Sandbox.Navigation / type
NavMesh
Sandbox.Navigation.NavMesh Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
NavMesh is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Navigation.NavMesh.BakeNavMesh() method
- Sandbox.Navigation.NavMesh.CalculatePath(Sandbox.Navigation.CalculatePathRequest) method
- Sandbox.Navigation.NavMesh.CalculatePathAsync(Sandbox.Navigation.CalculatePathRequest,System.Threading.CancellationToken) method
- Sandbox.Navigation.NavMesh.Dispose() method
- Sandbox.Navigation.NavMesh.Generate(Sandbox.PhysicsWorld) method
- Sandbox.Navigation.NavMesh.GenerateTile(Sandbox.PhysicsWorld,Vector3) method
- Sandbox.Navigation.NavMesh.GenerateTiles(Sandbox.PhysicsWorld,BBox) method
- Sandbox.Navigation.NavMesh.GetClosestEdge(BBox) method
- Sandbox.Navigation.NavMesh.GetClosestEdge(Vector3,System.Single) method
- Sandbox.Navigation.NavMesh.GetClosestPoint(BBox) method
- Sandbox.Navigation.NavMesh.GetClosestPoint(Vector3,System.Single) method
- Sandbox.Navigation.NavMesh.GetRandomPoint() method
- Sandbox.Navigation.NavMesh.GetRandomPoint(BBox) method
- Sandbox.Navigation.NavMesh.GetRandomPoint(Vector3,System.Single) method
- Sandbox.Navigation.NavMesh.GetSimplePath(Vector3,Vector3) method
- Sandbox.Navigation.NavMesh.RequestTileGeneration(Vector3) method
- Sandbox.Navigation.NavMesh.RequestTilesGeneration(BBox) method
- Sandbox.Navigation.NavMesh.SetDirty() method
- Sandbox.Navigation.NavMesh.UnloadTile(Vector3) method
- Sandbox.Navigation.NavMesh.UnloadTiles(BBox) method
- Sandbox.Navigation.NavMesh.AgentHeight property
- Sandbox.Navigation.NavMesh.AgentMaxSlope property
- Sandbox.Navigation.NavMesh.AgentRadius property
- Sandbox.Navigation.NavMesh.AgentStepSize property
- Sandbox.Navigation.NavMesh.Bounds property
- Sandbox.Navigation.NavMesh.CustomBounds property
- Sandbox.Navigation.NavMesh.DeferGeneration property
- Sandbox.Navigation.NavMesh.DrawMesh property
- Sandbox.Navigation.NavMesh.EditorAutoUpdate property
- Sandbox.Navigation.NavMesh.ExcludedBodies property
- Sandbox.Navigation.NavMesh.IncludeKeyframedBodies property
- Sandbox.Navigation.NavMesh.IncludeStaticBodies property
- Sandbox.Navigation.NavMesh.IncludedBodies property
- Sandbox.Navigation.NavMesh.IsDirty property
- Sandbox.Navigation.NavMesh.IsEnabled property
- Sandbox.Navigation.NavMesh.IsGenerating property
- Sandbox.Navigation.NavMesh.IEventListener type
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Game/Navigation/NavMesh.Baking.cs
- implementation-source: engine/Sandbox.Engine/Game/Navigation/NavMesh.Debug.cs
- implementation-source: engine/Sandbox.Engine/Game/Navigation/NavMesh.Generation.cs
- implementation-source: engine/Sandbox.Engine/Game/Navigation/NavMesh.Queries.cs
- implementation-source: engine/Sandbox.Engine/Game/Navigation/NavMesh.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.