Sandbox / type
SkinnedModelRenderer
Sandbox.SkinnedModelRenderer Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
SkinnedModelRenderer is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.SkinnedModelRenderer..ctor() constructor
- Sandbox.SkinnedModelRenderer.ClearIk(System.String) method
- Sandbox.SkinnedModelRenderer.ClearParameters() method
- Sandbox.SkinnedModelRenderer.ClearPhysicsBones() method
- Sandbox.SkinnedModelRenderer.GetAttachment(System.String,System.Boolean) method
- Sandbox.SkinnedModelRenderer.GetBoneObject(Sandbox.BoneCollection.Bone) method
- Sandbox.SkinnedModelRenderer.GetBoneObject(System.Int32) method
- Sandbox.SkinnedModelRenderer.GetBoneObject(System.String) method
- Sandbox.SkinnedModelRenderer.GetBoneTransforms(System.Boolean) method
- Sandbox.SkinnedModelRenderer.GetBoneVelocities() method
- Sandbox.SkinnedModelRenderer.GetBoneVelocity(System.Int32) method
- Sandbox.SkinnedModelRenderer.GetBool(System.String) method
- Sandbox.SkinnedModelRenderer.GetClosestBone(Vector3) method
- Sandbox.SkinnedModelRenderer.GetFloat(System.String) method
- Sandbox.SkinnedModelRenderer.GetInt(System.String) method
- Sandbox.SkinnedModelRenderer.GetRotation(System.String) method
- Sandbox.SkinnedModelRenderer.GetVector(System.String) method
- Sandbox.SkinnedModelRenderer.PostAnimationUpdate() method
- Sandbox.SkinnedModelRenderer.Set(System.String,Rotation) method
- Sandbox.SkinnedModelRenderer.Set(System.String,System.Boolean) method
- Sandbox.SkinnedModelRenderer.Set(System.String,System.Int32) method
- Sandbox.SkinnedModelRenderer.Set(System.String,System.Single) method
- Sandbox.SkinnedModelRenderer.Set(System.String,System.String) method
- Sandbox.SkinnedModelRenderer.Set(System.String,Vector3) method
- Sandbox.SkinnedModelRenderer.SetBoneTransform(Sandbox.BoneCollection.Bone,Transform) method
- Sandbox.SkinnedModelRenderer.SetIk(System.String,Transform) method
- Sandbox.SkinnedModelRenderer.SetLookDirection(System.String,Vector3) method
- Sandbox.SkinnedModelRenderer.SetLookDirection(System.String,Vector3,System.Single) method
- Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundEvent,Sandbox.GameObject) method
- Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundFile,System.Single,System.Single,Sandbox.GameObject) method
- Sandbox.SkinnedModelRenderer.TryGetBoneTransform(Sandbox.BoneCollection.Bone,out Transform) method
- Sandbox.SkinnedModelRenderer.TryGetBoneTransform(System.String,out Transform) method
- Sandbox.SkinnedModelRenderer.TryGetBoneTransformAnimation(Sandbox.BoneCollection.Bone,out Transform) method
- Sandbox.SkinnedModelRenderer.TryGetBoneTransformLocal(Sandbox.BoneCollection.Bone,out Transform) method
- Sandbox.SkinnedModelRenderer.TryGetBoneTransformLocal(System.String,out Transform) method
- Sandbox.SkinnedModelRenderer.AnimationGraph property
- Sandbox.SkinnedModelRenderer.BoneMergeTarget property
- Sandbox.SkinnedModelRenderer.BoneWorldTransforms property
- Sandbox.SkinnedModelRenderer.CreateBoneObjects property
- Sandbox.SkinnedModelRenderer.Morphs property
- Sandbox.SkinnedModelRenderer.OnAnimTagEvent property
- Sandbox.SkinnedModelRenderer.OnFootstepEvent property
- Sandbox.SkinnedModelRenderer.OnGenericEvent property
- Sandbox.SkinnedModelRenderer.OnSoundEvent property
- Sandbox.SkinnedModelRenderer.Parameters property
- Sandbox.SkinnedModelRenderer.PlayAnimationsInEditorScene property
- Sandbox.SkinnedModelRenderer.PlaybackRate property
- Sandbox.SkinnedModelRenderer.PreviousBoneWorldTransforms property
- Sandbox.SkinnedModelRenderer.RootMotion property
- Sandbox.SkinnedModelRenderer.SceneModel property
- Sandbox.SkinnedModelRenderer.Sequence property
- Sandbox.SkinnedModelRenderer.ShouldShowMorphsEditor property
- Sandbox.SkinnedModelRenderer.ShouldShowParametersEditor property
- Sandbox.SkinnedModelRenderer.ShouldShowSequenceEditor property
- Sandbox.SkinnedModelRenderer.UseAnimGraph property
- Sandbox.SkinnedModelRenderer.BoneVelocity type
- Sandbox.SkinnedModelRenderer.MorphAccessor type
- Sandbox.SkinnedModelRenderer.ParameterAccessor type
- Sandbox.SkinnedModelRenderer.SequenceAccessor type
Inherited members
- Sandbox.ModelRenderer..ctor()
- Sandbox.ModelRenderer.ClearMaterialOverrides()
- Sandbox.ModelRenderer.CopyFrom(Sandbox.Renderer)
- Sandbox.ModelRenderer.GetAttachmentObject(Sandbox.ModelAttachments.Attachment)
- Sandbox.ModelRenderer.GetAttachmentObject(System.String)
- Sandbox.ModelRenderer.GetBodyGroup(System.Int32)
- Sandbox.ModelRenderer.GetBodyGroup(System.String)
- Sandbox.ModelRenderer.GetBoneObject(Sandbox.BoneCollection.Bone)
- Sandbox.ModelRenderer.GetMaterial(System.Int32)
- Sandbox.ModelRenderer.SetBodyGroup(System.Int32,System.Int32)
- Sandbox.ModelRenderer.SetBodyGroup(System.String,System.Int32)
- Sandbox.ModelRenderer.SetBodyGroup(System.String,System.String)
- Sandbox.ModelRenderer.SetMaterial(Sandbox.Material,System.Int32)
- Sandbox.ModelRenderer.SetMaterialOverride(Sandbox.Material,System.String)
- Sandbox.ModelRenderer.BodyGroups
- Sandbox.ModelRenderer.Bounds
- Sandbox.ModelRenderer.CreateAttachments
- Sandbox.ModelRenderer.HasBodyGroups
- Sandbox.ModelRenderer.HasMaterialGroups
- Sandbox.ModelRenderer.LocalBounds
- Sandbox.ModelRenderer.LodOverride
- Sandbox.ModelRenderer.MaterialGroup
- Sandbox.ModelRenderer.MaterialOverride
- Sandbox.ModelRenderer.Materials
- Sandbox.ModelRenderer.Model
- Sandbox.ModelRenderer.RenderType
- Sandbox.ModelRenderer.SceneObject
- Sandbox.ModelRenderer.Tint
- Sandbox.ModelRenderer.ShadowRenderType
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Bones.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Bounds.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Events.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Morphs.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Parameters.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.PhysicsBones.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Sequence.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.Voice.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Render/SkinnedModelRenderer.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.