Sandbox / type
Texture
Sandbox.Texture Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Texture is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Texture.Clear(Color) method
- Sandbox.Texture.Create(System.Int32,System.Int32,Sandbox.ImageFormat) method
- Sandbox.Texture.CreateArray(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat) method
- Sandbox.Texture.CreateCube(System.Int32,System.Int32,Sandbox.ImageFormat) method
- Sandbox.Texture.CreateCustom() method
- Sandbox.Texture.CreateFromSvgSource(System.String,System.Nullable`1<System.Int32>,System.Nullable`1<System.Int32>,System.Nullable`1<Color>) method
- Sandbox.Texture.CreateRenderTarget() method
- Sandbox.Texture.CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2) method
- Sandbox.Texture.CreateRenderTarget(System.String,Sandbox.ImageFormat,Vector2,Sandbox.Texture) method
- Sandbox.Texture.CreateVolume(System.Int32,System.Int32,System.Int32,Sandbox.ImageFormat) method
- Sandbox.Texture.Dispose() method
- Sandbox.Texture.Find(System.String) method
- Sandbox.Texture.GetBitmap(System.Int32) method
- Sandbox.Texture.GetBitmapAsync(System.Action`1<Sandbox.Bitmap>,System.Int32) method
- Sandbox.Texture.GetPixel(System.Single,System.Single,System.Int32) method
- Sandbox.Texture.GetPixel3D(System.Single,System.Single,System.Single,System.Int32) method
- Sandbox.Texture.GetPixels(System.Int32) method
- Sandbox.Texture.GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`2<System.Int32,System.Int32>) method
- Sandbox.Texture.GetPixels(System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32) method
- Sandbox.Texture.GetPixels3D(System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Span`1<T>,Sandbox.ImageFormat,System.ValueTuple`3<System.Int32,System.Int32,System.Int32>) method
- Sandbox.Texture.GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<Color32>>,System.Int32) method
- Sandbox.Texture.GetPixelsAsync(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`4<System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32,System.Int32) method
- Sandbox.Texture.GetPixelsAsync3D(System.Action`1<System.ReadOnlySpan`1<T>>,Sandbox.ImageFormat,System.ValueTuple`6<System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32>,System.Int32) method
- Sandbox.Texture.GetSequenceFrameCount(System.Int32) method
- Sandbox.Texture.Load(Sandbox.BaseFileSystem,System.String,System.Boolean) method
- Sandbox.Texture.Load(System.String,System.Boolean) method
- Sandbox.Texture.LoadAsync(Sandbox.BaseFileSystem,System.String,System.Boolean) method
- Sandbox.Texture.LoadAsync(System.String,System.Boolean) method
- Sandbox.Texture.LoadAvatar(System.Int64,System.Int32) method
- Sandbox.Texture.LoadAvatar(System.String,System.Int32) method
- Sandbox.Texture.LoadFromFileSystem(System.String,Sandbox.BaseFileSystem,System.Boolean) method
- Sandbox.Texture.LoadFromFileSystemAsync(System.String,Sandbox.BaseFileSystem,System.Boolean) method
- Sandbox.Texture.MarkUsed(System.Int32) method
- Sandbox.Texture.SaveToVtex(System.Nullable`1<Sandbox.ImageFormat>) method
- Sandbox.Texture.SaveToVtexAsync(System.Nullable`1<Sandbox.ImageFormat>) method
- Sandbox.Texture.Update(Color32,Sandbox.Rect) method
- Sandbox.Texture.Update(Color32,System.Single,System.Single) method
- Sandbox.Texture.Update(Sandbox.Bitmap) method
- Sandbox.Texture.Update(System.ReadOnlySpan`1<Color32>,System.Int32,System.Int32,System.Int32,System.Int32) method
- Sandbox.Texture.Update(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32) method
- Sandbox.Texture.Update(System.ReadOnlySpan`1<T>,System.Int32,System.Int32,System.Int32,System.Int32) method
- Sandbox.Texture.Update3D(System.ReadOnlySpan`1<System.Byte>,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) method
- Sandbox.Texture.Black property
- Sandbox.Texture.Depth property
- Sandbox.Texture.Flags property
- Sandbox.Texture.HasAnimatedSequences property
- Sandbox.Texture.Height property
- Sandbox.Texture.ImageFormat property
- Sandbox.Texture.Index property
- Sandbox.Texture.Invalid property
- Sandbox.Texture.IsAnimated property
- Sandbox.Texture.IsError property
- Sandbox.Texture.IsLoaded property
- Sandbox.Texture.IsValid property
- Sandbox.Texture.LastUsed property
- Sandbox.Texture.Mips property
- Sandbox.Texture.SequenceCount property
- Sandbox.Texture.SequenceData property
- Sandbox.Texture.Size property
- Sandbox.Texture.Transparent property
- Sandbox.Texture.UAVAccess property
- Sandbox.Texture.White property
- Sandbox.Texture.Width property
Inherited members
- Sandbox.Resource.ConfigurePublishing(Sandbox.ResourcePublishContext)
- Sandbox.Resource.GetAssetTypeIcon(System.Int32,System.Int32)
- Sandbox.Resource.RenderThumbnail(Sandbox.Resource.ThumbnailOptions)
- Sandbox.Resource.StateHasChanged()
- Sandbox.Resource.EmbeddedResource
- Sandbox.Resource.HasUnsavedChanges
- Sandbox.Resource.IsError
- Sandbox.Resource.IsValid
- Sandbox.Resource.ResourceId
- Sandbox.Resource.ResourceName
- Sandbox.Resource.ResourcePath
- Sandbox.Resource.ThumbnailOptions
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Builder/Texture.Animation.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Builder/Texture.Create.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Builder/Texture.Svg.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.Load.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.Read.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.Save.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.Static.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.Update.cs
- implementation-source: engine/Sandbox.Engine/Resources/Textures/Texture.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.