Sandbox.Movement / type
MoveModeSwim
Sandbox.Movement.MoveModeSwim Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
MoveModeSwim is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Movement.MoveModeSwim..ctor() constructor
- Sandbox.Movement.MoveModeSwim.OnModeBegin() method
- Sandbox.Movement.MoveModeSwim.OnModeEnd(Sandbox.Movement.MoveMode) method
- Sandbox.Movement.MoveModeSwim.Score(Sandbox.PlayerController) method
- Sandbox.Movement.MoveModeSwim.UpdateMove(Rotation,Vector3) method
- Sandbox.Movement.MoveModeSwim.UpdateRigidBody(Sandbox.Rigidbody) method
- Sandbox.Movement.MoveModeSwim.Priority property
- Sandbox.Movement.MoveModeSwim.SwimLevel property
- Sandbox.Movement.MoveModeSwim.WaterLevel property
Inherited members
- Sandbox.Movement.MoveMode.AddVelocity()
- Sandbox.Movement.MoveMode.CalculateEyeTransform()
- Sandbox.Movement.MoveMode.IsStandableSurace(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute))
- Sandbox.Movement.MoveMode.IsStandableSurface(Sandbox.SceneTraceResult& modreq(System.Runtime.InteropServices.InAttribute))
- Sandbox.Movement.MoveMode.ModifyCamera(ref Sandbox.CameraView)
- Sandbox.Movement.MoveMode.OnModeBegin()
- Sandbox.Movement.MoveMode.OnModeEnd(Sandbox.Movement.MoveMode)
- Sandbox.Movement.MoveMode.PostPhysicsStep()
- Sandbox.Movement.MoveMode.PrePhysicsStep()
- Sandbox.Movement.MoveMode.Score(Sandbox.PlayerController)
- Sandbox.Movement.MoveMode.UpdateAnimator(Sandbox.SkinnedModelRenderer)
- Sandbox.Movement.MoveMode.UpdateCamera(Sandbox.CameraComponent)
- Sandbox.Movement.MoveMode.UpdateMove(Rotation,Vector3)
- Sandbox.Movement.MoveMode.UpdateRigidBody(Sandbox.Rigidbody)
- Sandbox.Movement.MoveMode.AllowFalling
- Sandbox.Movement.MoveMode.AllowGrounding
- Sandbox.Movement.MoveMode.Controller
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/PlayerController/Modes/Swim.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.