Sandbox / type
Rigidbody
Sandbox.Rigidbody Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Rigidbody is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Rigidbody..ctor() constructor
- Sandbox.Rigidbody.ApplyBuoyancy(Sandbox.Plane,System.Single) method
- Sandbox.Rigidbody.ApplyBuoyancy(Sandbox.Plane,System.Single,System.Single,System.Single,Vector3,System.Single) method
- Sandbox.Rigidbody.ApplyForce(Vector3) method
- Sandbox.Rigidbody.ApplyForceAt(Vector3,Vector3) method
- Sandbox.Rigidbody.ApplyImpulse(Vector3) method
- Sandbox.Rigidbody.ApplyImpulseAt(Vector3,Vector3) method
- Sandbox.Rigidbody.ApplyTorque(Vector3) method
- Sandbox.Rigidbody.ClearForces() method
- Sandbox.Rigidbody.FindClosestPoint(Vector3) method
- Sandbox.Rigidbody.GetVelocityAtPoint(Vector3) method
- Sandbox.Rigidbody.GetWorldBounds() method
- Sandbox.Rigidbody.ResetInertiaTensor() method
- Sandbox.Rigidbody.SmoothMove(Transform,System.Single,System.Single) method
- Sandbox.Rigidbody.SmoothMove(Vector3,System.Single,System.Single) method
- Sandbox.Rigidbody.SmoothRotate(Rotation,System.Single,System.Single) method
- Sandbox.Rigidbody.AngularDamping property
- Sandbox.Rigidbody.AngularVelocity property
- Sandbox.Rigidbody.CollisionEventsEnabled property
- Sandbox.Rigidbody.CollisionUpdateEventsEnabled property
- Sandbox.Rigidbody.EnableImpactDamage property
- Sandbox.Rigidbody.EnhancedCcd property
- Sandbox.Rigidbody.Gravity property
- Sandbox.Rigidbody.GravityScale property
- Sandbox.Rigidbody.ImpactDamage property
- Sandbox.Rigidbody.InertiaTensor property
- Sandbox.Rigidbody.InertiaTensorRotation property
- Sandbox.Rigidbody.Joints property
- Sandbox.Rigidbody.LinearDamping property
- Sandbox.Rigidbody.Locking property
- Sandbox.Rigidbody.Mass property
- Sandbox.Rigidbody.MassCenter property
- Sandbox.Rigidbody.MassCenterOverride property
- Sandbox.Rigidbody.MassOverride property
- Sandbox.Rigidbody.MinImpactDamageSpeed property
- Sandbox.Rigidbody.MotionEnabled property
- Sandbox.Rigidbody.OverrideMassCenter property
- Sandbox.Rigidbody.PhysicsBody property
- Sandbox.Rigidbody.RigidbodyFlags property
- Sandbox.Rigidbody.SleepThreshold property
- Sandbox.Rigidbody.Sleeping property
- Sandbox.Rigidbody.StartAsleep property
- Sandbox.Rigidbody.Touching property
- Sandbox.Rigidbody.Velocity property
Inherited members
- Sandbox.Component.AddComponent(System.Boolean)
- Sandbox.Component.Deserialize(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.DeserializeImmediately(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.Destroy()
- Sandbox.Component.DestroyGameObject()
- Sandbox.Component.EditLog(System.String,System.Object)
- Sandbox.Component.GetComponent(System.Boolean)
- Sandbox.Component.GetComponentInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponents(System.Boolean)
- Sandbox.Component.GetComponentsInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentsInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetOrAddComponent(System.Boolean)
- Sandbox.Component.Invoke(System.Single,System.Action,System.Threading.CancellationToken)
- Sandbox.Component.IsRunningDoo(Sandbox.Doo)
- Sandbox.Component.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)
- Sandbox.Component.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)
- Sandbox.Component.OnParentDestroy()
- Sandbox.Component.Reset()
- Sandbox.Component.RunDoo(Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>)
- Sandbox.Component.Serialize(Sandbox.GameObject.SerializeOptions)
- Sandbox.Component.StopAllDoo()
- Sandbox.Component.StopDoo(Sandbox.Doo)
- Sandbox.Component.Active
- Sandbox.Component.ComponentVersion
- Sandbox.Component.Components
- Sandbox.Component.DebugOverlay
- Sandbox.Component.Enabled
- Sandbox.Component.Flags
- Sandbox.Component.GameObject
- Sandbox.Component.Id
- Sandbox.Component.IsProxy
- Sandbox.Component.IsValid
- Sandbox.Component.LocalPosition
- Sandbox.Component.LocalRotation
- Sandbox.Component.LocalScale
- Sandbox.Component.LocalTransform
- Sandbox.Component.Network
- Sandbox.Component.OnComponentDestroy
- Sandbox.Component.OnComponentDisabled
- Sandbox.Component.OnComponentEnabled
- Sandbox.Component.OnComponentFixedUpdate
- Sandbox.Component.OnComponentStart
- Sandbox.Component.OnComponentUpdate
- Sandbox.Component.Scene
- Sandbox.Component.Tags
- Sandbox.Component.Transform
- Sandbox.Component.WorldPosition
- Sandbox.Component.WorldRotation
- Sandbox.Component.WorldScale
- Sandbox.Component.WorldTransform
- Sandbox.Component.DontExecuteOnServer
- Sandbox.Component.ExecuteInEditor
- Sandbox.Component.ICollisionListener
- Sandbox.Component.IColorProvider
- Sandbox.Component.IDamageable
- Sandbox.Component.IHasBounds
- Sandbox.Component.IMaterialSetter
- Sandbox.Component.INetworkListener
- Sandbox.Component.INetworkSnapshot
- Sandbox.Component.INetworkSpawn
- Sandbox.Component.INetworkVisible
- Sandbox.Component.IPressable
- Sandbox.Component.ISceneStage
- Sandbox.Component.ITemporaryEffect
- Sandbox.Component.ITintable
- Sandbox.Component.ITriggerListener
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Explanatory notes
Portal physics and collision: keep hypotheses separate from authority
Examples
Workflow: Relocate a rigidbody through a paired-space portal while preserving physical continuity (evidence-backed, not runtime verified)
No standalone code example is linked; the evidence-backed workflow is the bounded example surface for this declaration.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Collider/Rigidbody.Buoyancy.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Collider/Rigidbody.Colliders.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Collider/Rigidbody.cs
Installed-build compile/runtime state: not run.
Related workflows
Relocate a rigidbody through a paired-space portal while preserving physical continuity