Sandbox.Network / type
GameNetworkSystem
Sandbox.Network.GameNetworkSystem Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
GameNetworkSystem is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Network.GameNetworkSystem..ctor() constructor
- Sandbox.Network.GameNetworkSystem.AcceptConnection(Sandbox.Connection,ref System.String) method
- Sandbox.Network.GameNetworkSystem.AddHandler(System.Action`2<T,Sandbox.Connection>) method
- Sandbox.Network.GameNetworkSystem.AddHandler(System.Action`3<T,Sandbox.Connection,System.Guid>) method
- Sandbox.Network.GameNetworkSystem.AddHandler(System.Func`4<T,Sandbox.Connection,System.Guid,System.Threading.Tasks.Task>) method
- Sandbox.Network.GameNetworkSystem.Broadcast(T,System.Nullable`1<Sandbox.Connection.Filter>) method
- Sandbox.Network.GameNetworkSystem.BroadcastRaw(Sandbox.ByteStream,System.Nullable`1<Sandbox.Connection.Filter>) method
- Sandbox.Network.GameNetworkSystem.Connect(System.String) method
- Sandbox.Network.GameNetworkSystem.Connect(System.UInt64) method
- Sandbox.Network.GameNetworkSystem.CreateLobby() method
- Sandbox.Network.GameNetworkSystem.Disconnect() method
- Sandbox.Network.GameNetworkSystem.Dispose() method
- Sandbox.Network.GameNetworkSystem.GetMountedVPKs(Sandbox.Connection,ref Sandbox.Network.MountedVPKsResponse) method
- Sandbox.Network.GameNetworkSystem.GetSnapshot(Sandbox.Connection,ref Sandbox.Network.SnapshotMsg) method
- Sandbox.Network.GameNetworkSystem.MountVPKs(Sandbox.Connection,Sandbox.Network.MountedVPKsResponse) method
- Sandbox.Network.GameNetworkSystem.OnBecameHost(Sandbox.Connection) method
- Sandbox.Network.GameNetworkSystem.OnConnected(Sandbox.Connection) method
- Sandbox.Network.GameNetworkSystem.OnHostChanged(Sandbox.Connection,Sandbox.Connection) method
- Sandbox.Network.GameNetworkSystem.OnInitialize() method
- Sandbox.Network.GameNetworkSystem.OnJoined(Sandbox.Connection) method
- Sandbox.Network.GameNetworkSystem.OnLeave(Sandbox.Connection) method
- Sandbox.Network.GameNetworkSystem.Push() method
- Sandbox.Network.GameNetworkSystem.QueryLobbies() method
- Sandbox.Network.GameNetworkSystem.Send(System.Guid,T) method
- Sandbox.Network.GameNetworkSystem.SetSnapshotAsync(Sandbox.Network.SnapshotMsg) method
- Sandbox.Network.GameNetworkSystem.TryConnectSteamId(System.UInt64) method
- Sandbox.Network.GameNetworkSystem.IsActive property
- Sandbox.Network.GameNetworkSystem.IsClient property
- Sandbox.Network.GameNetworkSystem.IsConnecting property
- Sandbox.Network.GameNetworkSystem.IsHost property
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Systems/Networking/System/GameNetworkSystem/GameNetworkSystem.Static.cs
- implementation-source: engine/Sandbox.Engine/Systems/Networking/System/GameNetworkSystem/GameNetworkSystem.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.