Sandbox / type
Scene
Sandbox.Scene Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Scene is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Scene..ctor() constructor
- Sandbox.Scene.AddHook(Sandbox.GameObjectSystem.Stage,System.Int32,System.Action,System.String,System.String) method
- Sandbox.Scene.BatchGroup() method
- Sandbox.Scene.ClearUnsavedChanges() method
- Sandbox.Scene.CreateEditorScene() method
- Sandbox.Scene.CreateObject(System.Boolean) method
- Sandbox.Scene.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions) method
- Sandbox.Scene.Destroy() method
- Sandbox.Scene.EditorDraw() method
- Sandbox.Scene.EditorTick(System.Single,System.Single) method
- Sandbox.Scene.FindAllWithTag(System.String) method
- Sandbox.Scene.FindAllWithTags(System.Collections.Generic.IEnumerable`1<System.String>) method
- Sandbox.Scene.FindInPhysics(BBox) method
- Sandbox.Scene.FindInPhysics(Sandbox.Frustum) method
- Sandbox.Scene.FindInPhysics(Sandbox.Sphere) method
- Sandbox.Scene.GameTick(System.Double) method
- Sandbox.Scene.Get() method
- Sandbox.Scene.GetAll() method
- Sandbox.Scene.GetAll(System.Collections.Generic.List`1<T>) method
- Sandbox.Scene.GetAllComponents() method
- Sandbox.Scene.GetAllComponents(System.Type) method
- Sandbox.Scene.GetSystem() method
- Sandbox.Scene.GetSystem(out T) method
- Sandbox.Scene.IsBBoxVisibleToConnection(Sandbox.Connection,BBox) method
- Sandbox.Scene.IsPointVisibleToConnection(Sandbox.Connection,Vector3) method
- Sandbox.Scene.Load(Sandbox.GameResource) method
- Sandbox.Scene.Load(Sandbox.SceneLoadOptions) method
- Sandbox.Scene.LoadFromFile(System.String) method
- Sandbox.Scene.ProcessDeletes() method
- Sandbox.Scene.Push() method
- Sandbox.Scene.RunEvent(System.Action`1<T>,Sandbox.FindMode) method
- Sandbox.Scene.Serialize(Sandbox.GameObject.SerializeOptions) method
- Sandbox.Scene.SerializeProperties() method
- Sandbox.Scene.StartLoading() method
- Sandbox.Scene.All property
- Sandbox.Scene.Camera property
- Sandbox.Scene.DebugSceneWorld property
- Sandbox.Scene.Description property
- Sandbox.Scene.Directory property
- Sandbox.Scene.Editor property
- Sandbox.Scene.FixedDelta property
- Sandbox.Scene.FixedUpdateFrequency property
- Sandbox.Scene.HasUnsavedChanges property
- Sandbox.Scene.IsEditor property
- Sandbox.Scene.IsFixedUpdate property
- Sandbox.Scene.IsLoading property
- Sandbox.Scene.IsValid property
- Sandbox.Scene.MaxFixedUpdates property
- Sandbox.Scene.NavMesh property
- Sandbox.Scene.NetworkFrequency property
- Sandbox.Scene.NetworkRate property
- Sandbox.Scene.PhysicsMode property
- Sandbox.Scene.PhysicsSubSteps property
- Sandbox.Scene.PhysicsWorld property
- Sandbox.Scene.RenderAttributes property
- Sandbox.Scene.SceneWorld property
- Sandbox.Scene.Source property
- Sandbox.Scene.ThreadedAnimation property
- Sandbox.Scene.TimeScale property
- Sandbox.Scene.Title property
- Sandbox.Scene.Trace property
- Sandbox.Scene.UseFixedUpdate property
- Sandbox.Scene.Volumes property
- Sandbox.Scene.WantsSystemScene property
- Sandbox.Scene.ISceneEditorSession type
Inherited members
- Sandbox.GameObject..ctor()
- Sandbox.GameObject..ctor(Sandbox.GameObject,System.Boolean,System.String)
- Sandbox.GameObject..ctor(System.Boolean)
- Sandbox.GameObject..ctor(System.Boolean,System.String)
- Sandbox.GameObject..ctor(System.String)
- Sandbox.GameObject.DiffObjectDefinitions
- Sandbox.GameObject.AddComponent(System.Boolean)
- Sandbox.GameObject.AddSibling(Sandbox.GameObject,System.Boolean,System.Boolean)
- Sandbox.GameObject.BreakFromPrefab()
- Sandbox.GameObject.Clear()
- Sandbox.GameObject.Clone()
- Sandbox.GameObject.Clone(Sandbox.CloneConfig)
- Sandbox.GameObject.Clone(Sandbox.GameObject,Vector3,Rotation,Vector3)
- Sandbox.GameObject.Clone(Sandbox.PrefabFile,System.Nullable`1<Sandbox.CloneConfig>)
- Sandbox.GameObject.Clone(Sandbox.PrefabFile,Transform,Sandbox.GameObject,System.Boolean,System.String)
- Sandbox.GameObject.Clone(System.String,System.Nullable`1<Sandbox.CloneConfig>)
- Sandbox.GameObject.Clone(System.String,Transform,Sandbox.GameObject,System.Boolean,System.String)
- Sandbox.GameObject.Clone(Transform,Sandbox.GameObject,System.Boolean,System.String)
- Sandbox.GameObject.Clone(Vector3)
- Sandbox.GameObject.Clone(Vector3,Rotation)
- Sandbox.GameObject.Clone(Vector3,Rotation,Vector3)
- Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject)
- Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions)
- Sandbox.GameObject.Destroy()
- Sandbox.GameObject.DestroyImmediate()
- Sandbox.GameObject.EditLog(System.String,System.Object)
- Sandbox.GameObject.GetAllObjects(System.Boolean)
- Sandbox.GameObject.GetBounds()
- Sandbox.GameObject.GetComponent(System.Boolean)
- Sandbox.GameObject.GetComponentInChildren(System.Boolean,System.Boolean)
- Sandbox.GameObject.GetComponentInParent(System.Boolean,System.Boolean)
- Sandbox.GameObject.GetComponents(System.Boolean)
- Sandbox.GameObject.GetComponentsInChildren(System.Boolean,System.Boolean)
- Sandbox.GameObject.GetComponentsInParent(System.Boolean,System.Boolean)
- Sandbox.GameObject.GetLocalBounds()
- Sandbox.GameObject.GetNextSibling(System.Boolean)
- Sandbox.GameObject.GetOrAddComponent(System.Boolean)
- Sandbox.GameObject.GetPrefab(System.String)
- Sandbox.GameObject.IsAncestor(Sandbox.GameObject)
- Sandbox.GameObject.IsDescendant(Sandbox.GameObject)
- Sandbox.GameObject.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)
- Sandbox.GameObject.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)
- Sandbox.GameObject.MakeNameUnique()
- Sandbox.GameObject.NetworkSpawn()
- Sandbox.GameObject.NetworkSpawn(Sandbox.Connection)
- Sandbox.GameObject.NetworkSpawn(Sandbox.NetworkSpawnOptions)
- Sandbox.GameObject.NetworkSpawn(System.Boolean,Sandbox.Connection)
- Sandbox.GameObject.PlaySound(Sandbox.SoundEvent,Vector3)
- Sandbox.GameObject.RunEvent(System.Action`1<T>,Sandbox.FindMode)
- Sandbox.GameObject.Serialize(Sandbox.GameObject.SerializeOptions)
- Sandbox.GameObject.SetParent(Sandbox.GameObject,System.Boolean)
- Sandbox.GameObject.SetPrefabSource(System.String)
- Sandbox.GameObject.StopAllSounds(System.Single)
- Sandbox.GameObject.UpdateFromPrefab()
- Sandbox.GameObject.Active
- Sandbox.GameObject.Children
- Sandbox.GameObject.Components
- Sandbox.GameObject.DebugOverlay
- Sandbox.GameObject.Enabled
- Sandbox.GameObject.EnabledToken
- Sandbox.GameObject.Flags
- Sandbox.GameObject.HasGimzoHandle
- Sandbox.GameObject.HasGizmoHandle
- Sandbox.GameObject.Id
- Sandbox.GameObject.IsDeserializing
- Sandbox.GameObject.IsDestroyed
- Sandbox.GameObject.IsNetworkRoot
- Sandbox.GameObject.IsPrefabInstance
- Sandbox.GameObject.IsPrefabInstanceRoot
- Sandbox.GameObject.IsProxy
- Sandbox.GameObject.IsRoot
- Sandbox.GameObject.IsStatic
- Sandbox.GameObject.IsValid
- Sandbox.GameObject.LocalPosition
- Sandbox.GameObject.LocalRotation
- Sandbox.GameObject.LocalScale
- Sandbox.GameObject.LocalTransform
- Sandbox.GameObject.Name
- Sandbox.GameObject.Network
- Sandbox.GameObject.NetworkInterpolation
- Sandbox.GameObject.NetworkMode
- Sandbox.GameObject.Networked
- Sandbox.GameObject.Parent
- Sandbox.GameObject.PrefabInstanceSource
- Sandbox.GameObject.Root
- Sandbox.GameObject.RootNetwork
- Sandbox.GameObject.Scene
- Sandbox.GameObject.Tags
- Sandbox.GameObject.Transform
- Sandbox.GameObject.WorldPosition
- Sandbox.GameObject.WorldRotation
- Sandbox.GameObject.WorldScale
- Sandbox.GameObject.WorldTransform
- Sandbox.GameObject.DeserializeOptions
- Sandbox.GameObject.NetworkAccessor
- Sandbox.GameObject.SerializeOptions
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
No documentation was present in the selected record.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Camera.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Components.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.DebugDraw.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Deletes.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Editor.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Event.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Listener.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.LoadSave.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Loading.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.NavMesh.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Network.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.ObjectIndex.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Static.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.System.Overrides.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.System.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Tick.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.Trace.cs
- implementation-source: engine/Sandbox.Engine/Scene/Scene/Scene.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.