Editor.GraphicsLinetypeeditorView flow
Editor.GraphicsMouseEventtypeeditorView flow
Editor.GraphicsViewtypeeditorView flow
Editor.GraphicsWidgettypeeditorView flow
Editor.GridLayouttypeeditorView flow
Editor.GroupButtonControlWidgettypeeditorView flow
Editor.HidePropertyAttributetypeeditorView flow
Editor.HistoryList<T>typeeditorView flow
Editor.HoldTypeControlWidgettypeeditorView flow
Editor.IAssetEditortypeeditorView flow
Editor.ICodeEditortypeeditorView flow
Editor.IEditorAttribute<T>typeeditorView flow
Editor.IPopupEditor<T>typeeditorView flow
Editor.IProgresstypeeditorView flow
Editor.IProgressSectiontypeeditorView flow
Editor.IconButtontypeeditorView flow
Editor.IconLabeltypeeditorView flow
Editor.InputtypeeditorView flow
Editor.InputOutputBasetypeeditorView flow
Editor.InputOutputTypetypeeditorView flow
Editor.InputSystemtypeeditorView flow
Editor.InspectorAttributetypeeditorView flow
Editor.InspectorWidgettypeeditorView flow
Editor.IntegerControlWidgettypeeditorView flow
Editor.KeyCodetypeeditorView flow
Editor.KeyEventtypeeditorView flow
Editor.LabeltypeeditorView flow
Editor.LayouttypeeditorView flow
Editor.LibraryProjecttypeeditorView flow
Editor.LibrarySystemtypeeditorView flow
Editor.LineEdittypeeditorView flow
Editor.LinkableSplittertypeeditorView flow
Editor.LipSyncGeneratortypeeditorView flow
Editor.ListViewtypeeditorView flow
Editor.MapClasstypeeditorView flow
Editor.MapClassVariabletypeeditorView flow
Editor.MarginControlWidgettypeeditorView flow
Editor.MenutypeeditorView flow
Editor.MenuAttributetypeeditorView flow
Editor.MenuBartypeeditorView flow
Editor.MetaDatatypeeditorView flow
Editor.MetaDataAttributetypeeditorView flow
Editor.MouseEventtypeeditorView flow
Editor.OptiontypeeditorView flow
Editor.OrientationtypeeditorView flow
Editor.OutputtypeeditorView flow
Editor.PackageSelectortypeeditorView flow
Editor.PainttypeeditorView flow
Editor.PanelWindowtypeeditorView flow
Editor.PenStyletypeeditorView flow
Editor.PixmaptypeeditorView flow
Editor.PopupDialogWidgettypeeditorView flow
Editor.PopupWidgettypeeditorView flow
Editor.ProjectExtensionstypeeditorView flow
Editor.ProjectListtypeeditorView flow
Editor.ProjectPublishertypeeditorView flow
Editor.QObjecttypeeditorView flow
Editor.QStringListtypeeditorView flow
Editor.QTextBlocktypeeditorView flow
Editor.RectControlWidgettypeeditorView flow
Editor.RenderModetypeeditorView flow
Editor.RotationControlWidgettypeeditorView flow
Editor.SceneEditortypeeditorView flow
Editor.SceneEditorSessiontypeeditorView flow
Editor.SceneFoldertypeeditorView flow
Editor.ScenePasteSpecialDialogtypeeditorView flow
Editor.SceneRenderingWidgettypeeditorView flow
Editor.ScrollAreatypeeditorView flow
Editor.ScrollBartypeeditorView flow
Editor.ScrollbarModetypeeditorView flow
Editor.SegmentedControltypeeditorView flow
Editor.SeparatortypeeditorView flow
Editor.ShortcutAttributetypeeditorView flow
Editor.ShortcutContexttypeeditorView flow
Editor.ShortcutTypetypeeditorView flow
Editor.SizeConstrainttypeeditorView flow
Editor.SizeModetypeeditorView flow
Editor.SoundResourceCompilertypeeditorView flow
Editor.SphereControlWidgettypeeditorView flow
Editor.SplittertypeeditorView flow
Editor.SpriteAnimationControlWidgettypeeditorView flow
Editor.StackLineHandlerAttributetypeeditorView flow
Editor.StackRowtypeeditorView flow
Editor.StandaloneExportertypeeditorView flow
Editor.StatusBartypeeditorView flow
Editor.StringControlWidgettypeeditorView flow
Editor.SubtitleGeneratortypeeditorView flow
Editor.SuspendUpdatestypeeditorView flow
Editor.TabBartypeeditorView flow
Editor.TaskbarJumpListtypeeditorView flow
Editor.TextAreaControlWidgettypeeditorView flow
Editor.TextCursortypeeditorView flow
Editor.TextEdittypeeditorView flow
Editor.TextureResidencyInfotypeeditorView flow
Editor.TextureResourceCompilertypeeditorView flow
Editor.ThemetypeeditorView flow
Editor.TitleBarButtonstypeeditorView flow
Editor.ToolBartypeeditorView flow
Editor.ToolButtontypeeditorView flow
Editor.ToolButtonStyletypeeditorView flow
Editor.ToolRendertypeeditorView flow
Editor.ToolbarPositiontypeeditorView flow
Editor.TracetypeeditorView flow
Editor.TraceResulttypeeditorView flow
Editor.TransformControlWidgettypeeditorView flow
Editor.TrayIcontypeeditorView flow
Editor.VariantControlWidgettypeeditorView flow
Editor.VectorControlWidgettypeeditorView flow
Editor.VectorIntControlWidgettypeeditorView flow
Editor.VirtualWidgettypeeditorView flow
Editor.WheelEventtypeeditorView flow
Editor.WidgettypeeditorView flow
Editor.WidgetSignaltypeeditorView flow
Editor.WindowtypeeditorView flow
Editor.WindowFlagstypeeditorView flow
Editor.Graphic 3
Exact identitySignatureKindContextFlow
Editor.Graphic.SimpleText..ctor(System.String,Editor.GraphicsItem).ctor(System.String,Editor.GraphicsItem) -> System.VoidconstructoreditorView flow
Editor.Graphic.SimpleText.TextSystem.String TextpropertyeditorView flow
Editor.Graphic.SimpleTexttypeeditorView flow
Editor.Internal 1
Exact identitySignatureKindContextFlow
Editor.Internal.IEditorAttributeBasetypeeditorView flow
Editor.MapDoc 50
Exact identitySignatureKindContextFlow
Editor.MapDoc.MapEntity..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapGameObject..ctor(Editor.MapDoc.MapDocument,Sandbox.GameObject).ctor(Editor.MapDoc.MapDocument,Sandbox.GameObject) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapGroup..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapInstance..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapMesh..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapPath..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapStaticOverlay..ctor(Editor.MapDoc.MapDocument).ctor(Editor.MapDoc.MapDocument) -> System.VoidconstructoreditorView flow
Editor.MapDoc.MapDocument.DeleteNode(Editor.MapDoc.MapNode)DeleteNode(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapEntity.GetKeyValue(System.String)GetKeyValue(System.String) -> System.StringmethodeditorView flow
Editor.MapDoc.MapEntity.SetDefaultBounds(Vector3,Vector3)SetDefaultBounds(Vector3,Vector3) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapEntity.SetKeyValue(System.String,System.String)SetKeyValue(System.String,System.String) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapMesh.ConstructFromPolygons(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh)ConstructFromPolygons(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapMesh.GetFaceMaterialAssets()GetFaceMaterialAssets() -> System.Collections.Generic.IEnumerable`1<Editor.Asset>methodeditorView flow
Editor.MapDoc.MapMesh.SetMaterial(Sandbox.Material)SetMaterial(Sandbox.Material) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapNode.Copy()Copy() -> Editor.MapDoc.MapNodemethodeditorView flow
Editor.MapDoc.MapNode.Remove()Remove() -> System.VoidmethodeditorView flow
Editor.MapDoc.MapStaticOverlay.CreateCenteredQuad(Vector2,Sandbox.Material)CreateCenteredQuad(Vector2,Sandbox.Material) -> System.VoidmethodeditorView flow
Editor.MapDoc.MapDocument.PathNameSystem.String PathNamepropertyeditorView flow
Editor.MapDoc.MapDocument.WorldEditor.MapDoc.MapWorld WorldpropertyeditorView flow
Editor.MapDoc.MapEntity.ClassNameSystem.String ClassNamepropertyeditorView flow
Editor.MapDoc.MapEntity.MapClassEditor.MapClass MapClasspropertyeditorView flow
Editor.MapDoc.MapEntity.SerializedObjectSandbox.SerializedObject SerializedObjectpropertyeditorView flow
Editor.MapDoc.MapEntity.TypeDescriptionSandbox.TypeDescription TypeDescriptionpropertyeditorView flow
Editor.MapDoc.MapGameObject.GameObjectSandbox.GameObject GameObjectpropertyeditorView flow
Editor.MapDoc.MapInstance.TargetEditor.MapDoc.MapNode TargetpropertyeditorView flow
Editor.MapDoc.MapNode.AnglesAngles AnglespropertyeditorView flow
Editor.MapDoc.MapNode.ChildrenSystem.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> ChildrenpropertyeditorView flow
Editor.MapDoc.MapNode.GeneratesEntityModelGeometrySystem.Boolean GeneratesEntityModelGeometrypropertyeditorView flow
Editor.MapDoc.MapNode.NameSystem.String NamepropertyeditorView flow
Editor.MapDoc.MapNode.ParentEditor.MapDoc.MapNode ParentpropertyeditorView flow
Editor.MapDoc.MapNode.PositionVector3 PositionpropertyeditorView flow
Editor.MapDoc.MapNode.ScaleVector3 ScalepropertyeditorView flow
Editor.MapDoc.MapNode.TypeStringSystem.String TypeStringpropertyeditorView flow
Editor.MapDoc.MapNode.VisibleSystem.Boolean VisiblepropertyeditorView flow
Editor.MapDoc.MapNode.WorldEditor.MapDoc.MapWorld WorldpropertyeditorView flow
Editor.MapDoc.MapWorld.ChildrenSystem.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> ChildrenpropertyeditorView flow
Editor.MapDoc.MapWorld.EditorSessionEditor.MapEditor.HammerSceneEditorSession EditorSessionpropertyeditorView flow
Editor.MapDoc.MapWorld.MapPathNameSystem.String MapPathNamepropertyeditorView flow
Editor.MapDoc.MapWorld.SceneSandbox.Scene ScenepropertyeditorView flow
Editor.MapDoc.MapDocumenttypeeditorView flow
Editor.MapDoc.MapEntitytypeeditorView flow
Editor.MapDoc.MapGameObjecttypeeditorView flow
Editor.MapDoc.MapGrouptypeeditorView flow
Editor.MapDoc.MapInstancetypeeditorView flow
Editor.MapDoc.MapMeshtypeeditorView flow
Editor.MapDoc.MapNodetypeeditorView flow
Editor.MapDoc.MapPathtypeeditorView flow
Editor.MapDoc.MapPathNodetypeeditorView flow
Editor.MapDoc.MapStaticOverlaytypeeditorView flow
Editor.MapDoc.MapWorldtypeeditorView flow
Editor.MapEditor 107
Exact identitySignatureKindContextFlow
Editor.MapEditor.CanDropAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.MapEditor.HammerManagedInspector..ctor(Editor.Widget).ctor(Editor.Widget) -> System.VoidconstructoreditorView flow
Editor.MapEditor.HammerSceneEditorSession..ctor(Sandbox.Scene,Editor.MapDoc.MapWorld).ctor(Sandbox.Scene,Editor.MapDoc.MapWorld) -> System.VoidconstructoreditorView flow
Editor.MapEditor.HammerSourceLocation..ctor(Editor.MapEditor.HammerSceneEditorSession).ctor(Editor.MapEditor.HammerSceneEditorSession) -> System.VoidconstructoreditorView flow
Editor.MapEditor.SelectMode.EdgesEdges = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.FacesFaces = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.GroupsGroups = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.MeshesMeshes = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.NavNav = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.ObjectsObjects = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.TilesTiles = <implicit>enum_valueeditorView flow
Editor.MapEditor.SelectMode.VerticiesVerticies = <implicit>enum_valueeditorView flow
Editor.MapEditor.EditorContext.FindTarget(System.String)FindTarget(System.String) -> Editor.MapEditor.EditorContext.EntityObjectmethodeditorView flow
Editor.MapEditor.EditorContext.FindTargets(System.String)FindTargets(System.String) -> Editor.MapEditor.EditorContext.EntityObject[]methodeditorView flow
Editor.MapEditor.Hammer.AssignAssetToSelection(Editor.Asset)AssignAssetToSelection(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.MapEditor.Hammer.ReloadFromFile()ReloadFromFile() -> System.VoidmethodeditorView flow
Editor.MapEditor.Hammer.SelectFacesUsingMaterial(Editor.Asset)SelectFacesUsingMaterial(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.MapEditor.Hammer.SelectObjectsUsingAsset(Editor.Asset)SelectObjectsUsingAsset(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.MapEditor.Hammer.SetCurrentMaterial(Editor.Asset)SetCurrentMaterial(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.MapEditor.Hammer.ShowEntityReportForAsset(Editor.Asset)ShowEntityReportForAsset(Editor.Asset) -> System.VoidmethodeditorView flow
Editor.MapEditor.HammerManagedInspector.Inspect(Editor.MapDoc.MapNode)Inspect(Editor.MapDoc.MapNode) -> System.BooleanmethodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.Destroy()Destroy() -> System.VoidmethodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.Focus()Focus() -> System.VoidmethodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.GetSelection()GetSelection() -> System.Collections.Generic.IEnumerable`1<System.Object>methodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.Resolve(Facepunch.ActionGraphs.ISourceLocation)Resolve(Facepunch.ActionGraphs.ISourceLocation) -> Editor.MapEditor.HammerSceneEditorSessionmethodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.Resolve(System.String)Resolve(System.String) -> Editor.MapEditor.HammerSceneEditorSessionmethodeditorView flow
Editor.MapEditor.HammerSceneEditorSession.UndoScope(System.String)UndoScope(System.String) -> ISceneUndoScopemethodeditorView flow
Editor.MapEditor.HammerSourceLocation.<Clone>$()<Clone>$() -> Editor.MapEditor.HammerSourceLocationmethodeditorView flow
Editor.MapEditor.HammerSourceLocation.Deconstruct(out Editor.MapEditor.HammerSceneEditorSession)Deconstruct(out Editor.MapEditor.HammerSceneEditorSession) -> System.VoidmethodeditorView flow
Editor.MapEditor.History.Keep(Editor.MapDoc.MapNode)Keep(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapEditor.History.KeepNew(Editor.MapDoc.MapNode)KeepNew(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapEditor.History.MarkUndoPosition(System.String)MarkUndoPosition(System.String) -> System.VoidmethodeditorView flow
Editor.MapEditor.IBlockTool.BuildUI()BuildUI() -> Editor.WidgetmethodeditorView flow
Editor.MapEditor.IBlockTool.UpdateTool()UpdateTool() -> System.VoidmethodeditorView flow
Editor.MapEditor.IEntityTool.CreateUI(Editor.Widget)CreateUI(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.MapEditor.IEntityTool.GetCurrentEntityClassName()GetCurrentEntityClassName() -> System.StringmethodeditorView flow
Editor.MapEditor.IEntityTool.StartBlockEntityCreation(System.String)StartBlockEntityCreation(System.String) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DragDropped(Editor.MapEditor.MapView)DragDropped(Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DragEnter(Editor.Asset,Editor.MapEditor.MapView)DragEnter(Editor.Asset,Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DragEnter(Sandbox.Package,Editor.MapEditor.MapView)DragEnter(Sandbox.Package,Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DragLeave(Editor.MapEditor.MapView)DragLeave(Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DragMove(Editor.MapEditor.MapView)DragMove(Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IMapViewDropTarget.DrawGizmos(Editor.MapEditor.MapView)DrawGizmos(Editor.MapEditor.MapView) -> System.VoidmethodeditorView flow
Editor.MapEditor.IPathTool.CreateUI(Editor.Widget)CreateUI(Editor.Widget) -> System.VoidmethodeditorView flow
Editor.MapEditor.IPathTool.GetCurrentEntityClassName()GetCurrentEntityClassName() -> System.StringmethodeditorView flow
Editor.MapEditor.IPathTool.GetRadiusOffset()GetRadiusOffset() -> System.SinglemethodeditorView flow
Editor.MapEditor.IPathTool.IsRadiusOffsetEnabled()IsRadiusOffsetEnabled() -> System.BooleanmethodeditorView flow
Editor.MapEditor.IToolFactory.CreateEntityTool()CreateEntityTool() -> Editor.MapEditor.IEntityToolmethodeditorView flow
Editor.MapEditor.IToolFactory.CreatePathTool()CreatePathTool() -> Editor.MapEditor.IPathToolmethodeditorView flow
Editor.MapEditor.MapView.BuildRay(out Vector3,out Vector3)BuildRay(out Vector3,out Vector3) -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.Add(Editor.MapDoc.MapNode)Add(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.Clear()Clear() -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.InvertSelection()InvertSelection() -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.Remove(Editor.MapDoc.MapNode)Remove(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.SelectAll()SelectAll() -> System.VoidmethodeditorView flow
Editor.MapEditor.Selection.Set(Editor.MapDoc.MapNode)Set(Editor.MapDoc.MapNode) -> System.VoidmethodeditorView flow
Editor.MapEditor.CanDropAttribute.PackageTypeOrExtensionSystem.String PackageTypeOrExtensionpropertyeditorView flow
Editor.MapEditor.CanDropAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Editor.MapEditor.EditorContext.IsSelectedSystem.Boolean IsSelectedpropertyeditorView flow
Editor.MapEditor.EditorContext.SelectionSystem.Collections.Generic.HashSet`1<Editor.MapEditor.EditorContext.EntityObject> SelectionpropertyeditorView flow
Editor.MapEditor.EditorContext.TargetEditor.MapEditor.EditorContext.EntityObject TargetpropertyeditorView flow
Editor.MapEditor.Hammer.ActiveMapEditor.MapDoc.MapDocument ActiveMappropertyeditorView flow
Editor.MapEditor.Hammer.CurrentMaterialSandbox.Material CurrentMaterialpropertyeditorView flow
Editor.MapEditor.Hammer.MapAssetEditor.Asset MapAssetpropertyeditorView flow
Editor.MapEditor.Hammer.OpenSystem.Boolean OpenpropertyeditorView flow
Editor.MapEditor.Hammer.WindowEditor.Window WindowpropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.AllSystem.Collections.Generic.List`1<Editor.MapEditor.HammerSceneEditorSession> AllpropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.MapWorldEditor.MapDoc.MapWorld MapWorldpropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.SceneSandbox.Scene ScenepropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.SelectionSandbox.SelectionSystem SelectionpropertyeditorView flow
Editor.MapEditor.HammerSceneEditorSession.SourceLocationFacepunch.ActionGraphs.ISourceLocation SourceLocationpropertyeditorView flow
Editor.MapEditor.HammerSession.CompiledMapPathSystem.String CompiledMapPathpropertyeditorView flow
Editor.MapEditor.HammerSession.MapAssetEditor.Asset MapAssetpropertyeditorView flow
Editor.MapEditor.HammerSession.MapDocumentEditor.MapDoc.MapDocument MapDocumentpropertyeditorView flow
Editor.MapEditor.HammerSourceLocation.EditorSessionEditor.MapEditor.HammerSceneEditorSession EditorSessionpropertyeditorView flow
Editor.MapEditor.HammerSourceLocation.SerializationOptionsFacepunch.ActionGraphs.SerializationOptions SerializationOptionspropertyeditorView flow
Editor.MapEditor.IBlockTool.CurrentEditor.MeshEditor.PrimitiveBuilder CurrentpropertyeditorView flow
Editor.MapEditor.IBlockTool.EntityOverrideSystem.String EntityOverridepropertyeditorView flow
Editor.MapEditor.IBlockTool.InProgressSystem.Boolean InProgresspropertyeditorView flow
Editor.MapEditor.IBlockTool.InstanceEditor.MapEditor.IBlockTool InstancepropertyeditorView flow
Editor.MapEditor.IBlockTool.OrientPrimitivesSystem.Boolean OrientPrimitivespropertyeditorView flow
Editor.MapEditor.IToolFactory.InstanceEditor.MapEditor.IToolFactory InstancepropertyeditorView flow
Editor.MapEditor.MapView.GizmoInstanceSandbox.Gizmo.Instance GizmoInstancepropertyeditorView flow
Editor.MapEditor.MapView.MapDocEditor.MapDoc.MapDocument MapDocpropertyeditorView flow
Editor.MapEditor.MapView.MousePositionVector2 MousePositionpropertyeditorView flow
Editor.MapEditor.MapView.SceneCameraSandbox.SceneCamera SceneCamerapropertyeditorView flow
Editor.MapEditor.Selection.AllSystem.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> AllpropertyeditorView flow
Editor.MapEditor.Selection.PivotPositionVector3 PivotPositionpropertyeditorView flow
Editor.MapEditor.Selection.SelectModeEditor.MapEditor.SelectMode SelectModepropertyeditorView flow
Editor.MapEditor.CanDropAttributetypeeditorView flow
Editor.MapEditor.EditorContexttypeeditorView flow
Editor.MapEditor.HammertypeeditorView flow
Editor.MapEditor.HammerMainWindowtypeeditorView flow
Editor.MapEditor.HammerManagedInspectortypeeditorView flow
Editor.MapEditor.HammerSceneEditorSessiontypeeditorView flow
Editor.MapEditor.HammerSessiontypeeditorView flow
Editor.MapEditor.HammerSourceLocationtypeeditorView flow
Editor.MapEditor.HistorytypeeditorView flow
Editor.MapEditor.IBlockTooltypeeditorView flow
Editor.MapEditor.IEntityTooltypeeditorView flow
Editor.MapEditor.IMapViewDropTargettypeeditorView flow
Editor.MapEditor.IPathTooltypeeditorView flow
Editor.MapEditor.IToolFactorytypeeditorView flow
Editor.MapEditor.MapViewtypeeditorView flow
Editor.MapEditor.SelectModetypeeditorView flow
Editor.MapEditor.SelectiontypeeditorView flow
Editor.Mcp 25
Exact identitySignatureKindContextFlow
Editor.Mcp.McpToolAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Editor.Mcp.McpToolAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Editor.Mcp.McpToolsetAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.VoidconstructoreditorView flow
Editor.Mcp.McpToolHints.NoneNone = <implicit>enum_valueeditorView flow
Editor.Mcp.McpToolHints.ReadOnlyReadOnly = <implicit>enum_valueeditorView flow
Editor.Mcp.McpResult.Image(Sandbox.Bitmap)Image(Sandbox.Bitmap) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.Image(System.Byte[],System.String)Image(System.Byte[],System.String) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.Structured(System.Object)Structured(System.Object) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.Text(System.Object)Text(System.Object) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.WithImage(Sandbox.Bitmap)WithImage(Sandbox.Bitmap) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.WithImage(System.Byte[],System.String)WithImage(System.Byte[],System.String) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpResult.WithText(System.Object)WithText(System.Object) -> Editor.Mcp.McpResultmethodeditorView flow
Editor.Mcp.McpServer.IsRunningSystem.Boolean IsRunningpropertyeditorView flow
Editor.Mcp.McpServer.PortSystem.Int32 PortpropertyeditorView flow
Editor.Mcp.McpServer.UrlSystem.String UrlpropertyeditorView flow
Editor.Mcp.McpToolAttribute.HintsEditor.Mcp.McpToolHints HintspropertyeditorView flow
Editor.Mcp.McpToolAttribute.NameSystem.String NamepropertyeditorView flow
Editor.Mcp.McpToolsetAttribute.DescriptionSystem.String DescriptionpropertyeditorView flow
Editor.Mcp.McpToolsetAttribute.NameSystem.String NamepropertyeditorView flow
Editor.Mcp.McpResulttypeeditorView flow
Editor.Mcp.McpServertypeeditorView flow
Editor.Mcp.McpTooltypeeditorView flow
Editor.Mcp.McpToolAttributetypeeditorView flow
Editor.Mcp.McpToolHintstypeeditorView flow
Editor.Mcp.McpToolsetAttributetypeeditorView flow
Editor.MeshEditor 6
Exact identitySignatureKindContextFlow
Editor.MeshEditor.PrimitiveBuilder.Build(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh)Build(Editor.MeshEditor.PrimitiveBuilder.PolygonMesh) -> System.VoidmethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.CreatePropertyEditor(Sandbox.SerializedObject)CreatePropertyEditor(Sandbox.SerializedObject) -> Editor.WidgetmethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.SetFromBox(BBox)SetFromBox(BBox) -> System.VoidmethodeditorView flow
Editor.MeshEditor.PrimitiveBuilder.Is2DSystem.Boolean Is2DpropertyeditorView flow
Editor.MeshEditor.PrimitiveBuilder.MaterialSandbox.Material MaterialpropertyeditorView flow
Editor.MeshEditor.PrimitiveBuildertypeeditorView flow
Editor.ModelEditor 3
Exact identitySignatureKindContextFlow
Editor.ModelEditor.ModelDoc.ModelAssetEditor.Asset ModelAssetpropertyeditorView flow
Editor.ModelEditor.ModelDoc.OpenSystem.Boolean OpenpropertyeditorView flow
Editor.ModelEditor.ModelDoctypeeditorView flow
Facepunch.ActionGraphs 629
Exact identitySignatureKindContextFlow
Facepunch.ActionGraphs.ActionGraphCache..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResult..ctor(System.Boolean,System.Collections.Generic.IReadOnlyDictionary`2<System.Reflection.MemberInfo,System.Exception>).ctor(System.Boolean,System.Collections.Generic.IReadOnlyDictionary`2<System.Reflection.MemberInfo,System.Exception>) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AlwaysInvokedAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface..ctor(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node).ctor(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Constant..ctor(System.Object).ctor(System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphNodeDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphResult..ctor(Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node).ctor(Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultGraphLoader..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DescriptionAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo..ctor(System.String,System.String,System.String,System.String,System.Nullable`1<System.Boolean>,System.String[]).ctor(System.String,System.String,System.String,System.String,System.Nullable`1<System.Boolean>,System.String[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ExposeWhenCachedAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.FileSystemGraphLoader..ctor(System.String,System.Text.Json.JsonSerializerOptions).ctor(System.String,System.Text.Json.JsonSerializerOptions) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.GetNodeLibraryDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.GroupAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.HiddenAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.IconAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ImpureAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition..ctor(System.String,System.Type,Facepunch.ActionGraphs.InputFlags,Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlySet`1<System.String>,System.Object,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>).ctor(System.String,System.Type,Facepunch.ActionGraphs.InputFlags,Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlySet`1<System.String>,System.Object,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResult..ctor(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Variable>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Link>).ctor(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Variable>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Link>) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.LinkTriggeredHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder..ctor(Facepunch.ActionGraphs.NodeLibrary).ctor(Facepunch.ActionGraphs.NodeLibrary) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodCallNodeDefinition..ctor(Facepunch.ActionGraphs.NodeLibrary).ctor(Facepunch.ActionGraphs.NodeLibrary) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NewInstanceNodeDefinition..ctor(Facepunch.ActionGraphs.NodeLibrary).ctor(Facepunch.ActionGraphs.NodeLibrary) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding..ctor(Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.PropertyDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>,System.Boolean,System.Object).ctor(Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.PropertyDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>,System.Boolean,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinitionAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary..ctor(Facepunch.ActionGraphs.ITypeLoader,Facepunch.ActionGraphs.IGraphLoader).ctor(Facepunch.ActionGraphs.ITypeLoader,Facepunch.ActionGraphs.IGraphLoader) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ObjectConverter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition..ctor(System.String,System.Type,Facepunch.ActionGraphs.OutputFlags,Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlySet`1<System.String>,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>).ctor(System.String,System.Type,Facepunch.ActionGraphs.OutputFlags,Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IReadOnlySet`1<System.String>,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition..ctor(System.String,System.Type,Facepunch.ActionGraphs.PropertyFlags,Facepunch.ActionGraphs.DisplayInfo,System.Object,System.Type,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>).ctor(System.String,System.Type,Facepunch.ActionGraphs.PropertyFlags,Facepunch.ActionGraphs.DisplayInfo,System.Object,System.Type,System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PureAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions..ctor(Facepunch.ActionGraphs.InputDefinition,Facepunch.ActionGraphs.IActionGraphCache,Facepunch.ActionGraphs.ISourceLocation,System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>,System.Boolean,System.Boolean,Facepunch.ActionGraphs.DeserializeMode,System.Boolean).ctor(Facepunch.ActionGraphs.InputDefinition,Facepunch.ActionGraphs.IActionGraphCache,Facepunch.ActionGraphs.ISourceLocation,System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>,System.Boolean,System.Boolean,Facepunch.ActionGraphs.DeserializeMode,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TagsAttribute..ctor(System.String[]).ctor(System.String[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TargetAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TitleAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TypeConverter..ctor(Facepunch.ActionGraphs.ITypeLoader).ctor(Facepunch.ActionGraphs.ITypeLoader) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationException..ctor(Facepunch.ActionGraphs.IMessageContext,System.String).ctor(Facepunch.ActionGraphs.IMessageContext,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage..ctor(Facepunch.ActionGraphs.IMessageContext,Facepunch.ActionGraphs.MessageLevel,System.String,System.Object).ctor(Facepunch.ActionGraphs.IMessageContext,Facepunch.ActionGraphs.MessageLevel,System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.VoidTaskFaultHandler..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.AddAdd = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.DecrementDecrement = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.DivideDivide = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.IncrementIncrement = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.MultiplyMultiply = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.SetSet = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKind.SubtractSubtract = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DeserializeMode.DisabledReturnNullDisabledReturnNull = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DeserializeMode.DisabledThrowDisabledThrow = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DeserializeMode.EnabledEnabled = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.MissingMissing = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.NoCachingNoCaching = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.NotAlwaysAccessedNotAlwaysAccessed = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.PrimaryPrimary = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.RequiredRequired = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlags.TargetTarget = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MessageLevel.ErrorError = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MessageLevel.InfoInfo = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MessageLevel.WarningWarning = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeKind.ActionAction = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeKind.ExpressionExpression = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputFlags.AlwaysInvokedAlwaysInvoked = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputFlags.MissingMissing = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputFlags.NotAwaitedNotAwaited = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputFlags.PrimaryPrimary = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterFlags.MissingMissing = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterFlags.PrimaryPrimary = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterFlags.RequiredRequired = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyFlags.AlwaysSerializeAlwaysSerialize = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyFlags.MissingMissing = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyFlags.RequiredRequired = <implicit>enum_valuegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CurrentFormatVersionSystem.Int32 CurrentFormatVersionfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.IsStaticSystem.String IsStaticfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.KindSystem.String Kindfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.NameSystem.String Namefieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.ResultSystem.String Resultfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.SignalSystem.String Signalfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.TargetSystem.String Targetfieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.TypeSystem.String Typefieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.ValueSystem.String Valuefieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNames.VariableSystem.String Variablefieldgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.AddNode(Facepunch.ActionGraphs.NodeDefinition)AddNode(Facepunch.ActionGraphs.NodeDefinition) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.AddNode(Facepunch.ActionGraphs.NodeDefinition,Facepunch.ActionGraphs.Node)AddNode(Facepunch.ActionGraphs.NodeDefinition,Facepunch.ActionGraphs.Node) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.AddRequiredNodes()AddRequiredNodes() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.AddVariable(System.String,System.Type,System.Object)AddVariable(System.String,System.Type,System.Object) -> Facepunch.ActionGraphs.Variablemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.BuildExpression()BuildExpression() -> System.Linq.Expressions.LambdaExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CanCreateSubGraph(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>)CanCreateSubGraph(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.ClearChanges()ClearChanges() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateDelegate(Facepunch.ActionGraphs.NodeLibrary)CreateDelegate(Facepunch.ActionGraphs.NodeLibrary) -> Facepunch.ActionGraphs.ActionGraphDelegate`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateDelegate(Facepunch.ActionGraphs.NodeLibrary,System.Type)CreateDelegate(Facepunch.ActionGraphs.NodeLibrary,System.Type) -> Facepunch.ActionGraphs.IActionGraphDelegatemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateDelegate(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)CreateDelegate(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> Facepunch.ActionGraphs.ActionGraphDelegate`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateDelegate(System.Type,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)CreateDelegate(System.Type,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> Facepunch.ActionGraphs.IActionGraphDelegatemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateEmpty(Facepunch.ActionGraphs.NodeLibrary)CreateEmpty(Facepunch.ActionGraphs.NodeLibrary) -> Facepunch.ActionGraphs.ActionGraphmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CreateSubGraphAsync(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.CreateSubGraphNodeDelegate)CreateSubGraphAsync(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.CreateSubGraphNodeDelegate) -> System.Threading.Tasks.Task`1<System.Nullable`1<Facepunch.ActionGraphs.CreateSubGraphResult>>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.Deserialize(System.String,System.Type,System.Text.Json.JsonSerializerOptions)Deserialize(System.String,System.Type,System.Text.Json.JsonSerializerOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.DeserializeInsert(System.String,System.Text.Json.JsonSerializerOptions)DeserializeInsert(System.String,System.Text.Json.JsonSerializerOptions) -> Facepunch.ActionGraphs.InsertResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.DeserializeInsert(System.Text.Json.Nodes.JsonNode,System.Text.Json.JsonSerializerOptions)DeserializeInsert(System.Text.Json.Nodes.JsonNode,System.Text.Json.JsonSerializerOptions) -> Facepunch.ActionGraphs.InsertResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.Evaluate(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)Evaluate(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.GetDelegates()GetDelegates() -> System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.IActionGraphDelegate>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.InsertLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource,System.Int32)InsertLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource,System.Int32) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.InvokeAsync(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.Compilation.OutputDelegate>)InvokeAsync(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.Compilation.OutputDelegate>) -> System.Threading.Tasks.Task`1<System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushCache(Facepunch.ActionGraphs.IActionGraphCache,System.Boolean)PushCache(Facepunch.ActionGraphs.IActionGraphCache,System.Boolean) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushGuidMap(System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>)PushGuidMap(System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushMakeGuidsUnique(System.Boolean)PushMakeGuidsUnique(System.Boolean) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushSerializationOptions(Facepunch.ActionGraphs.SerializationOptions)PushSerializationOptions(Facepunch.ActionGraphs.SerializationOptions) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushSourceLocation(Facepunch.ActionGraphs.ISourceLocation)PushSourceLocation(Facepunch.ActionGraphs.ISourceLocation) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushTarget(Facepunch.ActionGraphs.InputDefinition)PushTarget(Facepunch.ActionGraphs.InputDefinition) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PushWriteCacheReferences(System.Boolean)PushWriteCacheReferences(System.Boolean) -> Facepunch.ActionGraphs.ActionGraph.SerializationOptionsScopemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.RemoveLink(Facepunch.ActionGraphs.Link)RemoveLink(Facepunch.ActionGraphs.Link) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.RemoveNode(Facepunch.ActionGraphs.Node)RemoveNode(Facepunch.ActionGraphs.Node) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.RemoveUnusedChildNodes()RemoveUnusedChildNodes() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.RemoveVariable(Facepunch.ActionGraphs.Variable)RemoveVariable(Facepunch.ActionGraphs.Variable) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.Serialize(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions)Serialize(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions) -> System.Stringmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SerializeToNode(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions)SerializeToNode(System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SetLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource)SetLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SetLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource,System.Int32)SetLink(Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource,System.Int32) -> Facepunch.ActionGraphs.Linkmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SetLinks(Facepunch.ActionGraphs.Node.Input,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.ILinkSource>)SetLinks(Facepunch.ActionGraphs.Node.Input,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.ILinkSource>) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.Link>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SetParameters(Facepunch.ActionGraphs.NodeBinding)SetParameters(Facepunch.ActionGraphs.NodeBinding) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SetParameters(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>)SetParameters(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.Validate(System.Boolean)Validate(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCache.Add(System.Guid,Facepunch.ActionGraphs.ActionGraph)Add(System.Guid,Facepunch.ActionGraphs.ActionGraph) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCache.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCache.Remove(System.Guid)Remove(System.Guid) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCache.TryGetValue(System.Guid,out Facepunch.ActionGraphs.ActionGraph)TryGetValue(System.Guid,out Facepunch.ActionGraphs.ActionGraph) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddConstantNode(Facepunch.ActionGraphs.INodeContainer,System.Object)AddConstantNode(Facepunch.ActionGraphs.INodeContainer,System.Object) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddNode(Facepunch.ActionGraphs.INodeContainer,System.Linq.Expressions.ExpressionType)AddNode(Facepunch.ActionGraphs.INodeContainer,System.Linq.Expressions.ExpressionType) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddNode(Facepunch.ActionGraphs.INodeContainer,System.String)AddNode(Facepunch.ActionGraphs.INodeContainer,System.String) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddNode(Facepunch.ActionGraphs.INodeContainer,System.Type,System.String)AddNode(Facepunch.ActionGraphs.INodeContainer,System.Type,System.String) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddNode(Facepunch.ActionGraphs.INodeContainer,T)AddNode(Facepunch.ActionGraphs.INodeContainer,T) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.AddVariableNode(Facepunch.ActionGraphs.INodeContainer,Facepunch.ActionGraphs.Variable,System.Nullable`1<Facepunch.ActionGraphs.AssignmentKind>)AddVariableNode(Facepunch.ActionGraphs.INodeContainer,Facepunch.ActionGraphs.Variable,System.Nullable`1<Facepunch.ActionGraphs.AssignmentKind>) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.CreateSubGraphAsync(Facepunch.ActionGraphs.ActionGraph,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate)CreateSubGraphAsync(Facepunch.ActionGraphs.ActionGraph,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node>,System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.ActionGraphExtensions.WriteSubGraphDelegate) -> System.Threading.Tasks.Task`1<System.Nullable`1<Facepunch.ActionGraphs.CreateSubGraphResult>>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensions.SetLinks(Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource[])SetLinks(Facepunch.ActionGraphs.ActionGraph,Facepunch.ActionGraphs.Node.Input,Facepunch.ActionGraphs.ILinkSource[]) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.Link>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResult.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.AddAssemblyResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResult.Deconstruct(out System.Boolean,out System.Collections.Generic.IReadOnlyDictionary`2<System.Reflection.MemberInfo,System.Exception>)Deconstruct(out System.Boolean,out System.Collections.Generic.IReadOnlyDictionary`2<System.Reflection.MemberInfo,System.Exception>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.BindingSurfacemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.Deconstruct(out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,out Facepunch.ActionGraphs.ActionGraph,out Facepunch.ActionGraphs.Node)Deconstruct(out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,out System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type>,out Facepunch.ActionGraphs.ActionGraph,out Facepunch.ActionGraphs.Node) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.FromNode(Facepunch.ActionGraphs.Node)FromNode(Facepunch.ActionGraphs.Node) -> Facepunch.ActionGraphs.BindingSurfacemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.FromNodeDeserializationSafe(Facepunch.ActionGraphs.Node)FromNodeDeserializationSafe(Facepunch.ActionGraphs.Node) -> Facepunch.ActionGraphs.BindingSurfacemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Constant.Deconstruct(out System.Object)Deconstruct(out System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphNodeDelegate.BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.AsyncCallback,System.Object)BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphNodeDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Task`1<Facepunch.ActionGraphs.Node>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphNodeDelegate.Invoke(Facepunch.ActionGraphs.ActionGraph)Invoke(Facepunch.ActionGraphs.ActionGraph) -> System.Threading.Tasks.Task`1<Facepunch.ActionGraphs.Node>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphResult.Deconstruct(out Facepunch.ActionGraphs.ActionGraph,out Facepunch.ActionGraphs.Node)Deconstruct(out Facepunch.ActionGraphs.ActionGraph,out Facepunch.ActionGraphs.Node) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultGraphLoader.LoadGraph(System.String)LoadGraph(System.String) -> Facepunch.ActionGraphs.ActionGraphmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.CanCache(System.Type)CanCache(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.CanRead(System.Reflection.FieldInfo)CanRead(System.Reflection.FieldInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.CanRead(System.Reflection.PropertyInfo)CanRead(System.Reflection.PropertyInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.CanWrite(System.Reflection.FieldInfo)CanWrite(System.Reflection.FieldInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.CanWrite(System.Reflection.PropertyInfo)CanWrite(System.Reflection.PropertyInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.GetConstructors(System.Type)GetConstructors(System.Type) -> System.Collections.Generic.IReadOnlyList`1<System.Reflection.ConstructorInfo>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.GetField(System.Type,System.String)GetField(System.Type,System.String) -> System.Reflection.FieldInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.GetMethods(System.Type,System.String)GetMethods(System.Type,System.String) -> System.Collections.Generic.IReadOnlyList`1<System.Reflection.MethodInfo>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.GetNestedType(System.Type,System.String)GetNestedType(System.Type,System.String) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.GetProperty(System.Type,System.String)GetProperty(System.Type,System.String) -> System.Reflection.PropertyInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.LoadType(System.String,System.String)LoadType(System.String,System.String) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.MakeArrayType(System.Type,System.Nullable`1<System.Int32>)MakeArrayType(System.Type,System.Nullable`1<System.Int32>) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.MakeGenericType(System.Type,System.Type[])MakeGenericType(System.Type,System.Type[]) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.TypeFromIdentifier(System.String)TypeFromIdentifier(System.String) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoader.TypeToIdentifier(System.Type)TypeToIdentifier(System.Type) -> System.Stringmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DelegateExtensions.GetActionGraphInstance(System.Delegate)GetActionGraphInstance(System.Delegate) -> Facepunch.ActionGraphs.IActionGraphDelegatemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DelegateExtensions.GetActionGraphInstance(T)GetActionGraphInstance(T) -> Facepunch.ActionGraphs.ActionGraphDelegate`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DelegateExtensions.GetActionGraphInstances(System.Delegate)GetActionGraphInstances(System.Delegate) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.IActionGraphDelegate>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DelegateExtensions.GetActionGraphInstances(T)GetActionGraphInstances(T) -> System.Collections.Generic.IReadOnlyList`1<Facepunch.ActionGraphs.ActionGraphDelegate`1<T>>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.DisplayInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.Deconstruct(out System.String,out System.String,out System.String,out System.String,out System.Nullable`1<System.Boolean>,out System.String[])Deconstruct(out System.String,out System.String,out System.String,out System.String,out System.Nullable`1<System.Boolean>,out System.String[]) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.Format(System.Func`2<System.String,System.Object>,System.Type)Format(System.Func`2<System.String,System.Object>,System.Type) -> Facepunch.ActionGraphs.DisplayInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.FromAttributes(System.Reflection.ICustomAttributeProvider,System.String)FromAttributes(System.Reflection.ICustomAttributeProvider,System.String) -> Facepunch.ActionGraphs.DisplayInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.FromAttributes(System.Reflection.MemberInfo)FromAttributes(System.Reflection.MemberInfo) -> Facepunch.ActionGraphs.DisplayInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.FromAttributes(System.Reflection.ParameterInfo)FromAttributes(System.Reflection.ParameterInfo) -> Facepunch.ActionGraphs.DisplayInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either.CreateType(System.Collections.Generic.IEnumerable`1<System.Type>)CreateType(System.Collections.Generic.IEnumerable`1<System.Type>) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either.CreateType(System.Type[])CreateType(System.Type[]) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either.IsEitherType(System.Type)IsEitherType(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either.TryUnwrap(System.Type,out System.Collections.Generic.IReadOnlyCollection`1<System.Type>)TryUnwrap(System.Type,out System.Collections.Generic.IReadOnlyCollection`1<System.Type>) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either.Unwrap(System.Type)Unwrap(System.Type) -> System.Collections.Generic.IReadOnlyCollection`1<System.Type>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.FileSystemGraphLoader.LoadGraph(System.String)LoadGraph(System.String) -> Facepunch.ActionGraphs.ActionGraphmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.GetNodeLibraryDelegate.BeginInvoke(System.AsyncCallback,System.Object)BeginInvoke(System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.GetNodeLibraryDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> Facepunch.ActionGraphs.NodeLibrarymethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.GetNodeLibraryDelegate.Invoke()Invoke() -> Facepunch.ActionGraphs.NodeLibrarymethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphCache.Add(System.Guid,Facepunch.ActionGraphs.ActionGraph)Add(System.Guid,Facepunch.ActionGraphs.ActionGraph) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphCache.TryGetValue(System.Guid,out Facepunch.ActionGraphs.ActionGraph)TryGetValue(System.Guid,out Facepunch.ActionGraphs.ActionGraph) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.IGraphLoader.LoadGraph(System.String)LoadGraph(System.String) -> Facepunch.ActionGraphs.ActionGraphmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ILinkSource.GetOutput(Facepunch.ActionGraphs.Node.Input)GetOutput(Facepunch.ActionGraphs.Node.Input) -> Facepunch.ActionGraphs.Node.Outputmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeContainer.AddNode(Facepunch.ActionGraphs.NodeDefinition)AddNode(Facepunch.ActionGraphs.NodeDefinition) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.CanRead(System.Reflection.FieldInfo)CanRead(System.Reflection.FieldInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.CanRead(System.Reflection.PropertyInfo)CanRead(System.Reflection.PropertyInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.CanWrite(System.Reflection.FieldInfo)CanWrite(System.Reflection.FieldInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.CanWrite(System.Reflection.PropertyInfo)CanWrite(System.Reflection.PropertyInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.GetConstructors(System.Type)GetConstructors(System.Type) -> System.Collections.Generic.IReadOnlyList`1<System.Reflection.ConstructorInfo>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.GetField(System.Type,System.String)GetField(System.Type,System.String) -> System.Reflection.FieldInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.GetMethods(System.Type,System.String)GetMethods(System.Type,System.String) -> System.Collections.Generic.IReadOnlyList`1<System.Reflection.MethodInfo>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.GetNestedType(System.Type,System.String)GetNestedType(System.Type,System.String) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.GetProperty(System.Type,System.String)GetProperty(System.Type,System.String) -> System.Reflection.PropertyInfomethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.MakeArrayType(System.Type,System.Nullable`1<System.Int32>)MakeArrayType(System.Type,System.Nullable`1<System.Int32>) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.MakeGenericType(System.Type,System.Type[])MakeGenericType(System.Type,System.Type[]) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.TypeFromIdentifier(System.String)TypeFromIdentifier(System.String) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoader.TypeToIdentifier(System.Type)TypeToIdentifier(System.Type) -> System.Stringmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.InputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.InputFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlySet`1<System.String>,out System.Object,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>)Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.InputFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlySet`1<System.String>,out System.Object,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.Missing(System.String)Missing(System.String) -> Facepunch.ActionGraphs.InputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.PrimarySignal(System.String,System.String)PrimarySignal(System.String,System.String) -> Facepunch.ActionGraphs.InputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.SecondarySignal(System.String,System.String,System.String)SecondarySignal(System.String,System.String,System.String) -> Facepunch.ActionGraphs.InputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.Target(System.Type,System.Object,System.String,System.String)Target(System.Type,System.Object,System.String,System.String) -> Facepunch.ActionGraphs.InputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResult.Deconstruct(out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Variable>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Link>)Deconstruct(out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Variable>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Link>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.JsonExtensions.AddActionGraphConverters(System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.GetNodeLibraryDelegate)AddActionGraphConverters(System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.GetNodeLibraryDelegate) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.JsonExtensions.AddActionGraphConverters(System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.NodeLibrary)AddActionGraphConverters(System.Text.Json.JsonSerializerOptions,Facepunch.ActionGraphs.NodeLibrary) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.TryGetConstant(out System.Object)TryGetConstant(out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.TryGetVariable(out Facepunch.ActionGraphs.Variable)TryGetVariable(out Facepunch.ActionGraphs.Variable) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.LinkTriggeredHandler.BeginInvoke(Facepunch.ActionGraphs.Link,System.Object,System.AsyncCallback,System.Object)BeginInvoke(Facepunch.ActionGraphs.Link,System.Object,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.LinkTriggeredHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.LinkTriggeredHandler.Invoke(Facepunch.ActionGraphs.Link,System.Object)Invoke(Facepunch.ActionGraphs.Link,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.AddOverload(System.Reflection.MethodBase)AddOverload(System.Reflection.MethodBase) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.Bind(Facepunch.ActionGraphs.BindingSurface)Bind(Facepunch.ActionGraphs.BindingSurface) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.Bind(System.Reflection.MethodBase)Bind(System.Reflection.MethodBase) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.BuildExpression(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder)BuildExpression(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.RemoveOverloads(System.Reflection.Assembly)RemoveOverloads(System.Reflection.Assembly) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodCallNodeDefinition.GetBinder(System.Reflection.MethodInfo)GetBinder(System.Reflection.MethodInfo) -> Facepunch.ActionGraphs.MethodBindermethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NewInstanceNodeDefinition.GetBinder(System.Type)GetBinder(System.Type) -> Facepunch.ActionGraphs.MethodBindermethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.AddNode(Facepunch.ActionGraphs.NodeDefinition)AddNode(Facepunch.ActionGraphs.NodeDefinition) -> Facepunch.ActionGraphs.Nodemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.MarkDirty()MarkDirty() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.SetParameters(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)SetParameters(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.UpdateParameters()UpdateParameters() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.Create(Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.PropertyDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.OutputDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,System.Collections.Generic.IEnumerable`1<System.Attribute>,System.Boolean,System.Object)Create(Facepunch.ActionGraphs.DisplayInfo,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.PropertyDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.InputDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.OutputDefinition>,System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,System.Collections.Generic.IEnumerable`1<System.Attribute>,System.Boolean,System.Object) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.CreateActionNode(Facepunch.ActionGraphs.DisplayInfo)CreateActionNode(Facepunch.ActionGraphs.DisplayInfo) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.Deconstruct(out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.PropertyDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>,out System.Boolean,out System.Object)Deconstruct(out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.PropertyDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition>,out System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>,out System.Boolean,out System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.FromDelegateType(System.Type,Facepunch.ActionGraphs.NodeLibrary)FromDelegateType(System.Type,Facepunch.ActionGraphs.NodeLibrary) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.FromMethodBase(System.Reflection.MethodBase,Facepunch.ActionGraphs.NodeLibrary)FromMethodBase(System.Reflection.MethodBase,Facepunch.ActionGraphs.NodeLibrary) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.FromSerializedActionGraph(System.Text.Json.Nodes.JsonNode,Facepunch.ActionGraphs.NodeLibrary,System.Text.Json.JsonSerializerOptions)FromSerializedActionGraph(System.Text.Json.Nodes.JsonNode,Facepunch.ActionGraphs.NodeLibrary,System.Text.Json.JsonSerializerOptions) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.Replace(Facepunch.ActionGraphs.IParameterDefinition[])Replace(Facepunch.ActionGraphs.IParameterDefinition[]) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.With(Facepunch.ActionGraphs.DisplayInfo)With(Facepunch.ActionGraphs.DisplayInfo) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.With(Facepunch.ActionGraphs.IParameterDefinition[])With(Facepunch.ActionGraphs.IParameterDefinition[]) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.With(Facepunch.ActionGraphs.NodeBinding.ValidationMessage[])With(Facepunch.ActionGraphs.NodeBinding.ValidationMessage[]) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.With(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>)With(System.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage>) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.WithCompletesAfter(Facepunch.ActionGraphs.OutputDefinition[])WithCompletesAfter(Facepunch.ActionGraphs.OutputDefinition[]) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.WithTarget(System.Object)WithTarget(System.Object) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.Without(Facepunch.ActionGraphs.IParameterDefinition[])Without(Facepunch.ActionGraphs.IParameterDefinition[]) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.Bind(Facepunch.ActionGraphs.BindingSurface)Bind(Facepunch.ActionGraphs.BindingSurface) -> Facepunch.ActionGraphs.NodeBindingmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Add(Facepunch.ActionGraphs.NodeDefinition)Add(Facepunch.ActionGraphs.NodeDefinition) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.AddAssembly(System.Reflection.Assembly)AddAssembly(System.Reflection.Assembly) -> Facepunch.ActionGraphs.AddAssemblyResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.CanCacheType(System.Type)CanCacheType(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.ClearReflectionCache()ClearReflectionCache() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Get(System.Linq.Expressions.ExpressionType)Get(System.Linq.Expressions.ExpressionType) -> Facepunch.ActionGraphs.NodeDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Get(System.Reflection.MethodInfo)Get(System.Reflection.MethodInfo) -> Facepunch.ActionGraphs.NodeDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Get(System.String)Get(System.String) -> Facepunch.ActionGraphs.NodeDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Get(System.Type,System.String)Get(System.Type,System.String) -> Facepunch.ActionGraphs.NodeDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Get(T)Get(T) -> Facepunch.ActionGraphs.NodeDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.GetGraphs()GetGraphs() -> System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.ActionGraph>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.GetGraphs(System.Guid)GetGraphs(System.Guid) -> System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.ActionGraph>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.InvalidateDefaultBindings()InvalidateDefaultBindings() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.IsProperty(System.Reflection.ParameterInfo)IsProperty(System.Reflection.ParameterInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.IsPure(System.Reflection.MethodBase)IsPure(System.Reflection.MethodBase) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.IsTarget(System.Reflection.ParameterInfo)IsTarget(System.Reflection.ParameterInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.RemoveAssembly(System.Reflection.Assembly)RemoveAssembly(System.Reflection.Assembly) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.ContainsKey(System.String)ContainsKey(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.String,T>>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.TryGetValue(System.String,out T)TryGetValue(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ObjectConverter.CanConvert(System.Type)CanConvert(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ObjectConverter.Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions)Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions) -> System.Objectmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ObjectConverter.Write(System.Text.Json.Utf8JsonWriter,System.Object,System.Text.Json.JsonSerializerOptions)Write(System.Text.Json.Utf8JsonWriter,System.Object,System.Text.Json.JsonSerializerOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.OutputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.OutputFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlySet`1<System.String>,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>)Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.OutputFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Collections.Generic.IReadOnlySet`1<System.String>,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsProvidedBy(Facepunch.ActionGraphs.OutputDefinition)IsProvidedBy(Facepunch.ActionGraphs.OutputDefinition) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.Missing(System.String)Missing(System.String) -> Facepunch.ActionGraphs.OutputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.PrimarySignal(System.String,System.String)PrimarySignal(System.String,System.String) -> Facepunch.ActionGraphs.OutputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.SecondarySignal(System.String,System.String,System.String,System.Boolean)SecondarySignal(System.String,System.String,System.String,System.Boolean) -> Facepunch.ActionGraphs.OutputDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterDefinitionExtensions.Concat(System.Collections.Generic.IEnumerable`1<T>,T[])Concat(System.Collections.Generic.IEnumerable`1<T>,T[]) -> System.Collections.Generic.IReadOnlyCollection`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterDefinitionExtensions.Replace(System.Collections.Generic.IEnumerable`1<T>,T[])Replace(System.Collections.Generic.IEnumerable`1<T>,T[]) -> System.Collections.Generic.IReadOnlyCollection`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterDefinitionExtensions.With(System.Collections.Generic.IEnumerable`1<T>,T[])With(System.Collections.Generic.IEnumerable`1<T>,T[]) -> System.Collections.Generic.IReadOnlyCollection`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterDefinitionExtensions.Without(System.Collections.Generic.IEnumerable`1<T>,T[])Without(System.Collections.Generic.IEnumerable`1<T>,T[]) -> System.Collections.Generic.IReadOnlyCollection`1<T>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.PropertyDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.PropertyFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Object,out System.Type,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>)Deconstruct(out System.String,out System.Type,out Facepunch.ActionGraphs.PropertyFlags,out Facepunch.ActionGraphs.DisplayInfo,out System.Object,out System.Type,out System.Collections.Generic.IReadOnlyCollection`1<System.Attribute>) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.Missing(System.String)Missing(System.String) -> Facepunch.ActionGraphs.PropertyDefinitionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.AreSatisfiedBy(System.Reflection.GenericParameterAttributes,System.Type)AreSatisfiedBy(System.Reflection.GenericParameterAttributes,System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.AssertDelegateType(System.Type,System.String)AssertDelegateType(System.Type,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.GetSimpleParameterType(System.Reflection.ParameterInfo)GetSimpleParameterType(System.Reflection.ParameterInfo) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.IsAssignableFromExtended(System.Type,System.Type,System.Boolean)IsAssignableFromExtended(System.Type,System.Type,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.IsAssignableToExtended(System.Type,System.Type,System.Boolean)IsAssignableToExtended(System.Type,System.Type,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.IsTaskType(System.Type)IsTaskType(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensions.IsTaskWithResultType(System.Type,out System.Type)IsTaskWithResultType(System.Type,out System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.<Clone>$()<Clone>$() -> Facepunch.ActionGraphs.SerializationOptionsmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.Deconstruct(out Facepunch.ActionGraphs.InputDefinition,out Facepunch.ActionGraphs.IActionGraphCache,out Facepunch.ActionGraphs.ISourceLocation,out System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>,out System.Boolean,out System.Boolean,out Facepunch.ActionGraphs.DeserializeMode,out System.Boolean)Deconstruct(out Facepunch.ActionGraphs.InputDefinition,out Facepunch.ActionGraphs.IActionGraphCache,out Facepunch.ActionGraphs.ISourceLocation,out System.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid>,out System.Boolean,out System.Boolean,out Facepunch.ActionGraphs.DeserializeMode,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TypeConverter.Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions)Read(ref System.Text.Json.Utf8JsonReader,System.Type,System.Text.Json.JsonSerializerOptions) -> System.Typemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.TypeConverter.Write(System.Text.Json.Utf8JsonWriter,System.Type,System.Text.Json.JsonSerializerOptions)Write(System.Text.Json.Utf8JsonWriter,System.Type,System.Text.Json.JsonSerializerOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationExtensions.GetMessages(Facepunch.ActionGraphs.IMessageContext)GetMessages(Facepunch.ActionGraphs.IMessageContext) -> System.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.ValidationMessage>methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationExtensions.HasErrors(Facepunch.ActionGraphs.IMessageContext)HasErrors(Facepunch.ActionGraphs.IMessageContext) -> System.Booleanmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.Deconstruct(out Facepunch.ActionGraphs.IMessageContext,out Facepunch.ActionGraphs.MessageLevel,out System.String,out System.Object)Deconstruct(out Facepunch.ActionGraphs.IMessageContext,out Facepunch.ActionGraphs.MessageLevel,out System.String,out System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.VoidTaskFaultHandler.BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.Exception,System.AsyncCallback,System.Object)BeginInvoke(Facepunch.ActionGraphs.ActionGraph,System.Exception,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.VoidTaskFaultHandler.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.VoidTaskFaultHandler.Invoke(Facepunch.ActionGraphs.ActionGraph,System.Exception)Invoke(Facepunch.ActionGraphs.ActionGraph,System.Exception) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.DefaultBindingFacepunch.ActionGraphs.NodeBinding DefaultBindingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.GetResultFacepunch.ActionGraphs.OutputDefinition GetResultpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.InputSignalFacepunch.ActionGraphs.InputDefinition InputSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.KindFacepunch.ActionGraphs.PropertyDefinition Kindpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.OutputSignalFacepunch.ActionGraphs.OutputDefinition OutputSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>.ValueFacepunch.ActionGraphs.InputDefinition Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.CategorySystem.String Categorypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.ChangeIdSystem.Int32 ChangeIdpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.GuidSystem.Guid Guidpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.InputNodeFacepunch.ActionGraphs.Node InputNodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.InputsSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.InputDefinition> Inputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.KindFacepunch.ActionGraphs.NodeKind Kindpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.LinksSystem.Collections.Generic.IReadOnlySet`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.MessagesSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.ValidationMessage> Messagespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.NodeLibraryFacepunch.ActionGraphs.NodeLibrary NodeLibrarypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.NodesSystem.Collections.Generic.IReadOnlyDictionary`2<System.Int32,Facepunch.ActionGraphs.Node> Nodespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.OutputNodesSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node> OutputNodespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.OutputsSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.OutputDefinition> Outputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.PrimaryOutputNodeFacepunch.ActionGraphs.Node PrimaryOutputNodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SerializationOptionsFacepunch.ActionGraphs.SerializationOptions SerializationOptionspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.SourceLocationFacepunch.ActionGraphs.ISourceLocation SourceLocationpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.TargetDefinitionFacepunch.ActionGraphs.InputDefinition TargetDefinitionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.TargetOutputFacepunch.ActionGraphs.Node.Output TargetOutputpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.UserDataSystem.Text.Json.Nodes.JsonObject UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraph.VariablesSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.Variable> Variablespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCache.GuidsSystem.Collections.Generic.IEnumerable`1<System.Guid> Guidspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphDelegate<T>.DefaultsSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object> Defaultspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphDelegate<T>.DelegateT Delegatepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphDelegate<T>.DelegateTypeSystem.Type DelegateTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphDelegate<T>.GraphFacepunch.ActionGraphs.ActionGraph Graphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResult.AlreadyAddedSystem.Boolean AlreadyAddedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResult.ErrorsSystem.Collections.Generic.IReadOnlyDictionary`2<System.Reflection.MemberInfo,System.Exception> Errorspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.EmptyFacepunch.ActionGraphs.BindingSurface Emptypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.InputTypesSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type> InputTypespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.IsNestedSystem.Boolean IsNestedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.OutputTypesSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Type> OutputTypespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurface.PropertiesSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object> Propertiespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Constant.NullFacepunch.ActionGraphs.Constant Nullpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Constant.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphResult.GraphNodeFacepunch.ActionGraphs.Node GraphNodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphResult.NewGraphFacepunch.ActionGraphs.ActionGraph NewGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DescriptionAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.HiddenSystem.Nullable`1<System.Boolean> Hiddenpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfo.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.FileSystemGraphLoader.JsonOptionsSystem.Text.Json.JsonSerializerOptions JsonOptionspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.FileSystemGraphLoader.RootDirectorySystem.String RootDirectorypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.GroupAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphCache.GuidsSystem.Collections.Generic.IEnumerable`1<System.Guid> Guidspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphDelegate.DefaultsSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object> Defaultspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphDelegate.DelegateSystem.Delegate Delegatepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphDelegate.DelegateTypeSystem.Type DelegateTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphDelegate.GraphFacepunch.ActionGraphs.ActionGraph Graphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IDescriptionAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IGroupAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IIconAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IMessageContext.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IMessageContext.ParentFacepunch.ActionGraphs.IMessageContext Parentpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IMessageContext.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeAttribute.IdentifierSystem.String Identifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeContainer.NodeLibraryFacepunch.ActionGraphs.NodeLibrary NodeLibrarypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.IsMissingSystem.Boolean IsMissingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.IsRequiredSystem.Boolean IsRequiredpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinition.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITagsAttribute.ValueSystem.String[] Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITitleAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.IconAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Input<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.AllowCachingSystem.Boolean AllowCachingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.DefaultSystem.Object Defaultpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.ElementTypeSystem.Type ElementTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.FlagsFacepunch.ActionGraphs.InputFlags Flagspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsArraySystem.Boolean IsArraypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsMissingSystem.Boolean IsMissingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsNotAlwaysAccessedSystem.Boolean IsNotAlwaysAccessedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsPrimarySignalSystem.Boolean IsPrimarySignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsRequiredSystem.Boolean IsRequiredpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsSignalSystem.Boolean IsSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.IsTargetSystem.Boolean IsTargetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinition.UsedBySystem.Collections.Generic.IReadOnlySet`1<System.String> UsedBypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResult.LinksSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResult.NodesSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node> Nodespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResult.VariablesSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Variable> Variablespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.ArrayIndexSystem.Int32 ArrayIndexpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.IsArrayElementSystem.Boolean IsArrayElementpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.IsNestedInputSystem.Boolean IsNestedInputpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.IsSignalSystem.Boolean IsSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.SourceFacepunch.ActionGraphs.Node.Output Sourcepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.TargetFacepunch.ActionGraphs.Node.Input Targetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Link.UserDataSystem.Text.Json.Nodes.JsonObject UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.LibraryFacepunch.ActionGraphs.NodeLibrary Librarypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBinder.OverloadCountSystem.Int32 OverloadCountpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodCallNodeDefinition.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NewInstanceNodeDefinition.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.BindingFacepunch.ActionGraphs.NodeBinding Bindingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.ChildrenSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.Node> Childrenpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.DefinitionFacepunch.ActionGraphs.NodeDefinition Definitionpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IdSystem.Int32 Idpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.InputsFacepunch.ActionGraphs.NodeInputs Inputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.KindFacepunch.ActionGraphs.NodeKind Kindpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.LinksSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.NodeLibraryFacepunch.ActionGraphs.NodeLibrary NodeLibrarypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.OutputsFacepunch.ActionGraphs.NodeOutputs Outputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.ParentFacepunch.ActionGraphs.Node Parentpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.PropertiesFacepunch.ActionGraphs.NodeProperties Propertiespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.UserDataSystem.Text.Json.Nodes.JsonObject UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Node.VariableReferencesSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node.Property> VariableReferencespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttribute.DefaultInputSignalSystem.Boolean DefaultInputSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttribute.DefaultOutputSignalSystem.Boolean DefaultOutputSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttribute.IdentifierSystem.String Identifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttribute.InheritAsyncSystem.Boolean InheritAsyncpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.InputsSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.InputDefinition> Inputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.IsAsyncSystem.Boolean IsAsyncpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.KindFacepunch.ActionGraphs.NodeKind Kindpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.MessagesSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.NodeBinding.ValidationMessage> Messagespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.OutputsSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.OutputDefinition> Outputspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.PropertiesSystem.Collections.Generic.IReadOnlyCollection`1<Facepunch.ActionGraphs.PropertyDefinition> Propertiespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBinding.TargetSystem.Object Targetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.DisplayInfoFacepunch.ActionGraphs.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.IdentifierSystem.String Identifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.IsObsoleteSystem.Boolean IsObsoletepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinition.NodeLibraryFacepunch.ActionGraphs.NodeLibrary NodeLibrarypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputs.LinksSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputs.ResultFacepunch.ActionGraphs.Node.Input Resultpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputs.SignalFacepunch.ActionGraphs.Node.Input Signalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputs.TargetFacepunch.ActionGraphs.Node.Input Targetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputs.ValueFacepunch.ActionGraphs.Node.Input Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.AllSystem.Collections.Generic.IReadOnlyDictionary`2<System.String,Facepunch.ActionGraphs.NodeDefinition> Allpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.CallMethodFacepunch.ActionGraphs.NodeDefinition CallMethodpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.CommentFacepunch.ActionGraphs.NodeDefinition Commentpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.ConstantFacepunch.ActionGraphs.NodeDefinition Constantpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.GraphFacepunch.ActionGraphs.NodeDefinition Graphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.GraphLoaderFacepunch.ActionGraphs.IGraphLoader GraphLoaderpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.InputFacepunch.ActionGraphs.NodeDefinition Inputpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.InputValueFacepunch.ActionGraphs.NodeDefinition InputValuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.NewInstanceFacepunch.ActionGraphs.NodeDefinition NewInstancepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.NoOperationFacepunch.ActionGraphs.NodeDefinition NoOperationpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.OutputFacepunch.ActionGraphs.NodeDefinition Outputpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.PropertyFacepunch.ActionGraphs.NodeDefinition Propertypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.TypeLoaderFacepunch.ActionGraphs.ITypeLoader TypeLoaderpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrary.VariableFacepunch.ActionGraphs.NodeDefinition Variablepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeOutputs.LinksSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Link> Linkspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeOutputs.ResultFacepunch.ActionGraphs.Node.Output Resultpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeOutputs.SignalFacepunch.ActionGraphs.Node.Output Signalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.ItemT Itempropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.KeysSystem.Collections.Generic.IEnumerable`1<System.String> Keyspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>.ValuesSystem.Collections.Generic.IEnumerable`1<T> Valuespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.IsStaticFacepunch.ActionGraphs.Node.Property IsStaticpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.KindFacepunch.ActionGraphs.Node.Property Kindpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.NameFacepunch.ActionGraphs.Node.Property Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.TypeFacepunch.ActionGraphs.Node.Property Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.ValueFacepunch.ActionGraphs.Node.Property Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeProperties.VariableFacepunch.ActionGraphs.Node.Property Variablepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.FlagsFacepunch.ActionGraphs.OutputFlags Flagspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsAlwaysInvokedSystem.Boolean IsAlwaysInvokedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsMissingSystem.Boolean IsMissingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsNotAwaitedSystem.Boolean IsNotAwaitedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsPrimarySignalSystem.Boolean IsPrimarySignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsRequiredSystem.Boolean IsRequiredpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.IsSignalSystem.Boolean IsSignalpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.ProvidedBySystem.Collections.Generic.IReadOnlySet`1<System.String> ProvidedBypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinition.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.AlwaysSerializeSystem.Boolean AlwaysSerializepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.AttributesSystem.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.DefaultSystem.Object Defaultpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.DisplayFacepunch.ActionGraphs.DisplayInfo Displaypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.FlagsFacepunch.ActionGraphs.PropertyFlags Flagspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.GenericParameterSystem.Type GenericParameterpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.IsMissingSystem.Boolean IsMissingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.IsRequiredSystem.Boolean IsRequiredpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinition.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.CacheFacepunch.ActionGraphs.IActionGraphCache Cachepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.DeserializeModeFacepunch.ActionGraphs.DeserializeMode DeserializeModepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.EmptyFacepunch.ActionGraphs.SerializationOptions Emptypropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.ForceUpdateCachedSystem.Boolean ForceUpdateCachedpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.GuidMapSystem.Collections.Generic.IReadOnlyDictionary`2<System.Guid,System.Guid> GuidMappropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.ImpliedTargetFacepunch.ActionGraphs.InputDefinition ImpliedTargetpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.MakeGuidsUniqueSystem.Boolean MakeGuidsUniquepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.SourceLocationFacepunch.ActionGraphs.ISourceLocation SourceLocationpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptions.WriteCacheReferencesSystem.Boolean WriteCacheReferencespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.TagsAttribute.ValueSystem.String[] Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.TitleAttribute.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.TypeConverter.TypeLoaderFacepunch.ActionGraphs.ITypeLoader TypeLoaderpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationException.ContextFacepunch.ActionGraphs.IMessageContext Contextpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.ContextFacepunch.ActionGraphs.IMessageContext Contextpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.LevelFacepunch.ActionGraphs.MessageLevel Levelpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.UserDataSystem.Object UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessage.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.DefaultValueSystem.Object DefaultValuepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.NameSystem.String Namepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.ReferencesSystem.Collections.Generic.IEnumerable`1<Facepunch.ActionGraphs.Node.Property> Referencespropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.StackTraceIdentifierSystem.String StackTraceIdentifierpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variable.UserDataSystem.Text.Json.Nodes.JsonObject UserDatapropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.AccessorNodeDefinition<T>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphCachetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphDelegate<T>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ActionGraphExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AddAssemblyResulttypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AlwaysInvokedAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.AssignmentKindtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.BindingSurfacetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Constanttypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphNodeDelegatetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.CreateSubGraphResulttypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultGraphLoadertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DefaultTypeLoadertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DelegateExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DescriptionAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DeserializeModetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.DisplayInfotypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Eithertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3,T4,T5,T6,T7,TRest>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3,T4,T5,T6,T7>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3,T4,T5,T6>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3,T4,T5>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3,T4>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2,T3>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Either<T1,T2>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ExposeWhenCachedAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.FileSystemGraphLoadertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.GetNodeLibraryDelegatetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.GroupAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.HiddenAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphCachetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IActionGraphDelegatetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IAlwaysInvokedAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IDescriptionAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IExposeWhenCachedAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IGraphLoadertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IGroupAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IHiddenAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IIconAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IImpureAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ILinkSourcetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IMessageContexttypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeContainertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.INodeDefinitionAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IParameterDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IPropertyAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IPureAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ISourceLocationtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITagsAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITargetAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITitleAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ITypeLoadertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.IconAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ImpureAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Input<T>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InputFlagstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.InsertResulttypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.JsonExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Linktypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.LinkTriggeredHandlertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MessageLeveltypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodBindertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.MethodCallNodeDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NewInstanceNodeDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeBindingtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeDefinitionAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeInputstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeKindtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeLibrarytypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeOutputstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodeParameters<T>typegame-or-shared-unknownView flow
Facepunch.ActionGraphs.NodePropertiestypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nulltypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ObjectConvertertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.OutputFlagstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterDefinitionExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterFlagstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ParameterNamestypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyDefinitiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PropertyFlagstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.PureAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ReflectionExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.SerializationOptionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Signaltypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.TagsAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.TargetAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.TitleAttributetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.TypeConvertertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationExceptiontypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.ValidationMessagetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Variabletypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.VoidTaskFaultHandlertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation 51
Exact identitySignatureKindContextFlow
Facepunch.ActionGraphs.Compilation.ExpressionBuilderOptions..ctor(System.Boolean,System.Boolean).ctor(System.Boolean,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValue..ctor(Facepunch.ActionGraphs.Compilation.ILocalVariableSource,Facepunch.ActionGraphs.Node.Output).ctor(Facepunch.ActionGraphs.Compilation.ILocalVariableSource,Facepunch.ActionGraphs.Node.Output) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.OutputDelegate..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ExpressionBuilderOptions.Deconstruct(out System.Boolean,out System.Boolean)Deconstruct(out System.Boolean,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ILocalVariableSource.CreateLocal(System.Type,System.String)CreateLocal(System.Type,System.String) -> System.Linq.Expressions.ParameterExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.CreateLocal(System.Type,System.String)CreateLocal(System.Type,System.String) -> System.Linq.Expressions.ParameterExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetInputValue(Facepunch.ActionGraphs.Node.Input)GetInputValue(Facepunch.ActionGraphs.Node.Input) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetInputValueFunc(Facepunch.ActionGraphs.Node.Input)GetInputValueFunc(Facepunch.ActionGraphs.Node.Input) -> System.Linq.Expressions.LambdaExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetOutputValue(Facepunch.ActionGraphs.Node.Output)GetOutputValue(Facepunch.ActionGraphs.Node.Output) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetOutputValue(Facepunch.ActionGraphs.Node.Output,Facepunch.ActionGraphs.Node.Output)GetOutputValue(Facepunch.ActionGraphs.Node.Output,Facepunch.ActionGraphs.Node.Output) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetPropertyValue(Facepunch.ActionGraphs.Node.Property)GetPropertyValue(Facepunch.ActionGraphs.Node.Property) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.GetVariableValue(Facepunch.ActionGraphs.Variable)GetVariableValue(Facepunch.ActionGraphs.Variable) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.RunOutputSignal(Facepunch.ActionGraphs.Node.Output)RunOutputSignal(Facepunch.ActionGraphs.Node.Output) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IOutputValue.Assign(System.Linq.Expressions.Expression)Assign(System.Linq.Expressions.Expression) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IOutputValue.Define(System.Linq.Expressions.Expression)Define(System.Linq.Expressions.Expression) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IOutputValue.GetLocalVariable()GetLocalVariable() -> System.Linq.Expressions.ParameterExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IReadOnlyOutputValue.GetExpression()GetExpression() -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetBindingTarget(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder)GetBindingTarget(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder) -> Tmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetInputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.InputDefinition)GetInputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.InputDefinition) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetInputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String)GetInputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetInputValueFunc(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.InputDefinition)GetInputValueFunc(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.InputDefinition) -> System.Linq.Expressions.LambdaExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetInputValueFunc(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String)GetInputValueFunc(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String) -> System.Linq.Expressions.LambdaExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder)GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition)GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition,Facepunch.ActionGraphs.OutputDefinition)GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition,Facepunch.ActionGraphs.OutputDefinition) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String)GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String,System.String)GetOutputValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String,System.String) -> Facepunch.ActionGraphs.Compilation.IOutputValuemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetPropertyValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.PropertyDefinition)GetPropertyValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.PropertyDefinition) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.GetPropertyValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String)GetPropertyValue(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.RunOutputSignal(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition)RunOutputSignal(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,Facepunch.ActionGraphs.OutputDefinition) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensions.RunOutputSignal(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String)RunOutputSignal(Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder,System.String) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValue.Assign(System.Linq.Expressions.Expression)Assign(System.Linq.Expressions.Expression) -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValue.Define(System.Linq.Expressions.Expression)Define(System.Linq.Expressions.Expression) -> System.Voidmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValue.GetExpression()GetExpression() -> System.Linq.Expressions.Expressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValue.GetLocalVariable()GetLocalVariable() -> System.Linq.Expressions.ParameterExpressionmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.OutputDelegate.BeginInvoke(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.AsyncCallback,System.Object)BeginInvoke(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.OutputDelegate.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.OutputDelegate.Invoke(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)Invoke(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ExpressionBuilderOptions.DispatchLinkTriggeredEventsSystem.Boolean DispatchLinkTriggeredEventspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ExpressionBuilderOptions.WrapExceptionsSystem.Boolean WrapExceptionspropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.ActionGraphFacepunch.ActionGraphs.ActionGraph ActionGraphpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.BindingFacepunch.ActionGraphs.NodeBinding Bindingpropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuilder.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ExpressionBuilderOptionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.ILocalVariableSourcetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.INodeExpressionBuildertypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IOutputValuetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.IReadOnlyOutputValuetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NodeExpressionBuilderExtensionstypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.NullOutputValuetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Compilation.OutputDelegatetypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes 19
Exact identitySignatureKindContextFlow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForEach(System.Collections.Generic.IEnumerable`1<T>,Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody`1<T>)ForEach(System.Collections.Generic.IEnumerable`1<T>,Facepunch.ActionGraphs.Nodes.ControlFlow.ForEachBody`1<T>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlow.ForRange(Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody,System.Int32,System.Int32,System.Int32)ForRange(Facepunch.ActionGraphs.Nodes.ControlFlow.ForRangeBody,System.Int32,System.Int32,System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Abs(System.Double)Abs(System.Double) -> System.Doublemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Abs(System.Int32)Abs(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Abs(System.Single)Abs(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Atan(System.Single)Atan(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Atan2(System.Single,System.Single)Atan2(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Clamp(T,T,T)Clamp(T,T,T) -> Tmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Cos(System.Single)Cos(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Max(T,T)Max(T,T) -> Tmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Min(T,T)Min(T,T) -> Tmethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Sign(System.Double)Sign(System.Double) -> System.Int32methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Sign(System.Int32)Sign(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Sign(System.Single)Sign(System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Sin(System.Single)Sin(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Sqrt(System.Single)Sqrt(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Math.Tan(System.Single)Tan(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.ControlFlowtypegame-or-shared-unknownView flow
Facepunch.ActionGraphs.Nodes.Mathtypegame-or-shared-unknownView flow
HalfEdgeMesh 24
Exact identitySignatureKindContextFlow
HalfEdgeMesh.ComponentConnectivityType.ListList = <implicit>enum_valuegame-or-shared-unknownView flow
HalfEdgeMesh.ComponentConnectivityType.LoopLoop = <implicit>enum_valuegame-or-shared-unknownView flow
HalfEdgeMesh.ComponentConnectivityType.MixedMixed = <implicit>enum_valuegame-or-shared-unknownView flow
HalfEdgeMesh.ComponentConnectivityType.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
HalfEdgeMesh.ComponentConnectivityType.TreeTree = <implicit>enum_valuegame-or-shared-unknownView flow
HalfEdgeMesh.FaceHandle.EdgeHalfEdgeMesh.HalfEdgeHandle Edgepropertygame-or-shared-unknownView flow
HalfEdgeMesh.FaceHandle.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
HalfEdgeMesh.FaceHandle.InvalidHalfEdgeMesh.FaceHandle Invalidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.FaceHandle.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.FaceHalfEdgeMesh.FaceHandle Facepropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.InvalidHalfEdgeMesh.HalfEdgeHandle Invalidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.NextEdgeHalfEdgeMesh.HalfEdgeHandle NextEdgepropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.OppositeEdgeHalfEdgeMesh.HalfEdgeHandle OppositeEdgepropertygame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandle.VertexHalfEdgeMesh.VertexHandle Vertexpropertygame-or-shared-unknownView flow
HalfEdgeMesh.VertexHandle.EdgeHalfEdgeMesh.HalfEdgeHandle Edgepropertygame-or-shared-unknownView flow
HalfEdgeMesh.VertexHandle.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
HalfEdgeMesh.VertexHandle.InvalidHalfEdgeMesh.VertexHandle Invalidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.VertexHandle.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
HalfEdgeMesh.ComponentConnectivityTypetypegame-or-shared-unknownView flow
HalfEdgeMesh.FaceHandletypegame-or-shared-unknownView flow
HalfEdgeMesh.HalfEdgeHandletypegame-or-shared-unknownView flow
HalfEdgeMesh.VertexHandletypegame-or-shared-unknownView flow
Microsoft.AspNetCore.Components 14
Exact identitySignatureKindContextFlow
Microsoft.AspNetCore.Components.RouteAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.Object,System.Action`1<T>)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.Object,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Action)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Action`1<Sandbox.UI.PanelEvent>)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Action`1<Sandbox.UI.PanelEvent>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Object)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensions.AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.String)AddAttribute(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder,System.Int32,System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttribute.ExtractProperties(System.String)ExtractProperties(System.String) -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>methodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttribute.FindValidTarget(System.String,System.String)FindValidTarget(System.String,System.String) -> System.Nullable`1<System.ValueTuple`2<Sandbox.TypeDescription,Microsoft.AspNetCore.Components.RouteAttribute>>methodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttribute.IsUrl(System.String)IsUrl(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttribute.PartsSystem.String[] Partspropertygame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttribute.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RazorExtensionstypegame-or-shared-unknownView flow
Microsoft.AspNetCore.Components.RouteAttributetypegame-or-shared-unknownView flow
NativeEngine 6
Exact identitySignatureKindContextFlow
NativeEngine.VfxCompileTarget_t.COMPILE_TARGET_MAXCOMPILE_TARGET_MAX = <implicit>enum_valuegame-or-shared-unknownView flow
NativeEngine.VfxCompileTarget_t.COMPILE_TARGET_UNSUPPORTEDCOMPILE_TARGET_UNSUPPORTED = <implicit>enum_valuegame-or-shared-unknownView flow
NativeEngine.VfxCompileTarget_t.SM_5_0SM_5_0 = <implicit>enum_valuegame-or-shared-unknownView flow
NativeEngine.VfxCompileTarget_t.SM_6_0SM_6_0 = <implicit>enum_valuegame-or-shared-unknownView flow
NativeEngine.VfxCompileTarget_t.SM_6_0_VULKANSM_6_0_VULKAN = <implicit>enum_valuegame-or-shared-unknownView flow
NativeEngine.VfxCompileTarget_ttypegame-or-shared-unknownView flow
Sandbox 7,028
Exact identitySignatureKindContextFlow
Sandbox.AchievementCollection..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphExposeWhenCachedAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphIgnoreAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphIncludeAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphOperatorAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphPropertyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphTargetAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionNodeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AdvancedAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AmbientLight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AmbientOcclusion..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AnyOfType<T>..ctor(T).ctor(T) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AudioListener..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AuthorityAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AuthorityAttribute..ctor(Sandbox.NetPermission).ctor(Sandbox.NetPermission) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AutoGenerateAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BallJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseAmmoPickup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseAmmoResource..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseChair..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseInventoryItem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BeamEffect..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BitFlagsAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Bitmap..ctor(System.Int32,System.Int32,System.Boolean).ctor(System.Int32,System.Int32,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BlitOverlay..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Bloom..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Blur..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BoxCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BroadcastAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.BroadcastAttribute..ctor(Sandbox.NetPermission).ctor(Sandbox.NetPermission) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ButtonAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CableComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CableNodeComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CachingHandler..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CameraComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CapsuleCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.String,T>>).ctor(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.String,T>>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor(System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor(System.Int32,System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.String,T>>,System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Int32,System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.String,T>>,System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor(System.Int32,System.Int32).ctor(System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveConcurrentDictionary<T>..ctor(System.Int32,System.Int32,System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Int32,System.Int32,System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor(System.Collections.Generic.IDictionary`2<System.String,T>).ctor(System.Collections.Generic.IDictionary`2<System.String,T>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor(System.Collections.Generic.IDictionary`2<System.String,T>,System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Collections.Generic.IDictionary`2<System.String,T>,System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor(System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CaseInsensitiveDictionary<T>..ctor(System.Int32,System.Collections.Generic.IEqualityComparer`1<System.String>).ctor(System.Int32,System.Collections.Generic.IEqualityComparer`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ChangeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CharacterController..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper..ctor(Sandbox.SceneTrace,Vector3,Vector3).ctor(Sandbox.SceneTrace,Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ChatMessageEvent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ChromaticAberration..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ClientEditableAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CloneConfig..ctor(Transform,Sandbox.GameObject,System.Boolean,System.String).ctor(Transform,Sandbox.GameObject,System.Boolean,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clothing..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ClothingContainer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CodeArchive..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CodeArchive..ctor(System.Byte[]).ctor(System.Byte[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CodeGeneratorAttribute..ctor(Sandbox.CodeGeneratorFlags,System.String,System.Int32).ctor(Sandbox.CodeGeneratorFlags,System.String,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Collision..ctor(Sandbox.CollisionSource,Sandbox.CollisionSource,Sandbox.PhysicsContact).ctor(Sandbox.CollisionSource,Sandbox.CollisionSource,Sandbox.PhysicsContact) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CollisionSoundSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CollisionStop..ctor(Sandbox.CollisionSource,Sandbox.CollisionSource).ctor(Sandbox.CollisionSource,Sandbox.CollisionSource) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ColorAdjustments..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ColorGrading..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ColorUsageAttribute..ctor(System.Boolean,System.Boolean).ctor(System.Boolean,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial..ctor(System.Byte,System.Byte,System.Byte,System.Boolean).ctor(System.Byte,System.Byte,System.Byte,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial..ctor(System.UInt32).ctor(System.UInt32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CompileGroup..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CompilerOutput..ctor(Sandbox.Compiler).ctor(Sandbox.Compiler) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ComputeBuffer<T>..ctor(System.Int32,Sandbox.ComputeBufferType).ctor(System.Int32,Sandbox.ComputeBufferType) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ComputeShader..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ConCmdAttribute..ctor(System.String,Sandbox.ConVarFlags).ctor(System.String,Sandbox.ConVarFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ConVarAttribute..ctor(Sandbox.ConVarFlags).ctor(Sandbox.ConVarFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ConVarAttribute..ctor(System.String,Sandbox.ConVarFlags).ctor(System.String,Sandbox.ConVarFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ControlJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ControlModeSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CubemapFog..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CubemapFogController..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CurrencyValue..ctor(System.Int64,System.String).ctor(System.Int64,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CursorSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve..ctor(Sandbox.Curve.Frame[]).ctor(Sandbox.Curve.Frame[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve..ctor(System.Collections.Generic.IEnumerable`1<Sandbox.Curve.Frame>).ctor(System.Collections.Generic.IEnumerable`1<Sandbox.Curve.Frame>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Curve..ctor(System.Collections.Immutable.ImmutableArray`1<Sandbox.Curve.Frame>).ctor(System.Collections.Immutable.ImmutableArray`1<Sandbox.Curve.Frame>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CurveRange..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CurveRange..ctor(Sandbox.Curve,Sandbox.Curve).ctor(Sandbox.Curve,Sandbox.Curve) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.CustomEditorAttribute..ctor(System.Type).ctor(System.Type) -> System.VoidconstructoreditorView flow
Sandbox.CustomEmbeddedEditorAttribute..ctor(System.Type).ctor(System.Type) -> System.VoidconstructoreditorView flow
Sandbox.DamageInfo..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DamageInfo..ctor(System.Single,Sandbox.GameObject,Sandbox.GameObject).ctor(System.Single,Sandbox.GameObject,Sandbox.GameObject) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DamageInfo..ctor(System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.Hitbox).ctor(System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.Hitbox) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DataBag..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Decal..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DecalDefinition..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DecalGameSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DecalRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DepthOfField..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DirectionalLight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Doo..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DooEngine..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Dresser..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DspVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.EditorHandleAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.EditorHandleAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Sandbox.EditorSystemPublic..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.EnumButtonGroupAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.EnumDropdownAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.EnvmapProbe..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.EventAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ExpressionNodeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FGDTypeAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FeatureAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FeatureEnabledAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FilePathAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FilePathAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FilmGrain..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FireDamage..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FixedJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FloatSpan..ctor(System.Span`1<System.Single>).ctor(System.Span`1<System.Single>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.FontNameAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Friend..ctor(System.Int64).ctor(System.Int64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Friend..ctor(System.UInt64).ctor(System.UInt64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Frustum..ctor(Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane).ctor(Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane,Sandbox.Plane) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject..ctor(Sandbox.GameObject,System.Boolean,System.String).ctor(Sandbox.GameObject,System.Boolean,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject..ctor(System.Boolean).ctor(System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject..ctor(System.Boolean,System.String).ctor(System.Boolean,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObject..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameObjectSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GameResourceAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gib..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GpuBuffer..ctor(System.Int32,System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String).ctor(System.Int32,System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>..ctor(System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String).ctor(System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gradient..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Gradient..ctor(Sandbox.Gradient.ColorFrame[]).ctor(Sandbox.Gradient.ColorFrame[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.GradientFog..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HammerMesh..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HapticEffect..ctor(Sandbox.HapticPattern,Sandbox.HapticPattern,Sandbox.HapticPattern).ctor(Sandbox.HapticPattern,Sandbox.HapticPattern,Sandbox.HapticPattern) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HapticPattern..ctor(System.Single,Sandbox.Curve,Sandbox.Curve).ctor(System.Single,Sandbox.Curve,Sandbox.Curve) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HasImplementationAttribute..ctor(System.Type).ctor(System.Type) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HeaderAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HelpUrlAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HideAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Highlight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HighlightOutline..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HingeJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HostSyncAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.HullCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.IconNameAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ImageAssetPathAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ImpureAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InfoBoxAttribute..ctor(System.String,System.String,Sandbox.EditorTint).ctor(System.String,System.String,Sandbox.EditorTint) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InlineEditorAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.InputAction..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputAction..ctor(Sandbox.InputAction).ctor(Sandbox.InputAction) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputAction..ctor(System.String,System.String,Sandbox.GamepadCode,System.String,System.String).ctor(System.String,System.String,Sandbox.GamepadCode,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputActionAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.InputSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.JsonUpgraderAttribute..ctor(System.Type,System.Int32).ctor(System.Type,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.KeyPropertyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LibraryAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LibraryAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LineRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LipSync..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.LoadingContext..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MakeDirtyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ManifestSchema..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ManualHitbox..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Map..ctor(System.String,Sandbox.MapLoader).ctor(System.String,Sandbox.MapLoader) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapAssetPathAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapInstance..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapLoader..ctor(Sandbox.SceneWorld,Sandbox.PhysicsWorld,Vector3).ctor(Sandbox.SceneWorld,Sandbox.PhysicsWorld,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapObjectComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MapSkybox3D..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mesh..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mesh..ctor(Sandbox.Material,Sandbox.MeshPrimitiveType).ctor(Sandbox.Material,Sandbox.MeshPrimitiveType) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mesh..ctor(System.String,Sandbox.Material,Sandbox.MeshPrimitiveType).ctor(System.String,Sandbox.Material,Sandbox.MeshPrimitiveType) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MeshComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Metadata..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MethodArgumentsAttribute..ctor(System.Type[]).ctor(System.Type[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MethodBodyChangeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MissingComponent..ctor(System.Text.Json.Nodes.JsonObject).ctor(System.Text.Json.Nodes.JsonObject) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelAttachments..ctor(Sandbox.Model).ctor(Sandbox.Model) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelHitboxes..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelParts..ctor(Sandbox.Model).ctor(Sandbox.Model) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelPhysics..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ModelRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MorphDelta..ctor(System.Int32,Vector3,Vector3).ctor(System.Int32,Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MotionBlur..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MultiSerializedObject..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MusicComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NavMeshAgent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NavMeshArea..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NavMeshLink..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetList<T>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetworkHelper..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetworkHelper..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NetworkingSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.NormalAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Package..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Particle..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleAttractor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleBoxEmitter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleEffect..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleFloat..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleFloat..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleGradient..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleModelEmitter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsBody..ctor(Sandbox.PhysicsWorld).ctor(Sandbox.PhysicsWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsFilter..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsIntersection..ctor(Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact).ctor(Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsIntersectionEnd..ctor(Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact.Target).ctor(Sandbox.PhysicsContact.Target,Sandbox.PhysicsContact.Target) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsLock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PhysicsWorld..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Pixelate..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Plane..ctor(Vector3,System.Single).ctor(Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Plane..ctor(Vector3,Vector3).ctor(Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Plane..ctor(Vector3,Vector3,Vector3).ctor(Vector3,Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PlaneCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PlatformSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PlayerController..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PointLight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PolygonMesh..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PostProcessSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PostProcessVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PrefabFile..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PrefabVariable..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Project..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ProjectSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Prop..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PropertyAccessorBodyChangeAttribute..ctor(Sandbox.PropertyAccessor,System.String).ctor(Sandbox.PropertyAccessor,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PropertyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.PureAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RadiusDamage..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RangeAttribute..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RangeAttribute..ctor(System.Single,System.Single,System.Boolean,System.Boolean).ctor(System.Single,System.Single,System.Boolean,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RangeAttribute..ctor(System.Single,System.Single,System.Single,System.Boolean,System.Boolean).ctor(System.Single,System.Single,System.Single,System.Boolean,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ReadOnlyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rect..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rect..ctor(Vector2,Vector2).ctor(Vector2,Vector2) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RectInt..ctor(System.Int32,System.Int32,System.Int32,System.Int32).ctor(System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RectInt..ctor(Vector2Int,Vector2Int).ctor(Vector2Int,Vector2Int) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RenderAttributes..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RenderTextureAsset..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.RequireComponentAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ResourceExtension<T,TSelf>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ResourcePublishContext..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ResourceSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ResourceTypeAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rigidbody..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Scene..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneAnimationSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneCamera..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneCubemap..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneCubemap..ctor(Sandbox.SceneWorld,Sandbox.Texture,BBox).ctor(Sandbox.SceneWorld,Sandbox.Texture,BBox) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneCullingBox..ctor(Sandbox.SceneWorld,Transform,Vector3,Sandbox.SceneCullingBox.CullMode).ctor(Sandbox.SceneWorld,Transform,Vector3,Sandbox.SceneCullingBox.CullMode) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneCustomObject..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneDirectionalLight..ctor(Sandbox.SceneWorld,Rotation,Color).ctor(Sandbox.SceneWorld,Rotation,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneFile..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneFogVolume..ctor(Sandbox.SceneWorld,Transform,BBox,System.Single,System.Single).ctor(Sandbox.SceneWorld,Transform,BBox,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneInformation..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneLight..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneLight..ctor(Sandbox.SceneWorld,Vector3,System.Single,Color).ctor(Sandbox.SceneWorld,Vector3,System.Single,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneLineObject..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneLoadOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneMap..ctor(Sandbox.SceneWorld,System.String).ctor(Sandbox.SceneWorld,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneMapLoader..ctor(Sandbox.SceneWorld,Sandbox.PhysicsWorld,Vector3).ctor(Sandbox.SceneWorld,Sandbox.PhysicsWorld,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel..ctor(Sandbox.SceneWorld,Sandbox.Model,Transform).ctor(Sandbox.SceneWorld,Sandbox.Model,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneModel..ctor(Sandbox.SceneWorld,System.String,Transform).ctor(Sandbox.SceneWorld,System.String,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneObject..ctor(Sandbox.SceneWorld,Sandbox.Model).ctor(Sandbox.SceneWorld,Sandbox.Model) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneObject..ctor(Sandbox.SceneWorld,Sandbox.Model,Transform).ctor(Sandbox.SceneWorld,Sandbox.Model,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneObject..ctor(Sandbox.SceneWorld,System.String).ctor(Sandbox.SceneWorld,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneObject..ctor(Sandbox.SceneWorld,System.String,Transform).ctor(Sandbox.SceneWorld,System.String,Transform) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneParticles..ctor(Sandbox.SceneWorld,Sandbox.ParticleSystem).ctor(Sandbox.SceneWorld,Sandbox.ParticleSystem) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneParticles..ctor(Sandbox.SceneWorld,System.String).ctor(Sandbox.SceneWorld,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ScenePointLight..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ScenePointLight..ctor(Sandbox.SceneWorld,Vector3,System.Single,Color).ctor(Sandbox.SceneWorld,Vector3,System.Single,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneSkyBox..ctor(Sandbox.SceneWorld,Sandbox.Material).ctor(Sandbox.SceneWorld,Sandbox.Material) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneSpotLight..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneSpotLight..ctor(Sandbox.SceneWorld,Vector3,Color).ctor(Sandbox.SceneWorld,Vector3,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneSpriteSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SceneWorld..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ScreenPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ScreenSpaceReflections..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SelectionBaseAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SelectionSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SerializedProperty..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sharpen..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SimpleVertex..ctor(Vector3,Vector3,Vector3,Vector2).ctor(Vector3,Vector3,Vector3,Vector2) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SingleActionAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SkipHotloadAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SkyBox2D..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SliderJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundBoxComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundEvent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundEvent..ctor(System.String,System.Single).ctor(System.String,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundPointComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundStream..ctor(System.Int32,System.Int32).ctor(System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Soundscape..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SpaceAttribute..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SpawnPoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sphere..ctor(Vector3,System.Single).ctor(Vector3,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SphereCollider..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Spline..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SpotLight..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SpringJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Sprite..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SpriteRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StandaloneManifest..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SteamId..ctor(System.Int64).ctor(System.Int64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SteamId..ctor(System.UInt64).ctor(System.UInt64) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StepAttribute..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StringLiteralOnlyAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StringToken..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.StringToken..ctor(System.UInt32).ctor(System.UInt32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SupportsILHotloadAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SuppressNullKeyWarningAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Surface..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SyncAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SyncAttribute..ctor(Sandbox.SyncFlags).ctor(Sandbox.SyncFlags) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.SystemsConfig..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TagSet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TagSet..ctor(System.Collections.Generic.IEnumerable`1<System.String>).ctor(System.Collections.Generic.IEnumerable`1<System.String>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TargetTypeAttribute..ctor(System.Type).ctor(System.Type) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Terrain..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TerrainMaterial..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TerrainStorage..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextAreaAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TextureImagePathAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Time..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TintAttribute..ctor(Sandbox.EditorTint).ctor(Sandbox.EditorTint) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Tonemapping..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TracerEffect..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TrailRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TrailTextureConfig..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Triangle..ctor(Vector3,Vector3,Vector3).ctor(Vector3,Vector3,Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.TriggerHurt..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UniformAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UprightJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Variant..ctor(System.Object,System.Type).ctor(System.Object,System.Type) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VerletRope..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Vertex..ctor(Vector3).ctor(Vector3) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Vertex..ctor(Vector3,Color32).ctor(Vector3,Color32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Vertex..ctor(Vector3,Vector3,Vector3,Vector4).ctor(Vector3,Vector3,Vector3,Vector4) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Vertex..ctor(Vector3,Vector4,Color32).ctor(Vector3,Vector4,Color32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexAttribute..ctor(Sandbox.VertexAttributeType,Sandbox.VertexAttributeFormat,System.Int32,System.Int32).ctor(Sandbox.VertexAttributeType,Sandbox.VertexAttributeFormat,System.Int32,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VertexBuffer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VideoPlayer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Vignette..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Voice..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VolumetricFogController..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VolumetricFogVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WaterVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WebSocket..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WheelJoint..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WideModeAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WorldInput..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.WorldPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.AssetTypeFlags.IncludeThumbnailsIncludeThumbnails = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AssetTypeFlags.NoEmbeddingNoEmbedding = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AssetTypeFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.AcousticTileAcousticTile = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.AsphaltAsphalt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.BrickBrick = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.CarpetCarpet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.CeramicCeramic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.ConcreteConcrete = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.CurtainCurtain = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.FabricFabric = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.FoamFoam = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.GenericGeneric = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.GlassGlass = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.GravelGravel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.LeatherLeather = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.LinoleumLinoleum = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.MarbleMarble = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.MetalMetal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.PaperPaper = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.PlasterPlaster = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.RockRock = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.SandSand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.SnowSnow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.SoilSoil = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.SteelSteel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.WaterWater = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AudioSurface.WoodWood = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BlendMode.LightenLighten = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BlendMode.MultiplyMultiply = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BlendMode.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.BlendMode.PremultipliedAlphaPremultipliedAlpha = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ClearFlags.AllAll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ClearFlags.ColorColor = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ClearFlags.DepthDepth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ClearFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ClearFlags.StencilStencil = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CodeGeneratorFlags.InstanceInstance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CodeGeneratorFlags.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CodeGeneratorFlags.WrapMethodWrapMethod = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CodeGeneratorFlags.WrapPropertyGetWrapPropertyGet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.CodeGeneratorFlags.WrapPropertySetWrapPropertySet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColliderFlags.IgnoreMassIgnoreMass = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ColliderFlags.IgnoreTracesIgnoreTraces = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.DeserializingDeserializing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.ErrorError = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.HiddenHidden = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.LoadingLoading = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.NotClonedNotCloned = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.NotEditableNotEditable = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.NotNetworkedNotNetworked = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.NotSavedNotSaved = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.RefreshingRefreshing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComponentFlags.ShowAdvancedPropertiesShowAdvancedProperties = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComputeBufferType.AppendAppend = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComputeBufferType.ByteAddressByteAddress = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComputeBufferType.IndirectDrawArgumentsIndirectDrawArguments = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ComputeBufferType.StructuredStructured = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.AdminAdmin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.ChangeNoticeChangeNotice = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.CheatCheat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.GameSettingGameSetting = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.HiddenHidden = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.ProtectedProtected = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.ReplicatedReplicated = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.SavedSaved = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.ServerServer = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ConVarFlags.UserInfoUserInfo = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.EditorTint.BlueBlue = <implicit>enum_valueeditorView flow
Sandbox.EditorTint.GreenGreen = <implicit>enum_valueeditorView flow
Sandbox.EditorTint.PinkPink = <implicit>enum_valueeditorView flow
Sandbox.EditorTint.RedRed = <implicit>enum_valueeditorView flow
Sandbox.EditorTint.WhiteWhite = <implicit>enum_valueeditorView flow
Sandbox.EditorTint.YellowYellow = <implicit>enum_valueeditorView flow
Sandbox.FindMode.DisabledDisabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.DisabledInSelfDisabledInSelf = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.DisabledInSelfAndChildrenDisabledInSelfAndChildren = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.DisabledInSelfAndDescendantsDisabledInSelfAndDescendants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EnabledEnabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EnabledInSelfEnabledInSelf = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EnabledInSelfAndChildrenEnabledInSelfAndChildren = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EnabledInSelfAndDescendantsEnabledInSelfAndDescendants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInAncestorsEverythingInAncestors = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInChildrenEverythingInChildren = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInDescendantsEverythingInDescendants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInSelfEverythingInSelf = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInSelfAndAncestorsEverythingInSelfAndAncestors = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInSelfAndChildrenEverythingInSelfAndChildren = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInSelfAndDescendantsEverythingInSelfAndDescendants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.EverythingInSelfAndParentEverythingInSelfAndParent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.InAncestorsInAncestors = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.InChildrenInChildren = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.InDescendantsInDescendants = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.InParentInParent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.FindMode.InSelfInSelf = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.AbsoluteAbsolute = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.AttachmentAttachment = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.BoneBone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.DeserializingDeserializing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.DontDestroyOnLoadDontDestroyOnLoad = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.EditorOnlyEditorOnly = <implicit>enum_valueeditorView flow
Sandbox.GameObjectFlags.ErrorError = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.HiddenHidden = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.LoadingLoading = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.NoInterpolationNoInterpolation = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.NotNetworkedNotNetworked = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.NotSavedNotSaved = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.PhysicsBonePhysicsBone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.ProceduralBoneProceduralBone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.RefreshingRefreshing = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GameObjectFlags.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.AA = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.BB = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.BUTTONS_MAXBUTTONS_MAX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.DpadEastDpadEast = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.DpadNorthDpadNorth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.DpadSouthDpadSouth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.DpadWestDpadWest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.GuideGuide = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.LeftJoystickButtonLeftJoystickButton = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.LeftTriggerLeftTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.Misc1Misc1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.Paddle1Paddle1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.Paddle2Paddle2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.Paddle3Paddle3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.Paddle4Paddle4 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.RightJoystickButtonRightJoystickButton = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.RightTriggerRightTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.SwitchLeftBumperSwitchLeftBumper = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.SwitchLeftMenuSwitchLeftMenu = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.SwitchRightBumperSwitchRightBumper = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.SwitchRightMenuSwitchRightMenu = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.TouchpadTouchpad = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.XX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.GamepadCode.YY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HapticTarget.ControllerController = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HapticTarget.LeftTriggerLeftTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.HapticTarget.RightTriggerRightTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.A8A8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.ABGR8888ABGR8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.ARGB8888ARGB8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.ATI1NATI1N = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.ATI2NATI2N = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BC6HBC6H = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BC7BC7 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGR565BGR565 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGR888BGR888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRA1010102BGRA1010102 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRA4444BGRA4444 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRA5551BGRA5551 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRA8888BGRA8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRA8888_LINEARBGRA8888_LINEAR = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRX5551BGRX5551 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRX8888BGRX8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.BGRX8888_LINEARBGRX8888_LINEAR = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D15S1D15S1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D16D16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D24FS8D24FS8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D24S8D24S8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D24X4S4D24X4S4 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D24X8D24X8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D32D32 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.D32FS8D32FS8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DXT1DXT1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DXT1_ONEBITALPHADXT1_ONEBITALPHA = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DXT3DXT3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DXT5DXT5 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DXT5_NMDXT5_NM = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.DefaultDefault = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.I16FI16F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.I8I8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.IA88IA88 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LE_BGRA8888LE_BGRA8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LE_BGRX8888LE_BGRX8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_ABGR8888LINEAR_ABGR8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_ARGB8888LINEAR_ARGB8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_BGR888LINEAR_BGR888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_BGRA8888LINEAR_BGRA8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_BGRX5551LINEAR_BGRX5551 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_BGRX8888LINEAR_BGRX8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_D24S8LINEAR_D24S8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_I8LINEAR_I8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_RGB888LINEAR_RGB888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_RGBA16161616LINEAR_RGBA16161616 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.LINEAR_RGBA8888LINEAR_RGBA8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R11_EACR11_EAC = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R16R16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R16FR16F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R32FR32F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R32_UINTR32_UINT = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R8G8B8A8_ETC2_EACR8G8B8A8_ETC2_EAC = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.R8G8B8_ETC2R8G8B8_ETC2 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RG11_EACRG11_EAC = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RG1616RG1616 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RG1616FRG1616F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RG3232RG3232 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RG3232FRG3232F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGB323232FRGB323232F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGB565RGB565 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGB888RGB888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA1010102RGBA1010102 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA16161616RGBA16161616 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA16161616FRGBA16161616F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA32323232RGBA32323232 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA32323232FRGBA32323232F = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA8888RGBA8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBA8888_LINEARRGBA8888_LINEAR = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBX555RGBX555 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ImageFormat.RGBX8888RGBX8888 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.LeftStickXLeftStickX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.LeftStickYLeftStickY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.LeftTriggerLeftTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.RightStickXRightStickX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.RightStickYRightStickY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputAnalog.RightTriggerRightTrigger = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputGlyphSize.LargeLarge = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputGlyphSize.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.InputGlyphSize.SmallSmall = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.JointMotion.FreeFree = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.JointMotion.LockedLocked = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.KeyboardModifiers.AltAlt = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.KeyboardModifiers.CtrlCtrl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.KeyboardModifiers.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.KeyboardModifiers.ShiftShift = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.LogLevel.ErrorError = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.LogLevel.InfoInfo = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.LogLevel.TraceTrace = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.LogLevel.WarnWarn = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshPrimitiveType.LineStripLineStrip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshPrimitiveType.LinesLines = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshPrimitiveType.PointsPoints = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshPrimitiveType.TriangleStripTriangleStrip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MeshPrimitiveType.TrianglesTriangles = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.animated_modelanimated_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.breakable_prop_modelbreakable_prop_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.generic_actor_modelgeneric_actor_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.jointed_physics_modeljointed_physics_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.physics_prop_modelphysics_prop_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ModelArchetype.static_prop_modelstatic_prop_model = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.BackBack = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.ForwardForward = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.MiddleMiddle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseButtons.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseVisibility.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseVisibility.HiddenHidden = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MouseVisibility.VisibleVisible = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.Multisample16xMultisample16x = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.Multisample2xMultisample2x = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.Multisample4xMultisample4x = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.Multisample6xMultisample6x = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.Multisample8xMultisample8x = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.MultisampleNoneMultisampleNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.MultisampleAmount.MultisampleScreenMultisampleScreen = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.DiscardOnDelayDiscardOnDelay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.HostOnlyHostOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.OwnerOnlyOwnerOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.ReliableReliable = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.SendImmediateSendImmediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.UnreliableUnreliable = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetFlags.UnreliableNoDelayUnreliableNoDelay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetPermission.AnyoneAnyone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetPermission.HostOnlyHostOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetPermission.OwnerOnlyOwnerOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoInterpolationNoInterpolation = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoPositionSyncNoPositionSync = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoRotationSyncNoRotationSync = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoScaleSyncNoScaleSync = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoTransformSyncNoTransformSync = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkMode.NeverNever = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkMode.ObjectObject = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkMode.SnapshotSnapshot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkOrphaned.ClearOwnerClearOwner = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkOrphaned.DestroyDestroy = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkOrphaned.HostHost = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.NetworkOrphaned.RandomRandom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.OwnerTransfer.FixedFixed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.OwnerTransfer.RequestRequest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.OwnerTransfer.TakeoverTakeover = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyType.DynamicDynamic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyType.KeyframedKeyframed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsBodyType.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsMotionType.DynamicDynamic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsMotionType.InvalidInvalid = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsMotionType.KeyframedKeyframed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsMotionType.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsSimulationMode.ContinuousContinuous = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PhysicsSimulationMode.DiscreteDiscrete = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PropertyAccessor.GetGet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.PropertyAccessor.SetSet = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.RigidbodyFlags.DisableCollisionSoundsDisableCollisionSounds = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.AlbedoAlbedo = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.AmbientOcclusionAmbientOcclusion = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.ClusteredLightCullingClusteredLightCulling = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.DiffuseDiffuse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.FullBrightFullBright = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.MotionVectorsMotionVectors = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.NormalMapNormalMap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.OverdrawOverdraw = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.QuadOverdrawQuadOverdraw = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.ReactiveMaskReactiveMask = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.ReflectReflect = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.RoughnessRoughness = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.ShaderIDColorShaderIDColor = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.ShowUVShowUV = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneCameraDebugMode.TransmissionTransmission = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.DepthPrepassDepthPrepass = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.EffectsOpaqueEffectsOpaque = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.EffectsTranslucentEffectsTranslucent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.OpaqueOpaque = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.ShadowShadow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.TranslucentTranslucent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneLayerType.UnknownUnknown = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScenePhysicsMode.Physics2DPhysics2D = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.ScenePhysicsMode.Physics3DPhysics3D = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneRenderLayer.DefaultDefault = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneRenderLayer.OverlayWithDepthOverlayWithDepth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneRenderLayer.OverlayWithoutDepthOverlayWithoutDepth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SceneRenderLayer.ViewModelViewModel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SoundFormat.ADPCMADPCM = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SoundFormat.MP3MP3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SoundFormat.PCM16PCM16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SoundFormat.PCM8PCM8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StereoTargetEye.BothBoth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StereoTargetEye.LeftEyeLeftEye = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StereoTargetEye.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StereoTargetEye.RightEyeRightEye = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StreamService.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.StreamService.TwitchTwitch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SyncFlags.FromHostFromHost = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SyncFlags.InterpolateInterpolate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.SyncFlags.QueryQuery = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TerrainFlags.NoTileNoTile = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TerrainFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.AbsoluteAbsolute = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.BottomBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.CenterBottomCenterBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.CenterHorizontallyCenterHorizontally = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.CenterTopCenterTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.CenterVerticallyCenterVertically = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.DontClipDontClip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.JustifyJustify = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.LeftBottomLeftBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.LeftCenterLeftCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.LeftTopLeftTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.RightBottomRightBottom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.RightCenterRightCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.RightTopRightTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.SingleLineSingleLine = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.TopTop = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.WordWrapWordWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextFlag.WrapAnywhereWrapAnywhere = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextureFlags.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.TextureFlags.PremultipliedAlphaPremultipliedAlpha = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.Float16Float16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.Float32Float32 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.SInt16SInt16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.SInt32SInt32 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.SInt8SInt8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.UInt16UInt16 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.UInt32UInt32 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormat.UInt8UInt8 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.BlendIndicesBlendIndices = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.BlendWeightsBlendWeights = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.ColorColor = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.PositionPosition = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.TangentTangent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VertexAttributeType.TexCoordTexCoord = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VoiceMode.DisabledDisabled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VoiceMode.OpenMicrophoneOpenMicrophone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VoiceMode.PushToTalkPushToTalk = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.AnimParam<T>.DefaultValueT DefaultValuefieldgame-or-shared-unknownView flow
Sandbox.AnimParam<T>.MaxValueT MaxValuefieldgame-or-shared-unknownView flow
Sandbox.AnimParam<T>.MinValueT MinValuefieldgame-or-shared-unknownView flow
Sandbox.AnimParam<T>.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.AnimParam<T>.OptionNamesSystem.String[] OptionNamesfieldgame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderTextureSandbox.RenderTextureAsset RenderTexturefieldgame-or-shared-unknownView flow
Sandbox.CameraView.FieldOfViewSystem.Single FieldOfViewfieldgame-or-shared-unknownView flow
Sandbox.CameraView.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.CameraView.RotationRotation Rotationfieldgame-or-shared-unknownView flow
Sandbox.CameraView.ZFarSystem.Single ZFarfieldgame-or-shared-unknownView flow
Sandbox.CameraView.ZNearSystem.Single ZNearfieldgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.BounceSystem.Single Bouncefieldgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.MaxStandableAngleSystem.Single MaxStandableAnglefieldgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.TraceSandbox.SceneTrace Tracefieldgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.VelocityVector3 Velocityfieldgame-or-shared-unknownView flow
Sandbox.CloneConfig.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.CloneConfig.ParentSandbox.GameObject Parentfieldgame-or-shared-unknownView flow
Sandbox.CloneConfig.PrefabVariablesSystem.Collections.Generic.Dictionary`2<System.String,System.Object> PrefabVariablesfieldgame-or-shared-unknownView flow
Sandbox.CloneConfig.StartEnabledSystem.Boolean StartEnabledfieldgame-or-shared-unknownView flow
Sandbox.CloneConfig.TransformTransform Transformfieldgame-or-shared-unknownView flow
Sandbox.ClothingContainer.ClothingSystem.Collections.Generic.List`1<Sandbox.ClothingContainer.ClothingEntry> Clothingfieldgame-or-shared-unknownView flow
Sandbox.CollisionSource.BodySandbox.PhysicsBody Bodyfieldgame-or-shared-unknownView flow
Sandbox.CollisionSource.ColliderSandbox.Collider Colliderfieldgame-or-shared-unknownView flow
Sandbox.CollisionSource.GameObjectSandbox.GameObject GameObjectfieldgame-or-shared-unknownView flow
Sandbox.CollisionSource.ShapeSandbox.PhysicsShape Shapefieldgame-or-shared-unknownView flow
Sandbox.CollisionSource.SurfaceSandbox.Surface Surfacefieldgame-or-shared-unknownView flow
Sandbox.CurrencyValue.CurrencySystem.String Currencyfieldgame-or-shared-unknownView flow
Sandbox.CurrencyValue.ValueSystem.Int64 Valuefieldgame-or-shared-unknownView flow
Sandbox.Curve.EaseSandbox.Curve Easefieldgame-or-shared-unknownView flow
Sandbox.Curve.EaseInSandbox.Curve EaseInfieldgame-or-shared-unknownView flow
Sandbox.Curve.EaseOutSandbox.Curve EaseOutfieldgame-or-shared-unknownView flow
Sandbox.Curve.FramesSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Curve.Frame> Framesfieldgame-or-shared-unknownView flow
Sandbox.Curve.LinearSandbox.Curve Linearfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.AliasSystem.String[] Aliasfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.BrowsableSystem.Boolean Browsablefieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ClassNameSystem.String ClassNamefieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.DescriptionSystem.String Descriptionfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.FullnameSystem.String Fullnamefieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.GroupSystem.String Groupfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.IconSystem.String Iconfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.NamespaceSystem.String Namespacefieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.OrderSystem.Int32 Orderfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.PlaceholderSystem.String Placeholderfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ReadOnlySystem.Boolean ReadOnlyfieldgame-or-shared-unknownView flow
Sandbox.DisplayInfo.TagsSystem.String[] Tagsfieldgame-or-shared-unknownView flow
Sandbox.EnvmapProbe.DirtySystem.Boolean Dirtyfieldgame-or-shared-unknownView flow
Sandbox.FGDTypeAttribute.EditorSystem.String EditorfieldeditorView flow
Sandbox.FGDTypeAttribute.TypeSystem.String Typefieldgame-or-shared-unknownView flow
Sandbox.FileWatch.watchFilesSystem.Collections.Generic.List`1<System.String> watchFilesfieldgame-or-shared-unknownView flow
Sandbox.FireDamage.DamagePerSecondSystem.Single DamagePerSecondfieldgame-or-shared-unknownView flow
Sandbox.Frustum.BottomPlaneSandbox.Plane BottomPlanefieldgame-or-shared-unknownView flow
Sandbox.Frustum.FarPlaneSandbox.Plane FarPlanefieldgame-or-shared-unknownView flow
Sandbox.Frustum.LeftPlaneSandbox.Plane LeftPlanefieldgame-or-shared-unknownView flow
Sandbox.Frustum.NearPlaneSandbox.Plane NearPlanefieldgame-or-shared-unknownView flow
Sandbox.Frustum.RightPlaneSandbox.Plane RightPlanefieldgame-or-shared-unknownView flow
Sandbox.Frustum.TopPlaneSandbox.Plane TopPlanefieldgame-or-shared-unknownView flow
Sandbox.GameObject.DiffObjectDefinitionsSystem.Collections.Generic.HashSet`1<Sandbox.Json.TrackedObjectDefinition> DiffObjectDefinitionsfieldgame-or-shared-unknownView flow
Sandbox.GameTransform.OnTransformChangedSystem.Action OnTransformChangedfieldgame-or-shared-unknownView flow
Sandbox.GlyphStyle.DarkSandbox.GlyphStyle Darkfieldgame-or-shared-unknownView flow
Sandbox.GlyphStyle.KnockoutSandbox.GlyphStyle Knockoutfieldgame-or-shared-unknownView flow
Sandbox.GlyphStyle.LightSandbox.GlyphStyle Lightfieldgame-or-shared-unknownView flow
Sandbox.HapticEffect.ControllerPatternSandbox.HapticPattern ControllerPatternfieldgame-or-shared-unknownView flow
Sandbox.HapticEffect.LeftTriggerPatternSandbox.HapticPattern LeftTriggerPatternfieldgame-or-shared-unknownView flow
Sandbox.HapticEffect.RightTriggerPatternSandbox.HapticPattern RightTriggerPatternfieldgame-or-shared-unknownView flow
Sandbox.HapticPattern.AmplitudeScaleSystem.Single AmplitudeScalefieldgame-or-shared-unknownView flow
Sandbox.HapticPattern.FrequencyScaleSystem.Single FrequencyScalefieldgame-or-shared-unknownView flow
Sandbox.HapticPattern.LengthScaleSystem.Single LengthScalefieldgame-or-shared-unknownView flow
Sandbox.InputMotionData.AccelerometerVector3 Accelerometerfieldgame-or-shared-unknownView flow
Sandbox.InputMotionData.GyroscopeAngles Gyroscopefieldgame-or-shared-unknownView flow
Sandbox.MapObjectComponent.RecreateMapObjectsSystem.Action RecreateMapObjectsfieldgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.CurrentLinkTraversalSystem.Nullable`1<Sandbox.NavMeshAgent.LinkTraversalData> CurrentLinkTraversalfieldgame-or-shared-unknownView flow
Sandbox.NavMeshLink.ConnectionRadiusSystem.Single ConnectionRadiusfieldgame-or-shared-unknownView flow
Sandbox.NavMeshLink.IsBiDirectionalSystem.Boolean IsBiDirectionalfieldgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.OnChangedSystem.Action`1<Sandbox.NetDictionaryChangeEvent`2<TKey,TValue>> OnChangedfieldgame-or-shared-unknownView flow
Sandbox.NetList<T>.OnChangedSystem.Action`1<Sandbox.NetListChangeEvent`1<T>> OnChangedfieldgame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.DefaultSandbox.NetworkSpawnOptions Defaultfieldgame-or-shared-unknownView flow
Sandbox.Particle.AgeSystem.Single Agefieldgame-or-shared-unknownView flow
Sandbox.Particle.AlphaSystem.Single Alphafieldgame-or-shared-unknownView flow
Sandbox.Particle.AnglesAngles Anglesfieldgame-or-shared-unknownView flow
Sandbox.Particle.BornTimeSystem.Single BornTimefieldgame-or-shared-unknownView flow
Sandbox.Particle.ColorColor Colorfieldgame-or-shared-unknownView flow
Sandbox.Particle.DeathTimeSystem.Single DeathTimefieldgame-or-shared-unknownView flow
Sandbox.Particle.FrameSystem.Int32 Framefieldgame-or-shared-unknownView flow
Sandbox.Particle.HitNormalVector3 HitNormalfieldgame-or-shared-unknownView flow
Sandbox.Particle.HitPosVector3 HitPosfieldgame-or-shared-unknownView flow
Sandbox.Particle.HitTimeSystem.Single HitTimefieldgame-or-shared-unknownView flow
Sandbox.Particle.LastHitTimeSystem.Single LastHitTimefieldgame-or-shared-unknownView flow
Sandbox.Particle.LifeDeltaSystem.Single LifeDeltafieldgame-or-shared-unknownView flow
Sandbox.Particle.OverlayColorColor OverlayColorfieldgame-or-shared-unknownView flow
Sandbox.Particle.PoolSystem.Collections.Generic.Queue`1<Sandbox.Particle> Poolfieldgame-or-shared-unknownView flow
Sandbox.Particle.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.Particle.RadiusSystem.Single Radiusfieldgame-or-shared-unknownView flow
Sandbox.Particle.Random01System.Single Random01fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random02System.Single Random02fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random03System.Single Random03fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random04System.Single Random04fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random05System.Single Random05fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random06System.Single Random06fieldgame-or-shared-unknownView flow
Sandbox.Particle.Random07System.Single Random07fieldgame-or-shared-unknownView flow
Sandbox.Particle.SequenceSystem.Int32 Sequencefieldgame-or-shared-unknownView flow
Sandbox.Particle.SequenceTimeVector3 SequenceTimefieldgame-or-shared-unknownView flow
Sandbox.Particle.SizeVector3 Sizefieldgame-or-shared-unknownView flow
Sandbox.Particle.StartAnglesAngles StartAnglesfieldgame-or-shared-unknownView flow
Sandbox.Particle.StartPositionVector3 StartPositionfieldgame-or-shared-unknownView flow
Sandbox.Particle.StartScaleSystem.Single StartScalefieldgame-or-shared-unknownView flow
Sandbox.Particle.TimeScaleSystem.Single TimeScalefieldgame-or-shared-unknownView flow
Sandbox.Particle.VelocityVector3 Velocityfieldgame-or-shared-unknownView flow
Sandbox.ParticleEmitter.timeSystem.Single timefieldgame-or-shared-unknownView flow
Sandbox.ParticleFloat.ConstantsVector4 Constantsfieldgame-or-shared-unknownView flow
Sandbox.ParticleVector3.XSandbox.ParticleFloat Xfieldgame-or-shared-unknownView flow
Sandbox.ParticleVector3.YSandbox.ParticleFloat Yfieldgame-or-shared-unknownView flow
Sandbox.ParticleVector3.ZSandbox.ParticleFloat Zfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.ImpulseSystem.Single Impulsefieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.NormalSpeedSystem.Single NormalSpeedfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.PointVector3 Pointfieldgame-or-shared-unknownView flow
Sandbox.PhysicsContact.SpeedVector3 Speedfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.BodySandbox.PhysicsBody Bodyfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.DirectionVector3 Directionfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.EndPositionVector3 EndPositionfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.FractionSystem.Single Fractionfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.HitSystem.Boolean Hitfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.HitPositionVector3 HitPositionfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.ShapeSandbox.PhysicsShape Shapefieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.StartPositionVector3 StartPositionfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.StartedSolidSystem.Boolean StartedSolidfieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.SurfaceSandbox.Surface Surfacefieldgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.TriangleSystem.Int32 Trianglefieldgame-or-shared-unknownView flow
Sandbox.Plane.DistanceSystem.Single Distancefieldgame-or-shared-unknownView flow
Sandbox.Plane.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.PlayerController.DebugFootstepsSystem.Boolean DebugFootstepsfieldgame-or-shared-unknownView flow
Sandbox.SceneCustomObject.RenderOverrideSystem.Action`1<Sandbox.SceneObject> RenderOverridefieldgame-or-shared-unknownView flow
Sandbox.SceneLineObject.MaterialSandbox.Material Materialfieldgame-or-shared-unknownView flow
Sandbox.SceneObject.ClipPlaneSandbox.Plane ClipPlanefieldgame-or-shared-unknownView flow
Sandbox.SceneObject.ClipPlaneEnabledSystem.Boolean ClipPlaneEnabledfieldgame-or-shared-unknownView flow
Sandbox.SceneTrace.PhysicsTraceSandbox.PhysicsTraceBuilder PhysicsTracefieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.BodySandbox.PhysicsBody Bodyfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.BoneSystem.Int32 Bonefieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.ColliderSandbox.Collider Colliderfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.ComponentSandbox.Component Componentfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.DirectionVector3 Directionfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.EndPositionVector3 EndPositionfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.FractionSystem.Single Fractionfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.GameObjectSandbox.GameObject GameObjectfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.HitSystem.Boolean Hitfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.HitPositionVector3 HitPositionfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.HitboxSandbox.Hitbox Hitboxfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.SceneSandbox.Scene Scenefieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.ShapeSandbox.PhysicsShape Shapefieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.StartPositionVector3 StartPositionfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.StartedSolidSystem.Boolean StartedSolidfieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.SurfaceSandbox.Surface Surfacefieldgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.TriangleSystem.Int32 Trianglefieldgame-or-shared-unknownView flow
Sandbox.SceneWorld.AmbientLightColorColor AmbientLightColorfieldgame-or-shared-unknownView flow
Sandbox.SceneWorld.ClearColorColor ClearColorfieldgame-or-shared-unknownView flow
Sandbox.SceneWorld.GradientFogSandbox.Rendering.GradientFogSetup GradientFogfieldgame-or-shared-unknownView flow
Sandbox.SerializedCollection.OnEntryAddedSystem.Action OnEntryAddedfieldgame-or-shared-unknownView flow
Sandbox.SerializedCollection.OnEntryRemovedSystem.Action OnEntryRemovedfieldgame-or-shared-unknownView flow
Sandbox.SerializedCollection.PropertyToObjectSystem.Func`2<Sandbox.SerializedProperty,Sandbox.SerializedObject> PropertyToObjectfieldgame-or-shared-unknownView flow
Sandbox.SimpleVertex.LayoutSandbox.VertexAttribute[] Layoutfieldgame-or-shared-unknownView flow
Sandbox.SimpleVertex.normalVector3 normalfieldgame-or-shared-unknownView flow
Sandbox.SimpleVertex.positionVector3 positionfieldgame-or-shared-unknownView flow
Sandbox.SimpleVertex.tangentVector3 tangentfieldgame-or-shared-unknownView flow
Sandbox.SimpleVertex.texcoordVector2 texcoordfieldgame-or-shared-unknownView flow
Sandbox.Sphere.CenterVector3 Centerfieldgame-or-shared-unknownView flow
Sandbox.Sphere.RadiusSystem.Single Radiusfieldgame-or-shared-unknownView flow
Sandbox.Spline.SplineChangedSystem.Action SplineChangedfieldgame-or-shared-unknownView flow
Sandbox.StringToken.ValueSystem.UInt32 Valuefieldgame-or-shared-unknownView flow
Sandbox.TintAttribute.TintSandbox.EditorTint Tintfieldgame-or-shared-unknownView flow
Sandbox.Triangle.AVector3 Afieldgame-or-shared-unknownView flow
Sandbox.Triangle.BVector3 Bfieldgame-or-shared-unknownView flow
Sandbox.Triangle.CVector3 Cfieldgame-or-shared-unknownView flow
Sandbox.Vertex.ColorColor32 Colorfieldgame-or-shared-unknownView flow
Sandbox.Vertex.LayoutSandbox.VertexAttribute[] Layoutfieldgame-or-shared-unknownView flow
Sandbox.Vertex.NormalVector3 Normalfieldgame-or-shared-unknownView flow
Sandbox.Vertex.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.Vertex.TangentVector4 Tangentfieldgame-or-shared-unknownView flow
Sandbox.Vertex.TexCoord0Vector4 TexCoord0fieldgame-or-shared-unknownView flow
Sandbox.Vertex.TexCoord1Vector4 TexCoord1fieldgame-or-shared-unknownView flow
Sandbox.VertexAttribute.ComponentsSystem.Int32 Componentsfieldgame-or-shared-unknownView flow
Sandbox.VertexAttribute.FormatSandbox.VertexAttributeFormat Formatfieldgame-or-shared-unknownView flow
Sandbox.VertexAttribute.SemanticIndexSystem.Int32 SemanticIndexfieldgame-or-shared-unknownView flow
Sandbox.VertexAttribute.TypeSandbox.VertexAttributeType Typefieldgame-or-shared-unknownView flow
Sandbox.VertexBuffer.DefaultSandbox.Vertex Defaultfieldgame-or-shared-unknownView flow
Sandbox.AchievementCollection.Get(System.String)Get(System.String) -> Sandbox.Achievementmethodgame-or-shared-unknownView flow
Sandbox.AchievementCollection.RecountProgression()RecountProgression() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.Cancel()Cancel() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.Play(System.String)Play(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.Play(System.String,Vector3,System.Single,System.Single)Play(System.String,Vector3,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.AddFrame(System.Collections.Generic.List`1<Transform>)AddFrame(System.Collections.Generic.List`1<Transform>) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.AddFrame(System.Span`1<Transform>)AddFrame(System.Span`1<Transform>) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.WithDelta(System.Boolean)WithDelta(System.Boolean) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.WithFrameRate(System.Single)WithFrameRate(System.Single) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.WithInterpolationDisabled(System.Boolean)WithInterpolationDisabled(System.Boolean) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.WithLooping(System.Boolean)WithLooping(System.Boolean) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationBuilder.WithName(System.String)WithName(System.String) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.GetParameter(System.Int32)GetParameter(System.Int32) -> Sandbox.AnimParam`1<T>methodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.GetParameter(System.String)GetParameter(System.String) -> Sandbox.AnimParam`1<T>methodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.GetParameterName(System.Int32)GetParameterName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.GetParameterType(System.Int32)GetParameterType(System.Int32) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.GetParameterType(System.String)GetParameterType(System.String) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.Load(System.String)Load(System.String) -> Sandbox.AnimationGraphmethodgame-or-shared-unknownView flow
Sandbox.AnimationGraph.TryGetParameterIndex(System.String,out System.Int32)TryGetParameterIndex(System.String,out System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.AssemblyMetadata.GetCustomAttributes(System.Byte[])GetCustomAttributes(System.Byte[]) -> Sandbox.AssemblyMetadata.Attribute[]methodgame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.FindTypeByExtension(System.String)FindTypeByExtension(System.String) -> Sandbox.TypeDescriptionmethodgame-or-shared-unknownView flow
Sandbox.BallJointBuilder.WithSwingLimit(System.Single)WithSwingLimit(System.Single) -> Sandbox.BallJointBuildermethodgame-or-shared-unknownView flow
Sandbox.BallJointBuilder.WithTwistLimit(System.Single,System.Single)WithTwistLimit(System.Single,System.Single) -> Sandbox.BallJointBuildermethodgame-or-shared-unknownView flow
Sandbox.BaseChair.AskToLeave(Sandbox.PlayerController)AskToLeave(Sandbox.PlayerController) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.CalculateEyeTransform(Sandbox.PlayerController)CalculateEyeTransform(Sandbox.PlayerController) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.CanEnter(Sandbox.PlayerController)CanEnter(Sandbox.PlayerController) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.CanLeave(Sandbox.PlayerController)CanLeave(Sandbox.PlayerController) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.CanPress(Sandbox.Component.IPressable.Event)CanPress(Sandbox.Component.IPressable.Event) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.Eject(Sandbox.PlayerController)Eject(Sandbox.PlayerController) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.FindBestExitPoint()FindBestExitPoint() -> Vector3methodgame-or-shared-unknownView flow
Sandbox.BaseChair.GetEyeTransform()GetEyeTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.GetOccupant()GetOccupant() -> Sandbox.PlayerControllermethodgame-or-shared-unknownView flow
Sandbox.BaseChair.GetTooltip(Sandbox.Component.IPressable.Event)GetTooltip(Sandbox.Component.IPressable.Event) -> System.Nullable`1<Sandbox.Component.IPressable.Tooltip>methodgame-or-shared-unknownView flow
Sandbox.BaseChair.Press(Sandbox.Component.IPressable.Event)Press(Sandbox.Component.IPressable.Event) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.Sit(Sandbox.PlayerController)Sit(Sandbox.PlayerController) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseChair.UpdatePlayerAnimator(Sandbox.PlayerController,Sandbox.SkinnedModelRenderer)UpdatePlayerAnimator(Sandbox.PlayerController,Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CanPrimaryAttack()CanPrimaryAttack() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CanReload()CanReload() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CanSecondaryAttack()CanSecondaryAttack() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CancelReload()CancelReload() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DrawCrosshair(Sandbox.Rendering.HudPainter,Vector2)DrawCrosshair(Sandbox.Rendering.HudPainter,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DrawHud(Sandbox.CameraComponent)DrawHud(Sandbox.CameraComponent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DrawHud(Sandbox.Rendering.HudPainter,Vector2)DrawHud(Sandbox.Rendering.HudPainter,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DryFire()DryFire() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.FirePrimary()FirePrimary() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.FireSecondary()FireSecondary() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.GetMuzzleTransform()GetMuzzleTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.HasPrimaryAmmo()HasPrimaryAmmo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.HasSecondaryAmmo()HasSecondaryAmmo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ImpactEffect(Sandbox.BaseCombatWeapon.ShotEffect)ImpactEffect(Sandbox.BaseCombatWeapon.ShotEffect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ImpactEffect(Sandbox.SceneTraceResult)ImpactEffect(Sandbox.SceneTraceResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ImpactPrefab(Sandbox.GameObject,Sandbox.Surface,Vector3,Vector3)ImpactPrefab(Sandbox.GameObject,Sandbox.Surface,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PrimaryAttack()PrimaryAttack() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.Reload()Reload() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryAttack()SecondaryAttack() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SetNextFire(System.Single)SetNextFire(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SetNextPrimaryFire(System.Single)SetNextPrimaryFire(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SetNextSecondaryFire(System.Single)SetNextSecondaryFire(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootBullet(Sandbox.Scene,Ray,System.Single,System.Single,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet)ShootBullet(Sandbox.Scene,Ray,System.Single,System.Single,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootBullet(Sandbox.SceneTraceResult,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet,System.Boolean)ShootBullet(Sandbox.SceneTraceResult,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet,System.Boolean) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootBullets(Sandbox.Scene,Ray,System.Int32,Vector2,System.Single,System.Single,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet)ShootBullets(Sandbox.Scene,Ray,System.Int32,Vector2,System.Single,System.Single,System.Single,System.Single,Sandbox.GameObject,Sandbox.GameObject,Sandbox.GameObject,Sandbox.TagSet) -> Sandbox.SceneTraceResult[]methodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootEffects()ShootEffects() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootEffects(Sandbox.BaseCombatWeapon.ShotEffect)ShootEffects(Sandbox.BaseCombatWeapon.ShotEffect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShootEffects(Sandbox.BaseCombatWeapon.ShotEffect[])ShootEffects(Sandbox.BaseCombatWeapon.ShotEffect[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.TakePrimaryAmmo(System.Int32)TakePrimaryAmmo(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.TakeSecondaryAmmo(System.Int32)TakeSecondaryAmmo(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.CreateDirectory(System.String)CreateDirectory(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.CreateSubSystem(System.String)CreateSubSystem(System.String) -> Sandbox.BaseFileSystemmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.DeleteDirectory(System.String,System.Boolean)DeleteDirectory(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.DeleteFile(System.String)DeleteFile(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.DirectoryExists(System.String)DirectoryExists(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.DirectorySize(System.String,System.Boolean)DirectorySize(System.String,System.Boolean) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.FileExists(System.String)FileExists(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.FileSize(System.String)FileSize(System.String) -> System.Int64methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.FindDirectory(System.String,System.String,System.Boolean)FindDirectory(System.String,System.String,System.Boolean) -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.FindFile(System.String,System.String,System.Boolean)FindFile(System.String,System.String,System.Boolean) -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.GetCrc(System.String)GetCrc(System.String) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.GetCrcAsync(System.String)GetCrcAsync(System.String) -> System.Threading.Tasks.Task`1<System.UInt64>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.GetFullPath(System.String)GetFullPath(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.OpenRead(System.String,System.IO.FileMode)OpenRead(System.String,System.IO.FileMode) -> System.IO.Streammethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.OpenWrite(System.String,System.IO.FileMode)OpenWrite(System.String,System.IO.FileMode) -> System.IO.Streammethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadAllBytes(System.String)ReadAllBytes(System.String) -> System.Span`1<System.Byte>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadAllBytesAsync(System.String)ReadAllBytesAsync(System.String) -> System.Threading.Tasks.Task`1<System.Byte[]>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadAllText(System.String)ReadAllText(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadAllTextAsync(System.String)ReadAllTextAsync(System.String) -> System.Threading.Tasks.Task`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadJson(System.String,T)ReadJson(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.ReadJsonOrDefault(System.String,T)ReadJsonOrDefault(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.WriteAllBytes(System.String,System.Byte[])WriteAllBytes(System.String,System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.WriteAllText(System.String,System.String)WriteAllText(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseFileSystem.WriteJson(System.String,T)WriteJson(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Add(Sandbox.BaseInventoryItem,System.Int32)Add(Sandbox.BaseInventoryItem,System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Drop(Sandbox.BaseInventoryItem)Drop(Sandbox.BaseInventoryItem) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.FindEmptySlot()FindEmptySlot() -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.ForceHolster()ForceHolster() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GetAmmo(Sandbox.BaseAmmoResource)GetAmmo(Sandbox.BaseAmmoResource) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GetBestItem()GetBestItem() -> Sandbox.BaseInventoryItemmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GetItem()GetItem() -> Tmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GetSlot(System.Int32)GetSlot(System.Int32) -> Sandbox.BaseInventoryItemmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GetSlotItems(System.Int32)GetSlotItems(System.Int32) -> System.Collections.Generic.IEnumerable`1<Sandbox.BaseInventoryItem>methodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GiveAmmo(Sandbox.BaseAmmoResource,System.Int32)GiveAmmo(Sandbox.BaseAmmoResource,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GiveLoadout()GiveLoadout() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.HasAmmo(Sandbox.BaseAmmoResource,System.Int32)HasAmmo(Sandbox.BaseAmmoResource,System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.HasItem()HasItem() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.MoveSlot(System.Int32,System.Int32)MoveSlot(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Pickup(Sandbox.GameObject,System.Int32)Pickup(Sandbox.GameObject,System.Int32) -> Sandbox.BaseInventoryItemmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Pickup(System.String,System.Int32)Pickup(System.String,System.Int32) -> Sandbox.BaseInventoryItemmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupWorldItem(Sandbox.BaseInventoryItem)PickupWorldItem(Sandbox.BaseInventoryItem) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Pump()Pump() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Remove(Sandbox.BaseInventoryItem)Remove(Sandbox.BaseInventoryItem) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.SetAmmo(Sandbox.BaseAmmoResource,System.Int32)SetAmmo(Sandbox.BaseAmmoResource,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Switch(Sandbox.BaseInventoryItem,System.Boolean)Switch(Sandbox.BaseInventoryItem,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.SwitchToBest()SwitchToBest() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.TakeAmmo(Sandbox.BaseAmmoResource,System.Int32)TakeAmmo(Sandbox.BaseAmmoResource,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.Transfer(Sandbox.BaseInventoryItem,Sandbox.BaseInventoryComponent,System.Int32)Transfer(Sandbox.BaseInventoryItem,Sandbox.BaseInventoryComponent,System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.CanPickup(Sandbox.BaseInventoryComponent)CanPickup(Sandbox.BaseInventoryComponent) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.CanSwitchTo()CanSwitchTo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BasePostProcess.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.StartSound()StartSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.StopSound()StopSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.DoEjectBrass()DoEjectBrass() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.DoMuzzleEffect()DoMuzzleEffect() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.DoTracerEffect(Vector3,System.Nullable`1<Vector3>)DoTracerEffect(Vector3,System.Nullable`1<Vector3>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.GetMuzzleTransform()GetMuzzleTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.GetShellEjectTransform()GetShellEjectTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.GetTracerOrigin()GetTracerOrigin() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnAttack(System.Nullable`1<Vector3>,System.Nullable`1<Vector3>)OnAttack(System.Nullable`1<Vector3>,System.Nullable`1<Vector3>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnDeploy()OnDeploy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnIncrementalReload()OnIncrementalReload() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnReloadCancel()OnReloadCancel() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnReloadFinish()OnReloadFinish() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.OnReloadStart()OnReloadStart() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BeamEffect.SetStartPoint(Sandbox.SceneAnchor)SetStartPoint(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BeamEffect.SetTarget(Sandbox.SceneAnchor)SetTarget(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BeamEffect.SpawnBeam()SpawnBeam() -> Sandbox.BeamEffect.BeamInstancemethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Adjust(System.Single,System.Single,System.Single,System.Single)Adjust(System.Single,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.AdjustHue(System.Single)AdjustHue(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Blur(System.Single,System.Boolean)Blur(System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Clear(Color)Clear(Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Clone()Clone() -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Colorize(Color)Colorize(Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromBytes(System.Byte[])CreateFromBytes(System.Byte[]) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromIesBytes(System.Byte[])CreateFromIesBytes(System.Byte[]) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromPsdBytes(System.Byte[])CreateFromPsdBytes(System.Byte[]) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromSvgString(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>,System.Nullable`1<Vector2>,System.Nullable`1<Vector2>,System.Nullable`1<System.Single>)CreateFromSvgString(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>,System.Nullable`1<Vector2>,System.Nullable`1<Vector2>,System.Nullable`1<System.Single>) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromTgaBytes(System.Byte[])CreateFromTgaBytes(System.Byte[]) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.CreateFromTifBytes(System.Byte[])CreateFromTifBytes(System.Byte[]) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Crop(Sandbox.Rect)Crop(Sandbox.Rect) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawArc(Sandbox.Rect,System.Single,System.Single)DrawArc(Sandbox.Rect,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawArc(Sandbox.Rect,System.Single,System.Single,System.Boolean)DrawArc(Sandbox.Rect,System.Single,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawBitmap(Sandbox.Bitmap,Sandbox.Rect)DrawBitmap(Sandbox.Bitmap,Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawCircle(System.Single,System.Single,System.Single)DrawCircle(System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawCircle(Vector2,System.Single)DrawCircle(Vector2,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawLine(Vector2,Vector2)DrawLine(Vector2,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawLines(Vector2[])DrawLines(Vector2[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawPolygon(Vector2[])DrawPolygon(Vector2[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawRect(Sandbox.Rect)DrawRect(Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawRect(System.Single,System.Single,System.Single,System.Single)DrawRect(System.Single,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawRoundRect(Sandbox.Rect,Sandbox.UI.Margin)DrawRoundRect(Sandbox.Rect,Sandbox.UI.Margin) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag)DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.FlipHorizontal()FlipHorizontal() -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.FlipVertical()FlipVertical() -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.GetPixel(System.Int32,System.Int32)GetPixel(System.Int32,System.Int32) -> Colormethodgame-or-shared-unknownView flow
Sandbox.Bitmap.GetPixels()GetPixels() -> Color[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.GetPixels16()GetPixels16() -> Color.Rgba16[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.GetPixels32()GetPixels32() -> Color32[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.HeightmapToNormalMap(System.Single)HeightmapToNormalMap(System.Single) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.InsertPadding(Sandbox.UI.Margin)InsertPadding(Sandbox.UI.Margin) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.InvertColor()InvertColor() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.IsIes(System.Byte[])IsIes(System.Byte[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.IsOpaque()IsOpaque() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.IsPsd(System.Byte[])IsPsd(System.Byte[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.IsTga(System.Byte[])IsTga(System.Byte[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.IsTif(System.ReadOnlySpan`1<System.Byte>)IsTif(System.ReadOnlySpan`1<System.Byte>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Resize(System.Int32,System.Int32,System.Boolean)Resize(System.Int32,System.Int32,System.Boolean) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Rotate(System.Single)Rotate(System.Single) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetAntialias(System.Boolean)SetAntialias(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetBlendMode(Sandbox.BlendMode)SetBlendMode(Sandbox.BlendMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetDashedPen(Color,System.Single,System.Single[])SetDashedPen(Color,System.Single,System.Single[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetFill(Color)SetFill(Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetLinearGradient(Vector2,Vector2,Sandbox.Gradient)SetLinearGradient(Vector2,Vector2,Sandbox.Gradient) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetPen(Color,System.Single)SetPen(Color,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetPixel(System.Int32,System.Int32,Color)SetPixel(System.Int32,System.Int32,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetPixels(Color[])SetPixels(Color[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.SetRadialGradient(Vector2,System.Single,Sandbox.Gradient)SetRadialGradient(Vector2,System.Single,Sandbox.Gradient) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Sharpen(System.Single,System.Boolean)Sharpen(System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.Tint(Color)Tint(Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToBmp()ToBmp() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToFormat(Sandbox.ImageFormat)ToFormat(Sandbox.ImageFormat) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToJpg(System.Int32)ToJpg(System.Int32) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToPng()ToPng() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToTexture(System.Boolean)ToTexture(System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Bitmap.ToWebP(System.Int32)ToWebP(System.Int32) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.BlitOverlay.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BlobData.Deserialize(ref Sandbox.BlobData.Reader)Deserialize(ref Sandbox.BlobData.Reader) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BlobData.Serialize(ref Sandbox.BlobData.Writer)Serialize(ref Sandbox.BlobData.Writer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BlobData.Upgrade(ref Sandbox.BlobData.Reader,System.Int32)Upgrade(ref Sandbox.BlobData.Reader,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bloom.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Blur.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.BoneCollection.GetBone(System.String)GetBone(System.String) -> Sandbox.BoneCollection.Bonemethodgame-or-shared-unknownView flow
Sandbox.BoneCollection.HasBone(System.String)HasBone(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.BoxCollider.SetToGameObjectBounds()SetToGameObjectBounds() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Compress(System.IO.Compression.CompressionLevel)Compress(System.IO.Compression.CompressionLevel) -> Sandbox.ByteStreammethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Create(System.Int32)Create(System.Int32) -> Sandbox.ByteStreammethodgame-or-shared-unknownView flow
Sandbox.ByteStream.CreateReader(System.ReadOnlySpan`1<System.Byte>)CreateReader(System.ReadOnlySpan`1<System.Byte>) -> Sandbox.ByteStreammethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Decompress()Decompress() -> Sandbox.ByteStreammethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.EnsureCanRead(System.Int32)EnsureCanRead(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.EnsureCanWrite(System.Int32)EnsureCanWrite(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Read()Read() -> Tmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Read(System.Byte[],System.Int32,System.Int32)Read(System.Byte[],System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.ByteStream.Read(System.Span`1<System.Byte>)Read(System.Span`1<System.Byte>) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.ByteStream.Read(System.String)Read(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Read(T,System.Boolean)Read(T,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.ReadArray(System.Int32)ReadArray(System.Int32) -> T[]methodgame-or-shared-unknownView flow
Sandbox.ByteStream.ReadObject(System.Type)ReadObject(System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.ToArray()ToArray() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.ByteStream.TryRead(out T)TryRead(out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(Sandbox.ByteStream)Write(Sandbox.ByteStream) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(Sandbox.ByteStream,System.Int32,System.Int32)Write(Sandbox.ByteStream,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(System.Byte[])Write(System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(System.Byte[],System.Int32,System.Int32)Write(System.Byte[],System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(System.String)Write(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(T)Write(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.Write(T,System.Boolean)Write(T,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.WriteArray(System.ReadOnlySpan`1<T>)WriteArray(System.ReadOnlySpan`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ByteStream.WriteArray(T[],System.Boolean)WriteArray(T[],System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CableComponent.MakeEditableMesh()MakeEditableMesh() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddCommandList(Sandbox.Rendering.CommandList,Sandbox.Rendering.Stage,System.Int32)AddCommandList(Sandbox.Rendering.CommandList,Sandbox.Rendering.Stage,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddEffect(T)AddEffect(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddHookAfterOpaque(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>)AddHookAfterOpaque(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddHookAfterTransparent(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>)AddHookAfterTransparent(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddHookAfterUI(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>)AddHookAfterUI(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddHookBeforeOverlay(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>)AddHookBeforeOverlay(System.String,System.Int32,System.Action`1<Sandbox.SceneCamera>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddPunch(Angles,System.Single,System.Single,System.Single)AddPunch(Angles,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddPunch(Vector3,System.Single,System.Single,System.Single,System.Single)AddPunch(Vector3,System.Single,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddShake(System.Single,System.Single,System.Single)AddShake(System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.AddTilt(Angles,System.Single,System.Single)AddTilt(Angles,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.BBoxToScreenPixels(BBox,out System.Boolean)BBoxToScreenPixels(BBox,out System.Boolean) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.CalculateObliqueMatrix(Sandbox.Plane)CalculateObliqueMatrix(Sandbox.Plane) -> Matrixmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ClearCommandLists()ClearCommandLists() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ClearCommandLists(Sandbox.Rendering.Stage)ClearCommandLists(Sandbox.Rendering.Stage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ComposeView()ComposeView() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.GetFrustum()GetFrustum() -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.GetFrustum(Sandbox.Rect)GetFrustum(Sandbox.Rect) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.GetFrustum(Sandbox.Rect,Vector3)GetFrustum(Sandbox.Rect,Vector3) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.PointToScreenNormal(Vector3)PointToScreenNormal(Vector3) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.CameraComponent.PointToScreenNormal(Vector3,out System.Boolean)PointToScreenNormal(Vector3,out System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.CameraComponent.PointToScreenPixels(Vector3)PointToScreenPixels(Vector3) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.CameraComponent.PointToScreenPixels(Vector3,out System.Boolean)PointToScreenPixels(Vector3,out System.Boolean) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.CameraComponent.RemoveCommandList(Sandbox.Rendering.CommandList)RemoveCommandList(Sandbox.Rendering.CommandList) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.RemoveCommandList(Sandbox.Rendering.CommandList,Sandbox.Rendering.Stage)RemoveCommandList(Sandbox.Rendering.CommandList,Sandbox.Rendering.Stage) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderToBitmap(Sandbox.Bitmap)RenderToBitmap(Sandbox.Bitmap) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderToBitmap(Sandbox.Bitmap,System.Boolean)RenderToBitmap(Sandbox.Bitmap,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderToTexture(Sandbox.Texture,Sandbox.Rendering.ViewSetup)RenderToTexture(Sandbox.Texture,Sandbox.Rendering.ViewSetup) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ScreenNormalToRay(Vector3)ScreenNormalToRay(Vector3) -> Raymethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ScreenPixelToRay(Vector2)ScreenPixelToRay(Vector2) -> Raymethodgame-or-shared-unknownView flow
Sandbox.CameraComponent.ScreenToWorld(Vector2)ScreenToWorld(Vector2) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.CameraComponent.UpdateSceneCamera(Sandbox.SceneCamera,System.Boolean)UpdateSceneCamera(Sandbox.SceneCamera,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.Add(T)Add(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.AddPunch(Sandbox.CameraComponent,Angles,System.Single,System.Single,System.Single)AddPunch(Sandbox.CameraComponent,Angles,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.AddPunch(Sandbox.CameraComponent,Vector3,System.Single,System.Single,System.Single,System.Single)AddPunch(Sandbox.CameraComponent,Vector3,System.Single,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.AddShake(Sandbox.CameraComponent,System.Single,System.Single,System.Single)AddShake(Sandbox.CameraComponent,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.ScreenShakemethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.AddShake(Vector3,System.Single,System.Single,System.Single,System.Single)AddShake(Vector3,System.Single,System.Single,System.Single,System.Single) -> Sandbox.CameraEffectSystem.ScreenShakemethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.AddTilt(Sandbox.CameraComponent,Angles,System.Single,System.Single)AddTilt(Sandbox.CameraComponent,Angles,System.Single,System.Single) -> Sandbox.CameraEffectSystem.BaseEffectmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.QueryOffsets(Sandbox.CameraComponent,out Vector3,out Angles,out System.Single)QueryOffsets(Sandbox.CameraComponent,out Vector3,out Angles,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ChangeCallback.OnPropertySet(Sandbox.WrappedPropertySet`1<T>)OnPropertySet(Sandbox.WrappedPropertySet`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.Accelerate(Vector3)Accelerate(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.ApplyFriction(System.Single,System.Single)ApplyFriction(System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.Move()Move() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.MoveTo(Vector3,System.Boolean)MoveTo(Vector3,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.Punch(Vector3)Punch(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CharacterController.TraceDirection(Vector3)TraceDirection(Vector3) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.TraceFromTo(Vector3,Vector3)TraceFromTo(Vector3,Vector3) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.TraceMove(Vector3)TraceMove(Vector3) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.TryMove(System.Single)TryMove(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.CharacterControllerHelper.TryMoveWithStep(System.Single,System.Single)TryMoveWithStep(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ChromaticAberration.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clothing.CanBeWornWith(Sandbox.Clothing)CanBeWornWith(Sandbox.Clothing) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Clothing.DressSceneObject(Sandbox.SceneModel,System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>)DressSceneObject(Sandbox.SceneModel,System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>) -> System.Collections.Generic.List`1<Sandbox.SceneModel>methodgame-or-shared-unknownView flow
Sandbox.Clothing.GetModel(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>)GetModel(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Clothing.GetModel(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>,Sandbox.TagSet)GetModel(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>,Sandbox.TagSet) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Clothing.HasPermissions()HasPermissions() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Add(Sandbox.Clothing)Add(Sandbox.Clothing) -> Sandbox.ClothingContainer.ClothingEntrymethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Add(Sandbox.ClothingContainer.ClothingEntry)Add(Sandbox.ClothingContainer.ClothingEntry) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.AddRange(System.Collections.Generic.IEnumerable`1<Sandbox.ClothingContainer.ClothingEntry>)AddRange(System.Collections.Generic.IEnumerable`1<Sandbox.ClothingContainer.ClothingEntry>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Apply(Sandbox.SkinnedModelRenderer)Apply(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.ApplyAsync(Sandbox.SkinnedModelRenderer,System.Threading.CancellationToken)ApplyAsync(Sandbox.SkinnedModelRenderer,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.CreateFromConnection(Sandbox.Connection,System.Boolean)CreateFromConnection(Sandbox.Connection,System.Boolean) -> Sandbox.ClothingContainermethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.CreateFromJson(System.String)CreateFromJson(System.String) -> Sandbox.ClothingContainermethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.CreateFromLocalUser()CreateFromLocalUser() -> Sandbox.ClothingContainermethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Deserialize(System.String)Deserialize(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.FindEntry(Sandbox.Clothing)FindEntry(Sandbox.Clothing) -> Sandbox.ClothingContainer.ClothingEntrymethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.GetBodyGroups()GetBodyGroups() -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.Int32>>methodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.GetBodyGroups(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>,Sandbox.Model)GetBodyGroups(System.Collections.Generic.IEnumerable`1<Sandbox.Clothing>,Sandbox.Model) -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.Int32>>methodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Has(Sandbox.Clothing)Has(Sandbox.Clothing) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Normalize()Normalize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.RemoveUnownedItems()RemoveUnownedItems() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.RemoveUnownedItems(Sandbox.Connection)RemoveUnownedItems(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Reset(Sandbox.SkinnedModelRenderer)Reset(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Serialize()Serialize() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.ClothingContainer.Toggle(Sandbox.Clothing)Toggle(Sandbox.Clothing) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Cloud.Asset(System.String)Asset(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Cloud.IsInstalled(System.String)IsInstalled(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Cloud.Load(System.String)Load(System.String) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Cloud.Load(System.String,System.Boolean)Load(System.String,System.Boolean) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.Cloud.Material(System.String)Material(System.String) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Cloud.Model(System.String)Model(System.String) -> Sandbox.Modelmethodgame-or-shared-unknownView flow
Sandbox.Cloud.ParticleSystem(System.String)ParticleSystem(System.String) -> Sandbox.ParticleSystemmethodgame-or-shared-unknownView flow
Sandbox.Cloud.ResolvePrimaryAsset(System.String)ResolvePrimaryAsset(System.String) -> Sandbox.Packagemethodgame-or-shared-unknownView flow
Sandbox.Cloud.ResolvePrimaryAssetsFromJson(System.String)ResolvePrimaryAssetsFromJson(System.String) -> Sandbox.Package[]methodgame-or-shared-unknownView flow
Sandbox.Cloud.ResolvePrimaryAssetsFromJson(System.Text.Json.Nodes.JsonNode)ResolvePrimaryAssetsFromJson(System.Text.Json.Nodes.JsonNode) -> Sandbox.Package[]methodgame-or-shared-unknownView flow
Sandbox.Cloud.Shader(System.String)Shader(System.String) -> Sandbox.Shadermethodgame-or-shared-unknownView flow
Sandbox.Cloud.SoundEvent(System.String)SoundEvent(System.String) -> Sandbox.SoundEventmethodgame-or-shared-unknownView flow
Sandbox.CodeArchive.Serialize()Serialize() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Collider.ComputePenetration(Sandbox.Collider,out Vector3,out System.Single)ComputePenetration(Sandbox.Collider,out Vector3,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Collider.FindClosestPoint(Vector3)FindClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Collider.GetVelocityAtPoint(Vector3)GetVelocityAtPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Collider.GetWorldBounds()GetWorldBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Collider.OnPhysicsChanged()OnPhysicsChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Collision.Deconstruct(out Sandbox.CollisionSource,out Sandbox.CollisionSource,out Sandbox.PhysicsContact)Deconstruct(out Sandbox.CollisionSource,out Sandbox.CollisionSource,out Sandbox.PhysicsContact) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CollisionSoundSystem.AddShapeCollision(Sandbox.PhysicsShape,Sandbox.Surface,Sandbox.PhysicsContact,System.Boolean)AddShapeCollision(Sandbox.PhysicsShape,Sandbox.Surface,Sandbox.PhysicsContact,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CollisionSoundSystem.AddShapeCollision(Sandbox.PhysicsShape,Sandbox.Surface,Vector3,System.Single,System.Boolean)AddShapeCollision(Sandbox.PhysicsShape,Sandbox.Surface,Vector3,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CollisionSoundSystem.RegisterCollision(Sandbox.Collision)RegisterCollision(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CollisionStop.Deconstruct(out Sandbox.CollisionSource,out Sandbox.CollisionSource)Deconstruct(out Sandbox.CollisionSource,out Sandbox.CollisionSource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ColorAdjustments.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ColorGrading.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.BuildAsync()BuildAsync() -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.CompileGroup.CreateCompiler(System.String,System.String,Sandbox.Compiler.Configuration)CreateCompiler(System.String,System.String,Sandbox.Compiler.Configuration) -> Sandbox.Compilermethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.GetOrCreateCompiler(System.String)GetOrCreateCompiler(System.String) -> Sandbox.Compilermethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompileGroup.WaitForCompile(System.Threading.CancellationToken)WaitForCompile(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Compiler.AddReference(System.String)AddReference(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.AddSourcePath(System.String)AddSourcePath(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.DependencyIndex(System.Int32)DependencyIndex(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Compiler.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.GetConfiguration()GetConfiguration() -> Sandbox.Compiler.Configurationmethodgame-or-shared-unknownView flow
Sandbox.Compiler.HasReference(System.String,System.Boolean)HasReference(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Compiler.MarkForRecompile()MarkForRecompile() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.NotifyFastHotload(System.Version)NotifyFastHotload(System.Version) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.SetConfiguration(Sandbox.Compiler.Configuration)SetConfiguration(Sandbox.Compiler.Configuration) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.StripDisabledTextTrivia(Microsoft.CodeAnalysis.SyntaxTree)StripDisabledTextTrivia(Microsoft.CodeAnalysis.SyntaxTree) -> Microsoft.CodeAnalysis.SyntaxTreemethodgame-or-shared-unknownView flow
Sandbox.Compiler.UpdateFromArchive(Sandbox.CodeArchive)UpdateFromArchive(Sandbox.CodeArchive) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Compiler.WatchForChanges()WatchForChanges() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompilerExtensions.AddEditorReference(Sandbox.Compiler,Sandbox.Package)AddEditorReference(Sandbox.Compiler,Sandbox.Package) -> System.VoidmethodeditorView flow
Sandbox.CompilerExtensions.AddReference(Sandbox.Compiler,Sandbox.Compiler)AddReference(Sandbox.Compiler,Sandbox.Compiler) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompilerExtensions.AddReference(Sandbox.Compiler,Sandbox.Package)AddReference(Sandbox.Compiler,Sandbox.Package) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CompilerExtensions.AddToolBaseReference(Sandbox.Compiler)AddToolBaseReference(Sandbox.Compiler) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.AddComponent(System.Boolean)AddComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Component.Deserialize(System.Text.Json.Nodes.JsonObject)Deserialize(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.DeserializeImmediately(System.Text.Json.Nodes.JsonObject)DeserializeImmediately(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.Destroy()Destroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.DestroyGameObject()DestroyGameObject() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.EditLog(System.String,System.Object)EditLog(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.GetComponent(System.Boolean)GetComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Component.GetComponentInChildren(System.Boolean,System.Boolean)GetComponentInChildren(System.Boolean,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Component.GetComponentInParent(System.Boolean,System.Boolean)GetComponentInParent(System.Boolean,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Component.GetComponents(System.Boolean)GetComponents(System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Component.GetComponentsInChildren(System.Boolean,System.Boolean)GetComponentsInChildren(System.Boolean,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Component.GetComponentsInParent(System.Boolean,System.Boolean)GetComponentsInParent(System.Boolean,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Component.GetOrAddComponent(System.Boolean)GetOrAddComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Component.Invoke(System.Single,System.Action,System.Threading.CancellationToken)Invoke(System.Single,System.Action,System.Threading.CancellationToken) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.IsRunningDoo(Sandbox.Doo)IsRunningDoo(Sandbox.Doo) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Component.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Component.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.OnParentDestroy()OnParentDestroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.RunDoo(Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>)RunDoo(Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.Serialize(Sandbox.GameObject.SerializeOptions)Serialize(Sandbox.GameObject.SerializeOptions) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.Component.StopAllDoo()StopAllDoo() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Component.StopDoo(Sandbox.Doo)StopDoo(Sandbox.Doo) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentDooExtensions.IsRunning(Sandbox.Component,Sandbox.Doo)IsRunning(Sandbox.Component,Sandbox.Doo) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ComponentDooExtensions.Run(Sandbox.Component,Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>)Run(Sandbox.Component,Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentDooExtensions.Stop(Sandbox.Component,Sandbox.Doo)Stop(Sandbox.Component,Sandbox.Doo) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentDooExtensions.StopAll(Sandbox.Component)StopAll(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Create(Sandbox.TypeDescription,System.Boolean)Create(Sandbox.TypeDescription,System.Boolean) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Create(System.Boolean)Create(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.FirstOrDefault(System.Func`2<Sandbox.Component,System.Boolean>)FirstOrDefault(System.Func`2<Sandbox.Component,System.Boolean>) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.ForEach(System.String,System.Boolean,System.Action`1<Sandbox.Component>)ForEach(System.String,System.Boolean,System.Action`1<Sandbox.Component>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.ForEach(System.String,System.Boolean,System.Action`1<T>)ForEach(System.String,System.Boolean,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Get(Sandbox.FindMode)Get(Sandbox.FindMode) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Get(System.Boolean)Get(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Get(System.Guid)Get(System.Guid) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Get(System.Type,Sandbox.FindMode)Get(System.Type,Sandbox.FindMode) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<Sandbox.Component>methodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetAll(Sandbox.FindMode)GetAll(Sandbox.FindMode) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetAll(Sandbox.FindMode)GetAll(Sandbox.FindMode) -> System.Collections.Generic.IEnumerable`1<Sandbox.Component>methodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetAll(System.Type,Sandbox.FindMode)GetAll(System.Type,Sandbox.FindMode) -> System.Collections.Generic.IEnumerable`1<Sandbox.Component>methodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInAncestors(System.Boolean)GetInAncestors(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInAncestorsOrSelf(System.Boolean)GetInAncestorsOrSelf(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInChildren(System.Boolean)GetInChildren(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInChildrenOrSelf(System.Boolean)GetInChildrenOrSelf(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInDescendants(System.Boolean)GetInDescendants(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInDescendantsOrSelf(System.Boolean)GetInDescendantsOrSelf(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInParent(System.Boolean)GetInParent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetInParentOrSelf(System.Boolean)GetInParentOrSelf(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.GetOrCreate(Sandbox.FindMode)GetOrCreate(Sandbox.FindMode) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.Move(Sandbox.Component,System.Int32)Move(Sandbox.Component,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComponentList.TryGet(out T,Sandbox.FindMode)TryGet(out T,Sandbox.FindMode) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ComputeShader.Dispatch(System.Int32,System.Int32,System.Int32)Dispatch(System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComputeShader.DispatchIndirect(Sandbox.GpuBuffer,System.UInt32)DispatchIndirect(Sandbox.GpuBuffer,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComputeShader.DispatchIndirectWithAttributes(Sandbox.RenderAttributes,Sandbox.GpuBuffer,System.UInt32)DispatchIndirectWithAttributes(Sandbox.RenderAttributes,Sandbox.GpuBuffer,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ComputeShader.DispatchWithAttributes(Sandbox.RenderAttributes,System.Int32,System.Int32,System.Int32)DispatchWithAttributes(Sandbox.RenderAttributes,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConfigData.Deserialize(System.String)Deserialize(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConfigData.Serialize()Serialize() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Connection.DistanceSquared(Vector3)DistanceSquared(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Connection.Down(System.String)Down(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Connection.Find(System.Guid)Find(System.Guid) -> Sandbox.Connectionmethodgame-or-shared-unknownView flow
Sandbox.Connection.GetUserData(System.String)GetUserData(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Connection.HasInventoryItem(System.Int32)HasInventoryItem(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Connection.HasPermission(System.String)HasPermission(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Connection.Kick(System.String)Kick(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Connection.Pressed(System.String)Pressed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Connection.Released(System.String)Released(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Connection.SendLog(Sandbox.LogLevel,System.String)SendLog(Sandbox.LogLevel,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Connection.SendMessage(T)SendMessage(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Connection.SendRequest(T)SendRequest(T) -> System.Threading.Tasks.Task`1<System.Object>methodgame-or-shared-unknownView flow
Sandbox.Connection.SendResponse(System.Guid,T)SendResponse(System.Guid,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.GetValue(System.String,System.String)GetValue(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.OnChangePropertySet(Sandbox.WrappedPropertySet`1<T>)OnChangePropertySet(Sandbox.WrappedPropertySet`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.OnWrappedGet(Sandbox.WrappedPropertyGet`1<T>)OnWrappedGet(Sandbox.WrappedPropertyGet`1<T>) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.OnWrappedSet(Sandbox.WrappedPropertySet`1<T>)OnWrappedSet(Sandbox.WrappedPropertySet`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.Run(System.String)Run(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.Run(System.String,System.Object[])Run(System.String,System.Object[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ConsoleSystem.SetValue(System.String,System.Object)SetValue(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.Get(System.String,T)Get(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.GetString(System.String,System.String)GetString(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.Set(System.String,T)Set(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.SetString(System.String,System.String)SetString(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.TryGet(System.String,out T)TryGet(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.CookieContainer.TryGetString(System.String,out System.String)TryGetString(System.String,out System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.CurrencyValue.Format()Format() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Curve.AddOrReplacePoint(Sandbox.Curve.Frame)AddOrReplacePoint(Sandbox.Curve.Frame) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Curve.AddPoint(Sandbox.Curve.Frame)AddPoint(Sandbox.Curve.Frame) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Curve.AddPoint(System.Single,System.Single)AddPoint(System.Single,System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Curve.Evaluate(System.Single)Evaluate(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Curve.Evaluate(System.Single,System.Boolean)Evaluate(System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Curve.EvaluateDelta(System.Single)EvaluateDelta(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Curve.EvaluateDelta(System.Single,System.Boolean)EvaluateDelta(System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Curve.Fix()Fix() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Curve.RemoveAtTime(System.Single,System.Single)RemoveAtTime(System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Curve.Reverse()Reverse() -> Sandbox.Curvemethodgame-or-shared-unknownView flow
Sandbox.Curve.Sort()Sort() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Curve.UpdateTimeRange(Vector2,System.Boolean)UpdateTimeRange(Vector2,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Curve.UpdateValueRange(Vector2,System.Boolean)UpdateValueRange(Vector2,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Curve.WithFrames(System.Collections.Generic.IEnumerable`1<Sandbox.Curve.Frame>)WithFrames(System.Collections.Generic.IEnumerable`1<Sandbox.Curve.Frame>) -> Sandbox.Curvemethodgame-or-shared-unknownView flow
Sandbox.Curve.WithFrames(System.Collections.Immutable.ImmutableArray`1<Sandbox.Curve.Frame>)WithFrames(System.Collections.Immutable.ImmutableArray`1<Sandbox.Curve.Frame>) -> Sandbox.Curvemethodgame-or-shared-unknownView flow
Sandbox.Curve.WithFrames(System.Collections.Immutable.ImmutableList`1<Sandbox.Curve.Frame>)WithFrames(System.Collections.Immutable.ImmutableList`1<Sandbox.Curve.Frame>) -> Sandbox.Curvemethodgame-or-shared-unknownView flow
Sandbox.CurveRange.Evaluate(System.Single,System.Single)Evaluate(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.CurveRange.EvaluateDelta(System.Single,System.Single)EvaluateDelta(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.CustomEditorAttribute.GetEditorScore(Sandbox.SerializedProperty)GetEditorScore(Sandbox.SerializedProperty) -> System.SinglemethodeditorView flow
Sandbox.DataBag.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DataBag.Get(System.String,T)Get(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.DataBag.Has(System.String)Has(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.DataBag.Remove(System.String)Remove(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.DataBag.Set(System.String,T)Set(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Box(BBox,Color,System.Single,Transform,System.Boolean)Box(BBox,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Box(Vector3,Vector3,Color,System.Single,Transform,System.Boolean)Box(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Capsule(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32)Capsule(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Cylinder(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32)Cylinder(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Frustum(Sandbox.Frustum,Color,System.Single,Transform,System.Boolean)Frustum(Sandbox.Frustum,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.GameObject(Sandbox.GameObject,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material)GameObject(Sandbox.GameObject,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Line(Line,Color,System.Single,Transform,System.Boolean)Line(Line,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Line(System.Collections.Generic.IEnumerable`1<Vector3>,Color,System.Single,Transform,System.Boolean)Line(System.Collections.Generic.IEnumerable`1<Vector3>,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Line(Vector3,Vector3,Color,System.Single,Transform,System.Boolean)Line(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Model(Sandbox.Model,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material,Transform[])Model(Sandbox.Model,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material,Transform[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Normal(Vector3,Vector3,Color,System.Single,Transform,System.Boolean)Normal(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.ScreenText(Vector2,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single)ScreenText(Vector2,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.ScreenText(Vector2,System.String,System.Single,Sandbox.TextFlag,Color,System.Single)ScreenText(Vector2,System.String,System.Single,Sandbox.TextFlag,Color,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.ScreenTexture(Vector3,Sandbox.Texture,Vector2,System.Single)ScreenTexture(Vector3,Sandbox.Texture,Vector2,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Sphere(Sandbox.Sphere,Color,System.Single,Transform,System.Boolean)Sphere(Sandbox.Sphere,Color,System.Single,Transform,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.TaperedCylinder(Vector3,Vector3,System.Single,System.Single,Color,System.Single,Transform,System.Boolean,System.Int32)TaperedCylinder(Vector3,Vector3,System.Single,System.Single,Color,System.Single,Transform,System.Boolean,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Text(Vector3,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single,System.Boolean)Text(Vector3,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Text(Vector3,System.String,System.Single,Sandbox.TextFlag,Color,System.Single,System.Boolean)Text(Vector3,System.String,System.Single,Sandbox.TextFlag,Color,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Texture(Sandbox.Texture,Sandbox.Rect,System.Nullable`1<Color>,System.Single)Texture(Sandbox.Texture,Sandbox.Rect,System.Nullable`1<Color>,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Texture(Sandbox.Texture,Vector2,System.Nullable`1<Color>,System.Single)Texture(Sandbox.Texture,Vector2,System.Nullable`1<Color>,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Texture(Vector2,Sandbox.Texture,Vector2,System.Single)Texture(Vector2,Sandbox.Texture,Vector2,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DebugOverlaySystem.Trace(Sandbox.SceneTraceResult,System.Single,System.Boolean)Trace(Sandbox.SceneTraceResult,System.Single,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Decal.Upgrader_v2(System.Text.Json.Nodes.JsonObject)Upgrader_v2(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Decal.Upgrader_v3(System.Text.Json.Nodes.JsonObject)Upgrader_v3(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DecalGameSystem.ClearDecals()ClearDecals() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DepthOfField.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.For(System.Object,System.Boolean)For(System.Object,System.Boolean) -> Sandbox.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ForEnumValues()ForEnumValues() -> System.ValueTuple`2<T,Sandbox.DisplayInfo>[]methodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ForEnumValues(System.Type)ForEnumValues(System.Type) -> Sandbox.DisplayInfo[]methodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ForMember(System.Reflection.MemberInfo,System.Boolean)ForMember(System.Reflection.MemberInfo,System.Boolean) -> Sandbox.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.ForType(System.Type,System.Boolean)ForType(System.Type,System.Boolean) -> Sandbox.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.DisplayInfo.HasTag(System.String)HasTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.AddChild(Sandbox.Doo.Block,Sandbox.Doo.Block)AddChild(Sandbox.Doo.Block,Sandbox.Doo.Block) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Doo.DeleteBlock(Sandbox.Doo.Block)DeleteBlock(Sandbox.Doo.Block) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.GetLabel()GetLabel() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Doo.InsertAfter(Sandbox.Doo.Block,Sandbox.Doo.Block)InsertAfter(Sandbox.Doo.Block,Sandbox.Doo.Block) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.InsertBefore(Sandbox.Doo.Block,Sandbox.Doo.Block)InsertBefore(Sandbox.Doo.Block,Sandbox.Doo.Block) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.IsEmpty()IsEmpty() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Doo.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Doo.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DooEngine.SetGlobalVariable(System.String,System.Object)SetGlobalVariable(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Dresser.Apply()Apply() -> System.Threading.Tasks.ValueTaskmethodgame-or-shared-unknownView flow
Sandbox.Dresser.CancelDressing()CancelDressing() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Dresser.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Dresser.OnManualChange(System.Single,System.Single)OnManualChange(System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Dresser.Randomize()Randomize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.EditorSystemPublic.ForEachAsync(System.Collections.Generic.IEnumerable`1<T>,System.String,System.Func`3<T,System.Threading.CancellationToken,System.Threading.Tasks.Task>,System.Threading.CancellationToken,System.Boolean)ForEachAsync(System.Collections.Generic.IEnumerable`1<T>,System.String,System.Func`3<T,System.Threading.CancellationToken,System.Threading.Tasks.Task>,System.Threading.CancellationToken,System.Boolean) -> System.Threading.Tasks.TaskmethodeditorView flow
Sandbox.EditorSystemPublic.ProgressSection(System.Boolean)ProgressSection(System.Boolean) -> Editor.IProgressSectionmethodeditorView flow
Sandbox.EnumDescription.GetEntries(System.Int64)GetEntries(System.Int64) -> Sandbox.EnumDescription.Entry[]methodgame-or-shared-unknownView flow
Sandbox.EnumDescription.GetEntry(System.Int64)GetEntry(System.Int64) -> Sandbox.EnumDescription.Entrymethodgame-or-shared-unknownView flow
Sandbox.EnumDescription.GetEntry(System.Object)GetEntry(System.Object) -> Sandbox.EnumDescription.Entrymethodgame-or-shared-unknownView flow
Sandbox.EnumDescription.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<Sandbox.EnumDescription.Entry>methodgame-or-shared-unknownView flow
Sandbox.EnvmapProbe.Bake(System.Threading.CancellationToken)Bake(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.EnvmapProbe.BakeAll()BakeAll() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.FieldDescription.GetValue(System.Object)GetValue(System.Object) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.FieldDescription.SetValue(System.Object,System.Object)SetValue(System.Object,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FileSystem.CreateMemoryFileSystem()CreateMemoryFileSystem() -> Sandbox.BaseFileSystemmethodgame-or-shared-unknownView flow
Sandbox.FileSystem.NormalizeFilename(System.String)NormalizeFilename(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.FileWatch.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FileWatch.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FilmGrain.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.WithAngularDamping(System.Single)WithAngularDamping(System.Single) -> Sandbox.FixedJointBuildermethodgame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.WithAngularFrequency(System.Single)WithAngularFrequency(System.Single) -> Sandbox.FixedJointBuildermethodgame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.WithLinearDamping(System.Single)WithLinearDamping(System.Single) -> Sandbox.FixedJointBuildermethodgame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.WithLinearFrequency(System.Single)WithLinearFrequency(System.Single) -> Sandbox.FixedJointBuildermethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Add(System.ReadOnlySpan`1<System.Single>)Add(System.ReadOnlySpan`1<System.Single>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.AddScaled(System.ReadOnlySpan`1<System.Single>,System.Single)AddScaled(System.ReadOnlySpan`1<System.Single>,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Average()Average() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.CopyScaled(System.ReadOnlySpan`1<System.Single>,System.Single)CopyScaled(System.ReadOnlySpan`1<System.Single>,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Max()Max() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Min()Min() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Scale(System.Single)Scale(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Set(System.ReadOnlySpan`1<System.Single>)Set(System.ReadOnlySpan`1<System.Single>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Set(System.Single)Set(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.FloatSpan.Sum()Sum() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Friend.GetRichPresence(System.String)GetRichPresence(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Friend.OpenAddFriendOverlay()OpenAddFriendOverlay() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Friend.OpenInOverlay()OpenInOverlay() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Frustum.FromCorners(Ray,Ray,Ray,Ray,System.Single,System.Single)FromCorners(Ray,Ray,Ray,Ray,System.Single,System.Single) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.Frustum.GetBBox()GetBBox() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Frustum.GetCorner(System.Int32)GetCorner(System.Int32) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Frustum.IsInside(BBox,System.Boolean)IsInside(BBox,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Frustum.IsInside(Sandbox.Sphere,System.Boolean)IsInside(Sandbox.Sphere,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Frustum.IsInside(Vector3)IsInside(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Frustum.IsInside(Vector3,System.Single,System.Boolean)IsInside(Vector3,System.Single,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Frustum.Scaled(System.Single,Vector3,System.Boolean)Scaled(System.Single,Vector3,System.Boolean) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.Game.ChangeScene(Sandbox.SceneLoadOptions)ChangeScene(Sandbox.SceneLoadOptions) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Game.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.CreateWebSurface()CreateWebSurface() -> Sandbox.WebSurfacemethodgame-or-shared-unknownView flow
Sandbox.Game.Disconnect()Disconnect() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.Load(System.String,System.Boolean)Load(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.SetRandomSeed(System.Int32)SetRandomSeed(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.TakeHighResScreenshot(System.Int32,System.Int32)TakeHighResScreenshot(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Game.TakeScreenshot()TakeScreenshot() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.AddComponent(System.Boolean)AddComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameObject.AddSibling(Sandbox.GameObject,System.Boolean,System.Boolean)AddSibling(Sandbox.GameObject,System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.BreakFromPrefab()BreakFromPrefab() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone()Clone() -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Sandbox.CloneConfig)Clone(Sandbox.CloneConfig) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Sandbox.GameObject,Vector3,Rotation,Vector3)Clone(Sandbox.GameObject,Vector3,Rotation,Vector3) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Sandbox.PrefabFile,System.Nullable`1<Sandbox.CloneConfig>)Clone(Sandbox.PrefabFile,System.Nullable`1<Sandbox.CloneConfig>) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Sandbox.PrefabFile,Transform,Sandbox.GameObject,System.Boolean,System.String)Clone(Sandbox.PrefabFile,Transform,Sandbox.GameObject,System.Boolean,System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(System.String,System.Nullable`1<Sandbox.CloneConfig>)Clone(System.String,System.Nullable`1<Sandbox.CloneConfig>) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(System.String,Transform,Sandbox.GameObject,System.Boolean,System.String)Clone(System.String,Transform,Sandbox.GameObject,System.Boolean,System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Transform,Sandbox.GameObject,System.Boolean,System.String)Clone(Transform,Sandbox.GameObject,System.Boolean,System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Vector3)Clone(Vector3) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Vector3,Rotation)Clone(Vector3,Rotation) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Clone(Vector3,Rotation,Vector3)Clone(Vector3,Rotation,Vector3) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject)Deserialize(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions)Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Destroy()Destroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.DestroyImmediate()DestroyImmediate() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.EditLog(System.String,System.Object)EditLog(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetAllObjects(System.Boolean)GetAllObjects(System.Boolean) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.GameObject.GetBounds()GetBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponent(System.Boolean)GetComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponentInChildren(System.Boolean,System.Boolean)GetComponentInChildren(System.Boolean,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponentInParent(System.Boolean,System.Boolean)GetComponentInParent(System.Boolean,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponents(System.Boolean)GetComponents(System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponentsInChildren(System.Boolean,System.Boolean)GetComponentsInChildren(System.Boolean,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameObject.GetComponentsInParent(System.Boolean,System.Boolean)GetComponentsInParent(System.Boolean,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameObject.GetLocalBounds()GetLocalBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetNextSibling(System.Boolean)GetNextSibling(System.Boolean) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetOrAddComponent(System.Boolean)GetOrAddComponent(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameObject.GetPrefab(System.String)GetPrefab(System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.IsAncestor(Sandbox.GameObject)IsAncestor(Sandbox.GameObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.IsDescendant(Sandbox.GameObject)IsDescendant(Sandbox.GameObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.MakeNameUnique()MakeNameUnique() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkSpawn()NetworkSpawn() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkSpawn(Sandbox.Connection)NetworkSpawn(Sandbox.Connection) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkSpawn(Sandbox.NetworkSpawnOptions)NetworkSpawn(Sandbox.NetworkSpawnOptions) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.NetworkSpawn(System.Boolean,Sandbox.Connection)NetworkSpawn(System.Boolean,Sandbox.Connection) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameObject.PlaySound(Sandbox.SoundEvent,Vector3)PlaySound(Sandbox.SoundEvent,Vector3) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.GameObject.RunEvent(System.Action`1<T>,Sandbox.FindMode)RunEvent(System.Action`1<T>,Sandbox.FindMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.Serialize(Sandbox.GameObject.SerializeOptions)Serialize(Sandbox.GameObject.SerializeOptions) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObject.SetParent(Sandbox.GameObject,System.Boolean)SetParent(Sandbox.GameObject,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.SetPrefabSource(System.String)SetPrefabSource(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.StopAllSounds(System.Single)StopAllSounds(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObject.UpdateFromPrefab()UpdateFromPrefab() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.FindByGuid(System.Guid)FindByGuid(System.Guid) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.FindByName(System.String,System.Boolean)FindByName(System.String,System.Boolean) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.FindComponentByGuid(System.Guid)FindComponentByGuid(System.Guid) -> Sandbox.Componentmethodgame-or-shared-unknownView flow
Sandbox.GameObjectSystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameObjectSystem<T>.Get(Sandbox.Scene)Get(Sandbox.Scene) -> Tmethodgame-or-shared-unknownView flow
Sandbox.GameResource.CopyFrom(Sandbox.GameResource)CopyFrom(Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameResource.Deserialize(System.Text.Json.Nodes.JsonObject)Deserialize(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameResource.GetReferencedPackages()GetReferencedPackages() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.GameResource.LoadFromJson(System.String)LoadFromJson(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameResource.Serialize()Serialize() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.GameResource.StateHasChanged()StateHasChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.Add(System.String)Add(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.Add(System.String[])Add(System.String[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.Flush()Flush() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.GetSuggested()GetSuggested() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.GameTags.GetTokens()GetTokens() -> System.Collections.Generic.IReadOnlySet`1<System.UInt32>methodgame-or-shared-unknownView flow
Sandbox.GameTags.Has(System.String)Has(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameTags.Has(System.String,System.Boolean)Has(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameTags.HasAny(System.Collections.Generic.HashSet`1<System.String>)HasAny(System.Collections.Generic.HashSet`1<System.String>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.GameTags.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.RemoveAll()RemoveAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTags.TryGetAll()TryGetAll() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.GameTags.TryGetAll(System.Boolean)TryGetAll(System.Boolean) -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.GameTask.Delay(System.Int32)Delay(System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.Delay(System.Int32,System.Threading.CancellationToken)Delay(System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelayRealtime(System.Int32)DelayRealtime(System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelayRealtime(System.Int32,System.Threading.CancellationToken)DelayRealtime(System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelayRealtimeSeconds(System.Single)DelayRealtimeSeconds(System.Single) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelayRealtimeSeconds(System.Single,System.Threading.CancellationToken)DelayRealtimeSeconds(System.Single,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelaySeconds(System.Single)DelaySeconds(System.Single) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.DelaySeconds(System.Single,System.Threading.CancellationToken)DelaySeconds(System.Single,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.FromResult(T)FromResult(T) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameTask.MainThread()MainThread() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.MainThread(System.Threading.CancellationToken)MainThread(System.Threading.CancellationToken) -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.RunInThreadAsync(System.Action)RunInThreadAsync(System.Action) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task>)RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task`1<T>>)RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameTask.RunInThreadAsync(System.Func`1<T>)RunInThreadAsync(System.Func`1<T>) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WaitAll(System.Threading.Tasks.Task[])WaitAll(System.Threading.Tasks.Task[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTask.WaitAny(System.Threading.Tasks.Task[])WaitAny(System.Threading.Tasks.Task[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>)WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>)WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<T[]>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAll(System.Threading.Tasks.Task[])WhenAll(System.Threading.Tasks.Task[]) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAll(System.Threading.Tasks.Task`1<T>[])WhenAll(System.Threading.Tasks.Task`1<T>[]) -> System.Threading.Tasks.Task`1<T[]>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>)WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>)WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task`1<T>>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAny(System.Threading.Tasks.Task[])WhenAny(System.Threading.Tasks.Task[]) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WhenAny(System.Threading.Tasks.Task`1<T>[])WhenAny(System.Threading.Tasks.Task`1<T>[]) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task`1<T>>methodgame-or-shared-unknownView flow
Sandbox.GameTask.WorkerThread()WorkerThread() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.WorkerThread(System.Threading.CancellationToken)WorkerThread(System.Threading.CancellationToken) -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.GameTask.Yield()Yield() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.GameTransform.ClearInterpolation()ClearInterpolation() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTransform.ClearLerp()ClearLerp() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GameTransform.DisableProxy()DisableProxy() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.GameTransform.LerpTo(Transform,System.Single)LerpTo(Transform,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.EndInstance(Sandbox.Gizmo.Instance)EndInstance(Sandbox.Gizmo.Instance) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetMouseDelta(Vector3,Vector3)GetMouseDelta(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetMouseDistance(Vector3,Vector3)GetMouseDistance(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetMouseDistanceDelta(Vector3,Vector3)GetMouseDistanceDelta(Vector3,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetMouseDistanceVector(Vector3,Vector3)GetMouseDistanceVector(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetMouseDrag(Vector3,Vector3)GetMouseDrag(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Gizmo.GetPositionOnPlane(Vector3,Vector3,Ray)GetPositionOnPlane(Vector3,Vector3,Ray) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Gizmo.Nudge(Rotation,Vector2)Nudge(Rotation,Vector2) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Gizmo.ObjectScope(T,Transform)ObjectScope(T,Transform) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Scope(System.String)Scope(System.String) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Scope(System.String,Transform)Scope(System.String,Transform) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Scope(System.String,Vector3)Scope(System.String,Vector3) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Scope(System.String,Vector3,Rotation,System.Single)Scope(System.String,Vector3,Rotation,System.Single) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Select(System.Boolean,System.Boolean)Select(System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Snap(Angles,Angles)Snap(Angles,Angles) -> Anglesmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Snap(BBox,BBox)Snap(BBox,BBox) -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Snap(Rotation)Snap(Rotation) -> Rotationmethodgame-or-shared-unknownView flow
Sandbox.Gizmo.Snap(Vector3,Vector3)Snap(Vector3,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Gizmo.Snap(Vector3,Vector3,Rotation)Snap(Vector3,Vector3,Rotation) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.GlyphStyle.WithNeutralColorABXY()WithNeutralColorABXY() -> Sandbox.GlyphStylemethodgame-or-shared-unknownView flow
Sandbox.GlyphStyle.WithSolidABXY()WithSolidABXY() -> Sandbox.GlyphStylemethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.Clear(System.UInt32)Clear(System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.CopyStructureCount(Sandbox.GpuBuffer,System.Int32)CopyStructureCount(Sandbox.GpuBuffer,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.GetData(System.Span`1<T>)GetData(System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.GetData(System.Span`1<T>,System.Int32,System.Int32)GetData(System.Span`1<T>,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>)GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32)GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.SetCounterValue(System.UInt32)SetCounterValue(System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.SetData(System.Collections.Generic.List`1<T>,System.Int32)SetData(System.Collections.Generic.List`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer.SetData(System.ReadOnlySpan`1<T>,System.Int32)SetData(System.ReadOnlySpan`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>)CopyTo(Sandbox.GpuBuffer`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32)CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32,System.Int32,System.Int32)CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.GetData(System.Span`1<T>)GetData(System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.GetData(System.Span`1<T>,System.Int32,System.Int32)GetData(System.Span`1<T>,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>)GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32)GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.GpuBuffer<T>.SetData(System.Span`1<T>,System.Int32)SetData(System.Span`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gradient.AddAlpha(Sandbox.Gradient.AlphaFrame)AddAlpha(Sandbox.Gradient.AlphaFrame) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Gradient.AddAlpha(System.Single,System.Single)AddAlpha(System.Single,System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Gradient.AddColor(Sandbox.Gradient.ColorFrame)AddColor(Sandbox.Gradient.ColorFrame) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Gradient.AddColor(System.Single,Color)AddColor(System.Single,Color) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Gradient.Evaluate(System.Single)Evaluate(System.Single) -> Colormethodgame-or-shared-unknownView flow
Sandbox.Gradient.FixOrder()FixOrder() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Gradient.FromColors(Color[])FromColors(Color[]) -> Sandbox.Gradientmethodgame-or-shared-unknownView flow
Sandbox.Gradient.WithFrames(System.Collections.Immutable.ImmutableList`1<Sandbox.Gradient.ColorFrame>)WithFrames(System.Collections.Immutable.ImmutableList`1<Sandbox.Gradient.ColorFrame>) -> Sandbox.Gradientmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Blit(Sandbox.Material,Sandbox.RenderAttributes)Blit(Sandbox.Material,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Clear(Color,System.Boolean,System.Boolean,System.Boolean)Clear(Color,System.Boolean,System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Clear(System.Boolean,System.Boolean)Clear(System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.CopyTexture(Sandbox.Texture,Sandbox.Texture)CopyTexture(Sandbox.Texture,Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.CopyTexture(Sandbox.Texture,Sandbox.Texture,System.Int32,System.Int32,System.Int32,System.Int32)CopyTexture(Sandbox.Texture,Sandbox.Texture,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.CopyTexture(Sandbox.Texture,Sandbox.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)CopyTexture(Sandbox.Texture,Sandbox.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Draw(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Draw(Sandbox.GpuBuffer`1<T>,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(Sandbox.GpuBuffer`1<T>,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Draw(System.Collections.Generic.List`1<Sandbox.Vertex>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(System.Collections.Generic.List`1<Sandbox.Vertex>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Draw(System.Span`1<Sandbox.Vertex>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(System.Span`1<Sandbox.Vertex>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Draw(System.Span`1<Sandbox.Vertex>,System.Int32,System.Span`1<System.UInt16>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(System.Span`1<Sandbox.Vertex>,System.Int32,System.Span`1<System.UInt16>,System.Int32,Sandbox.Material,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawIcon(Sandbox.Rect,System.String,Color,System.Single,Sandbox.TextFlag)DrawIcon(Sandbox.Rect,System.String,Color,System.Single,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes)DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModelInstanced(Sandbox.Model,System.Int32,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,System.Int32,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32,System.Int32,Sandbox.RenderAttributes)DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,System.Int32,Sandbox.RenderAttributes)DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawQuad(Sandbox.Rect,Sandbox.Material,Color,Sandbox.RenderAttributes)DrawQuad(Sandbox.Rect,Sandbox.Material,Color,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawRoundedRectangle(Sandbox.Rect,Color,Vector4,Vector4,Color)DrawRoundedRectangle(Sandbox.Rect,Color,Vector4,Vector4,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawText(Sandbox.Rect,Sandbox.TextRendering.Scope,Sandbox.TextFlag)DrawText(Sandbox.Rect,Sandbox.TextRendering.Scope,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawText(Sandbox.Rect,System.String,Color,System.String,System.Single,System.Single,Sandbox.TextFlag)DrawText(Sandbox.Rect,System.String,Color,System.String,System.Single,System.Single,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.DrawText(Vector2,System.String,Color,System.String,System.Single,System.Single)DrawText(Vector2,System.String,Color,System.String,System.Single,System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.FlushGPU()FlushGPU() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.GenerateMipMaps(Sandbox.Texture,Sandbox.Graphics.DownsampleMethod,System.Int32,System.Int32)GenerateMipMaps(Sandbox.Texture,Sandbox.Graphics.DownsampleMethod,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.GrabDepthTexture(System.String,Sandbox.RenderAttributes)GrabDepthTexture(System.String,Sandbox.RenderAttributes) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.Graphics.GrabFrameTexture(System.String,Sandbox.RenderAttributes,Sandbox.Graphics.DownsampleMethod,System.Int32)GrabFrameTexture(System.String,Sandbox.RenderAttributes,Sandbox.Graphics.DownsampleMethod,System.Int32) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.Graphics.GrabFrameTexture(System.String,Sandbox.RenderAttributes,System.Boolean)GrabFrameTexture(System.String,Sandbox.RenderAttributes,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.MeasureText(Sandbox.Rect,Sandbox.TextRendering.Scope,Sandbox.TextFlag)MeasureText(Sandbox.Rect,Sandbox.TextRendering.Scope,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.MeasureText(Sandbox.Rect,System.String,System.String,System.Single,System.Single,Sandbox.TextFlag)MeasureText(Sandbox.Rect,System.String,System.String,System.Single,System.Single,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Graphics.Render(Sandbox.SceneObject,System.Nullable`1<Transform>,System.Nullable`1<Color>,Sandbox.Material)Render(Sandbox.SceneObject,System.Nullable`1<Transform>,System.Nullable`1<Color>,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.RenderToTexture(Sandbox.SceneCamera,Sandbox.Texture)RenderToTexture(Sandbox.SceneCamera,Sandbox.Texture) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Graphics.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.ResourceBarrierTransition(Sandbox.GpuBuffer`1<T>,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer`1<T>,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.ResourceBarrierTransition(Sandbox.GpuBuffer`1<T>,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer`1<T>,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.ResourceBarrierTransition(Sandbox.Texture,Sandbox.Rendering.ResourceState,System.Int32)ResourceBarrierTransition(Sandbox.Texture,Sandbox.Rendering.ResourceState,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.SetupLighting(Sandbox.SceneObject,Sandbox.RenderAttributes)SetupLighting(Sandbox.SceneObject,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.UavBarrier(Sandbox.GpuBuffer)UavBarrier(Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Graphics.UavBarrier(Sandbox.Texture)UavBarrier(Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.HapticEffect.<Clone>$()<Clone>$() -> Sandbox.HapticEffectmethodgame-or-shared-unknownView flow
Sandbox.HapticPattern.<Clone>$()<Clone>$() -> Sandbox.HapticPatternmethodgame-or-shared-unknownView flow
Sandbox.HapticPattern.Deconstruct(out System.Single,out Sandbox.Curve,out Sandbox.Curve)Deconstruct(out System.Single,out Sandbox.Curve,out Sandbox.Curve) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.HapticPattern.GetValue(System.Single,out System.Single,out System.Single)GetValue(System.Single,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Highlight.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.HighlightOutline.GetOutlineTargets()GetOutlineTargets() -> System.Collections.Generic.IEnumerable`1<Sandbox.Renderer>methodgame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.WithMaxTorque(System.Single)WithMaxTorque(System.Single) -> Sandbox.HingeJointBuildermethodgame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.WithTargetVelocity(Vector3)WithTargetVelocity(Vector3) -> Sandbox.HingeJointBuildermethodgame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.WithTwistLimit(System.Single,System.Single)WithTwistLimit(System.Single,System.Single) -> Sandbox.HingeJointBuildermethodgame-or-shared-unknownView flow
Sandbox.Hitbox.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.HitboxSetBuilder.AddBox(System.String,System.String,BBox)AddBox(System.String,System.String,BBox) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.HitboxSetBuilder.AddCapsule(System.String,System.String,Capsule)AddCapsule(System.String,System.String,Capsule) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.HitboxSetBuilder.AddSphere(System.String,System.String,Sandbox.Sphere)AddSphere(System.String,System.String,Sandbox.Sphere) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.HitboxSetBuilder.WithName(System.String)WithName(System.String) -> Sandbox.HitboxSetBuildermethodgame-or-shared-unknownView flow
Sandbox.Http.CreateJsonContent(T)CreateJsonContent(T) -> System.Net.Http.HttpContentmethodgame-or-shared-unknownView flow
Sandbox.Http.IsAllowed(System.Uri)IsAllowed(System.Uri) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Http.IsHeaderAllowed(System.String)IsHeaderAllowed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Http.RequestAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)RequestAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Net.Http.HttpResponseMessage>methodgame-or-shared-unknownView flow
Sandbox.Http.RequestBytesAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)RequestBytesAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Byte[]>methodgame-or-shared-unknownView flow
Sandbox.Http.RequestJsonAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)RequestJsonAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.Http.RequestStreamAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)RequestStreamAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.IO.Stream>methodgame-or-shared-unknownView flow
Sandbox.Http.RequestStringAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)RequestStringAsync(System.String,System.String,System.Net.Http.HttpContent,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.IBlobReferences.GetReferencedResources()GetReferencedResources() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.IByteParsable.ReadObject(ref Sandbox.ByteStream,Sandbox.IByteParsable.ByteParseOptions)ReadObject(ref Sandbox.ByteStream,Sandbox.IByteParsable.ByteParseOptions) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.IByteParsable.WriteObject(ref Sandbox.ByteStream,System.Object,Sandbox.IByteParsable.ByteParseOptions)WriteObject(ref Sandbox.ByteStream,System.Object,Sandbox.IByteParsable.ByteParseOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IByteParsable<T>.Read(ref Sandbox.ByteStream,Sandbox.IByteParsable.ByteParseOptions)Read(ref Sandbox.ByteStream,Sandbox.IByteParsable.ByteParseOptions) -> Tmethodgame-or-shared-unknownView flow
Sandbox.IByteParsable<T>.Write(ref Sandbox.ByteStream,T,Sandbox.IByteParsable.ByteParseOptions)Write(ref Sandbox.ByteStream,T,Sandbox.IByteParsable.ByteParseOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ICameraModifier.ModifyCamera(Sandbox.CameraComponent,ref Sandbox.CameraView)ModifyCamera(Sandbox.CameraComponent,ref Sandbox.CameraView) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ICameraModifier.PostCameraSetup(Sandbox.CameraComponent,Sandbox.CameraView& modreq(System.Runtime.InteropServices.InAttribute))PostCameraSetup(Sandbox.CameraComponent,Sandbox.CameraView& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IChatEvent.OnChatMessage(Sandbox.ChatMessageEvent)OnChatMessage(Sandbox.ChatMessageEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ICompileReferenceProvider.Lookup(System.String)Lookup(System.String) -> Microsoft.CodeAnalysis.PortableExecutableReferencemethodgame-or-shared-unknownView flow
Sandbox.IComponentLister.Create(System.Boolean)Create(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.IComponentLister.Get(Sandbox.FindMode)Get(Sandbox.FindMode) -> Tmethodgame-or-shared-unknownView flow
Sandbox.IComponentLister.GetAll(Sandbox.FindMode)GetAll(Sandbox.FindMode) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.IComponentLister.GetOrCreate(Sandbox.FindMode)GetOrCreate(Sandbox.FindMode) -> Tmethodgame-or-shared-unknownView flow
Sandbox.IComponentLister.TryGet(out T,Sandbox.FindMode)TryGet(out T,Sandbox.FindMode) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.IGameInstance.GetBind(System.String,out System.Boolean,out System.Boolean)GetBind(System.String,out System.Boolean,out System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.IGameInstance.ResetBinds()ResetBinds() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameInstance.SaveBinds()SaveBinds() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameInstance.SetBind(System.String,System.String)SetBind(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameInstance.TrapButtons(System.Action`1<System.String[]>)TrapButtons(System.Action`1<System.String[]>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameObjectNetworkEvents.NetworkOwnerChanged(Sandbox.Connection,Sandbox.Connection)NetworkOwnerChanged(Sandbox.Connection,Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameObjectNetworkEvents.StartControl()StartControl() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IGameObjectNetworkEvents.StopControl()StopControl() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IHotloadManaged.Created(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>)Created(System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IHotloadManaged.Destroyed(System.Collections.Generic.Dictionary`2<System.String,System.Object>)Destroyed(System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IHotloadManaged.Failed()Failed() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IHotloadManaged.Persisted()Persisted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IJsonConvert.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.IJsonConvert.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IJsonPopulator.Deserialize(System.Text.Json.Nodes.JsonNode)Deserialize(System.Text.Json.Nodes.JsonNode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IJsonPopulator.Serialize()Serialize() -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.ISceneCollisionEvents.OnCollisionHit(Sandbox.Collision)OnCollisionHit(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneCollisionEvents.OnCollisionStart(Sandbox.Collision)OnCollisionStart(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneCollisionEvents.OnCollisionStop(Sandbox.CollisionStop)OnCollisionStop(Sandbox.CollisionStop) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneCollisionEvents.OnCollisionUpdate(Sandbox.Collision)OnCollisionUpdate(Sandbox.Collision) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneEvent<T>.Post(System.Action`1<T>)Post(System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneEvent<T>.PostToGameObject(Sandbox.GameObject,System.Action`1<T>,Sandbox.FindMode)PostToGameObject(Sandbox.GameObject,System.Action`1<T>,Sandbox.FindMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneLoadingEvents.AfterLoad(Sandbox.Scene)AfterLoad(Sandbox.Scene) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneLoadingEvents.BeforeLoad(Sandbox.Scene,Sandbox.SceneLoadOptions)BeforeLoad(Sandbox.Scene,Sandbox.SceneLoadOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneLoadingEvents.OnLoad(Sandbox.Scene,Sandbox.SceneLoadOptions)OnLoad(Sandbox.Scene,Sandbox.SceneLoadOptions) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.ISceneLoadingEvents.OnLoad(Sandbox.Scene,Sandbox.SceneLoadOptions,Sandbox.LoadingContext)OnLoad(Sandbox.Scene,Sandbox.SceneLoadOptions,Sandbox.LoadingContext) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.ISceneMetadata.GetMetadata()GetMetadata() -> System.Collections.Generic.Dictionary`2<System.String,System.String>methodgame-or-shared-unknownView flow
Sandbox.IScenePhysicsEvents.OnFellAsleep(Sandbox.Rigidbody)OnFellAsleep(Sandbox.Rigidbody) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IScenePhysicsEvents.OnOutOfBounds(Sandbox.Rigidbody)OnOutOfBounds(Sandbox.Rigidbody) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IScenePhysicsEvents.PostPhysicsStep()PostPhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IScenePhysicsEvents.PrePhysicsStep()PrePhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneStartup.OnClientInitialize()OnClientInitialize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneStartup.OnHostInitialize()OnHostInitialize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ISceneStartup.OnHostPreInitialize(Sandbox.SceneFile)OnHostPreInitialize(Sandbox.SceneFile) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.Add(Sandbox.ITagSet)Add(Sandbox.ITagSet) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.Add(System.String)Add(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.ITagSet.GetSuggested()GetSuggested() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.ITagSet.GetTokens()GetTokens() -> System.Collections.Generic.IReadOnlySet`1<System.UInt32>methodgame-or-shared-unknownView flow
Sandbox.ITagSet.Has(System.String)Has(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAll(Sandbox.ITagSet)HasAll(Sandbox.ITagSet) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAll(System.Collections.Generic.IEnumerable`1<System.String>)HasAll(System.Collections.Generic.IEnumerable`1<System.String>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAll(System.String[])HasAll(System.String[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAny(Sandbox.ITagSet)HasAny(Sandbox.ITagSet) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAny(System.Collections.Generic.IEnumerable`1<System.String>)HasAny(System.Collections.Generic.IEnumerable`1<System.String>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.HasAny(System.String[])HasAny(System.String[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.RemoveAll()RemoveAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.SetFrom(Sandbox.ITagSet)SetFrom(Sandbox.ITagSet) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.Toggle(System.String)Toggle(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITagSet.TryGetAll()TryGetAll() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.ITargetedEffect.SetNormal(Vector3)SetNormal(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITargetedEffect.SetStartPoint(Sandbox.SceneAnchor)SetStartPoint(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITargetedEffect.SetTarget(Sandbox.SceneAnchor)SetTarget(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITypeAttribute.TypeRegister()TypeRegister() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ITypeAttribute.TypeUnregister()TypeUnregister() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.BakeAll()BakeAll() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.BakeProbes(System.Threading.CancellationToken)BakeProbes(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.BakeProbesUnavailableMessage()BakeProbesUnavailableMessage() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ClearProbeRelocation()ClearProbeRelocation() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ComputeProbeRelocation()ComputeProbeRelocation() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ExtendToSceneBounds()ExtendToSceneBounds() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.Clear(System.String)Clear(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.ClearActions()ClearActions() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.Down(System.String,System.Boolean)Down(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Input.GetActions()GetActions() -> System.Collections.Generic.IEnumerable`1<Sandbox.InputAction>methodgame-or-shared-unknownView flow
Sandbox.Input.GetAnalog(Sandbox.InputAnalog)GetAnalog(Sandbox.InputAnalog) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Input.GetButtonOrigin(Sandbox.InputAnalog)GetButtonOrigin(Sandbox.InputAnalog) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Input.GetButtonOrigin(System.String,System.Boolean)GetButtonOrigin(System.String,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Input.GetGlyph(Sandbox.InputAnalog,Sandbox.InputGlyphSize,System.Boolean)GetGlyph(Sandbox.InputAnalog,Sandbox.InputGlyphSize,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Input.GetGlyph(System.String,Sandbox.InputGlyphSize,Sandbox.GlyphStyle)GetGlyph(System.String,Sandbox.InputGlyphSize,Sandbox.GlyphStyle) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Input.GetGlyph(System.String,Sandbox.InputGlyphSize,System.Boolean)GetGlyph(System.String,Sandbox.InputGlyphSize,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Input.GetGroupName(System.String)GetGroupName(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Input.PlayerScope(Sandbox.Input.PlayerIndex)PlayerScope(Sandbox.Input.PlayerIndex) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Input.PlayerScope(System.Int32)PlayerScope(System.Int32) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Input.Pressed(System.String)Pressed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Input.ReleaseAction(System.String)ReleaseAction(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.ReleaseActions()ReleaseActions() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.Released(System.String)Released(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Input.SetAction(System.String,System.Boolean)SetAction(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.SetLastAction(System.String,System.Boolean)SetLastAction(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.StopAllHaptics()StopAllHaptics() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single)TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single,System.Single)TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Input.TriggerHaptics(System.Single,System.Single,System.Single,System.Single,System.Int32)TriggerHaptics(System.Single,System.Single,System.Single,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.InputSettings.InitDefault()InitDefault() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.InspectorVisibilityAttribute.TestCondition(Sandbox.SerializedObject)TestCondition(Sandbox.SerializedObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Joint.Break()Break() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Joint.Unbreak()Unbreak() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Json.ApplyPatch(System.Text.Json.Nodes.JsonObject,Sandbox.Json.Patch,System.Collections.Generic.HashSet`1<Sandbox.Json.TrackedObjectDefinition>)ApplyPatch(System.Text.Json.Nodes.JsonObject,Sandbox.Json.Patch,System.Collections.Generic.HashSet`1<Sandbox.Json.TrackedObjectDefinition>) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Json.CalculateDifferences(System.Text.Json.Nodes.JsonObject,System.Text.Json.Nodes.JsonObject,System.Collections.Generic.HashSet`1<Sandbox.Json.TrackedObjectDefinition>)CalculateDifferences(System.Text.Json.Nodes.JsonObject,System.Text.Json.Nodes.JsonObject,System.Collections.Generic.HashSet`1<Sandbox.Json.TrackedObjectDefinition>) -> Sandbox.Json.Patchmethodgame-or-shared-unknownView flow
Sandbox.Json.Deserialize(System.String)Deserialize(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Json.Deserialize(System.String,System.Type)Deserialize(System.String,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Json.Deserialize(ref System.Text.Json.Utf8JsonReader)Deserialize(ref System.Text.Json.Utf8JsonReader) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Json.Deserialize(ref System.Text.Json.Utf8JsonReader,System.Type)Deserialize(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Json.FromNode(System.Text.Json.Nodes.JsonNode)FromNode(System.Text.Json.Nodes.JsonNode) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Json.FromNode(System.Text.Json.Nodes.JsonNode,System.Type)FromNode(System.Text.Json.Nodes.JsonNode,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Json.ParseToJsonObject(System.String)ParseToJsonObject(System.String) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Json.ParseToJsonObject(ref System.Text.Json.Utf8JsonReader)ParseToJsonObject(ref System.Text.Json.Utf8JsonReader) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Json.Serialize(System.Object)Serialize(System.Object) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Json.Serialize(System.Text.Json.Utf8JsonWriter,System.Object,System.Type)Serialize(System.Text.Json.Utf8JsonWriter,System.Object,System.Type) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Json.Serialize(System.Text.Json.Utf8JsonWriter,T)Serialize(System.Text.Json.Utf8JsonWriter,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Json.ToNode(System.Object)ToNode(System.Object) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.Json.ToNode(System.Object,System.Type)ToNode(System.Object,System.Type) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.Json.TryDeserialize(System.String,System.Type,out System.Object)TryDeserialize(System.String,System.Type,out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Json.TryDeserialize(System.String,out T)TryDeserialize(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Json.WalkJsonTree(System.Text.Json.Nodes.JsonNode,System.Func`3<System.String,System.Text.Json.Nodes.JsonValue,System.Text.Json.Nodes.JsonNode>,System.Func`3<System.String,System.Text.Json.Nodes.JsonObject,System.Text.Json.Nodes.JsonObject>)WalkJsonTree(System.Text.Json.Nodes.JsonNode,System.Func`3<System.String,System.Text.Json.Nodes.JsonValue,System.Text.Json.Nodes.JsonNode>,System.Func`3<System.String,System.Text.Json.Nodes.JsonObject,System.Text.Json.Nodes.JsonObject>) -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.KeyStore.CreateGlobalCache()CreateGlobalCache() -> Sandbox.KeyStoremethodgame-or-shared-unknownView flow
Sandbox.KeyStore.Exists(System.String)Exists(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.KeyStore.Get(System.String)Get(System.String) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.KeyStore.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.KeyStore.Set(System.String,System.Byte[])Set(System.String,System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.KeyStore.TryGet(System.String,out System.Byte[])TryGet(System.String,out System.Byte[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Language.GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>)GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.LanguageContainer.GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>)GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.MainThread.Queue(System.Action)Queue(System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MainThread.Wait()Wait() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.ManualHitbox.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ManualHitbox.UpdatePositions()UpdatePositions() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Map.CreateAsync(System.String,Sandbox.MapLoader,System.Threading.CancellationToken)CreateAsync(System.String,Sandbox.MapLoader,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Map>methodgame-or-shared-unknownView flow
Sandbox.Map.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MapInstance.UnloadMap()UnloadMap() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Material.Create(System.String,System.String,System.Boolean)Create(System.String,System.String,System.Boolean) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Material.CreateCopy(System.String)CreateCopy(System.String) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Material.FromShader(Sandbox.Shader)FromShader(Sandbox.Shader) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Material.FromShader(System.String)FromShader(System.String) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Material.GetColor(System.String)GetColor(System.String) -> Colormethodgame-or-shared-unknownView flow
Sandbox.Material.GetFeature(System.String)GetFeature(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Material.GetTexture(System.String)GetTexture(System.String) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Material.GetVector4(System.String)GetVector4(System.String) -> Vector4methodgame-or-shared-unknownView flow
Sandbox.Material.Load(System.String)Load(System.String) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Material.LoadAsync(System.String)LoadAsync(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Material>methodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,Color)Set(System.String,Color) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,Sandbox.Texture)Set(System.String,Sandbox.Texture) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,System.Int32)Set(System.String,System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,Vector2)Set(System.String,Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,Vector3)Set(System.String,Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.Set(System.String,Vector4)Set(System.String,Vector4) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Material.SetFeature(System.String,System.Int32)SetFeature(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MaterialGroupBuilder.AddMaterial(Sandbox.Material)AddMaterial(Sandbox.Material) -> Sandbox.MaterialGroupBuildermethodgame-or-shared-unknownView flow
Sandbox.MaterialGroupBuilder.AddMaterials(System.Span`1<Sandbox.Material>)AddMaterials(System.Span`1<Sandbox.Material>) -> Sandbox.MaterialGroupBuildermethodgame-or-shared-unknownView flow
Sandbox.MaterialGroupBuilder.WithName(System.String)WithName(System.String) -> Sandbox.MaterialGroupBuildermethodgame-or-shared-unknownView flow
Sandbox.MathX.AlmostEqual(System.Single,System.Single,System.Single)AlmostEqual(System.Single,System.Single,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MathX.Approach(System.Single,System.Single,System.Single)Approach(System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.CeilToInt(System.Single)CeilToInt(System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MathX.Clamp(System.Single,System.Single,System.Single)Clamp(System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.DegreeToRadian(System.Single)DegreeToRadian(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.DeltaDegrees(System.Single,System.Single)DeltaDegrees(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.DeltaRadians(System.Single,System.Single)DeltaRadians(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.ExponentialDecay(System.Single,System.Single,System.Single,System.Single)ExponentialDecay(System.Single,System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.Floor(System.Single)Floor(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.FloorToInt(System.Single)FloorToInt(System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MathX.GradiansToDegrees(System.Single)GradiansToDegrees(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.GradiansToRadians(System.Single)GradiansToRadians(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.InchToMeter(System.Single)InchToMeter(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.InchToMillimeter(System.Single)InchToMillimeter(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.Lerp(System.Double,System.Double,System.Double,System.Boolean)Lerp(System.Double,System.Double,System.Double,System.Boolean) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.MathX.Lerp(System.Single,System.Single,System.Single,System.Boolean)Lerp(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpDegrees(System.Single,System.Single,System.Single,System.Boolean)LerpDegrees(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpDegreesTo(System.Single,System.Single,System.Single,System.Boolean)LerpDegreesTo(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpInverse(System.Single,System.Single,System.Single,System.Boolean)LerpInverse(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpRadians(System.Single,System.Single,System.Single,System.Boolean)LerpRadians(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpRadiansTo(System.Single,System.Single,System.Single,System.Boolean)LerpRadiansTo(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpTo(System.Single,System.Single,System.Single,System.Boolean)LerpTo(System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.LerpTo(System.Single[],System.Single[],System.Single,System.Boolean)LerpTo(System.Single[],System.Single[],System.Single,System.Boolean) -> System.Single[]methodgame-or-shared-unknownView flow
Sandbox.MathX.MeterToInch(System.Single)MeterToInch(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.MillimeterToInch(System.Single)MillimeterToInch(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.NormalizeDegrees(System.Single)NormalizeDegrees(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.RadianToDegree(System.Single)RadianToDegree(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.Remap(System.Double,System.Double,System.Double,System.Double,System.Double)Remap(System.Double,System.Double,System.Double,System.Double,System.Double) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.MathX.Remap(System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean)Remap(System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.MathX.Remap(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)Remap(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MathX.Remap(System.Single,System.Single,System.Single,System.Single,System.Single)Remap(System.Single,System.Single,System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.Remap(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)Remap(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.SmoothDamp(System.Single,System.Single,ref System.Single,System.Single,System.Single)SmoothDamp(System.Single,System.Single,ref System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.SnapToGrid(System.Int32,System.Int32)SnapToGrid(System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MathX.SnapToGrid(System.Single,System.Single)SnapToGrid(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.SphereCameraDistance(System.Single,System.Single)SphereCameraDistance(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.SpringDamp(System.Single,System.Single,ref System.Single,System.Single,System.Single,System.Single)SpringDamp(System.Single,System.Single,ref System.Single,System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MathX.UnsignedMod(System.Single,System.Single)UnsignedMod(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.GetCustomAttribute()GetCustomAttribute() -> Tmethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.GetDisplayInfo()GetDisplayInfo() -> Sandbox.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.HasAttribute()HasAttribute() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.HasAttribute(System.Type)HasAttribute(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.HasTag(System.String)HasTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MemberDescription.IsNamed(System.String)IsNamed(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Mesh.AddMorph(System.String,System.ReadOnlySpan`1<Sandbox.MorphDelta>)AddMorph(System.String,System.ReadOnlySpan`1<Sandbox.MorphDelta>) -> Sandbox.Meshmethodgame-or-shared-unknownView flow
Sandbox.Mesh.AddSubMesh(Sandbox.Material,System.Int32,System.Int32,System.Int32,System.Int32)AddSubMesh(Sandbox.Material,System.Int32,System.Int32,System.Int32,System.Int32) -> Sandbox.Meshmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateBuffers(Sandbox.VertexBuffer,System.Boolean)CreateBuffers(Sandbox.VertexBuffer,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateIndexBuffer()CreateIndexBuffer() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateIndexBuffer(System.Int32,System.Collections.Generic.List`1<System.Int32>)CreateIndexBuffer(System.Int32,System.Collections.Generic.List`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateIndexBuffer(System.Int32,System.Span`1<System.Int32>)CreateIndexBuffer(System.Int32,System.Span`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateVertexBuffer(Sandbox.VertexAttribute[])CreateVertexBuffer(Sandbox.VertexAttribute[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateVertexBuffer(System.Int32,Sandbox.VertexAttribute[],System.Collections.Generic.List`1<T>)CreateVertexBuffer(System.Int32,Sandbox.VertexAttribute[],System.Collections.Generic.List`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateVertexBuffer(System.Int32,Sandbox.VertexAttribute[],System.Span`1<T>)CreateVertexBuffer(System.Int32,Sandbox.VertexAttribute[],System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateVertexBuffer(System.Int32,System.Collections.Generic.List`1<T>)CreateVertexBuffer(System.Int32,System.Collections.Generic.List`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.CreateVertexBuffer(System.Int32,System.Span`1<T>)CreateVertexBuffer(System.Int32,System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockIndexBuffer(Sandbox.Mesh.IndexBufferLockHandler)LockIndexBuffer(Sandbox.Mesh.IndexBufferLockHandler) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockIndexBuffer(System.Int32,Sandbox.Mesh.IndexBufferLockHandler)LockIndexBuffer(System.Int32,Sandbox.Mesh.IndexBufferLockHandler) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockIndexBuffer(System.Int32,System.Int32,Sandbox.Mesh.IndexBufferLockHandler)LockIndexBuffer(System.Int32,System.Int32,Sandbox.Mesh.IndexBufferLockHandler) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockVertexBuffer(Sandbox.Mesh.VertexBufferLockHandler`1<T>)LockVertexBuffer(Sandbox.Mesh.VertexBufferLockHandler`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockVertexBuffer(System.Int32,Sandbox.Mesh.VertexBufferLockHandler`1<T>)LockVertexBuffer(System.Int32,Sandbox.Mesh.VertexBufferLockHandler`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.LockVertexBuffer(System.Int32,System.Int32,Sandbox.Mesh.VertexBufferLockHandler`1<T>)LockVertexBuffer(System.Int32,System.Int32,Sandbox.Mesh.VertexBufferLockHandler`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetIndexBufferData(System.Collections.Generic.List`1<System.Int32>,System.Int32)SetIndexBufferData(System.Collections.Generic.List`1<System.Int32>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetIndexBufferData(System.Span`1<System.Int32>,System.Int32)SetIndexBufferData(System.Span`1<System.Int32>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetIndexBufferSize(System.Int32)SetIndexBufferSize(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetIndexRange(System.Int32,System.Int32)SetIndexRange(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetVertexBufferData(System.Collections.Generic.List`1<T>,System.Int32)SetVertexBufferData(System.Collections.Generic.List`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetVertexBufferData(System.Span`1<T>,System.Int32)SetVertexBufferData(System.Span`1<T>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetVertexBufferSize(System.Int32)SetVertexBufferSize(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.SetVertexRange(System.Int32,System.Int32)SetVertexRange(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mesh.TriangulatePolygon(System.Span`1<Vector3>)TriangulatePolygon(System.Span`1<Vector3>) -> System.Span`1<System.Int32>methodgame-or-shared-unknownView flow
Sandbox.MeshComponent.GetMaterial(System.Int32)GetMaterial(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.MeshComponent.RebuildMesh()RebuildMesh() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MeshComponent.SetMaterial(Sandbox.Material,System.Int32)SetMaterial(Sandbox.Material,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Metadata.GetValueOrDefault(System.String,T)GetValueOrDefault(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Metadata.SetValue(System.String,System.Object)SetValue(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Metadata.TryGetValue(System.String,out T)TryGetValue(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.CreateDelegate()CreateDelegate() -> Tmethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.CreateDelegate(System.Object)CreateDelegate(System.Object) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.CreateDelegate(System.Type)CreateDelegate(System.Type) -> System.Delegatemethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.CreateDelegate(System.Type,System.Object)CreateDelegate(System.Type,System.Object) -> System.Delegatemethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.Invoke(System.Object,System.Object[])Invoke(System.Object,System.Object[]) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.MethodDescription.InvokeWithReturn(System.Object,System.Object[])InvokeWithReturn(System.Object,System.Object[]) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MissingComponent.GetJson()GetJson() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Model.CreateBoneObjects(Sandbox.GameObject)CreateBoneObjects(Sandbox.GameObject) -> System.Collections.Generic.Dictionary`2<Sandbox.BoneCollection.Bone,Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Model.GetAnimationName(System.Int32)GetAnimationName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Model.GetAttachment(System.Int32)GetAttachment(System.Int32) -> System.Nullable`1<Transform>methodgame-or-shared-unknownView flow
Sandbox.Model.GetAttachment(System.String)GetAttachment(System.String) -> System.Nullable`1<Transform>methodgame-or-shared-unknownView flow
Sandbox.Model.GetAttachmentName(System.Int32)GetAttachmentName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Model.GetBaseVertex(System.Int32)GetBaseVertex(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetBoneName(System.Int32)GetBoneName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Model.GetBoneParent(System.Int32)GetBoneParent(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetBoneTransform(System.Int32)GetBoneTransform(System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.Model.GetBoneTransform(System.String)GetBoneTransform(System.String) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.Model.GetBreakCommands()GetBreakCommands() -> System.Collections.Generic.Dictionary`2<System.String,System.String[]>methodgame-or-shared-unknownView flow
Sandbox.Model.GetData()GetData() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Model.GetIndexCount(System.Int32)GetIndexCount(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetIndexCountForLod(System.Int32)GetIndexCountForLod(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetIndexStart(System.Int32)GetIndexStart(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetIndices()GetIndices() -> System.UInt32[]methodgame-or-shared-unknownView flow
Sandbox.Model.GetMaterialGroupIndex(System.String)GetMaterialGroupIndex(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Model.GetMaterialGroupName(System.Int32)GetMaterialGroupName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Model.GetMaterials(System.Int32)GetMaterials(System.Int32) -> System.Collections.Generic.IEnumerable`1<Sandbox.Material>methodgame-or-shared-unknownView flow
Sandbox.Model.GetMaterials(System.String)GetMaterials(System.String) -> System.Collections.Generic.IEnumerable`1<Sandbox.Material>methodgame-or-shared-unknownView flow
Sandbox.Model.GetMorphName(System.Int32)GetMorphName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Model.GetVertices()GetVertices() -> Sandbox.Vertex[]methodgame-or-shared-unknownView flow
Sandbox.Model.GetVisemeMorph(System.String,System.Int32)GetVisemeMorph(System.String,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Model.HasData()HasData() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Model.Load(System.String)Load(System.String) -> Sandbox.Modelmethodgame-or-shared-unknownView flow
Sandbox.Model.LoadAsync(System.String)LoadAsync(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Model>methodgame-or-shared-unknownView flow
Sandbox.Model.SaveToVmdl()SaveToVmdl() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Model.SaveToVmdlAsync()SaveToVmdlAsync() -> System.Threading.Tasks.Task`1<System.Byte[]>methodgame-or-shared-unknownView flow
Sandbox.Model.TryGetData(System.Type,out System.Object)TryGetData(System.Type,out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Model.TryGetData(out T)TryGetData(out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ModelAttachments.Get(System.String)Get(System.String) -> Sandbox.ModelAttachments.Attachmentmethodgame-or-shared-unknownView flow
Sandbox.ModelAttachments.GetTransform(System.String)GetTransform(System.String) -> System.Nullable`1<Transform>methodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddAnimation(System.String,System.Single)AddAnimation(System.String,System.Single) -> Sandbox.AnimationBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddAttachment(System.String,Vector3,Rotation,System.String)AddAttachment(System.String,Vector3,Rotation,System.String) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddBallJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean)AddBallJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) -> Sandbox.BallJointBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddBody(System.Single,Sandbox.Surface,System.String)AddBody(System.Single,Sandbox.Surface,System.String) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddBone(Sandbox.ModelBuilder.Bone)AddBone(Sandbox.ModelBuilder.Bone) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddBone(System.String,Vector3,Rotation,System.String)AddBone(System.String,Vector3,Rotation,System.String) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddBones(Sandbox.ModelBuilder.Bone[])AddBones(Sandbox.ModelBuilder.Bone[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionBox(Vector3,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>)AddCollisionBox(Vector3,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionCapsule(Vector3,Vector3,System.Single)AddCollisionCapsule(Vector3,Vector3,System.Single) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionHull(System.Collections.Generic.List`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>)AddCollisionHull(System.Collections.Generic.List`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionHull(System.Span`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>)AddCollisionHull(System.Span`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>)AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>,System.Collections.Generic.List`1<System.Byte>)AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>,System.Collections.Generic.List`1<System.Byte>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>)AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>,System.Span`1<System.Byte>)AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>,System.Span`1<System.Byte>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddCollisionSphere(System.Single,Vector3)AddCollisionSphere(System.Single,Vector3) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddFixedJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean)AddFixedJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) -> Sandbox.FixedJointBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddHingeJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean)AddHingeJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) -> Sandbox.HingeJointBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddHitboxSet(System.String)AddHitboxSet(System.String) -> Sandbox.HitboxSetBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMaterialGroup(System.String)AddMaterialGroup(System.String) -> Sandbox.MaterialGroupBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh)AddMesh(Sandbox.Mesh) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.Int32)AddMesh(Sandbox.Mesh,System.Int32) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.Int32,System.String,System.Int32)AddMesh(Sandbox.Mesh,System.Int32,System.String,System.Int32) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.String,System.Int32)AddMesh(Sandbox.Mesh,System.String,System.Int32) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMeshes(Sandbox.Mesh[])AddMeshes(Sandbox.Mesh[]) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddMeshes(Sandbox.Mesh[],System.Int32)AddMeshes(Sandbox.Mesh[],System.Int32) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddSliderJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean)AddSliderJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) -> Sandbox.SliderJointBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddSurface(Sandbox.Surface)AddSurface(Sandbox.Surface) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddTraceMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>)AddTraceMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.AddTraceMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>)AddTraceMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.Create()Create() -> Sandbox.Modelmethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithEyePosition(Vector3)WithEyePosition(Vector3) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithHullBounds(BBox)WithHullBounds(BBox) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithLodDistance(System.Int32,System.Single)WithLodDistance(System.Int32,System.Single) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithMass(System.Single)WithMass(System.Single) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithMaxEyeDeflection(System.Single)WithMaxEyeDeflection(System.Single) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithName(System.String)WithName(System.String) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithSurface(System.String)WithSurface(System.String) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelBuilder.WithViewBounds(BBox)WithViewBounds(BBox) -> Sandbox.ModelBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.AddTag(System.String)AddTag(System.String) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.AddTags(System.String[])AddTags(System.String[]) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.WithBone(System.String)WithBone(System.String) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.WithName(System.String)WithName(System.String) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.WithSurface(System.String)WithSurface(System.String) -> Sandbox.ModelHitboxBuildermethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxes.AddHitbox(Sandbox.Hitbox)AddHitbox(Sandbox.Hitbox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxes.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelHitboxes.UpdatePositions()UpdatePositions() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelMorphs.GetIndex(System.String)GetIndex(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.ModelMorphs.GetName(System.Int32)GetName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.ModelMorphs.GetVisemeMorph(System.Int32,System.Int32)GetVisemeMorph(System.Int32,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ModelMorphs.GetVisemeMorph(System.String,System.Int32)GetVisemeMorph(System.String,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ModelParts.Get(System.String)Get(System.String) -> Sandbox.Model.BodyPartmethodgame-or-shared-unknownView flow
Sandbox.ModelPhysics.CopyBonesFrom(Sandbox.SkinnedModelRenderer,System.Boolean)CopyBonesFrom(Sandbox.SkinnedModelRenderer,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.ClearMaterialOverrides()ClearMaterialOverrides() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.CopyFrom(Sandbox.Renderer)CopyFrom(Sandbox.Renderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetAttachmentObject(Sandbox.ModelAttachments.Attachment)GetAttachmentObject(Sandbox.ModelAttachments.Attachment) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetAttachmentObject(System.String)GetAttachmentObject(System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetBodyGroup(System.Int32)GetBodyGroup(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetBodyGroup(System.String)GetBodyGroup(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetBoneObject(Sandbox.BoneCollection.Bone)GetBoneObject(Sandbox.BoneCollection.Bone) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.GetMaterial(System.Int32)GetMaterial(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.SetBodyGroup(System.Int32,System.Int32)SetBodyGroup(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.SetBodyGroup(System.String,System.Int32)SetBodyGroup(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.SetBodyGroup(System.String,System.String)SetBodyGroup(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.SetMaterial(Sandbox.Material,System.Int32)SetMaterial(Sandbox.Material,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ModelRenderer.SetMaterialOverride(Sandbox.Material,System.String)SetMaterialOverride(Sandbox.Material,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.ApplyVisemes(System.ReadOnlySpan`1<System.Single>,System.Single,System.Single)ApplyVisemes(System.ReadOnlySpan`1<System.Single>,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Get(System.Int32)Get(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Get(System.String)Get(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.GetName(System.Int32)GetName(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Reset(System.Int32)Reset(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Reset(System.Int32,System.Single)Reset(System.Int32,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Reset(System.String)Reset(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Reset(System.String,System.Single)Reset(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.ResetAll()ResetAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.ResetAll(System.Single)ResetAll(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Set(System.Int32,System.Single)Set(System.Int32,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Set(System.Int32,System.Single,System.Single)Set(System.Int32,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphCollection.Set(System.String,System.Single,System.Single)Set(System.String,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MorphDelta.Deconstruct(out System.Int32,out Vector3,out Vector3)Deconstruct(out System.Int32,out Vector3,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MotionBlur.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.Add(Sandbox.SerializedObject)Add(Sandbox.SerializedObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MusicComponent.Play()Play() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MusicComponent.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MusicPlayer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MusicPlayer.Play(Sandbox.BaseFileSystem,System.String)Play(Sandbox.BaseFileSystem,System.String) -> Sandbox.MusicPlayermethodgame-or-shared-unknownView flow
Sandbox.MusicPlayer.PlayUrl(System.String)PlayUrl(System.String) -> Sandbox.MusicPlayermethodgame-or-shared-unknownView flow
Sandbox.MusicPlayer.Seek(System.Single)Seek(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MusicPlayer.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.CompleteLinkTraversal()CompleteLinkTraversal() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.GetLookAhead(System.Single)GetLookAhead(System.Single) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.GetPath()GetPath() -> Sandbox.Navigation.NavMeshPathmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.MoveTo(Vector3)MoveTo(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.SetAgentPosition(Vector3)SetAgentPosition(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.SetPath(Sandbox.Navigation.NavMeshPath)SetPath(Sandbox.Navigation.NavMeshPath) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NavMeshAgent.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Add(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Add(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Add(TKey,TValue)Add(TKey,TValue) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Contains(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Contains(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.ContainsKey(TKey)ContainsKey(TKey) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.CopyTo(System.Collections.Generic.KeyValuePair`2<TKey,TValue>[],System.Int32)CopyTo(System.Collections.Generic.KeyValuePair`2<TKey,TValue>[],System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<TKey,TValue>>methodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Remove(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Remove(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.Remove(TKey)Remove(TKey) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.TryGetValue(TKey,out TValue)TryGetValue(TKey,out TValue) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Add(T)Add(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.AddRange(System.Collections.Generic.IEnumerable`1<T>)AddRange(System.Collections.Generic.IEnumerable`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Contains(T)Contains(T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.CopyTo(T[],System.Int32)CopyTo(T[],System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<T>methodgame-or-shared-unknownView flow
Sandbox.NetList<T>.IndexOf(T)IndexOf(T) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Insert(System.Int32,T)Insert(System.Int32,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.Remove(T)Remove(T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.NetList<T>.RemoveAt(System.Int32)RemoveAt(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetworkHelper.OnActive(Sandbox.Connection)OnActive(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.NetworkHelper.OnActive(Sandbox.Connection)OnActive(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.Connect(System.String)Connect(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.Connect(System.UInt64)Connect(System.UInt64) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.CreateLobby()CreateLobby() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.CreateLobby(Sandbox.Network.LobbyConfig)CreateLobby(Sandbox.Network.LobbyConfig) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.Disconnect()Disconnect() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.FindConnection(System.Guid)FindConnection(System.Guid) -> Sandbox.Connectionmethodgame-or-shared-unknownView flow
Sandbox.Networking.GetData(System.String,System.String)GetData(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Networking.JoinBestLobby(System.String)JoinBestLobby(System.String) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.Networking.QueryLobbies(System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Boolean,System.Threading.CancellationToken)QueryLobbies(System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Boolean,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Network.LobbyInformation>>methodgame-or-shared-unknownView flow
Sandbox.Networking.QueryLobbies(System.String,System.String,System.Threading.CancellationToken)QueryLobbies(System.String,System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Network.LobbyInformation>>methodgame-or-shared-unknownView flow
Sandbox.Networking.QueryLobbies(System.String,System.Threading.CancellationToken)QueryLobbies(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Network.LobbyInformation>>methodgame-or-shared-unknownView flow
Sandbox.Networking.QueryLobbies(System.Threading.CancellationToken)QueryLobbies(System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Network.LobbyInformation>>methodgame-or-shared-unknownView flow
Sandbox.Networking.SetData(System.String,System.String)SetData(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Networking.TryConnectSteamId(Sandbox.SteamId,System.Int32)TryConnectSteamId(Sandbox.SteamId,System.Int32) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.Package.Fetch(System.String,System.Boolean)Fetch(System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Package>methodgame-or-shared-unknownView flow
Sandbox.Package.FetchAsync(System.String,System.Boolean)FetchAsync(System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Package>methodgame-or-shared-unknownView flow
Sandbox.Package.FetchAsync(System.String,System.Boolean,System.Boolean)FetchAsync(System.String,System.Boolean,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Package>methodgame-or-shared-unknownView flow
Sandbox.Package.FetchVersions(System.String,System.Threading.CancellationToken)FetchVersions(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Package.IRevision>>methodgame-or-shared-unknownView flow
Sandbox.Package.FindAsync(System.String,System.Int32,System.Int32,System.Threading.CancellationToken)FindAsync(System.String,System.Int32,System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Package.FindResult>methodgame-or-shared-unknownView flow
Sandbox.Package.FormatIdent(System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean)FormatIdent(System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Package.GetAchievements()GetAchievements() -> System.Threading.Tasks.ValueTask`1<Sandbox.AchievementCollection>methodgame-or-shared-unknownView flow
Sandbox.Package.GetCachedMeta(System.String,System.Func`1<T>)GetCachedMeta(System.String,System.Func`1<T>) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Package.GetCachedMeta(System.String,T)GetCachedMeta(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Package.GetCachedTitle(System.String)GetCachedTitle(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Package.GetChangeListsAsync(System.Int32)GetChangeListsAsync(System.Int32) -> System.Threading.Tasks.Task`1<System.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeList>>methodgame-or-shared-unknownView flow
Sandbox.Package.GetMeta(System.String,T)GetMeta(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Package.GetValue(System.String,T)GetValue(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Package.IsMounted()IsMounted() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Package.ListAsync(System.String,System.Threading.CancellationToken)ListAsync(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Package.ListResult>methodgame-or-shared-unknownView flow
Sandbox.Package.MountAsync(System.Boolean)MountAsync(System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.BaseFileSystem>methodgame-or-shared-unknownView flow
Sandbox.Package.MountAsync(System.String,System.Boolean)MountAsync(System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Package>methodgame-or-shared-unknownView flow
Sandbox.Package.SortByReferences(System.Collections.Generic.IEnumerable`1<Sandbox.Package>)SortByReferences(System.Collections.Generic.IEnumerable`1<Sandbox.Package>) -> System.Collections.Generic.IEnumerable`1<Sandbox.Package>methodgame-or-shared-unknownView flow
Sandbox.Package.SortByReferences(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Sandbox.Package>)SortByReferences(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,Sandbox.Package>) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Package.TryGetCached(System.String,out Sandbox.Package,System.Boolean)TryGetCached(System.String,out Sandbox.Package,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Package.TryParseIdent(System.String,out System.ValueTuple`4<System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean>)TryParseIdent(System.String,out System.ValueTuple`4<System.String,System.String,System.Nullable`1<System.Int32>,System.Boolean>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.AddClass(System.String)AddClass(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.BindClass(System.String,System.Func`1<System.Boolean>)BindClass(System.String,System.Func`1<System.Boolean>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.HasClass(System.String)HasClass(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.RemoveClass(System.String)RemoveClass(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.SetClass(System.String,System.Boolean)SetClass(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PanelComponent.StateHasChanged()StateHasChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.AddListener(Sandbox.Particle.BaseListener,Sandbox.Component)AddListener(Sandbox.Particle.BaseListener,Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.ApplyDamping(System.Single)ApplyDamping(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.Create()Create() -> Sandbox.Particlemethodgame-or-shared-unknownView flow
Sandbox.Particle.Get(System.String)Get(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Particle.Rand(System.Int32,System.Int32)Rand(System.Int32,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Particle.RemoveListener(Sandbox.Particle.BaseListener)RemoveListener(Sandbox.Particle.BaseListener) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Particle.Set(System.String,T)Set(System.String,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleBoxEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.OutputValue()OutputValue() -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Emit(Vector3)Emit(Vector3) -> Sandbox.Particlemethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Emit(Vector3,System.Single)Emit(Vector3,System.Single) -> Sandbox.Particlemethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Emit(Vector3,System.Single,Sandbox.SkinnedModelRenderer,System.Int32)Emit(Vector3,System.Single,Sandbox.SkinnedModelRenderer,System.Int32) -> Sandbox.Particlemethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.ResetEmitters()ResetEmitters() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Step(System.Single)Step(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleEffect.Terminate(Sandbox.Particle)Terminate(Sandbox.Particle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleEmitter.ResetEmitter()ResetEmitter() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.Evaluate(Sandbox.IDynamicFloatContext,System.Int32,System.Int32)Evaluate(Sandbox.IDynamicFloatContext,System.Int32,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.Evaluate(System.Single,System.Single)Evaluate(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.GetValue()GetValue() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.IsNearlyZero()IsNearlyZero() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.ParticleFloat.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleGradient.Evaluate(Sandbox.Particle,System.Int32,System.Int32)Evaluate(Sandbox.Particle,System.Int32,System.Int32) -> Colormethodgame-or-shared-unknownView flow
Sandbox.ParticleGradient.Evaluate(System.Single,System.Single)Evaluate(System.Single,System.Single) -> Colormethodgame-or-shared-unknownView flow
Sandbox.ParticleModelEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.Update(System.Span`1<Sandbox.ParticleSnapshot.Vertex>)Update(System.Span`1<Sandbox.ParticleSnapshot.Vertex>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.Emit(Sandbox.ParticleEffect)Emit(Sandbox.ParticleEffect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.SetAnimation(System.Int32)SetAnimation(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.SetAnimation(System.String)SetAnimation(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ParticleSystem.GetChild(System.Int32)GetChild(System.Int32) -> Sandbox.ParticleSystemmethodgame-or-shared-unknownView flow
Sandbox.ParticleSystem.Load(System.String)Load(System.String) -> Sandbox.ParticleSystemmethodgame-or-shared-unknownView flow
Sandbox.ParticleSystem.LoadAsync(System.String)LoadAsync(System.String) -> System.Threading.Tasks.Task`1<Sandbox.ParticleSystem>methodgame-or-shared-unknownView flow
Sandbox.ParticleVector3.Evaluate(Sandbox.Particle,System.Int32,System.Int32)Evaluate(Sandbox.Particle,System.Int32,System.Int32) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.ParticleVector3.Evaluate(System.Single,System.Single,System.Single,System.Single)Evaluate(System.Single,System.Single,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.ParticleVector3.IsNearlyZero()IsNearlyZero() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Create(System.Int32)Create(System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.PartyRoom>methodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Create(System.Int32,System.String,System.Boolean)Create(System.Int32,System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.PartyRoom>methodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Find()Find() -> System.Threading.Tasks.Task`1<Sandbox.PartyRoom.Entry[]>methodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Kick(Sandbox.SteamId)Kick(Sandbox.SteamId) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.Leave()Leave() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.SendChatMessage(System.String)SendChatMessage(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PartyRoom.SetOwner(Sandbox.SteamId)SetOwner(Sandbox.SteamId) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddBoxShape(BBox,Rotation,System.Boolean)AddBoxShape(BBox,Rotation,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddBoxShape(Vector3,Rotation,Vector3,System.Boolean)AddBoxShape(Vector3,Rotation,Vector3,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddCapsuleShape(Vector3,Vector3,System.Single,System.Boolean)AddCapsuleShape(Vector3,Vector3,System.Single,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddCloneShape(Sandbox.PhysicsShape)AddCloneShape(Sandbox.PhysicsShape) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddConeShape(Vector3,Rotation,System.Single,System.Single,System.Single,System.Int32)AddConeShape(Vector3,Rotation,System.Single,System.Single,System.Single,System.Int32) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddConeShape(Vector3,Vector3,System.Single,System.Single,System.Int32)AddConeShape(Vector3,Vector3,System.Single,System.Single,System.Int32) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddCylinderShape(Vector3,Rotation,System.Single,System.Single,System.Int32)AddCylinderShape(Vector3,Rotation,System.Single,System.Single,System.Int32) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddHeightFieldShape(System.UInt16[],System.Byte[],System.Int32,System.Int32,System.Single,System.Single)AddHeightFieldShape(System.UInt16[],System.Byte[],System.Int32,System.Int32,System.Single,System.Single) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddHullShape(Vector3,Rotation,System.Collections.Generic.List`1<Vector3>,System.Boolean)AddHullShape(Vector3,Rotation,System.Collections.Generic.List`1<Vector3>,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddHullShape(Vector3,Rotation,System.Span`1<Vector3>,System.Boolean)AddHullShape(Vector3,Rotation,System.Span`1<Vector3>,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddMeshShape(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>)AddMeshShape(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddMeshShape(System.Span`1<Vector3>,System.Span`1<System.Int32>)AddMeshShape(System.Span`1<Vector3>,System.Span`1<System.Int32>) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddPlaneShape(Vector3,Rotation,Vector2,System.Boolean)AddPlaneShape(Vector3,Rotation,Vector2,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddShape(Sandbox.PhysicsGroupDescription.BodyPart.HullPart,Transform,System.Boolean)AddShape(Sandbox.PhysicsGroupDescription.BodyPart.HullPart,Transform,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddShape(Sandbox.PhysicsGroupDescription.BodyPart.MeshPart,Transform,System.Boolean,System.Boolean)AddShape(Sandbox.PhysicsGroupDescription.BodyPart.MeshPart,Transform,System.Boolean,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddSphereShape(Sandbox.Sphere,System.Boolean)AddSphereShape(Sandbox.Sphere,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.AddSphereShape(Vector3,System.Single,System.Boolean)AddSphereShape(Vector3,System.Single,System.Boolean) -> Sandbox.PhysicsShapemethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyAngularImpulse(Vector3)ApplyAngularImpulse(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyForce(Vector3)ApplyForce(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyForceAt(Vector3,Vector3)ApplyForceAt(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyImpulse(Vector3)ApplyImpulse(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyImpulseAt(Vector3,Vector3)ApplyImpulseAt(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ApplyTorque(Vector3)ApplyTorque(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.CheckOverlap(Sandbox.PhysicsBody)CheckOverlap(Sandbox.PhysicsBody) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.CheckOverlap(Sandbox.PhysicsBody,Transform)CheckOverlap(Sandbox.PhysicsBody,Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ClearForces()ClearForces() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ClearShapes()ClearShapes() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ClearTorque()ClearTorque() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ComputePenetration(Sandbox.PhysicsBody,Transform,out Vector3,out System.Single)ComputePenetration(Sandbox.PhysicsBody,Transform,out Vector3,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ComputePenetration(Sandbox.PhysicsBody,out Vector3,out System.Single)ComputePenetration(Sandbox.PhysicsBody,out Vector3,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.Create(Sandbox.PhysicsWorld)Create(Sandbox.PhysicsWorld) -> Sandbox.PhysicsBodymethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.FindClosestPoint(Vector3)FindClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.GetBounds()GetBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.GetGameObject()GetGameObject() -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.GetLerpedTransform(System.Double)GetLerpedTransform(System.Double) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.GetVelocityAtPoint(Vector3)GetVelocityAtPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.LocalPoint(Vector3)LocalPoint(Vector3) -> Sandbox.Physics.PhysicsPointmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.MassCenterPoint()MassCenterPoint() -> Sandbox.Physics.PhysicsPointmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.Move(Transform,System.Single)Move(Transform,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.RebuildMass()RebuildMass() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.ResetInertiaTensor()ResetInertiaTensor() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.SetComponentSource(Sandbox.Component)SetComponentSource(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.SetInertiaTensor(Vector3,Rotation)SetInertiaTensor(Vector3,Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.SmoothMove(Transform,System.Single,System.Single)SmoothMove(Transform,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.SmoothMove(Vector3,System.Single,System.Single)SmoothMove(Vector3,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.SmoothRotate(Rotation,System.Single,System.Single)SmoothRotate(Rotation,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBody.WorldPoint(Vector3)WorldPoint(Vector3) -> Sandbox.Physics.PhysicsPointmethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.AddBox(Vector3,System.Nullable`1<Transform>)AddBox(Vector3,System.Nullable`1<Transform>) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.AddCapsule(Capsule,System.Nullable`1<Transform>)AddCapsule(Capsule,System.Nullable`1<Transform>) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.AddHull(System.Span`1<Vector3>,System.Nullable`1<Transform>,System.Nullable`1<Sandbox.PhysicsBodyBuilder.HullSimplify>)AddHull(System.Span`1<Vector3>,System.Nullable`1<Transform>,System.Nullable`1<Sandbox.PhysicsBodyBuilder.HullSimplify>) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.AddMesh(System.Span`1<Vector3>,System.Span`1<System.UInt32>,System.Span`1<System.Byte>)AddMesh(System.Span`1<Vector3>,System.Span`1<System.UInt32>,System.Span`1<System.Byte>) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.AddSphere(Sandbox.Sphere,System.Nullable`1<Transform>)AddSphere(Sandbox.Sphere,System.Nullable`1<Transform>) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SetBindPose(Transform)SetBindPose(Transform) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SetBoneName(System.String)SetBoneName(System.String) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SetMass(System.Single)SetMass(System.Single) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SetSurface(Sandbox.Surface)SetSurface(Sandbox.Surface) -> Sandbox.PhysicsBodyBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.AddAngularVelocity(Vector3)AddAngularVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.AddVelocity(Vector3)AddVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.ApplyAngularImpulse(Vector3,System.Boolean)ApplyAngularImpulse(Vector3,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.ApplyImpulse(Vector3,System.Boolean)ApplyImpulse(Vector3,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.GetBody(System.Int32)GetBody(System.Int32) -> Sandbox.PhysicsBodymethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.GetBody(System.String)GetBody(System.String) -> Sandbox.PhysicsBodymethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.RebuildMass()RebuildMass() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroup.SetSurface(System.String)SetSurface(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.Load(System.String)Load(System.String) -> Sandbox.PhysicsGroupDescriptionmethodgame-or-shared-unknownView flow
Sandbox.PhysicsIntersection.Deconstruct(out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact)Deconstruct(out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsIntersectionEnd.Deconstruct(out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact.Target)Deconstruct(out Sandbox.PhysicsContact.Target,out Sandbox.PhysicsContact.Target) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithAngularStrength(T,System.Single)WithAngularStrength(T,System.Single) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithBody1(T,System.Int32)WithBody1(T,System.Int32) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithBody2(T,System.Int32)WithBody2(T,System.Int32) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithCollision(T,System.Boolean)WithCollision(T,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithFrame1(T,Transform)WithFrame1(T,Transform) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithFrame2(T,Transform)WithFrame2(T,Transform) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilderExtensions.WithLinearStrength(T,System.Single)WithLinearStrength(T,System.Single) -> Tmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.AddTag(System.String)AddTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.ClearTags()ClearTags() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.DisableAllCollision()DisableAllCollision() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.EnableAllCollision()EnableAllCollision() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.HasTag(System.String)HasTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.RemoveTag(System.String)RemoveTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.Triangulate(out Vector3[],out System.UInt32[])Triangulate(out Vector3[],out System.UInt32[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.UpdateHull(Vector3,Rotation,System.Span`1<Vector3>)UpdateHull(Vector3,Rotation,System.Span`1<Vector3>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.UpdateMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>)UpdateMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.UpdateMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>)UpdateMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsShape.UpdatePlane(Vector3,Rotation,Vector2)UpdatePlane(Vector3,Rotation,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Body(Sandbox.PhysicsBody,Transform,Vector3)Body(Sandbox.PhysicsBody,Transform,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Body(Sandbox.PhysicsBody,Vector3)Body(Sandbox.PhysicsBody,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Box(BBox,Ray,System.Single)Box(BBox,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Box(BBox,Vector3,Vector3)Box(BBox,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Box(Vector3,Ray,System.Single)Box(Vector3,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Box(Vector3,Vector3,Vector3)Box(Vector3,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Capsule(Capsule)Capsule(Capsule) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Capsule(Capsule,Ray,System.Single)Capsule(Capsule,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Capsule(Capsule,Vector3,Vector3)Capsule(Capsule,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cone(System.Single,System.Single)Cone(System.Single,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cone(System.Single,System.Single,Ray,System.Single)Cone(System.Single,System.Single,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cone(System.Single,System.Single,Vector3,Vector3)Cone(System.Single,System.Single,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cylinder(System.Single,System.Single)Cylinder(System.Single,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cylinder(System.Single,System.Single,Ray,System.Single)Cylinder(System.Single,System.Single,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Cylinder(System.Single,System.Single,Vector3,Vector3)Cylinder(System.Single,System.Single,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.FromTo(Transform,Vector3)FromTo(Transform,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.FromTo(Vector3,Vector3)FromTo(Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.HitTriggers()HitTriggers() -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.HitTriggersOnly()HitTriggersOnly() -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.IgnoreDynamic()IgnoreDynamic() -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.IgnoreKeyframed()IgnoreKeyframed() -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.IgnoreStatic()IgnoreStatic() -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Radius(System.Single)Radius(System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Ray(Ray,System.Single)Ray(Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Ray(Vector3,Vector3)Ray(Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Rotated(Rotation)Rotated(Rotation) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Run()Run() -> Sandbox.PhysicsTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.RunAgainstBBox(BBox,Transform)RunAgainstBBox(BBox,Transform) -> Sandbox.PhysicsTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.RunAgainstCapsule(Capsule,Transform)RunAgainstCapsule(Capsule,Transform) -> Sandbox.PhysicsTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.RunAgainstSphere(Sandbox.Sphere,Transform)RunAgainstSphere(Sandbox.Sphere,Transform) -> Sandbox.PhysicsTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.RunAll()RunAll() -> Sandbox.PhysicsTraceResult[]methodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Size(BBox)Size(BBox) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Size(Vector3)Size(Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Size(Vector3,Vector3)Size(Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Sphere(System.Single,Ray,System.Single)Sphere(System.Single,Ray,System.Single) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Sphere(System.Single,Vector3,Vector3)Sphere(System.Single,Vector3,Vector3) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Sweep(Sandbox.PhysicsBody,Transform)Sweep(Sandbox.PhysicsBody,Transform) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.Sweep(Sandbox.PhysicsBody,Transform,Transform)Sweep(Sandbox.PhysicsBody,Transform,Transform) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.UseHitPosition(System.Boolean)UseHitPosition(System.Boolean) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithAllTags(Sandbox.ITagSet)WithAllTags(Sandbox.ITagSet) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithAllTags(System.String[])WithAllTags(System.String[]) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithAnyTags(Sandbox.ITagSet)WithAnyTags(Sandbox.ITagSet) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithAnyTags(System.String[])WithAnyTags(System.String[]) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithCollisionRules(System.Collections.Generic.IEnumerable`1<System.String>,System.Boolean)WithCollisionRules(System.Collections.Generic.IEnumerable`1<System.String>,System.Boolean) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithCollisionRules(System.String,System.Boolean)WithCollisionRules(System.String,System.Boolean) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithTag(Sandbox.StringToken)WithTag(Sandbox.StringToken) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithoutTag(Sandbox.StringToken)WithoutTag(Sandbox.StringToken) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithoutTags(Sandbox.ITagSet)WithoutTags(Sandbox.ITagSet) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceBuilder.WithoutTags(System.String[])WithoutTags(System.String[]) -> Sandbox.PhysicsTraceBuildermethodgame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.HasTag(Sandbox.StringToken)HasTag(Sandbox.StringToken) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.Create()Create() -> Sandbox.PhysicsWorldmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.CreateBody()CreateBody() -> Sandbox.PhysicsBodymethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.DebugDraw()DebugDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.FindInPhysics(BBox)FindInPhysics(BBox) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.FindInPhysics(Sandbox.Frustum)FindInPhysics(Sandbox.Frustum) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.FindInPhysics(Sandbox.Sphere)FindInPhysics(Sandbox.Sphere) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.GetCollisionRule(System.String,System.String)GetCollisionRule(System.String,System.String) -> Sandbox.Physics.CollisionRules.Resultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.RunTrace(Sandbox.PhysicsTraceBuilder)RunTrace(Sandbox.PhysicsTraceBuilder) -> Sandbox.PhysicsTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.RunTraceAll(Sandbox.PhysicsTraceBuilder)RunTraceAll(Sandbox.PhysicsTraceBuilder) -> Sandbox.PhysicsTraceResult[]methodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SetCollisionRules(Sandbox.Physics.CollisionRules)SetCollisionRules(Sandbox.Physics.CollisionRules) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SetupPhysicsFromModel(Sandbox.Model,Sandbox.PhysicsMotionType)SetupPhysicsFromModel(Sandbox.Model,Sandbox.PhysicsMotionType) -> Sandbox.PhysicsGroupmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SetupPhysicsFromModel(Sandbox.Model,Transform,Sandbox.PhysicsMotionType)SetupPhysicsFromModel(Sandbox.Model,Transform,Sandbox.PhysicsMotionType) -> Sandbox.PhysicsGroupmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.Step(System.Double,System.Single,System.Int32)Step(System.Double,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.Step(System.Single)Step(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PhysicsWorld.Step(System.Single,System.Int32)Step(System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Pixelate.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Plane.GetDistance(Vector3)GetDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Plane.GetIntersection(Sandbox.Plane,Sandbox.Plane,Sandbox.Plane)GetIntersection(Sandbox.Plane,Sandbox.Plane,Sandbox.Plane) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Plane.IntersectLine(Line)IntersectLine(Line) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Plane.IntersectLine(Vector3,Vector3)IntersectLine(Vector3,Vector3) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Plane.IsInFront(BBox,System.Boolean)IsInFront(BBox,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Plane.IsInFront(Vector3)IsInFront(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Plane.ReflectDirection(Vector3)ReflectDirection(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Plane.ReflectPoint(Vector3)ReflectPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Plane.SnapToPlane(Vector3)SnapToPlane(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Plane.Trace(Ray,System.Boolean,System.Double)Trace(Ray,System.Boolean,System.Double) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Plane.TryTrace(Ray,out Vector3,System.Boolean,System.Double)TryTrace(Ray,out Vector3,System.Boolean,System.Double) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.BodyBox(System.Single,System.Single)BodyBox(System.Single,System.Single) -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.CreateBodyRenderer()CreateBodyRenderer() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.CreateRagdoll(System.String)CreateRagdoll(System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.Jump(Vector3)Jump(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.OnJumped()OnJumped() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.PlayFootstepSound(Vector3,System.Single,System.Int32)PlayFootstepSound(Vector3,System.Single,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.PreventGrounding(System.Single)PreventGrounding(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.RestoreGrounding()RestoreGrounding() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.StartPressing(Sandbox.Component)StartPressing(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.StopPressing()StopPressing() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.TraceBody(Vector3,Vector3,System.Single,System.Single)TraceBody(Vector3,Vector3,System.Single,System.Single) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.UpdateAnimation(Sandbox.SkinnedModelRenderer)UpdateAnimation(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.UpdateDucking(System.Boolean)UpdateDucking(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PlayerController.UpdateLookAt()UpdateLookAt() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AddFace(HalfEdgeMesh.VertexHandle[])AddFace(HalfEdgeMesh.VertexHandle[]) -> HalfEdgeMesh.FaceHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AddVertex(Vector3)AddVertex(Vector3) -> HalfEdgeMesh.VertexHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AddVertexToEdge(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,System.Single,out HalfEdgeMesh.VertexHandle)AddVertexToEdge(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,System.Single,out HalfEdgeMesh.VertexHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AddVertexToEdgeAndUpdateTable(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,System.Single,out HalfEdgeMesh.VertexHandle,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>)AddVertexToEdgeAndUpdateTable(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,System.Single,out HalfEdgeMesh.VertexHandle,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AddVertices(Vector3[])AddVertices(Vector3[]) -> HalfEdgeMesh.VertexHandle[]methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ApplyTransform(Transform)ApplyTransform(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AreEdgesCoLinear(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,System.Single)AreEdgesCoLinear(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AssignMaterialToFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Sandbox.Material)AssignMaterialToFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AverageEdgeUVs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>)AverageEdgeUVs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.AverageVertexUVs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>)AverageVertexUVs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Sandbox.PolygonMesh.BevelEdgesMode,System.Int32,System.Single,System.Single,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)BevelEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Sandbox.PolygonMesh.BevelEdgesMode,System.Int32,System.Single,System.Single,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BevelVertices(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>)BevelVertices(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeEdges(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle)BridgeEdges(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>)BridgeEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.BridgeEdgesInterpolated(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Sandbox.PolygonMesh.BridgeInterpolationParameters,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)BridgeEdgesInterpolated(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Sandbox.PolygonMesh.BridgeInterpolationParameters,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CalculateBounds()CalculateBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CalculateBounds(Transform)CalculateBounds(Transform) -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ClassifyEdgeListConnectivity(System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)ClassifyEdgeListConnectivity(System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> HalfEdgeMesh.ComponentConnectivityTypemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ClipFacesByPlaneAndCap(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,Sandbox.Plane,System.Boolean,System.Boolean,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)ClipFacesByPlaneAndCap(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,Sandbox.Plane,System.Boolean,System.Boolean,System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CollapseEdge(HalfEdgeMesh.HalfEdgeHandle,System.Single,out HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<System.ValueTuple`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>>)CollapseEdge(HalfEdgeMesh.HalfEdgeHandle,System.Single,out HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<System.ValueTuple`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CollapseEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<System.ValueTuple`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>>)CollapseEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<System.ValueTuple`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CollapseEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>)CollapseEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CollapseFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle)CollapseFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CombineFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>)CombineFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeClosestPointOnEdge(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,Vector3,out System.Single)ComputeClosestPointOnEdge(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,Vector3,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceNormal(HalfEdgeMesh.FaceHandle,out Vector3)ComputeFaceNormal(HalfEdgeMesh.FaceHandle,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureCoordinatesFromParameters()ComputeFaceTextureCoordinatesFromParameters() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureCoordinatesFromParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>)ComputeFaceTextureCoordinatesFromParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureCoordinatesFromParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Transform,System.Collections.Generic.IReadOnlyList`1<Vector2>,System.Single)ComputeFaceTextureCoordinatesFromParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Transform,System.Collections.Generic.IReadOnlyList`1<Vector2>,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureCoordinatesFromParameters(Transform)ComputeFaceTextureCoordinatesFromParameters(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureParametersFromCoordinates()ComputeFaceTextureParametersFromCoordinates() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureParametersFromCoordinates(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>)ComputeFaceTextureParametersFromCoordinates(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeFaceTextureParametersFromCoordinates(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,System.Collections.Generic.IReadOnlyList`1<Vector2>,Transform)ComputeFaceTextureParametersFromCoordinates(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,System.Collections.Generic.IReadOnlyList`1<Vector2>,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeNormalForOpenEdgeLoop(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Transform,out Vector3,out Vector3)ComputeNormalForOpenEdgeLoop(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,Transform,out Vector3,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeNormalForOpenEdgeLoop(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out Vector3,out Vector3)ComputeNormalForOpenEdgeLoop(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out Vector3,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ComputeOpenEdgeExtendDirection(HalfEdgeMesh.HalfEdgeHandle)ComputeOpenEdgeExtendDirection(HalfEdgeMesh.HalfEdgeHandle) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ConnectEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)ConnectEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ConnectVertices(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.HalfEdgeHandle)ConnectVertices(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CorrelateOpenEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)CorrelateOpenEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CreateEdgesConnectingVertexToPoint(HalfEdgeMesh.VertexHandle,Vector3,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Boolean,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>)CreateEdgesConnectingVertexToPoint(HalfEdgeMesh.VertexHandle,Vector3,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Boolean,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>) -> HalfEdgeMesh.VertexHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CreateFace(HalfEdgeMesh.FaceHandle,Transform,Color)CreateFace(HalfEdgeMesh.FaceHandle,Transform,Color) -> Sandbox.Vertex[]methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.CreateFaceInEdgeLoop(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle)CreateFaceInEdgeLoop(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.DetachFaces(HalfEdgeMesh.FaceHandle[],out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)DetachFaces(HalfEdgeMesh.FaceHandle[],out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveEdge(HalfEdgeMesh.HalfEdgeHandle)DissolveEdge(HalfEdgeMesh.HalfEdgeHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.DissolveEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Boolean,Sandbox.PolygonMesh.DissolveRemoveVertexCondition)DissolveEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Boolean,Sandbox.PolygonMesh.DissolveRemoveVertexCondition) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtendEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)ExtendEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtendOrExtrudeVertices(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)ExtendOrExtrudeVertices(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ExtrudeFaces(HalfEdgeMesh.FaceHandle[],out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,Vector3)ExtrudeFaces(HalfEdgeMesh.FaceHandle[],out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceHandleFromIndex(System.Int32)FaceHandleFromIndex(System.Int32) -> HalfEdgeMesh.FaceHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindBoundaryEdgesConnectedToFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)FindBoundaryEdgesConnectedToFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindClosedFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)FindClosedFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindCornerVerticesForFace(HalfEdgeMesh.FaceHandle,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>)FindCornerVerticesForFace(HalfEdgeMesh.FaceHandle,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindEdgeConnectingVertices(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle)FindEdgeConnectingVertices(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle) -> HalfEdgeMesh.HalfEdgeHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindEdgeIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>)FindEdgeIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindEdgeLoopForEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.HalfEdgeHandle[])FindEdgeLoopForEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.HalfEdgeHandle[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindEdgeRibs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>)FindEdgeRibs(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindEdgeRing(HalfEdgeMesh.HalfEdgeHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)FindEdgeRing(HalfEdgeMesh.HalfEdgeHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindFaceIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>>)FindFaceIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindFaceVertexConnectedToVertex(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.FaceHandle)FindFaceVertexConnectedToVertex(HalfEdgeMesh.VertexHandle,HalfEdgeMesh.FaceHandle) -> HalfEdgeMesh.HalfEdgeHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindHalfEdgesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)FindHalfEdgesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindOpenEdgeIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>)FindOpenEdgeIslands(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FindVerticesConnectedToEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.VertexHandle[])FindVerticesConnectedToEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.VertexHandle[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.FlipAllFaces()FlipAllFaces() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GenerateUVsForFaces(System.ReadOnlySpan`1<HalfEdgeMesh.FaceHandle>,System.Int32,System.Int32,HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<Vector2>)GenerateUVsForFaces(System.ReadOnlySpan`1<HalfEdgeMesh.FaceHandle>,System.Int32,System.Int32,HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.List`1<Vector2>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetBestPlanesForEdgeBetweenFaces(Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,out Sandbox.Plane,out Sandbox.Plane)GetBestPlanesForEdgeBetweenFaces(Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,out Sandbox.Plane,out Sandbox.Plane) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgeLine(HalfEdgeMesh.HalfEdgeHandle)GetEdgeLine(HalfEdgeMesh.HalfEdgeHandle) -> Linemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgeSmoothing(HalfEdgeMesh.HalfEdgeHandle)GetEdgeSmoothing(HalfEdgeMesh.HalfEdgeHandle) -> Sandbox.PolygonMesh.EdgeSmoothModemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgeVertexPositions(HalfEdgeMesh.HalfEdgeHandle,Transform,out Vector3,out Vector3)GetEdgeVertexPositions(HalfEdgeMesh.HalfEdgeHandle,Transform,out Vector3,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgeVertices(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle)GetEdgeVertices(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdges()GetEdges() -> System.Collections.Generic.IEnumerable`1<Line>methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)GetEdgesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetEdgesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)GetEdgesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceCenter(HalfEdgeMesh.FaceHandle)GetFaceCenter(HalfEdgeMesh.FaceHandle) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceEdges(HalfEdgeMesh.FaceHandle)GetFaceEdges(HalfEdgeMesh.FaceHandle) -> HalfEdgeMesh.HalfEdgeHandle[]methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceMaterial(HalfEdgeMesh.FaceHandle)GetFaceMaterial(HalfEdgeMesh.FaceHandle) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFacePlaneUsingEdge(HalfEdgeMesh.FaceHandle,HalfEdgeMesh.HalfEdgeHandle,Transform,out Sandbox.Plane)GetFacePlaneUsingEdge(HalfEdgeMesh.FaceHandle,HalfEdgeMesh.HalfEdgeHandle,Transform,out Sandbox.Plane) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceTextureCoords(HalfEdgeMesh.FaceHandle)GetFaceTextureCoords(HalfEdgeMesh.FaceHandle) -> Vector2[]methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceTextureParameters(HalfEdgeMesh.FaceHandle,out Vector4,out Vector4,out Vector2)GetFaceTextureParameters(HalfEdgeMesh.FaceHandle,out Vector4,out Vector4,out Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceVertexPositions(HalfEdgeMesh.FaceHandle,Transform)GetFaceVertexPositions(HalfEdgeMesh.FaceHandle,Transform) -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceVertices(HalfEdgeMesh.FaceHandle)GetFaceVertices(HalfEdgeMesh.FaceHandle) -> HalfEdgeMesh.VertexHandle[]methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceVerticesConnectedToFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.HalfEdgeHandle[])GetFaceVerticesConnectedToFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.HalfEdgeHandle[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFaceVerticesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>)GetFaceVerticesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFacesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.FaceHandle)GetFacesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.FaceHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFacesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)GetFacesConnectedToFace(HalfEdgeMesh.FaceHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetFacesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)GetFacesConnectedToVertex(HalfEdgeMesh.VertexHandle,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetHalfEdgeFace(HalfEdgeMesh.HalfEdgeHandle)GetHalfEdgeFace(HalfEdgeMesh.HalfEdgeHandle) -> HalfEdgeMesh.FaceHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetNearestEdgesBetweenFaces(Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,out HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.HalfEdgeHandle)GetNearestEdgesBetweenFaces(Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,Sandbox.PolygonMesh,HalfEdgeMesh.FaceHandle,Transform,out HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetNextVertexInFace(HalfEdgeMesh.HalfEdgeHandle)GetNextVertexInFace(HalfEdgeMesh.HalfEdgeHandle) -> HalfEdgeMesh.HalfEdgeHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetOppositeFaceConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.FaceHandle)GetOppositeFaceConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.FaceHandle) -> HalfEdgeMesh.FaceHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetOppositeHalfEdge(HalfEdgeMesh.HalfEdgeHandle)GetOppositeHalfEdge(HalfEdgeMesh.HalfEdgeHandle) -> HalfEdgeMesh.HalfEdgeHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetTextureCoord(HalfEdgeMesh.HalfEdgeHandle)GetTextureCoord(HalfEdgeMesh.HalfEdgeHandle) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetTextureExtents(Vector4,Vector4,Vector2,Sandbox.PolygonMesh.FaceExtents,out Vector2,out Vector2)GetTextureExtents(Vector4,Vector4,Vector2,Sandbox.PolygonMesh.FaceExtents,out Vector2,out Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetTextureOffset(HalfEdgeMesh.FaceHandle)GetTextureOffset(HalfEdgeMesh.FaceHandle) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetTextureScale(HalfEdgeMesh.FaceHandle)GetTextureScale(HalfEdgeMesh.FaceHandle) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexBlend(HalfEdgeMesh.HalfEdgeHandle)GetVertexBlend(HalfEdgeMesh.HalfEdgeHandle) -> Color32methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexColor(HalfEdgeMesh.HalfEdgeHandle)GetVertexColor(HalfEdgeMesh.HalfEdgeHandle) -> Color32methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexConnectedToFaceVertex(HalfEdgeMesh.HalfEdgeHandle)GetVertexConnectedToFaceVertex(HalfEdgeMesh.HalfEdgeHandle) -> HalfEdgeMesh.VertexHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexPosition(HalfEdgeMesh.VertexHandle)GetVertexPosition(HalfEdgeMesh.VertexHandle) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexPosition(HalfEdgeMesh.VertexHandle,Transform,out Vector3)GetVertexPosition(HalfEdgeMesh.VertexHandle,Transform,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVertexPositions()GetVertexPositions() -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVerticesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle)GetVerticesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVerticesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle)GetVerticesConnectedToEdge(HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.VertexHandle,out HalfEdgeMesh.VertexHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVerticesConnectedToFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle[])GetVerticesConnectedToFace(HalfEdgeMesh.FaceHandle,out HalfEdgeMesh.VertexHandle[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVisibleEdges()GetVisibleEdges() -> System.Collections.Generic.IEnumerable`1<Line>methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.GetVisibleVertexPositions()GetVisibleVertexPositions() -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.HalfEdgeHandleFromIndex(System.Int32)HalfEdgeHandleFromIndex(System.Int32) -> HalfEdgeMesh.HalfEdgeHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.InsetFaces(HalfEdgeMesh.FaceHandle[],System.Single,System.Int32,out Sandbox.PolygonMesh.InsetResult)InsetFaces(HalfEdgeMesh.FaceHandle[],System.Single,System.Int32,out Sandbox.PolygonMesh.InsetResult) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsEdgeHidden(HalfEdgeMesh.HalfEdgeHandle)IsEdgeHidden(HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsEdgeOpen(HalfEdgeMesh.HalfEdgeHandle)IsEdgeOpen(HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsEdgeSmooth(HalfEdgeMesh.HalfEdgeHandle)IsEdgeSmooth(HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsFaceHidden(HalfEdgeMesh.FaceHandle)IsFaceHidden(HalfEdgeMesh.FaceHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsVertexHidden(HalfEdgeMesh.VertexHandle)IsVertexHidden(HalfEdgeMesh.VertexHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.JustifyFaceTextureParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Sandbox.PolygonMesh.TextureJustification,Sandbox.PolygonMesh.FaceExtents)JustifyFaceTextureParameters(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Sandbox.PolygonMesh.TextureJustification,Sandbox.PolygonMesh.FaceExtents) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.MergeEdges(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.HalfEdgeHandle)MergeEdges(HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle,out HalfEdgeMesh.HalfEdgeHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.MergeMesh(Sandbox.PolygonMesh,Transform,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.FaceHandle,HalfEdgeMesh.FaceHandle>)MergeMesh(Sandbox.PolygonMesh,Transform,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.VertexHandle,HalfEdgeMesh.VertexHandle>,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.HalfEdgeHandle,HalfEdgeMesh.HalfEdgeHandle>,out System.Collections.Generic.Dictionary`2<HalfEdgeMesh.FaceHandle,HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.MergeVerticesWithinDistance(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,System.Boolean,System.Boolean,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>)MergeVerticesWithinDistance(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.VertexHandle>,System.Single,System.Boolean,System.Boolean,out System.Collections.Generic.List`1<HalfEdgeMesh.VertexHandle>) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.PerformBoolean(Sandbox.PolygonMesh,Transform,Sandbox.PolygonMesh.BooleanOperation)PerformBoolean(Sandbox.PolygonMesh,Transform,Sandbox.PolygonMesh.BooleanOperation) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.QuadSliceFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,System.Int32,System.Int32,System.Single,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)QuadSliceFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,System.Int32,System.Int32,System.Single,System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.Rebuild()Rebuild() -> Sandbox.Modelmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveBadFaces()RemoveBadFaces() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveBadGeometry()RemoveBadGeometry() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveColinearVertexAndUpdateTable(HalfEdgeMesh.VertexHandle,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>,System.Single)RemoveColinearVertexAndUpdateTable(HalfEdgeMesh.VertexHandle,System.Collections.Generic.SortedSet`1<HalfEdgeMesh.HalfEdgeHandle>,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveEdges(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.HalfEdgeHandle>)RemoveEdges(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.HalfEdgeHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>)RemoveFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveVertex(HalfEdgeMesh.VertexHandle,System.Boolean)RemoveVertex(HalfEdgeMesh.VertexHandle,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.RemoveVertices(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.VertexHandle>)RemoveVertices(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.VertexHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.Scale(Vector3)Scale(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetEdgeSmoothing(HalfEdgeMesh.HalfEdgeHandle,Sandbox.PolygonMesh.EdgeSmoothMode)SetEdgeSmoothing(HalfEdgeMesh.HalfEdgeHandle,Sandbox.PolygonMesh.EdgeSmoothMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetFaceHidden(HalfEdgeMesh.FaceHandle,System.Boolean)SetFaceHidden(HalfEdgeMesh.FaceHandle,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetFaceMaterial(HalfEdgeMesh.FaceHandle,Sandbox.Material)SetFaceMaterial(HalfEdgeMesh.FaceHandle,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetFaceMaterial(HalfEdgeMesh.FaceHandle,System.String)SetFaceMaterial(HalfEdgeMesh.FaceHandle,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetFaceTextureCoords(HalfEdgeMesh.FaceHandle,System.Collections.Generic.IReadOnlyList`1<Vector2>)SetFaceTextureCoords(HalfEdgeMesh.FaceHandle,System.Collections.Generic.IReadOnlyList`1<Vector2>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetFaceTextureParameters(HalfEdgeMesh.FaceHandle,Vector4,Vector4,Vector2)SetFaceTextureParameters(HalfEdgeMesh.FaceHandle,Vector4,Vector4,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetSmoothingAngle(System.Single)SetSmoothingAngle(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetTextureCoord(HalfEdgeMesh.HalfEdgeHandle,Vector2)SetTextureCoord(HalfEdgeMesh.HalfEdgeHandle,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetTextureOffset(HalfEdgeMesh.FaceHandle,Vector2)SetTextureOffset(HalfEdgeMesh.FaceHandle,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetTextureScale(HalfEdgeMesh.FaceHandle,Vector2)SetTextureScale(HalfEdgeMesh.FaceHandle,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetTransform(Transform)SetTransform(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetVertexBlend(HalfEdgeMesh.HalfEdgeHandle,Color32)SetVertexBlend(HalfEdgeMesh.HalfEdgeHandle,Color32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetVertexColor(HalfEdgeMesh.HalfEdgeHandle,Color32)SetVertexColor(HalfEdgeMesh.HalfEdgeHandle,Color32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SetVertexPosition(HalfEdgeMesh.VertexHandle,Vector3)SetVertexPosition(HalfEdgeMesh.VertexHandle,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SplitEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.HalfEdgeHandle[],out HalfEdgeMesh.HalfEdgeHandle[])SplitEdges(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.HalfEdgeHandle>,out HalfEdgeMesh.HalfEdgeHandle[],out HalfEdgeMesh.HalfEdgeHandle[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.SplitFacesIntoIslandsForUVMapping(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>>)SplitFacesIntoIslandsForUVMapping(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,out System.Collections.Generic.List`1<System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureAlignToFace(Transform,HalfEdgeMesh.FaceHandle)TextureAlignToFace(Transform,HalfEdgeMesh.FaceHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureAlignToGrid(Transform)TextureAlignToGrid(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureAlignToGrid(Transform,HalfEdgeMesh.FaceHandle)TextureAlignToGrid(Transform,HalfEdgeMesh.FaceHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureWrapFromFace(HalfEdgeMesh.FaceHandle,HalfEdgeMesh.FaceHandle)TextureWrapFromFace(HalfEdgeMesh.FaceHandle,HalfEdgeMesh.FaceHandle) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TextureWrapFromNeighbour(HalfEdgeMesh.FaceHandle,System.Collections.Generic.IReadOnlySet`1<HalfEdgeMesh.FaceHandle>)TextureWrapFromNeighbour(HalfEdgeMesh.FaceHandle,System.Collections.Generic.IReadOnlySet`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.ThickenFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>)ThickenFaces(System.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle>,System.Single,out System.Collections.Generic.List`1<HalfEdgeMesh.FaceHandle>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.TriangleToFace(System.Int32)TriangleToFace(System.Int32) -> HalfEdgeMesh.FaceHandlemethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.UnionExtentsForFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Transform,Sandbox.PolygonMesh.FaceExtents)UnionExtentsForFaces(System.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle>,Transform,Sandbox.PolygonMesh.FaceExtents) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PolygonMesh.VertexHandleFromIndex(System.Int32)VertexHandleFromIndex(System.Int32) -> HalfEdgeMesh.VertexHandlemethodgame-or-shared-unknownView flow
Sandbox.PostProcessVolume.GetWeight(Vector3)GetWeight(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.PrefabFile.GetMetadata(System.String,System.String)GetMetadata(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.PrefabFile.GetScene()GetScene() -> Sandbox.PrefabScenemethodgame-or-shared-unknownView flow
Sandbox.PrefabFile.Load(System.String)Load(System.String) -> Sandbox.PrefabFilemethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions)Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.Load(Sandbox.GameResource)Load(Sandbox.GameResource) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.Serialize(Sandbox.GameObject.SerializeOptions)Serialize(Sandbox.GameObject.SerializeOptions) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.PrefabScene.ToPrefabFile()ToPrefabFile() -> Sandbox.PrefabFilemethodgame-or-shared-unknownView flow
Sandbox.PrefabVariable.AddTarget(System.Guid,System.String)AddTarget(System.Guid,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Project.GetAssetsPath()GetAssetsPath() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Project.GetCodePath()GetCodePath() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Project.GetEditorPath()GetEditorPath() -> System.StringmethodeditorView flow
Sandbox.Project.GetLocalizationPath()GetLocalizationPath() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Project.GetProjectPath()GetProjectPath() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Project.GetRootPath()GetRootPath() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Project.HasAssetsPath()HasAssetsPath() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Project.HasCodePath()HasCodePath() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Project.HasEditorPath()HasEditorPath() -> System.BooleanmethodeditorView flow
Sandbox.Project.IsSourcePublish()IsSourcePublish() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Project.Load(System.String)Load(System.String) -> Sandbox.Projectmethodgame-or-shared-unknownView flow
Sandbox.ProjectSettings.Get(System.String)Get(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Prop.Break()Break() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Prop.CreateExplosion()CreateExplosion() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Prop.CreateGibs(System.Boolean)CreateGibs(System.Boolean) -> System.Collections.Generic.List`1<Sandbox.Gib>methodgame-or-shared-unknownView flow
Sandbox.Prop.Ignite()Ignite() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Prop.Kill(Sandbox.DamageInfo)Kill(Sandbox.DamageInfo) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Prop.NetworkCreateGibs(System.Boolean)NetworkCreateGibs(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Prop.OnDamage(Sandbox.DamageInfo)OnDamage(Sandbox.DamageInfo) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.PropertyDescription.CheckValidationAttributes(System.Object,out System.String[],System.String)CheckValidationAttributes(System.Object,out System.String[],System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.PropertyDescription.GetValue(System.Object)GetValue(System.Object) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.PropertyDescription.SetValue(System.Object,System.Object)SetValue(System.Object,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RadiusDamage.Apply()Apply() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RadiusDamage.ApplyDamage(Sandbox.Sphere,Sandbox.DamageInfo,System.Single,Sandbox.GameObject,System.Boolean)ApplyDamage(Sandbox.Sphere,Sandbox.DamageInfo,System.Single,Sandbox.GameObject,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RayTracingAccelerationStructure.Create(System.Object)Create(System.Object) -> Sandbox.RayTracingAccelerationStructuremethodgame-or-shared-unknownView flow
Sandbox.RayTracingAccelerationStructure.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RayTracingAccelerationStructure.IsValid()IsValid() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.RayTracingAccelerationStructure.Update(System.Object)Update(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rect.Add(Sandbox.Rect)Add(Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rect.Add(Vector2)Add(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rect.AddPoint(Vector2)AddPoint(Vector2) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Align(Vector2,Sandbox.TextFlag)Align(Vector2,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Ceiling()Ceiling() -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.ClosestPoint(Vector2)ClosestPoint(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.Rect.Contain(Vector2,Sandbox.TextFlag,System.Boolean)Contain(Vector2,Sandbox.TextFlag,System.Boolean) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Floor()Floor() -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.FromPoints(Vector2,Vector2)FromPoints(Vector2,Vector2) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Grow(Sandbox.UI.Margin)Grow(Sandbox.UI.Margin) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Grow(System.Single)Grow(System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Grow(System.Single,System.Single)Grow(System.Single,System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Grow(System.Single,System.Single,System.Single,System.Single)Grow(System.Single,System.Single,System.Single,System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.IsInside(Sandbox.Rect,System.Boolean)IsInside(Sandbox.Rect,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Rect.IsInside(Vector2)IsInside(Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Rect.Round()Round() -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Shrink(Sandbox.UI.Margin)Shrink(Sandbox.UI.Margin) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Shrink(System.Single)Shrink(System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Shrink(System.Single,System.Single)Shrink(System.Single,System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.Shrink(System.Single,System.Single,System.Single,System.Single)Shrink(System.Single,System.Single,System.Single,System.Single) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.SnapToGrid()SnapToGrid() -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rect.ToVector4()ToVector4() -> Vector4methodgame-or-shared-unknownView flow
Sandbox.RectInt.Add(Sandbox.RectInt)Add(Sandbox.RectInt) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Add(Vector2Int)Add(Vector2Int) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RectInt.AddPoint(Vector2Int)AddPoint(Vector2Int) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.FromPoints(Vector2Int,Vector2Int)FromPoints(Vector2Int,Vector2Int) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Grow(System.Int32)Grow(System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Grow(System.Int32,System.Int32)Grow(System.Int32,System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Grow(System.Int32,System.Int32,System.Int32,System.Int32)Grow(System.Int32,System.Int32,System.Int32,System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.IsInside(Sandbox.RectInt,System.Boolean)IsInside(Sandbox.RectInt,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.RectInt.IsInside(Vector2Int)IsInside(Vector2Int) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Shrink(System.Int32)Shrink(System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Shrink(System.Int32,System.Int32)Shrink(System.Int32,System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RectInt.Shrink(System.Int32,System.Int32,System.Int32,System.Int32)Shrink(System.Int32,System.Int32,System.Int32,System.Int32) -> Sandbox.RectIntmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetAngles(Sandbox.StringToken,Angles)GetAngles(Sandbox.StringToken,Angles) -> Anglesmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetBool(Sandbox.StringToken,System.Boolean)GetBool(Sandbox.StringToken,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetComboBool(Sandbox.StringToken,System.Boolean)GetComboBool(Sandbox.StringToken,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetComboEnum(Sandbox.StringToken,T)GetComboEnum(Sandbox.StringToken,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetComboInt(Sandbox.StringToken,System.Int32)GetComboInt(Sandbox.StringToken,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetFloat(Sandbox.StringToken,System.Single)GetFloat(Sandbox.StringToken,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetInt(Sandbox.StringToken,System.Int32)GetInt(Sandbox.StringToken,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetMatrix(Sandbox.StringToken,Matrix)GetMatrix(Sandbox.StringToken,Matrix) -> Matrixmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetTexture(Sandbox.StringToken,Sandbox.Texture)GetTexture(Sandbox.StringToken,Sandbox.Texture) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetTexture(System.String,Sandbox.Texture)GetTexture(System.String,Sandbox.Texture) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetUInt(Sandbox.StringToken,System.UInt32)GetUInt(Sandbox.StringToken,System.UInt32) -> System.UInt32methodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetVector(Sandbox.StringToken,Vector3)GetVector(Sandbox.StringToken,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.GetVector4(Sandbox.StringToken,Vector4)GetVector4(Sandbox.StringToken,Vector4) -> Vector4methodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Angles)Set(Sandbox.StringToken,Angles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Matrix)Set(Sandbox.StringToken,Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.GpuBuffer)Set(Sandbox.StringToken,Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.Rendering.SamplerState)Set(Sandbox.StringToken,Sandbox.Rendering.SamplerState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.Texture,System.Int32)Set(Sandbox.StringToken,Sandbox.Texture,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Boolean)Set(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Double)Set(Sandbox.StringToken,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Int32)Set(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Single)Set(Sandbox.StringToken,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.String)Set(Sandbox.StringToken,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.UInt32)Set(Sandbox.StringToken,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector2)Set(Sandbox.StringToken,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector2Int)Set(Sandbox.StringToken,Vector2Int) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector3)Set(Sandbox.StringToken,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector3Int)Set(Sandbox.StringToken,Vector3Int) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector4)Set(Sandbox.StringToken,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Angles)Set(System.String,Angles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Matrix)Set(System.String,Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Sandbox.Texture,System.Int32)Set(System.String,Sandbox.Texture,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.Double)Set(System.String,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.Int32)Set(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.String)Set(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,System.UInt32)Set(System.String,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Vector2)Set(System.String,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Vector2Int)Set(System.String,Vector2Int) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Vector3)Set(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Vector3Int)Set(System.String,Vector3Int) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.Set(System.String,Vector4)Set(System.String,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetCombo(Sandbox.StringToken,System.Boolean)SetCombo(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetCombo(Sandbox.StringToken,System.Int32)SetCombo(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetCombo(System.String,System.Boolean)SetCombo(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetCombo(System.String,System.Enum)SetCombo(System.String,System.Enum) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetCombo(System.String,System.Int32)SetCombo(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetComboEnum(Sandbox.StringToken,T)SetComboEnum(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetData(Sandbox.StringToken,System.Collections.Generic.List`1<T>)SetData(Sandbox.StringToken,System.Collections.Generic.List`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetData(Sandbox.StringToken,System.Span`1<T>)SetData(Sandbox.StringToken,System.Span`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetData(Sandbox.StringToken,T)SetData(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderAttributes.SetData(Sandbox.StringToken,T[])SetData(Sandbox.StringToken,T[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderOptions.Apply(Sandbox.SceneObject)Apply(Sandbox.SceneObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderTarget.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.RenderTarget.From(Sandbox.Texture,Sandbox.Texture)From(Sandbox.Texture,Sandbox.Texture) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.RenderTarget.GetTemporary(System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32,System.String)GetTemporary(System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32,System.String) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.RenderTarget.GetTemporary(System.Int32,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32,System.String)GetTemporary(System.Int32,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32,System.String) -> Sandbox.RenderTargetmethodgame-or-shared-unknownView flow
Sandbox.Renderer.CopyFrom(Sandbox.Renderer)CopyFrom(Sandbox.Renderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resource.ConfigurePublishing(Sandbox.ResourcePublishContext)ConfigurePublishing(Sandbox.ResourcePublishContext) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resource.GetAssetTypeIcon(System.Int32,System.Int32)GetAssetTypeIcon(System.Int32,System.Int32) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Resource.RenderThumbnail(Sandbox.Resource.ThumbnailOptions)RenderThumbnail(Sandbox.Resource.ThumbnailOptions) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Resource.StateHasChanged()StateHasChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceExtension<T,TSelf>.FindAllForResource(Sandbox.Resource)FindAllForResource(Sandbox.Resource) -> System.Collections.Generic.IEnumerable`1<TSelf>methodgame-or-shared-unknownView flow
Sandbox.ResourceExtension<T,TSelf>.FindDefault()FindDefault() -> TSelfmethodgame-or-shared-unknownView flow
Sandbox.ResourceExtension<T,TSelf>.FindForResource(Sandbox.Resource)FindForResource(Sandbox.Resource) -> TSelfmethodgame-or-shared-unknownView flow
Sandbox.ResourceExtension<T,TSelf>.FindForResourceOrDefault(Sandbox.Resource)FindForResourceOrDefault(Sandbox.Resource) -> TSelfmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.Get(System.Int32)Get(System.Int32) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.Get(System.String)Get(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.GetAll(System.String,System.Boolean)GetAll(System.String,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.GetThumbnail(System.String,System.Int32,System.Int32)GetThumbnail(System.String,System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Bitmap>methodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.LoadAsync(System.String)LoadAsync(System.String) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.ResourceLibrary.TryGet(System.String,out T)TryGet(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ResourceLoadContext.Exists(System.String)Exists(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ResourceLoadContext.ReadData(System.String)ReadData(System.String) -> System.ReadOnlySpan`1<System.Byte>methodgame-or-shared-unknownView flow
Sandbox.ResourceLoadContext.ReadJson(System.String,T)ReadJson(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ResourceLoadContext.ReadString(System.String)ReadString(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.SetPublishingDisabled(System.String)SetPublishingDisabled(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ResourceSystem.Get(System.Int32)Get(System.Int32) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ResourceSystem.Get(System.String)Get(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.ResourceSystem.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.ResourceSystem.GetAll(System.String,System.Boolean)GetAll(System.String,System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.ResourceSystem.TryGet(System.String,out T)TryGet(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyBuoyancy(Sandbox.Plane,System.Single)ApplyBuoyancy(Sandbox.Plane,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyBuoyancy(Sandbox.Plane,System.Single,System.Single,System.Single,Vector3,System.Single)ApplyBuoyancy(Sandbox.Plane,System.Single,System.Single,System.Single,Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyForce(Vector3)ApplyForce(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyForceAt(Vector3,Vector3)ApplyForceAt(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyImpulse(Vector3)ApplyImpulse(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyImpulseAt(Vector3,Vector3)ApplyImpulseAt(Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ApplyTorque(Vector3)ApplyTorque(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ClearForces()ClearForces() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.FindClosestPoint(Vector3)FindClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Rigidbody.GetVelocityAtPoint(Vector3)GetVelocityAtPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Rigidbody.GetWorldBounds()GetWorldBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.ResetInertiaTensor()ResetInertiaTensor() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.SmoothMove(Transform,System.Single,System.Single)SmoothMove(Transform,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.SmoothMove(Vector3,System.Single,System.Single)SmoothMove(Vector3,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rigidbody.SmoothRotate(Rotation,System.Single,System.Single)SmoothRotate(Rotation,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterExclude(Sandbox.Connection)FilterExclude(Sandbox.Connection) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterExclude(System.Collections.Generic.IEnumerable`1<Sandbox.Connection>)FilterExclude(System.Collections.Generic.IEnumerable`1<Sandbox.Connection>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterExclude(System.Predicate`1<Sandbox.Connection>)FilterExclude(System.Predicate`1<Sandbox.Connection>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterInclude(Sandbox.Connection)FilterInclude(Sandbox.Connection) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterInclude(System.Collections.Generic.IEnumerable`1<Sandbox.Connection>)FilterInclude(System.Collections.Generic.IEnumerable`1<Sandbox.Connection>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.FilterInclude(System.Predicate`1<Sandbox.Connection>)FilterInclude(System.Predicate`1<Sandbox.Connection>) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Rpc.OnCallInstanceRpc(Sandbox.GameObject,Sandbox.Component,Sandbox.WrappedMethod,System.Object[])OnCallInstanceRpc(Sandbox.GameObject,Sandbox.Component,Sandbox.WrappedMethod,System.Object[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rpc.OnCallInstanceRpc(Sandbox.GameObjectSystem,Sandbox.WrappedMethod,System.Object[])OnCallInstanceRpc(Sandbox.GameObjectSystem,Sandbox.WrappedMethod,System.Object[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rpc.OnCallRpc(Sandbox.WrappedMethod,System.Object[])OnCallRpc(Sandbox.WrappedMethod,System.Object[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rpc.OnCallRpc(Sandbox.WrappedMethod,T[])OnCallRpc(Sandbox.WrappedMethod,T[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rpc.PreCall()PreCall() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.Add(Sandbox.VertexBuffer,Vector3)Add(Sandbox.VertexBuffer,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.Add(Sandbox.VertexBuffer,Vector3)Add(Sandbox.VertexBuffer,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.Add(Sandbox.VertexBuffer,Vector3,Vector2)Add(Sandbox.VertexBuffer,Vector3,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.Add(Sandbox.VertexBuffer,Vector3,Vector2)Add(Sandbox.VertexBuffer,Vector3,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddCube(Sandbox.VertexBuffer,Vector3,Vector3,Rotation,Color32)AddCube(Sandbox.VertexBuffer,Vector3,Vector3,Rotation,Color32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddCube(Sandbox.VertexBuffer,Vector3,Vector3,Rotation,Color32)AddCube(Sandbox.VertexBuffer,Vector3,Vector3,Rotation,Color32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Ray,Vector3,Vector3)AddQuad(Sandbox.VertexBuffer,Ray,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Ray,Vector3,Vector3)AddQuad(Sandbox.VertexBuffer,Ray,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Sandbox.Rect)AddQuad(Sandbox.VertexBuffer,Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Sandbox.Rect)AddQuad(Sandbox.VertexBuffer,Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddQuad(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddQuad(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Vector3,Vector3,Vector3,Vector3)AddQuad(Sandbox.VertexBuffer,Vector3,Vector3,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddQuad(Sandbox.VertexBuffer,Vector3,Vector3,Vector3,Vector3)AddQuad(Sandbox.VertexBuffer,Vector3,Vector3,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddTriangle(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddTriangle(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxBaseExtensions.AddTriangle(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddTriangle(Sandbox.VertexBuffer,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxGameExtensions.ToPixels(Sandbox.InputGlyphSize)ToPixels(Sandbox.InputGlyphSize) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Angles(System.Random)Angles(System.Random) -> Anglesmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.AsInt(T)AsInt(T) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Base64Decode(System.String)Base64Decode(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Base64Encode(System.String)Base64Encode(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.BitsSet(System.Int32)BitsSet(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.CatmullRomSpline(System.Collections.Generic.IEnumerable`1<Vector3>,System.Int32)CatmullRomSpline(System.Collections.Generic.IEnumerable`1<Vector3>,System.Int32) -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.CheckValidationAttributes(System.Reflection.PropertyInfo,System.Object,out System.String[],System.String)CheckValidationAttributes(System.Reflection.PropertyInfo,System.Object,out System.String[],System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Clamp(T,T,T)Clamp(T,T,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Clone(System.Collections.Generic.Dictionary`2<TKey,TValue>)Clone(System.Collections.Generic.Dictionary`2<TKey,TValue>) -> System.Collections.Generic.Dictionary`2<TKey,TValue>methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.CollapseSpacesAndPreserveLines(System.String)CollapseSpacesAndPreserveLines(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.CollapseWhiteSpace(System.String)CollapseWhiteSpace(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Color(System.Random)Color(System.Random) -> Colormethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Columnize(System.String,System.Int32,System.Boolean)Columnize(System.String,System.Int32,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Contains(System.String,System.String,System.StringComparison)Contains(System.String,System.String,System.StringComparison) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Contains(T,T)Contains(T,T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Distance(System.String,System.String)Distance(System.String,System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Double(System.Random,System.Double)Double(System.Random,System.Double) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Double(System.Random,System.Double,System.Double)Double(System.Random,System.Double,System.Double) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FastHash(System.String)FastHash(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FastHash64(System.String)FastHash64(System.String) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Float(System.Random)Float(System.Random) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Float(System.Random,System.Single)Float(System.Random,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Float(System.Random,System.Single,System.Single)Float(System.Random,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FloatDeterministic(System.Random,System.Int32)FloatDeterministic(System.Random,System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ForEachTaskAsync(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,System.Threading.Tasks.Task>,System.Int32,System.Threading.CancellationToken)ForEachTaskAsync(System.Collections.Generic.IEnumerable`1<T>,System.Func`2<T,System.Threading.Tasks.Task>,System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatBytes(T,System.Boolean)FormatBytes(T,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatNumberShort(System.Int64)FormatNumberShort(System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatNumberShort(System.UInt64)FormatNumberShort(System.UInt64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatSeconds(System.Int64)FormatSeconds(System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatSeconds(System.UInt64)FormatSeconds(System.UInt64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatSecondsLong(System.Int64)FormatSecondsLong(System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatSecondsLong(System.UInt64)FormatSecondsLong(System.UInt64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FormatWithSuffix(System.Int32)FormatWithSuffix(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FromArray(System.Random,T[],T)FromArray(System.Random,T[],T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FromBase36(System.String)FromBase36(System.String) -> System.Int64methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.FromList(System.Random,System.Collections.Generic.List`1<T>,T)FromList(System.Random,System.Collections.Generic.List`1<T>,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Gaussian(System.Random,System.Single,System.Single)Gaussian(System.Random,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Gaussian2D(System.Random,System.Nullable`1<Vector2>,System.Nullable`1<Vector2>)Gaussian2D(System.Random,System.Nullable`1<Vector2>,System.Nullable`1<Vector2>) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Gaussian3D(System.Random,System.Nullable`1<Vector3>,System.Nullable`1<Vector3>)Gaussian3D(System.Random,System.Nullable`1<Vector3>,System.Nullable`1<Vector3>) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Gaussian4D(System.Random,System.Nullable`1<Vector4>,System.Nullable`1<Vector4>)Gaussian4D(System.Random,System.Nullable`1<Vector4>,System.Nullable`1<Vector4>) -> Vector4methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetAttributeOfType(System.Enum)GetAttributeOfType(System.Enum) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetCommonBaseType(System.Collections.Generic.IEnumerable`1<System.Type>)GetCommonBaseType(System.Collections.Generic.IEnumerable`1<System.Type>) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetEpoch(System.DateTime)GetEpoch(System.DateTime) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetFilenameSafe(System.String)GetFilenameSafe(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetManagedSize(System.Type)GetManagedSize(System.Type) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetOrCreate(System.Collections.Generic.IDictionary`2<TKey,TValue>,TKey)GetOrCreate(System.Collections.Generic.IDictionary`2<TKey,TValue>,TKey) -> TValuemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.GetPropertyValue(System.Text.Json.Nodes.JsonObject,System.String,T)GetPropertyValue(System.Text.Json.Nodes.JsonObject,System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.HtmlEncode(System.String)HtmlEncode(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.DateOnly)Humanize(System.DateOnly) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.DateTime)Humanize(System.DateTime) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.DateTimeOffset)Humanize(System.DateTimeOffset) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.TimeOnly)Humanize(System.TimeOnly) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.TimeSpan,System.Boolean,System.Boolean,System.Boolean,System.Boolean)Humanize(System.TimeSpan,System.Boolean,System.Boolean,System.Boolean,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Humanize(System.TimeSpan,System.Int32)Humanize(System.TimeSpan,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Int(System.Random,System.Int32)Int(System.Random,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Int(System.Random,System.Int32,System.Int32)Int(System.Random,System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.InvokeWithWarning(System.Action)InvokeWithWarning(System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.InvokeWithWarning(System.Action`1<T>,T)InvokeWithWarning(System.Action`1<T>,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.InvokeWithWarning(System.Action`2<T1,T2>,T1,T2)InvokeWithWarning(System.Action`2<T1,T2>,T1,T2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.IsBasedOnGenericType(System.Type,System.Type)IsBasedOnGenericType(System.Type,System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.IsInitOnly(System.Reflection.PropertyInfo)IsInitOnly(System.Reflection.PropertyInfo) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.IsPowerOfTwo(System.Int32)IsPowerOfTwo(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.IsValid(Sandbox.IValid)IsValid(Sandbox.IValid) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.IsValidTag(System.String)IsValidTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.KiloFormat(System.Int32)KiloFormat(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.KiloFormat(System.Int64)KiloFormat(System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Md5(System.String)Md5(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.NormalizeFilename(System.String,System.Boolean)NormalizeFilename(System.String,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.NormalizeFilename(System.String,System.Boolean,System.Boolean,System.Char)NormalizeFilename(System.String,System.Boolean,System.Boolean,System.Char) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Plural(System.Int32,System.String,System.String)Plural(System.Int32,System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.QuoteSafe(System.String,System.Boolean)QuoteSafe(System.String,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ReadNullTerminatedString(System.IO.Stream,System.Int64)ReadNullTerminatedString(System.IO.Stream,System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.RemoveBadCharacters(System.String)RemoveBadCharacters(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Rotation(System.Random)Rotation(System.Random) -> Rotationmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.SimplifyPath(System.String)SimplifyPath(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.SizeFormat(System.Int32)SizeFormat(System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.SizeFormat(System.Int64)SizeFormat(System.Int64) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Snippet(System.String,System.String,System.Int32)Snippet(System.String,System.String,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.SplitQuotesStrings(System.String)SplitQuotesStrings(System.String) -> System.String[]methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.TcbSpline(System.Collections.Generic.IEnumerable`1<Vector3>,System.Int32,System.Single,System.Single,System.Single)TcbSpline(System.Collections.Generic.IEnumerable`1<Vector3>,System.Int32,System.Single,System.Single,System.Single) -> System.Collections.Generic.IEnumerable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToBase36(T)ToBase36(T) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToBool(System.String)ToBool(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToDateTime(System.Int32)ToDateTime(System.Int32) -> System.DateTimemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToDateTime(System.Int64)ToDateTime(System.Int64) -> System.DateTimemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToDecimal(System.String,System.Decimal)ToDecimal(System.String,System.Decimal) -> System.Decimalmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToDouble(System.String,System.Single)ToDouble(System.String,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToDoubleEval(System.String,System.Double)ToDoubleEval(System.String,System.Double) -> System.Doublemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToFloat(System.String,System.Single)ToFloat(System.String,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToFloatEval(System.String,System.Single)ToFloatEval(System.String,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToGuid(System.String)ToGuid(System.String) -> System.Guidmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToInt(System.String,System.Int32)ToInt(System.String,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToIntEval(System.String,System.Int32)ToIntEval(System.String,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToLong(System.String,System.Int64)ToLong(System.String,System.Int64) -> System.Int64methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToLongEval(System.String,System.Int64)ToLongEval(System.String,System.Int64) -> System.Int64methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToMetric(System.Double,System.Int32)ToMetric(System.Double,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToMetric(System.Int32,System.Int32)ToMetric(System.Int32,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToMetric(System.Int64,System.Int32)ToMetric(System.Int64,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToMetric(System.Single,System.Int32)ToMetric(System.Single,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToRelativeTimeString(System.DateTime)ToRelativeTimeString(System.DateTime) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToRelativeTimeString(System.TimeSpan)ToRelativeTimeString(System.TimeSpan) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToRemainingTimeString(System.TimeSpan)ToRemainingTimeString(System.TimeSpan) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToSimpleString(System.Delegate,System.Boolean)ToSimpleString(System.Delegate,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToSimpleString(System.Reflection.MemberInfo,System.Boolean)ToSimpleString(System.Reflection.MemberInfo,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToSimpleString(System.Type,System.Boolean)ToSimpleString(System.Type,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToTitleCase(System.String)ToTitleCase(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToType(System.String,System.Type)ToType(System.String,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToUInt(System.String,System.Int32)ToUInt(System.String,System.Int32) -> System.UInt32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.ToULong(System.String,System.UInt64)ToULong(System.String,System.UInt64) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.TrimQuoted(System.String,System.Boolean)TrimQuoted(System.String,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.Truncate(System.String,System.Int32,System.String)Truncate(System.String,System.Int32,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.TruncateFilename(System.String,System.Int32,System.String)TruncateFilename(System.String,System.Int32,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.TryToType(System.String,System.Type,out System.Object)TryToType(System.String,System.Type,out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.UnsignedMod(System.Int32,System.Int32)UnsignedMod(System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.UrlEncode(System.String)UrlEncode(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.VectorInCircle(System.Random,System.Single)VectorInCircle(System.Random,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.VectorInCube(System.Random,BBox)VectorInCube(System.Random,BBox) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.VectorInCube(System.Random,System.Single)VectorInCube(System.Random,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.VectorInSphere(System.Random,System.Single)VectorInSphere(System.Random,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.VectorInSquare(System.Random,System.Single)VectorInSquare(System.Random,System.Single) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.WildcardMatch(System.String,System.String)WildcardMatch(System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.WithExtension(System.String,System.String)WithExtension(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxSystemExtensions.WithFlag(T,T,System.Boolean)WithFlag(T,T,System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.BeginApplyFrame(Sandbox.MovieMaker.MoviePlayer)BeginApplyFrame(Sandbox.MovieMaker.MoviePlayer) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.ConstructTitle(Sandbox.SelectionSystem)ConstructTitle(Sandbox.SelectionSystem) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.FindPathInScene(Sandbox.SerializedProperty)FindPathInScene(Sandbox.SerializedProperty) -> Sandbox.SandboxToolExtensions.PropertyPathmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.FromConsoleVariable(Sandbox.Bind.Builder,System.String)FromConsoleVariable(Sandbox.Bind.Builder,System.String) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.FromConsoleVariableInt(Sandbox.Bind.Builder,System.String)FromConsoleVariableInt(Sandbox.Bind.Builder,System.String) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.GetAssets(Sandbox.Project)GetAssets(Sandbox.Project) -> Editor.Asset[]methodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.GetContainingGameObject(Sandbox.SerializedProperty)GetContainingGameObject(Sandbox.SerializedProperty) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.GetSerialized(System.Object)GetSerialized(System.Object) -> Sandbox.SerializedObjectmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.RenderToPixmap(Sandbox.CameraComponent,Editor.Pixmap,System.Boolean)RenderToPixmap(Sandbox.CameraComponent,Editor.Pixmap,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.RenderToPixmap(Sandbox.Scene,Editor.Pixmap,System.Boolean)RenderToPixmap(Sandbox.Scene,Editor.Pixmap,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.RenderToPixmap(Sandbox.SceneCamera,Editor.Pixmap,System.Boolean)RenderToPixmap(Sandbox.SceneCamera,Editor.Pixmap,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.RenderToVideo(Sandbox.SceneCamera,Sandbox.VideoWriter,System.Nullable`1<System.TimeSpan>)RenderToVideo(Sandbox.SceneCamera,Sandbox.VideoWriter,System.Nullable`1<System.TimeSpan>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.RenderToVideoAsync(Sandbox.SceneCamera,Sandbox.VideoWriter,System.Nullable`1<System.TimeSpan>)RenderToVideoAsync(Sandbox.SceneCamera,Sandbox.VideoWriter,System.Nullable`1<System.TimeSpan>) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.SetFavouriteAsync(Sandbox.Package,System.Boolean)SetFavouriteAsync(Sandbox.Package,System.Boolean) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.SetVoteAsync(Sandbox.Package,System.Boolean)SetVoteAsync(Sandbox.Package,System.Boolean) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.UpdateValue(Sandbox.Package,System.String,System.String,System.Threading.CancellationToken)UpdateValue(Sandbox.Package,System.String,System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.UploadFile(Sandbox.Package,System.Byte[],System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken)UploadFile(Sandbox.Package,System.Byte[],System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.UploadFile(Sandbox.Package,System.String,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken)UploadFile(Sandbox.Package,System.String,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.UploadVideo(Editor.Asset,System.Byte[],System.Boolean,System.Boolean,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken)UploadVideo(Editor.Asset,System.Byte[],System.Boolean,System.Boolean,System.String,Sandbox.Utility.DataProgress.Callback,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.SandboxToolExtensions.WaitForLoadAsync(Sandbox.Resource,System.Threading.CancellationToken)WaitForLoadAsync(Sandbox.Resource,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Scene.AddHook(Sandbox.GameObjectSystem.Stage,System.Int32,System.Action,System.String,System.String)AddHook(Sandbox.GameObjectSystem.Stage,System.Int32,System.Action,System.String,System.String) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Scene.BatchGroup()BatchGroup() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Scene.ClearUnsavedChanges()ClearUnsavedChanges() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.CreateEditorScene()CreateEditorScene() -> Sandbox.ScenemethodeditorView flow
Sandbox.Scene.CreateObject(System.Boolean)CreateObject(System.Boolean) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.Scene.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions)Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.Destroy()Destroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.EditorDraw()EditorDraw() -> System.VoidmethodeditorView flow
Sandbox.Scene.EditorTick(System.Single,System.Single)EditorTick(System.Single,System.Single) -> System.VoidmethodeditorView flow
Sandbox.Scene.FindAllWithTag(System.String)FindAllWithTag(System.String) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Scene.FindAllWithTags(System.Collections.Generic.IEnumerable`1<System.String>)FindAllWithTags(System.Collections.Generic.IEnumerable`1<System.String>) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Scene.FindInPhysics(BBox)FindInPhysics(BBox) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Scene.FindInPhysics(Sandbox.Frustum)FindInPhysics(Sandbox.Frustum) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Scene.FindInPhysics(Sandbox.Sphere)FindInPhysics(Sandbox.Sphere) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.Scene.GameTick(System.Double)GameTick(System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.Get()Get() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Scene.GetAll()GetAll() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Scene.GetAll(System.Collections.Generic.List`1<T>)GetAll(System.Collections.Generic.List`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.GetAllComponents()GetAllComponents() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Scene.GetAllComponents(System.Type)GetAllComponents(System.Type) -> System.Collections.Generic.IEnumerable`1<Sandbox.Component>methodgame-or-shared-unknownView flow
Sandbox.Scene.GetSystem()GetSystem() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Scene.GetSystem(out T)GetSystem(out T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.IsBBoxVisibleToConnection(Sandbox.Connection,BBox)IsBBoxVisibleToConnection(Sandbox.Connection,BBox) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Scene.IsPointVisibleToConnection(Sandbox.Connection,Vector3)IsPointVisibleToConnection(Sandbox.Connection,Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Scene.Load(Sandbox.GameResource)Load(Sandbox.GameResource) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Scene.Load(Sandbox.SceneLoadOptions)Load(Sandbox.SceneLoadOptions) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Scene.LoadFromFile(System.String)LoadFromFile(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Scene.ProcessDeletes()ProcessDeletes() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.Push()Push() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Scene.RunEvent(System.Action`1<T>,Sandbox.FindMode)RunEvent(System.Action`1<T>,Sandbox.FindMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Scene.Serialize(Sandbox.GameObject.SerializeOptions)Serialize(Sandbox.GameObject.SerializeOptions) -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Scene.SerializeProperties()SerializeProperties() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Scene.StartLoading()StartLoading() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneAnchor.ToWorld()ToWorld() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.GetFrustum(Sandbox.Rect)GetFrustum(Sandbox.Rect) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.GetFrustum(Sandbox.Rect,Vector3)GetFrustum(Sandbox.Rect,Vector3) -> Sandbox.Frustummethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.GetRay(Vector2,Vector3)GetRay(Vector2,Vector3) -> Raymethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.GetRay(Vector3)GetRay(Vector3) -> Raymethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.ToScreen(Vector3)ToScreen(Vector3) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.SceneCamera.ToScreen(Vector3,out Vector2)ToScreen(Vector3,out Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneCamera.ToScreenNormal(Vector3)ToScreenNormal(Vector3) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.SceneCamera.ToWorld(Vector2)ToWorld(Vector2) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SceneCubemap.RenderDirty()RenderDirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneCullingBox.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneCustomObject.RenderSceneObject()RenderSceneObject() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDirectionalLight.SetCascadeDistanceScale(System.Single)SetCascadeDistanceScale(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.AddVertex(Sandbox.Vertex)AddVertex(Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.AddVertex(System.Span`1<Sandbox.Vertex>)AddVertex(System.Span`1<Sandbox.Vertex>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.Init(Sandbox.Graphics.PrimitiveType)Init(Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.Write(Sandbox.Graphics.PrimitiveType,System.Int32,System.Int32)Write(Sandbox.Graphics.PrimitiveType,System.Int32,System.Int32) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.CopyToClipboard(Sandbox.Component)CopyToClipboard(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.CreateContextMenu(Sandbox.Scene,Editor.Widget)CreateContextMenu(Sandbox.Scene,Editor.Widget) -> Editor.Menumethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.DisableEditorRigidBodies(Sandbox.Scene)DisableEditorRigidBodies(Sandbox.Scene) -> System.VoidmethodeditorView flow
Sandbox.SceneExtensions.EnableEditorPhysics(Sandbox.Scene,System.Boolean)EnableEditorPhysics(Sandbox.Scene,System.Boolean) -> System.VoidmethodeditorView flow
Sandbox.SceneExtensions.EnableEditorRigidBody(Sandbox.Scene,Sandbox.Rigidbody,System.Boolean)EnableEditorRigidBody(Sandbox.Scene,Sandbox.Rigidbody,System.Boolean) -> System.VoidmethodeditorView flow
Sandbox.SceneExtensions.GetAll(Sandbox.GameObjectDirectory)GetAll(Sandbox.GameObjectDirectory) -> System.Collections.Generic.IEnumerable`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.IsDeletable(Sandbox.GameObject)IsDeletable(Sandbox.GameObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.PaintComponentIcon(Sandbox.TypeDescription,Sandbox.Rect,System.Single)PaintComponentIcon(Sandbox.TypeDescription,Sandbox.Rect,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.PasteComponent(Sandbox.GameObject)PasteComponent(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.PasteValues(Sandbox.Component)PasteValues(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.SetTargetTransform(Sandbox.Rigidbody,System.Nullable`1<Transform>)SetTargetTransform(Sandbox.Rigidbody,System.Nullable`1<Transform>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneExtensions.ShouldShowInHierarchy(Sandbox.GameObject)ShouldShowInHierarchy(Sandbox.GameObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneFile.GetMetadata(System.String,System.String)GetMetadata(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.SceneFile.Load(System.String)Load(System.String) -> Sandbox.SceneFilemethodgame-or-shared-unknownView flow
Sandbox.SceneFogVolume.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneInformation.GetMetadata()GetMetadata() -> System.Collections.Generic.Dictionary`2<System.String,System.String>methodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.AddLinePoint(Vector3,Color,System.Single)AddLinePoint(Vector3,Color,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.AddLinePoint(Vector3,Color,System.Single,System.Single)AddLinePoint(Vector3,Color,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.AddLinePoint(Vector3,Vector3,Color,System.Single,System.Single)AddLinePoint(Vector3,Vector3,Color,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.EndLine()EndLine() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.RenderSceneObject()RenderSceneObject() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLineObject.StartLine()StartLine() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.GetSceneFile()GetSceneFile() -> Sandbox.SceneFilemethodgame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.SetScene(Sandbox.SceneFile)SetScene(Sandbox.SceneFile) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.SetScene(System.String)SetScene(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneMap.CreateAsync(Sandbox.SceneWorld,System.String,System.Threading.CancellationToken)CreateAsync(Sandbox.SceneWorld,System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.SceneMap>methodgame-or-shared-unknownView flow
Sandbox.SceneMap.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.ClearBoneOverrides()ClearBoneOverrides() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.DispatchTagEvents()DispatchTagEvents() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetAttachment(System.String,System.Boolean)GetAttachment(System.String,System.Boolean) -> System.Nullable`1<Transform>methodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBoneLocalTransform(System.Int32)GetBoneLocalTransform(System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBoneLocalTransform(System.String)GetBoneLocalTransform(System.String) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBoneVelocity(System.Int32,out Vector3,out Vector3)GetBoneVelocity(System.Int32,out Vector3,out Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBoneWorldTransform(System.Int32)GetBoneWorldTransform(System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBoneWorldTransform(System.String)GetBoneWorldTransform(System.String) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetBool(System.String)GetBool(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetFloat(System.String)GetFloat(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetInt(System.String)GetInt(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetParentSpaceBone(System.Int32)GetParentSpaceBone(System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetRotation(System.String)GetRotation(System.String) -> Rotationmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.GetVector3(System.String)GetVector3(System.String) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SceneModel.HasBoneOverrides()HasBoneOverrides() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.MergeBones(Sandbox.SceneModel)MergeBones(Sandbox.SceneModel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.ResetAnimParameters()ResetAnimParameters() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.RunPendingEvents()RunPendingEvents() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimGraph(System.String)SetAnimGraph(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,Rotation)SetAnimParameter(System.String,Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,System.Boolean)SetAnimParameter(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,System.Int32)SetAnimParameter(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,System.Single)SetAnimParameter(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,System.String)SetAnimParameter(System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetAnimParameter(System.String,Vector3)SetAnimParameter(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetBodyGroup(System.String,System.Int32)SetBodyGroup(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetBoneOverride(System.Int32,Transform)SetBoneOverride(System.Int32,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetBoneWorldTransform(System.Int32,Transform)SetBoneWorldTransform(System.Int32,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.SetMaterialGroup(System.String)SetMaterialGroup(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.Update(System.Single)Update(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneModel.UpdateToBindPose()UpdateToBindPose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.AcceptConnection(Sandbox.Connection,ref System.String)AcceptConnection(Sandbox.Connection,ref System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.GetMountedVPKs(Sandbox.Connection,ref Sandbox.Network.MountedVPKsResponse)GetMountedVPKs(Sandbox.Connection,ref Sandbox.Network.MountedVPKsResponse) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.GetSnapshot(Sandbox.Connection,ref Sandbox.Network.SnapshotMsg)GetSnapshot(Sandbox.Connection,ref Sandbox.Network.SnapshotMsg) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.MountVPKs(Sandbox.Connection,Sandbox.Network.MountedVPKsResponse)MountVPKs(Sandbox.Connection,Sandbox.Network.MountedVPKsResponse) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnBecameHost(Sandbox.Connection)OnBecameHost(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnConnected(Sandbox.Connection)OnConnected(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnHostChanged(Sandbox.Connection,Sandbox.Connection)OnHostChanged(Sandbox.Connection,Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnInitialize()OnInitialize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnJoined(Sandbox.Connection)OnJoined(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.OnLeave(Sandbox.Connection)OnLeave(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.Push()Push() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.SceneNetworkSystem.SetSnapshotAsync(Sandbox.Network.SnapshotMsg)SetSnapshotAsync(Sandbox.Network.SnapshotMsg) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.AddChild(System.String,Sandbox.SceneObject)AddChild(System.String,Sandbox.SceneObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.ClearMaterialOverride()ClearMaterialOverride() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.GetGameObject()GetGameObject() -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.RemoveChild(Sandbox.SceneObject)RemoveChild(Sandbox.SceneObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.SetComponentSource(Sandbox.Component)SetComponentSource(Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.SetMaterialGroup(System.String)SetMaterialGroup(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.SetMaterialOverride(Sandbox.Material)SetMaterialOverride(Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneObject.SetMaterialOverride(Sandbox.Material,System.String,System.Int32)SetMaterialOverride(Sandbox.Material,System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.Emit(System.Int32)Emit(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.GetControlPointPosition(System.Int32)GetControlPointPosition(System.Int32) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SceneParticles.IsControlPointSet(System.Int32)IsControlPointSet(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetControlPoint(System.Int32,Rotation)SetControlPoint(System.Int32,Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetControlPoint(System.Int32,Sandbox.Model)SetControlPoint(System.Int32,Sandbox.Model) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetControlPoint(System.Int32,Sandbox.ParticleSnapshot)SetControlPoint(System.Int32,Sandbox.ParticleSnapshot) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetControlPoint(System.Int32,Transform)SetControlPoint(System.Int32,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetControlPoint(System.Int32,Vector3)SetControlPoint(System.Int32,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.SetNamedValue(System.String,Vector3)SetNamedValue(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneParticles.Simulate(System.Single)Simulate(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SetSkyLighting(Vector3)SetSkyLighting(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneSpriteSystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Body(Sandbox.PhysicsBody,Transform,Vector3)Body(Sandbox.PhysicsBody,Transform,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Body(Sandbox.PhysicsBody,Vector3)Body(Sandbox.PhysicsBody,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Body(Sandbox.Rigidbody,Vector3)Body(Sandbox.Rigidbody,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Box(BBox,Ray,System.Single)Box(BBox,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Box(BBox,Vector3,Vector3)Box(BBox,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Box(Vector3,Ray,System.Single)Box(Vector3,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Box(Vector3,Vector3,Vector3)Box(Vector3,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Capsule(Capsule)Capsule(Capsule) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Capsule(Capsule,Ray,System.Single)Capsule(Capsule,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Capsule(Capsule,Vector3,Vector3)Capsule(Capsule,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cone(System.Single,System.Single)Cone(System.Single,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cone(System.Single,System.Single,Ray,System.Single)Cone(System.Single,System.Single,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cone(System.Single,System.Single,Vector3,Vector3)Cone(System.Single,System.Single,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cylinder(System.Single,System.Single)Cylinder(System.Single,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cylinder(System.Single,System.Single,Ray,System.Single)Cylinder(System.Single,System.Single,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Cylinder(System.Single,System.Single,Vector3,Vector3)Cylinder(System.Single,System.Single,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.FromTo(Transform,Vector3)FromTo(Transform,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.FromTo(Vector3,Vector3)FromTo(Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.HitTriggers()HitTriggers() -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.HitTriggersOnly()HitTriggersOnly() -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.IgnoreDynamic()IgnoreDynamic() -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.IgnoreGameObject(Sandbox.GameObject)IgnoreGameObject(Sandbox.GameObject) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.IgnoreGameObjectHierarchy(Sandbox.GameObject)IgnoreGameObjectHierarchy(Sandbox.GameObject) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.IgnoreKeyframed()IgnoreKeyframed() -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.IgnoreStatic()IgnoreStatic() -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Radius(System.Single)Radius(System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Ray(Ray,System.Single)Ray(Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Ray(Vector3,Vector3)Ray(Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Rotated(Rotation)Rotated(Rotation) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Run()Run() -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.RunAll()RunAll() -> System.Collections.Generic.IEnumerable`1<Sandbox.SceneTraceResult>methodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Size(BBox)Size(BBox) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Size(Vector3)Size(Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Size(Vector3,Vector3)Size(Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Sphere(System.Single,Ray,System.Single)Sphere(System.Single,Ray,System.Single) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Sphere(System.Single,Vector3,Vector3)Sphere(System.Single,Vector3,Vector3) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Sweep(Sandbox.PhysicsBody,Transform)Sweep(Sandbox.PhysicsBody,Transform) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Sweep(Sandbox.PhysicsBody,Transform,Transform)Sweep(Sandbox.PhysicsBody,Transform,Transform) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.Sweep(Sandbox.Rigidbody,Transform,Transform)Sweep(Sandbox.Rigidbody,Transform,Transform) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.UseHitPosition(System.Boolean)UseHitPosition(System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.UseHitboxes(System.Boolean)UseHitboxes(System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.UsePhysicsWorld(System.Boolean)UsePhysicsWorld(System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.UseRenderMeshes(System.Boolean)UseRenderMeshes(System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.UseRenderMeshes(System.Boolean,System.Boolean)UseRenderMeshes(System.Boolean,System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithAllTags(Sandbox.ITagSet)WithAllTags(Sandbox.ITagSet) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithAllTags(System.String[])WithAllTags(System.String[]) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithAnyTags(Sandbox.ITagSet)WithAnyTags(Sandbox.ITagSet) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithAnyTags(System.String[])WithAnyTags(System.String[]) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithCollisionRules(System.Collections.Generic.IEnumerable`1<System.String>,System.Boolean)WithCollisionRules(System.Collections.Generic.IEnumerable`1<System.String>,System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithCollisionRules(System.String,System.Boolean)WithCollisionRules(System.String,System.Boolean) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithTag(System.String)WithTag(System.String) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithoutTags(Sandbox.ITagSet)WithoutTags(Sandbox.ITagSet) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTrace.WithoutTags(System.String[])WithoutTags(System.String[]) -> Sandbox.SceneTracemethodgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.From(Sandbox.Scene,Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result)From(Sandbox.Scene,Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.From(Sandbox.Scene,Sandbox.PhysicsTraceResult)From(Sandbox.Scene,Sandbox.PhysicsTraceResult) -> Sandbox.SceneTraceResultmethodgame-or-shared-unknownView flow
Sandbox.SceneTraceResult.HasTag(Sandbox.StringToken)HasTag(Sandbox.StringToken) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.GetPrefabScene(Sandbox.PrefabFile)GetPrefabScene(Sandbox.PrefabFile) -> Sandbox.PrefabScenemethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.Instantiate(Sandbox.GameObject)Instantiate(Sandbox.GameObject) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.Instantiate(Sandbox.GameObject,Transform)Instantiate(Sandbox.GameObject,Transform) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.Instantiate(Sandbox.GameObject,Vector3)Instantiate(Sandbox.GameObject,Vector3) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.Instantiate(Sandbox.GameObject,Vector3,Rotation)Instantiate(Sandbox.GameObject,Vector3,Rotation) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.MakeGameObjectsUnique(System.Text.Json.Nodes.JsonObject,System.Nullable`1<System.Guid>)MakeGameObjectsUnique(System.Text.Json.Nodes.JsonObject,System.Nullable`1<System.Guid>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.MakeIdGuidsUnique(System.Text.Json.Nodes.JsonObject,System.Nullable`1<System.Guid>)MakeIdGuidsUnique(System.Text.Json.Nodes.JsonObject,System.Nullable`1<System.Guid>) -> System.Collections.Generic.Dictionary`2<System.Guid,System.Guid>methodgame-or-shared-unknownView flow
Sandbox.SceneUtility.RenderGameObjectToBitmap(Sandbox.GameObject,Sandbox.Bitmap)RenderGameObjectToBitmap(Sandbox.GameObject,Sandbox.Bitmap) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.RenderModelBitmap(Sandbox.Model,Sandbox.Bitmap)RenderModelBitmap(Sandbox.Model,Sandbox.Bitmap) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneUtility.RunInBatchGroup(System.Action)RunInBatchGroup(System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneWorld.Delete()Delete() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SceneWorld.DeletePendingObjects()DeletePendingObjects() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Screen.CreateVerticalFieldOfView(System.Single)CreateVerticalFieldOfView(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Screen.CreateVerticalFieldOfView(System.Single,System.Single)CreateVerticalFieldOfView(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.ScreenPanel.GetPanel()GetPanel() -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.ScreenSpaceReflections.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Add(System.Object)Add(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Any()Any() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Contains(System.Object)Contains(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.Object>methodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Remove(System.Object)Remove(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SelectionSystem.Set(System.Object)Set(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.Add(System.Object)Add(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.Add(System.Object,System.Object)Add(System.Object,System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.NewKeyProperty()NewKeyProperty() -> Sandbox.SerializedPropertymethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.Remove(Sandbox.SerializedProperty)Remove(Sandbox.SerializedProperty) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.RemoveAt(System.Object)RemoveAt(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedCollection.SetTargetObject(System.Object,Sandbox.SerializedProperty)SetTargetObject(System.Object,Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<Sandbox.SerializedProperty>methodgame-or-shared-unknownView flow
Sandbox.SerializedObject.GetProperty(System.String)GetProperty(System.String) -> Sandbox.SerializedPropertymethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.NoteChanged(Sandbox.SerializedProperty)NoteChanged(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.NoteFinishEdit(Sandbox.SerializedProperty)NoteFinishEdit(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.NotePreChange(Sandbox.SerializedProperty)NotePreChange(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.NoteStartEdit(Sandbox.SerializedProperty)NoteStartEdit(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedObject.TryGetProperty(System.String,out Sandbox.SerializedProperty)TryGetProperty(System.String,out Sandbox.SerializedProperty) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Create(System.String,System.Func`1<T>,System.Action`1<T>,System.Attribute[])Create(System.String,System.Func`1<T>,System.Action`1<T>,System.Attribute[]) -> Sandbox.SerializedPropertymethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetAttributes()GetAttributes() -> System.Collections.Generic.IEnumerable`1<System.Attribute>methodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetAttributes()GetAttributes() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetAttributes(System.Type)GetAttributes(System.Type) -> System.Collections.Generic.IEnumerable`1<System.Attribute>methodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetCustomizable()GetCustomizable() -> Sandbox.SerializedProperty.CustomizableSerializedPropertymethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetDefault()GetDefault() -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetKey()GetKey() -> Sandbox.SerializedPropertymethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.GetValue(T)GetValue(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.HasAttribute()HasAttribute() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.HasAttribute(System.Type)HasAttribute(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.Invoke()Invoke() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.SetNullState(System.Boolean)SetNullState(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.SetValue(T)SetValue(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.SetValue(T,Sandbox.SerializedProperty)SetValue(T,Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.ShouldShow()ShouldShow() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.TryGetAsObject(out Sandbox.SerializedObject)TryGetAsObject(out Sandbox.SerializedObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SerializedProperty.TryGetAttribute(out T)TryGetAttribute(out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Shader.Load(System.String)Load(System.String) -> Sandbox.Shadermethodgame-or-shared-unknownView flow
Sandbox.Sharpen.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ClearIk(System.String)ClearIk(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ClearParameters()ClearParameters() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ClearPhysicsBones()ClearPhysicsBones() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetAttachment(System.String,System.Boolean)GetAttachment(System.String,System.Boolean) -> System.Nullable`1<Transform>methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneObject(Sandbox.BoneCollection.Bone)GetBoneObject(Sandbox.BoneCollection.Bone) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneObject(System.Int32)GetBoneObject(System.Int32) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneObject(System.String)GetBoneObject(System.String) -> Sandbox.GameObjectmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneTransforms(System.Boolean)GetBoneTransforms(System.Boolean) -> Transform[]methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneVelocities()GetBoneVelocities() -> Sandbox.SkinnedModelRenderer.BoneVelocity[]methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBoneVelocity(System.Int32)GetBoneVelocity(System.Int32) -> Sandbox.SkinnedModelRenderer.BoneVelocitymethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetBool(System.String)GetBool(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetClosestBone(Vector3)GetClosestBone(Vector3) -> Sandbox.BoneCollection.Bonemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetFloat(System.String)GetFloat(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetInt(System.String)GetInt(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetRotation(System.String)GetRotation(System.String) -> Rotationmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.GetVector(System.String)GetVector(System.String) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.PostAnimationUpdate()PostAnimationUpdate() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,Rotation)Set(System.String,Rotation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,System.Boolean)Set(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,System.Int32)Set(System.String,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,System.Single)Set(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,System.String)Set(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.Set(System.String,Vector3)Set(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SetBoneTransform(Sandbox.BoneCollection.Bone,Transform)SetBoneTransform(Sandbox.BoneCollection.Bone,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SetIk(System.String,Transform)SetIk(System.String,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SetLookDirection(System.String,Vector3)SetLookDirection(System.String,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SetLookDirection(System.String,Vector3,System.Single)SetLookDirection(System.String,Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundEvent,Sandbox.GameObject)SpeakSound(Sandbox.SoundEvent,Sandbox.GameObject) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundFile,System.Single,System.Single,Sandbox.GameObject)SpeakSound(Sandbox.SoundFile,System.Single,System.Single,Sandbox.GameObject) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.TryGetBoneTransform(Sandbox.BoneCollection.Bone,out Transform)TryGetBoneTransform(Sandbox.BoneCollection.Bone,out Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.TryGetBoneTransform(System.String,out Transform)TryGetBoneTransform(System.String,out Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.TryGetBoneTransformAnimation(Sandbox.BoneCollection.Bone,out Transform)TryGetBoneTransformAnimation(Sandbox.BoneCollection.Bone,out Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.TryGetBoneTransformLocal(Sandbox.BoneCollection.Bone,out Transform)TryGetBoneTransformLocal(Sandbox.BoneCollection.Bone,out Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.TryGetBoneTransformLocal(System.String,out Transform)TryGetBoneTransformLocal(System.String,out Transform) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.SliderJointBuilder.WithLimit(System.Single,System.Single)WithLimit(System.Single,System.Single) -> Sandbox.SliderJointBuildermethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(Sandbox.SoundEvent,Sandbox.Audio.Mixer)Play(Sandbox.SoundEvent,Sandbox.Audio.Mixer) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(Sandbox.SoundEvent,System.Single)Play(Sandbox.SoundEvent,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(Sandbox.SoundEvent,Vector3,System.Single)Play(Sandbox.SoundEvent,Vector3,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(System.String,Sandbox.Audio.Mixer)Play(System.String,Sandbox.Audio.Mixer) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(System.String,System.Single)Play(System.String,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Play(System.String,Vector3,System.Single)Play(System.String,Vector3,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.PlayFile(Sandbox.SoundFile,System.Single,System.Single,System.Single,System.Single)PlayFile(Sandbox.SoundFile,System.Single,System.Single,System.Single,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.PlayFile(Sandbox.SoundFile,System.Single,System.Single,System.Single,System.Single,System.Single)PlayFile(Sandbox.SoundFile,System.Single,System.Single,System.Single,System.Single,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Sound.Preload(System.String)Preload(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sound.SetEffect(System.String,System.Single,System.Single,System.Single)SetEffect(System.String,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sound.StopAll(System.Single)StopAll(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sound.UncompressVoiceData(System.Byte[],System.Action`1<System.Memory`1<System.Int16>>)UncompressVoiceData(System.Byte[],System.Action`1<System.Memory`1<System.Int16>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundBoxComponent.StartSound()StartSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundBoxComponent.StopSound()StopSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromMp3(System.String,System.Span`1<System.Byte>,System.Boolean)FromMp3(System.String,System.Span`1<System.Byte>,System.Boolean) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromMp3(System.String,System.Span`1<System.Byte>,System.Int32,System.Int32)FromMp3(System.String,System.Span`1<System.Byte>,System.Int32,System.Int32) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromMp3(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>)FromMp3(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromOgg(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>)FromOgg(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromPcm(System.String,System.Span`1<System.Byte>,System.Int32,System.UInt32,System.Int32,System.Boolean)FromPcm(System.String,System.Span`1<System.Byte>,System.Int32,System.UInt32,System.Int32,System.Boolean) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromPcm(System.String,System.Span`1<System.Byte>,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32)FromPcm(System.String,System.Span`1<System.Byte>,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromPcm(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.PcmOptions>)FromPcm(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.PcmOptions>) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromWav(System.String,System.Span`1<System.Byte>,System.Boolean)FromWav(System.String,System.Span`1<System.Byte>,System.Boolean) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromWav(System.String,System.Span`1<System.Byte>,System.Int32,System.Int32)FromWav(System.String,System.Span`1<System.Byte>,System.Int32,System.Int32) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.FromWav(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>)FromWav(System.String,System.Span`1<System.Byte>,System.Nullable`1<Sandbox.SoundFile.LoadOptions>) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.GetSamplesAsync()GetSamplesAsync() -> System.Threading.Tasks.Task`1<System.Int16[]>methodgame-or-shared-unknownView flow
Sandbox.SoundFile.GetSamplesInterleavedAsync()GetSamplesInterleavedAsync() -> System.Threading.Tasks.Task`1<System.Int16[]>methodgame-or-shared-unknownView flow
Sandbox.SoundFile.Load(System.String)Load(System.String) -> Sandbox.SoundFilemethodgame-or-shared-unknownView flow
Sandbox.SoundFile.LoadAsync()LoadAsync() -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.SoundFile.Preload()Preload() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.ClearParent()ClearParent() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.GetActive(System.Collections.Generic.List`1<Sandbox.SoundHandle>)GetActive(System.Collections.Generic.List`1<Sandbox.SoundHandle>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.SetParent(Sandbox.GameObject)SetParent(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.Stop(System.Single)Stop(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundHandle.Update()Update() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundPointComponent.StartSound()StartSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundPointComponent.StopSound()StopSound() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundStream.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundStream.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundStream.Play(System.Single,System.Single)Play(System.Single,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.SoundStream.Play(System.Single,System.Single,System.Single)Play(System.Single,System.Single,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.SoundStream.WriteData(System.Span`1<System.Int16>)WriteData(System.Span`1<System.Int16>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.TestListenerPosition(Vector3)TestListenerPosition(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Sphere.Contains(Vector3)Contains(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Sphere.GetEdgeDistance(Vector3)GetEdgeDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Sphere.GetVolume()GetVolume() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Sphere.Trace(Ray,System.Single)Trace(Ray,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Sphere.Trace(Ray,System.Single,out System.Single)Trace(Ray,System.Single,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Spline.AddPoint(Sandbox.Spline.Point)AddPoint(Sandbox.Spline.Point) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Spline.AddPointAtDistance(System.Single,System.Boolean)AddPointAtDistance(System.Single,System.Boolean) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Spline.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Spline.ConvertToPolyline()ConvertToPolyline() -> System.Collections.Generic.List`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Spline.ConvertToPolyline(ref System.Collections.Generic.List`1<Vector3>)ConvertToPolyline(ref System.Collections.Generic.List`1<Vector3>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Spline.GetDistanceAtPoint(System.Int32)GetDistanceAtPoint(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Spline.GetPoint(System.Int32)GetPoint(System.Int32) -> Sandbox.Spline.Pointmethodgame-or-shared-unknownView flow
Sandbox.Spline.GetSegmentBounds(System.Int32)GetSegmentBounds(System.Int32) -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Spline.GetSegmentLength(System.Int32)GetSegmentLength(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Spline.InsertPoint(System.Int32,Sandbox.Spline.Point)InsertPoint(System.Int32,Sandbox.Spline.Point) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Spline.RemovePoint(System.Int32)RemovePoint(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Spline.SampleAtClosestPosition(Vector3)SampleAtClosestPosition(Vector3) -> Sandbox.Spline.Samplemethodgame-or-shared-unknownView flow
Sandbox.Spline.SampleAtDistance(System.Single)SampleAtDistance(System.Single) -> Sandbox.Spline.Samplemethodgame-or-shared-unknownView flow
Sandbox.Spline.UpdatePoint(System.Int32,Sandbox.Spline.Point)UpdatePoint(System.Int32,Sandbox.Spline.Point) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Sprite.FromTexture(Sandbox.Texture)FromTexture(Sandbox.Texture) -> Sandbox.Spritemethodgame-or-shared-unknownView flow
Sandbox.Sprite.FromTextures(System.Collections.Generic.IEnumerable`1<Sandbox.Texture>,System.Single)FromTextures(System.Collections.Generic.IEnumerable`1<Sandbox.Texture>,System.Single) -> Sandbox.Spritemethodgame-or-shared-unknownView flow
Sandbox.Sprite.GetAnimation(System.Int32)GetAnimation(System.Int32) -> Sandbox.Sprite.Animationmethodgame-or-shared-unknownView flow
Sandbox.Sprite.GetAnimation(System.String)GetAnimation(System.String) -> Sandbox.Sprite.Animationmethodgame-or-shared-unknownView flow
Sandbox.Sprite.GetAnimationIndex(System.String)GetAnimationIndex(System.String) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SpriteRenderer.PlayAnimation(System.Int32)PlayAnimation(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SpriteRenderer.PlayAnimation(System.String)PlayAnimation(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Storage.CreateEntry(System.String)CreateEntry(System.String) -> Sandbox.Storage.Entrymethodgame-or-shared-unknownView flow
Sandbox.Storage.GetAll(System.String)GetAll(System.String) -> Sandbox.Storage.Entry[]methodgame-or-shared-unknownView flow
Sandbox.Streamer.GetThumbnailUrl(System.Int32,System.Int32)GetThumbnailUrl(System.Int32,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Streamer.GetUser(System.String)GetUser(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Streamer.User>methodgame-or-shared-unknownView flow
Sandbox.StringToken.Literal(System.String,System.UInt32)Literal(System.String,System.UInt32) -> Sandbox.StringTokenmethodgame-or-shared-unknownView flow
Sandbox.SubtitleTrack.WordIndexAt(System.Single)WordIndexAt(System.Single) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.GetActive(System.Collections.Generic.List`1<Sandbox.SubtitlesGameObjectSystem.Line>)GetActive(System.Collections.Generic.List`1<Sandbox.SubtitlesGameObjectSystem.Line>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystem.Show(System.String,System.Single)Show(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Surface.FindByName(System.String)FindByName(System.String) -> Sandbox.Surfacemethodgame-or-shared-unknownView flow
Sandbox.Surface.GetBaseSurface()GetBaseSurface() -> Sandbox.Surfacemethodgame-or-shared-unknownView flow
Sandbox.Surface.HasAllTags(System.String[])HasAllTags(System.String[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Surface.HasAnyTags(System.String[])HasAnyTags(System.String[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Surface.HasTag(System.String)HasTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Surface.PlayCollisionSound(Vector3,System.Single)PlayCollisionSound(Vector3,System.Single) -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Surface.SetBaseSurface(System.String)SetBaseSurface(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SystemsConfig.GetDefaultValue(Sandbox.PropertyDescription)GetDefaultValue(Sandbox.PropertyDescription) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.SystemsConfig.GetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription)GetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.SystemsConfig.SetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription,System.Object)SetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.SystemsConfig.TryGetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription,out System.Object)TryGetPropertyValue(Sandbox.TypeDescription,Sandbox.PropertyDescription,out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TagSet.Add(System.String)Add(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TagSet.GetTokens()GetTokens() -> System.Collections.Generic.IReadOnlySet`1<System.UInt32>methodgame-or-shared-unknownView flow
Sandbox.TagSet.Has(System.String)Has(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TagSet.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TagSet.RemoveAll()RemoveAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TagSet.TryGetAll()TryGetAll() -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.Create(System.Threading.CancellationToken)Create(System.Threading.CancellationToken) -> Sandbox.TaskSourcemethodgame-or-shared-unknownView flow
Sandbox.TaskSource.CreateLinkedTokenSource()CreateLinkedTokenSource() -> System.Threading.CancellationTokenSourcemethodgame-or-shared-unknownView flow
Sandbox.TaskSource.Delay(System.Int32)Delay(System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.Delay(System.Int32,System.Threading.CancellationToken)Delay(System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelayRealtime(System.Int32)DelayRealtime(System.Int32) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelayRealtime(System.Int32,System.Threading.CancellationToken)DelayRealtime(System.Int32,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelayRealtimeSeconds(System.Single)DelayRealtimeSeconds(System.Single) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelayRealtimeSeconds(System.Single,System.Threading.CancellationToken)DelayRealtimeSeconds(System.Single,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelaySeconds(System.Single)DelaySeconds(System.Single) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.DelaySeconds(System.Single,System.Threading.CancellationToken)DelaySeconds(System.Single,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.FixedUpdate()FixedUpdate() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.Frame()Frame() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.FrameEnd()FrameEnd() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.FromCanceled(System.Threading.CancellationToken)FromCanceled(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.FromException(System.Exception)FromException(System.Exception) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.FromResult(T)FromResult(T) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.MainThread()MainThread() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.RunInThreadAsync(System.Action)RunInThreadAsync(System.Action) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task>)RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task`1<T>>)RunInThreadAsync(System.Func`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.RunInThreadAsync(System.Func`1<T>)RunInThreadAsync(System.Func`1<T>) -> System.Threading.Tasks.Task`1<T>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WaitAll(System.Threading.Tasks.Task[])WaitAll(System.Threading.Tasks.Task[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.WaitAny(System.Threading.Tasks.Task[])WaitAny(System.Threading.Tasks.Task[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>)WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>)WhenAll(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<T[]>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAll(System.Threading.Tasks.Task[])WhenAll(System.Threading.Tasks.Task[]) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAll(System.Threading.Tasks.Task`1<T>[])WhenAll(System.Threading.Tasks.Task`1<T>[]) -> System.Threading.Tasks.Task`1<T[]>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>)WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task>) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>)WhenAny(System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<T>>) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task`1<T>>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAny(System.Threading.Tasks.Task[])WhenAny(System.Threading.Tasks.Task[]) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WhenAny(System.Threading.Tasks.Task`1<T>[])WhenAny(System.Threading.Tasks.Task`1<T>[]) -> System.Threading.Tasks.Task`1<System.Threading.Tasks.Task`1<T>>methodgame-or-shared-unknownView flow
Sandbox.TaskSource.WorkerThread()WorkerThread() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.TaskSource.Yield()Yield() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Terrain.ApplyStorageChanges(Sandbox.Terrain.SyncFlags,Sandbox.RectInt)ApplyStorageChanges(Sandbox.Terrain.SyncFlags,Sandbox.RectInt) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.Create()Create() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.GetMaterialAtWorldPosition(Vector3)GetMaterialAtWorldPosition(Vector3) -> System.Nullable`1<Sandbox.Terrain.TerrainMaterialInfo>methodgame-or-shared-unknownView flow
Sandbox.Terrain.RayIntersects(Ray,System.Single,out Vector3)RayIntersects(Ray,System.Single,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Terrain.RayIntersects(Ray,System.Single,out Vector3,out Vector3)RayIntersects(Ray,System.Single,out Vector3,out Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Terrain.SyncCPUTexture(Sandbox.Terrain.SyncFlags,Sandbox.RectInt)SyncCPUTexture(Sandbox.Terrain.SyncFlags,Sandbox.RectInt) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.SyncGPUTexture()SyncGPUTexture() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.UpdateCollision(Sandbox.Terrain.SyncFlags,Sandbox.RectInt)UpdateCollision(Sandbox.Terrain.SyncFlags,Sandbox.RectInt) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Terrain.UpdateMaterialsBuffer()UpdateMaterialsBuffer() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TerrainStorage.SetResolution(System.Int32)SetResolution(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TextRendering.GetOrCreateTexture(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag)GetOrCreateTexture(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.Finish()Finish() -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithAnonymous(System.Boolean)WithAnonymous(System.Boolean) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithData(System.Byte[])WithData(System.Byte[]) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithData(System.Byte[],System.Int32)WithData(System.Byte[],System.Int32) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithData(System.ReadOnlySpan`1<T>)WithData(System.ReadOnlySpan`1<T>) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithDepthFormat()WithDepthFormat() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithDynamicUsage()WithDynamicUsage() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithFormat(Sandbox.ImageFormat)WithFormat(Sandbox.ImageFormat) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithGPUOnlyUsage()WithGPUOnlyUsage() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMips()WithMips() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMips(System.Int32)WithMips(System.Int32) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultiSample16X()WithMultiSample16X() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultiSample2X()WithMultiSample2X() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultiSample4X()WithMultiSample4X() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultiSample6X()WithMultiSample6X() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultiSample8X()WithMultiSample8X() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithMultisample(Sandbox.MultisampleAmount)WithMultisample(Sandbox.MultisampleAmount) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithName(System.String)WithName(System.String) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithScreenFormat()WithScreenFormat() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithScreenMultiSample()WithScreenMultiSample() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithSemiStaticUsage()WithSemiStaticUsage() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithSize(System.Int32,System.Int32)WithSize(System.Int32,System.Int32) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithSize(Vector2)WithSize(Vector2) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithStaticUsage()WithStaticUsage() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture2DBuilder.WithUAVBinding()WithUAVBinding() -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.Finish()Finish() -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithAnonymous(System.Boolean)WithAnonymous(System.Boolean) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithData(System.Byte[])WithData(System.Byte[]) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithData(System.Byte[],System.Int32)WithData(System.Byte[],System.Int32) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithDepthFormat()WithDepthFormat() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithDynamicUsage()WithDynamicUsage() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithFormat(Sandbox.ImageFormat)WithFormat(Sandbox.ImageFormat) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithGPUOnlyUsage()WithGPUOnlyUsage() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMips(System.Int32)WithMips(System.Int32) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultiSample16X()WithMultiSample16X() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultiSample2X()WithMultiSample2X() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultiSample4X()WithMultiSample4X() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultiSample6X()WithMultiSample6X() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultiSample8X()WithMultiSample8X() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithMultisample(Sandbox.MultisampleAmount)WithMultisample(Sandbox.MultisampleAmount) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithName(System.String)WithName(System.String) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithScreenFormat()WithScreenFormat() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithScreenMultiSample()WithScreenMultiSample() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithSemiStaticUsage()WithSemiStaticUsage() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithSize(System.Int32,System.Int32,System.Int32)WithSize(System.Int32,System.Int32,System.Int32) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithSize(Vector3)WithSize(Vector3) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithStaticUsage()WithStaticUsage() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture3DBuilder.WithUAVBinding()WithUAVBinding() -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.Clear(Color)Clear(Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Create(System.Int32,System.Int32,Sandbox.ImageFormat)Create(System.Int32,System.Int32,Sandbox.ImageFormat) -> Sandbox.Texture2DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateArray(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat)CreateArray(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateCube(System.Int32,System.Int32,Sandbox.ImageFormat)CreateCube(System.Int32,System.Int32,Sandbox.ImageFormat) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateCustom()CreateCustom() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateFromSvgSource(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>,System.Nullable`1<Color>)CreateFromSvgSource(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>,System.Nullable`1<Color>) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateRenderTarget()CreateRenderTarget() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2)CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2,Sandbox.Texture)CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2,Sandbox.Texture) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.CreateVolume(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat)CreateVolume(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat) -> Sandbox.Texture3DBuildermethodgame-or-shared-unknownView flow
Sandbox.Texture.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Find(System.String)Find(System.String) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.GetBitmap(System.Int32)GetBitmap(System.Int32) -> Sandbox.Bitmapmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetBitmapAsync(System.Action`1<Sandbox.Bitmap>,System.Int32)GetBitmapAsync(System.Action`1<Sandbox.Bitmap>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixel(System.Single,System.Single,System.Int32)GetPixel(System.Single,System.Single,System.Int32) -> Color32methodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixel3D(System.Single,System.Single,System.Single,System.Int32)GetPixel3D(System.Single,System.Single,System.Single,System.Int32) -> Color32methodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixels(System.Int32)GetPixels(System.Int32) -> Color32[]methodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`2<System.Int32,System.Int32>)GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`2<System.Int32,System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32)GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixels3D(System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`3<System.Int32,System.Int32,System.Int32>)GetPixels3D(System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`3<System.Int32,System.Int32,System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<Color32>>,System.Int32)GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<Color32>>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32)GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetPixelsAsync3D(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32)GetPixelsAsync3D(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.GetSequenceFrameCount(System.Int32)GetSequenceFrameCount(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Texture.Load(Sandbox.BaseFileSystem,System.String,System.Boolean)Load(Sandbox.BaseFileSystem,System.String,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.Load(System.String,System.Boolean)Load(System.String,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.LoadAsync(Sandbox.BaseFileSystem,System.String,System.Boolean)LoadAsync(Sandbox.BaseFileSystem,System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Texture>methodgame-or-shared-unknownView flow
Sandbox.Texture.LoadAsync(System.String,System.Boolean)LoadAsync(System.String,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Texture>methodgame-or-shared-unknownView flow
Sandbox.Texture.LoadAvatar(System.Int64,System.Int32)LoadAvatar(System.Int64,System.Int32) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.LoadAvatar(System.String,System.Int32)LoadAvatar(System.String,System.Int32) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.LoadFromFileSystem(System.String,Sandbox.BaseFileSystem,System.Boolean)LoadFromFileSystem(System.String,Sandbox.BaseFileSystem,System.Boolean) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Texture.LoadFromFileSystemAsync(System.String,Sandbox.BaseFileSystem,System.Boolean)LoadFromFileSystemAsync(System.String,Sandbox.BaseFileSystem,System.Boolean) -> System.Threading.Tasks.Task`1<Sandbox.Texture>methodgame-or-shared-unknownView flow
Sandbox.Texture.MarkUsed(System.Int32)MarkUsed(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.SaveToVtex(System.Nullable`1<Sandbox.ImageFormat>)SaveToVtex(System.Nullable`1<Sandbox.ImageFormat>) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Texture.SaveToVtexAsync(System.Nullable`1<Sandbox.ImageFormat>)SaveToVtexAsync(System.Nullable`1<Sandbox.ImageFormat>) -> System.Threading.Tasks.Task`1<System.Byte[]>methodgame-or-shared-unknownView flow
Sandbox.Texture.Update(Color32,Sandbox.Rect)Update(Color32,Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update(Color32,System.Single,System.Single)Update(Color32,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update(Sandbox.Bitmap)Update(Sandbox.Bitmap) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update(System.ReadOnlySpan`1<Color32>,System.Int32,System.Int32,System.Int32,System.Int32)Update(System.ReadOnlySpan`1<Color32>,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32)Update(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update(System.ReadOnlySpan`1<T>,System.Int32,System.Int32,System.Int32,System.Int32)Update(System.ReadOnlySpan`1<T>,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Texture.Update3D(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)Update3D(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.Finish()Finish() -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithAnonymous(System.Boolean)WithAnonymous(System.Boolean) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithCount(System.Int32)WithCount(System.Int32) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithData(System.Byte[])WithData(System.Byte[]) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithData(System.Byte[],System.Int32)WithData(System.Byte[],System.Int32) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithDepthFormat()WithDepthFormat() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithDynamicUsage()WithDynamicUsage() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithFormat(Sandbox.ImageFormat)WithFormat(Sandbox.ImageFormat) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithGPUOnlyUsage()WithGPUOnlyUsage() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMips(System.Int32)WithMips(System.Int32) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultiSample16X()WithMultiSample16X() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultiSample2X()WithMultiSample2X() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultiSample4X()WithMultiSample4X() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultiSample6X()WithMultiSample6X() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultiSample8X()WithMultiSample8X() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithMultisample(Sandbox.MultisampleAmount)WithMultisample(Sandbox.MultisampleAmount) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithName(System.String)WithName(System.String) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithScreenFormat()WithScreenFormat() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithScreenMultiSample()WithScreenMultiSample() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithSemiStaticUsage()WithSemiStaticUsage() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithSize(System.Int32,System.Int32)WithSize(System.Int32,System.Int32) -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithStaticUsage()WithStaticUsage() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureArrayBuilder.WithUAVBinding()WithUAVBinding() -> Sandbox.TextureArrayBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.Create(System.String,System.Boolean,System.ReadOnlySpan`1<System.Byte>,System.Int32)Create(System.String,System.Boolean,System.ReadOnlySpan`1<System.Byte>,System.Int32) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithDepth(System.Int32)WithDepth(System.Int32) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithDepthFormat()WithDepthFormat() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithDynamicUsage()WithDynamicUsage() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithFormat(Sandbox.ImageFormat)WithFormat(Sandbox.ImageFormat) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithGPUOnlyUsage()WithGPUOnlyUsage() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithHeight(System.Int32)WithHeight(System.Int32) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithInitialColor(Color)WithInitialColor(Color) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMSAA(Sandbox.MultisampleAmount)WithMSAA(Sandbox.MultisampleAmount) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMips(System.Nullable`1<System.Int32>)WithMips(System.Nullable`1<System.Int32>) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMultiSample16X()WithMultiSample16X() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMultiSample2X()WithMultiSample2X() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMultiSample4X()WithMultiSample4X() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMultiSample6X()WithMultiSample6X() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithMultiSample8X()WithMultiSample8X() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithScreenFormat()WithScreenFormat() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithScreenMultiSample()WithScreenMultiSample() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithSemiStaticUsage()WithSemiStaticUsage() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithSize(System.Int32,System.Int32)WithSize(System.Int32,System.Int32) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithSize(Vector2)WithSize(Vector2) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithStaticUsage()WithStaticUsage() -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithUAVBinding(System.Boolean)WithUAVBinding(System.Boolean) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureBuilder.WithWidth(System.Int32)WithWidth(System.Int32) -> Sandbox.TextureBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.AsRenderTarget()AsRenderTarget() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.Finish()Finish() -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithAnonymous(System.Boolean)WithAnonymous(System.Boolean) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithArrayCount(System.Int32)WithArrayCount(System.Int32) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithData(System.Byte[])WithData(System.Byte[]) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithData(System.Byte[],System.Int32)WithData(System.Byte[],System.Int32) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithDepthFormat()WithDepthFormat() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithDynamicUsage()WithDynamicUsage() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithFormat(Sandbox.ImageFormat)WithFormat(Sandbox.ImageFormat) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithGPUOnlyUsage()WithGPUOnlyUsage() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMips(System.Int32)WithMips(System.Int32) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultiSample16X()WithMultiSample16X() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultiSample2X()WithMultiSample2X() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultiSample4X()WithMultiSample4X() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultiSample6X()WithMultiSample6X() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultiSample8X()WithMultiSample8X() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithMultisample(Sandbox.MultisampleAmount)WithMultisample(Sandbox.MultisampleAmount) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithName(System.String)WithName(System.String) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithScreenFormat()WithScreenFormat() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithScreenMultiSample()WithScreenMultiSample() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithSemiStaticUsage()WithSemiStaticUsage() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithSize(System.Int32,System.Int32)WithSize(System.Int32,System.Int32) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithSize(Vector2)WithSize(Vector2) -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithStaticUsage()WithStaticUsage() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.TextureCubeBuilder.WithUAVBinding()WithUAVBinding() -> Sandbox.TextureCubeBuildermethodgame-or-shared-unknownView flow
Sandbox.ThreadSafe.AssertIsMainThread(System.String)AssertIsMainThread(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ThreadSafe.AssertIsNotMainThread()AssertIsNotMainThread() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Time.Scope(System.Double,System.Double)Scope(System.Double,System.Double) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Tonemapping.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TracerEffect.SetStartPoint(Sandbox.SceneAnchor)SetStartPoint(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TracerEffect.SetTarget(Sandbox.SceneAnchor)SetTarget(Sandbox.SceneAnchor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.DoesMaterialUseLineShader(Sandbox.Material)DoesMaterialUseLineShader(Sandbox.Material) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TransformProxy.GetLocalTransform()GetLocalTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.TransformProxy.GetWorldTransform()GetWorldTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.TransformProxy.SetLocalTransform(Transform& modreq(System.Runtime.InteropServices.InAttribute))SetLocalTransform(Transform& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TransformProxy.SetWorldTransform(Transform)SetWorldTransform(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TransformProxyComponent.GetLocalTransform()GetLocalTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.TransformProxyComponent.GetWorldTransform()GetWorldTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.TransformProxyComponent.MarkTransformChanged()MarkTransformChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TransformProxyComponent.SetLocalTransform(Transform& modreq(System.Runtime.InteropServices.InAttribute))SetLocalTransform(Transform& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.TransformProxyComponent.SetWorldTransform(Transform)SetWorldTransform(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Triangle.ClosestPoint(Vector3)ClosestPoint(Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.TypeDescription.Create(System.Object[])Create(System.Object[]) -> Tmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.CreateGeneric(System.Type[],System.Object[])CreateGeneric(System.Type[],System.Object[]) -> Tmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetAttribute(System.Boolean)GetAttribute(System.Boolean) -> Tmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetAttributes(System.Boolean)GetAttributes(System.Boolean) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetMethod(System.String)GetMethod(System.String) -> Sandbox.MethodDescriptionmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetProperty(System.String)GetProperty(System.String) -> Sandbox.PropertyDescriptionmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetStaticMethod(System.String)GetStaticMethod(System.String) -> Sandbox.MethodDescriptionmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetStaticProperty(System.String)GetStaticProperty(System.String) -> Sandbox.PropertyDescriptionmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetStaticValue(System.String)GetStaticValue(System.String) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.GetValue(System.Object,System.String)GetValue(System.Object,System.String) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.HasAttribute(System.Boolean)HasAttribute(System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.HasTag(System.String)HasTag(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.IsNamed(System.String,System.Boolean)IsNamed(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.MakeGenericType(System.Type[])MakeGenericType(System.Type[]) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.SetStaticValue(System.String,System.Object)SetStaticValue(System.String,System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.TypeDescription.SetValue(System.Object,System.String,System.Object)SetValue(System.Object,System.String,System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Variant.Get()Get() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Variant.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Variant.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Add(Sandbox.Vertex)Add(Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Add(Vector3)Add(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Add(Vector3,Vector2)Add(Vector3,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddCube(Vector3,Vector3,Rotation,Color32)AddCube(Vector3,Vector3,Rotation,Color32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddIndex(System.Int32)AddIndex(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddQuad(Ray,Vector3,Vector3)AddQuad(Ray,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddQuad(Sandbox.Rect)AddQuad(Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddQuad(Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddQuad(Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddQuad(Vector3,Vector3,Vector3,Vector3)AddQuad(Vector3,Vector3,Vector3,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddRawIndex(System.Int32)AddRawIndex(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddTriangle(Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex)AddTriangle(Sandbox.Vertex,Sandbox.Vertex,Sandbox.Vertex) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.AddTriangleIndex(System.Int32,System.Int32,System.Int32)AddTriangleIndex(System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Draw(Sandbox.Material,Sandbox.RenderAttributes)Draw(Sandbox.Material,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VertexBuffer.Init(System.Boolean)Init(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Pause()Pause() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Play(Sandbox.BaseFileSystem,System.String)Play(Sandbox.BaseFileSystem,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Play(System.String)Play(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Present()Present() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Resume()Resume() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Seek(System.Single)Seek(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoPlayer.TogglePause()TogglePause() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoWriter.AddFrame(Sandbox.Bitmap,System.Nullable`1<System.TimeSpan>)AddFrame(Sandbox.Bitmap,System.Nullable`1<System.TimeSpan>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.VideoWriter.AddFrame(System.ReadOnlySpan`1<System.Byte>,System.Nullable`1<System.TimeSpan>)AddFrame(System.ReadOnlySpan`1<System.Byte>,System.Nullable`1<System.TimeSpan>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.VideoWriter.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VideoWriter.FinishAsync()FinishAsync() -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Vignette.Render()Render() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VisemeTrack.Sample(System.Single,System.Span`1<System.Single>)Sample(System.Single,System.Span`1<System.Single>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.AddSubProtocol(System.String)AddSubProtocol(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Connect(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken)Connect(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Connect(System.String,System.Threading.CancellationToken)Connect(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Send(System.ArraySegment`1<System.Byte>)Send(System.ArraySegment`1<System.Byte>) -> System.Threading.Tasks.ValueTaskmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Send(System.Byte[])Send(System.Byte[]) -> System.Threading.Tasks.ValueTaskmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Send(System.Span`1<System.Byte>)Send(System.Span`1<System.Byte>) -> System.Threading.Tasks.ValueTaskmethodgame-or-shared-unknownView flow
Sandbox.WebSocket.Send(System.String)Send(System.String) -> System.Threading.Tasks.ValueTaskmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TellChar(System.UInt32,Sandbox.KeyboardModifiers)TellChar(System.UInt32,Sandbox.KeyboardModifiers) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TellKey(System.UInt32,Sandbox.KeyboardModifiers,System.Boolean)TellKey(System.UInt32,Sandbox.KeyboardModifiers,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TellMouseButton(Sandbox.MouseButtons,System.Boolean)TellMouseButton(Sandbox.MouseButtons,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TellMouseMove(Vector2)TellMouseMove(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WebSurface.TellMouseWheel(System.Int32)TellMouseWheel(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.WorldPanel.GetPanel()GetPanel() -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.WrappedMethod.GetAttribute()GetAttribute() -> Umethodgame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.GetAttribute()GetAttribute() -> Umethodgame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.GetAttribute()GetAttribute() -> Umethodgame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.GetAttribute()GetAttribute() -> Umethodgame-or-shared-unknownView flow
Sandbox.Achievement.CurrentValueSystem.Single CurrentValuepropertygame-or-shared-unknownView flow
Sandbox.Achievement.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Achievement.GlobalFractionSystem.Single GlobalFractionpropertygame-or-shared-unknownView flow
Sandbox.Achievement.GlobalUnlockedSystem.Int32 GlobalUnlockedpropertygame-or-shared-unknownView flow
Sandbox.Achievement.HasProgressionSystem.Boolean HasProgressionpropertygame-or-shared-unknownView flow
Sandbox.Achievement.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Achievement.IsUnlockedSystem.Boolean IsUnlockedpropertygame-or-shared-unknownView flow
Sandbox.Achievement.IsVisibleSystem.Boolean IsVisiblepropertygame-or-shared-unknownView flow
Sandbox.Achievement.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Achievement.ProgressionFractionSystem.Single ProgressionFractionpropertygame-or-shared-unknownView flow
Sandbox.Achievement.RangeVector2 Rangepropertygame-or-shared-unknownView flow
Sandbox.Achievement.ScoreSystem.Int32 Scorepropertygame-or-shared-unknownView flow
Sandbox.Achievement.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Achievement.UnlockTimestampSystem.Nullable`1<System.DateTimeOffset> UnlockTimestamppropertygame-or-shared-unknownView flow
Sandbox.AchievementCollection.AllSystem.Collections.Generic.IReadOnlyCollection`1<Sandbox.Achievement> Allpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphIncludeAttribute.AutoExpandSystem.Boolean AutoExpandpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttribute.DefaultInputSignalSystem.Boolean DefaultInputSignalpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttribute.DefaultOutputSignalSystem.Boolean DefaultOutputSignalpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttribute.IdentifierSystem.String Identifierpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttribute.InheritAsyncSystem.Boolean InheritAsyncpropertygame-or-shared-unknownView flow
Sandbox.AmbientLight.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.FalloffRangeSystem.Single FalloffRangepropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.IntensitySystem.Single Intensitypropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.QualitySandbox.AmbientOcclusion.SampleQuality Qualitypropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.RadiusSystem.Int32 Radiuspropertygame-or-shared-unknownView flow
Sandbox.AmbientOcclusion.ThinCompensationSystem.Single ThinCompensationpropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.AnimationCountSystem.Int32 AnimationCountpropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.AnimationsSystem.Collections.Generic.IEnumerable`1<System.String> Animationspropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.SequencesSystem.Collections.Generic.IReadOnlyList`1<System.String> Sequencespropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.StartTimeSystem.Single StartTimepropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.AnimGraphDirectPlayback.TimeNormalizedSystem.Single TimeNormalizedpropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.DeltaSystem.Boolean Deltapropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.DisableInterpolationSystem.Boolean DisableInterpolationpropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.FrameCountSystem.Int32 FrameCountpropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.FrameRateSystem.Single FrameRatepropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.LoopingSystem.Boolean Loopingpropertygame-or-shared-unknownView flow
Sandbox.AnimationBuilder.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.AnimationGraph.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Sandbox.AnimationGraph.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.AnimationGraph.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.AnimationGraph.ParamCountSystem.Int32 ParamCountpropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.IsFinishedSystem.Boolean IsFinishedpropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.SequenceNamesSystem.Collections.Generic.IReadOnlyList`1<System.String> SequenceNamespropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.AnimationSequence.TimeNormalizedSystem.Single TimeNormalizedpropertygame-or-shared-unknownView flow
Sandbox.AnyOfType<T>.HasValueSystem.Boolean HasValuepropertygame-or-shared-unknownView flow
Sandbox.AnyOfType<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Sandbox.Application.AppIdSystem.UInt64 AppIdpropertygame-or-shared-unknownView flow
Sandbox.Application.CheatsEnabledSystem.Boolean CheatsEnabledpropertygame-or-shared-unknownView flow
Sandbox.Application.EditorEditor.EditorSystem EditorpropertyeditorView flow
Sandbox.Application.FrameCountSystem.UInt64 FrameCountpropertygame-or-shared-unknownView flow
Sandbox.Application.IsConsoleAppSystem.Boolean IsConsoleApppropertygame-or-shared-unknownView flow
Sandbox.Application.IsDebugSystem.Boolean IsDebugpropertygame-or-shared-unknownView flow
Sandbox.Application.IsDedicatedServerSystem.Boolean IsDedicatedServerpropertygame-or-shared-unknownView flow
Sandbox.Application.IsEditorSystem.Boolean IsEditorpropertyeditorView flow
Sandbox.Application.IsFocusedSystem.Boolean IsFocusedpropertygame-or-shared-unknownView flow
Sandbox.Application.IsHeadlessSystem.Boolean IsHeadlesspropertygame-or-shared-unknownView flow
Sandbox.Application.IsMicrophoneListeningSystem.Boolean IsMicrophoneListeningpropertygame-or-shared-unknownView flow
Sandbox.Application.IsMicrophoneRecordingSystem.Boolean IsMicrophoneRecordingpropertygame-or-shared-unknownView flow
Sandbox.Application.IsStandaloneSystem.Boolean IsStandalonepropertygame-or-shared-unknownView flow
Sandbox.Application.IsUnitTestSystem.Boolean IsUnitTestpropertygame-or-shared-unknownView flow
Sandbox.Application.IsVRSystem.Boolean IsVRpropertygame-or-shared-unknownView flow
Sandbox.Application.LanguageCodeSystem.String LanguageCodepropertygame-or-shared-unknownView flow
Sandbox.Application.RenderSettingsSandbox.Engine.Settings.RenderSettings RenderSettingspropertygame-or-shared-unknownView flow
Sandbox.Application.VersionSystem.String Versionpropertygame-or-shared-unknownView flow
Sandbox.Application.VersionDateSystem.DateTime VersionDatepropertygame-or-shared-unknownView flow
Sandbox.AssetPathAttribute.AssetTypeExtensionSystem.String AssetTypeExtensionpropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.CategorySystem.String Categorypropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.ExtensionSystem.String Extensionpropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.FlagsSandbox.AssetTypeFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.IconColorSystem.String IconColorpropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.AssetTypeAttribute.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.AudioListener.UseCameraDirectionSystem.Boolean UseCameraDirectionpropertygame-or-shared-unknownView flow
Sandbox.AuthorityAttribute.PermissionSandbox.NetPermission Permissionpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.DampingRatioSystem.Single DampingRatiopropertygame-or-shared-unknownView flow
Sandbox.BallJoint.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.BallJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.BallJoint.MotorSandbox.BallJoint.MotorMode Motorpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.SwingLimitVector2 SwingLimitpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.SwingLimitEnabledSystem.Boolean SwingLimitEnabledpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.TargetRotationRotation TargetRotationpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.TargetVelocityVector3 TargetVelocitypropertygame-or-shared-unknownView flow
Sandbox.BallJoint.TwistLimitVector2 TwistLimitpropertygame-or-shared-unknownView flow
Sandbox.BallJoint.TwistLimitEnabledSystem.Boolean TwistLimitEnabledpropertygame-or-shared-unknownView flow
Sandbox.BallJointBuilder.EnableSwingLimitSystem.Boolean EnableSwingLimitpropertygame-or-shared-unknownView flow
Sandbox.BallJointBuilder.EnableTwistLimitSystem.Boolean EnableTwistLimitpropertygame-or-shared-unknownView flow
Sandbox.BallJointBuilder.SwingLimitSystem.Single SwingLimitpropertygame-or-shared-unknownView flow
Sandbox.BallJointBuilder.TwistLimitVector2 TwistLimitpropertygame-or-shared-unknownView flow
Sandbox.BaseAmmoPickup.AmmoTypeSandbox.BaseAmmoResource AmmoTypepropertygame-or-shared-unknownView flow
Sandbox.BaseAmmoPickup.AmountSystem.Int32 Amountpropertygame-or-shared-unknownView flow
Sandbox.BaseAmmoResource.IconSandbox.Texture Iconpropertygame-or-shared-unknownView flow
Sandbox.BaseAmmoResource.MaxReserveSystem.Int32 MaxReservepropertygame-or-shared-unknownView flow
Sandbox.BaseAmmoResource.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.BaseChair.ExitPointsSandbox.GameObject[] ExitPointspropertygame-or-shared-unknownView flow
Sandbox.BaseChair.EyePositionSandbox.GameObject EyePositionpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.IsOccupiedSystem.Boolean IsOccupiedpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.PitchRangeVector2 PitchRangepropertygame-or-shared-unknownView flow
Sandbox.BaseChair.SeatPositionSandbox.GameObject SeatPositionpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.SitHeightSystem.Single SitHeightpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.SitPoseSandbox.BaseChair.AnimatorSitPose SitPosepropertygame-or-shared-unknownView flow
Sandbox.BaseChair.TooltipDescriptionSystem.String TooltipDescriptionpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.TooltipIconSystem.String TooltipIconpropertygame-or-shared-unknownView flow
Sandbox.BaseChair.TooltipTitleSystem.String TooltipTitlepropertygame-or-shared-unknownView flow
Sandbox.BaseChair.YawRangeVector2 YawRangepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.AimRayRay AimRaypropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.Ammo1System.Int32 Ammo1propertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.Ammo2System.Int32 Ammo2propertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.AttackSoundSandbox.SoundEvent AttackSoundpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.AutoReloadSystem.Boolean AutoReloadpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.BallisticsSandbox.BaseCombatWeapon.BallisticConfig Ballisticspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CanCancelReloadSystem.Boolean CanCancelReloadpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.Clip1System.Int32 Clip1propertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.Clip2System.Int32 Clip2propertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ClipMaxSizeSystem.Int32 ClipMaxSizepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.CurrentSpreadVector2 CurrentSpreadpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DeployTimeSystem.Single DeployTimepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.DryFireSoundSandbox.SoundEvent DryFireSoundpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.FirstShellReloadTimeSystem.Single FirstShellReloadTimepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.HandednessSandbox.BaseCombatWeapon.WeaponHandedness Handednesspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.HoldBoneSystem.String HoldBonepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.HoldTypeSystem.String HoldTypepropertyeditorView flow
Sandbox.BaseCombatWeapon.HolderRendererSandbox.SkinnedModelRenderer HolderRendererpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.IncrementalReloadingSystem.Boolean IncrementalReloadingpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.IsHeldSystem.Boolean IsHeldpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.IsReloadingSystem.Boolean IsReloadingpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.MaxReserveAmmoSystem.Int32 MaxReserveAmmopropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.NpcSandbox.BaseCombatWeapon.NpcUsage Npcpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.OwnerSandbox.PlayerController Ownerpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PrimaryAmmoTypeSandbox.BaseAmmoResource PrimaryAmmoTypepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PrimaryAutomaticSystem.Boolean PrimaryAutomaticpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PrimaryClipSizeSystem.Int32 PrimaryClipSizepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.PrimaryDelaySystem.Single PrimaryDelaypropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ReloadStartTimeSystem.Single ReloadStartTimepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ReloadTimeSystem.Single ReloadTimepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryAmmoTypeSandbox.BaseAmmoResource SecondaryAmmoTypepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryAutomaticSystem.Boolean SecondaryAutomaticpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryClipSizeSystem.Int32 SecondaryClipSizepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryDefaultClipSystem.Int32 SecondaryDefaultClippropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SecondaryDelaySystem.Single SecondaryDelaypropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ShouldAvoidSystem.Boolean ShouldAvoidpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.SpreadScaleSystem.Single SpreadScalepropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.StartingAmmoSystem.Int32 StartingAmmopropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.UsableByNpcsSystem.Boolean UsableByNpcspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.UsesAmmoSystem.Boolean UsesAmmopropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.UsesClipsSystem.Boolean UsesClipspropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.UsesPrimaryClipSystem.Boolean UsesPrimaryClippropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.UsesSecondaryClipSystem.Boolean UsesSecondaryClippropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ViewModelSandbox.GameObject ViewModelpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.ViewModelPrefabSandbox.GameObject ViewModelPrefabpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WeaponModelSandbox.BaseWeaponModel WeaponModelpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WorldModelSandbox.GameObject WorldModelpropertygame-or-shared-unknownView flow
Sandbox.BaseCombatWeapon.WorldModelPrefabSandbox.GameObject WorldModelPrefabpropertygame-or-shared-unknownView flow
Sandbox.BaseFileSystem.IsReadOnlySystem.Boolean IsReadOnlypropertygame-or-shared-unknownView flow
Sandbox.BaseFileSystem.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.ActiveItemSandbox.BaseInventoryItem ActiveItempropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.AutoSwitchOnEmptySystem.Boolean AutoSwitchOnEmptypropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.AutoSwitchOnPickupSystem.Boolean AutoSwitchOnPickuppropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.BehaviourSandbox.BaseInventoryComponent.InventoryBehaviour Behaviourpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.GiveOnStartSystem.Boolean GiveOnStartpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.ItemsSystem.Collections.Generic.IEnumerable`1<Sandbox.BaseInventoryItem> Itemspropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.ManualPumpingSystem.Boolean ManualPumpingpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.MaxSlotsSystem.Int32 MaxSlotspropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupModeSandbox.BaseInventoryComponent.PickupBehaviour PickupModepropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.PickupRadiusSystem.Single PickupRadiuspropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.StartingAmmoSystem.Collections.Generic.List`1<Sandbox.BaseInventoryComponent.AmmoGrant> StartingAmmopropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.StartingItemsSystem.Collections.Generic.List`1<Sandbox.GameObject> StartingItemspropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryComponent.UsesLoadoutSystem.Boolean UsesLoadoutpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.DisplayIconSandbox.Texture DisplayIconpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.InventorySandbox.BaseInventoryComponent Inventorypropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.PreferredSlotSystem.Int32 PreferredSlotpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.ShouldAvoidSystem.Boolean ShouldAvoidpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.SlotSystem.Int32 Slotpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.SlotOrderSystem.Int32 SlotOrderpropertygame-or-shared-unknownView flow
Sandbox.BaseInventoryItem.ValueSystem.Int32 Valuepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.DistanceAttenuationSystem.Boolean DistanceAttenuationpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.DistanceAttenuationOverrideSystem.Boolean DistanceAttenuationOverridepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.Force2dSystem.Boolean Force2dpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.MaxRepeatTimeSystem.Single MaxRepeatTimepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.MinRepeatTimeSystem.Single MinRepeatTimepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.OcclusionSystem.Boolean Occlusionpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.OcclusionEnabledSystem.Boolean OcclusionEnabledpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.OcclusionOverrideSystem.Boolean OcclusionOverridepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.OcclusionRadiusSystem.Single OcclusionRadiuspropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.PitchSystem.Single Pitchpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.PlayOnStartSystem.Boolean PlayOnStartpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.ReflectionOverrideSystem.Boolean ReflectionOverridepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.ReflectionsSystem.Boolean Reflectionspropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.RepeatSystem.Boolean Repeatpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.ReverbEnabledSystem.Boolean ReverbEnabledpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.ReverbOverrideSystem.Boolean ReverbOverridepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.SoundEventSandbox.SoundEvent SoundEventpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.SoundOverrideSystem.Boolean SoundOverridepropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.StopOnNewSystem.Boolean StopOnNewpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.TargetMixerSandbox.Audio.MixerHandle TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.BaseSoundComponent.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.DeploySoundSandbox.SoundEvent DeploySoundpropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.EjectBrassSandbox.GameObject EjectBrasspropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.MuzzleEffectSandbox.GameObject MuzzleEffectpropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.MuzzleGameObjectSandbox.GameObject MuzzleGameObjectpropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.ShellEjectGameObjectSandbox.GameObject ShellEjectGameObjectpropertygame-or-shared-unknownView flow
Sandbox.BaseWeaponModel.TracerEffectSandbox.GameObject TracerEffectpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.AlphaSandbox.ParticleFloat Alphapropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamColorSandbox.ParticleGradient BeamColorpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamLifetimeSandbox.ParticleFloat BeamLifetimepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.BeamsPerSecondSystem.Single BeamsPerSecondpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.BrightnessSandbox.ParticleFloat Brightnesspropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.DepthFeatherSystem.Single DepthFeatherpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.FilterModeSandbox.Rendering.FilterMode FilterModepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.FollowPointsSystem.Boolean FollowPointspropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.InitialBurstSystem.Int32 InitialBurstpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.LoopedSystem.Boolean Loopedpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.MaxBeamsSystem.Int32 MaxBeamspropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TargetGameObjectSandbox.GameObject TargetGameObjectpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TargetPositionVector3 TargetPositionpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TargetRandomVector3 TargetRandompropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TextureOffsetSandbox.ParticleFloat TextureOffsetpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TextureScaleSandbox.ParticleFloat TextureScalepropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TextureScrollSandbox.ParticleFloat TextureScrollpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TextureScrollSpeedSandbox.ParticleFloat TextureScrollSpeedpropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TravelBetweenPointsSystem.Boolean TravelBetweenPointspropertygame-or-shared-unknownView flow
Sandbox.BeamEffect.TravelLerpSandbox.ParticleFloat TravelLerppropertygame-or-shared-unknownView flow
Sandbox.Bitmap.ByteCountSystem.Int32 ByteCountpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.BytesPerPixelSystem.Int32 BytesPerPixelpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.IsFloatingPointSystem.Boolean IsFloatingPointpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.RectSandbox.Rect Rectpropertygame-or-shared-unknownView flow
Sandbox.Bitmap.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Bitmap.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.BlitOverlay.BlendSystem.Single Blendpropertygame-or-shared-unknownView flow
Sandbox.BlitOverlay.BlendModeSandbox.BlendMode BlendModepropertygame-or-shared-unknownView flow
Sandbox.BlitOverlay.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.BlitOverlay.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.BlobData.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Bloom.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.Bloom.FilterSandbox.Bloom.FilterMode Filterpropertygame-or-shared-unknownView flow
Sandbox.Bloom.GammaSystem.Single Gammapropertygame-or-shared-unknownView flow
Sandbox.Bloom.ModeSandbox.SceneCamera.BloomAccessor.BloomMode Modepropertygame-or-shared-unknownView flow
Sandbox.Bloom.StrengthSystem.Single Strengthpropertygame-or-shared-unknownView flow
Sandbox.Bloom.ThresholdSystem.Single Thresholdpropertygame-or-shared-unknownView flow
Sandbox.Bloom.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.Blur.SizeSystem.Single Sizepropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.AllBonesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.BoneCollection.Bone> AllBonespropertygame-or-shared-unknownView flow
Sandbox.BoneCollection.RootSandbox.BoneCollection.Bone Rootpropertygame-or-shared-unknownView flow
Sandbox.BoxCollider.CenterVector3 Centerpropertygame-or-shared-unknownView flow
Sandbox.BoxCollider.ScaleVector3 Scalepropertygame-or-shared-unknownView flow
Sandbox.BroadcastAttribute.PermissionSandbox.NetPermission Permissionpropertygame-or-shared-unknownView flow
Sandbox.ButtonAttribute.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.ButtonAttribute.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.ByteStream.LengthSystem.Int32 Lengthpropertygame-or-shared-unknownView flow
Sandbox.ByteStream.PositionSystem.Int32 Positionpropertygame-or-shared-unknownView flow
Sandbox.ByteStream.ReadRemainingSystem.Int32 ReadRemainingpropertygame-or-shared-unknownView flow
Sandbox.ByteStream.WritableSystem.Boolean Writablepropertygame-or-shared-unknownView flow
Sandbox.CableComponent.CapEndsSystem.Boolean CapEndspropertygame-or-shared-unknownView flow
Sandbox.CableComponent.ControlPointsVector3[] ControlPointspropertygame-or-shared-unknownView flow
Sandbox.CableComponent.LegacyFakeSlackSystem.Single LegacyFakeSlackpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.PathDetailSystem.Int32 PathDetailpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.SizeSystem.Single Sizepropertygame-or-shared-unknownView flow
Sandbox.CableComponent.SlackSystem.Single Slackpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.SubdivisionsSystem.Int32 Subdivisionspropertygame-or-shared-unknownView flow
Sandbox.CableComponent.TextureOffsetAlongPathSystem.Single TextureOffsetAlongPathpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.TextureOffsetCircumferenceSystem.Single TextureOffsetCircumferencepropertygame-or-shared-unknownView flow
Sandbox.CableComponent.TextureOrientationSandbox.CableComponent.CableTextureOrientation TextureOrientationpropertygame-or-shared-unknownView flow
Sandbox.CableComponent.TextureRepeatsCircumferenceSystem.Single TextureRepeatsCircumferencepropertygame-or-shared-unknownView flow
Sandbox.CableComponent.TextureScaleSystem.Single TextureScalepropertygame-or-shared-unknownView flow
Sandbox.CableNodeComponent.RadiusScaleSystem.Single RadiusScalepropertygame-or-shared-unknownView flow
Sandbox.CableNodeComponent.RollSystem.Single Rollpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.AutoExposureSandbox.CameraComponent.AutoExposureSetup AutoExposurepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.BackgroundColorColor BackgroundColorpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ClearFlagsSandbox.ClearFlags ClearFlagspropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.CustomProjectionMatrixSystem.Nullable`1<Matrix> CustomProjectionMatrixpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.CustomSizeSystem.Nullable`1<Vector2> CustomSizepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.DebugModeSandbox.SceneCameraDebugMode DebugModepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.EnablePostProcessingSystem.Boolean EnablePostProcessingpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.FieldOfViewSystem.Single FieldOfViewpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.FovAxisSandbox.CameraComponent.Axis FovAxispropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.HudSandbox.Rendering.HudPainter Hudpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.IsMainCameraSystem.Boolean IsMainCamerapropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.OrthographicSystem.Boolean Orthographicpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.OrthographicHeightSystem.Single OrthographicHeightpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.OverlaySandbox.Rendering.HudPainter Overlaypropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.PostProcessAnchorSandbox.GameObject PostProcessAnchorpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ProjectionMatrixMatrix ProjectionMatrixpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderExcludeTagsSandbox.TagSet RenderExcludeTagspropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderTagsSandbox.TagSet RenderTagspropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.RenderTargetSandbox.Texture RenderTargetpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ScreenRectSandbox.Rect ScreenRectpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.TargetEyeSandbox.StereoTargetEye TargetEyepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ViewSandbox.CameraView Viewpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ViewportVector4 Viewportpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.WireframeModeSystem.Boolean WireframeModepropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ZFarSystem.Single ZFarpropertygame-or-shared-unknownView flow
Sandbox.CameraComponent.ZNearSystem.Single ZNearpropertygame-or-shared-unknownView flow
Sandbox.CameraEffectSystem.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.CameraView.ForwardRayRay ForwardRaypropertygame-or-shared-unknownView flow
Sandbox.CameraView.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.CapsuleCollider.EndVector3 Endpropertygame-or-shared-unknownView flow
Sandbox.CapsuleCollider.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.CapsuleCollider.StartVector3 Startpropertygame-or-shared-unknownView flow
Sandbox.ChangeAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.CharacterController.AccelerationSystem.Single Accelerationpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.BouncinessSystem.Single Bouncinesspropertygame-or-shared-unknownView flow
Sandbox.CharacterController.BoundingBoxBBox BoundingBoxpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.GroundAngleSystem.Single GroundAnglepropertygame-or-shared-unknownView flow
Sandbox.CharacterController.GroundColliderSandbox.Collider GroundColliderpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.GroundObjectSandbox.GameObject GroundObjectpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.IgnoreLayersSandbox.TagSet IgnoreLayerspropertygame-or-shared-unknownView flow
Sandbox.CharacterController.IsOnGroundSystem.Boolean IsOnGroundpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.CharacterController.StepHeightSystem.Single StepHeightpropertygame-or-shared-unknownView flow
Sandbox.CharacterController.UseCollisionRulesSystem.Boolean UseCollisionRulespropertygame-or-shared-unknownView flow
Sandbox.CharacterController.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.ChatMessageEvent.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.ChatMessageEvent.RecipientFilterSystem.Func`2<Sandbox.Connection,System.Boolean> RecipientFilterpropertygame-or-shared-unknownView flow
Sandbox.ChatMessageEvent.SenderSandbox.Connection Senderpropertygame-or-shared-unknownView flow
Sandbox.ChatMessageEvent.SuppressSystem.Boolean Suppresspropertygame-or-shared-unknownView flow
Sandbox.ChromaticAberration.OffsetVector3 Offsetpropertygame-or-shared-unknownView flow
Sandbox.ChromaticAberration.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Clothing.AllowTintSelectSystem.Boolean AllowTintSelectpropertygame-or-shared-unknownView flow
Sandbox.Clothing.CategorySandbox.Clothing.ClothingCategory Categorypropertygame-or-shared-unknownView flow
Sandbox.Clothing.ConditionalModelsSystem.Collections.Generic.Dictionary`2<System.String,System.String> ConditionalModelspropertygame-or-shared-unknownView flow
Sandbox.Clothing.EyesMaterialSystem.String EyesMaterialpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HasHumanSkinSystem.Boolean HasHumanSkinpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HeelHeightSystem.Single HeelHeightpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HideBodySandbox.Clothing.BodyGroups HideBodypropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanAltFemaleModelSystem.String HumanAltFemaleModelpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanAltModelSystem.String HumanAltModelpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanEyesMaterialSystem.String HumanEyesMaterialpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanSkinBodyGroupsSystem.UInt64 HumanSkinBodyGroupspropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanSkinMaterialSystem.String HumanSkinMaterialpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanSkinMaterialGroupSystem.String HumanSkinMaterialGrouppropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanSkinModelSystem.String HumanSkinModelpropertygame-or-shared-unknownView flow
Sandbox.Clothing.HumanSkinTagsSandbox.TagSet HumanSkinTagspropertygame-or-shared-unknownView flow
Sandbox.Clothing.IconSandbox.Clothing.IconSetup Iconpropertygame-or-shared-unknownView flow
Sandbox.Clothing.MaterialGroupSystem.String MaterialGrouppropertygame-or-shared-unknownView flow
Sandbox.Clothing.ModelSystem.String Modelpropertygame-or-shared-unknownView flow
Sandbox.Clothing.ParentSandbox.Clothing Parentpropertygame-or-shared-unknownView flow
Sandbox.Clothing.SkinMaterialSystem.String SkinMaterialpropertygame-or-shared-unknownView flow
Sandbox.Clothing.SlotsOverSandbox.Clothing.Slots SlotsOverpropertygame-or-shared-unknownView flow
Sandbox.Clothing.SlotsUnderSandbox.Clothing.Slots SlotsUnderpropertygame-or-shared-unknownView flow
Sandbox.Clothing.SteamItemDefinitionIdSystem.Nullable`1<System.Int32> SteamItemDefinitionIdpropertygame-or-shared-unknownView flow
Sandbox.Clothing.SubCategorySystem.String SubCategorypropertygame-or-shared-unknownView flow
Sandbox.Clothing.SubtitleSystem.String Subtitlepropertygame-or-shared-unknownView flow
Sandbox.Clothing.TagsSystem.String TagspropertyeditorView flow
Sandbox.Clothing.TintDefaultSystem.Single TintDefaultpropertygame-or-shared-unknownView flow
Sandbox.Clothing.TintSelectionSandbox.Gradient TintSelectionpropertygame-or-shared-unknownView flow
Sandbox.Clothing.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.AgeSystem.Single Agepropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.PrefersHumanSystem.Boolean PrefersHumanpropertygame-or-shared-unknownView flow
Sandbox.ClothingContainer.TintSystem.Single Tintpropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.AdditionalFilesSystem.Collections.Generic.List`1<Sandbox.CodeArchive.AdditionalFile> AdditionalFilespropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.CompilerNameSystem.String CompilerNamepropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.ConfigurationSandbox.Compiler.Configuration Configurationpropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.FileHashMapSystem.Collections.Concurrent.ConcurrentDictionary`2<System.String,System.UInt64> FileHashMappropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.FileMapSystem.Collections.Generic.Dictionary`2<System.String,System.String> FileMappropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.ReferencesSystem.Collections.Generic.HashSet`1<System.String> Referencespropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.SyntaxTreesSystem.Collections.Generic.List`1<Microsoft.CodeAnalysis.SyntaxTree> SyntaxTreespropertygame-or-shared-unknownView flow
Sandbox.CodeArchive.VersionSystem.Int64 Versionpropertygame-or-shared-unknownView flow
Sandbox.CodeGeneratorAttribute.CallbackNameSystem.String CallbackNamepropertygame-or-shared-unknownView flow
Sandbox.CodeGeneratorAttribute.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.CodeGeneratorAttribute.TypeSandbox.CodeGeneratorFlags Typepropertygame-or-shared-unknownView flow
Sandbox.Collider.ColliderFlagsSandbox.ColliderFlags ColliderFlagspropertygame-or-shared-unknownView flow
Sandbox.Collider.ElasticitySystem.Nullable`1<System.Single> Elasticitypropertygame-or-shared-unknownView flow
Sandbox.Collider.FrictionSystem.Nullable`1<System.Single> Frictionpropertygame-or-shared-unknownView flow
Sandbox.Collider.IsConcaveSystem.Boolean IsConcavepropertygame-or-shared-unknownView flow
Sandbox.Collider.IsDynamicSystem.Boolean IsDynamicpropertygame-or-shared-unknownView flow
Sandbox.Collider.IsTriggerSystem.Boolean IsTriggerpropertygame-or-shared-unknownView flow
Sandbox.Collider.JointsSystem.Collections.Generic.IReadOnlySet`1<Sandbox.Joint> Jointspropertygame-or-shared-unknownView flow
Sandbox.Collider.KeyframeBodySandbox.PhysicsBody KeyframeBodypropertygame-or-shared-unknownView flow
Sandbox.Collider.LocalBoundsBBox LocalBoundspropertygame-or-shared-unknownView flow
Sandbox.Collider.OnObjectTriggerEnterSystem.Action`1<Sandbox.GameObject> OnObjectTriggerEnterpropertygame-or-shared-unknownView flow
Sandbox.Collider.OnObjectTriggerExitSystem.Action`1<Sandbox.GameObject> OnObjectTriggerExitpropertygame-or-shared-unknownView flow
Sandbox.Collider.OnTriggerEnterSystem.Action`1<Sandbox.Collider> OnTriggerEnterpropertygame-or-shared-unknownView flow
Sandbox.Collider.OnTriggerExitSystem.Action`1<Sandbox.Collider> OnTriggerExitpropertygame-or-shared-unknownView flow
Sandbox.Collider.RigidbodySandbox.Rigidbody Rigidbodypropertygame-or-shared-unknownView flow
Sandbox.Collider.RollingResistanceSystem.Nullable`1<System.Single> RollingResistancepropertygame-or-shared-unknownView flow
Sandbox.Collider.StaticSystem.Boolean Staticpropertygame-or-shared-unknownView flow
Sandbox.Collider.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.Collider.SurfaceVelocityVector3 SurfaceVelocitypropertygame-or-shared-unknownView flow
Sandbox.Collider.TouchingSystem.Collections.Generic.IEnumerable`1<Sandbox.Collider> Touchingpropertygame-or-shared-unknownView flow
Sandbox.Collision.ContactSandbox.PhysicsContact Contactpropertygame-or-shared-unknownView flow
Sandbox.Collision.OtherSandbox.CollisionSource Otherpropertygame-or-shared-unknownView flow
Sandbox.Collision.SelfSandbox.CollisionSource Selfpropertygame-or-shared-unknownView flow
Sandbox.CollisionSource.IsTriggerSystem.Boolean IsTriggerpropertygame-or-shared-unknownView flow
Sandbox.CollisionStop.OtherSandbox.CollisionSource Otherpropertygame-or-shared-unknownView flow
Sandbox.CollisionStop.SelfSandbox.CollisionSource Selfpropertygame-or-shared-unknownView flow
Sandbox.ColorAdjustments.BlendSystem.Single Blendpropertygame-or-shared-unknownView flow
Sandbox.ColorAdjustments.BrightnessSystem.Single Brightnesspropertygame-or-shared-unknownView flow
Sandbox.ColorAdjustments.ContrastSystem.Single Contrastpropertygame-or-shared-unknownView flow
Sandbox.ColorAdjustments.HueRotateSystem.Single HueRotatepropertygame-or-shared-unknownView flow
Sandbox.ColorAdjustments.SaturationSystem.Single Saturationpropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.BlendFactorSystem.Single BlendFactorpropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.BlueCurveSandbox.Curve BlueCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.ColorSpaceSandbox.ColorGrading.ColorSpaceEnum ColorSpacepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.ColorTempKSystem.Single ColorTempKpropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.GradingMethodSandbox.ColorGrading.GradingType GradingMethodpropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.GreenCurveSandbox.Curve GreenCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.HueCurveSandbox.Curve HueCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.LookupTextureSandbox.Texture LookupTexturepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.RedCurveSandbox.Curve RedCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.SaturationCurveSandbox.Curve SaturationCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorGrading.ValueCurveSandbox.Curve ValueCurvepropertygame-or-shared-unknownView flow
Sandbox.ColorUsageAttribute.HasAlphaSystem.Boolean HasAlphapropertygame-or-shared-unknownView flow
Sandbox.ColorUsageAttribute.IsHDRSystem.Boolean IsHDRpropertygame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial.BaseTextureIdSystem.Byte BaseTextureIdpropertygame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial.BlendFactorSystem.Byte BlendFactorpropertygame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial.IsHoleSystem.Boolean IsHolepropertygame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial.OverlayTextureIdSystem.Byte OverlayTextureIdpropertygame-or-shared-unknownView flow
Sandbox.CompactTerrainMaterial.PackedSystem.UInt32 Packedpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.AccessControlSandbox.AccessControl AccessControlpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.AllowFastHotloadSystem.Boolean AllowFastHotloadpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.BuildResultSandbox.CompileGroup.Results BuildResultpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.CompilersSystem.Collections.Generic.IEnumerable`1<Sandbox.Compiler> Compilerspropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.IsBuildingSystem.Boolean IsBuildingpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.NeedsBuildSystem.Boolean NeedsBuildpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.OnCompileFinishedSystem.Action OnCompileFinishedpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.OnCompileStartedSystem.Action OnCompileStartedpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.OnCompileSuccessSystem.Action OnCompileSuccesspropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.PrintErrorsInConsoleSystem.Boolean PrintErrorsInConsolepropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.ReferenceProviderSandbox.ICompileReferenceProvider ReferenceProviderpropertygame-or-shared-unknownView flow
Sandbox.CompileGroup.SuppressBuildNotificationsSystem.Boolean SuppressBuildNotificationspropertygame-or-shared-unknownView flow
Sandbox.Compiler.AssemblyNameSystem.String AssemblyNamepropertygame-or-shared-unknownView flow
Sandbox.Compiler.BuildResultMicrosoft.CodeAnalysis.Emit.EmitResult BuildResultpropertygame-or-shared-unknownView flow
Sandbox.Compiler.BuildSuccessSystem.Boolean BuildSuccesspropertygame-or-shared-unknownView flow
Sandbox.Compiler.DiagnosticsMicrosoft.CodeAnalysis.Diagnostic[] Diagnosticspropertygame-or-shared-unknownView flow
Sandbox.Compiler.FileSystemSandbox.BaseFileSystem FileSystempropertygame-or-shared-unknownView flow
Sandbox.Compiler.GeneratedCodeSystem.Text.StringBuilder GeneratedCodepropertygame-or-shared-unknownView flow
Sandbox.Compiler.GroupSandbox.CompileGroup Grouppropertygame-or-shared-unknownView flow
Sandbox.Compiler.IsBuildingSystem.Boolean IsBuildingpropertygame-or-shared-unknownView flow
Sandbox.Compiler.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Compiler.NeedsBuildSystem.Boolean NeedsBuildpropertygame-or-shared-unknownView flow
Sandbox.Compiler.OutputSandbox.CompilerOutput Outputpropertygame-or-shared-unknownView flow
Sandbox.Compiler.UseAbsoluteSourcePathsSystem.Boolean UseAbsoluteSourcePathspropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.ArchiveSandbox.CodeArchive Archivepropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.AssemblyDataSystem.Byte[] AssemblyDatapropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.CompilerSandbox.Compiler Compilerpropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.DiagnosticsSystem.Collections.Generic.List`1<Microsoft.CodeAnalysis.Diagnostic> Diagnosticspropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.ExceptionSystem.Exception Exceptionpropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.SuccessfulSystem.Boolean Successfulpropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.VersionSystem.Version Versionpropertygame-or-shared-unknownView flow
Sandbox.CompilerOutput.XmlDocumentationSystem.String XmlDocumentationpropertygame-or-shared-unknownView flow
Sandbox.Component.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.Component.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.Component.ComponentsSandbox.ComponentList Componentspropertygame-or-shared-unknownView flow
Sandbox.Component.DebugOverlaySandbox.DebugOverlaySystem DebugOverlaypropertygame-or-shared-unknownView flow
Sandbox.Component.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Component.FlagsSandbox.ComponentFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.Component.GameObjectSandbox.GameObject GameObjectpropertygame-or-shared-unknownView flow
Sandbox.Component.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Component.IsProxySystem.Boolean IsProxypropertygame-or-shared-unknownView flow
Sandbox.Component.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Component.LocalPositionVector3 LocalPositionpropertygame-or-shared-unknownView flow
Sandbox.Component.LocalRotationRotation LocalRotationpropertygame-or-shared-unknownView flow
Sandbox.Component.LocalScaleVector3 LocalScalepropertygame-or-shared-unknownView flow
Sandbox.Component.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.Component.NetworkSandbox.GameObject.NetworkAccessor Networkpropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentDestroySystem.Action OnComponentDestroypropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentDisabledSystem.Action OnComponentDisabledpropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentEnabledSystem.Action OnComponentEnabledpropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentFixedUpdateSystem.Action OnComponentFixedUpdatepropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentStartSystem.Action OnComponentStartpropertygame-or-shared-unknownView flow
Sandbox.Component.OnComponentUpdateSystem.Action OnComponentUpdatepropertygame-or-shared-unknownView flow
Sandbox.Component.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.Component.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.Component.TransformSandbox.GameTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.Component.WorldPositionVector3 WorldPositionpropertygame-or-shared-unknownView flow
Sandbox.Component.WorldRotationRotation WorldRotationpropertygame-or-shared-unknownView flow
Sandbox.Component.WorldScaleVector3 WorldScalepropertygame-or-shared-unknownView flow
Sandbox.Component.WorldTransformTransform WorldTransformpropertygame-or-shared-unknownView flow
Sandbox.ComponentList.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.ComputeShader.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.FlagsSandbox.ConVarFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.HelpSystem.String Helppropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.MinSystem.Single Minpropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.ConVarAttribute.SavedSystem.Boolean Savedpropertygame-or-shared-unknownView flow
Sandbox.ConfigData.GuidSystem.Guid Guidpropertygame-or-shared-unknownView flow
Sandbox.ConfigData.LoadedFromDiskSystem.Boolean LoadedFromDiskpropertygame-or-shared-unknownView flow
Sandbox.ConfigData.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Connection.AddressSystem.String Addresspropertygame-or-shared-unknownView flow
Sandbox.Connection.AllSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Connection> Allpropertygame-or-shared-unknownView flow
Sandbox.Connection.CanDestroyObjectsSystem.Boolean CanDestroyObjectspropertygame-or-shared-unknownView flow
Sandbox.Connection.CanRefreshObjectsSystem.Boolean CanRefreshObjectspropertygame-or-shared-unknownView flow
Sandbox.Connection.CanSpawnObjectsSystem.Boolean CanSpawnObjectspropertygame-or-shared-unknownView flow
Sandbox.Connection.ConnectionTimeSystem.DateTimeOffset ConnectionTimepropertygame-or-shared-unknownView flow
Sandbox.Connection.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.Connection.FriendInfoSandbox.Friend FriendInfopropertygame-or-shared-unknownView flow
Sandbox.Connection.HostSandbox.Connection Hostpropertygame-or-shared-unknownView flow
Sandbox.Connection.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Connection.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Connection.IsConnectingSystem.Boolean IsConnectingpropertygame-or-shared-unknownView flow
Sandbox.Connection.IsHostSystem.Boolean IsHostpropertygame-or-shared-unknownView flow
Sandbox.Connection.LatencySystem.Single Latencypropertygame-or-shared-unknownView flow
Sandbox.Connection.LocalSandbox.Connection Localpropertygame-or-shared-unknownView flow
Sandbox.Connection.MessagesRecievedSystem.Int32 MessagesRecievedpropertygame-or-shared-unknownView flow
Sandbox.Connection.MessagesSentSystem.Int32 MessagesSentpropertygame-or-shared-unknownView flow
Sandbox.Connection.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Connection.OwnerSteamIdSandbox.SteamId OwnerSteamIdpropertygame-or-shared-unknownView flow
Sandbox.Connection.PartyIdSandbox.SteamId PartyIdpropertygame-or-shared-unknownView flow
Sandbox.Connection.PingSystem.Single Pingpropertygame-or-shared-unknownView flow
Sandbox.Connection.StatsSandbox.Network.ConnectionStats Statspropertygame-or-shared-unknownView flow
Sandbox.Connection.SteamIdSandbox.SteamId SteamIdpropertygame-or-shared-unknownView flow
Sandbox.Connection.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.AngularSpringSandbox.Physics.PhysicsSpring AngularSpringpropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.AngularVelocityVector3 AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.LinearSpringSandbox.Physics.PhysicsSpring LinearSpringpropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.LinearVelocityVector3 LinearVelocitypropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.MaxVelocityForceSystem.Single MaxVelocityForcepropertygame-or-shared-unknownView flow
Sandbox.ControlJoint.MaxVelocityTorqueSystem.Single MaxVelocityTorquepropertygame-or-shared-unknownView flow
Sandbox.ControlModeSettings.GamepadSystem.Boolean Gamepadpropertygame-or-shared-unknownView flow
Sandbox.ControlModeSettings.IsVROnlySystem.Boolean IsVROnlypropertygame-or-shared-unknownView flow
Sandbox.ControlModeSettings.KeyboardSystem.Boolean Keyboardpropertygame-or-shared-unknownView flow
Sandbox.ControlModeSettings.VRSystem.Boolean VRpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.BlurSystem.Single Blurpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.EndDistanceSystem.Single EndDistancepropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.FalloffExponentSystem.Single FalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.HeightExponentSystem.Single HeightExponentpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.HeightStartSystem.Single HeightStartpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.HeightWidthSystem.Single HeightWidthpropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.SkySandbox.Material Skypropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.StartDistanceSystem.Single StartDistancepropertygame-or-shared-unknownView flow
Sandbox.CubemapFog.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.EndDistanceSystem.Single EndDistancepropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.FalloffExponentSystem.Single FalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.HeightExponentSystem.Single HeightExponentpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.HeightStartSystem.Single HeightStartpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.HeightWidthSystem.Single HeightWidthpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.LodBiasSystem.Single LodBiaspropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.StartDistanceSystem.Single StartDistancepropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.CubemapFogController.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.CursorSettings.CursorsSystem.Collections.Generic.Dictionary`2<System.String,Sandbox.CursorSettings.Cursor> Cursorspropertygame-or-shared-unknownView flow
Sandbox.CursorSettings.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Curve.ItemSandbox.Curve.Frame Itempropertygame-or-shared-unknownView flow
Sandbox.Curve.LengthSystem.Int32 Lengthpropertygame-or-shared-unknownView flow
Sandbox.Curve.TimeRangeVector2 TimeRangepropertygame-or-shared-unknownView flow
Sandbox.Curve.ValueRangeVector2 ValueRangepropertygame-or-shared-unknownView flow
Sandbox.CurveRange.ASandbox.Curve Apropertygame-or-shared-unknownView flow
Sandbox.CurveRange.BSandbox.Curve Bpropertygame-or-shared-unknownView flow
Sandbox.CustomEditorAttribute.ForInterfaceSystem.Boolean ForInterfacepropertyeditorView flow
Sandbox.CustomEditorAttribute.ForMethodSystem.Boolean ForMethodpropertyeditorView flow
Sandbox.CustomEditorAttribute.NamedEditorSystem.String NamedEditorpropertyeditorView flow
Sandbox.CustomEditorAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Sandbox.CustomEditorAttribute.WithAllAttributesSystem.Type[] WithAllAttributespropertyeditorView flow
Sandbox.CustomEmbeddedEditorAttribute.TargetTypeSystem.Type TargetTypepropertyeditorView flow
Sandbox.DamageInfo.AttackerSandbox.GameObject Attackerpropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.DamageSystem.Single Damagepropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.HitboxSandbox.Hitbox Hitboxpropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.IsExplosionSystem.Boolean IsExplosionpropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.OriginVector3 Originpropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.ShapeSandbox.PhysicsShape Shapepropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.TagsSandbox.TagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.DamageInfo.WeaponSandbox.GameObject Weaponpropertygame-or-shared-unknownView flow
Sandbox.Decal.AttenuationAngleSystem.Single AttenuationAnglepropertygame-or-shared-unknownView flow
Sandbox.Decal.ColorMixSandbox.ParticleFloat ColorMixpropertygame-or-shared-unknownView flow
Sandbox.Decal.ColorTextureSandbox.Texture ColorTexturepropertygame-or-shared-unknownView flow
Sandbox.Decal.ColorTintSandbox.ParticleGradient ColorTintpropertygame-or-shared-unknownView flow
Sandbox.Decal.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.Decal.CoverageAmountSandbox.ParticleFloat CoverageAmountpropertygame-or-shared-unknownView flow
Sandbox.Decal.CoverageRangeSystem.Single CoverageRangepropertygame-or-shared-unknownView flow
Sandbox.Decal.DecalsSystem.Collections.Generic.List`1<Sandbox.DecalDefinition> Decalspropertygame-or-shared-unknownView flow
Sandbox.Decal.DepthSystem.Single Depthpropertygame-or-shared-unknownView flow
Sandbox.Decal.LifeTimeSandbox.ParticleFloat LifeTimepropertygame-or-shared-unknownView flow
Sandbox.Decal.LoopedSystem.Boolean Loopedpropertygame-or-shared-unknownView flow
Sandbox.Decal.NormalTextureSandbox.Texture NormalTexturepropertygame-or-shared-unknownView flow
Sandbox.Decal.ParallaxSandbox.ParticleFloat Parallaxpropertygame-or-shared-unknownView flow
Sandbox.Decal.RMOTextureSandbox.Texture RMOTexturepropertygame-or-shared-unknownView flow
Sandbox.Decal.RotationSandbox.ParticleFloat Rotationpropertygame-or-shared-unknownView flow
Sandbox.Decal.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.Decal.SequenceIdSystem.UInt32 SequenceIdpropertygame-or-shared-unknownView flow
Sandbox.Decal.SheetSequenceSystem.Boolean SheetSequencepropertygame-or-shared-unknownView flow
Sandbox.Decal.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.Decal.SortLayerSystem.UInt32 SortLayerpropertygame-or-shared-unknownView flow
Sandbox.Decal.TransientSystem.Boolean Transientpropertygame-or-shared-unknownView flow
Sandbox.Decal.WorldBoundsBBox WorldBoundspropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.ColorMixSystem.Single ColorMixpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.ColorTextureSandbox.Texture ColorTexturepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.CoverageAmountSystem.Single CoverageAmountpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.DecalsSystem.Collections.Generic.List`1<Sandbox.DecalDefinition.DecalEntry> Decalspropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.EmissionEnergySystem.Single EmissionEnergypropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.EmissiveTextureSandbox.Texture EmissiveTexturepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.FilterModeSandbox.Rendering.FilterMode FilterModepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.HeightTextureSandbox.Texture HeightTexturepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.NormalTextureSandbox.Texture NormalTexturepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.ParallaxStrengthSystem.Single ParallaxStrengthpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.RoughMetalOcclusionTextureSandbox.Texture RoughMetalOcclusionTexturepropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.DecalDefinition.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.DecalGameSystem.MaxDecalsSystem.Int32 MaxDecalspropertygame-or-shared-unknownView flow
Sandbox.DecalRenderer.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.DecalRenderer.SizeVector3 Sizepropertygame-or-shared-unknownView flow
Sandbox.DecalRenderer.TintColorColor TintColorpropertygame-or-shared-unknownView flow
Sandbox.DecalRenderer.TriPlanarSystem.Boolean TriPlanarpropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.BackBlurSystem.Boolean BackBlurpropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.BlurSizeSystem.Single BlurSizepropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.DebugViewSystem.Boolean DebugViewpropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.FocalDistanceSystem.Single FocalDistancepropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.FocusRangeSystem.Single FocusRangepropertygame-or-shared-unknownView flow
Sandbox.DepthOfField.FrontBlurSystem.Boolean FrontBlurpropertygame-or-shared-unknownView flow
Sandbox.DirectionalLight.ContactShadowsSystem.Boolean ContactShadowspropertygame-or-shared-unknownView flow
Sandbox.DirectionalLight.ShadowCascadeCountSystem.Int32 ShadowCascadeCountpropertygame-or-shared-unknownView flow
Sandbox.DirectionalLight.ShadowCascadeSplitRatioSystem.Single ShadowCascadeSplitRatiopropertygame-or-shared-unknownView flow
Sandbox.DirectionalLight.SkyColorColor SkyColorpropertygame-or-shared-unknownView flow
Sandbox.DirectionalLight.VisualizerSandbox.DirectionalLight.CascadeVisualizer Visualizerpropertygame-or-shared-unknownView flow
Sandbox.Doo.BodySystem.Collections.Generic.List`1<Sandbox.Doo.Block> Bodypropertygame-or-shared-unknownView flow
Sandbox.Dresser.ApplyHeightScaleSystem.Boolean ApplyHeightScalepropertygame-or-shared-unknownView flow
Sandbox.Dresser.BodyTargetSandbox.SkinnedModelRenderer BodyTargetpropertygame-or-shared-unknownView flow
Sandbox.Dresser.ClothingSystem.Collections.Generic.List`1<Sandbox.ClothingContainer.ClothingEntry> Clothingpropertygame-or-shared-unknownView flow
Sandbox.Dresser.IsDressingSystem.Boolean IsDressingpropertygame-or-shared-unknownView flow
Sandbox.Dresser.ManualAgeSystem.Single ManualAgepropertygame-or-shared-unknownView flow
Sandbox.Dresser.ManualHeightSystem.Single ManualHeightpropertygame-or-shared-unknownView flow
Sandbox.Dresser.ManualTintSystem.Single ManualTintpropertygame-or-shared-unknownView flow
Sandbox.Dresser.RemoveUnownedItemsSystem.Boolean RemoveUnownedItemspropertygame-or-shared-unknownView flow
Sandbox.Dresser.SourceSandbox.Dresser.ClothingSource Sourcepropertygame-or-shared-unknownView flow
Sandbox.Dresser.WorkshopItemsSystem.Collections.Generic.List`1<System.String> WorkshopItemspropertygame-or-shared-unknownView flow
Sandbox.DspVolume.DspSandbox.Audio.DspPresetHandle Dsppropertygame-or-shared-unknownView flow
Sandbox.DspVolume.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.DspVolume.TargetMixerSandbox.Audio.MixerHandle TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.EditorHandleAttribute.ColorColor ColorpropertyeditorView flow
Sandbox.EditorHandleAttribute.IconSystem.String IconpropertyeditorView flow
Sandbox.EditorHandleAttribute.TextureSystem.String TexturepropertyeditorView flow
Sandbox.EditorSystemPublic.CameraSandbox.CameraComponent CamerapropertyeditorView flow
Sandbox.EditorSystemPublic.SceneSandbox.Scene ScenepropertyeditorView flow
Sandbox.EnumDescription.UniqueSandbox.EnumDescription.Entry[] Uniquepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.BakedTextureSandbox.Texture BakedTexturepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.DelayBetweenUpdatesSystem.Single DelayBetweenUpdatespropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.FeatheringSystem.Single Featheringpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.FrameIntervalSystem.Int32 FrameIntervalpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.MaxDistanceSystem.Single MaxDistancepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ModeSandbox.EnvmapProbe.EnvmapProbeMode Modepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.MultiBounceSystem.Boolean MultiBouncepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ProjectionSandbox.SceneCubemap.ProjectionMode Projectionpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.RenderDynamicallySystem.Boolean RenderDynamicallypropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.RenderExcludeTagsSandbox.TagSet RenderExcludeTagspropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ResolutionSandbox.EnvmapProbe.CubemapResolution Resolutionpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.TintColorColor TintColorpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.UpdateStrategySandbox.EnvmapProbe.CubemapDynamicUpdate UpdateStrategypropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ZFarSystem.Single ZFarpropertygame-or-shared-unknownView flow
Sandbox.EnvmapProbe.ZNearSystem.Single ZNearpropertygame-or-shared-unknownView flow
Sandbox.EventAttribute.EventNameSystem.String EventNamepropertygame-or-shared-unknownView flow
Sandbox.EventAttribute.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.FGDTypeAttribute.AssetTypeExtensionSystem.String AssetTypeExtensionpropertygame-or-shared-unknownView flow
Sandbox.FeatureAttribute.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.FeatureAttribute.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.FeatureAttribute.IdentifierSystem.String Identifierpropertygame-or-shared-unknownView flow
Sandbox.FeatureAttribute.TintSandbox.EditorTint Tintpropertygame-or-shared-unknownView flow
Sandbox.FeatureAttribute.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.FieldDescription.FieldTypeSystem.Type FieldTypepropertygame-or-shared-unknownView flow
Sandbox.FieldDescription.IsFieldSystem.Boolean IsFieldpropertygame-or-shared-unknownView flow
Sandbox.FieldDescription.IsInitOnlySystem.Boolean IsInitOnlypropertygame-or-shared-unknownView flow
Sandbox.FilePathAttribute.ExtensionSystem.String Extensionpropertygame-or-shared-unknownView flow
Sandbox.FileSystem.CacheSandbox.KeyStore Cachepropertygame-or-shared-unknownView flow
Sandbox.FileSystem.DataSandbox.BaseFileSystem Datapropertygame-or-shared-unknownView flow
Sandbox.FileSystem.MountedSandbox.BaseFileSystem Mountedpropertygame-or-shared-unknownView flow
Sandbox.FileSystem.OrganizationDataSandbox.BaseFileSystem OrganizationDatapropertygame-or-shared-unknownView flow
Sandbox.FileWatch.ChangesSystem.Collections.Generic.List`1<System.String> Changespropertygame-or-shared-unknownView flow
Sandbox.FileWatch.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.FilmGrain.IntensitySystem.Single Intensitypropertygame-or-shared-unknownView flow
Sandbox.FilmGrain.ResponseSystem.Single Responsepropertygame-or-shared-unknownView flow
Sandbox.FixedJoint.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.FixedJoint.AngularFrequencySystem.Single AngularFrequencypropertygame-or-shared-unknownView flow
Sandbox.FixedJoint.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.FixedJoint.LinearFrequencySystem.Single LinearFrequencypropertygame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.AngularFrequencySystem.Single AngularFrequencypropertygame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.FixedJointBuilder.LinearFrequencySystem.Single LinearFrequencypropertygame-or-shared-unknownView flow
Sandbox.Friend.IdSystem.UInt64 Idpropertygame-or-shared-unknownView flow
Sandbox.Friend.IsAwaySystem.Boolean IsAwaypropertygame-or-shared-unknownView flow
Sandbox.Friend.IsBlockedSystem.Boolean IsBlockedpropertygame-or-shared-unknownView flow
Sandbox.Friend.IsBusySystem.Boolean IsBusypropertygame-or-shared-unknownView flow
Sandbox.Friend.IsFriendSystem.Boolean IsFriendpropertygame-or-shared-unknownView flow
Sandbox.Friend.IsMeSystem.Boolean IsMepropertygame-or-shared-unknownView flow
Sandbox.Friend.IsOnlineSystem.Boolean IsOnlinepropertygame-or-shared-unknownView flow
Sandbox.Friend.IsPlayingAGameSystem.Boolean IsPlayingAGamepropertygame-or-shared-unknownView flow
Sandbox.Friend.IsPlayingThisGameSystem.Boolean IsPlayingThisGamepropertygame-or-shared-unknownView flow
Sandbox.Friend.IsSnoozingSystem.Boolean IsSnoozingpropertygame-or-shared-unknownView flow
Sandbox.Friend.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Game.ActiveSceneSandbox.Scene ActiveScenepropertygame-or-shared-unknownView flow
Sandbox.Game.AppIdSystem.UInt64 AppIdpropertygame-or-shared-unknownView flow
Sandbox.Game.CheatsEnabledSystem.Boolean CheatsEnabledpropertygame-or-shared-unknownView flow
Sandbox.Game.CookiesSandbox.CookieContainer Cookiespropertygame-or-shared-unknownView flow
Sandbox.Game.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Game.InGameSystem.Boolean InGamepropertygame-or-shared-unknownView flow
Sandbox.Game.IsClosingSystem.Boolean IsClosingpropertygame-or-shared-unknownView flow
Sandbox.Game.IsEditorSystem.Boolean IsEditorpropertyeditorView flow
Sandbox.Game.IsMainMenuVisibleSystem.Boolean IsMainMenuVisiblepropertygame-or-shared-unknownView flow
Sandbox.Game.IsPausedSystem.Boolean IsPausedpropertygame-or-shared-unknownView flow
Sandbox.Game.IsPlayingSystem.Boolean IsPlayingpropertygame-or-shared-unknownView flow
Sandbox.Game.IsRecordingVideoSystem.Boolean IsRecordingVideopropertygame-or-shared-unknownView flow
Sandbox.Game.IsRunningInVRSystem.Boolean IsRunningInVRpropertygame-or-shared-unknownView flow
Sandbox.Game.IsRunningOnHandheldSystem.Boolean IsRunningOnHandheldpropertygame-or-shared-unknownView flow
Sandbox.Game.LanguageSandbox.LanguageContainer Languagepropertygame-or-shared-unknownView flow
Sandbox.Game.PhysicsTraceSandbox.PhysicsTraceBuilder PhysicsTracepropertygame-or-shared-unknownView flow
Sandbox.Game.RandomSystem.Random Randompropertygame-or-shared-unknownView flow
Sandbox.Game.SceneTraceSandbox.SceneTrace SceneTracepropertygame-or-shared-unknownView flow
Sandbox.Game.SteamIdSandbox.SteamId SteamIdpropertygame-or-shared-unknownView flow
Sandbox.Game.TypeLibrarySandbox.Internal.TypeLibrary TypeLibrarypropertygame-or-shared-unknownView flow
Sandbox.GameObject.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.GameObject.ChildrenSystem.Collections.Generic.List`1<Sandbox.GameObject> Childrenpropertygame-or-shared-unknownView flow
Sandbox.GameObject.ComponentsSandbox.ComponentList Componentspropertygame-or-shared-unknownView flow
Sandbox.GameObject.DebugOverlaySandbox.DebugOverlaySystem DebugOverlaypropertygame-or-shared-unknownView flow
Sandbox.GameObject.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.GameObject.EnabledTokenSystem.Threading.CancellationToken EnabledTokenpropertygame-or-shared-unknownView flow
Sandbox.GameObject.FlagsSandbox.GameObjectFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.GameObject.HasGimzoHandleSystem.Boolean HasGimzoHandlepropertygame-or-shared-unknownView flow
Sandbox.GameObject.HasGizmoHandleSystem.Boolean HasGizmoHandlepropertygame-or-shared-unknownView flow
Sandbox.GameObject.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsDeserializingSystem.Boolean IsDeserializingpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsDestroyedSystem.Boolean IsDestroyedpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsNetworkRootSystem.Boolean IsNetworkRootpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsPrefabInstanceSystem.Boolean IsPrefabInstancepropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsPrefabInstanceRootSystem.Boolean IsPrefabInstanceRootpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsProxySystem.Boolean IsProxypropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsRootSystem.Boolean IsRootpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.GameObject.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.GameObject.LocalPositionVector3 LocalPositionpropertygame-or-shared-unknownView flow
Sandbox.GameObject.LocalRotationRotation LocalRotationpropertygame-or-shared-unknownView flow
Sandbox.GameObject.LocalScaleVector3 LocalScalepropertygame-or-shared-unknownView flow
Sandbox.GameObject.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkSandbox.GameObject.NetworkAccessor Networkpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkInterpolationSystem.Boolean NetworkInterpolationpropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkModeSandbox.NetworkMode NetworkModepropertygame-or-shared-unknownView flow
Sandbox.GameObject.NetworkedSystem.Boolean Networkedpropertygame-or-shared-unknownView flow
Sandbox.GameObject.ParentSandbox.GameObject Parentpropertygame-or-shared-unknownView flow
Sandbox.GameObject.PrefabInstanceSourceSystem.String PrefabInstanceSourcepropertygame-or-shared-unknownView flow
Sandbox.GameObject.RootSandbox.GameObject Rootpropertygame-or-shared-unknownView flow
Sandbox.GameObject.RootNetworkSandbox.GameObject.NetworkAccessor RootNetworkpropertygame-or-shared-unknownView flow
Sandbox.GameObject.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.GameObject.TagsSandbox.GameTags Tagspropertygame-or-shared-unknownView flow
Sandbox.GameObject.TransformSandbox.GameTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.GameObject.WorldPositionVector3 WorldPositionpropertygame-or-shared-unknownView flow
Sandbox.GameObject.WorldRotationRotation WorldRotationpropertygame-or-shared-unknownView flow
Sandbox.GameObject.WorldScaleVector3 WorldScalepropertygame-or-shared-unknownView flow
Sandbox.GameObject.WorldTransformTransform WorldTransformpropertygame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.ComponentCountSystem.Int32 ComponentCountpropertygame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.GameObjectDirectory.GameObjectCountSystem.Int32 GameObjectCountpropertygame-or-shared-unknownView flow
Sandbox.GameObjectSystem.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.GameObjectSystem.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.GameObjectSystem<T>.CurrentT Currentpropertygame-or-shared-unknownView flow
Sandbox.GameResource.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertygame-or-shared-unknownView flow
Sandbox.GameResource.IsRemoteSystem.Boolean IsRemotepropertygame-or-shared-unknownView flow
Sandbox.GameResource.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.GameResource.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.GameResourceAttribute.CanEmbedSystem.Boolean CanEmbedpropertygame-or-shared-unknownView flow
Sandbox.GameResourceAttribute.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.GameResourceAttribute.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.GameResourceAttribute.IconBgColorSystem.String IconBgColorpropertygame-or-shared-unknownView flow
Sandbox.GameResourceAttribute.IconFgColorSystem.String IconFgColorpropertygame-or-shared-unknownView flow
Sandbox.GameTask.CompletedTaskSystem.Threading.Tasks.Task CompletedTaskpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.GameObjectSandbox.GameObject GameObjectpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.InterpolatedLocalTransform InterpolatedLocalpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.LocalTransform Localpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.LocalPositionVector3 LocalPositionpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.LocalRotationRotation LocalRotationpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.LocalScaleVector3 LocalScalepropertygame-or-shared-unknownView flow
Sandbox.GameTransform.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.ProxySandbox.TransformProxy Proxypropertygame-or-shared-unknownView flow
Sandbox.GameTransform.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.GameTransform.ScaleVector3 Scalepropertygame-or-shared-unknownView flow
Sandbox.GameTransform.WorldTransform Worldpropertygame-or-shared-unknownView flow
Sandbox.Gib.FadeTimeSystem.Single FadeTimepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CameraSandbox.SceneCamera Camerapropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CameraTransformTransform CameraTransformpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.ControlSandbox.Gizmo.GizmoControls Controlpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.ControlModeSystem.String ControlModepropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CurrentRayRay CurrentRaypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CursorDragDeltaVector2 CursorDragDeltapropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CursorMoveDeltaVector2 CursorMoveDeltapropertygame-or-shared-unknownView flow
Sandbox.Gizmo.CursorPositionVector2 CursorPositionpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.DrawSandbox.Gizmo.GizmoDraw Drawpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HasClickedSystem.Boolean HasClickedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HasHoveredSystem.Boolean HasHoveredpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HasMouseFocusSystem.Boolean HasMouseFocuspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HasPressedSystem.Boolean HasPressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HasSelectedSystem.Boolean HasSelectedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.HitboxSandbox.Gizmo.GizmoHitbox Hitboxpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsAltPressedSystem.Boolean IsAltPressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsChildSelectedSystem.Boolean IsChildSelectedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsCtrlPressedSystem.Boolean IsCtrlPressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsDoubleClickedSystem.Boolean IsDoubleClickedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsHoveredSystem.Boolean IsHoveredpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsLeftMouseDownSystem.Boolean IsLeftMouseDownpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsPressedSystem.Boolean IsPressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsRightMouseDownSystem.Boolean IsRightMouseDownpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsSelectedSystem.Boolean IsSelectedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.IsShiftPressedSystem.Boolean IsShiftPressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.LocalCameraTransformTransform LocalCameraTransformpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.ObjectSystem.Object Objectpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.PressRayRay PressRaypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.PreviousRayRay PreviousRaypropertygame-or-shared-unknownView flow
Sandbox.Gizmo.RayDepthSystem.Single RayDepthpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.SettingsSandbox.Gizmo.SceneSettings Settingspropertygame-or-shared-unknownView flow
Sandbox.Gizmo.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WasClickedSystem.Boolean WasClickedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WasLeftMousePressedSystem.Boolean WasLeftMousePressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WasLeftMouseReleasedSystem.Boolean WasLeftMouseReleasedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WasRightMousePressedSystem.Boolean WasRightMousePressedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WasRightMouseReleasedSystem.Boolean WasRightMouseReleasedpropertygame-or-shared-unknownView flow
Sandbox.Gizmo.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.Global.BackendTitleSystem.String BackendTitlepropertygame-or-shared-unknownView flow
Sandbox.Global.BackendUrlSystem.String BackendUrlpropertygame-or-shared-unknownView flow
Sandbox.Global.GameIdentSystem.String GameIdentpropertygame-or-shared-unknownView flow
Sandbox.Global.InGameSystem.Boolean InGamepropertygame-or-shared-unknownView flow
Sandbox.Global.IsApiConnectedSystem.Boolean IsApiConnectedpropertygame-or-shared-unknownView flow
Sandbox.Global.MapNameSystem.String MapNamepropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.ElementCountSystem.Int32 ElementCountpropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.ElementSizeSystem.Int32 ElementSizepropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.GpuBuffer.UsageSandbox.GpuBuffer.UsageFlags Usagepropertygame-or-shared-unknownView flow
Sandbox.Gradient.AlphasSystem.Collections.Immutable.ImmutableList`1<Sandbox.Gradient.AlphaFrame> Alphaspropertygame-or-shared-unknownView flow
Sandbox.Gradient.BlendingSandbox.Gradient.BlendMode Blendingpropertygame-or-shared-unknownView flow
Sandbox.Gradient.ColorsSystem.Collections.Immutable.ImmutableList`1<Sandbox.Gradient.ColorFrame> Colorspropertygame-or-shared-unknownView flow
Sandbox.Gradient.ItemSandbox.Gradient.ColorFrame Itempropertygame-or-shared-unknownView flow
Sandbox.GradientFog.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.GradientFog.EndDistanceSystem.Single EndDistancepropertygame-or-shared-unknownView flow
Sandbox.GradientFog.FalloffExponentSystem.Single FalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.GradientFog.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.GradientFog.StartDistanceSystem.Single StartDistancepropertygame-or-shared-unknownView flow
Sandbox.GradientFog.VerticalFalloffExponentSystem.Single VerticalFalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.Graphics.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.Graphics.CameraPositionVector3 CameraPositionpropertygame-or-shared-unknownView flow
Sandbox.Graphics.CameraRotationRotation CameraRotationpropertygame-or-shared-unknownView flow
Sandbox.Graphics.CameraTransformTransform CameraTransformpropertygame-or-shared-unknownView flow
Sandbox.Graphics.FieldOfViewSystem.Single FieldOfViewpropertygame-or-shared-unknownView flow
Sandbox.Graphics.FrustumSandbox.Frustum Frustumpropertygame-or-shared-unknownView flow
Sandbox.Graphics.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Graphics.LayerTypeSandbox.SceneLayerType LayerTypepropertygame-or-shared-unknownView flow
Sandbox.Graphics.RenderTargetSandbox.RenderTarget RenderTargetpropertygame-or-shared-unknownView flow
Sandbox.Graphics.VideoMemoryBudgetSystem.UInt64 VideoMemoryBudgetpropertygame-or-shared-unknownView flow
Sandbox.Graphics.VideoMemoryUsedSystem.UInt64 VideoMemoryUsedpropertygame-or-shared-unknownView flow
Sandbox.Graphics.ViewportSandbox.Rect Viewportpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.FrictionSystem.Nullable`1<System.Single> Frictionpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.IsTriggerSystem.Boolean IsTriggerpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.OnTriggerEnterSystem.Action`1<Sandbox.Collider> OnTriggerEnterpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.OnTriggerExitSystem.Action`1<Sandbox.Collider> OnTriggerExitpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.RenderTypeSandbox.ModelRenderer.ShadowRenderType RenderTypepropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.StaticSystem.Boolean Staticpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.SurfaceVelocityVector3 SurfaceVelocitypropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.UseCollisionSystem.Boolean UseCollisionpropertygame-or-shared-unknownView flow
Sandbox.HammerMesh.UseRendererSystem.Boolean UseRendererpropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.AmplitudeScaleSystem.Single AmplitudeScalepropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.FrequencyScaleSystem.Single FrequencyScalepropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.HardImpactSandbox.HapticEffect HardImpactpropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.HeartbeatSandbox.HapticEffect Heartbeatpropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.LengthScaleSystem.Single LengthScalepropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.RumbleSandbox.HapticEffect Rumblepropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.RumbleLeftTriggerSandbox.HapticEffect RumbleLeftTriggerpropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.RumbleRightTriggerSandbox.HapticEffect RumbleRightTriggerpropertygame-or-shared-unknownView flow
Sandbox.HapticEffect.SoftImpactSandbox.HapticEffect SoftImpactpropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.AmplitudeCurveSandbox.Curve AmplitudeCurvepropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.FrequencyCurveSandbox.Curve FrequencyCurvepropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.HardImpactSandbox.HapticPattern HardImpactpropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.HeartbeatSandbox.HapticPattern Heartbeatpropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.PositionSystem.Int32 Positionpropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.RumbleSandbox.HapticPattern Rumblepropertygame-or-shared-unknownView flow
Sandbox.HapticPattern.SoftImpactSandbox.HapticPattern SoftImpactpropertygame-or-shared-unknownView flow
Sandbox.HasImplementationAttribute.BaseTypeSystem.Type BaseTypepropertygame-or-shared-unknownView flow
Sandbox.HeaderAttribute.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.HelpUrlAttribute.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.InsideColorColor InsideColorpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.InsideObscuredColorColor InsideObscuredColorpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.ObscuredColorColor ObscuredColorpropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.OverrideTargetsSystem.Boolean OverrideTargetspropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.TargetsSystem.Collections.Generic.List`1<Sandbox.Renderer> Targetspropertygame-or-shared-unknownView flow
Sandbox.HighlightOutline.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.AngleSystem.Single Anglepropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.AxisVector3 Axispropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.DampingRatioSystem.Single DampingRatiopropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.FequencySystem.Single Fequencypropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.MaxAngleSystem.Single MaxAnglepropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.MinAngleSystem.Single MinAnglepropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.MotorSandbox.HingeJoint.MotorMode Motorpropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.SpeedSystem.Single Speedpropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.TargetAngleSystem.Single TargetAnglepropertygame-or-shared-unknownView flow
Sandbox.HingeJoint.TargetVelocitySystem.Single TargetVelocitypropertygame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.EnableMotorSystem.Boolean EnableMotorpropertygame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.EnableTwistLimitSystem.Boolean EnableTwistLimitpropertygame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.TargetVelocityVector3 TargetVelocitypropertygame-or-shared-unknownView flow
Sandbox.HingeJointBuilder.TwistLimitVector2 TwistLimitpropertygame-or-shared-unknownView flow
Sandbox.Hitbox.BodySandbox.PhysicsBody Bodypropertygame-or-shared-unknownView flow
Sandbox.Hitbox.BoneSandbox.BoneCollection.Bone Bonepropertygame-or-shared-unknownView flow
Sandbox.Hitbox.GameObjectSandbox.GameObject GameObjectpropertygame-or-shared-unknownView flow
Sandbox.Hitbox.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.HitboxSet.AllSystem.Collections.Generic.IReadOnlyList`1<Sandbox.HitboxSet.Box> Allpropertygame-or-shared-unknownView flow
Sandbox.HitboxSetBuilder.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.HullCollider.BoxSizeVector3 BoxSizepropertygame-or-shared-unknownView flow
Sandbox.HullCollider.CenterVector3 Centerpropertygame-or-shared-unknownView flow
Sandbox.HullCollider.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.HullCollider.PointsSystem.Collections.Generic.List`1<Vector3> Pointspropertygame-or-shared-unknownView flow
Sandbox.HullCollider.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.HullCollider.Radius2System.Single Radius2propertygame-or-shared-unknownView flow
Sandbox.HullCollider.SlicesSystem.Int32 Slicespropertygame-or-shared-unknownView flow
Sandbox.HullCollider.TypeSandbox.HullCollider.PrimitiveType Typepropertygame-or-shared-unknownView flow
Sandbox.ICameraModifier.CameraOrderSystem.Int32 CameraOrderpropertygame-or-shared-unknownView flow
Sandbox.IComponentLister.ComponentsSandbox.ComponentList Componentspropertygame-or-shared-unknownView flow
Sandbox.IDynamicFloatContext.LifetimeDeltaSystem.Single LifetimeDeltapropertygame-or-shared-unknownView flow
Sandbox.IDynamicFloatContext.RandomSeedSystem.Int32 RandomSeedpropertygame-or-shared-unknownView flow
Sandbox.IGameInstance.CurrentSandbox.IGameInstance Currentpropertygame-or-shared-unknownView flow
Sandbox.IGameInstance.IsLoadingSystem.Boolean IsLoadingpropertygame-or-shared-unknownView flow
Sandbox.IGameInstance.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.IMemberAttribute.MemberDescriptionSandbox.MemberDescription MemberDescriptionpropertygame-or-shared-unknownView flow
Sandbox.ISpriteRenderGroup.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.ISpriteRenderGroup.IsSortedSystem.Boolean IsSortedpropertygame-or-shared-unknownView flow
Sandbox.ISpriteRenderGroup.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.ISpriteRenderGroup.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.ITypeAttribute.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.IValid.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.ImageAssetPathAttribute.AssetTypeExtensionSystem.String AssetTypeExtensionpropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ContrastSystem.Single Contrastpropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.DistanceTextureSandbox.Texture DistanceTexturepropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.InsideGeometrySandbox.IndirectLightVolume.InsideGeometryBehavior InsideGeometrypropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.IrradianceTextureSandbox.Texture IrradianceTexturepropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.NormalBiasSystem.Single NormalBiaspropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ProbeCountsVector3Int ProbeCountspropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.ProbeDensitySystem.Int32 ProbeDensitypropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.RelocationTextureSandbox.Texture RelocationTexturepropertygame-or-shared-unknownView flow
Sandbox.IndirectLightVolume.RenderExcludeTagsSandbox.TagSet RenderExcludeTagspropertygame-or-shared-unknownView flow
Sandbox.InfoBoxAttribute.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.InfoBoxAttribute.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.InfoBoxAttribute.TintSandbox.EditorTint Tintpropertygame-or-shared-unknownView flow
Sandbox.InlineEditorAttribute.LabelSystem.Boolean LabelpropertyeditorView flow
Sandbox.Input.ActionNamesSystem.Collections.Generic.IEnumerable`1<System.String> ActionNamespropertygame-or-shared-unknownView flow
Sandbox.Input.AnalogLookAngles AnalogLookpropertygame-or-shared-unknownView flow
Sandbox.Input.AnalogMoveVector3 AnalogMovepropertygame-or-shared-unknownView flow
Sandbox.Input.ControllerCountSystem.Int32 ControllerCountpropertygame-or-shared-unknownView flow
Sandbox.Input.EnableVirtualCursorSystem.Boolean EnableVirtualCursorpropertygame-or-shared-unknownView flow
Sandbox.Input.EscapePressedSystem.Boolean EscapePressedpropertygame-or-shared-unknownView flow
Sandbox.Input.MotionDataSandbox.InputMotionData MotionDatapropertygame-or-shared-unknownView flow
Sandbox.Input.MouseCursorVisibleSystem.Boolean MouseCursorVisiblepropertygame-or-shared-unknownView flow
Sandbox.Input.MouseDeltaVector2 MouseDeltapropertygame-or-shared-unknownView flow
Sandbox.Input.MouseWheelVector2 MouseWheelpropertygame-or-shared-unknownView flow
Sandbox.Input.SuppressedSystem.Boolean Suppressedpropertygame-or-shared-unknownView flow
Sandbox.Input.UsingControllerSystem.Boolean UsingControllerpropertygame-or-shared-unknownView flow
Sandbox.Input.VRSandbox.VR.VRInput VRpropertygame-or-shared-unknownView flow
Sandbox.InputAction.GamepadCodeSandbox.GamepadCode GamepadCodepropertygame-or-shared-unknownView flow
Sandbox.InputAction.GroupNameSystem.String GroupNamepropertygame-or-shared-unknownView flow
Sandbox.InputAction.KeyboardCodeSystem.String KeyboardCodepropertyeditorView flow
Sandbox.InputAction.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.InputAction.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.InputAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.InputSettings.ActionsSystem.Collections.Generic.List`1<Sandbox.InputAction> Actionspropertygame-or-shared-unknownView flow
Sandbox.Joint.AnchorBodySandbox.GameObject AnchorBodypropertygame-or-shared-unknownView flow
Sandbox.Joint.AngularStressSystem.Single AngularStresspropertygame-or-shared-unknownView flow
Sandbox.Joint.AttachmentSandbox.Joint.AttachmentMode Attachmentpropertygame-or-shared-unknownView flow
Sandbox.Joint.BodySandbox.GameObject Bodypropertygame-or-shared-unknownView flow
Sandbox.Joint.Body1Sandbox.PhysicsBody Body1propertygame-or-shared-unknownView flow
Sandbox.Joint.Body2Sandbox.PhysicsBody Body2propertygame-or-shared-unknownView flow
Sandbox.Joint.BreakForceSystem.Single BreakForcepropertygame-or-shared-unknownView flow
Sandbox.Joint.BreakTorqueSystem.Single BreakTorquepropertygame-or-shared-unknownView flow
Sandbox.Joint.EnableCollisionSystem.Boolean EnableCollisionpropertygame-or-shared-unknownView flow
Sandbox.Joint.IsBrokenSystem.Boolean IsBrokenpropertygame-or-shared-unknownView flow
Sandbox.Joint.LinearStressSystem.Single LinearStresspropertygame-or-shared-unknownView flow
Sandbox.Joint.LocalFrame1Transform LocalFrame1propertygame-or-shared-unknownView flow
Sandbox.Joint.LocalFrame2Transform LocalFrame2propertygame-or-shared-unknownView flow
Sandbox.Joint.Object1Sandbox.GameObject Object1propertygame-or-shared-unknownView flow
Sandbox.Joint.Object2Sandbox.GameObject Object2propertygame-or-shared-unknownView flow
Sandbox.Joint.OnBreakSystem.Action OnBreakpropertygame-or-shared-unknownView flow
Sandbox.Joint.Point1Sandbox.Physics.PhysicsPoint Point1propertygame-or-shared-unknownView flow
Sandbox.Joint.Point2Sandbox.Physics.PhysicsPoint Point2propertygame-or-shared-unknownView flow
Sandbox.Joint.StartBrokenSystem.Boolean StartBrokenpropertygame-or-shared-unknownView flow
Sandbox.JsonUpgraderAttribute.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Sandbox.JsonUpgraderAttribute.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Language.CurrentSandbox.Localization.LanguageInformation Currentpropertygame-or-shared-unknownView flow
Sandbox.Language.SelectedCodeSystem.String SelectedCodepropertygame-or-shared-unknownView flow
Sandbox.LanguageContainer.CurrentSandbox.Localization.LanguageInformation Currentpropertygame-or-shared-unknownView flow
Sandbox.LanguageContainer.SelectedCodeSystem.String SelectedCodepropertygame-or-shared-unknownView flow
Sandbox.LaunchArguments.GameSettingsSystem.Collections.Generic.Dictionary`2<System.String,System.String> GameSettingspropertygame-or-shared-unknownView flow
Sandbox.LaunchArguments.MapSystem.String Mappropertygame-or-shared-unknownView flow
Sandbox.LaunchArguments.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.LaunchArguments.PrivacySandbox.Network.LobbyPrivacy Privacypropertygame-or-shared-unknownView flow
Sandbox.LaunchArguments.ServerNameSystem.String ServerNamepropertygame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem.ControlPointsSystem.Collections.Generic.List`1<Sandbox.ParticleControlPoint> ControlPointspropertygame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem.LoopedSystem.Boolean Loopedpropertygame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem.ParticlesSandbox.ParticleSystem Particlespropertygame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem.PlaybackSpeedSystem.Single PlaybackSpeedpropertygame-or-shared-unknownView flow
Sandbox.LegacyParticleSystem.SceneObjectSandbox.SceneParticles SceneObjectpropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.EditableSystem.Boolean Editablepropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.FullNameSystem.String FullNamepropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.LibraryAttribute.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Light.ContributionSandbox.Light.LightContribution Contributionpropertygame-or-shared-unknownView flow
Sandbox.Light.FogModeSandbox.Light.FogInfluence FogModepropertygame-or-shared-unknownView flow
Sandbox.Light.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.Light.LightColorColor LightColorpropertygame-or-shared-unknownView flow
Sandbox.Light.ShadowBiasSystem.Single ShadowBiaspropertygame-or-shared-unknownView flow
Sandbox.Light.ShadowHardnessSystem.Single ShadowHardnesspropertygame-or-shared-unknownView flow
Sandbox.Light.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.AutoCalculateNormalsSystem.Boolean AutoCalculateNormalspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.ColorSandbox.Gradient Colorpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.CylinderSegmentsSystem.Int32 CylinderSegmentspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.DepthFeatherSystem.Single DepthFeatherpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.EndCapSandbox.SceneLineObject.CapStyle EndCappropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.FaceSandbox.SceneLineObject.FaceMode Facepropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.PointsSystem.Collections.Generic.List`1<Sandbox.GameObject> Pointspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.SplineBiasSystem.Single SplineBiaspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.SplineContinuitySystem.Single SplineContinuitypropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.SplineInterpolationSystem.Int32 SplineInterpolationpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.SplineTensionSystem.Single SplineTensionpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.StartCapSandbox.SceneLineObject.CapStyle StartCappropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.TexturingSandbox.TrailTextureConfig TexturingpropertyeditorView flow
Sandbox.LineRenderer.UseVectorPointsSystem.Boolean UseVectorPointspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.VectorPointsSystem.Collections.Generic.List`1<Vector3> VectorPointspropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.WidthSandbox.Curve Widthpropertygame-or-shared-unknownView flow
Sandbox.LineRenderer.WireframeSystem.Boolean Wireframepropertygame-or-shared-unknownView flow
Sandbox.LipSync.MorphScaleSystem.Single MorphScalepropertygame-or-shared-unknownView flow
Sandbox.LipSync.MorphSmoothTimeSystem.Single MorphSmoothTimepropertygame-or-shared-unknownView flow
Sandbox.LipSync.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.LipSync.SoundSandbox.BaseSoundComponent Soundpropertygame-or-shared-unknownView flow
Sandbox.LoadingContext.IsCompletedSystem.Boolean IsCompletedpropertygame-or-shared-unknownView flow
Sandbox.LoadingContext.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.LoadingScreen.IsVisibleSystem.Boolean IsVisiblepropertygame-or-shared-unknownView flow
Sandbox.LoadingScreen.MediaSystem.String Mediapropertygame-or-shared-unknownView flow
Sandbox.LoadingScreen.SubtitleSystem.String Subtitlepropertygame-or-shared-unknownView flow
Sandbox.LoadingScreen.TasksSystem.Collections.Generic.List`1<Sandbox.LoadingContext> Taskspropertygame-or-shared-unknownView flow
Sandbox.LoadingScreen.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.LogEvent.ArgumentsSystem.Object[] Argumentspropertygame-or-shared-unknownView flow
Sandbox.LogEvent.ExceptionSystem.Exception Exceptionpropertygame-or-shared-unknownView flow
Sandbox.LogEvent.HtmlMessageSystem.String HtmlMessagepropertygame-or-shared-unknownView flow
Sandbox.LogEvent.IsDiagnosticSystem.Boolean IsDiagnosticpropertygame-or-shared-unknownView flow
Sandbox.LogEvent.LevelSandbox.LogLevel Levelpropertygame-or-shared-unknownView flow
Sandbox.LogEvent.LoggerSystem.String Loggerpropertygame-or-shared-unknownView flow
Sandbox.LogEvent.MessageSystem.String Messagepropertygame-or-shared-unknownView flow
Sandbox.LogEvent.RepeatsSystem.Int32 Repeatspropertygame-or-shared-unknownView flow
Sandbox.LogEvent.StackSystem.String Stackpropertygame-or-shared-unknownView flow
Sandbox.LogEvent.TimeSystem.DateTime Timepropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.FilesSandbox.ManifestSchema.File[] Filespropertygame-or-shared-unknownView flow
Sandbox.ManifestSchema.SchemaSystem.Int32 Schemapropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.CenterAVector3 CenterApropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.CenterBVector3 CenterBpropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.HitboxTagsSandbox.TagSet HitboxTagspropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.ShapeSandbox.ManualHitbox.HitboxShape Shapepropertygame-or-shared-unknownView flow
Sandbox.ManualHitbox.TargetSandbox.GameObject Targetpropertygame-or-shared-unknownView flow
Sandbox.Map.PhysicsGroupSandbox.PhysicsGroup PhysicsGrouppropertygame-or-shared-unknownView flow
Sandbox.Map.SceneMapSandbox.SceneMap SceneMappropertygame-or-shared-unknownView flow
Sandbox.MapAssetPathAttribute.AssetTypeExtensionSystem.String AssetTypeExtensionpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.MapInstance.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.EnableCollisionSystem.Boolean EnableCollisionpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.IsLoadedSystem.Boolean IsLoadedpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.MapNameSystem.String MapNamepropertygame-or-shared-unknownView flow
Sandbox.MapInstance.NoOriginSystem.Boolean NoOriginpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.OnMapLoadedSystem.Action OnMapLoadedpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.OnMapUnloadedSystem.Action OnMapUnloadedpropertygame-or-shared-unknownView flow
Sandbox.MapInstance.UseMapFromLaunchSystem.Boolean UseMapFromLaunchpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.PhysicsWorldSandbox.PhysicsWorld PhysicsWorldpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.MapLoader.WorldOriginVector3 WorldOriginpropertygame-or-shared-unknownView flow
Sandbox.Material.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.Material.FirstTextureSandbox.Texture FirstTexturepropertygame-or-shared-unknownView flow
Sandbox.Material.FlagsSandbox.Material.FlagsAccessor Flagspropertygame-or-shared-unknownView flow
Sandbox.Material.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Material.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Material.ShaderSandbox.Shader Shaderpropertygame-or-shared-unknownView flow
Sandbox.Material.ShaderNameSystem.String ShaderNamepropertygame-or-shared-unknownView flow
Sandbox.MaterialGroupBuilder.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.AliasesSystem.String[] Aliasespropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.AttributesSystem.Attribute[] Attributespropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.DeclaringTypeSandbox.TypeDescription DeclaringTypepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IdentitySystem.Int32 Identitypropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsFamilySystem.Boolean IsFamilypropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsFieldSystem.Boolean IsFieldpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsMethodSystem.Boolean IsMethodpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsPropertySystem.Boolean IsPropertypropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsPublicSystem.Boolean IsPublicpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.ReadOnlySystem.Boolean ReadOnlypropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.MemberDescription.TypeDescriptionSandbox.TypeDescription TypeDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Mesh.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.Mesh.HasIndexBufferSystem.Boolean HasIndexBufferpropertygame-or-shared-unknownView flow
Sandbox.Mesh.HasVertexBufferSystem.Boolean HasVertexBufferpropertygame-or-shared-unknownView flow
Sandbox.Mesh.IndexCountSystem.Int32 IndexCountpropertygame-or-shared-unknownView flow
Sandbox.Mesh.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Mesh.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.Mesh.PrimitiveTypeSandbox.MeshPrimitiveType PrimitiveTypepropertygame-or-shared-unknownView flow
Sandbox.Mesh.UvDensitySystem.Single UvDensitypropertygame-or-shared-unknownView flow
Sandbox.Mesh.VertexCountSystem.Int32 VertexCountpropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.CollisionSandbox.MeshComponent.CollisionType Collisionpropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.HideInGameSystem.Boolean HideInGamepropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.IsConcaveSystem.Boolean IsConcavepropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.MeshSandbox.PolygonMesh Meshpropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.RenderTypeSandbox.ModelRenderer.ShadowRenderType RenderTypepropertygame-or-shared-unknownView flow
Sandbox.MeshComponent.SmoothingAngleSystem.Single SmoothingAnglepropertygame-or-shared-unknownView flow
Sandbox.MethodArgumentsAttribute.ArgumentTypesSystem.Type[] ArgumentTypespropertygame-or-shared-unknownView flow
Sandbox.MethodBodyChangeAttribute.ChangedAssemblyVersionSystem.String ChangedAssemblyVersionpropertygame-or-shared-unknownView flow
Sandbox.MethodDescription.IsMethodSystem.Boolean IsMethodpropertygame-or-shared-unknownView flow
Sandbox.MethodDescription.IsSpecialNameSystem.Boolean IsSpecialNamepropertygame-or-shared-unknownView flow
Sandbox.MethodDescription.IsVirtualSystem.Boolean IsVirtualpropertygame-or-shared-unknownView flow
Sandbox.MethodDescription.ParametersSystem.Reflection.ParameterInfo[]& modreq(System.Runtime.InteropServices.InAttribute) Parameterspropertygame-or-shared-unknownView flow
Sandbox.MethodDescription.ReturnTypeSystem.Type ReturnTypepropertygame-or-shared-unknownView flow
Sandbox.Model.AnimGraphSandbox.AnimationGraph AnimGraphpropertygame-or-shared-unknownView flow
Sandbox.Model.AnimationCountSystem.Int32 AnimationCountpropertygame-or-shared-unknownView flow
Sandbox.Model.AnimationNamesSystem.Collections.Generic.IReadOnlyList`1<System.String> AnimationNamespropertygame-or-shared-unknownView flow
Sandbox.Model.AttachmentCountSystem.Int32 AttachmentCountpropertygame-or-shared-unknownView flow
Sandbox.Model.AttachmentsSandbox.ModelAttachments Attachmentspropertygame-or-shared-unknownView flow
Sandbox.Model.BodyGroupCountSystem.Int32 BodyGroupCountpropertygame-or-shared-unknownView flow
Sandbox.Model.BodyPartsSystem.Collections.Generic.IEnumerable`1<Sandbox.Model.BodyPart> BodyPartspropertygame-or-shared-unknownView flow
Sandbox.Model.BoneCountSystem.Int32 BoneCountpropertygame-or-shared-unknownView flow
Sandbox.Model.BonesSandbox.BoneCollection Bonespropertygame-or-shared-unknownView flow
Sandbox.Model.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.Model.BuilderSandbox.ModelBuilder Builderpropertygame-or-shared-unknownView flow
Sandbox.Model.CubeSandbox.Model Cubepropertygame-or-shared-unknownView flow
Sandbox.Model.DataSandbox.Model.CommonData Datapropertygame-or-shared-unknownView flow
Sandbox.Model.DefaultBodyGroupMaskSystem.UInt64 DefaultBodyGroupMaskpropertygame-or-shared-unknownView flow
Sandbox.Model.ErrorSandbox.Model Errorpropertygame-or-shared-unknownView flow
Sandbox.Model.HitboxSetSandbox.HitboxSet HitboxSetpropertygame-or-shared-unknownView flow
Sandbox.Model.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Sandbox.Model.IsProceduralSystem.Boolean IsProceduralpropertygame-or-shared-unknownView flow
Sandbox.Model.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Model.MaterialGroupCountSystem.Int32 MaterialGroupCountpropertygame-or-shared-unknownView flow
Sandbox.Model.MaterialsSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Material> Materialspropertygame-or-shared-unknownView flow
Sandbox.Model.MeshCountSystem.Int32 MeshCountpropertygame-or-shared-unknownView flow
Sandbox.Model.MeshInfoSandbox.Model.ModelMeshInfo MeshInfopropertygame-or-shared-unknownView flow
Sandbox.Model.MorphCountSystem.Int32 MorphCountpropertygame-or-shared-unknownView flow
Sandbox.Model.MorphsSandbox.ModelMorphs Morphspropertygame-or-shared-unknownView flow
Sandbox.Model.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Model.PartsSandbox.ModelParts Partspropertygame-or-shared-unknownView flow
Sandbox.Model.PhysicsSandbox.PhysicsGroupDescription Physicspropertygame-or-shared-unknownView flow
Sandbox.Model.PhysicsBoundsBBox PhysicsBoundspropertygame-or-shared-unknownView flow
Sandbox.Model.PlaneSandbox.Model Planepropertygame-or-shared-unknownView flow
Sandbox.Model.RenderBoundsBBox RenderBoundspropertygame-or-shared-unknownView flow
Sandbox.Model.SphereSandbox.Model Spherepropertygame-or-shared-unknownView flow
Sandbox.Model.TraceSandbox.Engine.Utility.RayTrace.MeshTraceRequest Tracepropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.AllSystem.Collections.Generic.IReadOnlyList`1<Sandbox.ModelAttachments.Attachment> Allpropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.ModelAttachments.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelCollider.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.BoneNameSystem.String BoneNamepropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.SurfaceNameSystem.String SurfaceNamepropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxBuilder.TagsSystem.Collections.Generic.IReadOnlyList`1<System.String> Tagspropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxes.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.ModelHitboxes.TargetSandbox.GameObject Targetpropertygame-or-shared-unknownView flow
Sandbox.ModelMorphs.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.ModelMorphs.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelMorphs.NamesSystem.String[] Namespropertygame-or-shared-unknownView flow
Sandbox.ModelParts.AllSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Model.BodyPart> Allpropertygame-or-shared-unknownView flow
Sandbox.ModelParts.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.ModelParts.DefaultMaskSystem.UInt64 DefaultMaskpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.BodiesSystem.Collections.Generic.List`1<Sandbox.ModelPhysics.Body> Bodiespropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.IgnoreRootSystem.Boolean IgnoreRootpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.JointsSystem.Collections.Generic.List`1<Sandbox.ModelPhysics.Joint> Jointspropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.LockingSandbox.PhysicsLock Lockingpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.MassCenterVector3 MassCenterpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.MotionEnabledSystem.Boolean MotionEnabledpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.PhysicsGroupSandbox.PhysicsGroup PhysicsGrouppropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.PhysicsWereCreatedSystem.Boolean PhysicsWereCreatedpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.RigidbodyFlagsSandbox.RigidbodyFlags RigidbodyFlagspropertygame-or-shared-unknownView flow
Sandbox.ModelPhysics.StartAsleepSystem.Boolean StartAsleeppropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.BodyGroupsSystem.UInt64 BodyGroupspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.CreateAttachmentsSystem.Boolean CreateAttachmentspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.HasBodyGroupsSystem.Boolean HasBodyGroupspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.HasMaterialGroupsSystem.Boolean HasMaterialGroupspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.LocalBoundsBBox LocalBoundspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.LodOverrideSystem.Nullable`1<System.Int32> LodOverridepropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.MaterialGroupSystem.String MaterialGrouppropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.MaterialOverrideSandbox.Material MaterialOverridepropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.MaterialsSandbox.Engine.MaterialAccessor Materialspropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.RenderTypeSandbox.ModelRenderer.ShadowRenderType RenderTypepropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.SceneObjectSandbox.SceneObject SceneObjectpropertygame-or-shared-unknownView flow
Sandbox.ModelRenderer.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.MorphCollection.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.MorphDelta.NormalDeltaVector3 NormalDeltapropertygame-or-shared-unknownView flow
Sandbox.MorphDelta.PositionDeltaVector3 PositionDeltapropertygame-or-shared-unknownView flow
Sandbox.MorphDelta.VertexIndexSystem.Int32 VertexIndexpropertygame-or-shared-unknownView flow
Sandbox.MotionBlur.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Mouse.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.Mouse.CursorTypeSystem.String CursorTypepropertygame-or-shared-unknownView flow
Sandbox.Mouse.DeltaVector2 Deltapropertygame-or-shared-unknownView flow
Sandbox.Mouse.PositionVector2 Positionpropertygame-or-shared-unknownView flow
Sandbox.Mouse.VelocityVector2 Velocitypropertygame-or-shared-unknownView flow
Sandbox.Mouse.VisibilitySandbox.MouseVisibility Visibilitypropertygame-or-shared-unknownView flow
Sandbox.Mouse.VisibleSystem.Boolean Visiblepropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.IsMultipleTargetsSystem.Boolean IsMultipleTargetspropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.TargetsSystem.Collections.Generic.IEnumerable`1<System.Object> Targetspropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.TypeIconSystem.String TypeIconpropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.MultiSerializedObject.TypeTitleSystem.String TypeTitlepropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.FadeInSystem.Single FadeInpropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.FadeOutSystem.Single FadeOutpropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.LoopSystem.Boolean Looppropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.PlayOnStartSystem.Boolean PlayOnStartpropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.StopOnDisableSystem.Boolean StopOnDisablepropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.TrackSandbox.SoundFile Trackpropertygame-or-shared-unknownView flow
Sandbox.MusicComponent.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.AmplitudeSystem.Single Amplitudepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.ChannelsSystem.Int32 Channelspropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.LipSyncSystem.Boolean LipSyncpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.ListenLocalSystem.Boolean ListenLocalpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.OnFinishedSystem.Action OnFinishedpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.OnRepeatedSystem.Action OnRepeatedpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.PausedSystem.Boolean Pausedpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.PlaybackTimeSystem.Single PlaybackTimepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.RepeatSystem.Boolean Repeatpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.SpectrumSystem.ReadOnlySpan`1<System.Single> Spectrumpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.TargetMixerSandbox.Audio.Mixer TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.VisemesSystem.Collections.Generic.IReadOnlyList`1<System.Single> Visemespropertygame-or-shared-unknownView flow
Sandbox.MusicPlayer.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.AccelerationSystem.Single Accelerationpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.AgentPositionVector3 AgentPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.AllowDefaultAreaSystem.Boolean AllowDefaultAreapropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.AllowedAreasSystem.Collections.Generic.HashSet`1<Sandbox.Engine.Resources.NavMeshAreaDefinition> AllowedAreaspropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.AutoTraverseLinksSystem.Boolean AutoTraverseLinkspropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.ForbiddenAreasSystem.Collections.Generic.HashSet`1<Sandbox.Engine.Resources.NavMeshAreaDefinition> ForbiddenAreaspropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.IsNavigatingSystem.Boolean IsNavigatingpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.IsTraversingLinkSystem.Boolean IsTraversingLinkpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkEnterSystem.Action LinkEnterpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.LinkExitSystem.Action LinkExitpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.MaxSpeedSystem.Single MaxSpeedpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.SeparationSystem.Single Separationpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.SyncAgentPositionSystem.Boolean SyncAgentPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.TargetPositionSystem.Nullable`1<Vector3> TargetPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.UpdatePositionSystem.Boolean UpdatePositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.UpdateRotationSystem.Boolean UpdateRotationpropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.NavMeshAgent.WishVelocityVector3 WishVelocitypropertygame-or-shared-unknownView flow
Sandbox.NavMeshArea.AreaSandbox.Engine.Resources.NavMeshAreaDefinition Areapropertygame-or-shared-unknownView flow
Sandbox.NavMeshArea.IsBlockerSystem.Boolean IsBlockerpropertygame-or-shared-unknownView flow
Sandbox.NavMeshArea.LinkedColliderSandbox.Collider LinkedColliderpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.AreaSandbox.Engine.Resources.NavMeshAreaDefinition Areapropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.LinkEnteredSystem.Action`1<Sandbox.NavMeshAgent> LinkEnteredpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.LinkExitedSystem.Action`1<Sandbox.NavMeshAgent> LinkExitedpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.LocalEndPositionVector3 LocalEndPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.LocalStartPositionVector3 LocalStartPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.WorldEndPositionVector3 WorldEndPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.WorldEndPositionOnNavmeshSystem.Nullable`1<Vector3> WorldEndPositionOnNavmeshpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.WorldStartPositionVector3 WorldStartPositionpropertygame-or-shared-unknownView flow
Sandbox.NavMeshLink.WorldStartPositionOnNavmeshSystem.Nullable`1<Vector3> WorldStartPositionOnNavmeshpropertygame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.ItemTValue Itempropertygame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.KeysSystem.Collections.Generic.ICollection`1<TKey> Keyspropertygame-or-shared-unknownView flow
Sandbox.NetDictionary<TKey,TValue>.ValuesSystem.Collections.Generic.ICollection`1<TValue> Valuespropertygame-or-shared-unknownView flow
Sandbox.NetDictionaryChangeEvent<TKey,TValue>.KeyTKey Keypropertygame-or-shared-unknownView flow
Sandbox.NetDictionaryChangeEvent<TKey,TValue>.NewValueTValue NewValuepropertygame-or-shared-unknownView flow
Sandbox.NetDictionaryChangeEvent<TKey,TValue>.OldValueTValue OldValuepropertygame-or-shared-unknownView flow
Sandbox.NetDictionaryChangeEvent<TKey,TValue>.TypeSystem.Collections.Specialized.NotifyCollectionChangedAction Typepropertygame-or-shared-unknownView flow
Sandbox.NetList<T>.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.NetList<T>.ItemT Itempropertygame-or-shared-unknownView flow
Sandbox.NetListChangeEvent<T>.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.NetListChangeEvent<T>.MovedIndexSystem.Int32 MovedIndexpropertygame-or-shared-unknownView flow
Sandbox.NetListChangeEvent<T>.NewValueT NewValuepropertygame-or-shared-unknownView flow
Sandbox.NetListChangeEvent<T>.OldValueT OldValuepropertygame-or-shared-unknownView flow
Sandbox.NetListChangeEvent<T>.TypeSystem.Collections.Specialized.NotifyCollectionChangedAction Typepropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.PlayerPrefabSandbox.GameObject PlayerPrefabpropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.PlayerPrefabSandbox.GameObject PlayerPrefabpropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.SpawnPointsSystem.Collections.Generic.List`1<Sandbox.GameObject> SpawnPointspropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.SpawnPointsSystem.Collections.Generic.List`1<Sandbox.GameObject> SpawnPointspropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.StartServerSystem.Boolean StartServerpropertygame-or-shared-unknownView flow
Sandbox.NetworkHelper.StartServerSystem.Boolean StartServerpropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.AlwaysTransmitSystem.Nullable`1<System.Boolean> AlwaysTransmitpropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.FlagsSystem.Nullable`1<Sandbox.NetworkFlags> Flagspropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.OrphanedModeSystem.Nullable`1<Sandbox.NetworkOrphaned> OrphanedModepropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.OwnerSandbox.Connection Ownerpropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.OwnerTransferSystem.Nullable`1<Sandbox.OwnerTransfer> OwnerTransferpropertygame-or-shared-unknownView flow
Sandbox.NetworkSpawnOptions.StartEnabledSystem.Boolean StartEnabledpropertygame-or-shared-unknownView flow
Sandbox.Networking.ConnectionsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Connection> Connectionspropertygame-or-shared-unknownView flow
Sandbox.Networking.HostConnectionSandbox.Connection HostConnectionpropertygame-or-shared-unknownView flow
Sandbox.Networking.HostStatsSandbox.Network.HostStats HostStatspropertygame-or-shared-unknownView flow
Sandbox.Networking.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Networking.IsClientSystem.Boolean IsClientpropertygame-or-shared-unknownView flow
Sandbox.Networking.IsConnectingSystem.Boolean IsConnectingpropertygame-or-shared-unknownView flow
Sandbox.Networking.IsHostSystem.Boolean IsHostpropertygame-or-shared-unknownView flow
Sandbox.Networking.MapNameSystem.String MapNamepropertygame-or-shared-unknownView flow
Sandbox.Networking.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.Networking.ServerNameSystem.String ServerNamepropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.AutoSwitchToBestHostSystem.Boolean AutoSwitchToBestHostpropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.ClientsCanDestroyObjectsSystem.Boolean ClientsCanDestroyObjectspropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.ClientsCanRefreshObjectsSystem.Boolean ClientsCanRefreshObjectspropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.ClientsCanSpawnObjectsSystem.Boolean ClientsCanSpawnObjectspropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.DestroyLobbyWhenHostLeavesSystem.Boolean DestroyLobbyWhenHostLeavespropertygame-or-shared-unknownView flow
Sandbox.NetworkingSettings.UpdateRateSystem.Single UpdateRatepropertygame-or-shared-unknownView flow
Sandbox.Package.ApiVersionSystem.Int32 ApiVersionpropertygame-or-shared-unknownView flow
Sandbox.Package.ArchivedSystem.Boolean Archivedpropertygame-or-shared-unknownView flow
Sandbox.Package.AssetLicenseSystem.String AssetLicensepropertygame-or-shared-unknownView flow
Sandbox.Package.CanEditSystem.Boolean CanEditpropertygame-or-shared-unknownView flow
Sandbox.Package.CollectionsSystem.Int32 Collectionspropertygame-or-shared-unknownView flow
Sandbox.Package.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Package.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Package.EditorReferencesSystem.String[] EditorReferencespropertyeditorView flow
Sandbox.Package.EngineVersionSystem.Int32 EngineVersionpropertygame-or-shared-unknownView flow
Sandbox.Package.ErrorRateSystem.Single ErrorRatepropertygame-or-shared-unknownView flow
Sandbox.Package.FavouritedSystem.Int32 Favouritedpropertygame-or-shared-unknownView flow
Sandbox.Package.FileSizeSystem.Single FileSizepropertygame-or-shared-unknownView flow
Sandbox.Package.FlairSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.PackageFlair> Flairpropertygame-or-shared-unknownView flow
Sandbox.Package.FullIdentSystem.String FullIdentpropertygame-or-shared-unknownView flow
Sandbox.Package.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Package.InfoSandbox.PackageInfo Infopropertygame-or-shared-unknownView flow
Sandbox.Package.InteractionSandbox.Package.PackageInteraction Interactionpropertygame-or-shared-unknownView flow
Sandbox.Package.IsFavouriteSystem.Boolean IsFavouritepropertygame-or-shared-unknownView flow
Sandbox.Package.IsRemoteSystem.Boolean IsRemotepropertygame-or-shared-unknownView flow
Sandbox.Package.LatestChangeListsSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.ChangeListSummary> LatestChangeListspropertygame-or-shared-unknownView flow
Sandbox.Package.LatestNewsPostSandbox.Services.News LatestNewsPostpropertygame-or-shared-unknownView flow
Sandbox.Package.LoadingScreenSandbox.Package.LoadingScreenSetup LoadingScreenpropertygame-or-shared-unknownView flow
Sandbox.Package.MetadataSandbox.Package.AssetMetaData Metadatapropertygame-or-shared-unknownView flow
Sandbox.Package.OrgSandbox.Package.Organization Orgpropertygame-or-shared-unknownView flow
Sandbox.Package.PackageReferencesSystem.String[] PackageReferencespropertygame-or-shared-unknownView flow
Sandbox.Package.PackageTypeSandbox.Package.Type PackageTypepropertygame-or-shared-unknownView flow
Sandbox.Package.PrimaryAssetSystem.String PrimaryAssetpropertygame-or-shared-unknownView flow
Sandbox.Package.PublicSystem.Boolean Publicpropertygame-or-shared-unknownView flow
Sandbox.Package.ReferencedSystem.Int32 Referencedpropertygame-or-shared-unknownView flow
Sandbox.Package.ReferencingSystem.Int32 Referencingpropertygame-or-shared-unknownView flow
Sandbox.Package.ReviewsSandbox.Package.ReviewStats Reviewspropertygame-or-shared-unknownView flow
Sandbox.Package.RevisionSandbox.Package.IRevision Revisionpropertygame-or-shared-unknownView flow
Sandbox.Package.ScreenshotsSandbox.Package.Screenshot[] Screenshotspropertygame-or-shared-unknownView flow
Sandbox.Package.SourceSystem.String Sourcepropertygame-or-shared-unknownView flow
Sandbox.Package.SummarySystem.String Summarypropertygame-or-shared-unknownView flow
Sandbox.Package.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.Package.ThumbSystem.String Thumbpropertygame-or-shared-unknownView flow
Sandbox.Package.ThumbTallSystem.String ThumbTallpropertygame-or-shared-unknownView flow
Sandbox.Package.ThumbWideSystem.String ThumbWidepropertygame-or-shared-unknownView flow
Sandbox.Package.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Package.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.Package.UpdatedSystem.DateTimeOffset Updatedpropertygame-or-shared-unknownView flow
Sandbox.Package.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Package.UsageSandbox.Package.PackageUsageStats Usagepropertygame-or-shared-unknownView flow
Sandbox.Package.VideoThumbSystem.String VideoThumbpropertygame-or-shared-unknownView flow
Sandbox.Package.VotesDownSystem.Int32 VotesDownpropertygame-or-shared-unknownView flow
Sandbox.Package.VotesUpSystem.Int32 VotesUppropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.DefaultMapSystem.String DefaultMappropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.GameSettingsSystem.Collections.Generic.List`1<Sandbox.DataModel.GameSetting> GameSettingspropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.HasGameSettingsSystem.Boolean HasGameSettingspropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.IsDedicatedServerOnlySystem.Boolean IsDedicatedServerOnlypropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.IsQuickPlaySystem.Boolean IsQuickPlaypropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.IsStreamerGameSystem.Boolean IsStreamerGamepropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.IsVrOnlySystem.Boolean IsVrOnlypropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.LaunchModeSystem.String LaunchModepropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.MapTargetSystem.String MapTargetpropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.MinPlayersSystem.Int32 MinPlayerspropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.NeedsMapSystem.Boolean NeedsMappropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.ParentPackageSystem.String ParentPackagepropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.ShowsChangeMapSystem.Boolean ShowsChangeMappropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.ShowsPlayerListSystem.Boolean ShowsPlayerListpropertygame-or-shared-unknownView flow
Sandbox.PackageInfo.UsesCreateGameModalSystem.Boolean UsesCreateGameModalpropertygame-or-shared-unknownView flow
Sandbox.PanelComponent.PanelSandbox.UI.Panel Panelpropertygame-or-shared-unknownView flow
Sandbox.Particle.LifeTimeRemainingSystem.Single LifeTimeRemainingpropertygame-or-shared-unknownView flow
Sandbox.ParticleAttractor.ForceSandbox.ParticleFloat Forcepropertygame-or-shared-unknownView flow
Sandbox.ParticleAttractor.MaxForceSandbox.ParticleFloat MaxForcepropertygame-or-shared-unknownView flow
Sandbox.ParticleAttractor.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.ParticleAttractor.RandomnessSandbox.ParticleFloat Randomnesspropertygame-or-shared-unknownView flow
Sandbox.ParticleAttractor.TargetSandbox.GameObject Targetpropertygame-or-shared-unknownView flow
Sandbox.ParticleBoxEmitter.OnEdgeSystem.Boolean OnEdgepropertygame-or-shared-unknownView flow
Sandbox.ParticleBoxEmitter.SizeVector3 Sizepropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.CenterBiasSandbox.ParticleFloat CenterBiaspropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.CenterBiasVelocitySandbox.ParticleFloat CenterBiasVelocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.ConeAngleSandbox.ParticleFloat ConeAnglepropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.ConeFarSandbox.ParticleFloat ConeFarpropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.ConeNearSandbox.ParticleFloat ConeNearpropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.InVolumeSystem.Boolean InVolumepropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.OnEdgeSystem.Boolean OnEdgepropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.VelocityMultiplierSandbox.ParticleFloat VelocityMultiplierpropertygame-or-shared-unknownView flow
Sandbox.ParticleConeEmitter.VelocityRandomSandbox.ParticleFloat VelocityRandompropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ColorValueColor ColorValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.FloatValueSystem.Single FloatValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.GameObjectValueSandbox.GameObject GameObjectValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.StringCPSystem.String StringCPpropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.ValueSandbox.ParticleControlPoint.ControlPointValueInput Valuepropertygame-or-shared-unknownView flow
Sandbox.ParticleControlPoint.VectorValueVector3 VectorValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleController.ParticleEffectSandbox.ParticleEffect ParticleEffectpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.AlphaSandbox.ParticleFloat Alphapropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ApplyAlphaSystem.Boolean ApplyAlphapropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ApplyColorSystem.Boolean ApplyColorpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ApplyRotationSystem.Boolean ApplyRotationpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ApplyShapeSystem.Boolean ApplyShapepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.BounceSandbox.ParticleFloat Bouncepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.BrightnessSandbox.ParticleFloat Brightnesspropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.BumpinessSandbox.ParticleFloat Bumpinesspropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionSystem.Boolean Collisionpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionIgnoreSandbox.TagSet CollisionIgnorepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionPrefabSystem.Collections.Generic.List`1<Sandbox.GameObject> CollisionPrefabpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionPrefabAlignSystem.Boolean CollisionPrefabAlignpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionPrefabChanceSandbox.ParticleFloat CollisionPrefabChancepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionPrefabRotationSandbox.ParticleFloat CollisionPrefabRotationpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.CollisionRadiusSystem.Single CollisionRadiuspropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ConstantMovementSandbox.ParticleVector3 ConstantMovementpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.DampingSandbox.ParticleFloat Dampingpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.DelayedParticlesSystem.Collections.Generic.List`1<Sandbox.Particle> DelayedParticlespropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.DieOnCollisionChanceSandbox.ParticleFloat DieOnCollisionChancepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.FollowerPrefabSystem.Collections.Generic.List`1<Sandbox.GameObject> FollowerPrefabpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.FollowerPrefabChanceSandbox.ParticleFloat FollowerPrefabChancepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.FollowerPrefabKillSystem.Boolean FollowerPrefabKillpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ForceSystem.Boolean Forcepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ForceDirectionVector3 ForceDirectionpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ForceScaleSandbox.ParticleFloat ForceScalepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ForceSpaceSandbox.ParticleEffect.SimulationSpace ForceSpacepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.FrictionSandbox.ParticleFloat Frictionpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.GradientSandbox.ParticleGradient Gradientpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.InitialPitchSandbox.ParticleFloat InitialPitchpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.InitialRollSandbox.ParticleFloat InitialRollpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.InitialScaleSandbox.ParticleFloat InitialScalepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.InitialVelocitySandbox.ParticleVector3 InitialVelocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.InitialYawSandbox.ParticleFloat InitialYawpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.IsFullSystem.Boolean IsFullpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.LifetimeSandbox.ParticleFloat Lifetimepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.LocalSpaceSandbox.ParticleFloat LocalSpacepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.MaxParticleSizeSystem.Single MaxParticleSizepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.MaxParticlesSystem.Int32 MaxParticlespropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OnParticleCreatedSystem.Action`1<Sandbox.Particle> OnParticleCreatedpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OnParticleDestroyedSystem.Action`1<Sandbox.Particle> OnParticleDestroyedpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OnPostStepSystem.Action`1<System.Single> OnPostSteppropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OnPreStepSystem.Action`1<System.Single> OnPreSteppropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OnStepSystem.Action`2<Sandbox.Particle,System.Single> OnSteppropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OrbitalForceSandbox.ParticleVector3 OrbitalForcepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.OrbitalPullSandbox.ParticleFloat OrbitalPullpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ParticleBoundsBBox ParticleBoundspropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ParticleCountSystem.Int32 ParticleCountpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ParticlesSystem.Collections.Generic.List`1<Sandbox.Particle> Particlespropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.PausedSystem.Boolean Pausedpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.PerParticleTimeScaleSandbox.ParticleFloat PerParticleTimeScalepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.PitchSandbox.ParticleFloat Pitchpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.PreWarmSystem.Single PreWarmpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.PushStrengthSandbox.ParticleFloat PushStrengthpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.RollSandbox.ParticleFloat Rollpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SequenceFitToLifetimeSystem.Boolean SequenceFitToLifetimepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SequenceIdSandbox.ParticleFloat SequenceIdpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SequenceSpeedSandbox.ParticleFloat SequenceSpeedpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SequenceTimeSandbox.ParticleFloat SequenceTimepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SheetSequenceSystem.Boolean SheetSequencepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SnapToFrameSystem.Boolean SnapToFramepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.SpaceSandbox.ParticleEffect.SimulationSpace Spacepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.StartDelaySandbox.ParticleFloat StartDelaypropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.StartVelocitySandbox.ParticleFloat StartVelocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.StretchSandbox.ParticleFloat Stretchpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.TimeScaleSystem.Single TimeScalepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.TimingSandbox.ParticleEffect.TimingMode Timingpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.UsePrefabFeatureSystem.Boolean UsePrefabFeaturepropertygame-or-shared-unknownView flow
Sandbox.ParticleEffect.YawSandbox.ParticleFloat Yawpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.BurstSandbox.ParticleFloat Burstpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.DelaySandbox.ParticleFloat Delaypropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.DeltaSystem.Single Deltapropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.DestroyOnEndSystem.Boolean DestroyOnEndpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.DurationSandbox.ParticleFloat Durationpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.EmitRandomSystem.Single EmitRandompropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.EvaluatedDelaySystem.Single EvaluatedDelaypropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.EvaluatedDurationSystem.Single EvaluatedDurationpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.IsBurstingSystem.Boolean IsBurstingpropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.LoopSystem.Boolean Looppropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.RateSandbox.ParticleFloat Ratepropertygame-or-shared-unknownView flow
Sandbox.ParticleEmitter.RateOverDistanceSandbox.ParticleFloat RateOverDistancepropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.ConstantASystem.Single ConstantApropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.ConstantBSystem.Single ConstantBpropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.ConstantValueSystem.Single ConstantValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.CurveASandbox.Curve CurveApropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.CurveBSandbox.Curve CurveBpropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.CurveRangeSandbox.CurveRange CurveRangepropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.EvaluationSandbox.ParticleFloat.EvaluationType Evaluationpropertygame-or-shared-unknownView flow
Sandbox.ParticleFloat.TypeSandbox.ParticleFloat.ValueType Typepropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.ConstantAColor ConstantApropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.ConstantBColor ConstantBpropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.ConstantValueColor ConstantValuepropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.EvaluationSandbox.ParticleGradient.EvaluationType Evaluationpropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.GradientASandbox.Gradient GradientApropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.GradientBSandbox.Gradient GradientBpropertygame-or-shared-unknownView flow
Sandbox.ParticleGradient.TypeSandbox.ParticleGradient.ValueType Typepropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.AttenuationSandbox.ParticleFloat Attenuationpropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.BrightnessSandbox.ParticleFloat Brightnesspropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.LightColorSandbox.ParticleGradient LightColorpropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.MaximumLightsSystem.Int32 MaximumLightspropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.RatioSystem.Single Ratiopropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.ParticleLightRenderer.UseParticleColorSystem.Boolean UseParticleColorpropertygame-or-shared-unknownView flow
Sandbox.ParticleModelEmitter.OnEdgeSystem.Boolean OnEdgepropertygame-or-shared-unknownView flow
Sandbox.ParticleModelEmitter.TargetSandbox.GameObject Targetpropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ChoicesSystem.Collections.Generic.List`1<Sandbox.ParticleModelRenderer.ModelEntry> Choicespropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.MaterialOverrideSandbox.Material MaterialOverridepropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ModelsSystem.Collections.Generic.List`1<Sandbox.Model> Modelspropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.RenderOptionsSandbox.RenderOptions RenderOptionspropertyeditorView flow
Sandbox.ParticleModelRenderer.RotateWithGameObjectSystem.Boolean RotateWithGameObjectpropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.ParticleModelRenderer.TargetSandbox.SkinnedModelRenderer Targetpropertygame-or-shared-unknownView flow
Sandbox.ParticleRenderer.ParticleEffectSandbox.ParticleEffect ParticleEffectpropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.AngleSandbox.ParticleFloat Anglepropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.AngleStartSandbox.ParticleFloat AngleStartpropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.FlatnessSandbox.ParticleFloat Flatnesspropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.RadiusSandbox.ParticleFloat Radiuspropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.ThicknessSandbox.ParticleFloat Thicknesspropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.VelocityFromCenterSandbox.ParticleFloat VelocityFromCenterpropertygame-or-shared-unknownView flow
Sandbox.ParticleRingEmitter.VelocityFromRingSandbox.ParticleFloat VelocityFromRingpropertygame-or-shared-unknownView flow
Sandbox.ParticleSnapshot.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.DistanceBiasVector3 DistanceBiaspropertygame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.OnEdgeSystem.Boolean OnEdgepropertygame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.OneSidedAxesSandbox.ParticleSphereEmitter.EmitAxes OneSidedAxespropertygame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.ParticleSphereEmitter.VelocitySystem.Single Velocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.AlignmentSandbox.ParticleSpriteRenderer.BillboardAlignment Alignmentpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BlurAmountSystem.Single BlurAmountpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BlurOpacitySystem.Single BlurOpacitypropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.BlurSpacingSystem.Single BlurSpacingpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.CameraFadeFarSystem.Single CameraFadeFarpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.CameraFadeNearSystem.Single CameraFadeNearpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.CurrentAnimationSandbox.Sprite.Animation CurrentAnimationpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.DepthFeatherSystem.Single DepthFeatherpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.FaceVelocitySystem.Boolean FaceVelocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.IsAnimatedSystem.Boolean IsAnimatedpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.IsSortedSystem.Boolean IsSortedpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.LeadingTrailSystem.Boolean LeadingTrailpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.MotionBlurSystem.Boolean MotionBlurpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.PivotVector2 Pivotpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.PlaybackSpeedSystem.Single PlaybackSpeedpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.RenderTextureSandbox.Texture RenderTexturepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.RotationOffsetSystem.Single RotationOffsetpropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.SortModeSandbox.ParticleSpriteRenderer.ParticleSortMode SortModepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.SpriteSandbox.Sprite Spritepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.StartingAnimationNameSystem.String StartingAnimationNamepropertyeditorView flow
Sandbox.ParticleSpriteRenderer.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.ParticleSpriteRenderer.TextureFilterSandbox.Rendering.FilterMode TextureFilterpropertygame-or-shared-unknownView flow
Sandbox.ParticleSystem.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.ParticleSystem.ChildCountSystem.Int32 ChildCountpropertygame-or-shared-unknownView flow
Sandbox.ParticleSystem.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Sandbox.ParticleSystem.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.ParticleSystem.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.AlignmentSandbox.ParticleSpriteRenderer.BillboardAlignment Alignmentpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.BlurAmountSystem.Single BlurAmountpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.BlurOpacitySystem.Single BlurOpacitypropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.BlurSpacingSystem.Single BlurSpacingpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.CameraFadeFarSystem.Single CameraFadeFarpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.CameraFadeNearSystem.Single CameraFadeNearpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.DepthFeatherSystem.Single DepthFeatherpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.FaceVelocitySystem.Boolean FaceVelocitypropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.IsSortedSystem.Boolean IsSortedpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.LeadingTrailSystem.Boolean LeadingTrailpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.MotionBlurSystem.Boolean MotionBlurpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.PivotVector2 Pivotpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.RenderTextureSandbox.Texture RenderTexturepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.RotationOffsetSystem.Single RotationOffsetpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.SortModeSandbox.ParticleTextRenderer.ParticleSortMode SortModepropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.TextSandbox.TextRendering.Scope Textpropertygame-or-shared-unknownView flow
Sandbox.ParticleTextRenderer.TextureFilterSandbox.Rendering.FilterMode TextureFilterpropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.BlendModeSandbox.BlendMode BlendModepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.ColorSandbox.Gradient Colorpropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.LifeTimeSystem.Single LifeTimepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.MaxPointsSystem.Int32 MaxPointspropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.PointDistanceSystem.Single PointDistancepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.RenderOptionsSandbox.RenderOptions RenderOptionspropertyeditorView flow
Sandbox.ParticleTrailRenderer.ScaleFromParticleSystem.Boolean ScaleFromParticlepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.TexturingSandbox.TrailTextureConfig TexturingpropertyeditorView flow
Sandbox.ParticleTrailRenderer.TintFromParticleSystem.Boolean TintFromParticlepropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.WidthSandbox.Curve Widthpropertygame-or-shared-unknownView flow
Sandbox.ParticleTrailRenderer.WireframeSystem.Boolean Wireframepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.CurrentSandbox.PartyRoom Currentpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.IdSandbox.SteamId Idpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.JoinStateSandbox.PartyRoom.OwnerJoinState JoinStatepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.MaxMembersSystem.Int32 MaxMemberspropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.MemberCountSystem.Int32 MemberCountpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.MembersSystem.Collections.Generic.IEnumerable`1<Sandbox.Friend> Memberspropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.OnChatMessageSystem.Action`2<Sandbox.Friend,System.String> OnChatMessagepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.OnJoinSystem.Action`1<Sandbox.Friend> OnJoinpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.OnLeaveSystem.Action`1<Sandbox.Friend> OnLeavepropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.OnVoiceDataSystem.Action`2<Sandbox.Friend,System.Byte[]> OnVoiceDatapropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.OwnerSandbox.Friend Ownerpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.PackageIdentSystem.String PackageIdentpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.VoiceCommunicationAllowedSystem.Boolean VoiceCommunicationAllowedpropertygame-or-shared-unknownView flow
Sandbox.PartyRoom.VoiceRecordingSystem.Boolean VoiceRecordingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.AngularDragSystem.Single AngularDragpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.AngularVelocityVector3 AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.AutoSleepSystem.Boolean AutoSleeppropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.BodyTypeSandbox.PhysicsBodyType BodyTypepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.ComponentSandbox.Component Componentpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.DensitySystem.Single Densitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.DragEnabledSystem.Boolean DragEnabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnableCollisionSoundsSystem.Boolean EnableCollisionSoundspropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnableSolidCollisionsSystem.Boolean EnableSolidCollisionspropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnableTouchSystem.Boolean EnableTouchpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnableTouchPersistsSystem.Boolean EnableTouchPersistspropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.EnhancedCcdSystem.Boolean EnhancedCcdpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.GameObjectSandbox.GameObject GameObjectpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.GravityEnabledSystem.Boolean GravityEnabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.GravityScaleSystem.Single GravityScalepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.GroupIndexSystem.Int32 GroupIndexpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.GroupNameSystem.String GroupNamepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.InertiaVector3 Inertiapropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.InertiaRotationRotation InertiaRotationpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.LastWaterEffectSandbox.RealTimeSince LastWaterEffectpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.LinearDragSystem.Single LinearDragpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.LocalMassCenterVector3 LocalMassCenterpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.LockingSandbox.PhysicsLock Lockingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.MassCenterVector3 MassCenterpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.MotionEnabledSystem.Boolean MotionEnabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.OnIntersectionEndSystem.Action`1<Sandbox.PhysicsIntersectionEnd> OnIntersectionEndpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.OnIntersectionStartSystem.Action`1<Sandbox.PhysicsIntersection> OnIntersectionStartpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.OnIntersectionUpdateSystem.Action`1<Sandbox.PhysicsIntersection> OnIntersectionUpdatepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.OverrideMassCenterSystem.Boolean OverrideMassCenterpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.ParentSandbox.PhysicsBody Parentpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.PhysicsGroupSandbox.PhysicsGroup PhysicsGrouppropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SelfOrParentSandbox.PhysicsBody SelfOrParentpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.ShapeCountSystem.Int32 ShapeCountpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.ShapesSystem.Collections.Generic.IEnumerable`1<Sandbox.PhysicsShape> Shapespropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SleepThresholdSystem.Single SleepThresholdpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SleepingSystem.Boolean Sleepingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SpeculativeContactEnabledSystem.Boolean SpeculativeContactEnabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.SurfaceMaterialSystem.String SurfaceMaterialpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.UseControllerSystem.Boolean UseControllerpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsBody.WorldSandbox.PhysicsWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.BindPoseTransform BindPosepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.BoneNameSystem.String BoneNamepropertygame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.PhysicsBodyBuilder.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.PhysicsFilter.BodySandbox.GameObject Bodypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.AngularVelocityVector3 AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.BodiesSystem.Collections.Generic.IEnumerable`1<Sandbox.PhysicsBody> Bodiespropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.BodyCountSystem.Int32 BodyCountpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.JointsSystem.Collections.Generic.IEnumerable`1<Sandbox.Physics.PhysicsJoint> Jointspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.MassCenterVector3 MassCenterpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.PosVector3 Pospropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.SleepingSystem.Boolean Sleepingpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroup.WorldSandbox.PhysicsWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.BoneCountSystem.Int32 BoneCountpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.JointsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.Joint> Jointspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.PartsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.PhysicsGroupDescription.BodyPart> Partspropertygame-or-shared-unknownView flow
Sandbox.PhysicsGroupDescription.SurfacesSystem.Collections.Generic.IEnumerable`1<Sandbox.Surface> Surfacespropertygame-or-shared-unknownView flow
Sandbox.PhysicsIntersection.ContactSandbox.PhysicsContact Contactpropertygame-or-shared-unknownView flow
Sandbox.PhysicsIntersection.OtherSandbox.PhysicsContact.Target Otherpropertygame-or-shared-unknownView flow
Sandbox.PhysicsIntersection.SelfSandbox.PhysicsContact.Target Selfpropertygame-or-shared-unknownView flow
Sandbox.PhysicsIntersectionEnd.OtherSandbox.PhysicsContact.Target Otherpropertygame-or-shared-unknownView flow
Sandbox.PhysicsIntersectionEnd.SelfSandbox.PhysicsContact.Target Selfpropertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.AngularStrengthSystem.Single AngularStrengthpropertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.Body1System.Int32 Body1propertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.Body2System.Int32 Body2propertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.EnableCollisionSystem.Boolean EnableCollisionpropertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.Frame1Transform Frame1propertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.Frame2Transform Frame2propertygame-or-shared-unknownView flow
Sandbox.PhysicsJointBuilder.LinearStrengthSystem.Single LinearStrengthpropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.PitchSystem.Boolean Pitchpropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.RollSystem.Boolean Rollpropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.XSystem.Boolean Xpropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.YSystem.Boolean Ypropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.YawSystem.Boolean Yawpropertygame-or-shared-unknownView flow
Sandbox.PhysicsLock.ZSystem.Boolean Zpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.BodySandbox.PhysicsBody Bodypropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.CapsuleCapsule Capsulepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.ColliderSandbox.Collider Colliderpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.EnableSolidCollisionsSystem.Boolean EnableSolidCollisionspropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.EnableTouchSystem.Boolean EnableTouchpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.EnableTouchPersistsSystem.Boolean EnableTouchPersistspropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsCapsuleShapeSystem.Boolean IsCapsuleShapepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsHeightfieldShapeSystem.Boolean IsHeightfieldShapepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsHullShapeSystem.Boolean IsHullShapepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsMeshShapeSystem.Boolean IsMeshShapepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsSphereShapeSystem.Boolean IsSphereShapepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsTriggerSystem.Boolean IsTriggerpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.ScaleVector3 Scalepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.SphereSandbox.Sphere Spherepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.SurfaceMaterialSystem.String SurfaceMaterialpropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.SurfaceVelocityVector3 SurfaceVelocitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.SurfacesSandbox.Surface[] Surfacespropertygame-or-shared-unknownView flow
Sandbox.PhysicsShape.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.BoneSystem.Int32 Bonepropertygame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.PhysicsTraceResult.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.AirDensitySystem.Single AirDensitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.BodiesSystem.Collections.Generic.IEnumerable`1<Sandbox.PhysicsBody> Bodiespropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.BodySandbox.PhysicsBody Bodypropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.CollisionRulesSandbox.Physics.CollisionRules CollisionRulespropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.DebugSceneWorldSandbox.SceneWorld DebugSceneWorldpropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.GravityVector3 Gravitypropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.GroupSandbox.PhysicsGroup Grouppropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.PositionIterationsSystem.Int32 PositionIterationspropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SimulationModeSandbox.PhysicsSimulationMode SimulationModepropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SleepingEnabledSystem.Boolean SleepingEnabledpropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.SubStepsSystem.Int32 SubStepspropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.TimeScaleSystem.Single TimeScalepropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.TraceSandbox.PhysicsTraceBuilder Tracepropertygame-or-shared-unknownView flow
Sandbox.PhysicsWorld.VelocityIterationsSystem.Int32 VelocityIterationspropertygame-or-shared-unknownView flow
Sandbox.Pixelate.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Plane.OriginVector3 Originpropertygame-or-shared-unknownView flow
Sandbox.Plane.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.PlaneCollider.CenterVector3 Centerpropertygame-or-shared-unknownView flow
Sandbox.PlaneCollider.IsConcaveSystem.Boolean IsConcavepropertygame-or-shared-unknownView flow
Sandbox.PlaneCollider.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Sandbox.PlaneCollider.ScaleVector2 Scalepropertygame-or-shared-unknownView flow
Sandbox.PlatformSettings.ChatEnabledSystem.Boolean ChatEnabledpropertygame-or-shared-unknownView flow
Sandbox.PlatformSettings.ChatMaxMessageLengthSystem.Int32 ChatMaxMessageLengthpropertygame-or-shared-unknownView flow
Sandbox.PlatformSettings.ChatShowUISystem.Boolean ChatShowUIpropertygame-or-shared-unknownView flow
Sandbox.PlatformSettings.SubtitlesShowUISystem.Boolean SubtitlesShowUIpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AccelerationTimeSystem.Single AccelerationTimepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AimStrengthBodySystem.Single AimStrengthBodypropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AimStrengthEyesSystem.Single AimStrengthEyespropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AimStrengthHeadSystem.Single AimStrengthHeadpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AirFrictionSystem.Single AirFrictionpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.AltMoveButtonSystem.String AltMoveButtonpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodySandbox.Rigidbody Bodypropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodyColliderSandbox.CapsuleCollider BodyColliderpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodyCollisionTagsSandbox.TagSet BodyCollisionTagspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodyHeightSystem.Single BodyHeightpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodyMassSystem.Single BodyMasspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BodyRadiusSystem.Single BodyRadiuspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.BrakePowerSystem.Single BrakePowerpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.CameraCollisionIgnoreSandbox.TagSet CameraCollisionIgnorepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.CameraOffsetVector3 CameraOffsetpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ColliderObjectSandbox.GameObject ColliderObjectpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.CurrentHeightSystem.Single CurrentHeightpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.DeaccelerationTimeSystem.Single DeaccelerationTimepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.DuckedHeightSystem.Single DuckedHeightpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.DuckedSpeedSystem.Single DuckedSpeedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EnableFootstepSoundsSystem.Boolean EnableFootstepSoundspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EnablePressingSystem.Boolean EnablePressingpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EyeAnglesAngles EyeAnglespropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EyeDistanceFromTopSystem.Single EyeDistanceFromToppropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EyePositionVector3 EyePositionpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.EyeTransformTransform EyeTransformpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.FeetColliderSandbox.BoxCollider FeetColliderpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.FootstepMixerSandbox.Audio.MixerHandle FootstepMixerpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.FootstepVolumeSystem.Single FootstepVolumepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundComponentSandbox.Component GroundComponentpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundFrictionSystem.Single GroundFrictionpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundIsDynamicSystem.Boolean GroundIsDynamicpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundObjectSandbox.GameObject GroundObjectpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundSurfaceSandbox.Surface GroundSurfacepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.GroundVelocityVector3 GroundVelocitypropertygame-or-shared-unknownView flow
Sandbox.PlayerController.HeadroomSystem.Single Headroompropertygame-or-shared-unknownView flow
Sandbox.PlayerController.HideBodyInFirstPersonSystem.Boolean HideBodyInFirstPersonpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.HoveredSandbox.Component Hoveredpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.IsAirborneSystem.Boolean IsAirbornepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.IsClimbingSystem.Boolean IsClimbingpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.IsDuckingSystem.Boolean IsDuckingpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.IsOnGroundSystem.Boolean IsOnGroundpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.IsSwimmingSystem.Boolean IsSwimmingpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.JumpSpeedSystem.Single JumpSpeedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.LookSensitivitySystem.Single LookSensitivitypropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ModeSandbox.Movement.MoveMode Modepropertygame-or-shared-unknownView flow
Sandbox.PlayerController.PitchClampSystem.Single PitchClamppropertygame-or-shared-unknownView flow
Sandbox.PlayerController.PressedSandbox.Component Pressedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ReachLengthSystem.Single ReachLengthpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RotateWithGroundSystem.Boolean RotateWithGroundpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RotationAngleLimitSystem.Single RotationAngleLimitpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RotationSpeedSystem.Single RotationSpeedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RunByDefaultSystem.Boolean RunByDefaultpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.RunSpeedSystem.Single RunSpeedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ShowColliderComponentsSystem.Boolean ShowColliderComponentspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ShowCreateBodyRendererSystem.Boolean ShowCreateBodyRendererpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ShowRigidbodyComponentSystem.Boolean ShowRigidbodyComponentpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.StepDebugSystem.Boolean StepDebugpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ThirdPersonSystem.Boolean ThirdPersonpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.TimeSinceGroundedSandbox.TimeSince TimeSinceGroundedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.TimeSinceUngroundedSandbox.TimeSince TimeSinceUngroundedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.ToggleCameraModeButtonSystem.String ToggleCameraModeButtonpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.TooltipsSystem.Collections.Generic.List`1<Sandbox.Component.IPressable.Tooltip> Tooltipspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseAnimatorControlsSystem.Boolean UseAnimatorControlspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseButtonSystem.String UseButtonpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseCameraControlsSystem.Boolean UseCameraControlspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseFovFromPreferencesSystem.Boolean UseFovFromPreferencespropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseInputControlsSystem.Boolean UseInputControlspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.UseLookControlsSystem.Boolean UseLookControlspropertygame-or-shared-unknownView flow
Sandbox.PlayerController.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.PlayerController.WalkSpeedSystem.Single WalkSpeedpropertygame-or-shared-unknownView flow
Sandbox.PlayerController.WishVelocityVector3 WishVelocitypropertygame-or-shared-unknownView flow
Sandbox.PointLight.AttenuationSystem.Single Attenuationpropertygame-or-shared-unknownView flow
Sandbox.PointLight.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.BadFacesSystem.Collections.Generic.IReadOnlyList`1<HalfEdgeMesh.FaceHandle> BadFacespropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.FaceHandlesSystem.Collections.Generic.IEnumerable`1<HalfEdgeMesh.FaceHandle> FaceHandlespropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.HalfEdgeHandlesSystem.Collections.Generic.IEnumerable`1<HalfEdgeMesh.HalfEdgeHandle> HalfEdgeHandlespropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.HasHiddenFacesSystem.Boolean HasHiddenFacespropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.IsDirtySystem.Boolean IsDirtypropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.PolygonMesh.VertexHandlesSystem.Collections.Generic.IEnumerable`1<HalfEdgeMesh.VertexHandle> VertexHandlespropertygame-or-shared-unknownView flow
Sandbox.PostProcess.CameraSandbox.CameraComponent Camerapropertygame-or-shared-unknownView flow
Sandbox.PostProcessVolume.BlendDistanceSystem.Single BlendDistancepropertygame-or-shared-unknownView flow
Sandbox.PostProcessVolume.BlendWeightSystem.Single BlendWeightpropertygame-or-shared-unknownView flow
Sandbox.PostProcessVolume.EditorPreviewSystem.Boolean EditorPreviewpropertyeditorView flow
Sandbox.PostProcessVolume.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.DontBreakAsTemplateSystem.Boolean DontBreakAsTemplatepropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.MenuIconSystem.String MenuIconpropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.MenuPathSystem.String MenuPathpropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.RootObjectSystem.Text.Json.Nodes.JsonObject RootObjectpropertygame-or-shared-unknownView flow
Sandbox.PrefabFile.ShowInMenuSystem.Boolean ShowInMenupropertygame-or-shared-unknownView flow
Sandbox.PrefabScene.VariablesSandbox.PrefabScene.VariableCollection Variablespropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.TargetsSystem.Collections.Generic.List`1<Sandbox.PrefabVariable.PrefabVariableTarget> Targetspropertygame-or-shared-unknownView flow
Sandbox.PrefabVariable.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Preferences.ChatEnabledSystem.Boolean ChatEnabledpropertygame-or-shared-unknownView flow
Sandbox.Preferences.ControllerJoystickDeadzoneSystem.Single ControllerJoystickDeadzonepropertygame-or-shared-unknownView flow
Sandbox.Preferences.ControllerLookPitchSpeedSystem.Single ControllerLookPitchSpeedpropertygame-or-shared-unknownView flow
Sandbox.Preferences.ControllerLookYawSpeedSystem.Single ControllerLookYawSpeedpropertygame-or-shared-unknownView flow
Sandbox.Preferences.FieldOfViewSystem.Single FieldOfViewpropertygame-or-shared-unknownView flow
Sandbox.Preferences.InvertMousePitchSystem.Boolean InvertMousePitchpropertygame-or-shared-unknownView flow
Sandbox.Preferences.InvertMouseYawSystem.Boolean InvertMouseYawpropertygame-or-shared-unknownView flow
Sandbox.Preferences.MusicVolumeSystem.Single MusicVolumepropertygame-or-shared-unknownView flow
Sandbox.Preferences.SensitivitySystem.Single Sensitivitypropertygame-or-shared-unknownView flow
Sandbox.Preferences.StreamerModeSystem.Boolean StreamerModepropertygame-or-shared-unknownView flow
Sandbox.Preferences.SubtitlesSystem.Boolean Subtitlespropertygame-or-shared-unknownView flow
Sandbox.Preferences.VoiceModeSandbox.VoiceMode VoiceModepropertygame-or-shared-unknownView flow
Sandbox.Preferences.VoipVolumeSystem.Single VoipVolumepropertygame-or-shared-unknownView flow
Sandbox.Project.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.Project.BrokenSystem.Boolean Brokenpropertygame-or-shared-unknownView flow
Sandbox.Project.ConfigSandbox.DataModel.ProjectConfig Configpropertygame-or-shared-unknownView flow
Sandbox.Project.ConfigFilePathSystem.String ConfigFilePathpropertygame-or-shared-unknownView flow
Sandbox.Project.CurrentSandbox.Project Currentpropertygame-or-shared-unknownView flow
Sandbox.Project.EditUrlSystem.String EditUrlpropertygame-or-shared-unknownView flow
Sandbox.Project.HasCompilerSystem.Boolean HasCompilerpropertygame-or-shared-unknownView flow
Sandbox.Project.IsBuiltInSystem.Boolean IsBuiltInpropertygame-or-shared-unknownView flow
Sandbox.Project.IsPublishedSystem.Boolean IsPublishedpropertygame-or-shared-unknownView flow
Sandbox.Project.IsTransientSystem.Boolean IsTransientpropertygame-or-shared-unknownView flow
Sandbox.Project.LastOpenedSystem.DateTimeOffset LastOpenedpropertygame-or-shared-unknownView flow
Sandbox.Project.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.Project.PinnedSystem.Boolean Pinnedpropertygame-or-shared-unknownView flow
Sandbox.Project.RootDirectorySystem.IO.DirectoryInfo RootDirectorypropertygame-or-shared-unknownView flow
Sandbox.Project.ViewUrlSystem.String ViewUrlpropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.CollisionSandbox.Physics.CollisionRules Collisionpropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.InputSandbox.InputSettings Inputpropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.NetworkingSandbox.NetworkingSettings Networkingpropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.PhysicsSandbox.Physics.PhysicsSettings Physicspropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.PlatformSandbox.PlatformSettings Platformpropertygame-or-shared-unknownView flow
Sandbox.ProjectSettings.SystemsSandbox.SystemsConfig Systemspropertygame-or-shared-unknownView flow
Sandbox.Prop.BodyGroupsSystem.UInt64 BodyGroupspropertygame-or-shared-unknownView flow
Sandbox.Prop.HealthSystem.Single Healthpropertygame-or-shared-unknownView flow
Sandbox.Prop.IsExplosiveSystem.Boolean IsExplosivepropertygame-or-shared-unknownView flow
Sandbox.Prop.IsFlammableSystem.Boolean IsFlammablepropertygame-or-shared-unknownView flow
Sandbox.Prop.IsOnFireSystem.Boolean IsOnFirepropertygame-or-shared-unknownView flow
Sandbox.Prop.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.Prop.LastAttackerSandbox.GameObject LastAttackerpropertygame-or-shared-unknownView flow
Sandbox.Prop.MaterialGroupSystem.String MaterialGrouppropertygame-or-shared-unknownView flow
Sandbox.Prop.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.Prop.OnGibsCreatedSystem.Action`1<System.Collections.Generic.List`1<Sandbox.Gib>> OnGibsCreatedpropertygame-or-shared-unknownView flow
Sandbox.Prop.OnPropBreakSystem.Action OnPropBreakpropertygame-or-shared-unknownView flow
Sandbox.Prop.OnPropTakeDamageSystem.Action`1<Sandbox.DamageInfo> OnPropTakeDamagepropertygame-or-shared-unknownView flow
Sandbox.Prop.StartAsleepSystem.Boolean StartAsleeppropertygame-or-shared-unknownView flow
Sandbox.Prop.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.PropertyAccessorBodyChangeAttribute.AccessorSandbox.PropertyAccessor Accessorpropertygame-or-shared-unknownView flow
Sandbox.PropertyAccessorBodyChangeAttribute.ChangedAssemblyVersionSystem.String ChangedAssemblyVersionpropertygame-or-shared-unknownView flow
Sandbox.PropertyAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.PropertyAttribute.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.CanReadSystem.Boolean CanReadpropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.CanWriteSystem.Boolean CanWritepropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.IsGetMethodPublicSystem.Boolean IsGetMethodPublicpropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.IsIndexerSystem.Boolean IsIndexerpropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.IsPropertySystem.Boolean IsPropertypropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.IsSetMethodPublicSystem.Boolean IsSetMethodPublicpropertygame-or-shared-unknownView flow
Sandbox.PropertyDescription.PropertyTypeSystem.Type PropertyTypepropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.AttackerSandbox.GameObject Attackerpropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.DamageAmountSystem.Single DamageAmountpropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.DamageOnEnabledSystem.Boolean DamageOnEnabledpropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.DamageTagsSandbox.TagSet DamageTagspropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.OcclusionSystem.Boolean Occlusionpropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.PhysicsForceScaleSystem.Single PhysicsForceScalepropertygame-or-shared-unknownView flow
Sandbox.RadiusDamage.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.RangeAttribute.ClampedSystem.Boolean Clampedpropertygame-or-shared-unknownView flow
Sandbox.RangeAttribute.MaxSystem.Single Maxpropertygame-or-shared-unknownView flow
Sandbox.RangeAttribute.MinSystem.Single Minpropertygame-or-shared-unknownView flow
Sandbox.RangeAttribute.SliderSystem.Boolean Sliderpropertygame-or-shared-unknownView flow
Sandbox.RangeAttribute.StepSystem.Single Steppropertygame-or-shared-unknownView flow
Sandbox.RealTime.DeltaSystem.Single Deltapropertygame-or-shared-unknownView flow
Sandbox.RealTime.GlobalNowSystem.Double GlobalNowpropertygame-or-shared-unknownView flow
Sandbox.RealTime.NowSystem.Single Nowpropertygame-or-shared-unknownView flow
Sandbox.RealTime.NowDoubleSystem.Double NowDoublepropertygame-or-shared-unknownView flow
Sandbox.RealTime.SmoothDeltaSystem.Single SmoothDeltapropertygame-or-shared-unknownView flow
Sandbox.RealTimeSince.AbsoluteSystem.Double Absolutepropertygame-or-shared-unknownView flow
Sandbox.RealTimeSince.RelativeSystem.Single Relativepropertygame-or-shared-unknownView flow
Sandbox.RealTimeUntil.AbsoluteSystem.Double Absolutepropertygame-or-shared-unknownView flow
Sandbox.RealTimeUntil.FractionSystem.Double Fractionpropertygame-or-shared-unknownView flow
Sandbox.RealTimeUntil.PassedSystem.Double Passedpropertygame-or-shared-unknownView flow
Sandbox.RealTimeUntil.RelativeSystem.Double Relativepropertygame-or-shared-unknownView flow
Sandbox.Rect.BottomSystem.Single Bottompropertygame-or-shared-unknownView flow
Sandbox.Rect.BottomLeftVector2 BottomLeftpropertygame-or-shared-unknownView flow
Sandbox.Rect.BottomRightVector2 BottomRightpropertygame-or-shared-unknownView flow
Sandbox.Rect.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.Rect.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.Rect.LeftSystem.Single Leftpropertygame-or-shared-unknownView flow
Sandbox.Rect.PositionVector2 Positionpropertygame-or-shared-unknownView flow
Sandbox.Rect.RightSystem.Single Rightpropertygame-or-shared-unknownView flow
Sandbox.Rect.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.Rect.TopSystem.Single Toppropertygame-or-shared-unknownView flow
Sandbox.Rect.TopLeftVector2 TopLeftpropertygame-or-shared-unknownView flow
Sandbox.Rect.TopRightVector2 TopRightpropertygame-or-shared-unknownView flow
Sandbox.Rect.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.Rect.WithoutPositionSandbox.Rect WithoutPositionpropertygame-or-shared-unknownView flow
Sandbox.RectInt.BottomSystem.Int32 Bottompropertygame-or-shared-unknownView flow
Sandbox.RectInt.BottomLeftVector2Int BottomLeftpropertygame-or-shared-unknownView flow
Sandbox.RectInt.BottomRightVector2Int BottomRightpropertygame-or-shared-unknownView flow
Sandbox.RectInt.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.RectInt.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.RectInt.LeftSystem.Int32 Leftpropertygame-or-shared-unknownView flow
Sandbox.RectInt.PositionVector2Int Positionpropertygame-or-shared-unknownView flow
Sandbox.RectInt.RightSystem.Int32 Rightpropertygame-or-shared-unknownView flow
Sandbox.RectInt.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.RectInt.TopSystem.Int32 Toppropertygame-or-shared-unknownView flow
Sandbox.RectInt.TopLeftVector2Int TopLeftpropertygame-or-shared-unknownView flow
Sandbox.RectInt.TopRightVector2Int TopRightpropertygame-or-shared-unknownView flow
Sandbox.RectInt.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.RectInt.WithoutPositionSandbox.RectInt WithoutPositionpropertygame-or-shared-unknownView flow
Sandbox.RenderOptions.AfterUISystem.Boolean AfterUIpropertygame-or-shared-unknownView flow
Sandbox.RenderOptions.BloomSystem.Boolean Bloompropertygame-or-shared-unknownView flow
Sandbox.RenderOptions.GameSystem.Boolean Gamepropertygame-or-shared-unknownView flow
Sandbox.RenderOptions.OverlaySystem.Boolean Overlaypropertygame-or-shared-unknownView flow
Sandbox.RenderTarget.ColorTargetSandbox.Texture ColorTargetpropertygame-or-shared-unknownView flow
Sandbox.RenderTarget.DepthTargetSandbox.Texture DepthTargetpropertygame-or-shared-unknownView flow
Sandbox.RenderTarget.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.RenderTarget.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.RenderTextureAsset.ClearColorColor ClearColorpropertygame-or-shared-unknownView flow
Sandbox.RenderTextureAsset.FormatSandbox.ImageFormat Formatpropertygame-or-shared-unknownView flow
Sandbox.RenderTextureAsset.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.RenderTextureAsset.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.Renderer.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.Renderer.ExecuteAfterSandbox.Rendering.CommandList ExecuteAfterpropertygame-or-shared-unknownView flow
Sandbox.Renderer.ExecuteBeforeSandbox.Rendering.CommandList ExecuteBeforepropertygame-or-shared-unknownView flow
Sandbox.Renderer.RenderOptionsSandbox.RenderOptions RenderOptionspropertyeditorView flow
Sandbox.Resource.EmbeddedResourceSystem.Nullable`1<Sandbox.Resources.EmbeddedResource> EmbeddedResourcepropertygame-or-shared-unknownView flow
Sandbox.Resource.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertygame-or-shared-unknownView flow
Sandbox.Resource.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Sandbox.Resource.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Resource.ResourceIdSystem.Int32 ResourceIdpropertygame-or-shared-unknownView flow
Sandbox.Resource.ResourceNameSystem.String ResourceNamepropertygame-or-shared-unknownView flow
Sandbox.Resource.ResourcePathSystem.String ResourcePathpropertygame-or-shared-unknownView flow
Sandbox.ResourceExtension<T>.ExtensionDefaultSystem.Boolean ExtensionDefaultpropertygame-or-shared-unknownView flow
Sandbox.ResourceExtension<T>.ExtensionTargetsSystem.Collections.Generic.List`1<T> ExtensionTargetspropertygame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.CanIncludeSourceFilesSystem.Boolean CanIncludeSourceFilespropertygame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.CreateThumbnailFunctionSystem.Func`1<Sandbox.Bitmap> CreateThumbnailFunctionpropertygame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.IncludeCodeSystem.Boolean IncludeCodepropertygame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.PublishingEnabledSystem.Boolean PublishingEnabledpropertygame-or-shared-unknownView flow
Sandbox.ResourcePublishContext.ReasonForDisablingSystem.String ReasonForDisablingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.AngularDampingSystem.Single AngularDampingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.AngularVelocityVector3 AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.CollisionEventsEnabledSystem.Boolean CollisionEventsEnabledpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.CollisionUpdateEventsEnabledSystem.Boolean CollisionUpdateEventsEnabledpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.EnableImpactDamageSystem.Boolean EnableImpactDamagepropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.EnhancedCcdSystem.Boolean EnhancedCcdpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.GravitySystem.Boolean Gravitypropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.GravityScaleSystem.Single GravityScalepropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.ImpactDamageSystem.Single ImpactDamagepropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.InertiaTensorVector3 InertiaTensorpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.InertiaTensorRotationRotation InertiaTensorRotationpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.JointsSystem.Collections.Generic.IReadOnlySet`1<Sandbox.Joint> Jointspropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.LinearDampingSystem.Single LinearDampingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.LockingSandbox.PhysicsLock Lockingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MassSystem.Single Masspropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MassCenterVector3 MassCenterpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MassCenterOverrideVector3 MassCenterOverridepropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MassOverrideSystem.Single MassOverridepropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MinImpactDamageSpeedSystem.Single MinImpactDamageSpeedpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.MotionEnabledSystem.Boolean MotionEnabledpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.OverrideMassCenterSystem.Boolean OverrideMassCenterpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.PhysicsBodySandbox.PhysicsBody PhysicsBodypropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.RigidbodyFlagsSandbox.RigidbodyFlags RigidbodyFlagspropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.SleepThresholdSystem.Single SleepThresholdpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.SleepingSystem.Boolean Sleepingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.StartAsleepSystem.Boolean StartAsleeppropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.TouchingSystem.Collections.Generic.IEnumerable`1<Sandbox.Collider> Touchingpropertygame-or-shared-unknownView flow
Sandbox.Rigidbody.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.Rpc.CallerSandbox.Connection Callerpropertygame-or-shared-unknownView flow
Sandbox.Rpc.CallerIdSystem.Guid CallerIdpropertygame-or-shared-unknownView flow
Sandbox.Rpc.CallingSystem.Boolean Callingpropertygame-or-shared-unknownView flow
Sandbox.RpcAttribute.FlagsSandbox.NetFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.Scene.AllSystem.Collections.Generic.IEnumerable`1<Sandbox.Scene> Allpropertygame-or-shared-unknownView flow
Sandbox.Scene.CameraSandbox.CameraComponent Camerapropertygame-or-shared-unknownView flow
Sandbox.Scene.DebugSceneWorldSandbox.SceneWorld DebugSceneWorldpropertygame-or-shared-unknownView flow
Sandbox.Scene.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Scene.DirectorySandbox.GameObjectDirectory Directorypropertygame-or-shared-unknownView flow
Sandbox.Scene.EditorSandbox.Scene.ISceneEditorSession EditorpropertyeditorView flow
Sandbox.Scene.FixedDeltaSystem.Single FixedDeltapropertygame-or-shared-unknownView flow
Sandbox.Scene.FixedUpdateFrequencySystem.Single FixedUpdateFrequencypropertygame-or-shared-unknownView flow
Sandbox.Scene.HasUnsavedChangesSystem.Boolean HasUnsavedChangespropertygame-or-shared-unknownView flow
Sandbox.Scene.IsEditorSystem.Boolean IsEditorpropertyeditorView flow
Sandbox.Scene.IsFixedUpdateSystem.Boolean IsFixedUpdatepropertygame-or-shared-unknownView flow
Sandbox.Scene.IsLoadingSystem.Boolean IsLoadingpropertygame-or-shared-unknownView flow
Sandbox.Scene.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Scene.MaxFixedUpdatesSystem.Int32 MaxFixedUpdatespropertygame-or-shared-unknownView flow
Sandbox.Scene.NavMeshSandbox.Navigation.NavMesh NavMeshpropertygame-or-shared-unknownView flow
Sandbox.Scene.NetworkFrequencySystem.Single NetworkFrequencypropertygame-or-shared-unknownView flow
Sandbox.Scene.NetworkRateSystem.Single NetworkRatepropertygame-or-shared-unknownView flow
Sandbox.Scene.PhysicsModeSandbox.ScenePhysicsMode PhysicsModepropertygame-or-shared-unknownView flow
Sandbox.Scene.PhysicsSubStepsSystem.Int32 PhysicsSubStepspropertygame-or-shared-unknownView flow
Sandbox.Scene.PhysicsWorldSandbox.PhysicsWorld PhysicsWorldpropertygame-or-shared-unknownView flow
Sandbox.Scene.RenderAttributesSandbox.RenderAttributes RenderAttributespropertygame-or-shared-unknownView flow
Sandbox.Scene.SceneWorldSandbox.SceneWorld SceneWorldpropertygame-or-shared-unknownView flow
Sandbox.Scene.SourceSandbox.GameResource Sourcepropertygame-or-shared-unknownView flow
Sandbox.Scene.ThreadedAnimationSystem.Boolean ThreadedAnimationpropertygame-or-shared-unknownView flow
Sandbox.Scene.TimeScaleSystem.Single TimeScalepropertygame-or-shared-unknownView flow
Sandbox.Scene.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Scene.TraceSandbox.SceneTrace Tracepropertygame-or-shared-unknownView flow
Sandbox.Scene.UseFixedUpdateSystem.Boolean UseFixedUpdatepropertygame-or-shared-unknownView flow
Sandbox.Scene.VolumesSandbox.Volumes.VolumeSystem Volumespropertygame-or-shared-unknownView flow
Sandbox.Scene.WantsSystemSceneSystem.Boolean WantsSystemScenepropertygame-or-shared-unknownView flow
Sandbox.SceneAnchor.IsAnchoredSystem.Boolean IsAnchoredpropertygame-or-shared-unknownView flow
Sandbox.SceneAnchor.LocalPositionVector3 LocalPositionpropertygame-or-shared-unknownView flow
Sandbox.SceneAnchor.LocalRotationRotation LocalRotationpropertygame-or-shared-unknownView flow
Sandbox.SceneAnchor.ParentSandbox.GameObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SceneAnchor.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.SceneAnimationSystem.BoneFrameSystem.Int32 BoneFramepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.AmbientLightColorColor AmbientLightColorpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.AnglesAngles Anglespropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.AntiAliasingSystem.Boolean AntiAliasingpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BackgroundColorColor BackgroundColorpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.BloomSandbox.SceneCamera.BloomAccessor Bloompropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.ClearFlagsSandbox.ClearFlags ClearFlagspropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.CubemapFogSandbox.CubemapFogController CubemapFogpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.CustomProjectionMatrixSystem.Nullable`1<Matrix> CustomProjectionMatrixpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.DebugModeSandbox.SceneCameraDebugMode DebugModepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.EnableDirectLightingSystem.Boolean EnableDirectLightingpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.EnableIndirectLightingSystem.Boolean EnableIndirectLightingpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.EnablePostProcessingSystem.Boolean EnablePostProcessingpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.ExcludeTagsSandbox.ITagSet ExcludeTagspropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.FieldOfViewSystem.Single FieldOfViewpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.OnRenderTransparentSystem.Action OnRenderTransparentpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.OrthoSystem.Boolean Orthopropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.OrthoHeightSystem.Single OrthoHeightpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.RectSandbox.Rect Rectpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.RenderTagsSandbox.ITagSet RenderTagspropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.TargetEyeSandbox.StereoTargetEye TargetEyepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.VolumetricFogSandbox.VolumetricFogParameters VolumetricFogpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.WantsStereoSubmitSystem.Boolean WantsStereoSubmitpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.WireframeModeSystem.Boolean WireframeModepropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.WorldsSystem.Collections.Generic.HashSet`1<Sandbox.SceneWorld> Worldspropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.ZFarSystem.Single ZFarpropertygame-or-shared-unknownView flow
Sandbox.SceneCamera.ZNearSystem.Single ZNearpropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.FeatheringSystem.Single Featheringpropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.ProjectionSandbox.SceneCubemap.ProjectionMode Projectionpropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.ProjectionBoundsBBox ProjectionBoundspropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.SceneCubemap.TintColorColor TintColorpropertygame-or-shared-unknownView flow
Sandbox.SceneCullingBox.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SceneCullingBox.ModeSandbox.SceneCullingBox.CullMode Modepropertygame-or-shared-unknownView flow
Sandbox.SceneCullingBox.SizeVector3 Sizepropertygame-or-shared-unknownView flow
Sandbox.SceneCullingBox.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.SceneCullingBox.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.SceneDirectionalLight.ShadowCascadeCountSystem.Int32 ShadowCascadeCountpropertygame-or-shared-unknownView flow
Sandbox.SceneDirectionalLight.ShadowCascadeSplitRatioSystem.Single ShadowCascadeSplitRatiopropertygame-or-shared-unknownView flow
Sandbox.SceneDirectionalLight.SkyColorColor SkyColorpropertygame-or-shared-unknownView flow
Sandbox.SceneDynamicObject.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.SceneFile.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.SceneFile.GameObjectsSystem.Text.Json.Nodes.JsonObject[] GameObjectspropertygame-or-shared-unknownView flow
Sandbox.SceneFile.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.SceneFile.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.SceneFile.ScenePropertiesSystem.Text.Json.Nodes.JsonObject ScenePropertiespropertygame-or-shared-unknownView flow
Sandbox.SceneFile.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.BoundingBoxBBox BoundingBoxpropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.FalloffExponentSystem.Single FalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SceneFogVolume.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.AuthorSystem.String Authorpropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.ChangesSystem.String Changespropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.SceneTagsSandbox.TagSet SceneTagspropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.SceneInformation.VersionSystem.String Versionpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ConstantAttenuationSystem.Single ConstantAttenuationpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.FogLightingSandbox.SceneLight.FogLightingMode FogLightingpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.LightColorColor LightColorpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.LightCookieSandbox.Texture LightCookiepropertygame-or-shared-unknownView flow
Sandbox.SceneLight.LinearAttenuationSystem.Single LinearAttenuationpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.QuadraticAttenuationSystem.Single QuadraticAttenuationpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.SceneLight.RenderDiffuseSystem.Boolean RenderDiffusepropertygame-or-shared-unknownView flow
Sandbox.SceneLight.RenderSpecularSystem.Boolean RenderSpecularpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.RenderTransmissiveSystem.Boolean RenderTransmissivepropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShadowBiasSystem.Single ShadowBiaspropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShadowHardnessSystem.Single ShadowHardnesspropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShadowTextureResolutionSystem.Int32 ShadowTextureResolutionpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShadowsEnabledSystem.Boolean ShadowsEnabledpropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShapeSandbox.SceneLight.LightShape Shapepropertygame-or-shared-unknownView flow
Sandbox.SceneLight.ShapeSizeVector2 ShapeSizepropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.ClampedSystem.Boolean Clampedpropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.EndCapSandbox.SceneLineObject.CapStyle EndCappropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.FaceSandbox.SceneLineObject.FaceMode Facepropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.LineTextureSandbox.Texture LineTexturepropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.SamplerStateSandbox.Rendering.SamplerState SamplerStatepropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.SmoothnessSystem.Int32 Smoothnesspropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.StartCapSandbox.SceneLineObject.CapStyle StartCappropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.TessellationLevelSystem.Int32 TessellationLevelpropertygame-or-shared-unknownView flow
Sandbox.SceneLineObject.WireframeSystem.Boolean Wireframepropertygame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.DeleteEverythingSystem.Boolean DeleteEverythingpropertygame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.IsAdditiveSystem.Boolean IsAdditivepropertygame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.OffsetTransform Offsetpropertygame-or-shared-unknownView flow
Sandbox.SceneLoadOptions.ShowLoadingScreenSystem.Boolean ShowLoadingScreenpropertygame-or-shared-unknownView flow
Sandbox.SceneMap.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.SceneMap.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SceneMap.MapFolderSystem.String MapFolderpropertygame-or-shared-unknownView flow
Sandbox.SceneMap.MapNameSystem.String MapNamepropertygame-or-shared-unknownView flow
Sandbox.SceneMap.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.SceneMap.WorldOriginVector3 WorldOriginpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.AnimationGraphSandbox.AnimationGraph AnimationGraphpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.CurrentSequenceSandbox.AnimationSequence CurrentSequencepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.DirectPlaybackSandbox.AnimGraphDirectPlayback DirectPlaybackpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.MorphsSandbox.MorphCollection Morphspropertygame-or-shared-unknownView flow
Sandbox.SceneModel.OnAnimTagEventSystem.Action`1<Sandbox.SceneModel.AnimTagEvent> OnAnimTagEventpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.OnFootstepEventSystem.Action`1<Sandbox.SceneModel.FootstepEvent> OnFootstepEventpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.OnGenericEventSystem.Action`1<Sandbox.SceneModel.GenericEvent> OnGenericEventpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.OnSoundEventSystem.Action`1<Sandbox.SceneModel.SoundEvent> OnSoundEventpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.PlaybackRateSystem.Single PlaybackRatepropertygame-or-shared-unknownView flow
Sandbox.SceneModel.RootMotionTransform RootMotionpropertygame-or-shared-unknownView flow
Sandbox.SceneModel.UseAnimGraphSystem.Boolean UseAnimGraphpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.SceneObject.BatchableSystem.Boolean Batchablepropertygame-or-shared-unknownView flow
Sandbox.SceneObject.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.SceneObject.ColorTintColor ColorTintpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.FlagsSandbox.SceneObject.SceneObjectFlagAccessor Flagspropertygame-or-shared-unknownView flow
Sandbox.SceneObject.LocalBoundsBBox LocalBoundspropertygame-or-shared-unknownView flow
Sandbox.SceneObject.MeshGroupMaskSystem.UInt64 MeshGroupMaskpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.ParentSandbox.SceneObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.RenderLayerSandbox.SceneRenderLayer RenderLayerpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.RenderingEnabledSystem.Boolean RenderingEnabledpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.SceneObject.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.SceneObject.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.ActiveParticlesSelfSystem.Int32 ActiveParticlesSelfpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.ActiveParticlesTotalSystem.Int32 ActiveParticlesTotalpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.EmissionStoppedSystem.Boolean EmissionStoppedpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.FinishedSystem.Boolean Finishedpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.MaximumParticlesSystem.Int32 MaximumParticlespropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.PhysicsWorldSandbox.PhysicsWorld PhysicsWorldpropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.RenderParticlesSystem.Boolean RenderParticlespropertygame-or-shared-unknownView flow
Sandbox.SceneParticles.SimulationTimeSystem.Single SimulationTimepropertygame-or-shared-unknownView flow
Sandbox.SceneSkyBox.FogParamsSandbox.SceneSkyBox.FogParamInfo FogParamspropertygame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SkyMaterialSandbox.Material SkyMaterialpropertygame-or-shared-unknownView flow
Sandbox.SceneSkyBox.SkyTintColor SkyTintpropertygame-or-shared-unknownView flow
Sandbox.SceneSpotLight.ConeInnerSystem.Single ConeInnerpropertygame-or-shared-unknownView flow
Sandbox.SceneSpotLight.ConeOuterSystem.Single ConeOuterpropertygame-or-shared-unknownView flow
Sandbox.SceneSpotLight.FallOffSystem.Single FallOffpropertygame-or-shared-unknownView flow
Sandbox.SceneTraceResult.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.SceneTraceResult.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.SceneWorld.SceneObjectsSystem.Collections.Generic.IReadOnlyCollection`1<Sandbox.SceneObject> SceneObjectspropertygame-or-shared-unknownView flow
Sandbox.SceneWorld.TraceSandbox.Engine.Utility.RayTrace.MeshTraceRequest Tracepropertygame-or-shared-unknownView flow
Sandbox.Screen.AspectSystem.Single Aspectpropertygame-or-shared-unknownView flow
Sandbox.Screen.DesktopScaleSystem.Single DesktopScalepropertygame-or-shared-unknownView flow
Sandbox.Screen.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.Screen.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.Screen.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.AutoScreenScaleSystem.Boolean AutoScreenScalepropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.OpacitySystem.Single Opacitypropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.ScaleStrategySandbox.ScreenPanel.AutoScale ScaleStrategypropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.TargetCameraSandbox.CameraComponent TargetCamerapropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.TimingSandbox.ScreenPanel.RenderTiming Timingpropertygame-or-shared-unknownView flow
Sandbox.ScreenPanel.ZIndexSystem.Int32 ZIndexpropertygame-or-shared-unknownView flow
Sandbox.ScreenSpaceReflections.RoughnessCutoffSystem.Single RoughnessCutoffpropertygame-or-shared-unknownView flow
Sandbox.SelectionSetsSystem.DataSandbox.SelectionSetsSystem.SelectionSetsData Datapropertygame-or-shared-unknownView flow
Sandbox.SelectionSystem.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.SelectionSystem.OnItemAddedSystem.Action`1<System.Object> OnItemAddedpropertygame-or-shared-unknownView flow
Sandbox.SelectionSystem.OnItemRemovedSystem.Action`1<System.Object> OnItemRemovedpropertygame-or-shared-unknownView flow
Sandbox.SerializedCollection.KeyTypeSystem.Type KeyTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedCollection.TargetObjectSystem.Object TargetObjectpropertygame-or-shared-unknownView flow
Sandbox.SerializedCollection.ValueTypeSystem.Type ValueTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.IsMultipleTargetsSystem.Boolean IsMultipleTargetspropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.OnPropertyChangedSandbox.SerializedObject.PropertyChangedDelegate OnPropertyChangedpropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.OnPropertyFinishEditSandbox.SerializedObject.PropertyFinishEditDelegate OnPropertyFinishEditpropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.OnPropertyPreChangeSandbox.SerializedObject.PropertyPreChangeDelegate OnPropertyPreChangepropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.OnPropertyStartEditSandbox.SerializedObject.PropertyStartEditDelegate OnPropertyStartEditpropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.ParentPropertySandbox.SerializedProperty ParentPropertypropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.TargetsSystem.Collections.Generic.IEnumerable`1<System.Object> Targetspropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.TypeIconSystem.String TypeIconpropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedObject.TypeTitleSystem.String TypeTitlepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.AsSandbox.SerializedProperty.AsAccessor Aspropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.DisplayNameSystem.String DisplayNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.GroupNameSystem.String GroupNamepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.HasChangesSystem.Boolean HasChangespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsEditableSystem.Boolean IsEditablepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsFieldSystem.Boolean IsFieldpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsMethodSystem.Boolean IsMethodpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsMultipleDifferentValuesSystem.Boolean IsMultipleDifferentValuespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsMultipleValuesSystem.Boolean IsMultipleValuespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsNullSystem.Boolean IsNullpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsNullableSystem.Boolean IsNullablepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsPropertySystem.Boolean IsPropertypropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsPublicSystem.Boolean IsPublicpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.MultiplePropertiesSystem.Collections.Generic.IEnumerable`1<Sandbox.SerializedProperty> MultiplePropertiespropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.NullableTypeSystem.Type NullableTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.OnChangedSandbox.SerializedObject.PropertyChangedDelegate OnChangedpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.OnFinishEditSandbox.SerializedObject.PropertyFinishEditDelegate OnFinishEditpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.OnPreChangeSandbox.SerializedObject.PropertyPreChangeDelegate OnPreChangepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.OnStartEditSandbox.SerializedObject.PropertyStartEditDelegate OnStartEditpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.ParentSandbox.SerializedObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.PropertyTypeSystem.Type PropertyTypepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.SerializedProperty.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.Shader.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Shader.SchemaSandbox.Shader.ShaderSchema Schemapropertygame-or-shared-unknownView flow
Sandbox.Sharpen.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Sharpen.TexelSizeSystem.Single TexelSizepropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.AnimationGraphSandbox.AnimationGraph AnimationGraphpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneMergeTargetSandbox.SkinnedModelRenderer BoneMergeTargetpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.BoneWorldTransformsSystem.ReadOnlySpan`1<Transform> BoneWorldTransformspropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.CreateBoneObjectsSystem.Boolean CreateBoneObjectspropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.MorphsSandbox.SkinnedModelRenderer.MorphAccessor Morphspropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.OnAnimTagEventSystem.Action`1<Sandbox.SceneModel.AnimTagEvent> OnAnimTagEventpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.OnFootstepEventSystem.Action`1<Sandbox.SceneModel.FootstepEvent> OnFootstepEventpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.OnGenericEventSystem.Action`1<Sandbox.SceneModel.GenericEvent> OnGenericEventpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.OnSoundEventSystem.Action`1<Sandbox.SceneModel.SoundEvent> OnSoundEventpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.ParametersSandbox.SkinnedModelRenderer.ParameterAccessor Parameterspropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.PlayAnimationsInEditorSceneSystem.Boolean PlayAnimationsInEditorScenepropertyeditorView flow
Sandbox.SkinnedModelRenderer.PlaybackRateSystem.Single PlaybackRatepropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.PreviousBoneWorldTransformsSystem.ReadOnlySpan`1<Transform> PreviousBoneWorldTransformspropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.RootMotionTransform RootMotionpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SceneModelSandbox.SceneModel SceneModelpropertygame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderer.SequenceSandbox.SkinnedModelRenderer.SequenceAccessor SequencepropertyeditorView flow
Sandbox.SkinnedModelRenderer.ShouldShowMorphsEditorSystem.Boolean ShouldShowMorphsEditorpropertyeditorView flow
Sandbox.SkinnedModelRenderer.ShouldShowParametersEditorSystem.Boolean ShouldShowParametersEditorpropertyeditorView flow
Sandbox.SkinnedModelRenderer.ShouldShowSequenceEditorSystem.Boolean ShouldShowSequenceEditorpropertyeditorView flow
Sandbox.SkinnedModelRenderer.UseAnimGraphSystem.Boolean UseAnimGraphpropertygame-or-shared-unknownView flow
Sandbox.SkyBox2D.SkyIndirectLightingSystem.Boolean SkyIndirectLightingpropertygame-or-shared-unknownView flow
Sandbox.SkyBox2D.SkyMaterialSandbox.Material SkyMaterialpropertygame-or-shared-unknownView flow
Sandbox.SkyBox2D.SkyTextureSandbox.Texture SkyTexturepropertygame-or-shared-unknownView flow
Sandbox.SkyBox2D.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.SliderJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.SliderJoint.MaxLengthSystem.Single MaxLengthpropertygame-or-shared-unknownView flow
Sandbox.SliderJoint.MinLengthSystem.Single MinLengthpropertygame-or-shared-unknownView flow
Sandbox.SliderJointBuilder.EnableLimitSystem.Boolean EnableLimitpropertygame-or-shared-unknownView flow
Sandbox.SliderJointBuilder.LimitVector2 Limitpropertygame-or-shared-unknownView flow
Sandbox.Sound.DspNamesSystem.String[] DspNamespropertygame-or-shared-unknownView flow
Sandbox.Sound.ListenerTransform Listenerpropertygame-or-shared-unknownView flow
Sandbox.Sound.MasterVolumeSystem.Single MasterVolumepropertygame-or-shared-unknownView flow
Sandbox.Sound.VoiceSampleRateSystem.Int32 VoiceSampleRatepropertygame-or-shared-unknownView flow
Sandbox.SoundBoxComponent.InnerBBox Innerpropertygame-or-shared-unknownView flow
Sandbox.SoundBoxComponent.ScaleVector3 Scalepropertygame-or-shared-unknownView flow
Sandbox.SoundBoxComponent.SndPosVector3 SndPospropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.AirAbsorptionSystem.Boolean AirAbsorptionpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.DecibelsSystem.Int32 Decibelspropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.DefaultMixerSandbox.Audio.MixerHandle DefaultMixerpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.DistanceAttenuationSystem.Boolean DistanceAttenuationpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.OcclusionSystem.Boolean Occlusionpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.OcclusionEnabledSystem.Boolean OcclusionEnabledpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.OcclusionRadiusSystem.Single OcclusionRadiuspropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.PitchRangedFloat Pitchpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.ReflectionsSystem.Boolean Reflectionspropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.ReverbEnabledSystem.Boolean ReverbEnabledpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.SelectionModeSandbox.SoundEvent.SoundSelectionMode SelectionModepropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.SoundsSystem.Collections.Generic.List`1<Sandbox.SoundFile> Soundspropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.TransmissionSystem.Boolean Transmissionpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.UISystem.Boolean UIpropertygame-or-shared-unknownView flow
Sandbox.SoundEvent.VolumeRangedFloat Volumepropertygame-or-shared-unknownView flow
Sandbox.SoundFile.BitsPerSampleSystem.Int32 BitsPerSamplepropertygame-or-shared-unknownView flow
Sandbox.SoundFile.BytesPerSampleSystem.Int32 BytesPerSamplepropertygame-or-shared-unknownView flow
Sandbox.SoundFile.ChannelsSystem.Int32 Channelspropertygame-or-shared-unknownView flow
Sandbox.SoundFile.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.FormatSandbox.SoundFormat Formatpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.IsLoadedSystem.Boolean IsLoadedpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.IsValidForPlaybackSystem.Boolean IsValidForPlaybackpropertygame-or-shared-unknownView flow
Sandbox.SoundFile.RateSystem.Int32 Ratepropertygame-or-shared-unknownView flow
Sandbox.SoundFile.SampleFrameSizeSystem.Int32 SampleFrameSizepropertygame-or-shared-unknownView flow
Sandbox.SoundFile.SubtitlesSandbox.SubtitleTrack Subtitlespropertygame-or-shared-unknownView flow
Sandbox.SoundFile.VisemesSandbox.VisemeTrack Visemespropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.AirAbsorptionSystem.Boolean AirAbsorptionpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.AmplitudeSystem.Single Amplitudepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.DecibelsSystem.Single Decibelspropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.DistanceAttenuationSystem.Boolean DistanceAttenuationpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ElapsedTimeSystem.Single ElapsedTimepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.FadeinSandbox.Curve Fadeinpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.FadeoutSandbox.Curve Fadeoutpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.FinishedSystem.Boolean Finishedpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.FollowParentSystem.Boolean FollowParentpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.IsPlayingSystem.Boolean IsPlayingpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.IsStoppedSystem.Boolean IsStoppedpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LipSyncSandbox.SoundHandle.LipSyncAccessor LipSyncpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ListenLocalSystem.Boolean ListenLocalpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.LoopbackSystem.Boolean Loopbackpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.OcclusionSystem.Boolean Occlusionpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.OcclusionEnabledSystem.Boolean OcclusionEnabledpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.OcclusionRadiusSystem.Single OcclusionRadiuspropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ParentSandbox.GameObject Parentpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.PausedSystem.Boolean Pausedpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.PitchSystem.Single Pitchpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ReflectionsSystem.Boolean Reflectionspropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ReverbSystem.Single Reverbpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.ReverbEnabledSystem.Boolean ReverbEnabledpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.SoundFileSandbox.SoundFile SoundFilepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.SpacialBlendSystem.Single SpacialBlendpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.SubtitlesSandbox.SubtitleTrack Subtitlespropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.TargetMixerSandbox.Audio.Mixer TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.TransmissionSystem.Boolean Transmissionpropertygame-or-shared-unknownView flow
Sandbox.SoundHandle.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.SoundStream.ChannelsSystem.Int32 Channelspropertygame-or-shared-unknownView flow
Sandbox.SoundStream.LatencySamplesCountSystem.Int32 LatencySamplesCountpropertygame-or-shared-unknownView flow
Sandbox.SoundStream.MaxWriteSampleCountSystem.Int32 MaxWriteSampleCountpropertygame-or-shared-unknownView flow
Sandbox.SoundStream.QueuedSampleCountSystem.Int32 QueuedSampleCountpropertygame-or-shared-unknownView flow
Sandbox.SoundStream.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.Soundscape.LoopedSoundsSystem.Collections.Generic.List`1<Sandbox.Soundscape.LoopedSound> LoopedSoundspropertygame-or-shared-unknownView flow
Sandbox.Soundscape.MasterVolumeRangedFloat MasterVolumepropertygame-or-shared-unknownView flow
Sandbox.Soundscape.StingSoundsSystem.Collections.Generic.List`1<Sandbox.Soundscape.StingSound> StingSoundspropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.BoxSizeVector3 BoxSizepropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.PlayingSystem.Boolean Playingpropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.SoundscapeSandbox.Soundscape Soundscapepropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.StayActiveOnExitSystem.Boolean StayActiveOnExitpropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.TargetMixerSandbox.Audio.MixerHandle TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.TypeSandbox.SoundscapeTrigger.TriggerType Typepropertygame-or-shared-unknownView flow
Sandbox.SoundscapeTrigger.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.SpaceAttribute.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.SpawnPoint.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Sphere.RandomPointInsideVector3 RandomPointInsidepropertygame-or-shared-unknownView flow
Sandbox.Sphere.RandomPointOnEdgeVector3 RandomPointOnEdgepropertygame-or-shared-unknownView flow
Sandbox.Sphere.UnitSandbox.Sphere Unitpropertygame-or-shared-unknownView flow
Sandbox.Sphere.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.SphereCollider.CenterVector3 Centerpropertygame-or-shared-unknownView flow
Sandbox.SphereCollider.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.Spline.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.Spline.IsLoopSystem.Boolean IsLooppropertygame-or-shared-unknownView flow
Sandbox.Spline.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Sandbox.Spline.PointCountSystem.Int32 PointCountpropertygame-or-shared-unknownView flow
Sandbox.Spline.SegmentCountSystem.Int32 SegmentCountpropertygame-or-shared-unknownView flow
Sandbox.SpotLight.AttenuationSystem.Single Attenuationpropertygame-or-shared-unknownView flow
Sandbox.SpotLight.ConeInnerSystem.Single ConeInnerpropertygame-or-shared-unknownView flow
Sandbox.SpotLight.ConeOuterSystem.Single ConeOuterpropertygame-or-shared-unknownView flow
Sandbox.SpotLight.CookieSandbox.Texture Cookiepropertygame-or-shared-unknownView flow
Sandbox.SpotLight.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.DampingSystem.Single Dampingpropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.ForceModeSandbox.SpringJoint.SpringForceMode ForceModepropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.MaxLengthSystem.Single MaxLengthpropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.MinLengthSystem.Single MinLengthpropertygame-or-shared-unknownView flow
Sandbox.SpringJoint.RestLengthSystem.Single RestLengthpropertygame-or-shared-unknownView flow
Sandbox.Sprite.AnimationsSystem.Collections.Generic.List`1<Sandbox.Sprite.Animation> AnimationspropertyeditorView flow
Sandbox.Sprite.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.AdditiveSystem.Boolean Additivepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.AlphaCutoffSystem.Single AlphaCutoffpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.BillboardSandbox.SpriteRenderer.BillboardMode Billboardpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.CameraFadeFarSystem.Single CameraFadeFarpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.CameraFadeNearSystem.Single CameraFadeNearpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.CurrentAnimationSandbox.Sprite.Animation CurrentAnimationpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.CurrentFrameIndexSystem.Int32 CurrentFrameIndexpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.DepthFeatherSystem.Single DepthFeatherpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.FlipHorizontalSystem.Boolean FlipHorizontalpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.FlipVerticalSystem.Boolean FlipVerticalpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.IsAnimatedSystem.Boolean IsAnimatedpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.IsSortedSystem.Boolean IsSortedpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.LightingSystem.Boolean Lightingpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.OnAnimationEndSystem.Action`1<System.String> OnAnimationEndpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.OnAnimationStartSystem.Action`1<System.String> OnAnimationStartpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.OnBroadcastMessageSystem.Action`1<System.String> OnBroadcastMessagepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.OverlayColorColor OverlayColorpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.PlaybackSpeedSystem.Single PlaybackSpeedpropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.ShadowsSystem.Boolean Shadowspropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.SpriteSandbox.Sprite Spritepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.StartingAnimationNameSystem.String StartingAnimationNamepropertyeditorView flow
Sandbox.SpriteRenderer.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.SpriteRenderer.TextureFilterSandbox.Rendering.FilterMode TextureFilterpropertygame-or-shared-unknownView flow
Sandbox.Standalone.BuildDateSystem.DateTime BuildDatepropertygame-or-shared-unknownView flow
Sandbox.Standalone.IsDevelopmentBuildSystem.Boolean IsDevelopmentBuildpropertygame-or-shared-unknownView flow
Sandbox.Standalone.VersionSystem.Version Versionpropertygame-or-shared-unknownView flow
Sandbox.Standalone.VersionDateSystem.DateTime VersionDatepropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.AppIdSystem.UInt64 AppIdpropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.BuildDateSystem.DateTime BuildDatepropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.ExecutableNameSystem.String ExecutableNamepropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.IsVRProjectSystem.Boolean IsVRProjectpropertygame-or-shared-unknownView flow
Sandbox.StandaloneManifest.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.SteamId.AccountTypeSandbox.SteamId.AccountTypes AccountTypepropertygame-or-shared-unknownView flow
Sandbox.SteamId.ValueSystem.Int64 Valuepropertygame-or-shared-unknownView flow
Sandbox.SteamId.ValueUnsignedSystem.UInt64 ValueUnsignedpropertygame-or-shared-unknownView flow
Sandbox.StepAttribute.StepSystem.Single Steppropertygame-or-shared-unknownView flow
Sandbox.Streamer.DelaySystem.Int32 Delaypropertygame-or-shared-unknownView flow
Sandbox.Streamer.GameSystem.String Gamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Streamer.IsMatureSystem.Boolean IsMaturepropertygame-or-shared-unknownView flow
Sandbox.Streamer.LanguageSystem.String Languagepropertygame-or-shared-unknownView flow
Sandbox.Streamer.ServiceSandbox.StreamService Servicepropertygame-or-shared-unknownView flow
Sandbox.Streamer.StartedAtSystem.DateTimeOffset StartedAtpropertygame-or-shared-unknownView flow
Sandbox.Streamer.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.Streamer.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Streamer.UserIdSystem.String UserIdpropertygame-or-shared-unknownView flow
Sandbox.Streamer.UsernameSystem.String Usernamepropertygame-or-shared-unknownView flow
Sandbox.Streamer.ViewerCountSystem.Int32 ViewerCountpropertygame-or-shared-unknownView flow
Sandbox.Streamer.ViewersSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Streamer.Viewer> Viewerspropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.SubtitleTrack.WordsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.SubtitleTrack.Word> Wordspropertygame-or-shared-unknownView flow
Sandbox.SupportsILHotloadAttribute.PreviousAssemblyVersionSystem.String PreviousAssemblyVersionpropertygame-or-shared-unknownView flow
Sandbox.Surface.AudioSurfaceSandbox.AudioSurface AudioSurfacepropertygame-or-shared-unknownView flow
Sandbox.Surface.BaseSurfaceSystem.String BaseSurfacepropertygame-or-shared-unknownView flow
Sandbox.Surface.BounceThresholdSystem.Single BounceThresholdpropertygame-or-shared-unknownView flow
Sandbox.Surface.DampeningSystem.Single Dampeningpropertygame-or-shared-unknownView flow
Sandbox.Surface.DensitySystem.Single Densitypropertygame-or-shared-unknownView flow
Sandbox.Surface.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Surface.ElasticitySystem.Single Elasticitypropertygame-or-shared-unknownView flow
Sandbox.Surface.FluidAngularDragSystem.Single FluidAngularDragpropertygame-or-shared-unknownView flow
Sandbox.Surface.FluidLinearDragSystem.Single FluidLinearDragpropertygame-or-shared-unknownView flow
Sandbox.Surface.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.Surface.ImpactEffectsSandbox.Surface.ImpactEffectData ImpactEffectspropertygame-or-shared-unknownView flow
Sandbox.Surface.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.Surface.NameHashSystem.UInt32 NameHashpropertygame-or-shared-unknownView flow
Sandbox.Surface.PrefabCollectionSandbox.Surface.SurfacePrefabCollection PrefabCollectionpropertyeditorView flow
Sandbox.Surface.RollingResistanceSystem.Single RollingResistancepropertygame-or-shared-unknownView flow
Sandbox.Surface.ScrapeEffectsSandbox.Surface.ScrapeEffectData ScrapeEffectspropertygame-or-shared-unknownView flow
Sandbox.Surface.SoundCollectionSandbox.Surface.SurfaceSoundCollection SoundCollectionpropertyeditorView flow
Sandbox.Surface.SoundsSandbox.Surface.OldSoundData Soundspropertygame-or-shared-unknownView flow
Sandbox.Surface.TagsSystem.String TagspropertyeditorView flow
Sandbox.SyncAttribute.FlagsSandbox.SyncFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.SyncAttribute.QuerySystem.Boolean Querypropertygame-or-shared-unknownView flow
Sandbox.TagSet.IsEmptySystem.Boolean IsEmptypropertygame-or-shared-unknownView flow
Sandbox.TargetTypeAttribute.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Sandbox.TaskSource.CompletedTaskSystem.Threading.Tasks.Task CompletedTaskpropertygame-or-shared-unknownView flow
Sandbox.TaskSource.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Terrain.AttributesSandbox.RenderAttributes Attributespropertygame-or-shared-unknownView flow
Sandbox.Terrain.ClipMapLodExtentTexelsSystem.Int32 ClipMapLodExtentTexelspropertygame-or-shared-unknownView flow
Sandbox.Terrain.ClipMapLodLevelsSystem.Int32 ClipMapLodLevelspropertygame-or-shared-unknownView flow
Sandbox.Terrain.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.Terrain.ControlMapSandbox.Texture ControlMappropertygame-or-shared-unknownView flow
Sandbox.Terrain.EnableCollisionSystem.Boolean EnableCollisionpropertygame-or-shared-unknownView flow
Sandbox.Terrain.HeightMapSandbox.Texture HeightMappropertygame-or-shared-unknownView flow
Sandbox.Terrain.IsConcaveSystem.Boolean IsConcavepropertygame-or-shared-unknownView flow
Sandbox.Terrain.MaterialOverrideSandbox.Material MaterialOverridepropertygame-or-shared-unknownView flow
Sandbox.Terrain.RenderTypeSandbox.ModelRenderer.ShadowRenderType RenderTypepropertygame-or-shared-unknownView flow
Sandbox.Terrain.StorageSandbox.TerrainStorage Storagepropertygame-or-shared-unknownView flow
Sandbox.Terrain.SubdivisionFactorSystem.Int32 SubdivisionFactorpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainHeightSystem.Single TerrainHeightpropertygame-or-shared-unknownView flow
Sandbox.Terrain.TerrainSizeSystem.Single TerrainSizepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.AOImageSystem.String AOImagepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.AlbedoImageSystem.String AlbedoImagepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.BCRTextureSandbox.Texture BCRTexturepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.DisplacementScaleSystem.Single DisplacementScalepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.FlagsSandbox.TerrainFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.HasHeightTextureSystem.Boolean HasHeightTexturepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.HeightBlendStrengthSystem.Single HeightBlendStrengthpropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.HeightImageSystem.String HeightImagepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.MetalnessSystem.Single Metalnesspropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.NHOTextureSandbox.Texture NHOTexturepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.NoTilingSystem.Boolean NoTilingpropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.NormalImageSystem.String NormalImagepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.NormalStrengthSystem.Single NormalStrengthpropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.RoughnessImageSystem.String RoughnessImagepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.SurfaceSandbox.Surface Surfacepropertygame-or-shared-unknownView flow
Sandbox.TerrainMaterial.UVScaleSystem.Single UVScalepropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.ControlMapSystem.UInt32[] ControlMappropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.HeightMapSystem.UInt16[] HeightMappropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.MaterialSettingsSandbox.TerrainStorage.TerrainMaterialSettings MaterialSettingspropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.MaterialsSystem.Collections.Generic.List`1<Sandbox.TerrainMaterial> Materialspropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.ResolutionSystem.Int32 Resolutionpropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainHeightSystem.Single TerrainHeightpropertygame-or-shared-unknownView flow
Sandbox.TerrainStorage.TerrainSizeSystem.Single TerrainSizepropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.BillboardSandbox.TextRenderer.BillboardMode Billboardpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.BlendModeSandbox.BlendMode BlendModepropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.FogStrengthSystem.Single FogStrengthpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.FontFamilySystem.String FontFamilypropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.FontSizeSystem.Single FontSizepropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.FontWeightSystem.Int32 FontWeightpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.HorizontalAlignmentSandbox.TextRenderer.HAlignment HorizontalAlignmentpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.TextScopeSandbox.TextRendering.Scope TextScopepropertygame-or-shared-unknownView flow
Sandbox.TextRenderer.VerticalAlignmentSandbox.TextRenderer.VAlignment VerticalAlignmentpropertygame-or-shared-unknownView flow
Sandbox.Texture.BlackSandbox.Texture Blackpropertygame-or-shared-unknownView flow
Sandbox.Texture.DepthSystem.Int32 Depthpropertygame-or-shared-unknownView flow
Sandbox.Texture.FlagsSandbox.TextureFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.Texture.HasAnimatedSequencesSystem.Boolean HasAnimatedSequencespropertygame-or-shared-unknownView flow
Sandbox.Texture.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Texture.ImageFormatSandbox.ImageFormat ImageFormatpropertygame-or-shared-unknownView flow
Sandbox.Texture.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.Texture.InvalidSandbox.Texture Invalidpropertygame-or-shared-unknownView flow
Sandbox.Texture.IsAnimatedSystem.Boolean IsAnimatedpropertygame-or-shared-unknownView flow
Sandbox.Texture.IsErrorSystem.Boolean IsErrorpropertygame-or-shared-unknownView flow
Sandbox.Texture.IsLoadedSystem.Boolean IsLoadedpropertygame-or-shared-unknownView flow
Sandbox.Texture.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Texture.LastUsedSystem.Int32 LastUsedpropertygame-or-shared-unknownView flow
Sandbox.Texture.MipsSystem.Int32 Mipspropertygame-or-shared-unknownView flow
Sandbox.Texture.SequenceCountSystem.Int32 SequenceCountpropertygame-or-shared-unknownView flow
Sandbox.Texture.SequenceDataVector4 SequenceDatapropertygame-or-shared-unknownView flow
Sandbox.Texture.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.Texture.TransparentSandbox.Texture Transparentpropertygame-or-shared-unknownView flow
Sandbox.Texture.UAVAccessSystem.Boolean UAVAccesspropertygame-or-shared-unknownView flow
Sandbox.Texture.WhiteSandbox.Texture Whitepropertygame-or-shared-unknownView flow
Sandbox.Texture.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.ThreadSafe.CurrentThreadIdSystem.Int32 CurrentThreadIdpropertygame-or-shared-unknownView flow
Sandbox.ThreadSafe.CurrentThreadNameSystem.String CurrentThreadNamepropertygame-or-shared-unknownView flow
Sandbox.ThreadSafe.IsMainThreadSystem.Boolean IsMainThreadpropertygame-or-shared-unknownView flow
Sandbox.Time.DeltaSystem.Single Deltapropertygame-or-shared-unknownView flow
Sandbox.Time.NowSystem.Single Nowpropertygame-or-shared-unknownView flow
Sandbox.Time.NowDoubleSystem.Double NowDoublepropertygame-or-shared-unknownView flow
Sandbox.TimeSince.AbsoluteSystem.Single Absolutepropertygame-or-shared-unknownView flow
Sandbox.TimeSince.RelativeSystem.Single Relativepropertygame-or-shared-unknownView flow
Sandbox.TimeUntil.AbsoluteSystem.Single Absolutepropertygame-or-shared-unknownView flow
Sandbox.TimeUntil.FractionSystem.Single Fractionpropertygame-or-shared-unknownView flow
Sandbox.TimeUntil.PassedSystem.Single Passedpropertygame-or-shared-unknownView flow
Sandbox.TimeUntil.RelativeSystem.Single Relativepropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.AutoExposureEnabledSystem.Boolean AutoExposureEnabledpropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.ComponentVersionSystem.Int32 ComponentVersionpropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.ExposureCompensationSystem.Single ExposureCompensationpropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.ExposureMethodSandbox.Tonemapping.ExposureColorSpaceEnum ExposureMethodpropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.MaximumExposureSystem.Single MaximumExposurepropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.MinimumExposureSystem.Single MinimumExposurepropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.ModeSandbox.Tonemapping.TonemappingMode Modepropertygame-or-shared-unknownView flow
Sandbox.Tonemapping.RateSystem.Single Ratepropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.DistancePerSecondSystem.Single DistancePerSecondpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.EnableLightSystem.Boolean EnableLightpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.EndCapSandbox.SceneLineObject.CapStyle EndCappropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.EndPointSandbox.SceneAnchor EndPointpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LengthSystem.Single Lengthpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LightColorSandbox.Gradient LightColorpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LightPositionSystem.Single LightPositionpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LightRadiusSandbox.Curve LightRadiuspropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LineColorSandbox.Gradient LineColorpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.LineWidthSandbox.Curve LineWidthpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.StartCapSandbox.SceneLineObject.CapStyle StartCappropertygame-or-shared-unknownView flow
Sandbox.TracerEffect.StartDistanceSystem.Single StartDistancepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.BlendModeSandbox.BlendMode BlendModepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.ColorSandbox.Gradient Colorpropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.EmittingSystem.Boolean Emittingpropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.FaceSandbox.SceneLineObject.FaceMode Facepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.LifeTimeSystem.Single LifeTimepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.MaxPointsSystem.Int32 MaxPointspropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.OpaqueSystem.Boolean Opaquepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.PointDistanceSystem.Single PointDistancepropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.TexturingSandbox.TrailTextureConfig TexturingpropertyeditorView flow
Sandbox.TrailRenderer.WidthSandbox.Curve Widthpropertygame-or-shared-unknownView flow
Sandbox.TrailRenderer.WireframeSystem.Boolean Wireframepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.ClampSystem.Boolean Clamppropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.DefaultSandbox.TrailTextureConfig Defaultpropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.FilterModeSandbox.Rendering.FilterMode FilterModepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.MaterialSandbox.Material Materialpropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.OffsetSystem.Single Offsetpropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.ScrollSystem.Single Scrollpropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.TextureAddressModeSandbox.Rendering.TextureAddressMode TextureAddressModepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.UnitsPerTextureSystem.Single UnitsPerTexturepropertygame-or-shared-unknownView flow
Sandbox.TrailTextureConfig.WorldSpaceSystem.Boolean WorldSpacepropertygame-or-shared-unknownView flow
Sandbox.Triangle.AreaSystem.Single Areapropertygame-or-shared-unknownView flow
Sandbox.Triangle.IsRightSystem.Boolean IsRightpropertygame-or-shared-unknownView flow
Sandbox.Triangle.NormalVector3 Normalpropertygame-or-shared-unknownView flow
Sandbox.Triangle.PerimeterSystem.Single Perimeterpropertygame-or-shared-unknownView flow
Sandbox.TriggerHurt.DamageSystem.Single Damagepropertygame-or-shared-unknownView flow
Sandbox.TriggerHurt.DamageTagsSandbox.TagSet DamageTagspropertygame-or-shared-unknownView flow
Sandbox.TriggerHurt.ExcludeSandbox.TagSet Excludepropertygame-or-shared-unknownView flow
Sandbox.TriggerHurt.IncludeSandbox.TagSet Includepropertygame-or-shared-unknownView flow
Sandbox.TriggerHurt.RateSystem.Single Ratepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.AliasesSystem.String[] Aliasespropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.BaseTypeSandbox.TypeDescription BaseTypepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.ClassNameSystem.String ClassNamepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.DeclaredMembersSandbox.MemberDescription[] DeclaredMemberspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.FieldsSandbox.FieldDescription[] Fieldspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.FullNameSystem.String FullNamepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.GenericArgumentsSystem.Type[] GenericArgumentspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IdentitySystem.Int32 Identitypropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.InterfacesSystem.Type[] Interfacespropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsAbstractSystem.Boolean IsAbstractpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsClassSystem.Boolean IsClasspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsEnumSystem.Boolean IsEnumpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsGenericTypeSystem.Boolean IsGenericTypepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsInterfaceSystem.Boolean IsInterfacepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.IsValueTypeSystem.Boolean IsValueTypepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.MembersSandbox.MemberDescription[] Memberspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.MethodsSandbox.MethodDescription[] Methodspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.NamespaceSystem.String Namespacepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.PropertiesSandbox.PropertyDescription[] Propertiespropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.TagsSystem.String[] Tagspropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.TypeDescription.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UniformAttribute.DefaultSystem.Boolean Defaultpropertygame-or-shared-unknownView flow
Sandbox.UprightJoint.DampingRatioSystem.Single DampingRatiopropertygame-or-shared-unknownView flow
Sandbox.UprightJoint.HertzSystem.Single Hertzpropertygame-or-shared-unknownView flow
Sandbox.UprightJoint.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.Variant.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Sandbox.Variant.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.VerletRope.AttachmentSandbox.GameObject Attachmentpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.DampingFactorSystem.Single DampingFactorpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.LengthOverrideSystem.Single LengthOverridepropertygame-or-shared-unknownView flow
Sandbox.VerletRope.LinkedRendererSandbox.LineRenderer LinkedRendererpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.VerletRope.SegmentCountSystem.Int32 SegmentCountpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.SlackSystem.Single Slackpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.SoftBendFactorSystem.Single SoftBendFactorpropertygame-or-shared-unknownView flow
Sandbox.VerletRope.StiffnessSystem.Single Stiffnesspropertygame-or-shared-unknownView flow
Sandbox.VertexBuffer.IndexedSystem.Boolean Indexedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.AudioSandbox.VideoPlayer.AudioAccessor Audiopropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.ChannelsSystem.Int32 Channelspropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.HasAudioSystem.Boolean HasAudiopropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.IsPausedSystem.Boolean IsPausedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.MutedSystem.Boolean Mutedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.OnAudioReadySystem.Action OnAudioReadypropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.OnFinishedSystem.Action OnFinishedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.OnLoadedSystem.Action OnLoadedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.OnRepeatedSystem.Action OnRepeatedpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.OnTextureDataSandbox.VideoPlayer.TextureChangedDelegate OnTextureDatapropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.PlaybackTimeSystem.Single PlaybackTimepropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.RepeatSystem.Boolean Repeatpropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.VideoPlayer.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.VideoWriter.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.VideoWriter.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Vignette.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.Vignette.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Vignette.IntensitySystem.Single Intensitypropertygame-or-shared-unknownView flow
Sandbox.Vignette.RoundnessSystem.Single Roundnesspropertygame-or-shared-unknownView flow
Sandbox.Vignette.SmoothnessSystem.Single Smoothnesspropertygame-or-shared-unknownView flow
Sandbox.VisemeFrame.EndTimeSystem.Single EndTimepropertygame-or-shared-unknownView flow
Sandbox.VisemeFrame.StartTimeSystem.Single StartTimepropertygame-or-shared-unknownView flow
Sandbox.VisemeFrame.VisemeSystem.Int32 Visemepropertygame-or-shared-unknownView flow
Sandbox.VisemeTrack.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.VisemeTrack.FramesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.VisemeFrame> Framespropertygame-or-shared-unknownView flow
Sandbox.Visemes.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Visemes.MorphNamesSystem.Collections.Generic.IReadOnlyList`1<System.String> MorphNamespropertygame-or-shared-unknownView flow
Sandbox.Voice.AmplitudeSystem.Single Amplitudepropertygame-or-shared-unknownView flow
Sandbox.Voice.DistanceSystem.Single Distancepropertygame-or-shared-unknownView flow
Sandbox.Voice.FalloffSandbox.Curve Falloffpropertygame-or-shared-unknownView flow
Sandbox.Voice.IsListeningSystem.Boolean IsListeningpropertygame-or-shared-unknownView flow
Sandbox.Voice.IsRecordingSystem.Boolean IsRecordingpropertygame-or-shared-unknownView flow
Sandbox.Voice.LastPlayedSandbox.RealTimeSince LastPlayedpropertygame-or-shared-unknownView flow
Sandbox.Voice.LaughterScoreSystem.Single LaughterScorepropertygame-or-shared-unknownView flow
Sandbox.Voice.LipSyncSystem.Boolean LipSyncpropertygame-or-shared-unknownView flow
Sandbox.Voice.LoopbackSystem.Boolean Loopbackpropertygame-or-shared-unknownView flow
Sandbox.Voice.ModeSandbox.Voice.ActivateMode Modepropertygame-or-shared-unknownView flow
Sandbox.Voice.MorphScaleSystem.Single MorphScalepropertygame-or-shared-unknownView flow
Sandbox.Voice.MorphSmoothTimeSystem.Single MorphSmoothTimepropertygame-or-shared-unknownView flow
Sandbox.Voice.PushToTalkInputSystem.String PushToTalkInputpropertygame-or-shared-unknownView flow
Sandbox.Voice.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.Voice.TargetMixerSandbox.Audio.Mixer TargetMixerpropertygame-or-shared-unknownView flow
Sandbox.Voice.VisemesSystem.Collections.Generic.IReadOnlyList`1<System.Single> Visemespropertygame-or-shared-unknownView flow
Sandbox.Voice.VoiceMixerSandbox.Audio.MixerHandle VoiceMixerpropertygame-or-shared-unknownView flow
Sandbox.Voice.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.Voice.WorldspacePlaybackSystem.Boolean WorldspacePlaybackpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogController.BakedFogTextureSandbox.Texture BakedFogTexturepropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogController.GlobalScaleSystem.Single GlobalScalepropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.AnisotropySystem.Single Anisotropypropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.BakedIndirectTextureSandbox.Texture BakedIndirectTexturepropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.DrawDistanceSystem.Single DrawDistancepropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.FadeInEndSystem.Single FadeInEndpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.FadeInStartSystem.Single FadeInStartpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.IndirectStrengthSystem.Single IndirectStrengthpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogParameters.ScatteringSystem.Single Scatteringpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogVolume.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogVolume.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogVolume.FalloffExponentSystem.Single FalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.VolumetricFogVolume.StrengthSystem.Single Strengthpropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.AngularDragSystem.Single AngularDragpropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.FluidDensitySystem.Single FluidDensitypropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.FluidVelocityVector3 FluidVelocitypropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.IgnoreTagsSandbox.TagSet IgnoreTagspropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.LinearDragSystem.Single LinearDragpropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.SurfaceOffsetSystem.Single SurfaceOffsetpropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.WaveAmplitudeSystem.Single WaveAmplitudepropertygame-or-shared-unknownView flow
Sandbox.WaterVolume.WaveFrequencySystem.Single WaveFrequencypropertygame-or-shared-unknownView flow
Sandbox.WebSocket.EnableCompressionSystem.Boolean EnableCompressionpropertygame-or-shared-unknownView flow
Sandbox.WebSocket.IsConnectedSystem.Boolean IsConnectedpropertygame-or-shared-unknownView flow
Sandbox.WebSocket.SubProtocolSystem.String SubProtocolpropertygame-or-shared-unknownView flow
Sandbox.WebSurface.CursorSystem.String Cursorpropertygame-or-shared-unknownView flow
Sandbox.WebSurface.HasKeyFocusSystem.Boolean HasKeyFocuspropertygame-or-shared-unknownView flow
Sandbox.WebSurface.InBackgroundModeSystem.Boolean InBackgroundModepropertygame-or-shared-unknownView flow
Sandbox.WebSurface.IsLimitedSystem.Boolean IsLimitedpropertygame-or-shared-unknownView flow
Sandbox.WebSurface.OnTextureSandbox.WebSurface.TextureChangedDelegate OnTexturepropertygame-or-shared-unknownView flow
Sandbox.WebSurface.PageTitleSystem.String PageTitlepropertygame-or-shared-unknownView flow
Sandbox.WebSurface.ScaleFactorSystem.Single ScaleFactorpropertygame-or-shared-unknownView flow
Sandbox.WebSurface.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.WebSurface.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.EnableSpinMotorSystem.Boolean EnableSpinMotorpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.EnableSteeringSystem.Boolean EnableSteeringpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.EnableSteeringLimitSystem.Boolean EnableSteeringLimitpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.EnableSuspensionSystem.Boolean EnableSuspensionpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.EnableSuspensionLimitSystem.Boolean EnableSuspensionLimitpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.MaxSpinTorqueSystem.Single MaxSpinTorquepropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.MaxSteeringTorqueSystem.Single MaxSteeringTorquepropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SpinMotorSpeedSystem.Single SpinMotorSpeedpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SpinSpeedSystem.Single SpinSpeedpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SpinTorqueSystem.Single SpinTorquepropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SteeringAngleSystem.Single SteeringAnglepropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SteeringDampingRatioSystem.Single SteeringDampingRatiopropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SteeringHertzSystem.Single SteeringHertzpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SteeringLimitsVector2 SteeringLimitspropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SteeringTorqueSystem.Single SteeringTorquepropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SuspensionDampingRatioSystem.Single SuspensionDampingRatiopropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SuspensionHertzSystem.Single SuspensionHertzpropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.SuspensionLimitsVector2 SuspensionLimitspropertygame-or-shared-unknownView flow
Sandbox.WheelJoint.TargetSteeringAngleSystem.Single TargetSteeringAnglepropertygame-or-shared-unknownView flow
Sandbox.WideModeAttribute.HasLabelSystem.Boolean HasLabelpropertygame-or-shared-unknownView flow
Sandbox.WorkshopItemMetaData.PackageIdentSystem.String PackageIdentpropertygame-or-shared-unknownView flow
Sandbox.WorkshopItemMetaData.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.WorkshopItemMetaData.WorkshopIdSystem.UInt64 WorkshopIdpropertygame-or-shared-unknownView flow
Sandbox.WorldInput.HoveredSandbox.UI.Panel Hoveredpropertygame-or-shared-unknownView flow
Sandbox.WorldInput.LeftMouseActionSystem.String LeftMouseActionpropertygame-or-shared-unknownView flow
Sandbox.WorldInput.RightMouseActionSystem.String RightMouseActionpropertygame-or-shared-unknownView flow
Sandbox.WorldInput.VRHandSourceSandbox.VR.VRHand.HandSources VRHandSourcepropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.HorizontalAlignSandbox.WorldPanel.HAlignment HorizontalAlignpropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.InteractionRangeSystem.Single InteractionRangepropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.LookAtCameraSystem.Boolean LookAtCamerapropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.PanelSizeVector2 PanelSizepropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.RenderScaleSystem.Single RenderScalepropertygame-or-shared-unknownView flow
Sandbox.WorldPanel.VerticalAlignSandbox.WorldPanel.VAlignment VerticalAlignpropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.AttributesSystem.Attribute[] Attributespropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.GenericArgumentsSystem.Type[] GenericArgumentspropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.MethodIdentitySystem.Int32 MethodIdentitypropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.MethodNameSystem.String MethodNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.ObjectSystem.Object Objectpropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.ResumeSystem.Action Resumepropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.AttributesSystem.Attribute[] Attributespropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.GenericArgumentsSystem.Type[] GenericArgumentspropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.MethodIdentitySystem.Int32 MethodIdentitypropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.MethodNameSystem.String MethodNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.ObjectSystem.Object Objectpropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.ResumeSystem.Func`1<T> Resumepropertygame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.AttributesSystem.Attribute[] Attributespropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.MemberIdentSystem.Int32 MemberIdentpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.ObjectSystem.Object Objectpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.PropertyNameSystem.String PropertyNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.AttributesSystem.Attribute[] Attributespropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.GetterSystem.Func`1<T> Getterpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.IsStaticSystem.Boolean IsStaticpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.MemberIdentSystem.Int32 MemberIdentpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.ObjectSystem.Object Objectpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.PropertyNameSystem.String PropertyNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.SetterSystem.Action`1<T> Setterpropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Sandbox.Achievementtypegame-or-shared-unknownView flow
Sandbox.AchievementCollectiontypegame-or-shared-unknownView flow
Sandbox.ActionGraphExposeWhenCachedAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphIgnoreAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphIncludeAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphNodeAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphOperatorAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphPropertyAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphTargetAttributetypegame-or-shared-unknownView flow
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Sandbox.ScreenPaneltypegame-or-shared-unknownView flow
Sandbox.ScreenSpaceReflectionstypegame-or-shared-unknownView flow
Sandbox.SelectionBaseAttributetypegame-or-shared-unknownView flow
Sandbox.SelectionSetsSystemtypegame-or-shared-unknownView flow
Sandbox.SelectionSystemtypegame-or-shared-unknownView flow
Sandbox.SerializedCollectiontypegame-or-shared-unknownView flow
Sandbox.SerializedObjecttypegame-or-shared-unknownView flow
Sandbox.SerializedPropertytypegame-or-shared-unknownView flow
Sandbox.Shadertypegame-or-shared-unknownView flow
Sandbox.Sharpentypegame-or-shared-unknownView flow
Sandbox.SimpleVertextypegame-or-shared-unknownView flow
Sandbox.SingleActionAttributetypegame-or-shared-unknownView flow
Sandbox.SkinnedModelRenderertypegame-or-shared-unknownView flow
Sandbox.SkipHotloadAttributetypegame-or-shared-unknownView flow
Sandbox.SkyBox2Dtypegame-or-shared-unknownView flow
Sandbox.SliderJointtypegame-or-shared-unknownView flow
Sandbox.SliderJointBuildertypegame-or-shared-unknownView flow
Sandbox.Soundtypegame-or-shared-unknownView flow
Sandbox.SoundBoxComponenttypegame-or-shared-unknownView flow
Sandbox.SoundEventtypegame-or-shared-unknownView flow
Sandbox.SoundFiletypegame-or-shared-unknownView flow
Sandbox.SoundFormattypegame-or-shared-unknownView flow
Sandbox.SoundHandletypegame-or-shared-unknownView flow
Sandbox.SoundPointComponenttypegame-or-shared-unknownView flow
Sandbox.SoundStreamtypegame-or-shared-unknownView flow
Sandbox.Soundscapetypegame-or-shared-unknownView flow
Sandbox.SoundscapeTriggertypegame-or-shared-unknownView flow
Sandbox.SpaceAttributetypegame-or-shared-unknownView flow
Sandbox.SpawnPointtypegame-or-shared-unknownView flow
Sandbox.Spheretypegame-or-shared-unknownView flow
Sandbox.SphereCollidertypegame-or-shared-unknownView flow
Sandbox.Splinetypegame-or-shared-unknownView flow
Sandbox.SpotLighttypegame-or-shared-unknownView flow
Sandbox.SpringJointtypegame-or-shared-unknownView flow
Sandbox.Spritetypegame-or-shared-unknownView flow
Sandbox.SpriteRenderertypegame-or-shared-unknownView flow
Sandbox.Standalonetypegame-or-shared-unknownView flow
Sandbox.StandaloneManifesttypegame-or-shared-unknownView flow
Sandbox.SteamIdtypegame-or-shared-unknownView flow
Sandbox.StepAttributetypegame-or-shared-unknownView flow
Sandbox.StereoTargetEyetypegame-or-shared-unknownView flow
Sandbox.Storagetypegame-or-shared-unknownView flow
Sandbox.StreamServicetypegame-or-shared-unknownView flow
Sandbox.Streamertypegame-or-shared-unknownView flow
Sandbox.StringLiteralOnlyAttributetypegame-or-shared-unknownView flow
Sandbox.StringTokentypegame-or-shared-unknownView flow
Sandbox.SubtitleTracktypegame-or-shared-unknownView flow
Sandbox.SubtitlesGameObjectSystemtypegame-or-shared-unknownView flow
Sandbox.SupportsILHotloadAttributetypegame-or-shared-unknownView flow
Sandbox.SuppressNullKeyWarningAttributetypegame-or-shared-unknownView flow
Sandbox.Surfacetypegame-or-shared-unknownView flow
Sandbox.SyncAttributetypegame-or-shared-unknownView flow
Sandbox.SyncFlagstypegame-or-shared-unknownView flow
Sandbox.SystemsConfigtypegame-or-shared-unknownView flow
Sandbox.TagSettypegame-or-shared-unknownView flow
Sandbox.TargetTypeAttributetypegame-or-shared-unknownView flow
Sandbox.TaskSourcetypegame-or-shared-unknownView flow
Sandbox.Terraintypegame-or-shared-unknownView flow
Sandbox.TerrainFlagstypegame-or-shared-unknownView flow
Sandbox.TerrainMaterialtypegame-or-shared-unknownView flow
Sandbox.TerrainStoragetypegame-or-shared-unknownView flow
Sandbox.TextAreaAttributetypegame-or-shared-unknownView flow
Sandbox.TextFlagtypegame-or-shared-unknownView flow
Sandbox.TextRenderertypegame-or-shared-unknownView flow
Sandbox.TextRenderingtypegame-or-shared-unknownView flow
Sandbox.Texturetypegame-or-shared-unknownView flow
Sandbox.Texture2DBuildertypegame-or-shared-unknownView flow
Sandbox.Texture3DBuildertypegame-or-shared-unknownView flow
Sandbox.TextureArrayBuildertypegame-or-shared-unknownView flow
Sandbox.TextureBuildertypegame-or-shared-unknownView flow
Sandbox.TextureCubeBuildertypegame-or-shared-unknownView flow
Sandbox.TextureFlagstypegame-or-shared-unknownView flow
Sandbox.TextureImagePathAttributetypegame-or-shared-unknownView flow
Sandbox.ThreadSafetypegame-or-shared-unknownView flow
Sandbox.Timetypegame-or-shared-unknownView flow
Sandbox.TimeSincetypegame-or-shared-unknownView flow
Sandbox.TimeUntiltypegame-or-shared-unknownView flow
Sandbox.TintAttributetypegame-or-shared-unknownView flow
Sandbox.Tonemappingtypegame-or-shared-unknownView flow
Sandbox.TracerEffecttypegame-or-shared-unknownView flow
Sandbox.TrailRenderertypegame-or-shared-unknownView flow
Sandbox.TrailTextureConfigtypegame-or-shared-unknownView flow
Sandbox.TransformProxytypegame-or-shared-unknownView flow
Sandbox.TransformProxyComponenttypegame-or-shared-unknownView flow
Sandbox.Triangletypegame-or-shared-unknownView flow
Sandbox.TriggerHurttypegame-or-shared-unknownView flow
Sandbox.TypeDescriptiontypegame-or-shared-unknownView flow
Sandbox.UniformAttributetypegame-or-shared-unknownView flow
Sandbox.UprightJointtypegame-or-shared-unknownView flow
Sandbox.Varianttypegame-or-shared-unknownView flow
Sandbox.VerletRopetypegame-or-shared-unknownView flow
Sandbox.Vertextypegame-or-shared-unknownView flow
Sandbox.VertexAttributetypegame-or-shared-unknownView flow
Sandbox.VertexAttributeFormattypegame-or-shared-unknownView flow
Sandbox.VertexAttributeTypetypegame-or-shared-unknownView flow
Sandbox.VertexBuffertypegame-or-shared-unknownView flow
Sandbox.VertexLayouttypegame-or-shared-unknownView flow
Sandbox.VideoPlayertypegame-or-shared-unknownView flow
Sandbox.VideoWritertypegame-or-shared-unknownView flow
Sandbox.Vignettetypegame-or-shared-unknownView flow
Sandbox.VisemeFrametypegame-or-shared-unknownView flow
Sandbox.VisemeTracktypegame-or-shared-unknownView flow
Sandbox.Visemestypegame-or-shared-unknownView flow
Sandbox.Voicetypegame-or-shared-unknownView flow
Sandbox.VoiceModetypegame-or-shared-unknownView flow
Sandbox.VolumetricFogControllertypegame-or-shared-unknownView flow
Sandbox.VolumetricFogParameterstypegame-or-shared-unknownView flow
Sandbox.VolumetricFogVolumetypegame-or-shared-unknownView flow
Sandbox.WaterVolumetypegame-or-shared-unknownView flow
Sandbox.WebSockettypegame-or-shared-unknownView flow
Sandbox.WebSurfacetypegame-or-shared-unknownView flow
Sandbox.WheelJointtypegame-or-shared-unknownView flow
Sandbox.WideModeAttributetypegame-or-shared-unknownView flow
Sandbox.WorkshopItemMetaDatatypegame-or-shared-unknownView flow
Sandbox.WorldInputtypegame-or-shared-unknownView flow
Sandbox.WorldPaneltypegame-or-shared-unknownView flow
Sandbox.WrappedMethodtypegame-or-shared-unknownView flow
Sandbox.WrappedMethod<T>typegame-or-shared-unknownView flow
Sandbox.WrappedPropertyGet<T>typegame-or-shared-unknownView flow
Sandbox.WrappedPropertySet<T>typegame-or-shared-unknownView flow
Sandbox.ActionGraphs 92
Exact identitySignatureKindContextFlow
Sandbox.ActionGraphs.ActionGraphResource..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.AwakeActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.DestroyActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.DisabledActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.EnabledActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.FixedUpdateActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.GameResourceSourceLocation..ctor(Sandbox.GameResource).ctor(Sandbox.GameResource) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.HasConversionFromAttribute..ctor(System.Type).ctor(System.Type) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNode..ctor(Facepunch.ActionGraphs.Node,Sandbox.GameObject,Sandbox.Component).ctor(Facepunch.ActionGraphs.Node,Sandbox.GameObject,Sandbox.Component) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEvent..ctor(Sandbox.GameObject,Sandbox.IValid,Facepunch.ActionGraphs.Node).ctor(Sandbox.GameObject,Sandbox.IValid,Facepunch.ActionGraphs.Node) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.StartActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.UpdateActionComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensions.GetNodeProperties(Sandbox.Component)GetNodeProperties(Sandbox.Component) -> System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>methodeditorView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensions.GetNodeProperties(Sandbox.GameObject)GetNodeProperties(Sandbox.GameObject) -> System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>methodeditorView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensions.GetNodeProperties(System.String)GetNodeProperties(System.String) -> System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.Object>methodeditorView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensions.GetSceneReference(Facepunch.ActionGraphs.Node,Sandbox.Scene,Facepunch.ActionGraphs.IActionGraphDelegate)GetSceneReference(Facepunch.ActionGraphs.Node,Sandbox.Scene,Facepunch.ActionGraphs.IActionGraphDelegate) -> System.Nullable`1<Sandbox.ActionGraphs.SceneReferenceNode>methodeditorView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensions.GetSceneReferences(Facepunch.ActionGraphs.IActionGraphDelegate)GetSceneReferences(Facepunch.ActionGraphs.IActionGraphDelegate) -> System.Collections.Generic.IEnumerable`1<Sandbox.ActionGraphs.SceneReferenceNode>methodeditorView flow
Sandbox.ActionGraphs.ActionGraphExtensions.AreParametersActionGraphSafe(Sandbox.MethodDescription)AreParametersActionGraphSafe(Sandbox.MethodDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.AreParametersActionGraphSafe(System.Reflection.MethodBase)AreParametersActionGraphSafe(System.Reflection.MethodBase) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.CanActionGraphRead(Sandbox.FieldDescription,Facepunch.ActionGraphs.NodeLibrary)CanActionGraphRead(Sandbox.FieldDescription,Facepunch.ActionGraphs.NodeLibrary) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.CanActionGraphRead(Sandbox.PropertyDescription,Facepunch.ActionGraphs.NodeLibrary)CanActionGraphRead(Sandbox.PropertyDescription,Facepunch.ActionGraphs.NodeLibrary) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.CanActionGraphWrite(Sandbox.FieldDescription,Facepunch.ActionGraphs.NodeLibrary)CanActionGraphWrite(Sandbox.FieldDescription,Facepunch.ActionGraphs.NodeLibrary) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.CanActionGraphWrite(Sandbox.PropertyDescription,Facepunch.ActionGraphs.NodeLibrary)CanActionGraphWrite(Sandbox.PropertyDescription,Facepunch.ActionGraphs.NodeLibrary) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.GetEmbeddedTarget(Facepunch.ActionGraphs.ActionGraph)GetEmbeddedTarget(Facepunch.ActionGraphs.ActionGraph) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.GetEmbeddedTarget(Facepunch.ActionGraphs.IActionGraphDelegate)GetEmbeddedTarget(Facepunch.ActionGraphs.IActionGraphDelegate) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.GetReferencedComponentTypes(Facepunch.ActionGraphs.ActionGraph)GetReferencedComponentTypes(Facepunch.ActionGraphs.ActionGraph) -> System.Collections.Generic.IReadOnlyCollection`1<System.Type>methodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.GetTargetType(Facepunch.ActionGraphs.ActionGraph)GetTargetType(Facepunch.ActionGraphs.ActionGraph) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.GetTargetType(Facepunch.ActionGraphs.IActionGraphDelegate)GetTargetType(Facepunch.ActionGraphs.IActionGraphDelegate) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.IsActionGraphIgnored(Sandbox.MemberDescription)IsActionGraphIgnored(Sandbox.MemberDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.IsActionGraphIgnored(Sandbox.TypeDescription)IsActionGraphIgnored(Sandbox.TypeDescription) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.IsPure(Sandbox.MethodDescription,Facepunch.ActionGraphs.NodeLibrary)IsPure(Sandbox.MethodDescription,Facepunch.ActionGraphs.NodeLibrary) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphExtensions.UpdateReferences(Facepunch.ActionGraphs.ActionGraph)UpdateReferences(Facepunch.ActionGraphs.ActionGraph) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.GameResourceSourceLocation.<Clone>$()<Clone>$() -> Sandbox.ActionGraphs.GameResourceSourceLocationmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.GameResourceSourceLocation.Deconstruct(out Sandbox.GameResource)Deconstruct(out Sandbox.GameResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.IActionGraphEvents.SceneReferenceTriggered(Sandbox.ActionGraphs.SceneReferenceTriggeredEvent)SceneReferenceTriggered(Sandbox.ActionGraphs.SceneReferenceTriggeredEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.MapSourceLocation.Get(System.String)Get(System.String) -> Sandbox.ActionGraphs.MapSourceLocationmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNode.Deconstruct(out Facepunch.ActionGraphs.Node,out Sandbox.GameObject,out Sandbox.Component)Deconstruct(out Facepunch.ActionGraphs.Node,out Sandbox.GameObject,out Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEvent.Deconstruct(out Sandbox.GameObject,out Sandbox.IValid,out Facepunch.ActionGraphs.Node)Deconstruct(out Sandbox.GameObject,out Sandbox.IValid,out Facepunch.ActionGraphs.Node) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.CategorySystem.String Categorypropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.DisplayInfoSandbox.DisplayInfo DisplayInfopropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.GraphFacepunch.ActionGraphs.ActionGraph Graphpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.SerializedGraphSystem.Text.Json.Nodes.JsonNode SerializedGraphpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResource.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker.OnDestroyActionSystem.Action OnDestroyActionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker.OnDisabledActionSystem.Action OnDisabledActionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker.OnEnabledActionSystem.Action OnEnabledActionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker.OnFixedUpdateActionSystem.Action OnFixedUpdateActionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvoker.OnUpdateActionSystem.Action OnUpdateActionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStartSandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate CollisionStartpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionStopSandbox.ActionGraphs.CollisionActionComponent.CollisionStopDelegate CollisionStoppropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponent.CollisionUpdateSandbox.ActionGraphs.CollisionActionComponent.CollisionDelegate CollisionUpdatepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.GameResourceSourceLocation.ResourceSandbox.GameResource Resourcepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.HasConversionFromAttribute.TypeSystem.Type Typepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ISerializationOptionProvider.SerializationOptionsFacepunch.ActionGraphs.SerializationOptions SerializationOptionspropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.MapSourceLocation.MapPathNameSystem.String MapPathNamepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.MapSourceLocation.SerializationOptionsFacepunch.ActionGraphs.SerializationOptions SerializationOptionspropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNode.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNode.TargetComponentSandbox.Component TargetComponentpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNode.TargetObjectSandbox.GameObject TargetObjectpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEvent.NodeFacepunch.ActionGraphs.Node Nodepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEvent.SourceSandbox.GameObject Sourcepropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEvent.TargetSandbox.IValid Targetpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.SimpleActionComponent.ActionSystem.Action Actionpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerEnterSandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate TriggerEnterpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponent.TriggerExitSandbox.ActionGraphs.TriggerActionComponent.TriggerDelegate TriggerExitpropertygame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphEditorExtensionstypeeditorView flow
Sandbox.ActionGraphs.ActionGraphExtensionstypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionGraphResourcetypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.ActionsInvokertypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.AwakeActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.CollisionActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.DestroyActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.DisabledActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.EnabledActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.FixedUpdateActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.GameResourceSourceLocationtypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.HasConversionFromAttributetypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.IActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.IActionGraphEventstypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.ISerializationOptionProvidertypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.MapSourceLocationtypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceNodetypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.SceneReferenceTriggeredEventtypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.SimpleActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.StartActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.TriggerActionComponenttypegame-or-shared-unknownView flow
Sandbox.ActionGraphs.UpdateActionComponenttypegame-or-shared-unknownView flow
Sandbox.Audio 120
Exact identitySignatureKindContextFlow
Sandbox.Audio.AudioChannel..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.AudioDistanceFloatAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.DelayProcessor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.DspProcessor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.DspProcessor..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.HighPassProcessor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.LowPassProcessor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.MixerSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.PerChannel<T>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.PitchProcessor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Audio.AudioChannel.Get()Get() -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessor.Deserialize(System.Text.Json.Nodes.JsonObject)Deserialize(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessor.Serialize()Serialize() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Audio.DspPresetHandle.GetDropdownSelection()GetDropdownSelection() -> System.Object[]methodgame-or-shared-unknownView flow
Sandbox.Audio.DspPresetHandle.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Audio.DspPresetHandle.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.CopyFrom(Sandbox.Audio.MixBuffer)CopyFrom(Sandbox.Audio.MixBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.HardLimit()HardLimit() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.MixFrom(Sandbox.Audio.MixBuffer,System.Single)MixFrom(Sandbox.Audio.MixBuffer,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.MixFrom(Sandbox.Audio.MultiChannelBuffer,System.Single)MixFrom(Sandbox.Audio.MultiChannelBuffer,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.RandomFill()RandomFill() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.Scale(System.Single)Scale(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.Silence()Silence() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.AddChild()AddChild() -> Sandbox.Audio.Mixermethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.AddProcessor(Sandbox.Audio.AudioProcessor)AddProcessor(Sandbox.Audio.AudioProcessor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.ClearProcessors()ClearProcessors() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.Internal.TypeLibrary)Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.Internal.TypeLibrary) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.Destroy()Destroy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.FindMixerByGuid(System.Guid)FindMixerByGuid(System.Guid) -> Sandbox.Audio.Mixermethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.FindMixerByName(System.String)FindMixerByName(System.String) -> Sandbox.Audio.Mixermethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetBlockingTags()GetBlockingTags() -> Sandbox.TagSetmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetChildren()GetChildren() -> Sandbox.Audio.Mixer[]methodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetIgnoredTags()GetIgnoredTags() -> Sandbox.TagSetmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetOcclusionTags()GetOcclusionTags() -> System.Collections.Generic.IReadOnlySet`1<System.UInt32>methodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetProcessor()GetProcessor() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.GetProcessors()GetProcessors() -> Sandbox.Audio.AudioProcessor[]methodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.IsDescendantOf(Sandbox.Audio.Mixer)IsDescendantOf(Sandbox.Audio.Mixer) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.RemoveProcessor(Sandbox.Audio.AudioProcessor)RemoveProcessor(Sandbox.Audio.AudioProcessor) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.ResetToDefault()ResetToDefault() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.Serialize()Serialize() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Audio.Mixer.StopAll(System.Single)StopAll(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.Get(Sandbox.Audio.Mixer)Get(Sandbox.Audio.Mixer) -> Sandbox.Audio.Mixermethodgame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.GetDropdownSelection()GetDropdownSelection() -> System.Object[]methodgame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.GetOrDefault()GetOrDefault() -> Sandbox.Audio.Mixermethodgame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.CopyFrom(Sandbox.Audio.MultiChannelBuffer)CopyFrom(Sandbox.Audio.MultiChannelBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.CopyFromUpmix(Sandbox.Audio.MultiChannelBuffer)CopyFromUpmix(Sandbox.Audio.MultiChannelBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.Get(Sandbox.Audio.AudioChannel)Get(Sandbox.Audio.AudioChannel) -> Sandbox.Audio.MixBuffermethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.Get(System.Int32)Get(System.Int32) -> Sandbox.Audio.MixBuffermethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.HardLimit()HardLimit() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.MixFrom(Sandbox.Audio.MultiChannelBuffer,System.Single)MixFrom(Sandbox.Audio.MultiChannelBuffer,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.Scale(System.Single)Scale(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.Silence()Silence() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.PerChannel<T>.Get(Sandbox.Audio.AudioChannel)Get(Sandbox.Audio.AudioChannel) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Audio.PerChannel<T>.Set(Sandbox.Audio.AudioChannel,T)Set(Sandbox.Audio.AudioChannel,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Audio.AudioChannel.LeftSandbox.Audio.AudioChannel Leftpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioChannel.RightSandbox.Audio.AudioChannel Rightpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioMeter.CurrentSandbox.Audio.AudioMeter.Frame Currentpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessor.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessor.MixSystem.Single Mixpropertygame-or-shared-unknownView flow
Sandbox.Audio.DelayProcessor.DelaySystem.Single Delaypropertygame-or-shared-unknownView flow
Sandbox.Audio.DelayProcessor.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.Audio.DspPresetHandle.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Audio.DspProcessor.EffectSandbox.Audio.DspPresetHandle Effectpropertygame-or-shared-unknownView flow
Sandbox.Audio.HighPassProcessor.CutoffSystem.Single Cutoffpropertygame-or-shared-unknownView flow
Sandbox.Audio.LowPassProcessor.CutoffSystem.Single Cutoffpropertygame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.LevelAvgSystem.Single LevelAvgpropertygame-or-shared-unknownView flow
Sandbox.Audio.MixBuffer.LevelMaxSystem.Single LevelMaxpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.AirAbsorptionSystem.Single AirAbsorptionpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.BlockingTagsSandbox.TagSet BlockingTagspropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.ChildCountSystem.Int32 ChildCountpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.DefaultSandbox.Audio.Mixer Defaultpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.DistanceAttenuationSystem.Single DistanceAttenuationpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.IgnoredTagsSandbox.TagSet IgnoredTagspropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.IsMasterSystem.Boolean IsMasterpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.MasterSandbox.Audio.Mixer Masterpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.MaxVoicesSystem.Int32 MaxVoicespropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.MeterSandbox.Audio.AudioMeter Meterpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.MuteSystem.Boolean Mutepropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.OcclusionSystem.Single Occlusionpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.OcclusionTagsSandbox.TagSet OcclusionTagspropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.OverrideOcclusionSystem.Boolean OverrideOcclusionpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.ProcessorCountSystem.Int32 ProcessorCountpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.ReverbSystem.Single Reverbpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.SoloSystem.Boolean Solopropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.SpacializingSystem.Single Spacializingpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.SpatializingSystem.Single Spatializingpropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.VoiceSandbox.Audio.Mixer Voicepropertygame-or-shared-unknownView flow
Sandbox.Audio.Mixer.VolumeSystem.Single Volumepropertygame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Audio.MixerHandle.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Audio.MixerSettings.MixersSystem.Text.Json.Nodes.JsonObject Mixerspropertygame-or-shared-unknownView flow
Sandbox.Audio.MixerSettings.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffer.ChannelCountSystem.Int32 ChannelCountpropertygame-or-shared-unknownView flow
Sandbox.Audio.PerChannel<T>.ValueT[] Valuepropertygame-or-shared-unknownView flow
Sandbox.Audio.PitchProcessor.PitchSystem.Single Pitchpropertygame-or-shared-unknownView flow
Sandbox.Audio.AudioChanneltypegame-or-shared-unknownView flow
Sandbox.Audio.AudioDistanceFloatAttributetypegame-or-shared-unknownView flow
Sandbox.Audio.AudioMetertypegame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessortypegame-or-shared-unknownView flow
Sandbox.Audio.AudioProcessor<T>typegame-or-shared-unknownView flow
Sandbox.Audio.DelayProcessortypegame-or-shared-unknownView flow
Sandbox.Audio.DspPresetHandletypegame-or-shared-unknownView flow
Sandbox.Audio.DspProcessortypegame-or-shared-unknownView flow
Sandbox.Audio.HighPassProcessortypegame-or-shared-unknownView flow
Sandbox.Audio.LowPassProcessortypegame-or-shared-unknownView flow
Sandbox.Audio.MixBuffertypegame-or-shared-unknownView flow
Sandbox.Audio.Mixertypegame-or-shared-unknownView flow
Sandbox.Audio.MixerHandletypegame-or-shared-unknownView flow
Sandbox.Audio.MixerSettingstypegame-or-shared-unknownView flow
Sandbox.Audio.MultiChannelBuffertypegame-or-shared-unknownView flow
Sandbox.Audio.PerChannel<T>typegame-or-shared-unknownView flow
Sandbox.Audio.PitchProcessortypegame-or-shared-unknownView flow
Sandbox.Bind 34
Exact identitySignatureKindContextFlow
Sandbox.Bind.BindSystem.FindAttributes(T,System.String)FindAttributes(T,System.String) -> System.Attribute[]methodgame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.Flush()Flush() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(Sandbox.Bind.Proxy)From(Sandbox.Bind.Proxy) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(System.Func`1<T>,System.Action`1<T>)From(System.Func`1<T>,System.Action`1<T>) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(System.Object,System.Func`1<T>,System.Action`1<T>)From(System.Object,System.Func`1<T>,System.Action`1<T>) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(T,System.Linq.Expressions.Expression`1<System.Func`2<T,V>>)From(T,System.Linq.Expressions.Expression`1<System.Func`2<T,V>>) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(T,System.Reflection.PropertyInfo)From(T,System.Reflection.PropertyInfo) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.From(T,System.String)From(T,System.String) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.FromDictionary(System.Collections.Generic.Dictionary`2<K,V>,K)FromDictionary(System.Collections.Generic.Dictionary`2<K,V>,K) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.FromObject(System.Object)FromObject(System.Object) -> Sandbox.Bind.Linkmethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.ReadOnly(System.Boolean)ReadOnly(System.Boolean) -> Sandbox.Bind.Buildermethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.Set(Sandbox.Bind.Proxy)Set(Sandbox.Bind.Proxy) -> Sandbox.Bind.Buildermethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.Set(T,System.Func`1<U>,System.Action`1<U>)Set(T,System.Func`1<U>,System.Action`1<U>) -> Sandbox.Bind.Buildermethodgame-or-shared-unknownView flow
Sandbox.Bind.Builder.Set(T,System.String,System.Action)Set(T,System.String,System.Action) -> Sandbox.Bind.Buildermethodgame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.BuildSandbox.Bind.Builder Buildpropertygame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.CatchExceptionsSystem.Boolean CatchExceptionspropertygame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.LinkCountSystem.Int32 LinkCountpropertygame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Bind.BindSystem.ThrottleUpdatesSystem.Boolean ThrottleUpdatespropertygame-or-shared-unknownView flow
Sandbox.Bind.Link.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Bind.Link.LeftSandbox.Bind.Proxy Leftpropertygame-or-shared-unknownView flow
Sandbox.Bind.Link.OneWaySystem.Boolean OneWaypropertygame-or-shared-unknownView flow
Sandbox.Bind.Link.RightSandbox.Bind.Proxy Rightpropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.CanReadSystem.Boolean CanReadpropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.CanWriteSystem.Boolean CanWritepropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.TargetSystem.WeakReference`1<System.Object> Targetpropertygame-or-shared-unknownView flow
Sandbox.Bind.Proxy.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.Bind.BindSystemtypegame-or-shared-unknownView flow
Sandbox.Bind.Buildertypegame-or-shared-unknownView flow
Sandbox.Bind.Linktypegame-or-shared-unknownView flow
Sandbox.Bind.Proxytypegame-or-shared-unknownView flow
Sandbox.Citizen 84
Exact identitySignatureKindContextFlow
Sandbox.Citizen.CitizenAnimationHelper..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.ProceduralHitReaction(Sandbox.DamageInfo,System.Single,Vector3)ProceduralHitReaction(Sandbox.DamageInfo,System.Single,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.ProceduralHitReaction(Sandbox.DamageInfo,System.Single,Vector3)ProceduralHitReaction(Sandbox.DamageInfo,System.Single,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TriggerDeploy()TriggerDeploy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TriggerDeploy()TriggerDeploy() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TriggerJump()TriggerJump() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TriggerJump()TriggerJump() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithLook(Vector3,System.Single,System.Single,System.Single)WithLook(Vector3,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithLook(Vector3,System.Single,System.Single,System.Single)WithLook(Vector3,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithVelocity(Vector3)WithVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithVelocity(Vector3)WithVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithWishVelocity(Vector3)WithWishVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.WithWishVelocity(Vector3)WithWishVelocity(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimAngleRotation AimAnglepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimAngleRotation AimAnglepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimBodyWeightSystem.Single AimBodyWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimBodyWeightSystem.Single AimBodyWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimEyesWeightSystem.Single AimEyesWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimEyesWeightSystem.Single AimEyesWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimHeadWeightSystem.Single AimHeadWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.AimHeadWeightSystem.Single AimHeadWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.BodyWeightSystem.Single BodyWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.BodyWeightSystem.Single BodyWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.DuckLevelSystem.Single DuckLevelpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.DuckLevelSystem.Single DuckLevelpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyeSourceSandbox.GameObject EyeSourcepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyeSourceSandbox.GameObject EyeSourcepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyeWorldTransformTransform EyeWorldTransformpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyeWorldTransformTransform EyeWorldTransformpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyesWeightSystem.Single EyesWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.EyesWeightSystem.Single EyesWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.FootShuffleSystem.Single FootShufflepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.FootShuffleSystem.Single FootShufflepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HandednessSandbox.Citizen.CitizenAnimationHelper.Hand Handednesspropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HandednessSandbox.Citizen.CitizenAnimationHelper.Hand Handednesspropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HeadWeightSystem.Single HeadWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HeadWeightSystem.Single HeadWeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HeightSystem.Nullable`1<System.Single> Heightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HeightSystem.Nullable`1<System.Single> Heightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypeSandbox.Citizen.CitizenAnimationHelper.HoldTypes HoldTypepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.HoldTypeSandbox.Citizen.CitizenAnimationHelper.HoldTypes HoldTypepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkLeftFootSandbox.GameObject IkLeftFootpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkLeftFootSandbox.GameObject IkLeftFootpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkLeftHandSandbox.GameObject IkLeftHandpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkLeftHandSandbox.GameObject IkLeftHandpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkRightFootSandbox.GameObject IkRightFootpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkRightFootSandbox.GameObject IkRightFootpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkRightHandSandbox.GameObject IkRightHandpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IkRightHandSandbox.GameObject IkRightHandpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsClimbingSystem.Boolean IsClimbingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsClimbingSystem.Boolean IsClimbingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsGroundedSystem.Boolean IsGroundedpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsGroundedSystem.Boolean IsGroundedpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsNoclippingSystem.Boolean IsNoclippingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsNoclippingSystem.Boolean IsNoclippingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsSittingSystem.Boolean IsSittingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsSittingSystem.Boolean IsSittingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsSwimmingSystem.Boolean IsSwimmingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsSwimmingSystem.Boolean IsSwimmingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsWeaponLoweredSystem.Boolean IsWeaponLoweredpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.IsWeaponLoweredSystem.Boolean IsWeaponLoweredpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtSandbox.GameObject LookAtpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtSandbox.GameObject LookAtpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtEnabledSystem.Boolean LookAtEnabledpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtEnabledSystem.Boolean LookAtEnabledpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtEyesSandbox.GameObject LookAtEyespropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.LookAtEyesSandbox.GameObject LookAtEyespropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveRotationSpeedSystem.Single MoveRotationSpeedpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveRotationSpeedSystem.Single MoveRotationSpeedpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyleSandbox.Citizen.CitizenAnimationHelper.MoveStyles MoveStylepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.MoveStyleSandbox.Citizen.CitizenAnimationHelper.MoveStyles MoveStylepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingSandbox.Citizen.CitizenAnimationHelper.SittingStyle Sittingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingSandbox.Citizen.CitizenAnimationHelper.SittingStyle Sittingpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingOffsetHeightSystem.Single SittingOffsetHeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SittingOffsetHeightSystem.Single SittingOffsetHeightpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveSandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle SpecialMovepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveSandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle SpecialMovepropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TargetSandbox.SkinnedModelRenderer Targetpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.TargetSandbox.SkinnedModelRenderer Targetpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.VoiceLevelSystem.Single VoiceLevelpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelper.VoiceLevelSystem.Single VoiceLevelpropertygame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelpertypegame-or-shared-unknownView flow
Sandbox.Citizen.CitizenAnimationHelpertypegame-or-shared-unknownView flow
Sandbox.Clutter 83
Exact identitySignatureKindContextFlow
Sandbox.Clutter.ClutterComponent..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.SlopeMapping..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialMapping..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.ClearInfinite()ClearInfinite() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.Generate()Generate() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.InvalidateTileAt(Vector3)InvalidateTileAt(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.InvalidateTilesInBounds(BBox)InvalidateTilesInBounds(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClearAllPainted()ClearAllPainted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.ClearComponent(Sandbox.Clutter.ClutterComponent)ClearComponent(Sandbox.Clutter.ClutterComponent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.Erase(Vector3,System.Single)Erase(Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.Flush()Flush() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.InvalidateTileAt(Sandbox.Clutter.ClutterComponent,Vector3)InvalidateTileAt(Sandbox.Clutter.ClutterComponent,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.InvalidateTilesInBounds(BBox)InvalidateTilesInBounds(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.InvalidateTilesInBounds(Sandbox.Clutter.ClutterComponent,BBox)InvalidateTilesInBounds(Sandbox.Clutter.ClutterComponent,BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.Paint(Sandbox.Clutter.ClutterEntry,Vector3,Rotation,System.Single)Paint(Sandbox.Clutter.ClutterEntry,Vector3,Rotation,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Clutter.Scatterer.GenerateSeed(System.Int32,System.Int32,System.Int32)GenerateSeed(System.Int32,System.Int32,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Clutter.Scatterer.Scatter(BBox,Sandbox.Clutter.ClutterDefinition,System.Int32,Sandbox.Scene)Scatter(BBox,Sandbox.Clutter.ClutterDefinition,System.Int32,Sandbox.Scene) -> System.Collections.Generic.List`1<Sandbox.Clutter.ClutterInstance>methodgame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.ClutterSandbox.Clutter.ClutterDefinition Clutterpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.InfiniteSystem.Boolean Infinitepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.ModeSandbox.Clutter.ClutterComponent.ClutterMode Modepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.SeedSystem.Int32 Seedpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponent.StorageSandbox.Clutter.ClutterGridSystem.ClutterStorage Storagepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.EntriesSystem.Collections.Generic.List`1<Sandbox.Clutter.ClutterEntry> EntriespropertyeditorView flow
Sandbox.Clutter.ClutterDefinition.IsEmptySystem.Boolean IsEmptypropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.ScattererSandbox.AnyOfType`1<Sandbox.Clutter.Scatterer> ScattererpropertyeditorView flow
Sandbox.Clutter.ClutterDefinition.TileRadiusSystem.Int32 TileRadiuspropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeSystem.Single TileSizepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinition.TileSizeEnumSandbox.Clutter.ClutterDefinition.TileSizeOption TileSizeEnumpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.AssetNameSystem.String AssetNamepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.CastShadowsSystem.Boolean CastShadowspropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.EnablePhysicsSystem.Boolean EnablePhysicspropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.HasAssetSystem.Boolean HasAssetpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.LocalScaleSystem.Single LocalScalepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.ModelSandbox.Model Modelpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.PrefabSandbox.GameObject Prefabpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntry.WeightSystem.Single Weightpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystem.StorageSandbox.Clutter.ClutterGridSystem.ClutterStorage Storagepropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterInstance.EntrySandbox.Clutter.ClutterEntry Entrypropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterInstance.IsModelSystem.Boolean IsModelpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterInstance.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer.AlignToNormalSystem.Boolean AlignToNormalpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer.DensitySystem.Single Densitypropertygame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer.HeightOffsetSystem.Single HeightOffsetpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer.PlaceOnGroundSystem.Boolean PlaceOnGroundpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterer.ScaleRangedFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeMapping.EntryIndexSystem.Int32 EntryIndexpropertyeditorView flow
Sandbox.Clutter.SlopeMapping.MaxAngleSystem.Single MaxAnglepropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeMapping.MinAngleSystem.Single MinAnglepropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.AlignToNormalSystem.Boolean AlignToNormalpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.DensitySystem.Single Densitypropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.HeightOffsetSystem.Single HeightOffsetpropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.MappingsSystem.Collections.Generic.List`1<Sandbox.Clutter.SlopeMapping> Mappingspropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.ScaleRangedFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterer.UseFallbackSystem.Boolean UseFallbackpropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialMapping.EntryIndicesSystem.Collections.Generic.List`1<System.Int32> EntryIndicespropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialMapping.MaterialSandbox.TerrainMaterial Materialpropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.AlignToNormalSystem.Boolean AlignToNormalpropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.DensitySystem.Single Densitypropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.HeightOffsetSystem.Single HeightOffsetpropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.MappingsSystem.Collections.Generic.List`1<Sandbox.Clutter.TerrainMaterialMapping> Mappingspropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.RandomYawSystem.Boolean RandomYawpropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.ScaleRangedFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterer.UseFallbackSystem.Boolean UseFallbackpropertygame-or-shared-unknownView flow
Sandbox.Clutter.ClutterComponenttypegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterDefinitiontypegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterEntrytypegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterGridSystemtypegame-or-shared-unknownView flow
Sandbox.Clutter.ClutterInstancetypegame-or-shared-unknownView flow
Sandbox.Clutter.Scatterertypegame-or-shared-unknownView flow
Sandbox.Clutter.SimpleScatterertypegame-or-shared-unknownView flow
Sandbox.Clutter.SlopeMappingtypegame-or-shared-unknownView flow
Sandbox.Clutter.SlopeScatterertypegame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialMappingtypegame-or-shared-unknownView flow
Sandbox.Clutter.TerrainMaterialScatterertypegame-or-shared-unknownView flow
Sandbox.Compression 5
Exact identitySignatureKindContextFlow
Sandbox.Compression.LZ4.CompressBlock(System.ReadOnlySpan`1<System.Byte>,System.IO.Compression.CompressionLevel)CompressBlock(System.ReadOnlySpan`1<System.Byte>,System.IO.Compression.CompressionLevel) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Compression.LZ4.CompressFrame(System.ReadOnlySpan`1<System.Byte>,System.IO.Compression.CompressionLevel)CompressFrame(System.ReadOnlySpan`1<System.Byte>,System.IO.Compression.CompressionLevel) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Compression.LZ4.DecompressBlock(System.ReadOnlySpan`1<System.Byte>,System.Span`1<System.Byte>)DecompressBlock(System.ReadOnlySpan`1<System.Byte>,System.Span`1<System.Byte>) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Compression.LZ4.DecompressFrame(System.ReadOnlySpan`1<System.Byte>)DecompressFrame(System.ReadOnlySpan`1<System.Byte>) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Compression.LZ4typegame-or-shared-unknownView flow
Sandbox.DataModel 33
Exact identitySignatureKindContextFlow
Sandbox.DataModel.GameSetting..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.Deconstruct(out System.String,out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.GetMetaOrDefault(System.String,T)GetMetaOrDefault(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.SetMeta(System.String,System.Object)SetMeta(System.String,System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.ToJson()ToJson() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.TryGetMeta(System.String,out T)TryGetMeta(System.String,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.DefaultSystem.String Defaultpropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.GroupSystem.String Grouppropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.MaxSystem.Nullable`1<System.Single> Maxpropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.MinSystem.Nullable`1<System.Single> Minpropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.OptionsSystem.Collections.Generic.List`1<Sandbox.DataModel.GameSetting.Option> Optionspropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.StepSystem.Nullable`1<System.Single> Steppropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSetting.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.AssetsDirectorySystem.IO.DirectoryInfo AssetsDirectorypropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.DirectorySystem.IO.DirectoryInfo Directorypropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.EditorReferencesSystem.Collections.Generic.List`1<System.String> EditorReferencespropertyeditorView flow
Sandbox.DataModel.ProjectConfig.FullIdentSystem.String FullIdentpropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.IncludeSourceFilesSystem.Boolean IncludeSourceFilespropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.IsStandaloneOnlySystem.Boolean IsStandaloneOnlypropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.MetadataSystem.Collections.Generic.Dictionary`2<System.String,System.Object> Metadatapropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.MountsSystem.Collections.Generic.List`1<System.String> Mountspropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.OrgSystem.String OrgpropertyeditorView flow
Sandbox.DataModel.ProjectConfig.PackageReferencesSystem.Collections.Generic.List`1<System.String> PackageReferencespropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.PackageTypeSandbox.Package.Type PackageTypepropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.ResourcesSystem.String Resourcespropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.SchemaSystem.Int32 Schemapropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfig.TypeSystem.String Typepropertygame-or-shared-unknownView flow
Sandbox.DataModel.GameSettingtypegame-or-shared-unknownView flow
Sandbox.DataModel.ProjectConfigtypegame-or-shared-unknownView flow
Sandbox.Debug 2
Exact identitySignatureKindContextFlow
Sandbox.Debug.Networking.AddEmptyConnection()AddEmptyConnection() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Debug.Networkingtypegame-or-shared-unknownView flow
Sandbox.Diagnostics 105
Exact identitySignatureKindContextFlow
Sandbox.Diagnostics.Logger..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.AreEqual(T,T,System.String)AreEqual(T,T,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.AreNotEqual(T,T,System.String)AreNotEqual(T,T,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.False(System.Boolean,System.String)False(System.Boolean,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.IsNull(T)IsNull(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.IsNull(T,System.String)IsNull(T,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.IsValid(Sandbox.IValid)IsValid(Sandbox.IValid) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.NotNull(T)NotNull(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.NotNull(T,System.String)NotNull(T,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Assert.True(System.Boolean,System.String)True(System.Boolean,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.Start()Start() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.StartNew()StartNew() -> Sandbox.Diagnostics.FastTimermethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.GetMaxDuration(System.String)GetMaxDuration(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.GetSmoothedDuration(System.String)GetSmoothedDuration(System.String) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Error(System.Exception)Error(System.Exception) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Error(System.Exception,System.FormattableString)Error(System.Exception,System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Error(System.Exception,System.Object)Error(System.Exception,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Error(System.FormattableString)Error(System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Error(System.Object)Error(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Info(System.FormattableString)Info(System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Info(System.Object)Info(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Trace(System.FormattableString)Trace(System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Trace(System.Object)Trace(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Warning(System.Exception,System.FormattableString)Warning(System.Exception,System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Warning(System.Exception,System.Object)Warning(System.Exception,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Warning(System.FormattableString)Warning(System.FormattableString) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.Warning(System.Object)Warning(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.Performance.Scope(System.String)Scope(System.String) -> Sandbox.Diagnostics.Performance.ScopeSectionmethodgame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.ElapsedSystem.TimeSpan Elapsedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.ElapsedMicroSecondsSystem.Double ElapsedMicroSecondspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.ElapsedMilliSecondsSystem.Double ElapsedMilliSecondspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.ElapsedSecondsSystem.Double ElapsedSecondspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.ElapsedTicksSystem.Int64 ElapsedTickspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimer.StartTickSystem.Int64 StartTickpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.AggregateObjectDrawCallsSystem.Double AggregateObjectDrawCallspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.AggregateObjectDrawsSystem.Double AggregateObjectDrawspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.AggregateObjectsFullyCulledSystem.Double AggregateObjectsFullyCulledpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.AnimatableObjectDrawsSystem.Double AnimatableObjectDrawspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.BaseObjectDrawsSystem.Double BaseObjectDrawspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ConstantBufferBytesSystem.Double ConstantBufferBytespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ConstantBufferUpdatesSystem.Double ConstantBufferUpdatespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.CopyMaterialChangesSystem.Double CopyMaterialChangespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.CurrentSandbox.Diagnostics.FrameStats Currentpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.DisplayListsSystem.Double DisplayListspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.DrawCallsSystem.Double DrawCallspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.FullMaterialSetsSystem.Double FullMaterialSetspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.GpuStatsSummarySystem.String GpuStatsSummarypropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.InitialMaterialChangesSystem.Double InitialMaterialChangespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.InitialShadowMaterialChangesSystem.Double InitialShadowMaterialChangespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.MaterialChangesSystem.Double MaterialChangespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.MaterialComputesSystem.Double MaterialComputespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsCulledByFadeSystem.Double ObjectsCulledByFadepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsCulledByScreenSizeSystem.Double ObjectsCulledByScreenSizepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsCulledByVisSystem.Double ObjectsCulledByVispropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsFadingSystem.Double ObjectsFadingpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsPreCullSystem.Double ObjectsPreCullpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsRenderedSystem.Double ObjectsRenderedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ObjectsTestedSystem.Double ObjectsTestedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.PendingStreamingRequestsSystem.Int32 PendingStreamingRequestspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.PrimaryContextsSystem.Double PrimaryContextspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.RenderBatchDrawsSystem.Double RenderBatchDrawspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.RenderTargetResolvesSystem.Double RenderTargetResolvespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.SceneViewsRenderedSystem.Double SceneViewsRenderedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.SecondaryContextsSystem.Double SecondaryContextspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ShadowMapsSystem.Double ShadowMapspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ShadowMaterialChangesSystem.Double ShadowMaterialChangespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ShadowMaterialChangesAlphaTestedSystem.Double ShadowMaterialChangesAlphaTestedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.ShadowedLightsInViewSystem.Double ShadowedLightsInViewpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.SimilarMaterialSetsSystem.Double SimilarMaterialSetspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.TextureOnlyMaterialSetsSystem.Double TextureOnlyMaterialSetspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.TexturePoolLimitBytesSystem.UInt64 TexturePoolLimitBytespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.TexturePoolNonEvictableBytesSystem.UInt64 TexturePoolNonEvictableBytespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.TexturePoolUsedBytesSystem.UInt64 TexturePoolUsedBytespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.TrianglesRenderedSystem.Double TrianglesRenderedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.UnbatchableMaterialDrawsSystem.Double UnbatchableMaterialDrawspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.UniqueMaterialsSystem.Double UniqueMaterialspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.UnshadowedLightsInViewSystem.Double UnshadowedLightsInViewpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.VfxEvalsSystem.Double VfxEvalspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStats.VfxRuleChecksSystem.Double VfxRuleCheckspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.EntriesSystem.Collections.Generic.IReadOnlyList`1<System.String> Entriespropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.VideoMemoryBudgetSystem.UInt64 VideoMemoryBudgetpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.VideoMemoryFreeSystem.UInt64 VideoMemoryFreepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.VideoMemoryUsageFractionSystem.Single VideoMemoryUsageFractionpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStats.VideoMemoryUsedSystem.UInt64 VideoMemoryUsedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Logger.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.ApproximateProcessMemoryUsageSystem.UInt64 ApproximateProcessMemoryUsagepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.BytesAllocatedSystem.Int64 BytesAllocatedpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.ExceptionsSystem.Int32 Exceptionspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.FrameTimeSystem.Double FrameTimepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.GcPauseSystem.Int64 GcPausepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Gen0CollectionsSystem.Int32 Gen0Collectionspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Gen1CollectionsSystem.Int32 Gen1Collectionspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.Gen2CollectionsSystem.Int32 Gen2Collectionspropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.GpuFrameNumberSystem.UInt32 GpuFrameNumberpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.GpuFrametimeSystem.Single GpuFrametimepropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStats.LastSecondSandbox.Diagnostics.PerformanceStats.Block LastSecondpropertygame-or-shared-unknownView flow
Sandbox.Diagnostics.Allocationstypegame-or-shared-unknownView flow
Sandbox.Diagnostics.Asserttypegame-or-shared-unknownView flow
Sandbox.Diagnostics.FastTimertypegame-or-shared-unknownView flow
Sandbox.Diagnostics.FrameStatstypegame-or-shared-unknownView flow
Sandbox.Diagnostics.GpuProfilerStatstypegame-or-shared-unknownView flow
Sandbox.Diagnostics.Loggertypegame-or-shared-unknownView flow
Sandbox.Diagnostics.Performancetypegame-or-shared-unknownView flow
Sandbox.Diagnostics.PerformanceStatstypegame-or-shared-unknownView flow
Sandbox.Engine 36
Exact identitySignatureKindContextFlow
Sandbox.Engine.BindCollection..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor..ctor(Sandbox.Engine.MaterialAccessor.ITarget).ctor(Sandbox.Engine.MaterialAccessor.ITarget) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.GameLoadingFlags.DeveloperDeveloper = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.GameLoadingFlags.HostHost = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.GameLoadingFlags.ReloadReload = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.GameLoadingFlags.RemoteRemote = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ActionsSandbox.CaseInsensitiveDictionary`1<Sandbox.Engine.BindCollection.ActionBind> Actionsfieldgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.Get(System.String,System.Int32)Get(System.String,System.Int32) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.GetBind(System.String,System.Boolean)GetBind(System.String,System.Boolean) -> Sandbox.Engine.BindCollection.ActionBindmethodgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.SaveToDisk()SaveToDisk() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.Set(System.String,System.Int32,System.String)Set(System.String,System.Int32,System.String) -> Sandbox.Engine.BindCollection.ActionBindmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.Apply()Apply() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.GetOriginal(System.Int32)GetOriginal(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.GetOverride(System.Int32)GetOverride(System.Int32) -> Sandbox.Materialmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.HasOverride(System.Int32)HasOverride(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.SetOverride(System.Int32,Sandbox.Material)SetOverride(System.Int32,Sandbox.Material) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.BaseSandbox.Engine.BindCollection Basepropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.CollectionNameSystem.String CollectionNamepropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollection.ConfigPathSystem.String ConfigPathpropertygame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessor.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Engine.Protocol.ApiSystem.Int32 Apipropertygame-or-shared-unknownView flow
Sandbox.Engine.Protocol.NetworkSystem.Int32 Networkpropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.GpuSystem.String Gpupropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.GpuMemorySystem.UInt64 GpuMemorypropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.GpuVersionSystem.String GpuVersionpropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.ProcessorCountSystem.Single ProcessorCountpropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.ProcessorFrequencySystem.Single ProcessorFrequencypropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.ProcessorNameSystem.String ProcessorNamepropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.StorageSizeAvailableSystem.Int64 StorageSizeAvailablepropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.StorageSizeTotalSystem.Int64 StorageSizeTotalpropertygame-or-shared-unknownView flow
Sandbox.Engine.SystemInfo.TotalMemorySystem.UInt64 TotalMemorypropertygame-or-shared-unknownView flow
Sandbox.Engine.BindCollectiontypegame-or-shared-unknownView flow
Sandbox.Engine.GameLoadingFlagstypegame-or-shared-unknownView flow
Sandbox.Engine.MaterialAccessortypegame-or-shared-unknownView flow
Sandbox.Engine.Protocoltypegame-or-shared-unknownView flow
Sandbox.Engine.SystemInfotypegame-or-shared-unknownView flow
Sandbox.Engine.Resources 5
Exact identitySignatureKindContextFlow
Sandbox.Engine.Resources.NavMeshAreaDefinition..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.Resources.NavMeshAreaDefinition.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Engine.Resources.NavMeshAreaDefinition.CostMultiplierSystem.Single CostMultiplierpropertygame-or-shared-unknownView flow
Sandbox.Engine.Resources.NavMeshAreaDefinition.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.Engine.Resources.NavMeshAreaDefinitiontypegame-or-shared-unknownView flow
Sandbox.Engine.Settings 88
Exact identitySignatureKindContextFlow
Sandbox.Engine.Settings.RenderSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.BalancedBalanced = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.DLAADLAA = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.PerformancePerformance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.QualityQuality = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQuality.UltraPerformanceUltraPerformance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.EffectQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.EffectQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.EffectQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.EffectQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.BalancedBalanced = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.NativeNative = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.PerformancePerformance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.QualityQuality = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQuality.UltraPerformanceUltraPerformance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPreset.CustomCustom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPreset.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPreset.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPreset.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPreset.UltraUltra = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQuality.CustomCustom = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.ShadowQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.ShadowQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.ShadowQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.ShadowQuality.UltraUltra = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.TextureQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.TextureQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.TextureQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.TextureQuality.UltraUltra = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerMode.DLSSDLSS = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerMode.FSR1FSR1 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerMode.FSR3FSR3 = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerMode.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerMode.StretchStretch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQuality.HighHigh = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQuality.LowLow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQuality.MediumMedium = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQuality.OffOff = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQuality.UltraUltra = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.Apply()Apply() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.DisplayModes(System.Boolean)DisplayModes(System.Boolean) -> Sandbox.Engine.Settings.RenderSettings.VideoDisplayMode[]methodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.GetSupportedAntiAliasQuality(Sandbox.MultisampleAmount)GetSupportedAntiAliasQuality(Sandbox.MultisampleAmount) -> Sandbox.MultisampleAmountmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.IsUpscalerModeSupported(Sandbox.Engine.Settings.UpscalerMode)IsUpscalerModeSupported(Sandbox.Engine.Settings.UpscalerMode) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ResetDisplayConfig()ResetDisplayConfig() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ResetGraphicsConfig()ResetGraphicsConfig() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ResetVideoConfig()ResetVideoConfig() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.AmbientOcclusionQualitySandbox.Engine.Settings.EffectQuality AmbientOcclusionQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.AntiAliasQualitySandbox.MultisampleAmount AntiAliasQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.BloomEnabledSystem.Boolean BloomEnabledpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.BorderlessSystem.Boolean Borderlesspropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.DefaultFOVSystem.Single DefaultFOVpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.DepthOfFieldQualitySandbox.Engine.Settings.EffectQuality DepthOfFieldQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.DlssQualitySandbox.Engine.Settings.DlssQuality DlssQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.Fsr1SharpnessSystem.Single Fsr1Sharpnesspropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.Fsr3SharpnessSystem.Single Fsr3Sharpnesspropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.Fsr3UpscalerQualitySandbox.Engine.Settings.Fsr3UpscalerQuality Fsr3UpscalerQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.FullscreenSystem.Boolean Fullscreenpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.MaxFrameRateSystem.Int32 MaxFrameRatepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.MaxFrameRateInactiveSystem.Int32 MaxFrameRateInactivepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.MaxFrameRateMenuSystem.Int32 MaxFrameRateMenupropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.MotionBlurQualitySandbox.Engine.Settings.EffectQuality MotionBlurQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.MotionBlurScaleSystem.Single MotionBlurScalepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.PostProcessQualitySandbox.Engine.Settings.PostProcessQuality PostProcessQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ResolutionHeightSystem.Int32 ResolutionHeightpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ResolutionWidthSystem.Int32 ResolutionWidthpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ScreenSpaceReflectionQualitySandbox.Engine.Settings.EffectQuality ScreenSpaceReflectionQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.ShadowQualitySandbox.Engine.Settings.ShadowQuality ShadowQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.TextureQualitySandbox.Engine.Settings.TextureQuality TextureQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.UpscalerModeSandbox.Engine.Settings.UpscalerMode UpscalerModepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.UpscalerRenderScaleSystem.Single UpscalerRenderScalepropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VSyncSystem.Boolean VSyncpropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettings.VolumetricFogQualitySandbox.Engine.Settings.VolumetricFogQuality VolumetricFogQualitypropertygame-or-shared-unknownView flow
Sandbox.Engine.Settings.DlssQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.EffectQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.Fsr3UpscalerQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.GraphicsPresettypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.PostProcessQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.RenderSettingstypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.ShadowQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.TextureQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.UpscalerModetypegame-or-shared-unknownView flow
Sandbox.Engine.Settings.VolumetricFogQualitytypegame-or-shared-unknownView flow
Sandbox.Engine.Shaders 5
Exact identitySignatureKindContextFlow
Sandbox.Engine.Shaders.ShaderCompileOptions.ConsoleOutputSystem.Boolean ConsoleOutputpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompileOptions.ForceRecompileSystem.Boolean ForceRecompilepropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompileOptions.SingleThreadedSystem.Boolean SingleThreadedpropertygame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompiletypegame-or-shared-unknownView flow
Sandbox.Engine.Shaders.ShaderCompileOptionstypegame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace 9
Exact identitySignatureKindContextFlow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Ray(Ray,System.Single)Ray(Ray,System.Single) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Ray(Vector3,Vector3)Ray(Vector3,Vector3) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Run()Run() -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Resultmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.RunAll()RunAll() -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.Result[]methodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.WithAllTags(System.String[])WithAllTags(System.String[]) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.WithAnyTags(System.String[])WithAnyTags(System.String[]) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.WithTag(System.String)WithTag(System.String) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequest.WithoutTags(System.String[])WithoutTags(System.String[]) -> Sandbox.Engine.Utility.RayTrace.MeshTraceRequestmethodgame-or-shared-unknownView flow
Sandbox.Engine.Utility.RayTrace.MeshTraceRequesttypegame-or-shared-unknownView flow
Sandbox.Helpers 19
Exact identitySignatureKindContextFlow
Sandbox.Helpers.UndoSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.OnRedoSystem.Action`1<Sandbox.Helpers.UndoSystem.Entry> OnRedofieldgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.OnUndoSystem.Action`1<Sandbox.Helpers.UndoSystem.Entry> OnUndofieldgame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystem.Redo()Redo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystem.Undo()Undo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Initialize()Initialize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Insert(System.String,System.Action,System.Action)Insert(System.String,System.Action,System.Action) -> Sandbox.Helpers.UndoSystem.Entrymethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Redo()Redo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.SetSnapshotFunction(System.Func`1<System.Action>)SetSnapshotFunction(System.Func`1<System.Action>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Snapshot(System.String)Snapshot(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.Undo()Undo() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystem.RedoTimestampSystem.Nullable`1<System.DateTime> RedoTimestamppropertygame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystem.UndoTimestampSystem.Nullable`1<System.DateTime> UndoTimestamppropertygame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystemProvider.UndoSystemSandbox.Helpers.IUndoSystem UndoSystempropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.BackSystem.Collections.Generic.Stack`1<Sandbox.Helpers.UndoSystem.Entry> Backpropertygame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystem.ForwardSystem.Collections.Generic.Stack`1<Sandbox.Helpers.UndoSystem.Entry> Forwardpropertygame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystemtypegame-or-shared-unknownView flow
Sandbox.Helpers.IUndoSystemProvidertypegame-or-shared-unknownView flow
Sandbox.Helpers.UndoSystemtypegame-or-shared-unknownView flow
Sandbox.Html 15
Exact identitySignatureKindContextFlow
Sandbox.Html.INode.GetAttribute(System.String,System.String)GetAttribute(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Html.INode.GetAttribute(System.String,T)GetAttribute(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Html.INode.GetAttributeBool(System.String,System.Boolean)GetAttributeBool(System.String,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Html.INode.GetAttributeFloat(System.String,System.Single)GetAttributeFloat(System.String,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Html.INode.GetAttributeInt(System.String,System.Int32)GetAttributeInt(System.String,System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Html.INode.Parse(System.String)Parse(System.String) -> Sandbox.Html.INodemethodgame-or-shared-unknownView flow
Sandbox.Html.INode.ChildrenSystem.Collections.Generic.IEnumerable`1<Sandbox.Html.INode> Childrenpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.InnerHtmlSystem.String InnerHtmlpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.IsCommentSystem.Boolean IsCommentpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.IsDocumentSystem.Boolean IsDocumentpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.IsElementSystem.Boolean IsElementpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.IsTextSystem.Boolean IsTextpropertygame-or-shared-unknownView flow
Sandbox.Html.INode.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Html.INode.OuterHtmlSystem.String OuterHtmlpropertygame-or-shared-unknownView flow
Sandbox.Html.INodetypegame-or-shared-unknownView flow
Sandbox.Internal 5
Exact identitySignatureKindContextFlow
Sandbox.Internal.GlobalToolsNamespace.EditorCookieSandbox.CookieContainer EditorCookiepropertyeditorView flow
Sandbox.Internal.GlobalToolsNamespace.EditorJsonOptionsSystem.Text.Json.JsonSerializerOptions EditorJsonOptionspropertyeditorView flow
Sandbox.Internal.GlobalToolsNamespace.EditorNodeLibraryFacepunch.ActionGraphs.NodeLibrary EditorNodeLibrarypropertyeditorView flow
Sandbox.Internal.GlobalToolsNamespace.EditorTypeLibrarySandbox.Internal.TypeLibrary EditorTypeLibrarypropertyeditorView flow
Sandbox.Internal.GlobalToolsNamespace.EditorWindowEditor.EditorMainWindow EditorWindowpropertyeditorView flow
Sandbox.Localization 17
Exact identitySignatureKindContextFlow
Sandbox.Localization.LanguageInformation..ctor(System.String,System.String,System.String,System.Boolean).ctor(System.String,System.String,System.String,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Localization.Phrase..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Localization.PhraseCollection..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Localization.Languages.Find(System.String)Find(System.String) -> Sandbox.Localization.LanguageInformationmethodgame-or-shared-unknownView flow
Sandbox.Localization.Phrase.Render()Render() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Localization.Phrase.Render(System.Collections.Generic.Dictionary`2<System.String,System.Object>)Render(System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Localization.PhraseCollection.GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>)GetPhrase(System.String,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Localization.PhraseCollection.Set(System.String,System.String)Set(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Localization.LanguageInformation.AbbreviationSystem.String Abbreviationpropertygame-or-shared-unknownView flow
Sandbox.Localization.LanguageInformation.ParentSystem.String Parentpropertygame-or-shared-unknownView flow
Sandbox.Localization.LanguageInformation.RightToLeftSystem.Boolean RightToLeftpropertygame-or-shared-unknownView flow
Sandbox.Localization.LanguageInformation.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Localization.Languages.ListSystem.Collections.Generic.IEnumerable`1<Sandbox.Localization.LanguageInformation> Listpropertygame-or-shared-unknownView flow
Sandbox.Localization.LanguageInformationtypegame-or-shared-unknownView flow
Sandbox.Localization.Languagestypegame-or-shared-unknownView flow
Sandbox.Localization.Phrasetypegame-or-shared-unknownView flow
Sandbox.Localization.PhraseCollectiontypegame-or-shared-unknownView flow
Sandbox.Mapping 77
Exact identitySignatureKindContextFlow
Sandbox.Mapping.Button..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mapping.Door..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mapping.Button.Toggle(Sandbox.GameObject)Toggle(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Button.TurnOff()TurnOff() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Button.TurnOn(Sandbox.GameObject)TurnOn(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Door.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Door.Open(Sandbox.GameObject)Open(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Door.Toggle(Sandbox.GameObject)Toggle(Sandbox.GameObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.StartShake()StartShake() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.StopShake()StopShake() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mapping.Button.AnimationCurveSandbox.Curve AnimationCurvepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.AnimationTimeSystem.Single AnimationTimepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.AutoResetSystem.Boolean AutoResetpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.IsAnimatingSystem.Boolean IsAnimatingpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.IsOnSystem.Boolean IsOnpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.ModeSandbox.Mapping.Button.ButtonMode Modepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.MoveSystem.Boolean Movepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.MoveDeltaVector3 MoveDeltapropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.MoveTargetSandbox.GameObject MoveTargetpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OffSoundSandbox.SoundEvent OffSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OnPressedSandbox.Doo OnPressedpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OnReleasedSandbox.Doo OnReleasedpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OnSoundSandbox.SoundEvent OnSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OnTurnedOffSandbox.Doo OnTurnedOffpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.OnTurnedOnSandbox.Doo OnTurnedOnpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.ResetTimeSystem.Single ResetTimepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipDescriptionSystem.String TooltipDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipDescriptionOffSystem.String TooltipDescriptionOffpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipIconSystem.String TooltipIconpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipIconOffSystem.String TooltipIconOffpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipTitleSystem.String TooltipTitlepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Button.TooltipTitleOffSystem.String TooltipTitleOffpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.AnimationCurveSandbox.Curve AnimationCurvepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.AutoCloseSystem.Boolean AutoClosepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.AutoCloseDelaySystem.Single AutoCloseDelaypropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.CloseFinishedSoundSandbox.SoundEvent CloseFinishedSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.CloseSoundSandbox.SoundEvent CloseSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.CloseTooltipDescriptionSystem.String CloseTooltipDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.CloseTooltipIconSystem.String CloseTooltipIconpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.CloseTooltipTitleSystem.String CloseTooltipTitlepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.IsLockedSystem.Boolean IsLockedpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.IsUsableSystem.Boolean IsUsablepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.LinkedDoorSandbox.Mapping.Door LinkedDoorpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.LockedSoundSandbox.SoundEvent LockedSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.LockedTooltipDescriptionSystem.String LockedTooltipDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.LockedTooltipIconSystem.String LockedTooltipIconpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.LockedTooltipTitleSystem.String LockedTooltipTitlepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.ModeSandbox.Mapping.Door.DoorMode Modepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OnCloseSandbox.Doo OnClosepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OnOpenSandbox.Doo OnOpenpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenAwayFromPlayerSystem.Boolean OpenAwayFromPlayerpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenFinishedSoundSandbox.SoundEvent OpenFinishedSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenSoundSandbox.SoundEvent OpenSoundpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenTooltipDescriptionSystem.String OpenTooltipDescriptionpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenTooltipIconSystem.String OpenTooltipIconpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.OpenTooltipTitleSystem.String OpenTooltipTitlepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.PivotSandbox.GameObject Pivotpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.SlideOffsetVector3 SlideOffsetpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.SpeedSystem.Single Speedpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.StartOpenSystem.Boolean StartOpenpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.StateSandbox.Mapping.Door.DoorState Statepropertygame-or-shared-unknownView flow
Sandbox.Mapping.Door.TargetAngleSystem.Single TargetAnglepropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.AmplitudeSandbox.ParticleFloat Amplitudepropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.DurationSystem.Single Durationpropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.FrequencySandbox.ParticleFloat Frequencypropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.GlobalShakeSystem.Boolean GlobalShakepropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.LoopSystem.Boolean Looppropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.OnSystem.Boolean Onpropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.RumbleSystem.Boolean Rumblepropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.ScaleSandbox.ParticleFloat Scalepropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.ShakePhysicsSystem.Boolean ShakePhysicspropertygame-or-shared-unknownView flow
Sandbox.Mapping.EnvShake.ShakeViewSystem.Boolean ShakeViewpropertygame-or-shared-unknownView flow
Sandbox.Mapping.Buttontypegame-or-shared-unknownView flow
Sandbox.Mapping.Doortypegame-or-shared-unknownView flow
Sandbox.Mapping.EnvShaketypegame-or-shared-unknownView flow
Sandbox.Menu 7
Exact identitySignatureKindContextFlow
Sandbox.Menu.LoadingProgress.CalculateETA()CalculateETA() -> System.TimeSpanmethodgame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgress.FractionSystem.Double Fractionpropertygame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgress.MbpsSystem.Double Mbpspropertygame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgress.PercentSystem.Double Percentpropertygame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgress.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgress.TotalSizeSystem.Double TotalSizepropertygame-or-shared-unknownView flow
Sandbox.Menu.LoadingProgresstypegame-or-shared-unknownView flow
Sandbox.Modals 75
Exact identitySignatureKindContextFlow
Sandbox.Modals.CreateGameOptions..ctor(Sandbox.Package,System.Action`1<Sandbox.Modals.CreateGameResults>).ctor(Sandbox.Package,System.Action`1<Sandbox.Modals.CreateGameResults>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.ServerListConfig..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Modals.ModalAnchorPosition.AboveLeftAboveLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Modals.ModalAnchorPosition.AboveRightAboveRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Modals.ModalAnchorPosition.BelowLeftBelowLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Modals.ModalAnchorPosition.BelowRightBelowRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.BenchmarkResults(System.Guid,System.Collections.Generic.IReadOnlyList`1<Sandbox.Modals.BenchmarkTestSummary>)BenchmarkResults(System.Guid,System.Collections.Generic.IReadOnlyList`1<Sandbox.Modals.BenchmarkTestSummary>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.CloseAll(System.Boolean)CloseAll(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.CreateGame(Sandbox.Modals.CreateGameOptions& modreq(System.Runtime.InteropServices.InAttribute))CreateGame(Sandbox.Modals.CreateGameOptions& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.FriendsList(Sandbox.Modals.FriendsListModalOptions& modreq(System.Runtime.InteropServices.InAttribute))FriendsList(Sandbox.Modals.FriendsListModalOptions& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Game(System.String)Game(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.HasModalsOpen()HasModalsOpen() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Map(System.String)Map(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.MapSelect(System.Action`1<System.String>,System.String)MapSelect(System.Action`1<System.String>,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.News(Sandbox.Services.News)News(Sandbox.Services.News) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Notice(System.String,System.String,System.String)Notice(System.String,System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Organization(Sandbox.Package.Organization)Organization(Sandbox.Package.Organization) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Package(System.String,System.String)Package(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.PackageSelect(System.String,System.Action`1<Sandbox.Package>,System.Action`1<System.String>)PackageSelect(System.String,System.Action`1<Sandbox.Package>,System.Action`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.PauseMenu()PauseMenu() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Player(Sandbox.SteamId,System.String)Player(Sandbox.SteamId,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.PlayerList()PlayerList() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Report(System.String)Report(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Review(Sandbox.Package)Review(Sandbox.Package) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Server(Sandbox.Network.LobbyInformation)Server(Sandbox.Network.LobbyInformation) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.ServerList(Sandbox.Modals.ServerListConfig& modreq(System.Runtime.InteropServices.InAttribute))ServerList(Sandbox.Modals.ServerListConfig& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.ServiceConnector()ServiceConnector() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.Settings(System.String)Settings(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.WorkshopPublish(Sandbox.Modals.WorkshopPublishOptions& modreq(System.Runtime.InteropServices.InAttribute))WorkshopPublish(Sandbox.Modals.WorkshopPublishOptions& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.AddCategory(System.String)AddCategory(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.AvgFpsSystem.Double AvgFpspropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.AvgFrameTimeMsSystem.Double AvgFrameTimeMspropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.AvgGpuFrametimeMsSystem.Double AvgGpuFrametimeMspropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.DurationSecondsSystem.Double DurationSecondspropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.OnePercentLowMsSystem.Double OnePercentLowMspropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummary.StutteringSystem.Double Stutteringpropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameOptions.OnCompleteSystem.Action`1<Sandbox.Modals.CreateGameResults> OnCompletepropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameOptions.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.GameSettingsSystem.Collections.Generic.Dictionary`2<System.String,System.String> GameSettingspropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.MapSystem.String Mappropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.MapIdentSystem.String MapIdentpropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.PrivacySandbox.Network.LobbyPrivacy Privacypropertygame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResults.ServerNameSystem.String ServerNamepropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.AnchorSystem.Nullable`1<Sandbox.Modals.FriendsListModalOptions.Anchoring> Anchorpropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.ShowOfflineMembersSystem.Boolean ShowOfflineMemberspropertygame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptions.ShowOnlineMembersSystem.Boolean ShowOnlineMemberspropertygame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.IsModalOpenSystem.Boolean IsModalOpenpropertygame-or-shared-unknownView flow
Sandbox.Modals.IModalSystem.IsPauseMenuOpenSystem.Boolean IsPauseMenuOpenpropertygame-or-shared-unknownView flow
Sandbox.Modals.ServerListConfig.GamePackageFilterSystem.String GamePackageFilterpropertygame-or-shared-unknownView flow
Sandbox.Modals.ServerListConfig.MapPackageFilterSystem.String MapPackageFilterpropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.CanSelectVisibilitySystem.Boolean CanSelectVisibilitypropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.CategoriesSystem.Collections.Generic.Dictionary`2<System.String,Sandbox.SerializedProperty> Categoriespropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.KeyValuesSystem.Collections.Generic.Dictionary`2<System.String,System.String> KeyValuespropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.MetadataSystem.String Metadatapropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.OnCompleteSystem.Action`1<System.UInt64> OnCompletepropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.PublishedFileIdSystem.UInt64 PublishedFileIdpropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.StorageEntrySandbox.Storage.Entry StorageEntrypropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.TagsSystem.Collections.Generic.HashSet`1<System.String> Tagspropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.ThumbnailSandbox.Bitmap Thumbnailpropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptions.VisibilitySandbox.Storage.Visibility Visibilitypropertygame-or-shared-unknownView flow
Sandbox.Modals.BenchmarkTestSummarytypegame-or-shared-unknownView flow
Sandbox.Modals.CreateGameOptionstypegame-or-shared-unknownView flow
Sandbox.Modals.CreateGameResultstypegame-or-shared-unknownView flow
Sandbox.Modals.FriendsListModalOptionstypegame-or-shared-unknownView flow
Sandbox.Modals.IModalSystemtypegame-or-shared-unknownView flow
Sandbox.Modals.ModalAnchorPositiontypegame-or-shared-unknownView flow
Sandbox.Modals.ServerListConfigtypegame-or-shared-unknownView flow
Sandbox.Modals.WorkshopPublishOptionstypegame-or-shared-unknownView flow
Sandbox.ModelEditor 50
Exact identitySignatureKindContextFlow
Sandbox.ModelEditor.AxisAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.BoxAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.BoxAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.CapsuleAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.CapsuleAttribute..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.CylinderAttribute..ctor(System.String,System.String,System.String).ctor(System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.CylinderAttribute..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.EditorWidgetAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.GameDataAttribute..ctor(System.String).ctor(System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.HandPoseAttribute..ctor(System.String,System.String,System.String,System.Boolean).ctor(System.String,System.String,System.String,System.Boolean) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.HingeJointAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.LineAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.ScaleBoneRelativeAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.ScaleWorldAttribute..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.SphereAttribute..ctor(System.String,System.String).ctor(System.String,System.String) -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.EditorWidgetAttribute.AddHelpers(System.Collections.Generic.List`1<System.Tuple`2<System.String,System.String[]>>)AddHelpers(System.Collections.Generic.List`1<System.Tuple`2<System.String,System.String[]>>) -> System.VoidmethodeditorView flow
Sandbox.ModelEditor.ScaleBoneRelativeAttribute.AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>)AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>) -> System.VoidmethodeditorView flow
Sandbox.ModelEditor.ScaleWorldAttribute.AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>)AddMetaData(System.Collections.Generic.Dictionary`2<System.String,System.String>) -> System.VoidmethodeditorView flow
Sandbox.ModelEditor.AxisAttribute.EnabledSystem.String EnabledpropertyeditorView flow
Sandbox.ModelEditor.AxisAttribute.ParentLineSystem.Boolean ParentLinepropertyeditorView flow
Sandbox.ModelEditor.BoxAttribute.HideSurfaceSystem.Boolean HideSurfacepropertyeditorView flow
Sandbox.ModelEditor.BoxAttribute.ShowGizmosSystem.Boolean ShowGizmospropertyeditorView flow
Sandbox.ModelEditor.GameDataAttribute.AllowMultipleSystem.Boolean AllowMultiplepropertyeditorView flow
Sandbox.ModelEditor.HandPoseAttribute.EnabledSystem.String EnabledpropertyeditorView flow
Sandbox.ModelEditor.HandPoseAttribute.LabelSystem.String LabelpropertyeditorView flow
Sandbox.ModelEditor.HingeJointAttribute.EnableLimitSystem.String EnableLimitpropertyeditorView flow
Sandbox.ModelEditor.HingeJointAttribute.MaxAngleSystem.String MaxAnglepropertyeditorView flow
Sandbox.ModelEditor.HingeJointAttribute.MinAngleSystem.String MinAnglepropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.AttachmentFromSystem.String AttachmentFrompropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.AttachmentToSystem.String AttachmentTopropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.BoneFromSystem.String BoneFrompropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.BoneToSystem.String BoneTopropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.ColorSystem.String ColorpropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.EnabledSystem.String EnabledpropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.OriginFromSystem.String OriginFrompropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.OriginToSystem.String OriginTopropertyeditorView flow
Sandbox.ModelEditor.LineAttribute.WidthSystem.Single WidthpropertyeditorView flow
Sandbox.ModelEditor.SphereAttribute.HideSurfaceSystem.Boolean HideSurfacepropertyeditorView flow
Sandbox.ModelEditor.AxisAttributetypeeditorView flow
Sandbox.ModelEditor.BoxAttributetypeeditorView flow
Sandbox.ModelEditor.CapsuleAttributetypeeditorView flow
Sandbox.ModelEditor.CylinderAttributetypeeditorView flow
Sandbox.ModelEditor.EditorWidgetAttributetypeeditorView flow
Sandbox.ModelEditor.GameDataAttributetypeeditorView flow
Sandbox.ModelEditor.HandPoseAttributetypeeditorView flow
Sandbox.ModelEditor.HingeJointAttributetypeeditorView flow
Sandbox.ModelEditor.LineAttributetypeeditorView flow
Sandbox.ModelEditor.ScaleBoneRelativeAttributetypeeditorView flow
Sandbox.ModelEditor.ScaleWorldAttributetypeeditorView flow
Sandbox.ModelEditor.SphereAttributetypeeditorView flow
Sandbox.ModelEditor.Internal 9
Sandbox.ModelEditor.Nodes 45
Exact identitySignatureKindContextFlow
Sandbox.ModelEditor.Nodes.ModelBodygroupDrivenMorph..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelEye..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusion..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelMaterialGroupDrivenMorph..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelNavData..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.ModelEditor.Nodes.ModelBodygroupDrivenMorph.BodygroupNameSystem.String BodygroupNamepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBodygroupDrivenMorph.MorphChannelSystem.String MorphChannelpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBodygroupDrivenMorph.bodygroupChoiceSystem.Int32 bodygroupChoicepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.CollisionTagsSystem.String CollisionTagspropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.FadeTimeSystem.Single FadeTimepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsClientOnlySystem.Boolean IsClientOnlypropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsEssentialSystem.Boolean IsEssentialpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.ModelSystem.String ModelpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.OffsetVector3 OffsetpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.PieceNameSystem.String PieceNamepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementAttachmentSystem.String PlacementAttachmentpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementBoneSystem.String PlacementBonepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiece.RandomSpawnChanceSystem.Single RandomSpawnChancepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEye.BoneNameSystem.String BoneNamepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEye.RadiusSystem.Single RadiuspropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEye.YawSystem.Single YawpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusion.AnglesAngles AnglespropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusion.BoneNameSystem.String BoneNamepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusion.DimensionsVector3 DimensionspropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusion.OriginOffsetVector3 OriginOffsetpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelMaterialGroupDrivenMorph.MaterialGroupSystem.String MaterialGrouppropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelMaterialGroupDrivenMorph.MorphChannelSystem.String MorphChannelpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelNavData.AvoidSystem.Boolean AvoidpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.BakeLightingSystem.Boolean BakeLightingpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.ExplosionDamageSystem.Single ExplosionDamagepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.ExplosionForceSystem.Single ExplosionForcepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.ExplosionRadiusSystem.Single ExplosionRadiuspropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.ExplosiveSystem.Boolean ExplosivepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.FlammableSystem.Boolean FlammablepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.HealthSystem.Single HealthpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.ImpactDamageSystem.Single ImpactDamagepropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropData.MinImpactDamageSpeedSystem.Single MinImpactDamageSpeedpropertyeditorView flow
Sandbox.ModelEditor.Nodes.ModelBodygroupDrivenMorphtypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelBreakPiecetypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyetypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelEyeOcclusiontypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelMaterialGroupDrivenMorphtypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelNavDatatypeeditorView flow
Sandbox.ModelEditor.Nodes.ModelPropDatatypeeditorView flow
Sandbox.Mounting 37
Exact identitySignatureKindContextFlow
Sandbox.Mounting.MountInfo..ctor(Sandbox.Mounting.BaseGameMount).ctor(Sandbox.Mounting.BaseGameMount) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfo..ctor(Sandbox.Mounting.ResourceLoader).ctor(Sandbox.Mounting.ResourceLoader) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuilder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Mounting.Directory.Get(System.String)Get(System.String) -> Sandbox.Mounting.BaseGameMountmethodgame-or-shared-unknownView flow
Sandbox.Mounting.Directory.GetAll()GetAll() -> Sandbox.Mounting.MountInfo[]methodgame-or-shared-unknownView flow
Sandbox.Mounting.Directory.GetMetadata(System.String)GetMetadata(System.String) -> System.Nullable`1<Sandbox.Mounting.MountResourceInfo>methodgame-or-shared-unknownView flow
Sandbox.Mounting.Directory.Mount(System.String)Mount(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Mounting.BaseGameMount>methodgame-or-shared-unknownView flow
Sandbox.Mounting.MountUtility.FindLoader(System.String)FindLoader(System.String) -> Sandbox.Mounting.ResourceLoadermethodgame-or-shared-unknownView flow
Sandbox.Mounting.MountUtility.GetPreviewTexture(Sandbox.Mounting.ResourceLoader)GetPreviewTexture(Sandbox.Mounting.ResourceLoader) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Mounting.MountUtility.GetPreviewTexture(System.String)GetPreviewTexture(System.String) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Mounting.MountUtility.IsMountPath(System.String)IsMountPath(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Mounting.MountUtility.TryParse(System.String,out System.String)TryParse(System.String,out System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuildScope.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuilder.Create()Create() -> Sandbox.PrefabFilemethodgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuilder.Destroy(Sandbox.PrefabFile)Destroy(Sandbox.PrefabFile) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuilder.Scope()Scope() -> Sandbox.Mounting.PrefabBuildScopemethodgame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuilder.WithName(System.String)WithName(System.String) -> Sandbox.Mounting.PrefabBuildermethodgame-or-shared-unknownView flow
Sandbox.Mounting.TextureLoader.FromDds(System.ReadOnlySpan`1<System.Byte>)FromDds(System.ReadOnlySpan`1<System.Byte>) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Mounting.IThumbnailProvider.ThumbnailSandbox.Texture Thumbnailpropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountInfo.AvailableSystem.Boolean Availablepropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountInfo.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountInfo.MountedSystem.Boolean Mountedpropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountInfo.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfo.FlagsSandbox.Mounting.ResourceFlags Flagspropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfo.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfo.PathSystem.String Pathpropertygame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfo.ThumbnailSandbox.Texture Thumbnailpropertygame-or-shared-unknownView flow
Sandbox.Mounting.SceneLoader<T>.ThumbnailSandbox.Texture Thumbnailpropertygame-or-shared-unknownView flow
Sandbox.Mounting.Directorytypegame-or-shared-unknownView flow
Sandbox.Mounting.IThumbnailProvidertypegame-or-shared-unknownView flow
Sandbox.Mounting.MountInfotypegame-or-shared-unknownView flow
Sandbox.Mounting.MountResourceInfotypegame-or-shared-unknownView flow
Sandbox.Mounting.MountUtilitytypegame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuildScopetypegame-or-shared-unknownView flow
Sandbox.Mounting.PrefabBuildertypegame-or-shared-unknownView flow
Sandbox.Mounting.SceneLoader<T>typegame-or-shared-unknownView flow
Sandbox.Mounting.TextureLoadertypegame-or-shared-unknownView flow
Sandbox.Movement 67
Exact identitySignatureKindContextFlow
Sandbox.Movement.MoveModeLadder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Movement.ISitTarget.AskToLeave(Sandbox.PlayerController)AskToLeave(Sandbox.PlayerController) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.ISitTarget.CalculateEyeTransform(Sandbox.PlayerController)CalculateEyeTransform(Sandbox.PlayerController) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.Movement.ISitTarget.UpdatePlayerAnimator(Sandbox.PlayerController,Sandbox.SkinnedModelRenderer)UpdatePlayerAnimator(Sandbox.PlayerController,Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.AddVelocity()AddVelocity() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.CalculateEyeTransform()CalculateEyeTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.IsStandableSurace(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute))IsStandableSurace(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.IsStandableSurface(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute))IsStandableSurface(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.ModifyCamera(ref Sandbox.CameraView)ModifyCamera(ref Sandbox.CameraView) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.OnModeBegin()OnModeBegin() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.OnModeEnd(Sandbox.Movement.MoveMode)OnModeEnd(Sandbox.Movement.MoveMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.PostPhysicsStep()PostPhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.PrePhysicsStep()PrePhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.Score(Sandbox.PlayerController)Score(Sandbox.PlayerController) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.UpdateAnimator(Sandbox.SkinnedModelRenderer)UpdateAnimator(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.UpdateCamera(Sandbox.CameraComponent)UpdateCamera(Sandbox.CameraComponent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.UpdateMove(Rotation,Vector3)UpdateMove(Rotation,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.UpdateRigidBody(Sandbox.Rigidbody)UpdateRigidBody(Sandbox.Rigidbody) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.OnModeBegin()OnModeBegin() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.OnModeEnd(Sandbox.Movement.MoveMode)OnModeEnd(Sandbox.Movement.MoveMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.PostPhysicsStep()PostPhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.Score(Sandbox.PlayerController)Score(Sandbox.PlayerController) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.UpdateMove(Rotation,Vector3)UpdateMove(Rotation,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.UpdateRigidBody(Sandbox.Rigidbody)UpdateRigidBody(Sandbox.Rigidbody) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.OnModeBegin()OnModeBegin() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.OnModeEnd(Sandbox.Movement.MoveMode)OnModeEnd(Sandbox.Movement.MoveMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.Score(Sandbox.PlayerController)Score(Sandbox.PlayerController) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.UpdateMove(Rotation,Vector3)UpdateMove(Rotation,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.UpdateRigidBody(Sandbox.Rigidbody)UpdateRigidBody(Sandbox.Rigidbody) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.AddVelocity()AddVelocity() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.IsStandableSurface(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute))IsStandableSurface(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute)) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.PostPhysicsStep()PostPhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.PrePhysicsStep()PrePhysicsStep() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.Score(Sandbox.PlayerController)Score(Sandbox.PlayerController) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.UpdateMove(Rotation,Vector3)UpdateMove(Rotation,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.CalculateEyeTransform()CalculateEyeTransform() -> Transformmethodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.OnModeBegin()OnModeBegin() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.OnModeEnd(Sandbox.Movement.MoveMode)OnModeEnd(Sandbox.Movement.MoveMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.Score(Sandbox.PlayerController)Score(Sandbox.PlayerController) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.UpdateAnimator(Sandbox.SkinnedModelRenderer)UpdateAnimator(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Movement.SitMoveMode.UpdateMove(Rotation,Vector3)UpdateMove(Rotation,Vector3) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.AllowFallingSystem.Boolean AllowFallingpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.AllowGroundingSystem.Boolean AllowGroundingpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveMode.ControllerSandbox.PlayerController Controllerpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.ClimbableTagsSandbox.TagSet ClimbableTagspropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.ClimbingObjectSandbox.GameObject ClimbingObjectpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.ClimbingRotationRotation ClimbingRotationpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLadder.SpeedSystem.Single Speedpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.SwimLevelSystem.Single SwimLevelpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwim.WaterLevelSystem.Single WaterLevelpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.AllowFallingSystem.Boolean AllowFallingpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.AllowGroundingSystem.Boolean AllowGroundingpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.GroundAngleSystem.Single GroundAnglepropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.PrioritySystem.Int32 Prioritypropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.StepDownHeightSystem.Single StepDownHeightpropertygame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalk.StepUpHeightSystem.Single StepUpHeightpropertygame-or-shared-unknownView flow
Sandbox.Movement.ISitTargettypegame-or-shared-unknownView flow
Sandbox.Movement.MoveModetypegame-or-shared-unknownView flow
Sandbox.Movement.MoveModeLaddertypegame-or-shared-unknownView flow
Sandbox.Movement.MoveModeSwimtypegame-or-shared-unknownView flow
Sandbox.Movement.MoveModeWalktypegame-or-shared-unknownView flow
Sandbox.Movement.SitMoveModetypegame-or-shared-unknownView flow
Sandbox.MovieMaker 264
Exact identitySignatureKindContextFlow
Sandbox.MovieMaker.DefaultMovieRecorderOptionsAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.EmbeddedMovieResource..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder..ctor(Sandbox.MovieMaker.TrackBinder,Sandbox.MovieMaker.MovieRecorderOptions).ctor(Sandbox.MovieMaker.TrackBinder,Sandbox.MovieMaker.MovieRecorderOptions) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder..ctor(Sandbox.Scene,Sandbox.MovieMaker.MovieRecorderOptions).ctor(Sandbox.Scene,Sandbox.MovieMaker.MovieRecorderOptions) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderAction..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderFilter..ctor(System.Object,System.IntPtr).ctor(System.Object,System.IntPtr) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions..ctor(System.Int32,System.Nullable`1<Sandbox.MovieMaker.MovieTime>).ctor(System.Int32,System.Nullable`1<Sandbox.MovieMaker.MovieTime>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieResource..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange..ctor(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime).ctor(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder..ctor(Sandbox.MovieMaker.TrackBinder).ctor(Sandbox.MovieMaker.TrackBinder) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata..ctor(System.Nullable`1<System.Guid>,System.String,System.Int32).ctor(System.Nullable`1<System.Guid>,System.String,System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.DefaultSampleRateSystem.Int32 DefaultSampleRatefieldgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.TickRateSystem.Int32 TickRatefieldgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetDepth(Sandbox.MovieMaker.ITrack)GetDepth(Sandbox.MovieMaker.ITrack) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetPath(Sandbox.MovieMaker.ITrack,System.Boolean)GetPath(Sandbox.MovieMaker.ITrack,System.Boolean) -> System.ValueTuple`2<Sandbox.MovieMaker.IReferenceTrack,System.Collections.Generic.IReadOnlyList`1<System.String>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetPathString(Sandbox.MovieMaker.ITrack,System.Boolean)GetPathString(Sandbox.MovieMaker.ITrack,System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.Guid,System.Collections.Generic.IReadOnlyList`1<System.String>)GetProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.Guid,System.Collections.Generic.IReadOnlyList`1<System.String>) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.String[])GetProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.String[]) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetProperty(Sandbox.MovieMaker.IMovieClip,System.Guid,System.Collections.Generic.IReadOnlyList`1<System.String>)GetProperty(Sandbox.MovieMaker.IMovieClip,System.Guid,System.Collections.Generic.IReadOnlyList`1<System.String>) -> Sandbox.MovieMaker.IPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetProperty(Sandbox.MovieMaker.IMovieClip,System.String[])GetProperty(Sandbox.MovieMaker.IMovieClip,System.String[]) -> Sandbox.MovieMaker.IPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetReference(Sandbox.MovieMaker.Compiled.MovieClip,System.String[])GetReference(Sandbox.MovieMaker.Compiled.MovieClip,System.String[]) -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetReference(Sandbox.MovieMaker.IMovieClip,System.String[])GetReference(Sandbox.MovieMaker.IMovieClip,System.String[]) -> Sandbox.MovieMaker.IReferenceTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetReferenceProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.String[])GetReferenceProperty(Sandbox.MovieMaker.Compiled.MovieClip,System.String[]) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<Sandbox.MovieMaker.Properties.BindingReference`1<T>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetTrack(Sandbox.MovieMaker.Compiled.MovieClip,System.String[])GetTrack(Sandbox.MovieMaker.Compiled.MovieClip,System.String[]) -> Sandbox.MovieMaker.Compiled.ICompiledTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.GetTrack(Sandbox.MovieMaker.IMovieClip,System.String[])GetTrack(Sandbox.MovieMaker.IMovieClip,System.String[]) -> Sandbox.MovieMaker.ITrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.Update(Sandbox.MovieMaker.IMovieClip,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder)Update(Sandbox.MovieMaker.IMovieClip,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.Update(Sandbox.MovieMaker.IPropertyTrack,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder)Update(Sandbox.MovieMaker.IPropertyTrack,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensions.Update(Sandbox.MovieMaker.IPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder)Update(Sandbox.MovieMaker.IPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.TrackBinder) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.EmbeddedMovieResource.StateHasChanged(Sandbox.MovieMaker.IMovieProject)StateHasChanged(Sandbox.MovieMaker.IMovieProject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IComponentCapturer.Capture(Sandbox.MovieMaker.IMovieTrackRecorder,Sandbox.Component)Capture(Sandbox.MovieMaker.IMovieTrackRecorder,Sandbox.Component) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IComponentCapturer.SupportsType(System.Type)SupportsType(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IInterpolator<T>.Interpolate(T,T,System.Single)Interpolate(T,T,System.Single) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieClip.GetTrack(System.Guid)GetTrack(System.Guid) -> Sandbox.MovieMaker.IReferenceTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieClip.GetTracks(Sandbox.MovieMaker.MovieTime)GetTracks(Sandbox.MovieMaker.MovieTime) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrack>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieProject.Compile()Compile() -> Sandbox.MovieMaker.Compiled.MovieClipmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieResource.StateHasChanged(Sandbox.MovieMaker.IMovieProject)StateHasChanged(Sandbox.MovieMaker.IMovieProject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieTrackRecorder.Capture()Capture() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieTrackRecorder.Compile(Sandbox.MovieMaker.MovieTimeRange)Compile(Sandbox.MovieMaker.MovieTimeRange) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledTrack>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieTrackRecorder.Property(System.String)Property(System.String) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertySignal.GetValue(Sandbox.MovieMaker.MovieTime)GetValue(Sandbox.MovieMaker.MovieTime) -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertySignal<T>.GetValue(Sandbox.MovieMaker.MovieTime)GetValue(Sandbox.MovieMaker.MovieTime) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyTrack.TryGetValue(Sandbox.MovieMaker.MovieTime,out System.Object)TryGetValue(Sandbox.MovieMaker.MovieTime,out System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyTrack<T>.TryGetValue(Sandbox.MovieMaker.MovieTime,out T)TryGetValue(Sandbox.MovieMaker.MovieTime,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference.Bind(Sandbox.IValid)Bind(Sandbox.IValid) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference<T>.Bind(T)Bind(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Interpolator.CanInterpolate(System.Type)CanInterpolate(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Interpolator.GetDefault()GetDefault() -> Sandbox.MovieMaker.IInterpolator`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Interpolator.GetDefaultOrThrow()GetDefaultOrThrow() -> Sandbox.MovieMaker.IInterpolator`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.IsCreatedTarget(Sandbox.IValid)IsCreatedTarget(Sandbox.IValid) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.Play()Play() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.Play(Sandbox.MovieMaker.IMovieClip)Play(Sandbox.MovieMaker.IMovieClip) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.Play(Sandbox.MovieMaker.MovieResource)Play(Sandbox.MovieMaker.MovieResource) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.UpdateTargets()UpdateTargets() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.Advance(Sandbox.MovieMaker.MovieTime)Advance(Sandbox.MovieMaker.MovieTime) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.Capture()Capture() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.GetTrackRecorder(Sandbox.Component)GetTrackRecorder(Sandbox.Component) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.GetTrackRecorder(Sandbox.GameObject)GetTrackRecorder(Sandbox.GameObject) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.GetTrackRecorder(Sandbox.GameObject,System.String)GetTrackRecorder(Sandbox.GameObject,System.String) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.GetTrackRecorder(Sandbox.IValid)GetTrackRecorder(Sandbox.IValid) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.GetTrackRecorder(Sandbox.MovieMaker.ITrack)GetTrackRecorder(Sandbox.MovieMaker.ITrack) -> Sandbox.MovieMaker.IMovieTrackRecordermethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.Start()Start() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.ToClip()ToClip() -> Sandbox.MovieMaker.Compiled.MovieClipmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.ToClip(Sandbox.MovieMaker.MovieTimeRange)ToClip(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.MovieClipmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.ToResource()ToResource() -> Sandbox.MovieMaker.IMovieResourcemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderAction.BeginInvoke(Sandbox.MovieMaker.MovieRecorder,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.MovieMaker.MovieRecorder,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderAction.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderAction.Invoke(Sandbox.MovieMaker.MovieRecorder)Invoke(Sandbox.MovieMaker.MovieRecorder) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderFilter.BeginInvoke(Sandbox.GameObject,System.AsyncCallback,System.Object)BeginInvoke(Sandbox.GameObject,System.AsyncCallback,System.Object) -> System.IAsyncResultmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderFilter.EndInvoke(System.IAsyncResult)EndInvoke(System.IAsyncResult) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderFilter.Invoke(Sandbox.GameObject)Invoke(Sandbox.GameObject) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.Deconstruct(out System.Int32,out System.Nullable`1<Sandbox.MovieMaker.MovieTime>)Deconstruct(out System.Int32,out System.Nullable`1<Sandbox.MovieMaker.MovieTime>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithCaptureAction(Sandbox.MovieMaker.MovieRecorderAction)WithCaptureAction(Sandbox.MovieMaker.MovieRecorderAction) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithCaptureAll(System.Func`2<T,System.Boolean>)WithCaptureAll(System.Func`2<T,System.Boolean>) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithCaptureComponent(Sandbox.Component)WithCaptureComponent(Sandbox.Component) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithCaptureGameObject(Sandbox.GameObject)WithCaptureGameObject(Sandbox.GameObject) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithCaptureGameObject(Sandbox.GameObject,System.String)WithCaptureGameObject(Sandbox.GameObject,System.String) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithComponentCapturer()WithComponentCapturer() -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithComponentCapturer(Sandbox.MovieMaker.IComponentCapturer)WithComponentCapturer(Sandbox.MovieMaker.IComponentCapturer) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithDefaultCaptureActions()WithDefaultCaptureActions() -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithDefaultComponentCapturers()WithDefaultComponentCapturers() -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.WithFilter(Sandbox.MovieMaker.MovieRecorderFilter)WithFilter(Sandbox.MovieMaker.MovieRecorderFilter) -> Sandbox.MovieMaker.MovieRecorderOptionsmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieResource.StateHasChanged(Sandbox.MovieMaker.IMovieProject)StateHasChanged(Sandbox.MovieMaker.IMovieProject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Clamp(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>)Clamp(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.CompareTo(Sandbox.MovieMaker.MovieTime)CompareTo(Sandbox.MovieMaker.MovieTime) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Distance(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime)Distance(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Floor(Sandbox.MovieMaker.MovieTime)Floor(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.FromFrames(System.Int32,System.Int32)FromFrames(System.Int32,System.Int32) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.FromSeconds(System.Double)FromSeconds(System.Double) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.FromTicks(System.Int32)FromTicks(System.Int32) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFraction(Sandbox.MovieMaker.MovieTime)GetFraction(Sandbox.MovieMaker.MovieTime) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFrameCount(System.Int32)GetFrameCount(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFrameIndex(Sandbox.MovieMaker.MovieTime)GetFrameIndex(Sandbox.MovieMaker.MovieTime) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFrameIndex(Sandbox.MovieMaker.MovieTime,out Sandbox.MovieMaker.MovieTime)GetFrameIndex(Sandbox.MovieMaker.MovieTime,out Sandbox.MovieMaker.MovieTime) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFrameIndex(System.Int32)GetFrameIndex(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.GetFrameIndex(System.Int32,out Sandbox.MovieMaker.MovieTime)GetFrameIndex(System.Int32,out Sandbox.MovieMaker.MovieTime) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Lerp(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime,System.Double)Lerp(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime,System.Double) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Max(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime)Max(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Min(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime)Min(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.Round(Sandbox.MovieMaker.MovieTime)Round(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Clamp(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>)Clamp(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.ClampEnd(System.Nullable`1<Sandbox.MovieMaker.MovieTime>)ClampEnd(System.Nullable`1<Sandbox.MovieMaker.MovieTime>) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.ClampStart(System.Nullable`1<Sandbox.MovieMaker.MovieTime>)ClampStart(System.Nullable`1<Sandbox.MovieMaker.MovieTime>) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Contains(Sandbox.MovieMaker.MovieTime)Contains(Sandbox.MovieMaker.MovieTime) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Contains(Sandbox.MovieMaker.MovieTimeRange)Contains(Sandbox.MovieMaker.MovieTimeRange) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Deconstruct(out Sandbox.MovieMaker.MovieTime,out Sandbox.MovieMaker.MovieTime)Deconstruct(out Sandbox.MovieMaker.MovieTime,out Sandbox.MovieMaker.MovieTime) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.GetFraction(Sandbox.MovieMaker.MovieTime)GetFraction(Sandbox.MovieMaker.MovieTime) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.GetSampleTimes(Sandbox.MovieMaker.MovieTime,System.Int32,System.Int32)GetSampleTimes(Sandbox.MovieMaker.MovieTime,System.Int32,System.Int32) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.MovieTime>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.GetSampleTimes(System.Int32)GetSampleTimes(System.Int32) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.MovieTime>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Grow(Sandbox.MovieMaker.MovieTime)Grow(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Grow(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime)Grow(Sandbox.MovieMaker.MovieTime,Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Intersect(Sandbox.MovieMaker.MovieTimeRange)Intersect(Sandbox.MovieMaker.MovieTimeRange) -> System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.Union(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>)Union(System.Nullable`1<Sandbox.MovieMaker.MovieTimeRange>) -> Sandbox.MovieMaker.MovieTimeRangemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.Add(Sandbox.MovieMaker.IMovieClip,Sandbox.MovieMaker.MovieTime)Add(Sandbox.MovieMaker.IMovieClip,Sandbox.MovieMaker.MovieTime) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.Add(Sandbox.MovieMaker.IPropertyTrack,Sandbox.MovieMaker.MovieTime)Add(Sandbox.MovieMaker.IPropertyTrack,Sandbox.MovieMaker.MovieTime) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.Add(Sandbox.MovieMaker.ITrackProperty,System.Object)Add(Sandbox.MovieMaker.ITrackProperty,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.AddDefault(Sandbox.MovieMaker.ITrackProperty)AddDefault(Sandbox.MovieMaker.ITrackProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.Apply()Apply() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Add(Sandbox.MovieMaker.IReferenceTrack,Sandbox.IValid)Add(Sandbox.MovieMaker.IReferenceTrack,Sandbox.IValid) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.CreateTargets(Sandbox.MovieMaker.IMovieClip,Sandbox.GameObject)CreateTargets(Sandbox.MovieMaker.IMovieClip,Sandbox.GameObject) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrackReference>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.CreateTargets(System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.IReferenceTrack>,Sandbox.GameObject)CreateTargets(System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.IReferenceTrack>,Sandbox.GameObject) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrackReference>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Deserialize(System.Text.Json.Nodes.JsonNode)Deserialize(System.Text.Json.Nodes.JsonNode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Get(Sandbox.MovieMaker.IPropertyTrack)Get(Sandbox.MovieMaker.IPropertyTrack) -> Sandbox.MovieMaker.ITrackPropertymethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Get(Sandbox.MovieMaker.IPropertyTrack`1<T>)Get(Sandbox.MovieMaker.IPropertyTrack`1<T>) -> Sandbox.MovieMaker.ITrackProperty`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Get(Sandbox.MovieMaker.IReferenceTrack)Get(Sandbox.MovieMaker.IReferenceTrack) -> Sandbox.MovieMaker.ITrackReferencemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Get(Sandbox.MovieMaker.IReferenceTrack`1<T>)Get(Sandbox.MovieMaker.IReferenceTrack`1<T>) -> Sandbox.MovieMaker.ITrackReference`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Get(Sandbox.MovieMaker.ITrack)Get(Sandbox.MovieMaker.ITrack) -> Sandbox.MovieMaker.ITrackTargetmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetComponents(Sandbox.MovieMaker.IMovieClip)GetComponents(Sandbox.MovieMaker.IMovieClip) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Guid,Sandbox.IValid>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetProperties(Sandbox.MovieMaker.IMovieClip)GetProperties(Sandbox.MovieMaker.IMovieClip) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrackProperty`1<T>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetReferences(Sandbox.MovieMaker.IMovieClip)GetReferences(Sandbox.MovieMaker.IMovieClip) -> System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrackReference`1<T>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetTrackId(Sandbox.IValid)GetTrackId(Sandbox.IValid) -> System.Nullable`1<System.Guid>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.GetTrackIds(Sandbox.IValid)GetTrackIds(Sandbox.IValid) -> System.Collections.Generic.IEnumerable`1<System.Guid>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.Serialize()Serialize() -> System.Text.Json.Nodes.JsonNodemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.TryGetBinding(System.Guid,out Sandbox.IValid)TryGetBinding(System.Guid,out Sandbox.IValid) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.TryGetBinding(System.Guid,out T)TryGetBinding(System.Guid,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.TrackMetadatamethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata.Deconstruct(out System.Nullable`1<System.Guid>,out System.String,out System.Int32)Deconstruct(out System.Nullable`1<System.Guid>,out System.String,out System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.EmbeddedMovieResource.CompiledSandbox.MovieMaker.Compiled.MovieClip Compiledpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.EmbeddedMovieResource.EditorDataSystem.Text.Json.Nodes.JsonNode EditorDatapropertyeditorView flow
Sandbox.MovieMaker.IActionTrack.ParentSandbox.MovieMaker.ITrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieClip.DurationSandbox.MovieMaker.MovieTime Durationpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieClip.TracksSystem.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.ITrack> Trackspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieResource.CompiledSandbox.MovieMaker.Compiled.MovieClip Compiledpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieResource.EditorDataSystem.Text.Json.Nodes.JsonNode EditorDatapropertyeditorView flow
Sandbox.MovieMaker.IMovieTrackRecorder.BlocksSystem.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.IPropertyBlock> Blockspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieTrackRecorder.TrackSandbox.MovieMaker.ITrack Trackpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertySignal.PropertyTypeSystem.Type PropertyTypepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyTrack.ParentSandbox.MovieMaker.ITrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IReferenceTrack.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IReferenceTrack.MetadataSandbox.MovieMaker.TrackMetadata Metadatapropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.IReferenceTrack.ParentSandbox.MovieMaker.IReferenceTrack`1<Sandbox.GameObject> Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrack.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrack.ParentSandbox.MovieMaker.ITrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrack.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackBlock.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.CanReadSystem.Boolean CanReadpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.CanWriteSystem.Boolean CanWritepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.DefaultValueSystem.Object DefaultValuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.HasDefaultValueSystem.Boolean HasDefaultValuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.ParentSandbox.MovieMaker.ITrackTarget Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty<T>.DefaultValueT DefaultValuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference.ParentSandbox.MovieMaker.ITrackReference`1<Sandbox.GameObject> Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.BinderSandbox.MovieMaker.TrackBinder Binderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.IsBoundSystem.Boolean IsBoundpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.ParentSandbox.MovieMaker.ITrackTarget Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget<T>.ValueT Valuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.BinderSandbox.MovieMaker.TrackBinder Binderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.ClipSandbox.MovieMaker.IMovieClip Clippropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.CreateTargetsSystem.Boolean CreateTargetspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.IsLoopingSystem.Boolean IsLoopingpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.IsPlayingSystem.Boolean IsPlayingpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.PositionSandbox.MovieMaker.MovieTime Positionpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.PositionSecondsSystem.Single PositionSecondspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.ResourceSandbox.MovieMaker.IMovieResource Resourcepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayer.TimeScaleSystem.Single TimeScalepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.BinderSandbox.MovieMaker.TrackBinder Binderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.OptionsSandbox.MovieMaker.MovieRecorderOptions Optionspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.RecordedThisFrameSystem.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.IMovieTrackRecorder> RecordedThisFramepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.TimeSandbox.MovieMaker.MovieTime Timepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorder.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.BufferDurationSystem.Nullable`1<Sandbox.MovieMaker.MovieTime> BufferDurationpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.CaptureActionsSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.MovieRecorderAction> CaptureActionspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.ComponentCapturersSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.IComponentCapturer> ComponentCapturerspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.DefaultSandbox.MovieMaker.MovieRecorderOptions Defaultpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.FiltersSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.MovieRecorderFilter> Filterspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptions.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieResource.CompiledSandbox.MovieMaker.Compiled.MovieClip Compiledpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieResource.EditorDataSystem.Text.Json.Nodes.JsonNode EditorDatapropertyeditorView flow
Sandbox.MovieMaker.MovieTime.AbsoluteSandbox.MovieMaker.MovieTime Absolutepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.EpsilonSandbox.MovieMaker.MovieTime Epsilonpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.IsNegativeSystem.Boolean IsNegativepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.IsPositiveSystem.Boolean IsPositivepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.IsZeroSystem.Boolean IsZeropropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.MaxValueSandbox.MovieMaker.MovieTime MaxValuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.MinValueSandbox.MovieMaker.MovieTime MinValuepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.SupportedFrameRatesSystem.Collections.Generic.IReadOnlyList`1<System.Int32> SupportedFrameRatespropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.TicksSystem.Int32 Tickspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.TotalSecondsSystem.Double TotalSecondspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTime.ZeroSandbox.MovieMaker.MovieTime Zeropropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.CenterSandbox.MovieMaker.MovieTime Centerpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.DurationSandbox.MovieMaker.MovieTime Durationpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.EndSandbox.MovieMaker.MovieTime Endpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.IsEmptySystem.Boolean IsEmptypropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRange.StartSandbox.MovieMaker.MovieTime Startpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuilder.BinderSandbox.MovieMaker.TrackBinder Binderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.DefaultSandbox.MovieMaker.TrackBinder Defaultpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBinder.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata.PrefabSourceSystem.String PrefabSourcepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadata.ReferenceIdSystem.Nullable`1<System.Guid> ReferenceIdpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.ClipExtensionstypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ComponentCapturer<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.DefaultMovieRecorderOptionsAttributetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.EmbeddedMovieResourcetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IActionTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IComponentCapturertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IDynamicBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IInterpolator<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieCliptypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieProjecttypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieResourcetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IMovieTrackRecordertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyBlock<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertySignaltypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertySignal<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IPropertyTrack<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.IReferenceTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.IReferenceTrack<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackPropertytypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackProperty<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReferencetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackReference<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTargettypegame-or-shared-unknownView flow
Sandbox.MovieMaker.ITrackTarget<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Interpolatortypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MoviePlayertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecordertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderActiontypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderFiltertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieRecorderOptionstypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieResourcetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieTimeRangetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.MovieUpdateBuildertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackBindertypegame-or-shared-unknownView flow
Sandbox.MovieMaker.TrackMetadatatypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled 105
Exact identitySignatureKindContextFlow
Sandbox.MovieMaker.Compiled.CompiledActionBlock..ctor(Sandbox.MovieMaker.MovieTimeRange).ctor(Sandbox.MovieMaker.MovieTimeRange) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack..ctor(System.String,System.Type,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.CompiledActionBlock>).ctor(System.String,System.Type,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.CompiledActionBlock>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>..ctor(Sandbox.MovieMaker.MovieTimeRange,System.Text.Json.Nodes.JsonNode).ctor(Sandbox.MovieMaker.MovieTimeRange,System.Text.Json.Nodes.JsonNode) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>..ctor(Sandbox.MovieMaker.MovieTimeRange,T).ctor(Sandbox.MovieMaker.MovieTimeRange,T) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>..ctor(System.String,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock>).ctor(System.String,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>..ctor(System.String,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>).ctor(System.String,Sandbox.MovieMaker.Compiled.ICompiledTrack,System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>..ctor(System.Guid,System.String,Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,Sandbox.MovieMaker.TrackMetadata).ctor(System.Guid,System.String,Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,Sandbox.MovieMaker.TrackMetadata) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>..ctor(Sandbox.MovieMaker.MovieTimeRange,Sandbox.MovieMaker.MovieTime,System.Int32,System.Collections.Immutable.ImmutableArray`1<T>).ctor(Sandbox.MovieMaker.MovieTimeRange,Sandbox.MovieMaker.MovieTime,System.Int32,System.Collections.Immutable.ImmutableArray`1<T>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlock.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledActionBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlock.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlock.Deconstruct(out Sandbox.MovieMaker.MovieTimeRange)Deconstruct(out Sandbox.MovieMaker.MovieTimeRange) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlock.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledActionTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.Deconstruct(out System.String,out System.Type,out Sandbox.MovieMaker.Compiled.ICompiledTrack,out System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.CompiledActionBlock>)Deconstruct(out System.String,out System.Type,out Sandbox.MovieMaker.Compiled.ICompiledTrack,out System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.CompiledActionBlock>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Child(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Type)Child(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Type) -> Sandbox.MovieMaker.Compiled.ICompiledTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Component(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata)Component(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata) -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Component(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.Type,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata)Component(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.Type,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata) -> Sandbox.MovieMaker.Compiled.ICompiledReferenceTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.GameObject(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.String,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata)GameObject(Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,System.String,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata) -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Item(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<System.Collections.Generic.List`1<TItem>>,System.Int32,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<TItem>>)Item(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<System.Collections.Generic.List`1<TItem>>,System.Int32,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<TItem>>) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<TItem>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Property(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>)Property(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Property(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Type,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock>)Property(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Type,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock>) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.ReferenceProperty(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<Sandbox.MovieMaker.Properties.BindingReference`1<T>>>)ReferenceProperty(Sandbox.MovieMaker.Compiled.ICompiledTrack,System.String,System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<Sandbox.MovieMaker.Properties.BindingReference`1<T>>>) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<Sandbox.MovieMaker.Properties.BindingReference`1<T>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.Sample(System.Collections.Generic.IReadOnlyList`1<T>,Sandbox.MovieMaker.MovieTime,System.Int32,Sandbox.MovieMaker.IInterpolator`1<T>)Sample(System.Collections.Generic.IReadOnlyList`1<T>,Sandbox.MovieMaker.MovieTime,System.Int32,Sandbox.MovieMaker.IInterpolator`1<T>) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.WithConstant(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTimeRange,T)WithConstant(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTimeRange,T) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensions.WithSamples(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTimeRange,System.Int32,System.Collections.Generic.IEnumerable`1<T>)WithSamples(Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>,Sandbox.MovieMaker.MovieTimeRange,System.Int32,System.Collections.Generic.IEnumerable`1<T>) -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledConstantBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.Deconstruct(out Sandbox.MovieMaker.MovieTimeRange,out System.Text.Json.Nodes.JsonNode)Deconstruct(out Sandbox.MovieMaker.MovieTimeRange,out System.Text.Json.Nodes.JsonNode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.GetValue(Sandbox.MovieMaker.MovieTime)GetValue(Sandbox.MovieMaker.MovieTime) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledPropertyTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.Deconstruct(out System.String,out Sandbox.MovieMaker.Compiled.ICompiledTrack,out System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>)Deconstruct(out System.String,out Sandbox.MovieMaker.Compiled.ICompiledTrack,out System.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.GetBlock(Sandbox.MovieMaker.MovieTime)GetBlock(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.TryGetValue(Sandbox.MovieMaker.MovieTime,out T)TryGetValue(Sandbox.MovieMaker.MovieTime,out T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.Deconstruct(out System.Guid,out System.String,out Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,out Sandbox.MovieMaker.TrackMetadata)Deconstruct(out System.Guid,out System.String,out Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>,out Sandbox.MovieMaker.TrackMetadata) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.<Clone>$()<Clone>$() -> Sandbox.MovieMaker.Compiled.CompiledSampleBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.Deconstruct(out Sandbox.MovieMaker.MovieTimeRange,out Sandbox.MovieMaker.MovieTime,out System.Int32,out System.Collections.Immutable.ImmutableArray`1<T>)Deconstruct(out Sandbox.MovieMaker.MovieTimeRange,out Sandbox.MovieMaker.MovieTime,out System.Int32,out System.Collections.Immutable.ImmutableArray`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.GetValue(Sandbox.MovieMaker.MovieTime)GetValue(Sandbox.MovieMaker.MovieTime) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.Reduce()Reduce() -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlock.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlock.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock<T>.Clamp(Sandbox.MovieMaker.MovieTimeRange)Clamp(Sandbox.MovieMaker.MovieTimeRange) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock<T>.Shift(Sandbox.MovieMaker.MovieTime)Shift(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyTrack.GetBlock(Sandbox.MovieMaker.MovieTime)GetBlock(Sandbox.MovieMaker.MovieTime) -> Sandbox.MovieMaker.Compiled.ICompiledPropertyBlockmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.FromTracks(Sandbox.MovieMaker.Compiled.ICompiledTrack[])FromTracks(Sandbox.MovieMaker.Compiled.ICompiledTrack[]) -> Sandbox.MovieMaker.Compiled.MovieClipmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.FromTracks(System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledTrack>)FromTracks(System.Collections.Generic.IEnumerable`1<Sandbox.MovieMaker.Compiled.ICompiledTrack>) -> Sandbox.MovieMaker.Compiled.MovieClipmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.GetTrack(System.Guid)GetTrack(System.Guid) -> Sandbox.MovieMaker.Compiled.ICompiledReferenceTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.RootComponent(System.Nullable`1<System.Guid>)RootComponent(System.Nullable`1<System.Guid>) -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.RootComponent(System.Type,System.Nullable`1<System.Guid>)RootComponent(System.Type,System.Nullable`1<System.Guid>) -> Sandbox.MovieMaker.Compiled.ICompiledReferenceTrackmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.RootGameObject(System.String,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata)RootGameObject(System.String,System.Nullable`1<System.Guid>,Sandbox.MovieMaker.TrackMetadata) -> Sandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.ToResource()ToResource() -> Sandbox.MovieMaker.IMovieResourcemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlock.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.BlocksSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.CompiledActionBlock> Blockspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.ParentSandbox.MovieMaker.Compiled.ICompiledTrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTrack.TargetTypeSystem.Type TargetTypepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.SerializedSystem.Text.Json.Nodes.JsonNode Serializedpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.BlocksSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock`1<T>> Blockspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>.ParentSandbox.MovieMaker.Compiled.ICompiledTrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.MetadataSandbox.MovieMaker.TrackMetadata Metadatapropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>.ParentSandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject> Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.OffsetSandbox.MovieMaker.MovieTime Offsetpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.SamplesSystem.Collections.Immutable.ImmutableArray`1<T> Samplespropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlockTrack.BlocksSystem.Collections.Generic.IReadOnlyList`1<Sandbox.MovieMaker.Compiled.ICompiledBlock> Blockspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlockTrack.TimeRangeSandbox.MovieMaker.MovieTimeRange TimeRangepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledConstantBlock.SerializedSystem.Text.Json.Nodes.JsonNode Serializedpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyTrack.BlocksSystem.Collections.Generic.IReadOnlyList`1<Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock> Blockspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyTrack.ParentSandbox.MovieMaker.Compiled.ICompiledTrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledReferenceTrack.ParentSandbox.MovieMaker.Compiled.CompiledReferenceTrack`1<Sandbox.GameObject> Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledSampleBlock.OffsetSandbox.MovieMaker.MovieTime Offsetpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledSampleBlock.SampleRateSystem.Int32 SampleRatepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledSampleBlock.SamplesSystem.Collections.Generic.IReadOnlyList`1<System.Object> Samplespropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledTrack.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledTrack.ParentSandbox.MovieMaker.Compiled.ICompiledTrack Parentpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.DurationSandbox.MovieMaker.MovieTime Durationpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.EmptySandbox.MovieMaker.Compiled.MovieClip Emptypropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieClip.TracksSystem.Collections.Immutable.ImmutableArray`1<Sandbox.MovieMaker.Compiled.ICompiledTrack> Trackspropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledActionTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledClipExtensionstypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledConstantBlock<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledPropertyTrack<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledReferenceTrack<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.CompiledSampleBlock<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledBlockTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledConstantBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyBlock<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledPropertyTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledReferenceTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledSampleBlocktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.ICompiledTracktypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Compiled.MovieCliptypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties 50
Exact identitySignatureKindContextFlow
Sandbox.MovieMaker.Properties.BindingReference<T>..ctor(System.Nullable`1<System.Guid>).ctor(System.Nullable`1<System.Guid>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor..ctor(Sandbox.SkinnedModelRenderer).ctor(Sandbox.SkinnedModelRenderer) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo..ctor(System.String,System.String,System.String,System.String).ctor(System.String,System.String,System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference.CanMakeReference(System.Type)CanMakeReference(System.Type) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference.GetUnderlyingType(System.Type)GetUnderlyingType(System.Type) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference<T>.Deconstruct(out System.Nullable`1<System.Guid>)Deconstruct(out System.Nullable`1<System.Guid>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference<T>.Get(Sandbox.MovieMaker.TrackBinder)Get(Sandbox.MovieMaker.TrackBinder) -> Tmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.ApplyOverrides()ApplyOverrides() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.ClearOverrides()ClearOverrides() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.GetParentSpace(System.Int32)GetParentSpace(System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.HasBone(System.String)HasBone(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.SetParentSpace(System.Int32,Transform)SetParentSpace(System.Int32,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo.Deconstruct(out System.String,out System.String,out System.String,out System.String)Deconstruct(out System.String,out System.String,out System.String,out System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory.CreateProperty(Sandbox.MovieMaker.ITrackTarget,System.String)CreateProperty(Sandbox.MovieMaker.ITrackTarget,System.String) -> Sandbox.MovieMaker.ITrackProperty`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory.GetDisplayInfo(Sandbox.MovieMaker.ITrackTarget,System.String)GetDisplayInfo(Sandbox.MovieMaker.ITrackTarget,System.String) -> Sandbox.MovieMaker.Properties.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory.GetPropertyNames(Sandbox.MovieMaker.ITrackTarget)GetPropertyNames(Sandbox.MovieMaker.ITrackTarget) -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory.GetTargetType(Sandbox.MovieMaker.ITrackTarget,System.String)GetTargetType(Sandbox.MovieMaker.ITrackTarget,System.String) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent,TValue>.CreateProperty(TParent,System.String)CreateProperty(TParent,System.String) -> Sandbox.MovieMaker.ITrackProperty`1<TValue>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent,TValue>.PropertyExists(TParent,System.String)PropertyExists(TParent,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>.CreateProperty(TParent,System.String)CreateProperty(TParent,System.String) -> Sandbox.MovieMaker.ITrackProperty`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>.GetDisplayInfo(TParent,System.String)GetDisplayInfo(TParent,System.String) -> Sandbox.MovieMaker.Properties.DisplayInfomethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>.GetPropertyNames(TParent)GetPropertyNames(TParent) -> System.Collections.Generic.IEnumerable`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>.GetTargetType(TParent,System.String)GetTargetType(TParent,System.String) -> System.Typemethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem.ClearBones(Sandbox.SkinnedModelRenderer)ClearBones(Sandbox.SkinnedModelRenderer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem.GetParentSpaceBone(Sandbox.SkinnedModelRenderer,System.Int32)GetParentSpaceBone(Sandbox.SkinnedModelRenderer,System.Int32) -> Transformmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem.SetParentSpaceBone(Sandbox.SkinnedModelRenderer,System.Int32,Transform)SetParentSpaceBone(Sandbox.SkinnedModelRenderer,System.Int32,Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem.UpdateBones()UpdateBones() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.TrackProperty.Create(Sandbox.MovieMaker.ITrackTarget,System.String)Create(Sandbox.MovieMaker.ITrackTarget,System.String) -> Sandbox.MovieMaker.ITrackPropertymethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.TrackProperty.Create(Sandbox.MovieMaker.ITrackTarget,System.String)Create(Sandbox.MovieMaker.ITrackTarget,System.String) -> Sandbox.MovieMaker.ITrackProperty`1<T>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.TrackProperty.Create(Sandbox.MovieMaker.ITrackTarget,System.String,System.Type)Create(Sandbox.MovieMaker.ITrackTarget,System.String,System.Type) -> Sandbox.MovieMaker.ITrackPropertymethodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.TrackProperty.GetAll(Sandbox.MovieMaker.ITrackTarget)GetAll(Sandbox.MovieMaker.ITrackTarget) -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`3<System.String,Sandbox.MovieMaker.Properties.DisplayInfo,System.Type>>methodgame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference<T>.TrackIdSystem.Nullable`1<System.Guid> TrackIdpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessor.RendererSandbox.SkinnedModelRenderer Rendererpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo.CategorySystem.String Categorypropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfo.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory.OrderSystem.Int32 Orderpropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>.BaseCategoryNameSystem.String BaseCategoryNamepropertygame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReferencetypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BindingReference<T>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.BoneAccessortypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.DisplayInfotypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactorytypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent,TValue>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.ITrackPropertyFactory<TParent>typegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystemtypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.TrackPropertytypegame-or-shared-unknownView flow
Sandbox.MovieMaker.Properties.Unknowntypegame-or-shared-unknownView flow
Sandbox.Navigation 53
Exact identitySignatureKindContextFlow
Sandbox.Navigation.NavMeshPathStatus.CompleteComplete = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathStatus.PartialPartial = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathStatus.PathNotFoundPathNotFound = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathStatus.StartNotFoundStartNotFound = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathStatus.TargetNotFoundTargetNotFound = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Navigation.CalculatePathRequest.AgentSandbox.NavMeshAgent Agentfieldgame-or-shared-unknownView flow
Sandbox.Navigation.CalculatePathRequest.StartVector3 Startfieldgame-or-shared-unknownView flow
Sandbox.Navigation.CalculatePathRequest.TargetVector3 Targetfieldgame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathPoint.PositionVector3 Positionfieldgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.BakeNavMesh()BakeNavMesh() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.CalculatePath(Sandbox.Navigation.CalculatePathRequest)CalculatePath(Sandbox.Navigation.CalculatePathRequest) -> Sandbox.Navigation.NavMeshPathmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.CalculatePathAsync(Sandbox.Navigation.CalculatePathRequest,System.Threading.CancellationToken)CalculatePathAsync(Sandbox.Navigation.CalculatePathRequest,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<Sandbox.Navigation.NavMeshPath>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.Generate(Sandbox.PhysicsWorld)Generate(Sandbox.PhysicsWorld) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GenerateTile(Sandbox.PhysicsWorld,Vector3)GenerateTile(Sandbox.PhysicsWorld,Vector3) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GenerateTiles(Sandbox.PhysicsWorld,BBox)GenerateTiles(Sandbox.PhysicsWorld,BBox) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetClosestEdge(BBox)GetClosestEdge(BBox) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetClosestEdge(Vector3,System.Single)GetClosestEdge(Vector3,System.Single) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetClosestPoint(BBox)GetClosestPoint(BBox) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetClosestPoint(Vector3,System.Single)GetClosestPoint(Vector3,System.Single) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetRandomPoint()GetRandomPoint() -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetRandomPoint(BBox)GetRandomPoint(BBox) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetRandomPoint(Vector3,System.Single)GetRandomPoint(Vector3,System.Single) -> System.Nullable`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.GetSimplePath(Vector3,Vector3)GetSimplePath(Vector3,Vector3) -> System.Collections.Generic.List`1<Vector3>methodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.RequestTileGeneration(Vector3)RequestTileGeneration(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.RequestTilesGeneration(BBox)RequestTilesGeneration(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.SetDirty()SetDirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.UnloadTile(Vector3)UnloadTile(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.UnloadTiles(BBox)UnloadTiles(BBox) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.AgentHeightSystem.Single AgentHeightpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.AgentMaxSlopeSystem.Single AgentMaxSlopepropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.AgentRadiusSystem.Single AgentRadiuspropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.AgentStepSizeSystem.Single AgentStepSizepropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.BoundsBBox Boundspropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.CustomBoundsSystem.Boolean CustomBoundspropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.DeferGenerationSystem.Boolean DeferGenerationpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.DrawMeshSystem.Boolean DrawMeshpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.EditorAutoUpdateSystem.Boolean EditorAutoUpdatepropertyeditorView flow
Sandbox.Navigation.NavMesh.ExcludedBodiesSandbox.TagSet ExcludedBodiespropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IncludeKeyframedBodiesSystem.Boolean IncludeKeyframedBodiespropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IncludeStaticBodiesSystem.Boolean IncludeStaticBodiespropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IncludedBodiesSandbox.TagSet IncludedBodiespropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IsDirtySystem.Boolean IsDirtypropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IsEnabledSystem.Boolean IsEnabledpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMesh.IsGeneratingSystem.Boolean IsGeneratingpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPath.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPath.PointsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Navigation.NavMeshPathPoint> Pointspropertygame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPath.StatusSandbox.Navigation.NavMeshPathStatus Statuspropertygame-or-shared-unknownView flow
Sandbox.Navigation.CalculatePathRequesttypegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshtypegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathtypegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathPointtypegame-or-shared-unknownView flow
Sandbox.Navigation.NavMeshPathStatustypegame-or-shared-unknownView flow
Sandbox.Network 88
Exact identitySignatureKindContextFlow
Sandbox.Network.GameNetworkSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Network.NetworkFile..ctor(System.String,System.Byte[]).ctor(System.String,System.Byte[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Network.LobbyPrivacy.FriendsOnlyFriendsOnly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Network.LobbyPrivacy.PublicPublic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.DataSystem.Collections.Generic.Dictionary`2<System.String,System.String> Datafieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.GameSystem.String Gamefieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.LobbyIdSystem.UInt64 LobbyIdfieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.MapSystem.String Mapfieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.MaxMembersSystem.Int32 MaxMembersfieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.MembersSystem.Int32 Membersfieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.OwnerIdSystem.UInt64 OwnerIdfieldgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.PingSystem.Int32 Pingfieldgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.AcceptConnection(Sandbox.Connection,ref System.String)AcceptConnection(Sandbox.Connection,ref System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.AddHandler(System.Action`2<T,Sandbox.Connection>)AddHandler(System.Action`2<T,Sandbox.Connection>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.AddHandler(System.Action`3<T,Sandbox.Connection,System.Guid>)AddHandler(System.Action`3<T,Sandbox.Connection,System.Guid>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.AddHandler(System.Func`4<T,Sandbox.Connection,System.Guid,System.Threading.Tasks.Task>)AddHandler(System.Func`4<T,Sandbox.Connection,System.Guid,System.Threading.Tasks.Task>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Broadcast(T,System.Nullable`1<Sandbox.Connection.Filter>)Broadcast(T,System.Nullable`1<Sandbox.Connection.Filter>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.BroadcastRaw(Sandbox.ByteStream,System.Nullable`1<Sandbox.Connection.Filter>)BroadcastRaw(Sandbox.ByteStream,System.Nullable`1<Sandbox.Connection.Filter>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Connect(System.String)Connect(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Connect(System.UInt64)Connect(System.UInt64) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.CreateLobby()CreateLobby() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Disconnect()Disconnect() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.GetMountedVPKs(Sandbox.Connection,ref Sandbox.Network.MountedVPKsResponse)GetMountedVPKs(Sandbox.Connection,ref Sandbox.Network.MountedVPKsResponse) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.GetSnapshot(Sandbox.Connection,ref Sandbox.Network.SnapshotMsg)GetSnapshot(Sandbox.Connection,ref Sandbox.Network.SnapshotMsg) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.MountVPKs(Sandbox.Connection,Sandbox.Network.MountedVPKsResponse)MountVPKs(Sandbox.Connection,Sandbox.Network.MountedVPKsResponse) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnBecameHost(Sandbox.Connection)OnBecameHost(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnConnected(Sandbox.Connection)OnConnected(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnHostChanged(Sandbox.Connection,Sandbox.Connection)OnHostChanged(Sandbox.Connection,Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnInitialize()OnInitialize() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnJoined(Sandbox.Connection)OnJoined(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.OnLeave(Sandbox.Connection)OnLeave(Sandbox.Connection) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Push()Push() -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.QueryLobbies()QueryLobbies() -> System.Threading.Tasks.Task`1<System.Collections.Generic.List`1<Sandbox.Network.LobbyInformation>>methodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.Send(System.Guid,T)Send(System.Guid,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.SetSnapshotAsync(Sandbox.Network.SnapshotMsg)SetSnapshotAsync(Sandbox.Network.SnapshotMsg) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.TryConnectSteamId(System.UInt64)TryConnectSteamId(System.UInt64) -> System.Threading.Tasks.Task`1<System.Boolean>methodgame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.Get(System.String,System.String)Get(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Network.NetworkFile.Deconstruct(out System.String,out System.Byte[])Deconstruct(out System.String,out System.Byte[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.ConnectionQualitySystem.Single ConnectionQualitypropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.InBytesPerSecondSystem.Single InBytesPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.InPacketsPerSecondSystem.Single InPacketsPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.OutBytesPerSecondSystem.Single OutBytesPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.OutPacketsPerSecondSystem.Single OutPacketsPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.PingSystem.Int32 Pingpropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStats.SendRateBytesPerSecondSystem.Int32 SendRateBytesPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.IsClientSystem.Boolean IsClientpropertygame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.IsConnectingSystem.Boolean IsConnectingpropertygame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystem.IsHostSystem.Boolean IsHostpropertygame-or-shared-unknownView flow
Sandbox.Network.HostStats.FpsSystem.UInt16 Fpspropertygame-or-shared-unknownView flow
Sandbox.Network.HostStats.InBytesPerSecondSystem.Single InBytesPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.HostStats.OutBytesPerSecondSystem.Single OutBytesPerSecondpropertygame-or-shared-unknownView flow
Sandbox.Network.InitialSnapshotResponse.HandshakeIdSystem.Guid HandshakeIdpropertygame-or-shared-unknownView flow
Sandbox.Network.InitialSnapshotResponse.SnapshotSandbox.Network.SnapshotMsg Snapshotpropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.AutoSwitchToBestHostSystem.Boolean AutoSwitchToBestHostpropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.DestroyWhenHostLeavesSystem.Boolean DestroyWhenHostLeavespropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.HiddenSystem.Boolean Hiddenpropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.MaxPlayersSystem.Int32 MaxPlayerspropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyConfig.PrivacySandbox.Network.LobbyPrivacy Privacypropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.IsFullSystem.Boolean IsFullpropertygame-or-shared-unknownView flow
Sandbox.Network.LobbyInformation.IsHiddenSystem.Boolean IsHiddenpropertygame-or-shared-unknownView flow
Sandbox.Network.MountedVPKsResponse.HandshakeIdSystem.Guid HandshakeIdpropertygame-or-shared-unknownView flow
Sandbox.Network.MountedVPKsResponse.MountedVPKsSystem.Collections.Generic.List`1<System.String> MountedVPKspropertygame-or-shared-unknownView flow
Sandbox.Network.NetworkFile.ContentSystem.Byte[] Contentpropertygame-or-shared-unknownView flow
Sandbox.Network.NetworkFile.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Network.ReconnectMsg.GameSystem.String Gamepropertygame-or-shared-unknownView flow
Sandbox.Network.ReconnectMsg.MapSystem.String Mappropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.BlobDataSystem.Byte[] BlobDatapropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.GameObjectSystemsSystem.Collections.Generic.List`1<Sandbox.Network.SnapshotMsg.GameObjectSystemData> GameObjectSystemspropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.NetworkObjectsSystem.Collections.Generic.List`1<System.Object> NetworkObjectspropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.SceneDataSystem.String SceneDatapropertygame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsg.TimeSystem.Double Timepropertygame-or-shared-unknownView flow
Sandbox.Network.ConnectionStatstypegame-or-shared-unknownView flow
Sandbox.Network.GameNetworkSystemtypegame-or-shared-unknownView flow
Sandbox.Network.HostStatstypegame-or-shared-unknownView flow
Sandbox.Network.InitialSnapshotResponsetypegame-or-shared-unknownView flow
Sandbox.Network.LobbyConfigtypegame-or-shared-unknownView flow
Sandbox.Network.LobbyInformationtypegame-or-shared-unknownView flow
Sandbox.Network.LobbyPrivacytypegame-or-shared-unknownView flow
Sandbox.Network.MountedVPKsResponsetypegame-or-shared-unknownView flow
Sandbox.Network.NetworkFiletypegame-or-shared-unknownView flow
Sandbox.Network.NetworkSockettypegame-or-shared-unknownView flow
Sandbox.Network.ReconnectMsgtypegame-or-shared-unknownView flow
Sandbox.Network.SnapshotMsgtypegame-or-shared-unknownView flow
Sandbox.Physics 98
Exact identitySignatureKindContextFlow
Sandbox.Physics.CollisionRules..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint..ctor(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>).ctor(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettings..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSpring..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.BodySandbox.PhysicsBody Bodyfieldgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.LocalPositionVector3 LocalPositionfieldgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.LocalRotationRotation LocalRotationfieldgame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.SetMotorVelocity(Vector3,System.Single)SetMotorVelocity(Vector3,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.SetTargetRotation(Rotation,System.Single,System.Single)SetTargetRotation(Rotation,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.Clean()Clean() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.GetCollisionRule(System.String,System.String)GetCollisionRule(System.String,System.String) -> Sandbox.Physics.CollisionRules.Resultmethodgame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.SetAngularMotor(System.Single,System.Single)SetAngularMotor(System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.SetAngularSpring(Vector3)SetAngularSpring(Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateBallSocket(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint)CreateBallSocket(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint) -> Sandbox.Physics.BallSocketJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateBallSocket(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3)CreateBallSocket(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3) -> Sandbox.Physics.BallSocketJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateControl(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint)CreateControl(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint) -> Sandbox.Physics.ControlJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateFilter(Sandbox.PhysicsBody,Sandbox.PhysicsBody)CreateFilter(Sandbox.PhysicsBody,Sandbox.PhysicsBody) -> Sandbox.Physics.PhysicsJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateFixed(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint)CreateFixed(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint) -> Sandbox.Physics.FixedJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateHinge(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint)CreateHinge(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint) -> Sandbox.Physics.HingeJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateHinge(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Transform,Transform)CreateHinge(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Transform,Transform) -> Sandbox.Physics.HingeJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateHinge(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3)CreateHinge(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3) -> Sandbox.Physics.HingeJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateLength(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single)CreateLength(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single) -> Sandbox.Physics.SpringJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreatePulley(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3,Vector3,Vector3)CreatePulley(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3,Vector3,Vector3) -> Sandbox.Physics.PulleyJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateSlider(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single,System.Single)CreateSlider(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single,System.Single) -> Sandbox.Physics.SliderJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateSlider(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3,Vector3,System.Single,System.Single)CreateSlider(Sandbox.PhysicsBody,Sandbox.PhysicsBody,Vector3,Vector3,Vector3,System.Single,System.Single) -> Sandbox.Physics.SliderJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateSpring(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single,System.Single)CreateSpring(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint,System.Single,System.Single) -> Sandbox.Physics.SpringJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CreateUpright(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint)CreateUpright(Sandbox.Physics.PhysicsPoint,Sandbox.Physics.PhysicsPoint) -> Sandbox.Physics.UprightJointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.Remove()Remove() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.Local(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>)Local(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> Sandbox.Physics.PhysicsPointmethodgame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.World(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>)World(Sandbox.PhysicsBody,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) -> Sandbox.Physics.PhysicsPointmethodgame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.SwingLimitVector2 SwingLimitpropertygame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.SwingLimitEnabledSystem.Boolean SwingLimitEnabledpropertygame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.TwistLimitVector2 TwistLimitpropertygame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJoint.TwistLimitEnabledSystem.Boolean TwistLimitEnabledpropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.DefaultsSystem.Collections.Generic.Dictionary`2<System.String,Sandbox.Physics.CollisionRules.Result> Defaultspropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.PairsSystem.Collections.Generic.Dictionary`2<Sandbox.Physics.CollisionRules.Pair,Sandbox.Physics.CollisionRules.Result> Pairspropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.SerializedPairsSystem.Text.Json.Nodes.JsonNode SerializedPairspropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.TagsSystem.Collections.Generic.IEnumerable`1<System.String> Tagspropertygame-or-shared-unknownView flow
Sandbox.Physics.CollisionRules.VersionSystem.Int32 Versionpropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.AngularSpringSandbox.Physics.PhysicsSpring AngularSpringpropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.AngularVelocityVector3 AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.LinearSpringSandbox.Physics.PhysicsSpring LinearSpringpropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.LinearVelocityVector3 LinearVelocitypropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.MaxVelocityForceSystem.Single MaxVelocityForcepropertygame-or-shared-unknownView flow
Sandbox.Physics.ControlJoint.MaxVelocityTorqueSystem.Single MaxVelocityTorquepropertygame-or-shared-unknownView flow
Sandbox.Physics.FixedJoint.SpringAngularSandbox.Physics.PhysicsSpring SpringAngularpropertygame-or-shared-unknownView flow
Sandbox.Physics.FixedJoint.SpringLinearSandbox.Physics.PhysicsSpring SpringLinearpropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.AngleSystem.Single Anglepropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.AxisVector3 Axispropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.MaxAngleSystem.Single MaxAnglepropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.MinAngleSystem.Single MinAnglepropertygame-or-shared-unknownView flow
Sandbox.Physics.HingeJoint.SpeedSystem.Single Speedpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.AngularStrengthSystem.Single AngularStrengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.Body1Sandbox.PhysicsBody Body1propertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.Body2Sandbox.PhysicsBody Body2propertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.CollisionsSystem.Boolean Collisionspropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.IsActiveSystem.Boolean IsActivepropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.Point1Sandbox.Physics.PhysicsPoint Point1propertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.Point2Sandbox.Physics.PhysicsPoint Point2propertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.StrengthSystem.Single Strengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJoint.WorldSandbox.PhysicsWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.LocalTransformTransform LocalTransformpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPoint.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettings.FixedUpdateFrequencySystem.Single FixedUpdateFrequencypropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettings.MaxFixedUpdatesSystem.Int32 MaxFixedUpdatespropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettings.SubStepsSystem.Int32 SubStepspropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettings.UseFixedUpdateSystem.Boolean UseFixedUpdatepropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSpring.DampingSystem.Single Dampingpropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSpring.FrequencySystem.Single Frequencypropertygame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSpring.MaximumSystem.Single Maximumpropertygame-or-shared-unknownView flow
Sandbox.Physics.SliderJoint.FrictionSystem.Single Frictionpropertygame-or-shared-unknownView flow
Sandbox.Physics.SliderJoint.MaxLengthSystem.Single MaxLengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.SliderJoint.MinLengthSystem.Single MinLengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.MaxForceSystem.Single MaxForcepropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.MaxLengthSystem.Single MaxLengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.MinForceSystem.Single MinForcepropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.MinLengthSystem.Single MinLengthpropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.ReferenceMassSystem.Single ReferenceMasspropertygame-or-shared-unknownView flow
Sandbox.Physics.SpringJoint.SpringLinearSandbox.Physics.PhysicsSpring SpringLinearpropertygame-or-shared-unknownView flow
Sandbox.Physics.UprightJoint.DampingRatioSystem.Single DampingRatiopropertygame-or-shared-unknownView flow
Sandbox.Physics.UprightJoint.HertzSystem.Single Hertzpropertygame-or-shared-unknownView flow
Sandbox.Physics.UprightJoint.MaxTorqueSystem.Single MaxTorquepropertygame-or-shared-unknownView flow
Sandbox.Physics.BallSocketJointtypegame-or-shared-unknownView flow
Sandbox.Physics.CollisionRulestypegame-or-shared-unknownView flow
Sandbox.Physics.ControlJointtypegame-or-shared-unknownView flow
Sandbox.Physics.FixedJointtypegame-or-shared-unknownView flow
Sandbox.Physics.HingeJointtypegame-or-shared-unknownView flow
Sandbox.Physics.PhysicsJointtypegame-or-shared-unknownView flow
Sandbox.Physics.PhysicsPointtypegame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSettingstypegame-or-shared-unknownView flow
Sandbox.Physics.PhysicsSpringtypegame-or-shared-unknownView flow
Sandbox.Physics.PulleyJointtypegame-or-shared-unknownView flow
Sandbox.Physics.SliderJointtypegame-or-shared-unknownView flow
Sandbox.Physics.SpringJointtypegame-or-shared-unknownView flow
Sandbox.Physics.UprightJointtypegame-or-shared-unknownView flow
Sandbox.Platform 6
Exact identitySignatureKindContextFlow
Sandbox.Platform.Chat.AddText(System.String)AddText(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Platform.Chat.Say(System.String)Say(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Platform.Chat.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Platform.Chat.MaxMessageLengthSystem.Int32 MaxMessageLengthpropertygame-or-shared-unknownView flow
Sandbox.Platform.Chat.ShowUISystem.Boolean ShowUIpropertygame-or-shared-unknownView flow
Sandbox.Platform.Chattypegame-or-shared-unknownView flow
Sandbox.Razor 2
Exact identitySignatureKindContextFlow
Sandbox.Razor.RenderTreeBuilderOld..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Razor.RenderTreeBuilderOldtypegame-or-shared-unknownView flow
Sandbox.Rendering 224
Exact identitySignatureKindContextFlow
Sandbox.Rendering.CommandList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter..ctor(Sandbox.Rendering.CommandList).ctor(Sandbox.Rendering.CommandList) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Rendering.FilterMode.AnisotropicAnisotropic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.FilterMode.BilinearBilinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.FilterMode.PointPoint = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.FilterMode.TrilinearTrilinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.RenderValue.ColorTargetColorTarget = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.RenderValue.DepthTargetDepthTarget = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.RenderValue.MsaaComboMsaaCombo = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.AllShaderResourceAllShaderResource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.CommonCommon = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.CopyDestinationCopyDestination = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.CopySourceCopySource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.DepthReadDepthRead = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.DepthWriteDepthWrite = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.GenericReadGenericRead = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.IndexBufferIndexBuffer = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.IndirectArgumentIndirectArgument = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.NonPixelShaderResourceNonPixelShaderResource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.PixelShaderResourcePixelShaderResource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.PredicationPredication = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.PresentPresent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.RenderTargetRenderTarget = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.ResolveDestinationResolveDestination = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.ResolveSourceResolveSource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.StreamOutStreamOut = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.UnorderedAccessUnorderedAccess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.VertexAndConstantBufferVertexAndConstantBuffer = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceState.VertexOrIndexBufferVertexOrIndexBuffer = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterDepthPrepassAfterDepthPrepass = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterOpaqueAfterOpaque = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterPostProcessAfterPostProcess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterSkyboxAfterSkybox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterTransparentAfterTransparent = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterUIAfterUI = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.AfterViewmodelAfterViewmodel = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.BeforePostProcessBeforePostProcess = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.EarlyUIEarlyUI = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.TonemappingTonemapping = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.Stage.UIUI = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressMode.BorderBorder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressMode.ClampClamp = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressMode.MirrorMirror = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressMode.MirrorOnceMirrorOnce = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressMode.WrapWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.AlphaSystem.Single Alphafieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.BlendWeightCountSystem.UInt32 BlendWeightCountfieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.Row0Vector4 Row0fieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.Row1Vector4 Row1fieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.Row2Vector4 Row2fieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.TintSystem.UInt32 Tintfieldgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.VertexCacheOffsetSystem.UInt32 VertexCacheOffsetfieldgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.listSandbox.Rendering.CommandList listfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ReflectionSetup.ClipOffsetSystem.Single ClipOffsetfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ReflectionSetup.RenderBehindSystem.Boolean RenderBehindfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ReflectionSetup.ViewSetupSandbox.Rendering.ViewSetup ViewSetupfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RefractionSetup.ClipOffsetSystem.Single ClipOffsetfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RefractionSetup.RenderBehindSystem.Boolean RenderBehindfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RefractionSetup.ViewSetupSandbox.Rendering.ViewSetup ViewSetupfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RendererSetup.ColorSystem.Nullable`1<Color> Colorfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RendererSetup.MaterialSandbox.Material Materialfieldgame-or-shared-unknownView flow
Sandbox.Rendering.RendererSetup.TransformSystem.Nullable`1<Transform> Transformfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.AmbientLightAddSystem.Nullable`1<Color> AmbientLightAddfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.AmbientLightTintSystem.Nullable`1<Color> AmbientLightTintfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ClearColorSystem.Nullable`1<Color> ClearColorfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ClipSpaceBoundsSystem.Nullable`1<Vector4> ClipSpaceBoundsfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.EnablePostprocessingSystem.Nullable`1<System.Boolean> EnablePostprocessingfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.FieldOfViewSystem.Nullable`1<System.Single> FieldOfViewfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.FlipXSystem.Nullable`1<System.Boolean> FlipXfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.FlipYSystem.Nullable`1<System.Boolean> FlipYfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.GradientFogSystem.Nullable`1<Sandbox.Rendering.GradientFogSetup> GradientFogfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ProjectionMatrixSystem.Nullable`1<Matrix> ProjectionMatrixfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.TransformSystem.Nullable`1<Transform> Transformfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ViewHashSystem.Int32 ViewHashfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ZFarSystem.Nullable`1<System.Single> ZFarfieldgame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetup.ZNearSystem.Nullable`1<System.Single> ZNearfieldgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Blit(Sandbox.Material,Sandbox.RenderAttributes)Blit(Sandbox.Material,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Clear(Color,System.Boolean,System.Boolean,System.Boolean)Clear(Color,System.Boolean,System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Clear(Sandbox.GpuBuffer,System.UInt32)Clear(Sandbox.GpuBuffer,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Clear(Sandbox.Rendering.RenderTargetHandle,Color)Clear(Sandbox.Rendering.RenderTargetHandle,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Clear(Sandbox.Texture,Color)Clear(Sandbox.Texture,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ClearRenderTarget()ClearRenderTarget() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.CopyStructureCount(Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32)CopyStructureCount(Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DispatchCompute(Sandbox.ComputeShader,Sandbox.Rendering.RenderTargetHandle.SizeHandle)DispatchCompute(Sandbox.ComputeShader,Sandbox.Rendering.RenderTargetHandle.SizeHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DispatchCompute(Sandbox.ComputeShader,System.Int32,System.Int32,System.Int32)DispatchCompute(Sandbox.ComputeShader,System.Int32,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DispatchComputeIndirect(Sandbox.ComputeShader,Sandbox.GpuBuffer,System.UInt32)DispatchComputeIndirect(Sandbox.ComputeShader,Sandbox.GpuBuffer,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Draw(Sandbox.GpuBuffer`1<T>,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)Draw(Sandbox.GpuBuffer`1<T>,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexed(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawIndexed(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexedInstanced(Sandbox.GpuBuffer,Sandbox.Material,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawIndexedInstanced(Sandbox.GpuBuffer,Sandbox.Material,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32)DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32)DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32)DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType)DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32)DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes)DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Int32,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,System.Int32,Sandbox.RenderAttributes)DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32,System.Int32,Sandbox.RenderAttributes)DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,System.Int32,Sandbox.RenderAttributes)DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,System.Int32,Sandbox.RenderAttributes) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawQuad(Sandbox.Rect,Sandbox.Material,Color)DrawQuad(Sandbox.Rect,Sandbox.Material,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawReflection(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ReflectionSetup)DrawReflection(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ReflectionSetup) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawRefraction(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.RefractionSetup)DrawRefraction(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.RefractionSetup) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawRenderer(Sandbox.Renderer,Sandbox.Rendering.RendererSetup)DrawRenderer(Sandbox.Renderer,Sandbox.Rendering.RendererSetup) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawScreenQuad(Sandbox.Material,Color)DrawScreenQuad(Sandbox.Material,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag,System.Single)DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DrawView(Sandbox.CameraComponent,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ViewSetup)DrawView(Sandbox.CameraComponent,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ViewSetup) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.RenderTarget,Sandbox.Graphics.DownsampleMethod)GenerateMipMaps(Sandbox.RenderTarget,Sandbox.Graphics.DownsampleMethod) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.Rendering.RenderTargetHandle,Sandbox.Graphics.DownsampleMethod)GenerateMipMaps(Sandbox.Rendering.RenderTargetHandle,Sandbox.Graphics.DownsampleMethod) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.Texture,Sandbox.Graphics.DownsampleMethod)GenerateMipMaps(Sandbox.Texture,Sandbox.Graphics.DownsampleMethod) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GetRenderTarget(System.String,Sandbox.ImageFormat,System.Int32,System.Int32)GetRenderTarget(System.String,Sandbox.ImageFormat,System.Int32,System.Int32) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GetRenderTarget(System.String,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32)GetRenderTarget(System.String,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GetRenderTarget(System.String,System.Int32,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32)GetRenderTarget(System.String,System.Int32,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GrabDepthTexture(System.String)GrabDepthTexture(System.String) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GrabFrameTexture(System.String,System.Boolean)GrabFrameTexture(System.String,System.Boolean) -> Sandbox.Rendering.RenderTargetHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.InsertList(Sandbox.Rendering.CommandList)InsertList(Sandbox.Rendering.CommandList) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ReleaseRenderTarget(Sandbox.Rendering.RenderTargetHandle)ReleaseRenderTarget(Sandbox.Rendering.RenderTargetHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Reset()Reset() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState)ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ResourceState,System.Int32)ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ResourceState,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,Sandbox.Rendering.ResourceState,System.Int32)ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,Sandbox.Rendering.ResourceState,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.DepthTextureRef,Sandbox.Rendering.ResourceState,System.Int32)ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.DepthTextureRef,Sandbox.Rendering.ResourceState,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Texture,Sandbox.Rendering.ResourceState,System.Int32)ResourceBarrierTransition(Sandbox.Texture,Sandbox.Rendering.ResourceState,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Matrix)Set(Sandbox.StringToken,Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.GpuBuffer)Set(Sandbox.StringToken,Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,System.Int32)Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.Texture)Set(Sandbox.StringToken,Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Boolean)Set(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Double)Set(Sandbox.StringToken,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Int32)Set(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Single)Set(Sandbox.StringToken,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector2)Set(Sandbox.StringToken,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector3)Set(Sandbox.StringToken,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector4)Set(Sandbox.StringToken,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,System.Boolean)SetCombo(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,System.Int32)SetCombo(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,T)SetCombo(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetConstantBuffer(Sandbox.StringToken,T)SetConstantBuffer(Sandbox.StringToken,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetCounterValue(Sandbox.GpuBuffer,System.UInt32)SetCounterValue(Sandbox.GpuBuffer,System.UInt32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Matrix)SetGlobal(Sandbox.StringToken,Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.GpuBuffer)SetGlobal(Sandbox.StringToken,Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorIndexRef)SetGlobal(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorIndexRef) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.Texture)SetGlobal(Sandbox.StringToken,Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Boolean)SetGlobal(Sandbox.StringToken,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Double)SetGlobal(Sandbox.StringToken,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Int32)SetGlobal(Sandbox.StringToken,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Single)SetGlobal(Sandbox.StringToken,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector2)SetGlobal(Sandbox.StringToken,Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector3)SetGlobal(Sandbox.StringToken,Vector3) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector4)SetGlobal(Sandbox.StringToken,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetRenderTarget(Sandbox.RenderTarget)SetRenderTarget(Sandbox.RenderTarget) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.SetRenderTarget(Sandbox.Rendering.RenderTargetHandle)SetRenderTarget(Sandbox.Rendering.RenderTargetHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.UavBarrier(Sandbox.GpuBuffer)UavBarrier(Sandbox.GpuBuffer) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Rendering.RenderTargetHandle)UavBarrier(Sandbox.Rendering.RenderTargetHandle) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef)UavBarrier(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Texture)UavBarrier(Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ViewportSizeScaled(System.Int32)ViewportSizeScaled(System.Int32) -> Sandbox.Rendering.RenderTargetHandle.SizeHandlemethodgame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransform.From(Transform)From(Transform) -> Sandbox.Rendering.GpuInstanceTransformmethodgame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.LerpTo(Sandbox.Rendering.GradientFogSetup,System.Single,System.Boolean)LerpTo(Sandbox.Rendering.GradientFogSetup,System.Single,System.Boolean) -> Sandbox.Rendering.GradientFogSetupmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawCircle(Vector2,Vector2,Color)DrawCircle(Vector2,Vector2,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawLine(Vector2,Vector2,System.Single,Color,Vector4)DrawLine(Vector2,Vector2,System.Single,Color,Vector4) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawRect(Sandbox.Rect,Color,Vector4,Vector4,Color)DrawRect(Sandbox.Rect,Color,Vector4,Vector4,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag)DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawText(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag)DrawText(Sandbox.TextRendering.Scope,Vector2,Sandbox.TextFlag) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawText(System.String,System.Single,Color,Sandbox.Rect,Sandbox.TextFlag)DrawText(System.String,System.Single,Color,Sandbox.Rect,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawText(System.String,System.Single,Color,Vector2,Sandbox.TextFlag)DrawText(System.String,System.Single,Color,Vector2,Sandbox.TextFlag) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawTexture(Sandbox.Texture,Sandbox.Rect)DrawTexture(Sandbox.Texture,Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.DrawTexture(Sandbox.Texture,Sandbox.Rect,Color)DrawTexture(Sandbox.Texture,Sandbox.Rect,Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.SetBlendMode(Sandbox.BlendMode)SetBlendMode(Sandbox.BlendMode) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.HudPainter.SetMatrix(Matrix)SetMatrix(Matrix) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.TextureStreaming.ExecuteWithDisabled(System.Action)ExecuteWithDisabled(System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.AttributesSandbox.Rendering.CommandList.AttributeAccess Attributespropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.DebugNameSystem.String DebugNamepropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.FlagsSandbox.Rendering.CommandList.Flag Flagspropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.GlobalAttributesSandbox.Rendering.CommandList.AttributeAccess GlobalAttributespropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.PaintSandbox.Rendering.HudPainter Paintpropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandList.ViewportSizeSandbox.Rendering.RenderTargetHandle.SizeHandle ViewportSizepropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.DistanceFalloffExponentSystem.Single DistanceFalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.EndDistanceSystem.Single EndDistancepropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.EndHeightSystem.Single EndHeightpropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.MaximumOpacitySystem.Single MaximumOpacitypropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.StartDistanceSystem.Single StartDistancepropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.StartHeightSystem.Single StartHeightpropertygame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetup.VerticalFalloffExponentSystem.Single VerticalFalloffExponentpropertygame-or-shared-unknownView flow
Sandbox.Rendering.ReflectionSetup.FallbackColorSystem.Nullable`1<Color> FallbackColorpropertygame-or-shared-unknownView flow
Sandbox.Rendering.RefractionSetup.FallbackColorSystem.Nullable`1<Color> FallbackColorpropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorIndexSandbox.Rendering.RenderTargetHandle.ColorIndexRef ColorIndexpropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.ColorTextureSandbox.Rendering.RenderTargetHandle.ColorTextureRef ColorTexturepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.DepthTextureSandbox.Rendering.RenderTargetHandle.DepthTextureRef DepthTexturepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandle.SizeSandbox.Rendering.RenderTargetHandle.SizeHandle Sizepropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.AddressModeUSandbox.Rendering.TextureAddressMode AddressModeUpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.AddressModeVSandbox.Rendering.TextureAddressMode AddressModeVpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.AddressModeWSandbox.Rendering.TextureAddressMode AddressModeWpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.BorderColorColor BorderColorpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.FilterSandbox.Rendering.FilterMode Filterpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.IndexSystem.Int32 Indexpropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.MaxAnisotropySystem.Int32 MaxAnisotropypropertygame-or-shared-unknownView flow
Sandbox.Rendering.SamplerState.MipLodBiasSystem.Single MipLodBiaspropertygame-or-shared-unknownView flow
Sandbox.Rendering.CommandListtypegame-or-shared-unknownView flow
Sandbox.Rendering.FilterModetypegame-or-shared-unknownView flow
Sandbox.Rendering.GpuInstanceTransformtypegame-or-shared-unknownView flow
Sandbox.Rendering.GradientFogSetuptypegame-or-shared-unknownView flow
Sandbox.Rendering.HudPaintertypegame-or-shared-unknownView flow
Sandbox.Rendering.ReflectionSetuptypegame-or-shared-unknownView flow
Sandbox.Rendering.RefractionSetuptypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderTargetHandletypegame-or-shared-unknownView flow
Sandbox.Rendering.RenderValuetypegame-or-shared-unknownView flow
Sandbox.Rendering.RendererSetuptypegame-or-shared-unknownView flow
Sandbox.Rendering.ResourceStatetypegame-or-shared-unknownView flow
Sandbox.Rendering.SamplerStatetypegame-or-shared-unknownView flow
Sandbox.Rendering.Stagetypegame-or-shared-unknownView flow
Sandbox.Rendering.TextureAddressModetypegame-or-shared-unknownView flow
Sandbox.Rendering.TextureStreamingtypegame-or-shared-unknownView flow
Sandbox.Rendering.ViewSetuptypegame-or-shared-unknownView flow
Sandbox.Resources 134
Exact identitySignatureKindContextFlow
Sandbox.Resources.ColorTextureGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.RenderTextureAssetGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.CreateEmbeddedResource()CreateEmbeddedResource() -> System.Nullable`1<Sandbox.Resources.EmbeddedResource>methodgame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.IntToRandomFloat(System.Int64)IntToRandomFloat(System.Int64) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.AddCompileReference(System.String,System.Boolean)AddCompileReference(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.AddGameFileReference(System.String)AddGameFileReference(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.AddRuntimeReference(System.String)AddRuntimeReference(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.CreateChild(System.String)CreateChild(System.String) -> Sandbox.Resources.ResourceCompileContext.Childmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ReadMeta()ReadMeta() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ReadMeta(System.String,T)ReadMeta(System.String,T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ReadSource()ReadSource() -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ReadSourceAsJson()ReadSourceAsJson() -> System.Text.Json.Nodes.JsonObjectmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ReadSourceAsString()ReadSourceAsString() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ScanJson(System.String)ScanJson(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.WriteBlock(System.String,System.ReadOnlySpan`1<System.Byte>)WriteBlock(System.String,System.ReadOnlySpan`1<System.Byte>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.WriteBlockJson(System.String,System.Object)WriteBlockJson(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Create(Sandbox.Resources.EmbeddedResource)Create(Sandbox.Resources.EmbeddedResource) -> Sandbox.Resources.ResourceGenerator`1<T>methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Create(System.String)Create(System.String) -> Sandbox.Resources.ResourceGenerator`1<T>methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.CreateResource(Sandbox.Resources.EmbeddedResource,Sandbox.Resources.ResourceGenerator.Options)CreateResource(Sandbox.Resources.EmbeddedResource,Sandbox.Resources.ResourceGenerator.Options) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.CreateResource(Sandbox.Resources.EmbeddedResource,Sandbox.Resources.ResourceGenerator.Options,System.Type)CreateResource(Sandbox.Resources.EmbeddedResource,Sandbox.Resources.ResourceGenerator.Options,System.Type) -> Sandbox.Resourcemethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.Deserialize(System.Text.Json.Nodes.JsonObject)Deserialize(System.Text.Json.Nodes.JsonObject) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.FindOrCreateObject(Sandbox.Resources.ResourceGenerator.Options)FindOrCreateObject(Sandbox.Resources.ResourceGenerator.Options) -> Sandbox.Resourcemethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.FindOrCreateObjectAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)FindOrCreateObjectAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken) -> System.Threading.Tasks.ValueTask`1<Sandbox.Resource>methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.GetHash()GetHash() -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.AddToCache(T)AddToCache(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.Create(Sandbox.Resources.ResourceGenerator.Options)Create(Sandbox.Resources.ResourceGenerator.Options) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.CreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)CreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken) -> System.Threading.Tasks.ValueTask`1<T>methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.FindCached()FindCached() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.FindOrCreate(Sandbox.Resources.ResourceGenerator.Options)FindOrCreate(Sandbox.Resources.ResourceGenerator.Options) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.FindOrCreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)FindOrCreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken) -> System.Threading.Tasks.ValueTask`1<T>methodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.FindOrCreateObject(Sandbox.Resources.ResourceGenerator.Options)FindOrCreateObject(Sandbox.Resources.ResourceGenerator.Options) -> Sandbox.Resourcemethodgame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.FindOrCreateObjectAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)FindOrCreateObjectAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken) -> System.Threading.Tasks.ValueTask`1<Sandbox.Resource>methodgame-or-shared-unknownView flow
Sandbox.Resources.TextureGenerator.Create(Sandbox.Resources.ResourceGenerator.Options)Create(Sandbox.Resources.ResourceGenerator.Options) -> Sandbox.Texturemethodgame-or-shared-unknownView flow
Sandbox.Resources.TextureGenerator.CreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)CreateAsync(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken) -> System.Threading.Tasks.ValueTask`1<Sandbox.Texture>methodgame-or-shared-unknownView flow
Sandbox.Resources.TextureGenerator.CreateEmbeddedResource()CreateEmbeddedResource() -> System.Nullable`1<Sandbox.Resources.EmbeddedResource>methodgame-or-shared-unknownView flow
Sandbox.Resources.ColorTextureGenerator.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResource.CompiledPathSystem.String CompiledPathpropertygame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResource.DataSystem.Text.Json.Nodes.JsonObject Datapropertygame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResource.ResourceCompilerSystem.String ResourceCompilerpropertygame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResource.ResourceGeneratorSystem.String ResourceGeneratorpropertygame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResource.TypeNameSystem.String TypeNamepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.BlurSystem.Single Blurpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.BrightnessSystem.Single Brightnesspropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.ColorizeSystem.Boolean Colorizepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.ContrastSystem.Single Contrastpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.ConvertHeightToNormalsSystem.Boolean ConvertHeightToNormalspropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.CroppingSandbox.UI.Margin Croppingpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.FilePathSystem.String FilePathpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.FlipHorizontalSystem.Boolean FlipHorizontalpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.FlipVerticalSystem.Boolean FlipVerticalpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.FormatOverrideSystem.Nullable`1<Sandbox.ImageFormat> FormatOverridepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.HueSystem.Single Huepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.InvertColorSystem.Boolean InvertColorpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.MaxSizeSystem.Int32 MaxSizepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.NormalScaleSystem.Single NormalScalepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.PaddingSandbox.UI.Margin Paddingpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.RotateSystem.Single Rotatepropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.SaturationSystem.Single Saturationpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.SharpenSystem.Single Sharpenpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.TargetColorColor TargetColorpropertygame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGenerator.TintColor Tintpropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.AngleSystem.Single Anglepropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.ConvertHeightToNormalsSystem.Boolean ConvertHeightToNormalspropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.GradientSandbox.Gradient Gradientpropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.IsHdrSystem.Boolean IsHdrpropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.NormalScaleSystem.Single NormalScalepropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Resources.LinearGradient.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.CenterVector2 Centerpropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.ConvertHeightToNormalsSystem.Boolean ConvertHeightToNormalspropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.GradientSandbox.Gradient Gradientpropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.IsHdrSystem.Boolean IsHdrpropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.NormalScaleSystem.Single NormalScalepropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Resources.RadialGradient.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.ConvertHeightToNormalsSystem.Boolean ConvertHeightToNormalspropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.GradientSandbox.Gradient Gradientpropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.NormalScaleSystem.Single NormalScalepropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.OctavesSystem.Int32 Octavespropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.OffsetVector3 Offsetpropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.SeedSystem.Int32 Seedpropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGenerator.TypeSandbox.Resources.RandomTextureGenerator.NoiseType Typepropertygame-or-shared-unknownView flow
Sandbox.Resources.RenderTextureAssetGenerator.AssetSandbox.RenderTextureAsset Assetpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.AbsolutePathSystem.String AbsolutePathpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.DataSandbox.Resources.ResourceCompileContext.DataStream Datapropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.RelativePathSystem.String RelativePathpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.ResourceVersionSystem.Int32 ResourceVersionpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContext.StreamingDataSandbox.Resources.ResourceCompileContext.DataStream StreamingDatapropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompiler.ContextSandbox.Resources.ResourceCompileContext Contextpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>.UseMemoryCacheSystem.Boolean UseMemoryCachepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.ColorizeSystem.Boolean Colorizepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.FlipHorizontalSystem.Boolean FlipHorizontalpropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.FlipVerticalSystem.Boolean FlipVerticalpropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.OffsetVector2 Offsetpropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.RotateSystem.Single Rotatepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.SourceSystem.String Sourcepropertygame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGenerator.TargetColorColor TargetColorpropertygame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator.CacheToDiskSystem.Boolean CacheToDiskpropertygame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator.MarginSandbox.UI.Margin Marginpropertygame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator.SizeVector2Int Sizepropertygame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator.TextFlagsSandbox.TextFlag TextFlagspropertygame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGenerator.TextScopeSandbox.TextRendering.Scope TextScopepropertyeditorView flow
Sandbox.Resources.TextureGenerator.FormatOverrideSystem.Nullable`1<Sandbox.ImageFormat> FormatOverridepropertygame-or-shared-unknownView flow
Sandbox.Resources.ColorTextureGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.EmbeddedResourcetypegame-or-shared-unknownView flow
Sandbox.Resources.ImageFileGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.LinearGradienttypegame-or-shared-unknownView flow
Sandbox.Resources.RadialGradienttypegame-or-shared-unknownView flow
Sandbox.Resources.RandomTextureGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.RenderTextureAssetGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompileContexttypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceCompilertypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.ResourceGenerator<T>typegame-or-shared-unknownView flow
Sandbox.Resources.SvgSourceGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.TextTextureGeneratortypegame-or-shared-unknownView flow
Sandbox.Resources.TextureGeneratortypegame-or-shared-unknownView flow
Sandbox.Services 170
Exact identitySignatureKindContextFlow
Sandbox.Services.AchievementOverview..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Feed..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Jam..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.News..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Notification..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Organization..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.PackageType..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Reports..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Review..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.ServerList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Achievements.Unlock(System.String)Unlock(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Auth.GetToken(System.String,System.Threading.CancellationToken)GetToken(System.String,System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.String>methodgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem.Finish()Finish() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem.Sample()Sample() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem.SendAsync(System.Threading.CancellationToken)SendAsync(System.Threading.CancellationToken) -> System.Threading.Tasks.Task`1<System.Guid>methodgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem.SetMetric(System.String,System.Double)SetMetric(System.String,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystem.Start(System.String)Start(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Inventory.FindDefinition(System.Int32)FindDefinition(System.Int32) -> Sandbox.Services.Inventory.ItemDefinitionmethodgame-or-shared-unknownView flow
Sandbox.Services.Inventory.HasItem(System.Int32)HasItem(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Services.Jam.Get(System.String)Get(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Services.Jam>methodgame-or-shared-unknownView flow
Sandbox.Services.Jam.GetActive()GetActive() -> System.Threading.Tasks.Task`1<Sandbox.Services.Jam>methodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.Get(System.String)Get(System.String) -> Sandbox.Services.Leaderboards.Boardmethodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.GetFromStat(System.String)GetFromStat(System.String) -> Sandbox.Services.Leaderboards.Board2methodgame-or-shared-unknownView flow
Sandbox.Services.Leaderboards.GetFromStat(System.String,System.String)GetFromStat(System.String,System.String) -> Sandbox.Services.Leaderboards.Board2methodgame-or-shared-unknownView flow
Sandbox.Services.News.GetNews(System.Int32,System.Int32)GetNews(System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Services.News[]>methodgame-or-shared-unknownView flow
Sandbox.Services.News.GetOrganizationNews(System.String,System.Int32,System.Int32)GetOrganizationNews(System.String,System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Services.News[]>methodgame-or-shared-unknownView flow
Sandbox.Services.News.GetPackageNews(System.String,System.Int32,System.Int32)GetPackageNews(System.String,System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Services.News[]>methodgame-or-shared-unknownView flow
Sandbox.Services.News.GetPlatformNews(System.Int32,System.Int32)GetPlatformNews(System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Services.News[]>methodgame-or-shared-unknownView flow
Sandbox.Services.Organization.Get(System.String)Get(System.String) -> System.Threading.Tasks.Task`1<Sandbox.Services.Organization>methodgame-or-shared-unknownView flow
Sandbox.Services.PackageType.Get(System.String)Get(System.String) -> Sandbox.Services.PackageTypemethodgame-or-shared-unknownView flow
Sandbox.Services.PackageType.GetAssetLicenseOptions()GetAssetLicenseOptions() -> System.Collections.Generic.IReadOnlyList`1<System.ValueTuple`3<System.String,System.String,System.String>>methodgame-or-shared-unknownView flow
Sandbox.Services.Review.Fetch(System.String,System.Int32,System.Int32)Fetch(System.String,System.Int32,System.Int32) -> System.Threading.Tasks.Task`1<Sandbox.Services.Review[]>methodgame-or-shared-unknownView flow
Sandbox.Services.Review.FetchEx(System.String,System.Int32,System.Int32,System.Nullable`1<Sandbox.Services.Review.ReviewScore>,System.Nullable`1<Sandbox.Services.Review.PositiveTags>,System.Nullable`1<Sandbox.Services.Review.NegativeTags>)FetchEx(System.String,System.Int32,System.Int32,System.Nullable`1<Sandbox.Services.Review.ReviewScore>,System.Nullable`1<Sandbox.Services.Review.PositiveTags>,System.Nullable`1<Sandbox.Services.Review.NegativeTags>) -> System.Threading.Tasks.Task`1<Sandbox.Services.Review.ReviewPage>methodgame-or-shared-unknownView flow
Sandbox.Services.Review.Get(System.String,Sandbox.SteamId)Get(System.String,Sandbox.SteamId) -> System.Threading.Tasks.Task`1<Sandbox.Services.Review>methodgame-or-shared-unknownView flow
Sandbox.Services.ServerList.AddFilter(System.String,System.String)AddFilter(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.ServerList.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.ServerList.Query()Query() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Flush()Flush() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.FlushAndWaitAsync(System.Threading.CancellationToken)FlushAndWaitAsync(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.FlushAsync(System.Threading.CancellationToken)FlushAsync(System.Threading.CancellationToken) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GetGlobalStats(System.String)GetGlobalStats(System.String) -> Sandbox.Services.Stats.GlobalStatsmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GetLocalPlayerStats(System.String)GetLocalPlayerStats(System.String) -> Sandbox.Services.Stats.PlayerStatsmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.GetPlayerStats(System.String,System.Int64)GetPlayerStats(System.String,System.Int64) -> Sandbox.Services.Stats.PlayerStatsmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Increment(System.String,System.Double)Increment(System.String,System.Double) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Increment(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>)Increment(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.Increment(System.String,System.Double,System.String,System.Object)Increment(System.String,System.Double,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.SetValue(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>)SetValue(System.String,System.Double,System.Collections.Generic.Dictionary`2<System.String,System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.Stats.SetValue(System.String,System.Double,System.String,System.Object)SetValue(System.String,System.Double,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.AchievementsSandbox.Achievement[] Achievementspropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.LastSeenSystem.DateTimeOffset LastSeenpropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.ScoreSystem.Int32 Scorepropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.TotalSystem.Int32 Totalpropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.TotalScoreSystem.Int32 TotalScorepropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverview.UnlockedSystem.Int32 Unlockedpropertygame-or-shared-unknownView flow
Sandbox.Services.Achievements.AllSystem.Collections.Generic.IEnumerable`1<Sandbox.Achievement> Allpropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.EntryTypeSystem.String EntryTypepropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.ImageSystem.String Imagepropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.PlayerSandbox.Services.Players.Profile Playerpropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.TimestampSystem.DateTimeOffset Timestamppropertygame-or-shared-unknownView flow
Sandbox.Services.Feed.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.DefinitionsSystem.Collections.Generic.IReadOnlyCollection`1<Sandbox.Services.Inventory.ItemDefinition> Definitionspropertygame-or-shared-unknownView flow
Sandbox.Services.Inventory.ItemsSystem.Collections.Generic.IReadOnlyCollection`1<Sandbox.Services.Inventory.Item> Itemspropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.AcceptingEntriesSystem.Boolean AcceptingEntriespropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.AnnouncedSystem.Nullable`1<System.DateTimeOffset> Announcedpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.CategoriesSandbox.Services.Jam.Category[] Categoriespropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.CommunityVotingSystem.Boolean CommunityVotingpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.CurrentPhaseSandbox.Services.Jam.Phase CurrentPhasepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.CurrentStepIndexSystem.Int32 CurrentStepIndexpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.DeadlineSystem.DateTimeOffset Deadlinepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.EntryCountSystem.Int32 EntryCountpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.FinalsStartSystem.DateTimeOffset FinalsStartpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.GrandFinalSystem.Nullable`1<System.DateTimeOffset> GrandFinalpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.HasStartedSystem.Boolean HasStartedpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.IsLiveSystem.Boolean IsLivepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.NextStepSandbox.Services.Jam.Step NextSteppropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.NominationsEndSystem.DateTimeOffset NominationsEndpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.NowSystem.DateTimeOffset Nowpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.PreviewDaysSystem.Int32 PreviewDayspropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.PrizePoolSystem.String PrizePoolpropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.QuerySystem.String Querypropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.ResultsSystem.DateTimeOffset Resultspropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.StartsSystem.DateTimeOffset Startspropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.ThemeSystem.String Themepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.TimelineSandbox.Services.Jam.Step[] Timelinepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Jam.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Services.News.AuthorSandbox.Services.Players.Profile Authorpropertygame-or-shared-unknownView flow
Sandbox.Services.News.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Services.News.IdSystem.Guid Idpropertygame-or-shared-unknownView flow
Sandbox.Services.News.MediaSystem.String Mediapropertygame-or-shared-unknownView flow
Sandbox.Services.News.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.Services.News.SummarySystem.String Summarypropertygame-or-shared-unknownView flow
Sandbox.Services.News.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.News.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.DataSystem.Collections.Generic.Dictionary`2<System.String,System.Object> Datapropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.NoticeTypeSystem.String NoticeTypepropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.ReadSystem.Nullable`1<System.DateTimeOffset> Readpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.UpdatedSystem.DateTimeOffset Updatedpropertygame-or-shared-unknownView flow
Sandbox.Services.Notification.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.CreatedSystem.DateTimeOffset Createdpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.DescriptionSystem.String Descriptionpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.DiscordSystem.String Discordpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.IdentSystem.String Identpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.MemberCountSystem.Int32 MemberCountpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.MembersSandbox.Services.Players.Profile[] Memberspropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.PackageCountSystem.Int32 PackageCountpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.SummarySystem.String Summarypropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.ThumbSystem.String Thumbpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.TwitterSystem.String Twitterpropertygame-or-shared-unknownView flow
Sandbox.Services.Organization.WebUrlSystem.String WebUrlpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.AddonSandbox.Services.PackageType Addonpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.AllSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Services.PackageType> Allpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.AssetLicensesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Services.PackageLicense> AssetLicensespropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.ClothingSandbox.Services.PackageType Clothingpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.CollectionSandbox.Services.PackageType Collectionpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.GameSandbox.Services.PackageType Gamepropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.HasAssetLicensesSystem.Boolean HasAssetLicensespropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.HasServicesSystem.Boolean HasServicespropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.LibrarySandbox.Services.PackageType Librarypropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.MapSandbox.Services.PackageType Mappropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.MaterialSandbox.Services.PackageType Materialpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.ModelSandbox.Services.PackageType Modelpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.PrefabSandbox.Services.PackageType Prefabpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.ShowOnIndexSystem.Boolean ShowOnIndexpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.SoftwareLicensesSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Services.PackageLicense> SoftwareLicensespropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.SoundSandbox.Services.PackageType Soundpropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.Services.PackageType.TotalCountSystem.Int32 TotalCountpropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ContentSystem.String Contentpropertygame-or-shared-unknownView flow
Sandbox.Services.Review.NegativesSandbox.Services.Review.NegativeTags Negativespropertygame-or-shared-unknownView flow
Sandbox.Services.Review.PlayTimeSystem.TimeSpan PlayTimepropertygame-or-shared-unknownView flow
Sandbox.Services.Review.PlayerSandbox.Services.Players.Profile Playerpropertygame-or-shared-unknownView flow
Sandbox.Services.Review.PositivesSandbox.Services.Review.PositiveTags Positivespropertygame-or-shared-unknownView flow
Sandbox.Services.Review.ScoreSandbox.Services.Review.ReviewScore Scorepropertygame-or-shared-unknownView flow
Sandbox.Services.Review.UpdatedSystem.DateTimeOffset Updatedpropertygame-or-shared-unknownView flow
Sandbox.Services.ServerList.IsQueryingSystem.Boolean IsQueryingpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.GlobalSandbox.Services.Stats.GlobalStats Globalpropertygame-or-shared-unknownView flow
Sandbox.Services.Stats.LocalPlayerSandbox.Services.Stats.PlayerStats LocalPlayerpropertygame-or-shared-unknownView flow
Sandbox.Services.AchievementOverviewtypegame-or-shared-unknownView flow
Sandbox.Services.Achievementstypegame-or-shared-unknownView flow
Sandbox.Services.Authtypegame-or-shared-unknownView flow
Sandbox.Services.BenchmarkSystemtypegame-or-shared-unknownView flow
Sandbox.Services.Feedtypegame-or-shared-unknownView flow
Sandbox.Services.Inventorytypegame-or-shared-unknownView flow
Sandbox.Services.Jamtypegame-or-shared-unknownView flow
Sandbox.Services.Leaderboardstypegame-or-shared-unknownView flow
Sandbox.Services.Messagingtypegame-or-shared-unknownView flow
Sandbox.Services.Newstypegame-or-shared-unknownView flow
Sandbox.Services.Notificationtypegame-or-shared-unknownView flow
Sandbox.Services.Organizationtypegame-or-shared-unknownView flow
Sandbox.Services.PackageTypetypegame-or-shared-unknownView flow
Sandbox.Services.Reportstypegame-or-shared-unknownView flow
Sandbox.Services.Reviewtypegame-or-shared-unknownView flow
Sandbox.Services.Screenshotstypegame-or-shared-unknownView flow
Sandbox.Services.ServerListtypegame-or-shared-unknownView flow
Sandbox.Services.Statstypegame-or-shared-unknownView flow
Sandbox.Services.Players 27
Exact identitySignatureKindContextFlow
Sandbox.Services.Players.Overview..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Players.Profile..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.Get(Sandbox.SteamId)Get(Sandbox.SteamId) -> System.Threading.Tasks.Task`1<Sandbox.Services.Players.Overview>methodgame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.Get(Sandbox.SteamId)Get(Sandbox.SteamId) -> System.Threading.Tasks.Task`1<Sandbox.Services.Players.Profile>methodgame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.AchievementsSystem.Int64 Achievementspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.AvatarJsonSystem.String AvatarJsonpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.GamesPlayedSystem.Int64 GamesPlayedpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.LatestPlayedSandbox.Package LatestPlayedpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.MostPlayedSandbox.Package MostPlayedpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.NegativeReviewsSystem.Int64 NegativeReviewspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.PlayerSandbox.Services.Players.Profile Playerpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.PositiveReviewsSystem.Int64 PositiveReviewspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.SecondsPlayedSystem.Int64 SecondsPlayedpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.TotalCommentsSystem.Int64 TotalCommentspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.TotalFavouritesSystem.Int64 TotalFavouritespropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.TotalReviewsSystem.Int64 TotalReviewspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overview.TotalSessionsSystem.Int64 TotalSessionspropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.AvatarSystem.String Avatarpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.IdSandbox.SteamId Idpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.IsFriendSystem.Boolean IsFriendpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.LocalSandbox.Services.Players.Profile Localpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.OnlineSystem.Boolean Onlinepropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.ScoreSystem.Int32 Scorepropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Profile.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.Services.Players.Overviewtypegame-or-shared-unknownView flow
Sandbox.Services.Players.Profiletypegame-or-shared-unknownView flow
Sandbox.Speech 21
Exact identitySignatureKindContextFlow
Sandbox.Speech.Synthesizer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.Start(Sandbox.Speech.Recognition.OnSpeechResult,System.Collections.Generic.IEnumerable`1<System.String>)Start(Sandbox.Speech.Recognition.OnSpeechResult,System.Collections.Generic.IEnumerable`1<System.String>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.Stop()Stop() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.OnVisemeReached(System.Action`2<System.Int32,System.TimeSpan>)OnVisemeReached(System.Action`2<System.Int32,System.TimeSpan>) -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.Play()Play() -> Sandbox.SoundHandlemethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.TrySetVoice(System.String)TrySetVoice(System.String) -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.TrySetVoice(System.String,System.String)TrySetVoice(System.String,System.String) -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.WithBreak()WithBreak() -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.WithRate(System.Int32)WithRate(System.Int32) -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.WithText(System.String)WithText(System.String) -> Sandbox.Speech.Synthesizermethodgame-or-shared-unknownView flow
Sandbox.Speech.Recognition.IsListeningSystem.Boolean IsListeningpropertygame-or-shared-unknownView flow
Sandbox.Speech.Recognition.IsSupportedSystem.Boolean IsSupportedpropertygame-or-shared-unknownView flow
Sandbox.Speech.SpeechRecognitionResult.ConfidenceSystem.Single Confidencepropertygame-or-shared-unknownView flow
Sandbox.Speech.SpeechRecognitionResult.SuccessSystem.Boolean Successpropertygame-or-shared-unknownView flow
Sandbox.Speech.SpeechRecognitionResult.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.CurrentVoiceSystem.String CurrentVoicepropertygame-or-shared-unknownView flow
Sandbox.Speech.Synthesizer.InstalledVoicesSystem.Collections.ObjectModel.ReadOnlyCollection`1<Sandbox.Speech.Synthesizer.InstalledVoice> InstalledVoicespropertygame-or-shared-unknownView flow
Sandbox.Speech.Recognitiontypegame-or-shared-unknownView flow
Sandbox.Speech.SpeechRecognitionResulttypegame-or-shared-unknownView flow
Sandbox.Speech.Synthesizertypegame-or-shared-unknownView flow
Sandbox.Tasks 5
Exact identitySignatureKindContextFlow
Sandbox.Tasks.SyncTask.GetAwaiter()GetAwaiter() -> Sandbox.Tasks.SyncTaskmethodgame-or-shared-unknownView flow
Sandbox.Tasks.SyncTask.GetResult()GetResult() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Tasks.SyncTask.OnCompleted(System.Action)OnCompleted(System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Tasks.SyncTask.IsCompletedSystem.Boolean IsCompletedpropertygame-or-shared-unknownView flow
Sandbox.Tasks.SyncTasktypegame-or-shared-unknownView flow
Sandbox.UI 1,824
Exact identitySignatureKindContextFlow
Sandbox.UI.BackdropDrawDescriptor..ctor(Sandbox.Rect).ctor(Sandbox.Rect) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.BaseControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.BaseControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.BasePopup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.BorderShapePoint..ctor(Sandbox.UI.Length,Sandbox.UI.Length).ctor(Sandbox.UI.Length,Sandbox.UI.Length) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Box..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor..ctor(Sandbox.Rect,Color).ctor(Sandbox.Rect,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.Action).ctor(System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.Action).ctor(System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String,System.Action).ctor(System.String,System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String,System.Action).ctor(System.String,System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String,System.String,System.Action).ctor(System.String,System.String,System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Button..ctor(System.String,System.String,System.String,System.Action).ctor(System.String,System.String,System.String,System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.CascadingParameterAttribute..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Checkbox..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Checkbox..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.ColorControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.ColorHueControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorHueControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Drag..ctor(Sandbox.UI.Panel).ctor(Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DragEvent..ctor(System.String,Sandbox.UI.Panel,Vector2,Vector2).ctor(System.String,Sandbox.UI.Panel,Vector2,Vector2) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DropDown..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DropDown..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DropDown..ctor(Sandbox.UI.Panel).ctor(Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DropDown..ctor(Sandbox.UI.Panel).ctor(Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.DropEvent..ctor(Sandbox.UI.Panel).ctor(Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.EnumControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.EnumControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.Field..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Field..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.FieldControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.FieldControl..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Form..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Form..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.IconPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.IconPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.IconPanel..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.IconPanel..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Image..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.InputFocus..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.KeyFrames..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Label..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Label..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Margin..ctor(Sandbox.Rect).ctor(Sandbox.Rect) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Margin..ctor(System.Nullable`1<System.Single>,System.Nullable`1<System.Single>,System.Nullable`1<System.Single>,System.Nullable`1<System.Single>).ctor(System.Nullable`1<System.Single>,System.Nullable`1<System.Single>,System.Nullable`1<System.Single>,System.Nullable`1<System.Single>) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Margin..ctor(System.Single).ctor(System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Margin..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Margin..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Menu..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Menu..ctor(System.String,System.String).ctor(System.String,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MenuBar..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MixinParameter..ctor(System.String,System.String,System.Boolean).ctor(System.String,System.String,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent..ctor(System.String,Sandbox.UI.Panel,System.String).ctor(System.String,Sandbox.UI.Panel,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.NumberEntry..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.NumberEntry..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.Option..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Option..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Option..ctor(System.String,System.Object).ctor(System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Option..ctor(System.String,System.Object).ctor(System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Option..ctor(System.String,System.String,System.Object).ctor(System.String,System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Option..ctor(System.String,System.String,System.Object).ctor(System.String,System.String,System.Object) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor..ctor(Sandbox.Rect,Color,System.Single).ctor(Sandbox.Rect,Color,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageCard..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageCard..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilters..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFilters..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBar..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBar..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PackageList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Panel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Panel..ctor(Sandbox.UI.Panel).ctor(Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Panel..ctor(Sandbox.UI.Panel,System.String).ctor(Sandbox.UI.Panel,System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PanelEvent..ctor(System.String,Sandbox.UI.Panel).ctor(System.String,Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PanelEventAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Popup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Popup..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Popup..ctor(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single).ctor(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Popup..ctor(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single).ctor(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PopupButton..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.PopupButton..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.RootPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.SelectionEvent..ctor(System.String,Sandbox.UI.Panel).ctor(System.String,Sandbox.UI.Panel) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor..ctor(Sandbox.Rect,Color).ctor(Sandbox.Rect,Color) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.ShadowList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.SliderControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.SliderControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.SliderControl..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.VoidconstructoreditorView flow
Sandbox.UI.SliderControl..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.VoidconstructoreditorView flow
Sandbox.UI.SplitContainer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetAttribute..ctor(System.String).ctor(System.String) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Styles..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.SvgPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.SwitchControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.SwitchControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.TextEntry..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.TextEntry..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.TransitionList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.TreeRow..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.TreeView..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.VectorControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.VectorControl..ctor().ctor() -> System.VoidconstructoreditorView flow
Sandbox.UI.VirtualGrid..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.VirtualList..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.WebPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.WorldInput..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.WorldPanel..ctor(Sandbox.SceneWorld).ctor(Sandbox.SceneWorld) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Align.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.BaselineBaseline = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.FlexEndFlexEnd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.FlexStartFlexStart = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.SpaceAroundSpaceAround = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.SpaceBetweenSpaceBetween = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.SpaceEvenlySpaceEvenly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Align.StretchStretch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundClip.BorderBoxBorderBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundClip.ContentBoxContentBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundClip.PaddingBoxPaddingBox = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundClip.TextText = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeat.ClampClamp = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeat.NoRepeatNoRepeat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeat.RepeatRepeat = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeat.RepeatXRepeatX = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeat.RepeatYRepeatY = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderImageFill.FilledFilled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderImageFill.UnfilledUnfilled = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderImageRepeat.RoundRound = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderImageRepeat.StretchStretch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderShapeKind.CircleCircle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderShapeKind.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BorderShapeKind.PolygonPolygon = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.BlockBlock = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.ContentsContents = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.FlexFlex = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.GridGrid = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.InlineInline = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DisplayMode.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DropAction.CopyCopy = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DropAction.MoveMove = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.DropAction.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FlexDirection.ColumnColumn = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FlexDirection.ColumnReverseColumnReverse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FlexDirection.RowRow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FlexDirection.RowReverseRowReverse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontSmooth.AlwaysAlways = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontSmooth.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontSmooth.NeverNever = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontStyle.ItalicItalic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontStyle.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontStyle.ObliqueOblique = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontVariantNumeric.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.FontVariantNumeric.TabularNumsTabularNums = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.GridAutoFlow.ColumnColumn = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.GridAutoFlow.ColumnDenseColumnDense = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.GridAutoFlow.RowRow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.GridAutoFlow.RowDenseRowDense = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ImageRendering.AnisotropicAnisotropic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ImageRendering.BilinearBilinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ImageRendering.PointPoint = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ImageRendering.TrilinearTrilinear = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Isolation.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Isolation.IsolateIsolate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.FlexEndFlexEnd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.FlexStartFlexStart = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.SpaceAroundSpaceAround = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.SpaceBetweenSpaceBetween = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.SpaceEvenlySpaceEvenly = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Justify.StretchStretch = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ContainContain = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.CoverCover = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.EmEm = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.EndEnd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ExpressionExpression = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.PercentagePercentage = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.PixelsPixels = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.RootEmRootEm = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.StartStart = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.UndefinedUndefined = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ViewHeightViewHeight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ViewMaxViewMax = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ViewMinViewMin = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.LengthUnit.ViewWidthViewWidth = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.MaskMode.AlphaAlpha = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.MaskMode.LuminanceLuminance = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.MaskMode.MatchSourceMatchSource = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.MaskScope.DefaultDefault = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.MaskScope.FilterFilter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ObjectFit.ContainContain = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ObjectFit.CoverCover = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ObjectFit.FillFill = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ObjectFit.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.OverflowMode.ClipClip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.OverflowMode.ClipWholeClipWhole = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.OverflowMode.HiddenHidden = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.OverflowMode.ScrollScroll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.OverflowMode.VisibleVisible = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PanelInputType.GameGame = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PanelInputType.UIUI = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PointerEvents.AllAll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PointerEvents.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PositionMode.AbsoluteAbsolute = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PositionMode.FixedFixed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PositionMode.RelativeRelative = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PositionMode.StaticStatic = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.ActiveActive = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.AfterAfter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.BeforeBefore = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.EmptyEmpty = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.FirstChildFirstChild = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.FocusFocus = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.HoverHover = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.IntroIntro = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.LastChildLastChild = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.OnlyChildOnlyChild = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.OutroOutro = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.PseudoClass.UnknownUnknown = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ScrollbarGutter.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ScrollbarGutter.StableStable = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.ScrollbarGutter.StableBothEdgesStableBothEdges = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.SliderFill.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.SliderFill.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.SliderFill.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.SliderFill.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextAlign.AutoAuto = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextAlign.CenterCenter = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextAlign.JustifyJustify = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextAlign.LeftLeft = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextAlign.RightRight = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecoration.LineThroughLineThrough = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecoration.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecoration.OverlineOverline = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecoration.UnderlineUnderline = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyle.DashedDashed = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyle.DottedDotted = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyle.DoubleDouble = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyle.SolidSolid = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyle.WavyWavy = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextOverflow.ClipClip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextOverflow.EllipsisEllipsis = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextOverflow.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextSkipInk.AllAll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextSkipInk.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextTransform.CapitalizeCapitalize = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextTransform.LowercaseLowercase = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextTransform.NoneNone = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.TextTransform.UppercaseUppercase = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.BreakSpacesBreakSpaces = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.NoWrapNoWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.PrePre = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.PreLinePreLine = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpace.PreWrapPreWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WordBreak.BreakAllBreakAll = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.WordBreak.NormalNormal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Wrap.NoWrapNoWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Wrap.WrapWrap = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.Wrap.WrapReverseWrapReverse = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.BlurScaleSystem.Single BlurScalefieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.BrightnessSystem.Single Brightnessfieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.ContrastSystem.Single Contrastfieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.HueRotateSystem.Single HueRotatefieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.InvertSystem.Single Invertfieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.OpacitySystem.Single Opacityfieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.SaturateSystem.Single Saturatefieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.SepiaSystem.Single Sepiafieldgame-or-shared-unknownView flow
Sandbox.UI.BorderShape.MaxPointsSystem.Int32 MaxPointsfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.BorderSandbox.UI.Margin Borderfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.ClipRectSandbox.Rect ClipRectfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.MarginSandbox.UI.Margin Marginfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.PaddingSandbox.UI.Margin Paddingfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.RectSandbox.Rect Rectfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.RectInnerSandbox.Rect RectInnerfieldgame-or-shared-unknownView flow
Sandbox.UI.Box.RectOuterSandbox.Rect RectOuterfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundAngleSystem.Single BackgroundAnglefieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundClipSandbox.UI.BackgroundClip BackgroundClipfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundImageSandbox.Texture BackgroundImagefieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundRectVector4 BackgroundRectfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundRepeatSandbox.UI.BackgroundRepeat BackgroundRepeatfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BackgroundTintColor BackgroundTintfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderColorBColor BorderColorBfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderColorLColor BorderColorLfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderColorRColor BorderColorRfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderColorTColor BorderColorTfieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderSizeVector4 BorderSizefieldgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.FilterModeSandbox.Rendering.FilterMode FilterModefieldgame-or-shared-unknownView flow
Sandbox.UI.DragEvent.LocalGrabPositionVector2 LocalGrabPositionfieldgame-or-shared-unknownView flow
Sandbox.UI.DragEvent.LocalPositionVector2 LocalPositionfieldgame-or-shared-unknownView flow
Sandbox.UI.DragEvent.MouseDeltaVector2 MouseDeltafieldgame-or-shared-unknownView flow
Sandbox.UI.DragEvent.ScreenGrabPositionVector2 ScreenGrabPositionfieldgame-or-shared-unknownView flow
Sandbox.UI.DragEvent.ScreenPositionVector2 ScreenPositionfieldgame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.BlocksSystem.Collections.Generic.List`1<Sandbox.UI.KeyFrames.Block> Blocksfieldgame-or-shared-unknownView flow
Sandbox.UI.LayoutCascade.ParentChangedSystem.Boolean ParentChangedfieldgame-or-shared-unknownView flow
Sandbox.UI.LayoutCascade.ParentStylesSandbox.UI.Styles ParentStylesfieldgame-or-shared-unknownView flow
Sandbox.UI.LayoutCascade.ScaleSystem.Single Scalefieldgame-or-shared-unknownView flow
Sandbox.UI.LayoutCascade.SelectorChangedSystem.Boolean SelectorChangedfieldgame-or-shared-unknownView flow
Sandbox.UI.LayoutCascade.SkipTransitionsSystem.Boolean SkipTransitionsfieldgame-or-shared-unknownView flow
Sandbox.UI.Length.UnitSandbox.UI.LengthUnit Unitfieldgame-or-shared-unknownView flow
Sandbox.UI.Length.ValueSystem.Single Valuefieldgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen.timeSinceShownSandbox.RealTimeSince timeSinceShownfieldgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen.timeSinceShownSandbox.RealTimeSince timeSinceShownfieldgame-or-shared-unknownView flow
Sandbox.UI.MixinParameter.DefaultValueSystem.String DefaultValuefieldgame-or-shared-unknownView flow
Sandbox.UI.MixinParameter.IsVariadicSystem.Boolean IsVariadicfieldgame-or-shared-unknownView flow
Sandbox.UI.MixinParameter.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.ButtonSystem.String Buttonfieldgame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.LocalPositionVector2 LocalPositionfieldgame-or-shared-unknownView flow
Sandbox.UI.Option.IconSystem.String Iconfieldgame-or-shared-unknownView flow
Sandbox.UI.Option.IconSystem.String Iconfieldgame-or-shared-unknownView flow
Sandbox.UI.Option.SubtitleSystem.String Subtitlefieldgame-or-shared-unknownView flow
Sandbox.UI.Option.SubtitleSystem.String Subtitlefieldgame-or-shared-unknownView flow
Sandbox.UI.Option.TitleSystem.String Titlefieldgame-or-shared-unknownView flow
Sandbox.UI.Option.TitleSystem.String Titlefieldgame-or-shared-unknownView flow
Sandbox.UI.Option.TooltipSystem.String Tooltipfieldgame-or-shared-unknownView flow
Sandbox.UI.Option.TooltipSystem.String Tooltipfieldgame-or-shared-unknownView flow
Sandbox.UI.Option.ValueSystem.Object Valuefieldgame-or-shared-unknownView flow
Sandbox.UI.Option.ValueSystem.Object Valuefieldgame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor.OffsetSystem.Single Offsetfieldgame-or-shared-unknownView flow
Sandbox.UI.PackageList.ResultSandbox.Package.FindResult Resultfieldgame-or-shared-unknownView flow
Sandbox.UI.PackageList.ResultSandbox.Package.FindResult Resultfieldgame-or-shared-unknownView flow
Sandbox.UI.Panel.ScrollVelocityVector2 ScrollVelocityfieldgame-or-shared-unknownView flow
Sandbox.UI.Panel.StyleSheetSandbox.UI.StyleSheetCollection StyleSheetfieldgame-or-shared-unknownView flow
Sandbox.UI.Panel.TaskSandbox.TaskSource Taskfieldgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.ListSystem.Collections.Immutable.ImmutableList`1<Sandbox.UI.PanelTransform.Entry> Listfieldgame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.AutoThicknessSystem.Single AutoThicknessfieldgame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.ThinThicknessSystem.Single ThinThicknessfieldgame-or-shared-unknownView flow
Sandbox.UI.SelectionEvent.EndPointVector2 EndPointfieldgame-or-shared-unknownView flow
Sandbox.UI.SelectionEvent.SelectionRectSandbox.Rect SelectionRectfieldgame-or-shared-unknownView flow
Sandbox.UI.SelectionEvent.StartPointVector2 StartPointfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.BlurSystem.Single Blurfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.ColorColor Colorfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.InsetSystem.Boolean Insetfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.OffsetXSystem.Single OffsetXfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.OffsetYSystem.Single OffsetYfieldgame-or-shared-unknownView flow
Sandbox.UI.Shadow.SpreadSystem.Single Spreadfieldgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.BlurSystem.Single Blurfieldgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.InsetSystem.Boolean Insetfieldgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.OffsetVector2 Offsetfieldgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.SpreadSystem.Single Spreadfieldgame-or-shared-unknownView flow
Sandbox.UI.ShadowList.IsNoneSystem.Boolean IsNonefieldgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.MinimumFractionLeftSystem.Single MinimumFractionLeftfieldgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.MinimumFractionLeftSystem.Single MinimumFractionLeftfieldgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.MinimumFractionRightSystem.Single MinimumFractionRightfieldgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.MinimumFractionRightSystem.Single MinimumFractionRightfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.StylesSandbox.UI.Styles Stylesfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.AdjacentSiblingSystem.Boolean AdjacentSiblingfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.AnyOfSandbox.UI.StyleSelector[] AnyOffieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.AsStringSystem.String AsStringfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.BlockSandbox.UI.StyleBlock Blockfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.DecendantOfSandbox.UI.StyleSelector[] DecendantOffieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.ElementSystem.String Elementfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.FlagsSandbox.UI.PseudoClass Flagsfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.GeneralSiblingSystem.Boolean GeneralSiblingfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.HasSandbox.UI.StyleSelector[] Hasfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.ImmediateParentSystem.Boolean ImmediateParentfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.NotSandbox.UI.StyleSelector Notfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.NthChildSystem.Func`2<Sandbox.UI.IStyleTarget,System.Boolean> NthChildfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.ParentSandbox.UI.StyleSelector Parentfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.SelfScoreSystem.Int32 SelfScorefieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.UniversalSelectorSystem.Boolean UniversalSelectorfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.KeyFramesSystem.Collections.Generic.Dictionary`2<System.String,Sandbox.UI.KeyFrames> KeyFramesfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.MixinsSystem.Collections.Generic.Dictionary`2<System.String,Sandbox.UI.MixinDefinition> Mixinsfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.VariablesSystem.Collections.Generic.Dictionary`2<System.String,System.String> Variablesfieldgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetAttribute.NameSystem.String Namefieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.BoxShadowSandbox.UI.ShadowList BoxShadowfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.DefaultSandbox.UI.Styles Defaultfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.FilterDropShadowSandbox.UI.ShadowList FilterDropShadowfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.TextShadowSandbox.UI.ShadowList TextShadowfieldgame-or-shared-unknownView flow
Sandbox.UI.Styles.TransitionsSandbox.UI.TransitionList Transitionsfieldgame-or-shared-unknownView flow
Sandbox.UI.TransitionDesc.DelaySystem.Nullable`1<System.Single> Delayfieldgame-or-shared-unknownView flow
Sandbox.UI.TransitionDesc.DurationSystem.Nullable`1<System.Single> Durationfieldgame-or-shared-unknownView flow
Sandbox.UI.TransitionDesc.PropertySystem.String Propertyfieldgame-or-shared-unknownView flow
Sandbox.UI.TransitionDesc.TimingFunctionSystem.String TimingFunctionfieldgame-or-shared-unknownView flow
Sandbox.UI.TransitionList.ListSystem.Collections.Generic.List`1<Sandbox.UI.TransitionDesc> Listfieldgame-or-shared-unknownView flow
Sandbox.UI.Transitions.EntriesSystem.Collections.Generic.List`1<Sandbox.UI.Transitions.Entry> Entriesfieldgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.Deconstruct(out Sandbox.Rect)Deconstruct(out Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.CreateFor(Sandbox.SerializedProperty)CreateFor(Sandbox.SerializedProperty) -> Sandbox.UI.BaseControlmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.CreateFor(Sandbox.SerializedProperty)CreateFor(Sandbox.SerializedProperty) -> Sandbox.UI.BaseControlmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BasePopup.CloseAll(Sandbox.UI.Panel)CloseAll(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BasePopup.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.Add(Sandbox.UI.BaseStyles)Add(Sandbox.UI.BaseStyles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ApplyCascading(Sandbox.UI.BaseStyles)ApplyCascading(Sandbox.UI.BaseStyles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.Clone()Clone() -> System.Objectmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.Dirty()Dirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FillDefaults()FillDefaults() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.From(Sandbox.UI.BaseStyles)From(Sandbox.UI.BaseStyles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FromLerp(Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single)FromLerp(Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.LerpProperty(System.String,Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single)LerpProperty(System.String,Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.Set(System.String,System.String)Set(System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.SetRect(Sandbox.Rect,System.Single)SetRect(Sandbox.Rect,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.BeginRename(System.Int32)BeginRename(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.ClearSelection()ClearSelection() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.GetParentRow(System.Int32)GetParentRow(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.GetRowDepth(System.Int32)GetRowDepth(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.GetRowPanel(System.Int32)GetRowPanel(System.Int32) -> Sandbox.UI.TreeRowmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.GetSubtreeEnd(System.Int32)GetSubtreeEnd(System.Int32) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.HighlightRow(System.Int32)HighlightRow(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.MoveCursor(System.Int32,System.Boolean)MoveCursor(System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.OnButtonEvent(Sandbox.UI.ButtonEvent)OnButtonEvent(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.OnHotloaded()OnHotloaded() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.RebindRows()RebindRows() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.ScrollToRow(System.Int32)ScrollToRow(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.SelectRow(System.Int32,System.Boolean,System.Boolean)SelectRow(System.Int32,System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.ToggleRow(System.Int32,System.Boolean)ToggleRow(System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.AddItem(System.Object)AddItem(System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.AddItems(System.Collections.Generic.IEnumerable`1<System.Object>)AddItems(System.Collections.Generic.IEnumerable`1<System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.HasData(System.Int32)HasData(System.Int32) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.InsertItem(System.Int32,System.Object)InsertItem(System.Int32,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.RemoveAt(System.Int32)RemoveAt(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.RemoveItem(System.Object)RemoveItem(System.Object) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.SetItems(System.Collections.Generic.IEnumerable`1<System.Object>)SetItems(System.Collections.Generic.IEnumerable`1<System.Object>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BorderShape.ResolveCircle(Sandbox.Rect)ResolveCircle(Sandbox.Rect) -> System.ValueTuple`2<Vector2,System.Single>methodgame-or-shared-unknownView flow
Sandbox.UI.BorderShapePoint.Deconstruct(out Sandbox.UI.Length,out Sandbox.UI.Length)Deconstruct(out Sandbox.UI.Length,out Sandbox.UI.Length) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.Deconstruct(out Sandbox.Rect,out Color)Deconstruct(out Sandbox.Rect,out Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.Click()Click() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.Click()Click() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.DeleteIcon()DeleteIcon() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.DeleteIcon()DeleteIcon() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.DeleteText()DeleteText() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.DeleteText()DeleteText() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetText(System.String)SetText(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.SetText(System.String)SetText(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Button.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.<Clone>$()<Clone>$() -> Sandbox.UI.ButtonEventmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.AddButton(System.String,System.Action)AddButton(System.String,System.Action) -> Sandbox.UI.Buttonmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.AddButton(System.String,System.Action)AddButton(System.String,System.Action) -> Sandbox.UI.Buttonmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.AddButtonActive(System.String,System.Action`1<System.Boolean>)AddButtonActive(System.String,System.Action`1<System.Boolean>) -> Sandbox.UI.Buttonmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.AddButtonActive(System.String,System.Action`1<System.Boolean>)AddButtonActive(System.String,System.Action`1<System.Boolean>) -> Sandbox.UI.Buttonmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.IsPlaying(Sandbox.UI.Panel)IsPlaying(Sandbox.UI.Panel) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.Register(Sandbox.UI.Panel)Register(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.Unregister(Sandbox.UI.Panel)Unregister(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.OnValueChanged()OnValueChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.OnValueChanged()OnValueChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Checkbox.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Clipboard.SetText(System.String)SetText(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.ColorControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.ColorControl.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.ColorControl.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.ColorHueControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorHueControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorHueControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorHueControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.Rebuild()Rebuild() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.SetToggle(Sandbox.SerializedProperty)SetToggle(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.SetToggle(Sandbox.SerializedProperty)SetToggle(Sandbox.SerializedProperty) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.SetVisibility(Sandbox.InspectorVisibilityAttribute[])SetVisibility(Sandbox.InspectorVisibilityAttribute[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.SetVisibility(Sandbox.InspectorVisibilityAttribute[])SetVisibility(Sandbox.InspectorVisibilityAttribute[]) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Drag.SetFile(System.String)SetFile(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Drag.SetText(System.String)SetText(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Drag.Start()Start() -> Sandbox.UI.DropActionmethodgame-or-shared-unknownView flow
Sandbox.UI.DropDown.Open()Open() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.DropDown.Open()Open() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Emoji.FindEmoji(System.String)FindEmoji(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.EnumControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.EnumControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.Form.AddHeader(System.String,System.String)AddHeader(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Form.AddHeader(System.String,System.String)AddHeader(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Form.AddRow(System.String,Sandbox.UI.Panel)AddRow(System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Form.AddRow(System.String,Sandbox.UI.Panel)AddRow(System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Form.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Form.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.IPanelDraw.Draw(Sandbox.Rendering.CommandList)Draw(Sandbox.Rendering.CommandList) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.GetRawValues()GetRawValues() -> System.Collections.Generic.List`1<Sandbox.UI.IStyleBlock.StyleProperty>methodgame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.SetRawValue(System.String,System.String,System.String)SetRawValue(System.String,System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.HasClasses(System.String[])HasClasses(System.String[]) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Image.OnDraw()OnDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Image.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Image.SetTexture(System.String)SetTexture(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.InputFocus.Clear()Clear() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.InputFocus.Clear(Sandbox.UI.Panel)Clear(Sandbox.UI.Panel) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.InputFocus.Set(Sandbox.UI.Panel)Set(Sandbox.UI.Panel) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.FinalLayout(Vector2)FinalLayout(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetCaretRect(System.Int32)GetCaretRect(System.Int32) -> Sandbox.Rectmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetClipboardValue(System.Boolean)GetClipboardValue(System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetLetterAt(Vector2)GetLetterAt(Vector2) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetLetterAtScreenPosition(Vector2)GetLetterAtScreenPosition(Vector2) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetSelectedText()GetSelectedText() -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.GetWordBoundaryIndices()GetWordBoundaryIndices() -> System.Collections.Generic.List`1<System.Int32>methodgame-or-shared-unknownView flow
Sandbox.UI.Label.HasSelection()HasSelection() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.InsertText(System.String,System.Int32,System.Nullable`1<System.Int32>)InsertText(System.String,System.Int32,System.Nullable`1<System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.LanguageChanged()LanguageChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveCaretLine(System.Int32,System.Boolean)MoveCaretLine(System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveCaretPos(System.Int32,System.Boolean)MoveCaretPos(System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveToLineEnd(System.Boolean)MoveToLineEnd(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveToLineStart(System.Boolean)MoveToLineStart(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveToWordBoundaryLeft(System.Boolean)MoveToWordBoundaryLeft(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.MoveToWordBoundaryRight(System.Boolean)MoveToWordBoundaryRight(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.OnDraw()OnDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.RemoveText(System.Int32,System.Int32)RemoveText(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.ReplaceSelection(System.String)ReplaceSelection(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.ScrollToCaret()ScrollToCaret() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.SelectWord(System.Int32)SelectWord(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.SetCaretPosition(System.Int32,System.Boolean)SetCaretPosition(System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Label.SetSelection(System.Int32,System.Int32)SetSelection(System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Length.Calc(System.String)Calc(System.String) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.Em(System.Single)Em(System.Single) -> Sandbox.UI.Lengthmethodgame-or-shared-unknownView flow
Sandbox.UI.Length.Fraction(System.Single)Fraction(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.GetPixels(System.Single)GetPixels(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.UI.Length.GetPixels(System.Single,System.Single)GetPixels(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.UI.Length.Parse(System.String)Parse(System.String) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.Percent(System.Single)Percent(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.Pixels(System.Single)Pixels(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.Rem(System.Single)Rem(System.Single) -> Sandbox.UI.Lengthmethodgame-or-shared-unknownView flow
Sandbox.UI.Length.ViewHeight(System.Single)ViewHeight(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.ViewMax(System.Single)ViewMax(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.ViewMin(System.Single)ViewMin(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.Length.ViewWidth(System.Single)ViewWidth(System.Single) -> System.Nullable`1<Sandbox.UI.Length>methodgame-or-shared-unknownView flow
Sandbox.UI.LengthUnitExtension.IsDynamic(Sandbox.UI.LengthUnit)IsDynamic(Sandbox.UI.LengthUnit) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreen.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Margin.EdgeAdd(Sandbox.UI.Margin)EdgeAdd(Sandbox.UI.Margin) -> Sandbox.UI.Marginmethodgame-or-shared-unknownView flow
Sandbox.UI.Margin.EdgeSubtract(Sandbox.UI.Margin)EdgeSubtract(Sandbox.UI.Margin) -> Sandbox.UI.Marginmethodgame-or-shared-unknownView flow
Sandbox.UI.Margin.IsNearlyZero(System.Double)IsNearlyZero(System.Double) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Activate()Activate() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddMenu(System.String,System.String)AddMenu(System.String,System.String) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddOption(Sandbox.UI.Menu)AddOption(Sandbox.UI.Menu) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddOption(System.String,System.Action)AddOption(System.String,System.Action) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddOption(System.String,System.Action`1<System.Boolean>)AddOption(System.String,System.Action`1<System.Boolean>) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddSeparator()AddSeparator() -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.AddWidget(T)AddWidget(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.FindOption(System.String)FindOption(System.String) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Open()Open() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Open(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single)Open(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Menu.Remove(Sandbox.UI.Panel)Remove(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuBar.AddMenu(Sandbox.UI.Menu)AddMenu(Sandbox.UI.Menu) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.MenuBar.AddMenu(System.String)AddMenu(System.String) -> Sandbox.UI.Menumethodgame-or-shared-unknownView flow
Sandbox.UI.MenuBar.CloseAll()CloseAll() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuBar.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuBar.Show(Sandbox.UI.Menu)Show(Sandbox.UI.Menu) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.AddSpacer()AddSpacer() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.AddSpacer()AddSpacer() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.Close()Close() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.Open(Sandbox.UI.Panel)Open(Sandbox.UI.Panel) -> Sandbox.UI.MenuPanelmethodgame-or-shared-unknownView flow
Sandbox.UI.MenuPanel.Open(Sandbox.UI.Panel)Open(Sandbox.UI.Panel) -> Sandbox.UI.MenuPanelmethodgame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.Expand(System.Collections.Generic.Dictionary`2<System.String,System.String>,System.String)Expand(System.Collections.Generic.Dictionary`2<System.String,System.String>,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.NumberEntry.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.NumberEntry.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.OutlineDrawDescriptor.Deconstruct(out Sandbox.Rect,out Color,out System.Single)Deconstruct(out Sandbox.Rect,out Color,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PackageCard.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PackageList.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddChild(System.String)AddChild(System.String) -> Tmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddChild(T)AddChild(T) -> Tmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddChild(out T,System.String)AddChild(out T,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddClass(System.String)AddClass(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddEventListener(System.String,System.Action)AddEventListener(System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.AddEventListener(System.String,System.Action`1<Sandbox.UI.PanelEvent>)AddEventListener(System.String,System.Action`1<Sandbox.UI.PanelEvent>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.BindClass(System.String,System.Func`1<System.Boolean>)BindClass(System.String,System.Func`1<System.Boolean>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Blur()Blur() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.BuildCommandList(Sandbox.Rendering.CommandList)BuildCommandList(Sandbox.Rendering.CommandList) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.BuildContentCommandList(Sandbox.Rendering.CommandList,ref Sandbox.UI.RenderState)BuildContentCommandList(Sandbox.Rendering.CommandList,ref Sandbox.UI.RenderState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.CancelInvoke(System.String)CancelInvoke(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ChildrenOfType()ChildrenOfType() -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.CreateEvent(Sandbox.UI.PanelEvent)CreateEvent(Sandbox.UI.PanelEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.CreateEvent(System.String,System.Object,System.Nullable`1<System.Single>)CreateEvent(System.String,System.Object,System.Nullable`1<System.Single>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Delete(System.Boolean)Delete(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.DeleteChildren(System.Boolean)DeleteChildren(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.DrawBackground(ref Sandbox.UI.RenderState)DrawBackground(ref Sandbox.UI.RenderState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.DrawContent(ref Sandbox.UI.RenderState)DrawContent(ref Sandbox.UI.RenderState) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FinalLayout(Vector2)FinalLayout(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FindInRect(Sandbox.Rect,System.Boolean)FindInRect(Sandbox.Rect,System.Boolean) -> System.Collections.Generic.IEnumerable`1<Sandbox.UI.Panel>methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FindPopupPanel()FindPopupPanel() -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FindRootPanel()FindRootPanel() -> Sandbox.UI.RootPanelmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FlashClass(System.String,System.Single)FlashClass(System.String,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Focus()Focus() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FocusNext()FocusNext() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.FocusPrevious()FocusPrevious() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.GetAttribute(System.String,System.String)GetAttribute(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.GetChild(System.Int32,System.Boolean)GetChild(System.Int32,System.Boolean) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.GetChildIndex(Sandbox.UI.Panel)GetChildIndex(Sandbox.UI.Panel) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.GetClipboardValue(System.Boolean)GetClipboardValue(System.Boolean) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.GetTransformPosition(Vector2)GetTransformPosition(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.HasClass(System.String)HasClass(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Invoke(System.Single,System.Action)Invoke(System.Single,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.InvokeOnce(System.String,System.Single,System.Action)InvokeOnce(System.String,System.Single,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.IsAncestor(Sandbox.UI.Panel)IsAncestor(Sandbox.UI.Panel) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.IsInside(Sandbox.Rect,System.Boolean)IsInside(Sandbox.Rect,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.IsInside(Vector2)IsInside(Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.LanguageChanged()LanguageChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.MarkRenderDirty()MarkRenderDirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.MoveAfterSibling(Sandbox.UI.Panel)MoveAfterSibling(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnButtonEvent(Sandbox.UI.ButtonEvent)OnButtonEvent(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnDraw()OnDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnHotloaded()OnHotloaded() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnKeyTyped(System.Char)OnKeyTyped(System.Char) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnMouseWheel(Vector2)OnMouseWheel(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnParentChanged()OnParentChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnPaste(System.String)OnPaste(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnRenderFragmentChanged(Sandbox.UI.Panel)OnRenderFragmentChanged(Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel)OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.PanelPositionToScreenPosition(Vector2)PanelPositionToScreenPosition(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.PlaySound(System.String)PlaySound(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.RayToLocalPosition(Ray,out Vector2,out System.Single)RayToLocalPosition(Ray,out Vector2,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.RemoveClass(System.String)RemoveClass(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ScreenPositionToPanelDelta(Vector2)ScreenPositionToPanelDelta(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ScreenPositionToPanelPosition(Vector2)ScreenPositionToPanelPosition(Vector2) -> Vector2methodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ScrollIntoView(Sandbox.Rect)ScrollIntoView(Sandbox.Rect) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ScrollTo(Vector2)ScrollTo(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SelectAllInChildren()SelectAllInChildren() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetAttribute(System.String,System.String)SetAttribute(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetChildIndex(Sandbox.UI.Panel,System.Int32)SetChildIndex(Sandbox.UI.Panel,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetClass(System.String,System.Boolean)SetClass(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetContent(System.String)SetContent(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetMouseCapture(System.Boolean)SetMouseCapture(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SetPropertyObject(System.String,System.Object)SetPropertyObject(System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SkipTransitions()SkipTransitions() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SortChildren(System.Comparison`1<Sandbox.UI.Panel>)SortChildren(System.Comparison`1<Sandbox.UI.Panel>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SortChildren(System.Func`2<Sandbox.UI.Panel,System.Int32>)SortChildren(System.Func`2<Sandbox.UI.Panel,System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.SortChildren(System.Func`2<TargetType,System.Int32>)SortChildren(System.Func`2<TargetType,System.Int32>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.StateHasChanged()StateHasChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Switch(Sandbox.UI.PseudoClass,System.Boolean)Switch(Sandbox.UI.PseudoClass,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.ToggleClass(System.String)ToggleClass(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.TryFindKeyframe(System.String,out Sandbox.UI.KeyFrames)TryFindKeyframe(System.String,out Sandbox.UI.KeyFrames) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.TryScroll(Vector2)TryScroll(Vector2) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.TryScrollToBottom()TryScrollToBottom() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.UnselectAllInChildren()UnselectAllInChildren() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Panel.WantsMouseInput()WantsMouseInput() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.Is(System.String)Is(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.StopPropagation()StopPropagation() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttribute(System.Int32,System.Action`1<T>)AddAttribute(System.Int32,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttributeAction(System.Int32,System.String,System.Action)AddAttributeAction(System.Int32,System.String,System.Action) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttributeAction(System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>)AddAttributeAction(System.Int32,System.String,System.Func`1<System.Threading.Tasks.Task>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttributeObject(System.Int32,System.String,System.Object)AddAttributeObject(System.Int32,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttributeString(System.Int32,System.String,System.String)AddAttributeString(System.Int32,System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddAttributeWithSetter(System.Int32,System.Object,System.Action`1<T>)AddAttributeWithSetter(System.Int32,System.Object,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddBind(System.Int32,System.String,System.Func`1<T>,System.Action`1<T>)AddBind(System.Int32,System.String,System.Func`1<T>,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddContent(System.Int32,T)AddContent(System.Int32,T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddLocation(System.String,System.Int32,System.Int32)AddLocation(System.String,System.Int32,System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddMarkupContent(System.Int32,System.String)AddMarkupContent(System.Int32,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddReferenceCapture(System.Int32,T,System.Action`1<T>)AddReferenceCapture(System.Int32,T,System.Action`1<T>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.AddStyleDefinitions(System.Int32,System.String)AddStyleDefinitions(System.Int32,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.CloseElement()CloseElement() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.OpenElement(System.Int32)OpenElement(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.OpenElement(System.Int32,System.Object)OpenElement(System.Int32,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.OpenElement(System.Int32,System.String)OpenElement(System.Int32,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.OpenElement(System.Int32,System.String,System.Object)OpenElement(System.Int32,System.String,System.Object) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.SetRenderFragment(System.Action`2<T,Microsoft.AspNetCore.Components.RenderFragment>,Microsoft.AspNetCore.Components.RenderFragment)SetRenderFragment(System.Action`2<T,Microsoft.AspNetCore.Components.RenderFragment>,Microsoft.AspNetCore.Components.RenderFragment) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuilder.SetRenderFragmentWithContext(System.Func`2<T,Microsoft.AspNetCore.Components.RenderFragment`1<U>>,System.Action`2<T,Microsoft.AspNetCore.Components.RenderFragment`1<U>>,Microsoft.AspNetCore.Components.RenderFragment`1<U>)SetRenderFragmentWithContext(System.Func`2<T,Microsoft.AspNetCore.Components.RenderFragment`1<U>>,System.Action`2<T,Microsoft.AspNetCore.Components.RenderFragment`1<U>>,Microsoft.AspNetCore.Components.RenderFragment`1<U>) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.Dirty()Dirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.Set(System.String,System.String)Set(System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.SetBackgroundImage(Sandbox.Texture)SetBackgroundImage(Sandbox.Texture) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.SetBackgroundImage(System.String)SetBackgroundImage(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.SetBackgroundImageAsync(System.String)SetBackgroundImageAsync(System.String) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.SetRect(Sandbox.Rect)SetRect(Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddMatrix3D(Matrix)AddMatrix3D(Matrix) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddPerspective(Sandbox.UI.Length)AddPerspective(Sandbox.UI.Length) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddRotation(System.Single,System.Single,System.Single)AddRotation(System.Single,System.Single,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddRotation(Vector3)AddRotation(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddScale(System.Single)AddScale(System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddScale(Vector3)AddScale(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddSkew(System.Single,System.Single,System.Single)AddSkew(System.Single,System.Single,System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddTranslate(System.Nullable`1<Sandbox.UI.Length>,System.Nullable`1<Sandbox.UI.Length>,System.Nullable`1<Sandbox.UI.Length>)AddTranslate(System.Nullable`1<Sandbox.UI.Length>,System.Nullable`1<Sandbox.UI.Length>,System.Nullable`1<Sandbox.UI.Length>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddTranslateX(System.Nullable`1<Sandbox.UI.Length>)AddTranslateX(System.Nullable`1<Sandbox.UI.Length>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddTranslateY(System.Nullable`1<Sandbox.UI.Length>)AddTranslateY(System.Nullable`1<Sandbox.UI.Length>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.AddTranslateZ(System.Nullable`1<Sandbox.UI.Length>)AddTranslateZ(System.Nullable`1<Sandbox.UI.Length>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.BuildTransform(System.Single,System.Single,Vector2)BuildTransform(System.Single,System.Single,Vector2) -> Matrixmethodgame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.IsEmpty()IsEmpty() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.AddOption(System.String,System.Action)AddOption(System.String,System.Action) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.AddOption(System.String,System.Action)AddOption(System.String,System.Action) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.AddOption(System.String,System.String,System.Action)AddOption(System.String,System.String,System.Action) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Delete(System.Boolean)Delete(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Failure()Failure() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Failure()Failure() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.MoveSelection(System.Int32)MoveSelection(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.MoveSelection(System.Int32)MoveSelection(System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.SetPositioning(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single)SetPositioning(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.SetPositioning(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single)SetPositioning(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Success()Success() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Success()Success() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Popup.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PopupButton.Open()Open() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PopupButton.Open()Open() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PopupButton.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.PopupButton.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.RootPanel.Delete(System.Boolean)Delete(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.RootPanel.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.RootPanel.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.RootPanel.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.RootPanel.RenderManual(System.Single)RenderManual(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.Delete(System.Boolean)Delete(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.OnDraw()OnDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.RenderNextFrame()RenderNextFrame() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Shadow.LerpTo(Sandbox.UI.Shadow,System.Single)LerpTo(Sandbox.UI.Shadow,System.Single) -> Sandbox.UI.Shadowmethodgame-or-shared-unknownView flow
Sandbox.UI.Shadow.Scale(System.Single)Scale(System.Single) -> Sandbox.UI.Shadowmethodgame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.Deconstruct(out Sandbox.Rect,out Color)Deconstruct(out Sandbox.Rect,out Color) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ShadowList.AddFrom(Sandbox.UI.ShadowList)AddFrom(Sandbox.UI.ShadowList) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.ShadowList.SetFromLerp(Sandbox.UI.ShadowList,Sandbox.UI.ShadowList,System.Single)SetFromLerp(Sandbox.UI.ShadowList,Sandbox.UI.ShadowList,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SliderControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.SliderControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.SliderControl.ScreenPosToValue(Vector2)ScreenPosToValue(Vector2) -> System.SinglemethodeditorView flow
Sandbox.UI.SliderControl.ScreenPosToValue(Vector2)ScreenPosToValue(Vector2) -> System.SinglemethodeditorView flow
Sandbox.UI.SliderControl.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.SplitContainer.OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel)OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel)OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.UpdateSplitFraction(System.Single)UpdateSplitFraction(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.UpdateSplitFraction(System.Single)UpdateSplitFraction(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.GetRawValues()GetRawValues() -> System.Collections.Generic.List`1<Sandbox.UI.IStyleBlock.StyleProperty>methodgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.SetRawValue(System.String,System.String,System.String)SetRawValue(System.String,System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.SetSelector(System.String,Sandbox.UI.StyleBlock)SetSelector(System.String,Sandbox.UI.StyleBlock) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.Test(Sandbox.UI.IStyleTarget,Sandbox.UI.PseudoClass)Test(Sandbox.UI.IStyleTarget,Sandbox.UI.PseudoClass) -> Sandbox.UI.StyleSelectormethodgame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.TestBroadphase(Sandbox.UI.IStyleTarget)TestBroadphase(Sandbox.UI.IStyleTarget) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.Finalize(Sandbox.UI.StyleBlock)Finalize(Sandbox.UI.StyleBlock) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.Test(Sandbox.UI.IStyleTarget,Sandbox.UI.PseudoClass)Test(Sandbox.UI.IStyleTarget,Sandbox.UI.PseudoClass) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.TestBroadphase(Sandbox.UI.IStyleTarget)TestBroadphase(Sandbox.UI.IStyleTarget) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.TestParent(Sandbox.UI.IStyleTarget,System.Boolean)TestParent(Sandbox.UI.IStyleTarget,System.Boolean) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.AddKeyFrames(Sandbox.UI.KeyFrames)AddKeyFrames(Sandbox.UI.KeyFrames) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.FromFile(System.String,System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>,System.Boolean)FromFile(System.String,System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>,System.Boolean) -> Sandbox.UI.StyleSheetmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.FromInline(System.String,System.String)FromInline(System.String,System.String) -> Sandbox.UI.StyleSheetmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.FromString(System.String,System.String,System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>)FromString(System.String,System.String,System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>) -> Sandbox.UI.StyleSheetmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.GetMixin(System.String)GetMixin(System.String) -> Sandbox.UI.MixinDefinitionmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.GetVariable(System.String,System.String)GetVariable(System.String,System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.Release()Release() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.ReplaceVariables(System.String)ReplaceVariables(System.String) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.SetMixin(Sandbox.UI.MixinDefinition)SetMixin(Sandbox.UI.MixinDefinition) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.TryGetMixin(System.String,out Sandbox.UI.MixinDefinition)TryGetMixin(System.String,out Sandbox.UI.MixinDefinition) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.Add(Sandbox.UI.StyleSheet)Add(Sandbox.UI.StyleSheet) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.AddInline(System.String,System.String)AddInline(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.CollectVariables()CollectVariables() -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>methodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.Load(System.String,System.Boolean,System.Boolean)Load(System.String,System.Boolean,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.Parse(System.String,System.Boolean)Parse(System.String,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.Remove(Sandbox.UI.StyleSheet)Remove(Sandbox.UI.StyleSheet) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollection.Remove(System.String)Remove(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.Add(Sandbox.UI.BaseStyles)Add(Sandbox.UI.BaseStyles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.ApplyAnimation(Sandbox.UI.Panel)ApplyAnimation(Sandbox.UI.Panel) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.ApplyScale(System.Single)ApplyScale(System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.BuildTransformMatrix(Vector2)BuildTransformMatrix(Vector2) -> Matrixmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.Dirty()Dirty() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.From(Sandbox.UI.BaseStyles)From(Sandbox.UI.BaseStyles) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.FromLerp(Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single)FromLerp(Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.GetInset(Vector2)GetInset(Vector2) -> Sandbox.UI.Marginmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.GetOutset(Vector2)GetOutset(Vector2) -> Sandbox.UI.Marginmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.LerpProperty(System.String,Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single)LerpProperty(System.String,Sandbox.UI.BaseStyles,Sandbox.UI.BaseStyles,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.ResetAnimation()ResetAnimation() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.Set(System.String)Set(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.Set(System.String,System.String)Set(System.String,System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Styles.StartAnimation(System.String,System.Single,System.Int32,System.Single,System.String,System.String,System.String)StartAnimation(System.String,System.Single,System.Int32,System.Single,System.String,System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SvgPanel.FinalLayout(Vector2)FinalLayout(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SvgPanel.OnDraw()OnDraw() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.SwitchControl.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.AddToHistory(System.String)AddToHistory(System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.AddToHistory(System.String)AddToHistory(System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.CanEnterCharacter(System.Char)CanEnterCharacter(System.Char) -> System.BooleanmethodeditorView flow
Sandbox.UI.TextEntry.CanEnterCharacter(System.Char)CanEnterCharacter(System.Char) -> System.BooleanmethodeditorView flow
Sandbox.UI.TextEntry.ClearHistory()ClearHistory() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.ClearHistory()ClearHistory() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.ClearUndoHistory()ClearUndoHistory() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.DestroyAutoComplete()DestroyAutoComplete() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.DestroyAutoComplete()DestroyAutoComplete() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.FixNumeric()FixNumeric() -> System.StringmethodeditorView flow
Sandbox.UI.TextEntry.FixNumeric()FixNumeric() -> System.StringmethodeditorView flow
Sandbox.UI.TextEntry.GetClipboardValue(System.Boolean)GetClipboardValue(System.Boolean) -> System.StringmethodeditorView flow
Sandbox.UI.TextEntry.GetClipboardValue(System.Boolean)GetClipboardValue(System.Boolean) -> System.StringmethodeditorView flow
Sandbox.UI.TextEntry.OnButtonEvent(Sandbox.UI.ButtonEvent)OnButtonEvent(Sandbox.UI.ButtonEvent) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnButtonEvent(Sandbox.UI.ButtonEvent)OnButtonEvent(Sandbox.UI.ButtonEvent) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnButtonTyped(Sandbox.UI.ButtonEvent)OnButtonTyped(Sandbox.UI.ButtonEvent) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnDraw()OnDraw() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnDraw()OnDraw() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnKeyTyped(System.Char)OnKeyTyped(System.Char) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnKeyTyped(System.Char)OnKeyTyped(System.Char) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnPaste(System.String)OnPaste(System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnPaste(System.String)OnPaste(System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnValueChanged()OnValueChanged() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.OnValueChanged()OnValueChanged() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.Redo()Redo() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.Tick()Tick() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.Undo()Undo() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateAutoComplete()UpdateAutoComplete() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateAutoComplete()UpdateAutoComplete() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateAutoComplete(System.Object[])UpdateAutoComplete(System.Object[]) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateAutoComplete(System.Object[])UpdateAutoComplete(System.Object[]) -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateValidation()UpdateValidation() -> System.VoidmethodeditorView flow
Sandbox.UI.TextEntry.UpdateValidation()UpdateValidation() -> System.VoidmethodeditorView flow
Sandbox.UI.TransitionList.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeRow.BeginRename()BeginRename() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Close(T,System.Boolean)Close(T,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.ExpandPathTo(T)ExpandPathTo(T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetItemRow(T)GetItemRow(T) -> System.Int32methodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetRowItem(System.Int32)GetRowItem(System.Int32) -> Tmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Highlight(T)Highlight(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.IsOpen(T)IsOpen(T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.IsSelected(T)IsSelected(T) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Open(T,System.Boolean)Open(T,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Refresh()Refresh() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Refresh(T)Refresh(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.ScrollTo(T)ScrollTo(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Select(T,System.Boolean)Select(T,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.Toggle(T,System.Boolean)Toggle(T,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.VectorControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.VectorControl.Rebuild()Rebuild() -> System.VoidmethodeditorView flow
Sandbox.UI.WebPanel.OnButtonEvent(Sandbox.UI.ButtonEvent)OnButtonEvent(Sandbox.UI.ButtonEvent) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WebPanel.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WebPanel.OnKeyTyped(System.Char)OnKeyTyped(System.Char) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WebPanel.OnLayout(ref Sandbox.Rect)OnLayout(ref Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WebPanel.OnMouseWheel(Vector2)OnMouseWheel(Vector2) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.Delete(System.Boolean)Delete(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.OnDeleted()OnDeleted() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.RayToLocalPosition(Ray,out Vector2,out System.Single)RayToLocalPosition(Ray,out Vector2,out System.Single) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.BorderRadiusVector4 BorderRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptor.PanelRectSandbox.Rect PanelRectpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseControl.PropertySandbox.SerializedProperty Propertypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseControl.PropertySandbox.SerializedProperty Propertypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.BasePopup.StayOpenSystem.Boolean StayOpenpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AlignContentSystem.Nullable`1<Sandbox.UI.Align> AlignContentpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AlignItemsSystem.Nullable`1<Sandbox.UI.Align> AlignItemspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AlignSelfSystem.Nullable`1<Sandbox.UI.Align> AlignSelfpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationDelaySystem.Nullable`1<System.Single> AnimationDelaypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationDirectionSystem.String AnimationDirectionpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationDurationSystem.Nullable`1<System.Single> AnimationDurationpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationFillModeSystem.String AnimationFillModepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationIterationCountSystem.Nullable`1<System.Single> AnimationIterationCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationNameSystem.String AnimationNamepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationPlayStateSystem.String AnimationPlayStatepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AnimationTimingFunctionSystem.String AnimationTimingFunctionpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.AspectRatioSystem.Nullable`1<System.Single> AspectRatiopropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterBlurSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterBlurpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterBrightnessSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterBrightnesspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterContrastSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterContrastpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterHueRotateSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterHueRotatepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterInvertSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterInvertpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterSaturateSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterSaturatepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackdropFilterSepiaSystem.Nullable`1<Sandbox.UI.Length> BackdropFilterSepiapropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundAngleSystem.Nullable`1<Sandbox.UI.Length> BackgroundAnglepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundBlendModeSystem.String BackgroundBlendModepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundClipSystem.Nullable`1<Sandbox.UI.BackgroundClip> BackgroundClippropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundColorSystem.Nullable`1<Color> BackgroundColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundImageSandbox.Texture BackgroundImagepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundPlaybackPausedSystem.Nullable`1<System.Boolean> BackgroundPlaybackPausedpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundPositionXSystem.Nullable`1<Sandbox.UI.Length> BackgroundPositionXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundPositionYSystem.Nullable`1<Sandbox.UI.Length> BackgroundPositionYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundRepeatSystem.Nullable`1<Sandbox.UI.BackgroundRepeat> BackgroundRepeatpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundSizeXSystem.Nullable`1<Sandbox.UI.Length> BackgroundSizeXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundSizeYSystem.Nullable`1<Sandbox.UI.Length> BackgroundSizeYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BackgroundTintSystem.Nullable`1<Color> BackgroundTintpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomColorSystem.Nullable`1<Color> BorderBottomColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomLeftRadiusSystem.Nullable`1<Sandbox.UI.Length> BorderBottomLeftRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomLeftRadiusVSystem.Nullable`1<Sandbox.UI.Length> BorderBottomLeftRadiusVpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomRightRadiusSystem.Nullable`1<Sandbox.UI.Length> BorderBottomRightRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomRightRadiusVSystem.Nullable`1<Sandbox.UI.Length> BorderBottomRightRadiusVpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderBottomWidthSystem.Nullable`1<Sandbox.UI.Length> BorderBottomWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageFillSystem.Nullable`1<Sandbox.UI.BorderImageFill> BorderImageFillpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageRepeatSystem.Nullable`1<Sandbox.UI.BorderImageRepeat> BorderImageRepeatpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageSourceSandbox.Texture BorderImageSourcepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageTintSystem.Nullable`1<Color> BorderImageTintpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageWidthBottomSystem.Nullable`1<Sandbox.UI.Length> BorderImageWidthBottompropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageWidthLeftSystem.Nullable`1<Sandbox.UI.Length> BorderImageWidthLeftpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageWidthRightSystem.Nullable`1<Sandbox.UI.Length> BorderImageWidthRightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderImageWidthTopSystem.Nullable`1<Sandbox.UI.Length> BorderImageWidthToppropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderLeftColorSystem.Nullable`1<Color> BorderLeftColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderLeftWidthSystem.Nullable`1<Sandbox.UI.Length> BorderLeftWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderRightColorSystem.Nullable`1<Color> BorderRightColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderRightWidthSystem.Nullable`1<Sandbox.UI.Length> BorderRightWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderShapeSandbox.UI.BorderShape BorderShapepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopColorSystem.Nullable`1<Color> BorderTopColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopLeftRadiusSystem.Nullable`1<Sandbox.UI.Length> BorderTopLeftRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopLeftRadiusVSystem.Nullable`1<Sandbox.UI.Length> BorderTopLeftRadiusVpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopRightRadiusSystem.Nullable`1<Sandbox.UI.Length> BorderTopRightRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopRightRadiusVSystem.Nullable`1<Sandbox.UI.Length> BorderTopRightRadiusVpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BorderTopWidthSystem.Nullable`1<Sandbox.UI.Length> BorderTopWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.BottomSystem.Nullable`1<Sandbox.UI.Length> Bottompropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.CaretColorSystem.Nullable`1<Color> CaretColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ColumnGapSystem.Nullable`1<Sandbox.UI.Length> ColumnGappropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ContentSystem.String Contentpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.CursorSystem.String Cursorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.DisplaySystem.Nullable`1<Sandbox.UI.DisplayMode> Displaypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterBlurSystem.Nullable`1<Sandbox.UI.Length> FilterBlurpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterBorderColorSystem.Nullable`1<Color> FilterBorderColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterBorderWidthSystem.Nullable`1<Sandbox.UI.Length> FilterBorderWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterBrightnessSystem.Nullable`1<Sandbox.UI.Length> FilterBrightnesspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterContrastSystem.Nullable`1<Sandbox.UI.Length> FilterContrastpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterHueRotateSystem.Nullable`1<Sandbox.UI.Length> FilterHueRotatepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterInvertSystem.Nullable`1<Sandbox.UI.Length> FilterInvertpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterSaturateSystem.Nullable`1<Sandbox.UI.Length> FilterSaturatepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterSepiaSystem.Nullable`1<Sandbox.UI.Length> FilterSepiapropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FilterTintSystem.Nullable`1<Color> FilterTintpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FlexBasisSystem.Nullable`1<Sandbox.UI.Length> FlexBasispropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FlexDirectionSystem.Nullable`1<Sandbox.UI.FlexDirection> FlexDirectionpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FlexGrowSystem.Nullable`1<System.Single> FlexGrowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FlexShrinkSystem.Nullable`1<System.Single> FlexShrinkpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FlexWrapSystem.Nullable`1<Sandbox.UI.Wrap> FlexWrappropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontColorSystem.Nullable`1<Color> FontColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontFamilySystem.String FontFamilypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontSizeSystem.Nullable`1<Sandbox.UI.Length> FontSizepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontSmoothSystem.Nullable`1<Sandbox.UI.FontSmooth> FontSmoothpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontStyleSystem.Nullable`1<Sandbox.UI.FontStyle> FontStylepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontVariantNumericSystem.Nullable`1<Sandbox.UI.FontVariantNumeric> FontVariantNumericpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.FontWeightSystem.Nullable`1<System.Int32> FontWeightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridAutoColumnsSystem.String GridAutoColumnspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridAutoFlowSystem.Nullable`1<Sandbox.UI.GridAutoFlow> GridAutoFlowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridAutoRowsSystem.String GridAutoRowspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridColumnEndSystem.String GridColumnEndpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridColumnStartSystem.String GridColumnStartpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridRowEndSystem.String GridRowEndpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridRowStartSystem.String GridRowStartpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridTemplateColumnsSystem.String GridTemplateColumnspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.GridTemplateRowsSystem.String GridTemplateRowspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.HasAnimationSystem.Boolean HasAnimationpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.HeightSystem.Nullable`1<Sandbox.UI.Length> Heightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ImageRenderingSystem.Nullable`1<Sandbox.UI.ImageRendering> ImageRenderingpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.IsolationSystem.Nullable`1<Sandbox.UI.Isolation> Isolationpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.JustifyContentSystem.Nullable`1<Sandbox.UI.Justify> JustifyContentpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.JustifyItemsSystem.Nullable`1<Sandbox.UI.Align> JustifyItemspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.JustifySelfSystem.Nullable`1<Sandbox.UI.Align> JustifySelfpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.LeftSystem.Nullable`1<Sandbox.UI.Length> Leftpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.LetterSpacingSystem.Nullable`1<Sandbox.UI.Length> LetterSpacingpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.LineHeightSystem.Nullable`1<Sandbox.UI.Length> LineHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MarginBottomSystem.Nullable`1<Sandbox.UI.Length> MarginBottompropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MarginLeftSystem.Nullable`1<Sandbox.UI.Length> MarginLeftpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MarginRightSystem.Nullable`1<Sandbox.UI.Length> MarginRightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MarginTopSystem.Nullable`1<Sandbox.UI.Length> MarginToppropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskAngleSystem.Nullable`1<Sandbox.UI.Length> MaskAnglepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskImageSandbox.Texture MaskImagepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskModeSystem.Nullable`1<Sandbox.UI.MaskMode> MaskModepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskPositionXSystem.Nullable`1<Sandbox.UI.Length> MaskPositionXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskPositionYSystem.Nullable`1<Sandbox.UI.Length> MaskPositionYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskRepeatSystem.Nullable`1<Sandbox.UI.BackgroundRepeat> MaskRepeatpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskScopeSystem.Nullable`1<Sandbox.UI.MaskScope> MaskScopepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskSizeXSystem.Nullable`1<Sandbox.UI.Length> MaskSizeXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaskSizeYSystem.Nullable`1<Sandbox.UI.Length> MaskSizeYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaxHeightSystem.Nullable`1<Sandbox.UI.Length> MaxHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MaxWidthSystem.Nullable`1<Sandbox.UI.Length> MaxWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MinHeightSystem.Nullable`1<Sandbox.UI.Length> MinHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MinWidthSystem.Nullable`1<Sandbox.UI.Length> MinWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.MixBlendModeSystem.String MixBlendModepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ObjectFitSystem.Nullable`1<Sandbox.UI.ObjectFit> ObjectFitpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OpacitySystem.Nullable`1<System.Single> Opacitypropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OrderSystem.Nullable`1<System.Int32> Orderpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OutlineColorSystem.Nullable`1<Color> OutlineColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OutlineOffsetSystem.Nullable`1<Sandbox.UI.Length> OutlineOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OutlineWidthSystem.Nullable`1<Sandbox.UI.Length> OutlineWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OverflowSystem.Nullable`1<Sandbox.UI.OverflowMode> Overflowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OverflowXSystem.Nullable`1<Sandbox.UI.OverflowMode> OverflowXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.OverflowYSystem.Nullable`1<Sandbox.UI.OverflowMode> OverflowYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PaddingBottomSystem.Nullable`1<Sandbox.UI.Length> PaddingBottompropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PaddingLeftSystem.Nullable`1<Sandbox.UI.Length> PaddingLeftpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PaddingRightSystem.Nullable`1<Sandbox.UI.Length> PaddingRightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PaddingTopSystem.Nullable`1<Sandbox.UI.Length> PaddingToppropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PerspectiveOriginXSystem.Nullable`1<Sandbox.UI.Length> PerspectiveOriginXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PerspectiveOriginYSystem.Nullable`1<Sandbox.UI.Length> PerspectiveOriginYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PointerEventsSystem.Nullable`1<Sandbox.UI.PointerEvents> PointerEventspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.PositionSystem.Nullable`1<Sandbox.UI.PositionMode> Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.RightSystem.Nullable`1<Sandbox.UI.Length> Rightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.RowGapSystem.Nullable`1<Sandbox.UI.Length> RowGappropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ScrollbarGutterSystem.Nullable`1<Sandbox.UI.ScrollbarGutter> ScrollbarGutterpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ScrollbarThumbColorSystem.Nullable`1<Color> ScrollbarThumbColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ScrollbarTrackColorSystem.Nullable`1<Color> ScrollbarTrackColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ScrollbarWidthSystem.Nullable`1<Sandbox.UI.Length> ScrollbarWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.SoundInSystem.String SoundInpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.SoundOutSystem.String SoundOutpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextAlignSystem.Nullable`1<Sandbox.UI.TextAlign> TextAlignpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextBackgroundAngleSystem.Nullable`1<Sandbox.UI.Length> TextBackgroundAnglepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextDecorationColorSystem.Nullable`1<Color> TextDecorationColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextDecorationLineSystem.Nullable`1<Sandbox.UI.TextDecoration> TextDecorationLinepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextDecorationSkipInkSystem.Nullable`1<Sandbox.UI.TextSkipInk> TextDecorationSkipInkpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextDecorationStyleSystem.Nullable`1<Sandbox.UI.TextDecorationStyle> TextDecorationStylepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextDecorationThicknessSystem.Nullable`1<Sandbox.UI.Length> TextDecorationThicknesspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextFilterSystem.Nullable`1<Sandbox.Rendering.FilterMode> TextFilterpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextLineThroughOffsetSystem.Nullable`1<Sandbox.UI.Length> TextLineThroughOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextOverflowSystem.Nullable`1<Sandbox.UI.TextOverflow> TextOverflowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextOverlineOffsetSystem.Nullable`1<Sandbox.UI.Length> TextOverlineOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextStrokeColorSystem.Nullable`1<Color> TextStrokeColorpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextStrokeWidthSystem.Nullable`1<Sandbox.UI.Length> TextStrokeWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextTransformSystem.Nullable`1<Sandbox.UI.TextTransform> TextTransformpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TextUnderlineOffsetSystem.Nullable`1<Sandbox.UI.Length> TextUnderlineOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TopSystem.Nullable`1<Sandbox.UI.Length> Toppropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TransformSystem.Nullable`1<Sandbox.UI.PanelTransform> Transformpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TransformOriginXSystem.Nullable`1<Sandbox.UI.Length> TransformOriginXpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.TransformOriginYSystem.Nullable`1<Sandbox.UI.Length> TransformOriginYpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.WhiteSpaceSystem.Nullable`1<Sandbox.UI.WhiteSpace> WhiteSpacepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.WidthSystem.Nullable`1<Sandbox.UI.Length> Widthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.WordBreakSystem.Nullable`1<Sandbox.UI.WordBreak> WordBreakpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.WordSpacingSystem.Nullable`1<Sandbox.UI.Length> WordSpacingpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseStyles.ZIndexSystem.Nullable`1<System.Int32> ZIndexpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.ActiveRowCountSystem.Int32 ActiveRowCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.AnchorRowSystem.Int32 AnchorRowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.BindCountSystem.Int32 BindCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.CursorRowSystem.Int32 CursorRowpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.HighlightFadeTimeSystem.Single HighlightFadeTimepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.HighlightTimeSystem.Single HighlightTimepropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.IndentWidthSystem.Single IndentWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.IsDraggingSystem.Boolean IsDraggingpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.NeedsRebuildSystem.Boolean NeedsRebuildpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.OverscanRowsSystem.Int32 OverscanRowspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.PooledRowCountSystem.Int32 PooledRowCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.RowCountSystem.Int32 RowCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseTreeView.RowHeightSystem.Single RowHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.ItemMicrosoft.AspNetCore.Components.RenderFragment`1<System.Object> Itempropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.ItemCountSystem.Int32 ItemCountpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.ItemsSystem.Collections.Generic.IEnumerable`1<System.Object> Itemspropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.NeedsRebuildSystem.Boolean NeedsRebuildpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.OnCreateCellSystem.Action`2<Sandbox.UI.Panel,System.Object> OnCreateCellpropertygame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPanel.OnLastCellSystem.Action OnLastCellpropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.CircleCenterXSandbox.UI.Length CircleCenterXpropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.CircleCenterYSandbox.UI.Length CircleCenterYpropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.CircleRadiusSystem.Nullable`1<Sandbox.UI.Length> CircleRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.IsNoneSystem.Boolean IsNonepropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.KindSandbox.UI.BorderShapeKind Kindpropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.NoneSandbox.UI.BorderShape Nonepropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShape.PointsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.UI.BorderShapePoint> Pointspropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShapePoint.XSandbox.UI.Length Xpropertygame-or-shared-unknownView flow
Sandbox.UI.BorderShapePoint.YSandbox.UI.Length Ypropertygame-or-shared-unknownView flow
Sandbox.UI.Box.BottomSystem.Single Bottompropertygame-or-shared-unknownView flow
Sandbox.UI.Box.LeftSystem.Single Leftpropertygame-or-shared-unknownView flow
Sandbox.UI.Box.RightSystem.Single Rightpropertygame-or-shared-unknownView flow
Sandbox.UI.Box.TopSystem.Single Toppropertygame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.BorderRadiusVector4 BorderRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptor.PanelRectSandbox.Rect PanelRectpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.UI.Button.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.UI.Button.DisabledSystem.Boolean Disabledpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.DisabledSystem.Boolean Disabledpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HelpSystem.String Helppropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HelpSystem.String Helppropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HoverMenuMicrosoft.AspNetCore.Components.RenderFragment HoverMenupropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HoverMenuMicrosoft.AspNetCore.Components.RenderFragment HoverMenupropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HrefSystem.String Hrefpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.HrefSystem.String Hrefpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.Button.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.Button.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.ButtonSystem.String Buttonpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.HasAltSystem.Boolean HasAltpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.HasCtrlSystem.Boolean HasCtrlpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.HasShiftSystem.Boolean HasShiftpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.PressedSystem.Boolean Pressedpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.StopPropagationSystem.Boolean StopPropagationpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonEvent.VirtualKeySystem.Int32 VirtualKeypropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ButtonClassSystem.String ButtonClasspropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ButtonClassSystem.String ButtonClasspropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.OptionsSystem.Collections.Generic.List`1<Sandbox.UI.Option> Optionspropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.OptionsSystem.Collections.Generic.List`1<Sandbox.UI.Option> Optionspropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.SelectedButtonSandbox.UI.Panel SelectedButtonpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.SelectedButtonSandbox.UI.Panel SelectedButtonpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ValueChangedSystem.Action`1<System.Object> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.ButtonGroup.ValueChangedSystem.Action`1<System.Object> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotation.IntervalSystem.Single Intervalpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.CheckMarkSandbox.UI.Panel CheckMarkpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.CheckMarkSandbox.UI.Panel CheckMarkpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.CheckedSystem.Boolean Checkedpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.CheckedSystem.Boolean Checkedpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.LabelSandbox.UI.Label Labelpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.LabelSandbox.UI.Label Labelpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.LabelTextSystem.String LabelTextpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.LabelTextSystem.String LabelTextpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.ValueSystem.Boolean Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.ValueSystem.Boolean Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.ValueChangedSystem.Action`1<System.Boolean> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.Checkbox.ValueChangedSystem.Action`1<System.Boolean> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.ColorControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.ColorHueControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorHueControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.PropertyFilterSystem.Func`2<Sandbox.SerializedProperty,System.Boolean> PropertyFilterpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.PropertyFilterSystem.Func`2<Sandbox.SerializedProperty,System.Boolean> PropertyFilterpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.TargetSystem.Object Targetpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheet.TargetSystem.Object Targetpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.BodySandbox.UI.Panel Bodypropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.BodySandbox.UI.Panel Bodypropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.ClosedSystem.Boolean Closedpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.ClosedSystem.Boolean Closedpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.HeaderSandbox.UI.ControlSheetGroupHeader Headerpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.HeaderSandbox.UI.ControlSheetGroupHeader Headerpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.ToggleContainerSandbox.UI.Panel ToggleContainerpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroup.ToggleContainerSandbox.UI.Panel ToggleContainerpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.TogglePropertySandbox.SerializedProperty TogglePropertypropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeader.TogglePropertySandbox.SerializedProperty TogglePropertypropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow.PropertySandbox.SerializedProperty Propertypropertygame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRow.PropertySandbox.SerializedProperty Propertypropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.BuildOptionsSystem.Func`1<System.Collections.Generic.List`1<Sandbox.UI.Option>> BuildOptionspropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.BuildOptionsSystem.Func`1<System.Collections.Generic.List`1<Sandbox.UI.Option>> BuildOptionspropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.OptionsSystem.Collections.Generic.List`1<Sandbox.UI.Option> Optionspropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.OptionsSystem.Collections.Generic.List`1<Sandbox.UI.Option> Optionspropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.SelectedSandbox.UI.Option Selectedpropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.SelectedSandbox.UI.Option Selectedpropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.ValueChangedSystem.Action`1<System.String> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.DropDown.ValueChangedSystem.Action`1<System.String> ValueChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.DropEvent.ActionSandbox.UI.DropAction Actionpropertygame-or-shared-unknownView flow
Sandbox.UI.DropEvent.FilesSystem.Collections.Generic.IReadOnlyList`1<System.String> Filespropertygame-or-shared-unknownView flow
Sandbox.UI.DropEvent.IsDropSystem.Boolean IsDroppropertygame-or-shared-unknownView flow
Sandbox.UI.DropEvent.PositionVector2 Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.DropEvent.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.EnumControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.EnumControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.IStyleBlock.AbsolutePathSystem.String AbsolutePathpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.FileLineSystem.Int32 FileLinepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.FileNameSystem.String FileNamepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleBlock.SelectorStringsSystem.Collections.Generic.IEnumerable`1<System.String> SelectorStringspropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.ChildrenSystem.Collections.Generic.IReadOnlyList`1<Sandbox.UI.IStyleTarget> Childrenpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.ElementNameSystem.String ElementNamepropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.ParentSandbox.UI.IStyleTarget Parentpropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.PseudoClassSandbox.UI.PseudoClass PseudoClasspropertygame-or-shared-unknownView flow
Sandbox.UI.IStyleTarget.SiblingIndexSystem.Int32 SiblingIndexpropertygame-or-shared-unknownView flow
Sandbox.UI.IconPanel.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.IconPanel.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.Image.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.UI.InputFocus.CurrentSandbox.UI.Panel Currentpropertygame-or-shared-unknownView flow
Sandbox.UI.InputFocus.NextSandbox.UI.Panel Nextpropertygame-or-shared-unknownView flow
Sandbox.UI.KeyFrames.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.UI.Label.CaretPositionSystem.Int32 CaretPositionpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.IsRichSystem.Boolean IsRichpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.MultilineSystem.Boolean Multilinepropertygame-or-shared-unknownView flow
Sandbox.UI.Label.OnNodeClickedSystem.Action`1<Sandbox.Html.INode> OnNodeClickedpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.SelectableSystem.Boolean Selectablepropertygame-or-shared-unknownView flow
Sandbox.UI.Label.SelectionColorColor SelectionColorpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.SelectionEndSystem.Int32 SelectionEndpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.SelectionStartSystem.Int32 SelectionStartpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.ShouldDrawSelectionSystem.Boolean ShouldDrawSelectionpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.TextLengthSystem.Int32 TextLengthpropertygame-or-shared-unknownView flow
Sandbox.UI.Label.TokenizeSystem.Boolean Tokenizepropertygame-or-shared-unknownView flow
Sandbox.UI.Length.AutoSandbox.UI.Length Autopropertygame-or-shared-unknownView flow
Sandbox.UI.Length.ContainSandbox.UI.Length Containpropertygame-or-shared-unknownView flow
Sandbox.UI.Length.CoverSandbox.UI.Length Coverpropertygame-or-shared-unknownView flow
Sandbox.UI.Length.UndefinedSandbox.UI.Length Undefinedpropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.BottomSystem.Single Bottompropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.EdgeSizeVector2 EdgeSizepropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.LeftSystem.Single Leftpropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.PositionVector2 Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.RightSystem.Single Rightpropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.SizeVector2 Sizepropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.TopSystem.Single Toppropertygame-or-shared-unknownView flow
Sandbox.UI.Margin.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.CheckableSystem.Boolean Checkablepropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.CheckedSystem.Boolean Checkedpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.ClickedSystem.Action Clickedpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.HasOptionsSystem.Boolean HasOptionspropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.HighlightedSandbox.UI.Menu Highlightedpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.IsOpenSystem.Boolean IsOpenpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.IsSeparatorSystem.Boolean IsSeparatorpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.OptionsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.UI.Menu> Optionspropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.ParentMenuSandbox.UI.Menu ParentMenupropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.RootMenuSandbox.UI.Menu RootMenupropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.RowsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.UI.Panel> Rowspropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.ShortcutSystem.String Shortcutpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.StaysOpenSystem.Boolean StaysOpenpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.Menu.ToggledSystem.Action`1<System.Boolean> Toggledpropertygame-or-shared-unknownView flow
Sandbox.UI.MenuBar.MenusSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.Menu> Menuspropertygame-or-shared-unknownView flow
Sandbox.UI.MenuBar.OpenMenuSandbox.UI.Menu OpenMenupropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.ContentSystem.String Contentpropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.FileLineSystem.Int32 FileLinepropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.FileNameSystem.String FileNamepropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.HasVariadicParameterSystem.Boolean HasVariadicParameterpropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.UI.MixinDefinition.ParametersSystem.Collections.Generic.List`1<Sandbox.UI.MixinParameter> Parameterspropertygame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.HasAltSystem.Boolean HasAltpropertygame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.HasCtrlSystem.Boolean HasCtrlpropertygame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.HasShiftSystem.Boolean HasShiftpropertygame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.KeyboardModifiersSandbox.KeyboardModifiers KeyboardModifierspropertygame-or-shared-unknownView flow
Sandbox.UI.MousePanelEvent.MouseButtonSandbox.MouseButtons MouseButtonpropertygame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor.BorderRadiusVector4 BorderRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor.PanelRectSandbox.Rect PanelRectpropertygame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptor.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.ClickedSystem.Action Clickedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.ClickedSystem.Action Clickedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.PackageSandbox.Package Packagepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.QualitySandbox.UI.PackageCard.VideoQuality Qualitypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.RightClickedSystem.Action RightClickedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.RightClickedSystem.Action RightClickedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.RotationSandbox.UI.CardVideoRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.ShowSummarySystem.Boolean ShowSummarypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.ShowSummarySystem.Boolean ShowSummarypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.SizeSandbox.UI.PackageCard.SizeType Sizepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.SizeSandbox.UI.PackageCard.SizeType Sizepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoThumbsSystem.Boolean VideoThumbspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoThumbsSystem.Boolean VideoThumbspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoThumbsPerGridSystem.Int32 VideoThumbsPerGridpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoThumbsPerShelfSystem.Int32 VideoThumbsPerShelfpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageCard.VideoThumbsSecondsSystem.Single VideoThumbsSecondspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.FacetSandbox.Package.Facet Facetpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.FacetSandbox.Package.Facet Facetpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.OnChangeSystem.Action`2<Sandbox.Package.Facet,System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.OnChangeSystem.Action`2<Sandbox.Package.Facet,System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacet.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.OnChangeSystem.Action`1<System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.OnChangeSystem.Action`1<System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.OrdersSandbox.Package.SortOrder[] Orderspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.OrdersSandbox.Package.SortOrder[] Orderspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrder.ValueSystem.String Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.OnChangeSystem.Action`1<System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.OnChangeSystem.Action`1<System.String> OnChangepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.QuerySystem.String Querypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.QuerySystem.String Querypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.ResultSandbox.Package.FindResult Resultpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.ResultSandbox.Package.FindResult Resultpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.SearchStringSystem.String SearchStringpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFilters.SearchStringSystem.String SearchStringpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBar.FlairSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.PackageFlair> Flairpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBar.FlairSystem.Collections.Immutable.ImmutableArray`1<Sandbox.Package.PackageFlair> Flairpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.FoundPackagesSystem.Collections.Generic.List`1<Sandbox.Package> FoundPackagespropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.FoundPackagesSystem.Collections.Generic.List`1<Sandbox.Package> FoundPackagespropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ItemMicrosoft.AspNetCore.Components.RenderFragment`1<Sandbox.Package> Itempropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ItemMicrosoft.AspNetCore.Components.RenderFragment`1<Sandbox.Package> Itempropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ItemSizeVector2 ItemSizepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ItemSizeVector2 ItemSizepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnFilterChangedSystem.Action`1<System.String> OnFilterChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnFilterChangedSystem.Action`1<System.String> OnFilterChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnMenuSystem.Action`1<Sandbox.Package> OnMenupropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnMenuSystem.Action`1<Sandbox.Package> OnMenupropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnSelectedSystem.Action`1<Sandbox.Package> OnSelectedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.OnSelectedSystem.Action`1<Sandbox.Package> OnSelectedpropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.PackagesSandbox.Package[] Packagespropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.PackagesSandbox.Package[] Packagespropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.QuerySystem.String Querypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.QuerySystem.String Querypropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ShowFiltersSystem.Boolean ShowFilterspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.ShowFiltersSystem.Boolean ShowFilterspropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.TakeSystem.Int32 Takepropertygame-or-shared-unknownView flow
Sandbox.UI.PackageList.TakeSystem.Int32 Takepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AcceptsFocusSystem.Boolean AcceptsFocuspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AcceptsImeInputSystem.Boolean AcceptsImeInputpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ActiveStyleBlocksSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.IStyleBlock> ActiveStyleBlockspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AddSandbox.UI.Construct.PanelCreator Addpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AllStyleSheetsSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.StyleSheet> AllStyleSheetspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AllowChildSelectionSystem.Boolean AllowChildSelectionpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AncestorsSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.Panel> Ancestorspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.AncestorsAndSelfSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.Panel> AncestorsAndSelfpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.BoxSandbox.UI.Box Boxpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ButtonInputSandbox.UI.PanelInputType ButtonInputpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.CanDragScrollSystem.Boolean CanDragScrollpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ChildContentMicrosoft.AspNetCore.Components.RenderFragment ChildContentpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ChildrenSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.Panel> Childrenpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ChildrenCountSystem.Int32 ChildrenCountpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ClassSystem.Collections.Generic.IEnumerable`1<System.String> Classpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ClassesSystem.String Classespropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ComputedStyleSandbox.UI.Styles ComputedStylepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.DeletionTokenSystem.Threading.CancellationToken DeletionTokenpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.DescendantsSystem.Collections.Generic.IEnumerable`1<Sandbox.UI.Panel> Descendantspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ElementNameSystem.String ElementNamepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.GameObjectSandbox.GameObject GameObjectpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.GlobalMatrixSystem.Nullable`1<Matrix> GlobalMatrixpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasActiveSystem.Boolean HasActivepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasActiveTransitionsSystem.Boolean HasActiveTransitionspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasChildrenSystem.Boolean HasChildrenpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasContentSystem.Boolean HasContentpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasFocusSystem.Boolean HasFocuspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasHoveredSystem.Boolean HasHoveredpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasIntroSystem.Boolean HasIntropropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasMouseCaptureSystem.Boolean HasMouseCapturepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasOutroSystem.Boolean HasOutropropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasScrollXSystem.Boolean HasScrollXpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasScrollYSystem.Boolean HasScrollYpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.HasTooltipSystem.Boolean HasTooltippropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsDeletingSystem.Boolean IsDeletingpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsDragScrollingSystem.Boolean IsDragScrollingpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsScrollAtBottomSystem.Boolean IsScrollAtBottompropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsValidSystem.Boolean IsValidpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsVisibleSystem.Boolean IsVisiblepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.IsVisibleSelfSystem.Boolean IsVisibleSelfpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.LocalMatrixSystem.Nullable`1<Matrix> LocalMatrixpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.MousePositionVector2 MousePositionpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.OnTooltipSystem.Action`1<Sandbox.UI.Panel> OnTooltippropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.OpacitySystem.Single Opacitypropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ParentSandbox.UI.Panel Parentpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.PreferScrollToBottomSystem.Boolean PreferScrollToBottompropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.PseudoClassSandbox.UI.PseudoClass PseudoClasspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ScaleFromScreenSystem.Single ScaleFromScreenpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ScaleToScreenSystem.Single ScaleToScreenpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.SceneSandbox.Scene Scenepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ScrollOffsetVector2 ScrollOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.ScrollSizeVector2 ScrollSizepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.SiblingIndexSystem.Int32 SiblingIndexpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.SourceFileSystem.String SourceFilepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.SourceLineSystem.Int32 SourceLinepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.StringValueSystem.String StringValuepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.StyleSandbox.UI.PanelStyle Stylepropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.TabIndexSystem.Int32 TabIndexpropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.TooltipSystem.String Tooltippropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.TooltipClassSystem.String TooltipClasspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.TransitionsSandbox.UI.Transitions Transitionspropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.UserDataSystem.Object UserDatapropertygame-or-shared-unknownView flow
Sandbox.UI.Panel.WantsDragSystem.Boolean WantsDragpropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.ButtonSystem.String Buttonpropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.TargetSandbox.UI.Panel Targetpropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.ThisSandbox.UI.Panel Thispropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.TimeSystem.Single Timepropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEvent.ValueSystem.Object Valuepropertygame-or-shared-unknownView flow
Sandbox.UI.PanelEventAttribute.NameSystem.String Namepropertygame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.HasAfterElementSystem.Boolean HasAfterElementpropertygame-or-shared-unknownView flow
Sandbox.UI.PanelStyle.HasBeforeElementSystem.Boolean HasBeforeElementpropertygame-or-shared-unknownView flow
Sandbox.UI.PanelTransform.EntriesSystem.Int32 Entriespropertygame-or-shared-unknownView flow
Sandbox.UI.PasteEvent.ClipboardValueSystem.String ClipboardValuepropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.CloseWhenParentIsHiddenSystem.Boolean CloseWhenParentIsHiddenpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.CloseWhenParentIsHiddenSystem.Boolean CloseWhenParentIsHiddenpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.IconSystem.String Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PopupSourceSandbox.UI.Panel PopupSourcepropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PopupSourceSandbox.UI.Panel PopupSourcepropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PopupSourceOffsetSystem.Single PopupSourceOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PopupSourceOffsetSystem.Single PopupSourceOffsetpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PositionSandbox.UI.Popup.PositionMode Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.PositionSandbox.UI.Popup.PositionMode Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.SelectedChildSandbox.UI.Panel SelectedChildpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.SelectedChildSandbox.UI.Panel SelectedChildpropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.Popup.TitleSystem.String Titlepropertygame-or-shared-unknownView flow
Sandbox.UI.RenderState.HeightSystem.Single Heightpropertygame-or-shared-unknownView flow
Sandbox.UI.RenderState.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.UI.RenderState.XSystem.Single Xpropertygame-or-shared-unknownView flow
Sandbox.UI.RenderState.YSystem.Single Ypropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.IsHighQualityVRSystem.Boolean IsHighQualityVRpropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.IsVRSystem.Boolean IsVRpropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.IsWorldPanelSystem.Boolean IsWorldPanelpropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.PanelBoundsSandbox.Rect PanelBoundspropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.RenderedManuallySystem.Boolean RenderedManuallypropertygame-or-shared-unknownView flow
Sandbox.UI.RootPanel.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.CameraSandbox.SceneCamera Camerapropertygame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.RenderOnceSystem.Boolean RenderOncepropertygame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.RenderSceneSandbox.Scene RenderScenepropertygame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.RenderTextureSandbox.Texture RenderTexturepropertygame-or-shared-unknownView flow
Sandbox.UI.ScenePanel.WorldSandbox.SceneWorld Worldpropertygame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.IsVerticalSystem.Boolean IsVerticalpropertygame-or-shared-unknownView flow
Sandbox.UI.ScrollBar.WantsDragSystem.Boolean WantsDragpropertygame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.BorderRadiusVector4 BorderRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptor.PanelRectSandbox.Rect PanelRectpropertygame-or-shared-unknownView flow
Sandbox.UI.SliderControl.FillSandbox.UI.SliderFill FillpropertyeditorView flow
Sandbox.UI.SliderControl.MaxSystem.Single MaxpropertyeditorView flow
Sandbox.UI.SliderControl.MaxSystem.Single MaxpropertyeditorView flow
Sandbox.UI.SliderControl.MinSystem.Single MinpropertyeditorView flow
Sandbox.UI.SliderControl.MinSystem.Single MinpropertyeditorView flow
Sandbox.UI.SliderControl.NumberFormatSystem.String NumberFormatpropertyeditorView flow
Sandbox.UI.SliderControl.NumberFormatSystem.String NumberFormatpropertyeditorView flow
Sandbox.UI.SliderControl.OnValueChangedSystem.Action`1<System.Single> OnValueChangedpropertyeditorView flow
Sandbox.UI.SliderControl.OnValueChangedSystem.Action`1<System.Single> OnValueChangedpropertyeditorView flow
Sandbox.UI.SliderControl.ShowRangeSystem.Boolean ShowRangepropertyeditorView flow
Sandbox.UI.SliderControl.ShowRangeSystem.Boolean ShowRangepropertyeditorView flow
Sandbox.UI.SliderControl.ShowTextEntrySystem.Boolean ShowTextEntrypropertyeditorView flow
Sandbox.UI.SliderControl.ShowTextEntrySystem.Boolean ShowTextEntrypropertyeditorView flow
Sandbox.UI.SliderControl.ShowValueTooltipSystem.Boolean ShowValueTooltippropertyeditorView flow
Sandbox.UI.SliderControl.ShowValueTooltipSystem.Boolean ShowValueTooltippropertyeditorView flow
Sandbox.UI.SliderControl.StepSystem.Single SteppropertyeditorView flow
Sandbox.UI.SliderControl.StepSystem.Single SteppropertyeditorView flow
Sandbox.UI.SliderControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.SliderControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.SliderControl.TickStepSystem.Single TickSteppropertyeditorView flow
Sandbox.UI.SliderControl.ValueSystem.Single ValuepropertyeditorView flow
Sandbox.UI.SliderControl.ValueSystem.Single ValuepropertyeditorView flow
Sandbox.UI.SplitContainer.FractionCookieSystem.String FractionCookiepropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.FractionCookieSystem.String FractionCookiepropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.IsDraggingSystem.Boolean IsDraggingpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.IsDraggingSystem.Boolean IsDraggingpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.LeftSandbox.UI.Panel Leftpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.LeftSandbox.UI.Panel Leftpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.RightSandbox.UI.Panel Rightpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.RightSandbox.UI.Panel Rightpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.SplitterSandbox.UI.Panel Splitterpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.SplitterSandbox.UI.Panel Splitterpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.VerticalSystem.Boolean Verticalpropertygame-or-shared-unknownView flow
Sandbox.UI.SplitContainer.VerticalSystem.Boolean Verticalpropertygame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.AbsolutePathSystem.String AbsolutePathpropertygame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.FileLineSystem.Int32 FileLinepropertygame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.FileNameSystem.String FileNamepropertygame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.SelectorStringsSystem.Collections.Generic.IEnumerable`1<System.String> SelectorStringspropertygame-or-shared-unknownView flow
Sandbox.UI.StyleBlock.SelectorsSandbox.UI.StyleSelector[] Selectorspropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.ClassesSystem.String[] Classespropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.IdSystem.String Idpropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSelector.ScoreSystem.Int32 Scorepropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.FileNameSystem.String FileNamepropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.IncludedFilesSystem.Collections.Generic.List`1<System.String> IncludedFilespropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.LoadedSystem.Collections.Generic.List`1<Sandbox.UI.StyleSheet> Loadedpropertygame-or-shared-unknownView flow
Sandbox.UI.StyleSheet.NodesSystem.Collections.Generic.List`1<Sandbox.UI.StyleBlock> Nodespropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.BorderColorSystem.Nullable`1<Color> BorderColorpropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.BorderWidthSystem.Nullable`1<Sandbox.UI.Length> BorderWidthpropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.HasBorderSystem.Boolean HasBorderpropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.HasBorderRadiusSystem.Boolean HasBorderRadiuspropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.HasTransitionsSystem.Boolean HasTransitionspropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.IsAnimationActiveSystem.Boolean IsAnimationActivepropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.MarginSystem.Nullable`1<Sandbox.UI.Length> Marginpropertygame-or-shared-unknownView flow
Sandbox.UI.Styles.PaddingSystem.Nullable`1<Sandbox.UI.Length> Paddingpropertygame-or-shared-unknownView flow
Sandbox.UI.SvgPanel.ColorSystem.String Colorpropertygame-or-shared-unknownView flow
Sandbox.UI.SvgPanel.SrcSystem.String Srcpropertygame-or-shared-unknownView flow
Sandbox.UI.SwitchControl.LabelMicrosoft.AspNetCore.Components.RenderFragment LabelpropertyeditorView flow
Sandbox.UI.SwitchControl.LabelSystem.String LabelpropertyeditorView flow
Sandbox.UI.SwitchControl.OnValueChangedSystem.Action`1<System.Boolean> OnValueChangedpropertyeditorView flow
Sandbox.UI.SwitchControl.OnValueChangedSystem.Action`1<System.Boolean> OnValueChangedpropertyeditorView flow
Sandbox.UI.SwitchControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.SwitchControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.SwitchControl.ValueSystem.Boolean ValuepropertyeditorView flow
Sandbox.UI.SwitchControl.ValueSystem.Boolean ValuepropertyeditorView flow
Sandbox.UI.TextEntry.AcceptsImeInputSystem.Boolean AcceptsImeInputpropertyeditorView flow
Sandbox.UI.TextEntry.AcceptsImeInputSystem.Boolean AcceptsImeInputpropertyeditorView flow
Sandbox.UI.TextEntry.AllowEmojiReplaceSystem.Boolean AllowEmojiReplacepropertyeditorView flow
Sandbox.UI.TextEntry.AllowEmojiReplaceSystem.Boolean AllowEmojiReplacepropertyeditorView flow
Sandbox.UI.TextEntry.AutoCompleteSystem.Func`2<System.String,System.Object[]> AutoCompletepropertyeditorView flow
Sandbox.UI.TextEntry.AutoCompleteSystem.Func`2<System.String,System.Object[]> AutoCompletepropertyeditorView flow
Sandbox.UI.TextEntry.CanRedoSystem.Boolean CanRedopropertyeditorView flow
Sandbox.UI.TextEntry.CanUndoSystem.Boolean CanUndopropertyeditorView flow
Sandbox.UI.TextEntry.CaretPositionSystem.Int32 CaretPositionpropertyeditorView flow
Sandbox.UI.TextEntry.CaretPositionSystem.Int32 CaretPositionpropertyeditorView flow
Sandbox.UI.TextEntry.CharacterRegexSystem.String CharacterRegexpropertyeditorView flow
Sandbox.UI.TextEntry.CharacterRegexSystem.String CharacterRegexpropertyeditorView flow
Sandbox.UI.TextEntry.DisabledSystem.Boolean DisabledpropertyeditorView flow
Sandbox.UI.TextEntry.DisabledSystem.Boolean DisabledpropertyeditorView flow
Sandbox.UI.TextEntry.HasClearButtonSystem.Boolean HasClearButtonpropertyeditorView flow
Sandbox.UI.TextEntry.HasClearButtonSystem.Boolean HasClearButtonpropertyeditorView flow
Sandbox.UI.TextEntry.HasValidationErrorsSystem.Boolean HasValidationErrorspropertyeditorView flow
Sandbox.UI.TextEntry.HasValidationErrorsSystem.Boolean HasValidationErrorspropertyeditorView flow
Sandbox.UI.TextEntry.HistoryCookieSystem.String HistoryCookiepropertyeditorView flow
Sandbox.UI.TextEntry.HistoryCookieSystem.String HistoryCookiepropertyeditorView flow
Sandbox.UI.TextEntry.HistoryMaxItemsSystem.Int32 HistoryMaxItemspropertyeditorView flow
Sandbox.UI.TextEntry.HistoryMaxItemsSystem.Int32 HistoryMaxItemspropertyeditorView flow
Sandbox.UI.TextEntry.IconSystem.String IconpropertyeditorView flow
Sandbox.UI.TextEntry.IconSystem.String IconpropertyeditorView flow
Sandbox.UI.TextEntry.IconPanelSandbox.UI.IconPanel IconPanelpropertyeditorView flow
Sandbox.UI.TextEntry.IconPanelSandbox.UI.IconPanel IconPanelpropertyeditorView flow
Sandbox.UI.TextEntry.MaxLengthSystem.Nullable`1<System.Int32> MaxLengthpropertyeditorView flow
Sandbox.UI.TextEntry.MaxLengthSystem.Nullable`1<System.Int32> MaxLengthpropertyeditorView flow
Sandbox.UI.TextEntry.MaxValueSystem.Nullable`1<System.Single> MaxValuepropertyeditorView flow
Sandbox.UI.TextEntry.MaxValueSystem.Nullable`1<System.Single> MaxValuepropertyeditorView flow
Sandbox.UI.TextEntry.MinLengthSystem.Nullable`1<System.Int32> MinLengthpropertyeditorView flow
Sandbox.UI.TextEntry.MinLengthSystem.Nullable`1<System.Int32> MinLengthpropertyeditorView flow
Sandbox.UI.TextEntry.MinValueSystem.Nullable`1<System.Single> MinValuepropertyeditorView flow
Sandbox.UI.TextEntry.MinValueSystem.Nullable`1<System.Single> MinValuepropertyeditorView flow
Sandbox.UI.TextEntry.MultilineSystem.Boolean MultilinepropertyeditorView flow
Sandbox.UI.TextEntry.MultilineSystem.Boolean MultilinepropertyeditorView flow
Sandbox.UI.TextEntry.NumberFormatSystem.String NumberFormatpropertyeditorView flow
Sandbox.UI.TextEntry.NumberFormatSystem.String NumberFormatpropertyeditorView flow
Sandbox.UI.TextEntry.NumericSystem.Boolean NumericpropertyeditorView flow
Sandbox.UI.TextEntry.NumericSystem.Boolean NumericpropertyeditorView flow
Sandbox.UI.TextEntry.OnTextEditedSystem.Action`1<System.String> OnTextEditedpropertyeditorView flow
Sandbox.UI.TextEntry.OnTextEditedSystem.Action`1<System.String> OnTextEditedpropertyeditorView flow
Sandbox.UI.TextEntry.PlaceholderSystem.String PlaceholderpropertyeditorView flow
Sandbox.UI.TextEntry.PlaceholderSystem.String PlaceholderpropertyeditorView flow
Sandbox.UI.TextEntry.PrefixSystem.String PrefixpropertyeditorView flow
Sandbox.UI.TextEntry.PrefixSystem.String PrefixpropertyeditorView flow
Sandbox.UI.TextEntry.PrefixLabelSandbox.UI.Label PrefixLabelpropertyeditorView flow
Sandbox.UI.TextEntry.PrefixLabelSandbox.UI.Label PrefixLabelpropertyeditorView flow
Sandbox.UI.TextEntry.ReadOnlySystem.Boolean ReadOnlypropertyeditorView flow
Sandbox.UI.TextEntry.SelectionColorColor SelectionColorpropertyeditorView flow
Sandbox.UI.TextEntry.SelectionColorColor SelectionColorpropertyeditorView flow
Sandbox.UI.TextEntry.StringRegexSystem.String StringRegexpropertyeditorView flow
Sandbox.UI.TextEntry.StringRegexSystem.String StringRegexpropertyeditorView flow
Sandbox.UI.TextEntry.SuffixSystem.String SuffixpropertyeditorView flow
Sandbox.UI.TextEntry.SuffixSystem.String SuffixpropertyeditorView flow
Sandbox.UI.TextEntry.SuffixLabelSandbox.UI.Label SuffixLabelpropertyeditorView flow
Sandbox.UI.TextEntry.SuffixLabelSandbox.UI.Label SuffixLabelpropertyeditorView flow
Sandbox.UI.TextEntry.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.TextEntry.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.TextEntry.TextSystem.String TextpropertyeditorView flow
Sandbox.UI.TextEntry.TextSystem.String TextpropertyeditorView flow
Sandbox.UI.TextEntry.TextLengthSystem.Int32 TextLengthpropertyeditorView flow
Sandbox.UI.TextEntry.TextLengthSystem.Int32 TextLengthpropertyeditorView flow
Sandbox.UI.TextEntry.ValueSystem.String ValuepropertyeditorView flow
Sandbox.UI.TextEntry.ValueSystem.String ValuepropertyeditorView flow
Sandbox.UI.TextEntry.WholeNumbersSystem.Boolean WholeNumberspropertyeditorView flow
Sandbox.UI.Transitions.HasAnySystem.Boolean HasAnypropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.ContentSandbox.UI.Panel Contentpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.ExpanderSandbox.UI.IconPanel Expanderpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.IconSandbox.UI.IconPanel Iconpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.IconNameSystem.String IconNamepropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.IsRenamingSystem.Boolean IsRenamingpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.LabelSandbox.UI.Label Labelpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.RowIndexSystem.Int32 RowIndexpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.TextSystem.String Textpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.TreeSandbox.UI.BaseTreeView Treepropertygame-or-shared-unknownView flow
Sandbox.UI.TreeRow.WantsDragSystem.Boolean WantsDragpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.CanDragSystem.Func`2<T,System.Boolean> CanDragpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.CanExpandSystem.Func`2<T,System.Boolean> CanExpandpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.CanRenameSystem.Func`2<T,System.Boolean> CanRenamepropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.ComparerSystem.Collections.Generic.IEqualityComparer`1<T> Comparerpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.CursorItemT CursorItempropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetChildrenSystem.Func`2<T,System.Collections.Generic.IEnumerable`1<T>> GetChildrenpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetHeightSystem.Func`2<T,System.Single> GetHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetParentSystem.Func`2<T,T> GetParentpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.GetTooltipSystem.Func`2<T,System.String> GetTooltippropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnActivateSystem.Action`1<T> OnActivatepropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnContextMenuSystem.Action`1<T> OnContextMenupropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnItemDroppedSystem.Action`2<T,T> OnItemDroppedpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnRenameSystem.Action`2<T,System.String> OnRenamepropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnRowSystem.Action`2<Sandbox.UI.TreeRow,T> OnRowpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnSelectSystem.Action`1<T> OnSelectpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OnSelectionChangedSystem.Action OnSelectionChangedpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.OpenItemsSystem.Collections.Generic.IReadOnlyCollection`1<T> OpenItemspropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.RootsSystem.Collections.Generic.IEnumerable`1<T> Rootspropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.RowMicrosoft.AspNetCore.Components.RenderFragment`1<T> Rowpropertygame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>.SelectionSystem.Collections.Generic.IReadOnlyCollection`1<T> Selectionpropertygame-or-shared-unknownView flow
Sandbox.UI.VectorControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.VectorControl.SupportsMultiEditSystem.Boolean SupportsMultiEditpropertyeditorView flow
Sandbox.UI.VirtualGrid.ItemSizeVector2 ItemSizepropertygame-or-shared-unknownView flow
Sandbox.UI.VirtualList.ItemHeightSystem.Single ItemHeightpropertygame-or-shared-unknownView flow
Sandbox.UI.WebPanel.SurfaceSandbox.WebSurface Surfacepropertygame-or-shared-unknownView flow
Sandbox.UI.WebPanel.UrlSystem.String Urlpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.ActiveSandbox.UI.Panel Activepropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.EnabledSystem.Boolean Enabledpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.HoveredSandbox.UI.Panel Hoveredpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.MouseLeftPressedSystem.Boolean MouseLeftPressedpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.MouseRightPressedSystem.Boolean MouseRightPressedpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.MouseWheelVector2 MouseWheelpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.RayRay Raypropertygame-or-shared-unknownView flow
Sandbox.UI.WorldInput.UseMouseInputSystem.Boolean UseMouseInputpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.MaxInteractionDistanceSystem.Single MaxInteractionDistancepropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.PositionVector3 Positionpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.RotationRotation Rotationpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.ScreenToWorldScaleSystem.Single ScreenToWorldScalepropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.TagsSandbox.ITagSet Tagspropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.UI.WorldPanel.WorldScaleSystem.Single WorldScalepropertygame-or-shared-unknownView flow
Sandbox.UI.Aligntypegame-or-shared-unknownView flow
Sandbox.UI.BackdropDrawDescriptortypegame-or-shared-unknownView flow
Sandbox.UI.BackgroundCliptypegame-or-shared-unknownView flow
Sandbox.UI.BackgroundRepeattypegame-or-shared-unknownView flow
Sandbox.UI.BaseControltypegame-or-shared-unknownView flow
Sandbox.UI.BaseControltypegame-or-shared-unknownView flow
Sandbox.UI.BasePopuptypegame-or-shared-unknownView flow
Sandbox.UI.BaseStylestypegame-or-shared-unknownView flow
Sandbox.UI.BaseTreeViewtypegame-or-shared-unknownView flow
Sandbox.UI.BaseVirtualPaneltypegame-or-shared-unknownView flow
Sandbox.UI.BorderImageFilltypegame-or-shared-unknownView flow
Sandbox.UI.BorderImageRepeattypegame-or-shared-unknownView flow
Sandbox.UI.BorderShapetypegame-or-shared-unknownView flow
Sandbox.UI.BorderShapeKindtypegame-or-shared-unknownView flow
Sandbox.UI.BorderShapePointtypegame-or-shared-unknownView flow
Sandbox.UI.Boxtypegame-or-shared-unknownView flow
Sandbox.UI.BoxDrawDescriptortypegame-or-shared-unknownView flow
Sandbox.UI.Buttontypegame-or-shared-unknownView flow
Sandbox.UI.Buttontypegame-or-shared-unknownView flow
Sandbox.UI.ButtonEventtypegame-or-shared-unknownView flow
Sandbox.UI.ButtonGrouptypegame-or-shared-unknownView flow
Sandbox.UI.ButtonGrouptypegame-or-shared-unknownView flow
Sandbox.UI.CardVideoRotationtypegame-or-shared-unknownView flow
Sandbox.UI.CascadingParameterAttributetypegame-or-shared-unknownView flow
Sandbox.UI.Checkboxtypegame-or-shared-unknownView flow
Sandbox.UI.Checkboxtypegame-or-shared-unknownView flow
Sandbox.UI.Clipboardtypegame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorAlphaControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorControltypeeditorView flow
Sandbox.UI.ColorControltypeeditorView flow
Sandbox.UI.ColorHueControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorHueControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorPickerControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControltypegame-or-shared-unknownView flow
Sandbox.UI.ColorSaturationValueControltypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheettypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheettypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGrouptypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGrouptypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeadertypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetGroupHeadertypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRowtypegame-or-shared-unknownView flow
Sandbox.UI.ControlSheetRowtypegame-or-shared-unknownView flow
Sandbox.UI.CopyEventtypegame-or-shared-unknownView flow
Sandbox.UI.CutEventtypegame-or-shared-unknownView flow
Sandbox.UI.DisplayModetypegame-or-shared-unknownView flow
Sandbox.UI.Dragtypegame-or-shared-unknownView flow
Sandbox.UI.DragEventtypegame-or-shared-unknownView flow
Sandbox.UI.DropActiontypegame-or-shared-unknownView flow
Sandbox.UI.DropDowntypegame-or-shared-unknownView flow
Sandbox.UI.DropDowntypegame-or-shared-unknownView flow
Sandbox.UI.DropEventtypegame-or-shared-unknownView flow
Sandbox.UI.Emojitypegame-or-shared-unknownView flow
Sandbox.UI.EnumControltypeeditorView flow
Sandbox.UI.EnumControltypeeditorView flow
Sandbox.UI.EscapeEventtypegame-or-shared-unknownView flow
Sandbox.UI.Fieldtypegame-or-shared-unknownView flow
Sandbox.UI.Fieldtypegame-or-shared-unknownView flow
Sandbox.UI.FieldControltypegame-or-shared-unknownView flow
Sandbox.UI.FieldControltypegame-or-shared-unknownView flow
Sandbox.UI.FlexDirectiontypegame-or-shared-unknownView flow
Sandbox.UI.FontSmoothtypegame-or-shared-unknownView flow
Sandbox.UI.FontStyletypegame-or-shared-unknownView flow
Sandbox.UI.FontVariantNumerictypegame-or-shared-unknownView flow
Sandbox.UI.Formtypegame-or-shared-unknownView flow
Sandbox.UI.Formtypegame-or-shared-unknownView flow
Sandbox.UI.GridAutoFlowtypegame-or-shared-unknownView flow
Sandbox.UI.IPanelDrawtypegame-or-shared-unknownView flow
Sandbox.UI.IStyleBlocktypegame-or-shared-unknownView flow
Sandbox.UI.IStyleTargettypegame-or-shared-unknownView flow
Sandbox.UI.IconPaneltypegame-or-shared-unknownView flow
Sandbox.UI.IconPaneltypegame-or-shared-unknownView flow
Sandbox.UI.Imagetypegame-or-shared-unknownView flow
Sandbox.UI.ImageRenderingtypegame-or-shared-unknownView flow
Sandbox.UI.InputFocustypegame-or-shared-unknownView flow
Sandbox.UI.Isolationtypegame-or-shared-unknownView flow
Sandbox.UI.Justifytypegame-or-shared-unknownView flow
Sandbox.UI.KeyFramestypegame-or-shared-unknownView flow
Sandbox.UI.Labeltypegame-or-shared-unknownView flow
Sandbox.UI.LayoutCascadetypegame-or-shared-unknownView flow
Sandbox.UI.Lengthtypegame-or-shared-unknownView flow
Sandbox.UI.LengthUnittypegame-or-shared-unknownView flow
Sandbox.UI.LengthUnitExtensiontypegame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreentypegame-or-shared-unknownView flow
Sandbox.UI.LoaderFullScreentypegame-or-shared-unknownView flow
Sandbox.UI.Margintypegame-or-shared-unknownView flow
Sandbox.UI.MaskModetypegame-or-shared-unknownView flow
Sandbox.UI.MaskScopetypegame-or-shared-unknownView flow
Sandbox.UI.Menutypegame-or-shared-unknownView flow
Sandbox.UI.MenuBartypegame-or-shared-unknownView flow
Sandbox.UI.MenuPaneltypegame-or-shared-unknownView flow
Sandbox.UI.MenuPaneltypegame-or-shared-unknownView flow
Sandbox.UI.MixinDefinitiontypegame-or-shared-unknownView flow
Sandbox.UI.MixinParametertypegame-or-shared-unknownView flow
Sandbox.UI.MousePanelEventtypegame-or-shared-unknownView flow
Sandbox.UI.NumberEntrytypeeditorView flow
Sandbox.UI.NumberEntrytypeeditorView flow
Sandbox.UI.ObjectFittypegame-or-shared-unknownView flow
Sandbox.UI.Optiontypegame-or-shared-unknownView flow
Sandbox.UI.Optiontypegame-or-shared-unknownView flow
Sandbox.UI.OutlineDrawDescriptortypegame-or-shared-unknownView flow
Sandbox.UI.OverflowModetypegame-or-shared-unknownView flow
Sandbox.UI.PackageCardtypegame-or-shared-unknownView flow
Sandbox.UI.PackageCardtypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacettypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterFacettypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrdertypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterOrdertypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterstypegame-or-shared-unknownView flow
Sandbox.UI.PackageFilterstypegame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBartypegame-or-shared-unknownView flow
Sandbox.UI.PackageFlairBartypegame-or-shared-unknownView flow
Sandbox.UI.PackageListtypegame-or-shared-unknownView flow
Sandbox.UI.PackageListtypegame-or-shared-unknownView flow
Sandbox.UI.Paneltypegame-or-shared-unknownView flow
Sandbox.UI.PanelEventtypegame-or-shared-unknownView flow
Sandbox.UI.PanelEventAttributetypegame-or-shared-unknownView flow
Sandbox.UI.PanelInputTypetypegame-or-shared-unknownView flow
Sandbox.UI.PanelRenderTreeBuildertypegame-or-shared-unknownView flow
Sandbox.UI.PanelStyletypegame-or-shared-unknownView flow
Sandbox.UI.PanelTransformtypegame-or-shared-unknownView flow
Sandbox.UI.PasteEventtypegame-or-shared-unknownView flow
Sandbox.UI.PointerEventstypegame-or-shared-unknownView flow
Sandbox.UI.Popuptypegame-or-shared-unknownView flow
Sandbox.UI.Popuptypegame-or-shared-unknownView flow
Sandbox.UI.PopupButtontypegame-or-shared-unknownView flow
Sandbox.UI.PopupButtontypegame-or-shared-unknownView flow
Sandbox.UI.PositionModetypegame-or-shared-unknownView flow
Sandbox.UI.PseudoClasstypegame-or-shared-unknownView flow
Sandbox.UI.RenderStatetypegame-or-shared-unknownView flow
Sandbox.UI.RootPaneltypegame-or-shared-unknownView flow
Sandbox.UI.ScenePaneltypegame-or-shared-unknownView flow
Sandbox.UI.ScrollBartypegame-or-shared-unknownView flow
Sandbox.UI.ScrollbarGuttertypegame-or-shared-unknownView flow
Sandbox.UI.SelectionEventtypegame-or-shared-unknownView flow
Sandbox.UI.Shadowtypegame-or-shared-unknownView flow
Sandbox.UI.ShadowDrawDescriptortypegame-or-shared-unknownView flow
Sandbox.UI.ShadowListtypegame-or-shared-unknownView flow
Sandbox.UI.SliderControltypeeditorView flow
Sandbox.UI.SliderControltypeeditorView flow
Sandbox.UI.SliderFilltypegame-or-shared-unknownView flow
Sandbox.UI.SplitContainertypegame-or-shared-unknownView flow
Sandbox.UI.SplitContainertypegame-or-shared-unknownView flow
Sandbox.UI.StyleBlocktypegame-or-shared-unknownView flow
Sandbox.UI.StyleSelectortypegame-or-shared-unknownView flow
Sandbox.UI.StyleSheettypegame-or-shared-unknownView flow
Sandbox.UI.StyleSheetAttributetypegame-or-shared-unknownView flow
Sandbox.UI.StyleSheetCollectiontypegame-or-shared-unknownView flow
Sandbox.UI.Stylestypegame-or-shared-unknownView flow
Sandbox.UI.SvgPaneltypegame-or-shared-unknownView flow
Sandbox.UI.SwitchControltypeeditorView flow
Sandbox.UI.SwitchControltypeeditorView flow
Sandbox.UI.TextAligntypegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationtypegame-or-shared-unknownView flow
Sandbox.UI.TextDecorationStyletypegame-or-shared-unknownView flow
Sandbox.UI.TextEntrytypeeditorView flow
Sandbox.UI.TextEntrytypeeditorView flow
Sandbox.UI.TextOverflowtypegame-or-shared-unknownView flow
Sandbox.UI.TextSkipInktypegame-or-shared-unknownView flow
Sandbox.UI.TextTransformtypegame-or-shared-unknownView flow
Sandbox.UI.TransitionDesctypegame-or-shared-unknownView flow
Sandbox.UI.TransitionListtypegame-or-shared-unknownView flow
Sandbox.UI.Transitionstypegame-or-shared-unknownView flow
Sandbox.UI.TreeRowtypegame-or-shared-unknownView flow
Sandbox.UI.TreeViewtypegame-or-shared-unknownView flow
Sandbox.UI.TreeView<T>typegame-or-shared-unknownView flow
Sandbox.UI.VectorControltypeeditorView flow
Sandbox.UI.VectorControltypeeditorView flow
Sandbox.UI.VirtualGridtypegame-or-shared-unknownView flow
Sandbox.UI.VirtualListtypegame-or-shared-unknownView flow
Sandbox.UI.WebPaneltypegame-or-shared-unknownView flow
Sandbox.UI.WhiteSpacetypegame-or-shared-unknownView flow
Sandbox.UI.WordBreaktypegame-or-shared-unknownView flow
Sandbox.UI.WorldInputtypegame-or-shared-unknownView flow
Sandbox.UI.WorldPaneltypegame-or-shared-unknownView flow
Sandbox.UI.Wraptypegame-or-shared-unknownView flow
Sandbox.UI.Construct 14
Exact identitySignatureKindContextFlow
Sandbox.UI.Construct.PanelCreator.panelSandbox.UI.Panel panelfieldgame-or-shared-unknownView flow
Sandbox.UI.Construct.IconPanelConstructor.Icon(Sandbox.UI.Construct.PanelCreator,System.String,System.String)Icon(Sandbox.UI.Construct.PanelCreator,System.String,System.String) -> Sandbox.UI.IconPanelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.IconPanelConstructor.Icon(Sandbox.UI.Construct.PanelCreator,System.String,System.String)Icon(Sandbox.UI.Construct.PanelCreator,System.String,System.String) -> Sandbox.UI.IconPanelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.ImageConstructor.Image(Sandbox.UI.Construct.PanelCreator,System.String,System.String)Image(Sandbox.UI.Construct.PanelCreator,System.String,System.String) -> Sandbox.UI.Imagemethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.LabelConstructor.Label(Sandbox.UI.Construct.PanelCreator,System.String,System.String)Label(Sandbox.UI.Construct.PanelCreator,System.String,System.String) -> Sandbox.UI.Labelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.PanelCreator.Panel()Panel() -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.PanelCreator.Panel(System.String)Panel(System.String) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.SceneConstructor.ScenePanel(Sandbox.UI.Construct.PanelCreator,Sandbox.SceneWorld,Vector3,Rotation,System.Single,System.String)ScenePanel(Sandbox.UI.Construct.PanelCreator,Sandbox.SceneWorld,Vector3,Rotation,System.Single,System.String) -> Sandbox.UI.ScenePanelmethodgame-or-shared-unknownView flow
Sandbox.UI.Construct.IconPanelConstructortypegame-or-shared-unknownView flow
Sandbox.UI.Construct.IconPanelConstructortypegame-or-shared-unknownView flow
Sandbox.UI.Construct.ImageConstructortypegame-or-shared-unknownView flow
Sandbox.UI.Construct.LabelConstructortypegame-or-shared-unknownView flow
Sandbox.UI.Construct.PanelCreatortypegame-or-shared-unknownView flow
Sandbox.UI.Construct.SceneConstructortypegame-or-shared-unknownView flow
Sandbox.UI.Navigation 60
Exact identitySignatureKindContextFlow
Sandbox.UI.Navigation.NavLinkPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentQuerySystem.String CurrentQueryfieldgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigationEvent.OnNavigated(System.String)OnNavigated(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigationEvent.OnNavigated(System.String)OnNavigated(System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPage.OnNavigationClose()OnNavigationClose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPage.OnNavigationClose()OnNavigationClose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPage.OnNavigationOpen()OnNavigationOpen() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPage.OnNavigationOpen()OnNavigationOpen() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.OnParentChanged()OnParentChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.OnParentChanged()OnParentChanged() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.Tick()Tick() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensions.GetNavigator(Sandbox.UI.Panel)GetNavigator(Sandbox.UI.Panel) -> Sandbox.UI.Navigation.NavigationHostmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensions.GetNavigator(Sandbox.UI.Panel)GetNavigator(Sandbox.UI.Panel) -> Sandbox.UI.Navigation.NavigationHostmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensions.Navigate(Sandbox.UI.Panel,System.String)Navigate(Sandbox.UI.Panel,System.String) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensions.Navigate(Sandbox.UI.Panel,System.String)Navigate(Sandbox.UI.Panel,System.String) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.AddDestination(System.String,System.Type)AddDestination(System.String,System.Type) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.AddDestination(System.String,System.Type)AddDestination(System.String,System.Type) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentUrlMatches(System.String)CurrentUrlMatches(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentUrlMatches(System.String)CurrentUrlMatches(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.ExtractProperties(System.String[],System.String)ExtractProperties(System.String[],System.String) -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>methodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.ExtractProperties(System.String[],System.String)ExtractProperties(System.String[],System.String) -> System.Collections.Generic.IEnumerable`1<System.ValueTuple`2<System.String,System.String>>methodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoBack()GoBack() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoBack()GoBack() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoBackUntilNot(System.String)GoBackUntilNot(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoBackUntilNot(System.String)GoBackUntilNot(System.String) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoForward()GoForward() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.GoForward()GoForward() -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.Navigate(System.String,System.Boolean)Navigate(System.String,System.Boolean) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.Navigate(System.String,System.Boolean)Navigate(System.String,System.Boolean) -> Sandbox.UI.Panelmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel)OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel)OnTemplateSlot(Sandbox.Html.INode,System.String,Sandbox.UI.Panel) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.SetProperty(System.String,System.String)SetProperty(System.String,System.String) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.HRefSystem.String HRefpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.HRefSystem.String HRefpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.MatchSystem.String Matchpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPanel.MatchSystem.String Matchpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentPanelSandbox.UI.Panel CurrentPanelpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentPanelSandbox.UI.Panel CurrentPanelpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentQuerySystem.String CurrentQuerypropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentUrlSystem.String CurrentUrlpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.CurrentUrlSystem.String CurrentUrlpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.DefaultUrlSystem.String DefaultUrlpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.DefaultUrlSystem.String DefaultUrlpropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.NavigatorCanvasSandbox.UI.Panel NavigatorCanvaspropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHost.NavigatorCanvasSandbox.UI.Panel NavigatorCanvaspropertygame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigationEventtypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigationEventtypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPagetypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.INavigatorPagetypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPaneltypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavLinkPaneltypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensionstypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationExtensionstypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHosttypegame-or-shared-unknownView flow
Sandbox.UI.Navigation.NavigationHosttypegame-or-shared-unknownView flow
Sandbox.Utility 99
Exact identitySignatureKindContextFlow
Sandbox.Utility.CircularBuffer<T>..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>..ctor(System.Int32,T[]).ctor(System.Int32,T[]) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.DisposeAction..ctor(System.Action).ctor(System.Action) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Back()Back() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.Front()Front() -> Tmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.GetEnumerator()GetEnumerator() -> Sandbox.Utility.CircularBuffer`1.Enumerator<T>methodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.PopBack()PopBack() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.PopFront()PopFront() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.PushBack(T)PushBack(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.PushFront(T)PushFront(T) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.ToArray()ToArray() -> T[]methodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.ToArraySegments()ToArraySegments() -> System.Collections.Generic.IEnumerable`1<System.ArraySegment`1<T>>methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc32.FromBytes(System.Collections.Generic.IEnumerable`1<System.Byte>)FromBytes(System.Collections.Generic.IEnumerable`1<System.Byte>) -> System.UInt32methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc32.FromStreamAsync(System.IO.Stream)FromStreamAsync(System.IO.Stream) -> System.Threading.Tasks.Task`1<System.UInt32>methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc32.FromString(System.String)FromString(System.String) -> System.UInt32methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc64.FromBytes(System.Byte[])FromBytes(System.Byte[]) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc64.FromStream(System.IO.Stream)FromStream(System.IO.Stream) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc64.FromStreamAsync(System.IO.Stream)FromStreamAsync(System.IO.Stream) -> System.Threading.Tasks.Task`1<System.UInt64>methodgame-or-shared-unknownView flow
Sandbox.Utility.Crc64.FromString(System.String)FromString(System.String) -> System.UInt64methodgame-or-shared-unknownView flow
Sandbox.Utility.DisposeAction.Create(System.Action)Create(System.Action) -> System.IDisposablemethodgame-or-shared-unknownView flow
Sandbox.Utility.DisposeAction.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.BounceIn(System.Single)BounceIn(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.BounceInOut(System.Single)BounceInOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.BounceOut(System.Single)BounceOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.CubicBezier(System.Single,System.Single,System.Single,System.Single)CubicBezier(System.Single,System.Single,System.Single,System.Single) -> Sandbox.Utility.Easing.Functionmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.EaseIn(System.Single)EaseIn(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.EaseInOut(System.Single)EaseInOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.EaseOut(System.Single)EaseOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.ExpoIn(System.Single)ExpoIn(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.ExpoInOut(System.Single)ExpoInOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.ExpoOut(System.Single)ExpoOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.GetFunction(System.String)GetFunction(System.String) -> Sandbox.Utility.Easing.Functionmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Linear(System.Single)Linear(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.QuadraticIn(System.Single)QuadraticIn(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.QuadraticInOut(System.Single)QuadraticInOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.QuadraticOut(System.Single)QuadraticOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.SineEaseIn(System.Single)SineEaseIn(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.SineEaseInOut(System.Single)SineEaseInOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.SineEaseOut(System.Single)SineEaseOut(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.StepEnd(System.Single)StepEnd(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.StepStart(System.Single)StepStart(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.Steps(System.Int32,System.Boolean)Steps(System.Int32,System.Boolean) -> Sandbox.Utility.Easing.Functionmethodgame-or-shared-unknownView flow
Sandbox.Utility.Easing.TryGetFunction(System.String,out Sandbox.Utility.Easing.Function)TryGetFunction(System.String,out Sandbox.Utility.Easing.Function) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.EncodeTo(Sandbox.ImageFormat)EncodeTo(Sandbox.ImageFormat) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.EncodeTo(Sandbox.ImageFormat,System.Boolean)EncodeTo(Sandbox.ImageFormat,System.Boolean) -> System.Byte[]methodgame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.Resize(System.Int32,System.Int32,System.Boolean)Resize(System.Int32,System.Int32,System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.INoiseField.Sample(System.Single)Sample(System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.INoiseField.Sample(System.Single,System.Single)Sample(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.INoiseField.Sample(System.Single,System.Single,System.Single)Sample(System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.INoiseField.Sample(Vector2)Sample(Vector2) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.INoiseField.Sample(Vector3)Sample(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Fbm(System.Int32,System.Single,System.Single,System.Single)Fbm(System.Int32,System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.FbmVector(System.Int32,System.Single,System.Single)FbmVector(System.Int32,System.Single,System.Single) -> Vector3methodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Perlin(System.Single,System.Single)Perlin(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Perlin(System.Single,System.Single,System.Single)Perlin(System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.PerlinField(Sandbox.Utility.Noise.Parameters)PerlinField(Sandbox.Utility.Noise.Parameters) -> Sandbox.Utility.INoiseFieldmethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Simplex(System.Single,System.Single)Simplex(System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.Simplex(System.Single,System.Single,System.Single)Simplex(System.Single,System.Single,System.Single) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.SimplexField(Sandbox.Utility.Noise.Parameters)SimplexField(Sandbox.Utility.Noise.Parameters) -> Sandbox.Utility.INoiseFieldmethodgame-or-shared-unknownView flow
Sandbox.Utility.Noise.ValueField(Sandbox.Utility.Noise.Parameters)ValueField(Sandbox.Utility.Noise.Parameters) -> Sandbox.Utility.INoiseFieldmethodgame-or-shared-unknownView flow
Sandbox.Utility.Parallel.For(System.Int32,System.Int32,System.Action`1<System.Int32>)For(System.Int32,System.Int32,System.Action`1<System.Int32>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.Parallel.ForAsync(System.Int32,System.Int32,System.Threading.CancellationToken,System.Func`3<System.Int32,System.Threading.CancellationToken,System.Threading.Tasks.ValueTask>)ForAsync(System.Int32,System.Int32,System.Threading.CancellationToken,System.Func`3<System.Int32,System.Threading.CancellationToken,System.Threading.Tasks.ValueTask>) -> System.Threading.Tasks.Taskmethodgame-or-shared-unknownView flow
Sandbox.Utility.Parallel.ForEach(System.Collections.Generic.IEnumerable`1<T>,System.Action`1<T>)ForEach(System.Collections.Generic.IEnumerable`1<T>,System.Action`1<T>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.Parallel.ForEach(System.Collections.Generic.IEnumerable`1<T>,System.Threading.CancellationToken,System.Action`1<T>)ForEach(System.Collections.Generic.IEnumerable`1<T>,System.Threading.CancellationToken,System.Action`1<T>) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.CategorizeSteamId(Sandbox.SteamId)CategorizeSteamId(Sandbox.SteamId) -> Sandbox.SteamId.AccountTypesmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.FilterChat(System.String,System.Nullable`1<Sandbox.SteamId>)FilterChat(System.String,System.Nullable`1<Sandbox.SteamId>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.FilterName(System.String,System.Nullable`1<Sandbox.SteamId>)FilterName(System.String,System.Nullable`1<Sandbox.SteamId>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.FilterText(System.String,System.Nullable`1<Sandbox.SteamId>)FilterText(System.String,System.Nullable`1<Sandbox.SteamId>) -> System.Stringmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.IsFriend(Sandbox.SteamId)IsFriend(Sandbox.SteamId) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.Steam.IsOnline(Sandbox.SteamId)IsOnline(Sandbox.SteamId) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.CapacitySystem.Int32 Capacitypropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.IsEmptySystem.Boolean IsEmptypropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.IsFullSystem.Boolean IsFullpropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.ItemT Itempropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>.SizeSystem.Int32 Sizepropertygame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.DeltaBytesSystem.Int64 DeltaBytespropertygame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.ProgressBytesSystem.Int64 ProgressBytespropertygame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.ProgressDeltaSystem.Single ProgressDeltapropertygame-or-shared-unknownView flow
Sandbox.Utility.DataProgress.TotalBytesSystem.Int64 TotalBytespropertygame-or-shared-unknownView flow
Sandbox.Utility.EditorTools.InspectorObjectSystem.Object InspectorObjectpropertyeditorView flow
Sandbox.Utility.FloatBitmap.DepthSystem.Int32 Depthpropertygame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.HeightSystem.Int32 Heightpropertygame-or-shared-unknownView flow
Sandbox.Utility.FloatBitmap.WidthSystem.Int32 Widthpropertygame-or-shared-unknownView flow
Sandbox.Utility.Steam.PersonaNameSystem.String PersonaNamepropertygame-or-shared-unknownView flow
Sandbox.Utility.Steam.SteamIdSandbox.SteamId SteamIdpropertygame-or-shared-unknownView flow
Sandbox.Utility.CircularBuffer<T>typegame-or-shared-unknownView flow
Sandbox.Utility.Crc32typegame-or-shared-unknownView flow
Sandbox.Utility.Crc64typegame-or-shared-unknownView flow
Sandbox.Utility.DataProgresstypegame-or-shared-unknownView flow
Sandbox.Utility.DisposeActiontypegame-or-shared-unknownView flow
Sandbox.Utility.Easingtypegame-or-shared-unknownView flow
Sandbox.Utility.EditorToolstypeeditorView flow
Sandbox.Utility.FloatBitmaptypegame-or-shared-unknownView flow
Sandbox.Utility.INoiseFieldtypegame-or-shared-unknownView flow
Sandbox.Utility.Noisetypegame-or-shared-unknownView flow
Sandbox.Utility.Paralleltypegame-or-shared-unknownView flow
Sandbox.Utility.Steamtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg 95
Exact identitySignatureKindContextFlow
Sandbox.Utility.Svg.AddCirclePathCommand..ctor(System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddOvalPathCommand..ctor(Sandbox.Rect).ctor(Sandbox.Rect) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommand..ctor(System.Collections.Generic.IReadOnlyList`1<Vector2>,System.Boolean).ctor(System.Collections.Generic.IReadOnlyList`1<Vector2>,System.Boolean) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRectPathCommand..ctor(Sandbox.Rect).ctor(Sandbox.Rect) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand..ctor(Sandbox.Rect,System.Single,System.Single).ctor(Sandbox.Rect,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand..ctor(System.Single,System.Single,System.Single,Sandbox.Utility.Svg.PathArcSize,Sandbox.Utility.Svg.PathDirection,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,Sandbox.Utility.Svg.PathArcSize,Sandbox.Utility.Svg.PathDirection,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.ClosePathCommand..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand..ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommand..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommand..ctor(System.Single,System.Single).ctor(System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand..ctor(System.Single,System.Single,System.Single,System.Single).ctor(System.Single,System.Single,System.Single,System.Single) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathArcSize.LargeLarge = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathArcSize.SmallSmall = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathDirection.ClockwiseClockwise = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathDirection.CounterClockwiseCounterClockwise = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathFillType.EvenOddEvenOdd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathFillType.WindingWinding = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.AddCirclePathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommand.Deconstruct(out System.Single,out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddOvalPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.AddOvalPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddOvalPathCommand.Deconstruct(out Sandbox.Rect)Deconstruct(out Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.AddPolyPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommand.Deconstruct(out System.Collections.Generic.IReadOnlyList`1<Vector2>,out System.Boolean)Deconstruct(out System.Collections.Generic.IReadOnlyList`1<Vector2>,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRectPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.AddRectPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRectPathCommand.Deconstruct(out Sandbox.Rect)Deconstruct(out Sandbox.Rect) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.AddRoundRectPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand.Deconstruct(out Sandbox.Rect,out System.Single,out System.Single)Deconstruct(out Sandbox.Rect,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.ArcToPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.Deconstruct(out System.Single,out System.Single,out System.Single,out Sandbox.Utility.Svg.PathArcSize,out Sandbox.Utility.Svg.PathDirection,out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single,out System.Single,out Sandbox.Utility.Svg.PathArcSize,out Sandbox.Utility.Svg.PathDirection,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.ClosePathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.ClosePathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.CubicToPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.Deconstruct(out System.Single,out System.Single,out System.Single,out System.Single,out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single,out System.Single,out System.Single,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.LineToPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommand.Deconstruct(out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.MoveToPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommand.Deconstruct(out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.PathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.<Clone>$()<Clone>$() -> Sandbox.Utility.Svg.QuadToPathCommandmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.Deconstruct(out System.Single,out System.Single,out System.Single,out System.Single)Deconstruct(out System.Single,out System.Single,out System.Single,out System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgDocument.FromString(System.String)FromString(System.String) -> Sandbox.Utility.Svg.SvgDocumentmethodgame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommand.RadiusSystem.Single Radiuspropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommand.XSystem.Single Xpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommand.YSystem.Single Ypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddOvalPathCommand.RectSandbox.Rect Rectpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommand.CloseSystem.Boolean Closepropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommand.PointsSystem.Collections.Generic.IReadOnlyList`1<Vector2> Pointspropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRectPathCommand.RectSandbox.Rect Rectpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand.RectSandbox.Rect Rectpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand.RxSystem.Single Rxpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommand.RySystem.Single Rypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.LargeArcSandbox.Utility.Svg.PathArcSize LargeArcpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.RxSystem.Single Rxpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.RySystem.Single Rypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.SweepSandbox.Utility.Svg.PathDirection Sweeppropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.XSystem.Single Xpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.XAxisRotateSystem.Single XAxisRotatepropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommand.YSystem.Single Ypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.X0System.Single X0propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.X1System.Single X1propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.X2System.Single X2propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.Y0System.Single Y0propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.Y1System.Single Y1propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommand.Y2System.Single Y2propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommand.XSystem.Single Xpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommand.YSystem.Single Ypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommand.XSystem.Single Xpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommand.YSystem.Single Ypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.X0System.Single X0propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.X1System.Single X1propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.Y0System.Single Y0propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommand.Y1System.Single Y1propertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgDocument.PathsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Utility.Svg.SvgPath> Pathspropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.BoundsSandbox.Rect Boundspropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.CommandsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.Utility.Svg.PathCommand> Commandspropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.FillColorSystem.Nullable`1<Color> FillColorpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.FillTypeSandbox.Utility.Svg.PathFillType FillTypepropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.IsEmptySystem.Boolean IsEmptypropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPath.StrokeColorSystem.Nullable`1<Color> StrokeColorpropertygame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddCirclePathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddOvalPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddPolyPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRectPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.AddRoundRectPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.ArcToPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.ClosePathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.CubicToPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.LineToPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.MoveToPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathArcSizetypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathDirectiontypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.PathFillTypetypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.QuadToPathCommandtypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgDocumenttypegame-or-shared-unknownView flow
Sandbox.Utility.Svg.SvgPathtypegame-or-shared-unknownView flow
Sandbox.VR 156
Exact identitySignatureKindContextFlow
Sandbox.VR.VRAnchor..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VR.VRHand..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VR.VRModelRenderer..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VR.VROverlay..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.VR.FingerValue.IndexCurlIndexCurl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.IndexMiddleSplayIndexMiddleSplay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.MiddleCurlMiddleCurl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.MiddleRingSplayMiddleRingSplay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.PinkyCurlPinkyCurl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.RingCurlRingCurl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.RingPinkySplayRingPinkySplay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.ThumbCurlThumbCurl = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.FingerValue.ThumbIndexSplayThumbIndexSplay = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.MotionRange.ControllerController = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.MotionRange.HandHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.CameraCamera = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.ChestChest = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.GamepadGamepad = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.HeadHead = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.KeyboardKeyboard = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftAnkleLeftAnkle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftElbowLeftElbow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftFootLeftFoot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftHandLeftHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftKneeLeftKnee = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftShoulderLeftShoulder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.LeftWristLeftWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightAnkleRightAnkle = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightElbowRightElbow = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightFootRightFoot = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightHandRightHand = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightKneeRightKnee = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightShoulderRightShoulder = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.RightWristRightWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.StylusStylus = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.TreadmillTreadmill = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.UnknownUnknown = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRole.WaistWaist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.BaseStationBaseStation = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.ControllerController = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.HmdHmd = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.InvalidInvalid = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.RedirectRedirect = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceType.TrackerTracker = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.IndexDistalIndexDistal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.IndexIntermediateIndexIntermediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.IndexMetacarpalIndexMetacarpal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.IndexProximalIndexProximal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.IndexTipIndexTip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.LittleDistalLittleDistal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.LittleIntermediateLittleIntermediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.LittleMetacarpalLittleMetacarpal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.LittleProximalLittleProximal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.LittleTipLittleTip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.MiddleDistalMiddleDistal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.MiddleIntermediateMiddleIntermediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.MiddleMetacarpalMiddleMetacarpal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.MiddleProximalMiddleProximal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.MiddleTipMiddleTip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.PalmPalm = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.RingDistalRingDistal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.RingIntermediateRingIntermediate = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.RingMetacarpalRingMetacarpal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.RingProximalRingProximal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.RingTipRingTip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.ThumbDistalThumbDistal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.ThumbMetacarpalThumbMetacarpal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.ThumbProximalThumbProximal = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.ThumbTipThumbTip = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJoint.WristWrist = <implicit>enum_valuegame-or-shared-unknownView flow
Sandbox.VR.VRHandJointData.JointSandbox.VR.VRHandJoint Jointfieldgame-or-shared-unknownView flow
Sandbox.VR.VRHandJointData.TransformTransform Transformfieldgame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.<Clone>$()<Clone>$() -> Sandbox.VR.TrackedObjectmethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.<Clone>$()<Clone>$() -> Sandbox.VR.VRControllermethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetFingerCurl(System.Int32)GetFingerCurl(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetFingerSplay(System.Int32)GetFingerSplay(System.Int32) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetFingerValue(Sandbox.VR.FingerValue)GetFingerValue(Sandbox.VR.FingerValue) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetJointData()GetJointData() -> System.Collections.Generic.List`1<Sandbox.VR.VRHandJointData>methodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetJoints(Sandbox.VR.MotionRange)GetJoints(Sandbox.VR.MotionRange) -> Sandbox.VR.VRHandJointData[]methodgame-or-shared-unknownView flow
Sandbox.VR.VRController.GetModel()GetModel() -> Sandbox.Modelmethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.StopAllHaptics()StopAllHaptics() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.StopAllVibrations()StopAllVibrations() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.TriggerHapticVibration(System.Single,System.Single,System.Single)TriggerHapticVibration(System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.VRController.TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single,System.Single)TriggerHaptics(Sandbox.HapticEffect,System.Single,System.Single,System.Single) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.VROverlay.Dispose()Dispose() -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.VROverlay.SetTransformAbsolute(Transform)SetTransformAbsolute(Transform) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.VR.AnalogInput2D.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInput2D.DeltaVector2 Deltapropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInput2D.ValueVector2 Valuepropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInput.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInput.DeltaSystem.Single Deltapropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInput.ValueSystem.Single Valuepropertygame-or-shared-unknownView flow
Sandbox.VR.DigitalInput.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.VR.DigitalInput.DeltaSystem.Boolean Deltapropertygame-or-shared-unknownView flow
Sandbox.VR.DigitalInput.IsPressedSystem.Boolean IsPressedpropertygame-or-shared-unknownView flow
Sandbox.VR.DigitalInput.WasPressedSystem.Boolean WasPressedpropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.ActiveSystem.Boolean Activepropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.AimTransformTransform AimTransformpropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.AngularVelocityAngles AngularVelocitypropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.RoleSandbox.VR.TrackedDeviceRole Rolepropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.TypeSandbox.VR.TrackedDeviceType Typepropertygame-or-shared-unknownView flow
Sandbox.VR.TrackedObject.VelocityVector3 Velocitypropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.AimTransformTransform AimTransformpropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.ButtonASandbox.VR.DigitalInput ButtonApropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.ButtonBSandbox.VR.DigitalInput ButtonBpropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.GripSandbox.VR.AnalogInput Grippropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.IsHandTrackedSystem.Boolean IsHandTrackedpropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.JoystickSandbox.VR.AnalogInput2D Joystickpropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.JoystickPressSandbox.VR.DigitalInput JoystickPresspropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.VR.VRController.TriggerSandbox.VR.AnalogInput Triggerpropertygame-or-shared-unknownView flow
Sandbox.VR.VRHand.HandSourceSandbox.VR.VRHand.HandSources HandSourcepropertygame-or-shared-unknownView flow
Sandbox.VR.VRHand.MotionRangeSandbox.VR.MotionRange MotionRangepropertygame-or-shared-unknownView flow
Sandbox.VR.VRHand.SkinnedModelComponentSandbox.SkinnedModelRenderer SkinnedModelComponentpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.AnchorTransform Anchorpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.ControllersAreDrawingSystem.Boolean ControllersAreDrawingpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.CurrentSandbox.VR.VRInput Currentpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.HeadTransform Headpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.IsLeftHandDominantSystem.Boolean IsLeftHandDominantpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.LeftHandSandbox.VR.VRController LeftHandpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.RightHandSandbox.VR.VRController RightHandpropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.ScaleSystem.Single Scalepropertygame-or-shared-unknownView flow
Sandbox.VR.VRInput.TrackedObjectsSystem.Collections.Generic.IReadOnlyList`1<Sandbox.VR.TrackedObject> TrackedObjectspropertygame-or-shared-unknownView flow
Sandbox.VR.VRModelRenderer.ModelRendererSandbox.ModelRenderer ModelRendererpropertygame-or-shared-unknownView flow
Sandbox.VR.VRModelRenderer.ModelSourceSandbox.VR.VRModelRenderer.ModelSources ModelSourcepropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.ColorColor Colorpropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.CurvatureSystem.Single Curvaturepropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.MouseScaleVector2 MouseScalepropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.SortOrderSystem.UInt32 SortOrderpropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.TextureSandbox.Texture Texturepropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.TransformTransform Transformpropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.VisibleSystem.Boolean Visiblepropertygame-or-shared-unknownView flow
Sandbox.VR.VROverlay.WidthSystem.Single Widthpropertygame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.PoseSourceSandbox.VR.VRTrackedObject.PoseSources PoseSourcepropertygame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.PoseTypeSandbox.VR.VRTrackedObject.PoseTypes PoseTypepropertygame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.TrackingTypeSandbox.VR.VRTrackedObject.TrackingTypes TrackingTypepropertygame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObject.UseRelativeTransformSystem.Boolean UseRelativeTransformpropertygame-or-shared-unknownView flow
Sandbox.VR.AnalogInputtypegame-or-shared-unknownView flow
Sandbox.VR.AnalogInput2Dtypegame-or-shared-unknownView flow
Sandbox.VR.DigitalInputtypegame-or-shared-unknownView flow
Sandbox.VR.FingerValuetypegame-or-shared-unknownView flow
Sandbox.VR.MotionRangetypegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceRoletypegame-or-shared-unknownView flow
Sandbox.VR.TrackedDeviceTypetypegame-or-shared-unknownView flow
Sandbox.VR.TrackedObjecttypegame-or-shared-unknownView flow
Sandbox.VR.VRAnchortypegame-or-shared-unknownView flow
Sandbox.VR.VRControllertypegame-or-shared-unknownView flow
Sandbox.VR.VRHandtypegame-or-shared-unknownView flow
Sandbox.VR.VRHandJointtypegame-or-shared-unknownView flow
Sandbox.VR.VRHandJointDatatypegame-or-shared-unknownView flow
Sandbox.VR.VRInputtypegame-or-shared-unknownView flow
Sandbox.VR.VRModelRenderertypegame-or-shared-unknownView flow
Sandbox.VR.VROverlaytypegame-or-shared-unknownView flow
Sandbox.VR.VRTrackedObjecttypegame-or-shared-unknownView flow
Sandbox.Volumes 21
Exact identitySignatureKindContextFlow
Sandbox.Volumes.SceneVolume..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem..ctor(Sandbox.Scene).ctor(Sandbox.Scene) -> System.Voidconstructorgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.BoxBBox Boxfieldgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.CapsuleCapsule CapsulefieldeditorView flow
Sandbox.Volumes.SceneVolume.SphereSandbox.Sphere Spherefieldgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.TypeSandbox.Volumes.SceneVolume.VolumeTypes Typefieldgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.DrawGizmos(System.Boolean)DrawGizmos(System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.DrawGizmos(System.Boolean,out System.Boolean)DrawGizmos(System.Boolean,out System.Boolean) -> System.Voidmethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.GetBounds()GetBounds() -> BBoxmethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.GetEdgeDistance(Transform,Vector3)GetEdgeDistance(Transform,Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.GetVolume()GetVolume() -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.Test(Transform,Vector3)Test(Transform,Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Volumes.SceneVolume.Test(Vector3)Test(Vector3) -> System.Booleanmethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeComponent.GetEdgeDistance(Vector3)GetEdgeDistance(Vector3) -> System.Singlemethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.FindAll(Vector3)FindAll(Vector3) -> System.Collections.Generic.IEnumerable`1<T>methodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystem.FindSingle(Vector3)FindSingle(Vector3) -> Tmethodgame-or-shared-unknownView flow
Sandbox.Volumes.VolumeComponent.IsInfiniteSystem.Boolean IsInfinitepropertygame-or-shared-unknownView flow
Sandbox.Volumes.VolumeComponent.SceneVolumeSandbox.Volumes.SceneVolume SceneVolumepropertyeditorView flow
Sandbox.Volumes.SceneVolumetypegame-or-shared-unknownView flow
Sandbox.Volumes.VolumeComponenttypegame-or-shared-unknownView flow
Sandbox.Volumes.VolumeSystemtypegame-or-shared-unknownView flow
System.Collections.ObjectModel 23
Exact identitySignatureKindContextFlow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor().ctor() -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor(System.Collections.Generic.IDictionary`2<TKey,TValue>).ctor(System.Collections.Generic.IDictionary`2<TKey,TValue>) -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor(System.Collections.Generic.IDictionary`2<TKey,TValue>,System.Collections.Generic.IEqualityComparer`1<TKey>).ctor(System.Collections.Generic.IDictionary`2<TKey,TValue>,System.Collections.Generic.IEqualityComparer`1<TKey>) -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor(System.Collections.Generic.IEqualityComparer`1<TKey>).ctor(System.Collections.Generic.IEqualityComparer`1<TKey>) -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor(System.Int32).ctor(System.Int32) -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>..ctor(System.Int32,System.Collections.Generic.IEqualityComparer`1<TKey>).ctor(System.Int32,System.Collections.Generic.IEqualityComparer`1<TKey>) -> System.Voidconstructorgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Add(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Add(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Voidmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Add(TKey,TValue)Add(TKey,TValue) -> System.Voidmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.AddRange(System.Collections.Generic.IDictionary`2<TKey,TValue>)AddRange(System.Collections.Generic.IDictionary`2<TKey,TValue>) -> System.Voidmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Clear()Clear() -> System.Voidmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Contains(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Contains(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Booleanmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.ContainsKey(TKey)ContainsKey(TKey) -> System.Booleanmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.CopyTo(System.Collections.Generic.KeyValuePair`2<TKey,TValue>[],System.Int32)CopyTo(System.Collections.Generic.KeyValuePair`2<TKey,TValue>[],System.Int32) -> System.Voidmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.GetEnumerator()GetEnumerator() -> System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<TKey,TValue>>methodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Remove(System.Collections.Generic.KeyValuePair`2<TKey,TValue>)Remove(System.Collections.Generic.KeyValuePair`2<TKey,TValue>) -> System.Booleanmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.Remove(TKey)Remove(TKey) -> System.Booleanmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.TryGetValue(TKey,out TValue)TryGetValue(TKey,out TValue) -> System.Booleanmethodgame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.CountSystem.Int32 Countpropertygame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.IsReadOnlySystem.Boolean IsReadOnlypropertygame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.ItemTValue Itempropertygame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.KeysSystem.Collections.Generic.ICollection`1<TKey> Keyspropertygame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>.ValuesSystem.Collections.Generic.ICollection`1<TValue> Valuespropertygame-or-shared-unknownView flow
System.Collections.ObjectModel.ObservableDictionary<TKey,TValue>typegame-or-shared-unknownView flow