Global / Sandbox.Game
Overlay
Sandbox.Game.Overlay Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Overlay is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Game.Overlay..ctor() constructor
- Sandbox.Game.Overlay.Close() method
- Sandbox.Game.Overlay.CloseAll(System.Boolean) method
- Sandbox.Game.Overlay.CreateGame(Sandbox.Modals.CreateGameOptions) method
- Sandbox.Game.Overlay.RunLocalBenchmarks(System.String[],System.String[]) method
- Sandbox.Game.Overlay.ShowBenchmarkResults(System.Guid,System.Collections.Generic.IReadOnlyList`1<Sandbox.Modals.BenchmarkTestSummary>) method
- Sandbox.Game.Overlay.ShowBinds() method
- Sandbox.Game.Overlay.ShowFriendsList() method
- Sandbox.Game.Overlay.ShowFriendsList(Sandbox.Modals.FriendsListModalOptions) method
- Sandbox.Game.Overlay.ShowGameModal(System.String) method
- Sandbox.Game.Overlay.ShowMapModal(System.String) method
- Sandbox.Game.Overlay.ShowMapSelector(System.Action`1<System.String>,System.String) method
- Sandbox.Game.Overlay.ShowNewsModal(Sandbox.Services.News) method
- Sandbox.Game.Overlay.ShowOrganizationModal(Sandbox.Package.Organization) method
- Sandbox.Game.Overlay.ShowPackageModal(System.String) method
- Sandbox.Game.Overlay.ShowPackageModal(System.String,System.String) method
- Sandbox.Game.Overlay.ShowPackageSelector(System.String,System.Action`1<Sandbox.Package>,System.Action`1<System.String>) method
- Sandbox.Game.Overlay.ShowPauseMenu() method
- Sandbox.Game.Overlay.ShowPlayer(Sandbox.SteamId,System.String) method
- Sandbox.Game.Overlay.ShowPlayerList() method
- Sandbox.Game.Overlay.ShowReportModal(System.String) method
- Sandbox.Game.Overlay.ShowReviewModal(Sandbox.Package) method
- Sandbox.Game.Overlay.ShowServerList(Sandbox.Modals.ServerListConfig) method
- Sandbox.Game.Overlay.ShowServiceConnector() method
- Sandbox.Game.Overlay.ShowSettingsModal(System.String) method
- Sandbox.Game.Overlay.WorkshopPublish(Sandbox.Modals.WorkshopPublishOptions) method
- Sandbox.Game.Overlay.IsOpen property
- Sandbox.Game.Overlay.IsPauseMenuOpen property
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
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Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Game/Game/Game.Overlay.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.