Sandbox / type
Model
Sandbox.Model Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Model is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Model.CreateBoneObjects(Sandbox.GameObject) method
- Sandbox.Model.GetAnimationName(System.Int32) method
- Sandbox.Model.GetAttachment(System.Int32) method
- Sandbox.Model.GetAttachment(System.String) method
- Sandbox.Model.GetAttachmentName(System.Int32) method
- Sandbox.Model.GetBaseVertex(System.Int32) method
- Sandbox.Model.GetBoneName(System.Int32) method
- Sandbox.Model.GetBoneParent(System.Int32) method
- Sandbox.Model.GetBoneTransform(System.Int32) method
- Sandbox.Model.GetBoneTransform(System.String) method
- Sandbox.Model.GetBreakCommands() method
- Sandbox.Model.GetData() method
- Sandbox.Model.GetIndexCount(System.Int32) method
- Sandbox.Model.GetIndexCountForLod(System.Int32) method
- Sandbox.Model.GetIndexStart(System.Int32) method
- Sandbox.Model.GetIndices() method
- Sandbox.Model.GetMaterialGroupIndex(System.String) method
- Sandbox.Model.GetMaterialGroupName(System.Int32) method
- Sandbox.Model.GetMaterials(System.Int32) method
- Sandbox.Model.GetMaterials(System.String) method
- Sandbox.Model.GetMorphName(System.Int32) method
- Sandbox.Model.GetVertices() method
- Sandbox.Model.GetVisemeMorph(System.String,System.Int32) method
- Sandbox.Model.HasData() method
- Sandbox.Model.Load(System.String) method
- Sandbox.Model.LoadAsync(System.String) method
- Sandbox.Model.SaveToVmdl() method
- Sandbox.Model.SaveToVmdlAsync() method
- Sandbox.Model.TryGetData(System.Type,out System.Object) method
- Sandbox.Model.TryGetData(out T) method
- Sandbox.Model.AnimGraph property
- Sandbox.Model.AnimationCount property
- Sandbox.Model.AnimationNames property
- Sandbox.Model.AttachmentCount property
- Sandbox.Model.Attachments property
- Sandbox.Model.BodyGroupCount property
- Sandbox.Model.BodyParts property
- Sandbox.Model.BoneCount property
- Sandbox.Model.Bones property
- Sandbox.Model.Bounds property
- Sandbox.Model.Builder property
- Sandbox.Model.Cube property
- Sandbox.Model.Data property
- Sandbox.Model.DefaultBodyGroupMask property
- Sandbox.Model.Error property
- Sandbox.Model.HitboxSet property
- Sandbox.Model.IsError property
- Sandbox.Model.IsProcedural property
- Sandbox.Model.IsValid property
- Sandbox.Model.MaterialGroupCount property
- Sandbox.Model.Materials property
- Sandbox.Model.MeshCount property
- Sandbox.Model.MeshInfo property
- Sandbox.Model.MorphCount property
- Sandbox.Model.Morphs property
- Sandbox.Model.Name property
- Sandbox.Model.Parts property
- Sandbox.Model.Physics property
- Sandbox.Model.PhysicsBounds property
- Sandbox.Model.Plane property
- Sandbox.Model.RenderBounds property
- Sandbox.Model.Sphere property
- Sandbox.Model.Trace property
- Sandbox.Model.BodyGroupMaskAttribute type
- Sandbox.Model.BodyPart type
- Sandbox.Model.CommonData type
- Sandbox.Model.MaterialGroupAttribute type
- Sandbox.Model.MaterialOverrideAttribute type
- Sandbox.Model.ModelMeshInfo type
Inherited members
- Sandbox.Resource.ConfigurePublishing(Sandbox.ResourcePublishContext)
- Sandbox.Resource.GetAssetTypeIcon(System.Int32,System.Int32)
- Sandbox.Resource.RenderThumbnail(Sandbox.Resource.ThumbnailOptions)
- Sandbox.Resource.StateHasChanged()
- Sandbox.Resource.EmbeddedResource
- Sandbox.Resource.HasUnsavedChanges
- Sandbox.Resource.IsError
- Sandbox.Resource.IsValid
- Sandbox.Resource.ResourceId
- Sandbox.Resource.ResourceName
- Sandbox.Resource.ResourcePath
- Sandbox.Resource.ThumbnailOptions
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Animation.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Attachments.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.BodyPart.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Bounds.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Data.Common.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Data.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Hitbox.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Info.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Load.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Material.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Morphs.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Physics.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Save.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Sequence.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Skeleton.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.Static.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.VertexData.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Model.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.