Sandbox / Rigidbody
MassCenter
Vector3 MassCenterOverview
Declared property surface; accessor side effects and timing are not inferred here.
MassCenter is a declared property with recorded type Vector3; get/set timing and side effects are unverified.
Exact identity & snapshot
Inputs and outputs
Declared value/type: Vector3. Accessor, event delivery and mutation timing are not inferred from the record alone.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
Workflow: Relocate a rigidbody through a paired-space portal while preserving physical continuity (evidence-backed, not runtime verified)
No standalone code example is linked; the evidence-backed workflow is the bounded example surface for this declaration.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the declaring type and property type in the pinned release.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Collider/Rigidbody.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Collider/Rigidbody.cs
Installed-build compile/runtime state: not run.
Related workflows
Relocate a rigidbody through a paired-space portal while preserving physical continuity
Related diagrams
None selected.