Global / Editor.EditorUtility
Prefabs
Editor.EditorUtility.Prefabs Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Generated declaration summary
Prefabs is a declared class in the pinned release metadata.
Automatically derived from the pinned declaration; this is not a reviewed tutorial or runtime test.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Editor.EditorUtility.Prefabs.AddInstanceAddedGameObjectToPrefab(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.ApplyComponentInstanceChangesToPrefab(Sandbox.Component) method
- Editor.EditorUtility.Prefabs.ApplyGameObjectInstanceChangesToPrefab(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.ApplyPropertyChange(Sandbox.SerializedProperty) method
- Editor.EditorUtility.Prefabs.ConvertGameObjectToPrefab(Sandbox.GameObject,System.String,System.Boolean) method
- Editor.EditorUtility.Prefabs.CreateAsset(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.GetOuterMostPrefabName(System.Object) method
- Editor.EditorUtility.Prefabs.GetTargets(Sandbox.GameObject,Sandbox.PrefabVariable) method
- Editor.EditorUtility.Prefabs.GetTemplates() method
- Editor.EditorUtility.Prefabs.GetVariables(Sandbox.SerializedObject) method
- Editor.EditorUtility.Prefabs.IsComponentAddedToInstance(Sandbox.Component) method
- Editor.EditorUtility.Prefabs.IsComponentInstanceModified(Sandbox.Component) method
- Editor.EditorUtility.Prefabs.IsComponentPartOfInstance(Sandbox.Component) method
- Editor.EditorUtility.Prefabs.IsGameObjectAddedToInstance(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.IsGameObjectInstanceModified(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.IsInstanceModified(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.IsOuterMostPrefabRoot(System.Object) method
- Editor.EditorUtility.Prefabs.IsPropertyOverridden(Sandbox.SerializedProperty) method
- Editor.EditorUtility.Prefabs.RevertComponentInstanceChanges(Sandbox.Component) method
- Editor.EditorUtility.Prefabs.RevertGameObjectInstanceChanges(Sandbox.GameObject) method
- Editor.EditorUtility.Prefabs.RevertPropertyChange(Sandbox.SerializedProperty) method
- Editor.EditorUtility.Prefabs.WriteInstanceToPrefab(Sandbox.GameObject,System.Boolean) method
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: editor
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
- No indexed implementation-source chunk is linked to this declaration; the entry is declaration-only.
declaration-onlymetadata-only
Upstream documentation availability
No documentation was present in the selected record.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.