Sandbox / type
DebugOverlaySystem
Sandbox.DebugOverlaySystem Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
DebugOverlaySystem is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.DebugOverlaySystem..ctor(Sandbox.Scene) constructor
- Sandbox.DebugOverlaySystem.Box(BBox,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.Box(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.Capsule(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32) method
- Sandbox.DebugOverlaySystem.Cylinder(Capsule,Color,System.Single,Transform,System.Boolean,System.Int32) method
- Sandbox.DebugOverlaySystem.Dispose() method
- Sandbox.DebugOverlaySystem.Frustum(Sandbox.Frustum,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.GameObject(Sandbox.GameObject,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material) method
- Sandbox.DebugOverlaySystem.Line(Line,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.Line(System.Collections.Generic.IEnumerable`1<Vector3>,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.Line(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.Model(Sandbox.Model,Color,System.Single,Transform,System.Boolean,System.Boolean,Sandbox.Material,Transform[]) method
- Sandbox.DebugOverlaySystem.Normal(Vector3,Vector3,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.ScreenText(Vector2,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single) method
- Sandbox.DebugOverlaySystem.ScreenText(Vector2,System.String,System.Single,Sandbox.TextFlag,Color,System.Single) method
- Sandbox.DebugOverlaySystem.ScreenTexture(Vector3,Sandbox.Texture,Vector2,System.Single) method
- Sandbox.DebugOverlaySystem.Sphere(Sandbox.Sphere,Color,System.Single,Transform,System.Boolean) method
- Sandbox.DebugOverlaySystem.TaperedCylinder(Vector3,Vector3,System.Single,System.Single,Color,System.Single,Transform,System.Boolean,System.Int32) method
- Sandbox.DebugOverlaySystem.Text(Vector3,Sandbox.TextRendering.Scope,Sandbox.TextFlag,System.Single,System.Boolean) method
- Sandbox.DebugOverlaySystem.Text(Vector3,System.String,System.Single,Sandbox.TextFlag,Color,System.Single,System.Boolean) method
- Sandbox.DebugOverlaySystem.Texture(Sandbox.Texture,Sandbox.Rect,System.Nullable`1<Color>,System.Single) method
- Sandbox.DebugOverlaySystem.Texture(Sandbox.Texture,Vector2,System.Nullable`1<Color>,System.Single) method
- Sandbox.DebugOverlaySystem.Texture(Vector2,Sandbox.Texture,Vector2,System.Single) method
- Sandbox.DebugOverlaySystem.Trace(Sandbox.SceneTraceResult,System.Single,System.Boolean) method
Inherited members
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
No documentation was present in the selected record.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Capsule.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Cylinder.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawBox.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawGameObject.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawLine.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawModel.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawPoint.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawSphere.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawText.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.DrawTexture.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Frustum.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.List.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.ScreenText.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Texture.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Trace.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
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