Sandbox / type
PlayerController
Sandbox.PlayerController Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
PlayerController is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.PlayerController..ctor() constructor
- Sandbox.PlayerController.DebugFootsteps field
- Sandbox.PlayerController.BodyBox(System.Single,System.Single) method
- Sandbox.PlayerController.CreateBodyRenderer() method
- Sandbox.PlayerController.CreateRagdoll(System.String) method
- Sandbox.PlayerController.Jump(Vector3) method
- Sandbox.PlayerController.OnJumped() method
- Sandbox.PlayerController.PlayFootstepSound(Vector3,System.Single,System.Int32) method
- Sandbox.PlayerController.PreventGrounding(System.Single) method
- Sandbox.PlayerController.RestoreGrounding() method
- Sandbox.PlayerController.StartPressing(Sandbox.Component) method
- Sandbox.PlayerController.StopPressing() method
- Sandbox.PlayerController.TraceBody(Vector3,Vector3,System.Single,System.Single) method
- Sandbox.PlayerController.UpdateAnimation(Sandbox.SkinnedModelRenderer) method
- Sandbox.PlayerController.UpdateDucking(System.Boolean) method
- Sandbox.PlayerController.UpdateLookAt() method
- Sandbox.PlayerController.AccelerationTime property
- Sandbox.PlayerController.AimStrengthBody property
- Sandbox.PlayerController.AimStrengthEyes property
- Sandbox.PlayerController.AimStrengthHead property
- Sandbox.PlayerController.AirFriction property
- Sandbox.PlayerController.AltMoveButton property
- Sandbox.PlayerController.Body property
- Sandbox.PlayerController.BodyCollider property
- Sandbox.PlayerController.BodyCollisionTags property
- Sandbox.PlayerController.BodyHeight property
- Sandbox.PlayerController.BodyMass property
- Sandbox.PlayerController.BodyRadius property
- Sandbox.PlayerController.BrakePower property
- Sandbox.PlayerController.CameraCollisionIgnore property
- Sandbox.PlayerController.CameraOffset property
- Sandbox.PlayerController.ColliderObject property
- Sandbox.PlayerController.CurrentHeight property
- Sandbox.PlayerController.DeaccelerationTime property
- Sandbox.PlayerController.DuckedHeight property
- Sandbox.PlayerController.DuckedSpeed property
- Sandbox.PlayerController.EnableFootstepSounds property
- Sandbox.PlayerController.EnablePressing property
- Sandbox.PlayerController.EyeAngles property
- Sandbox.PlayerController.EyeDistanceFromTop property
- Sandbox.PlayerController.EyePosition property
- Sandbox.PlayerController.EyeTransform property
- Sandbox.PlayerController.FeetCollider property
- Sandbox.PlayerController.FootstepMixer property
- Sandbox.PlayerController.FootstepVolume property
- Sandbox.PlayerController.GroundComponent property
- Sandbox.PlayerController.GroundFriction property
- Sandbox.PlayerController.GroundIsDynamic property
- Sandbox.PlayerController.GroundObject property
- Sandbox.PlayerController.GroundSurface property
- Sandbox.PlayerController.GroundVelocity property
- Sandbox.PlayerController.Headroom property
- Sandbox.PlayerController.HideBodyInFirstPerson property
- Sandbox.PlayerController.Hovered property
- Sandbox.PlayerController.IsAirborne property
- Sandbox.PlayerController.IsClimbing property
- Sandbox.PlayerController.IsDucking property
- Sandbox.PlayerController.IsOnGround property
- Sandbox.PlayerController.IsSwimming property
- Sandbox.PlayerController.JumpSpeed property
- Sandbox.PlayerController.LookSensitivity property
- Sandbox.PlayerController.Mode property
- Sandbox.PlayerController.PitchClamp property
- Sandbox.PlayerController.Pressed property
- Sandbox.PlayerController.ReachLength property
- Sandbox.PlayerController.Renderer property
- Sandbox.PlayerController.RotateWithGround property
- Sandbox.PlayerController.RotationAngleLimit property
- Sandbox.PlayerController.RotationSpeed property
- Sandbox.PlayerController.RunByDefault property
- Sandbox.PlayerController.RunSpeed property
- Sandbox.PlayerController.ShowColliderComponents property
- Sandbox.PlayerController.ShowCreateBodyRenderer property
- Sandbox.PlayerController.ShowRigidbodyComponent property
- Sandbox.PlayerController.StepDebug property
- Sandbox.PlayerController.ThirdPerson property
- Sandbox.PlayerController.TimeSinceGrounded property
- Sandbox.PlayerController.TimeSinceUngrounded property
- Sandbox.PlayerController.ToggleCameraModeButton property
- Sandbox.PlayerController.Tooltips property
- Sandbox.PlayerController.UseAnimatorControls property
- Sandbox.PlayerController.UseButton property
- Sandbox.PlayerController.UseCameraControls property
- Sandbox.PlayerController.UseFovFromPreferences property
- Sandbox.PlayerController.UseInputControls property
- Sandbox.PlayerController.UseLookControls property
- Sandbox.PlayerController.Velocity property
- Sandbox.PlayerController.WalkSpeed property
- Sandbox.PlayerController.WishVelocity property
- Sandbox.PlayerController.IEvents type
Inherited members
- Sandbox.Component.AddComponent(System.Boolean)
- Sandbox.Component.Deserialize(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.DeserializeImmediately(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.Destroy()
- Sandbox.Component.DestroyGameObject()
- Sandbox.Component.EditLog(System.String,System.Object)
- Sandbox.Component.GetComponent(System.Boolean)
- Sandbox.Component.GetComponentInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponents(System.Boolean)
- Sandbox.Component.GetComponentsInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentsInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetOrAddComponent(System.Boolean)
- Sandbox.Component.Invoke(System.Single,System.Action,System.Threading.CancellationToken)
- Sandbox.Component.IsRunningDoo(Sandbox.Doo)
- Sandbox.Component.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)
- Sandbox.Component.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)
- Sandbox.Component.OnParentDestroy()
- Sandbox.Component.Reset()
- Sandbox.Component.RunDoo(Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>)
- Sandbox.Component.Serialize(Sandbox.GameObject.SerializeOptions)
- Sandbox.Component.StopAllDoo()
- Sandbox.Component.StopDoo(Sandbox.Doo)
- Sandbox.Component.Active
- Sandbox.Component.ComponentVersion
- Sandbox.Component.Components
- Sandbox.Component.DebugOverlay
- Sandbox.Component.Enabled
- Sandbox.Component.Flags
- Sandbox.Component.GameObject
- Sandbox.Component.Id
- Sandbox.Component.IsProxy
- Sandbox.Component.IsValid
- Sandbox.Component.LocalPosition
- Sandbox.Component.LocalRotation
- Sandbox.Component.LocalScale
- Sandbox.Component.LocalTransform
- Sandbox.Component.Network
- Sandbox.Component.OnComponentDestroy
- Sandbox.Component.OnComponentDisabled
- Sandbox.Component.OnComponentEnabled
- Sandbox.Component.OnComponentFixedUpdate
- Sandbox.Component.OnComponentStart
- Sandbox.Component.OnComponentUpdate
- Sandbox.Component.Scene
- Sandbox.Component.Tags
- Sandbox.Component.Transform
- Sandbox.Component.WorldPosition
- Sandbox.Component.WorldRotation
- Sandbox.Component.WorldScale
- Sandbox.Component.WorldTransform
- Sandbox.Component.DontExecuteOnServer
- Sandbox.Component.ExecuteInEditor
- Sandbox.Component.ICollisionListener
- Sandbox.Component.IColorProvider
- Sandbox.Component.IDamageable
- Sandbox.Component.IHasBounds
- Sandbox.Component.IMaterialSetter
- Sandbox.Component.INetworkListener
- Sandbox.Component.INetworkSnapshot
- Sandbox.Component.INetworkSpawn
- Sandbox.Component.INetworkVisible
- Sandbox.Component.IPressable
- Sandbox.Component.ISceneStage
- Sandbox.Component.ITemporaryEffect
- Sandbox.Component.ITintable
- Sandbox.Component.ITriggerListener
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
No documentation was present in the selected record.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Animation.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Camera.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.DefaultControls.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Elements.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Events.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Footsteps.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Ground.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Input.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Mode.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Pressing.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Step.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Trace.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.Utility.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/PlayerController.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.