Sandbox / type
GpuBuffer<T>
Sandbox.GpuBuffer<T> Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
GpuBuffer<T> is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.GpuBuffer<T>..ctor(System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String) constructor
- Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>) method
- Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32) method
- Sandbox.GpuBuffer<T>.CopyTo(Sandbox.GpuBuffer`1<T>,System.Int32,System.Int32,System.Int32) method
- Sandbox.GpuBuffer<T>.GetData(System.Span`1<T>) method
- Sandbox.GpuBuffer<T>.GetData(System.Span`1<T>,System.Int32,System.Int32) method
- Sandbox.GpuBuffer<T>.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>) method
- Sandbox.GpuBuffer<T>.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32) method
- Sandbox.GpuBuffer<T>.SetData(System.Span`1<T>,System.Int32) method
Inherited members
- Sandbox.GpuBuffer..ctor(System.Int32,System.Int32,Sandbox.GpuBuffer.UsageFlags,System.String)
- Sandbox.GpuBuffer.Clear(System.UInt32)
- Sandbox.GpuBuffer.CopyStructureCount(Sandbox.GpuBuffer,System.Int32)
- Sandbox.GpuBuffer.Dispose()
- Sandbox.GpuBuffer.GetData(System.Span`1<T>)
- Sandbox.GpuBuffer.GetData(System.Span`1<T>,System.Int32,System.Int32)
- Sandbox.GpuBuffer.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>)
- Sandbox.GpuBuffer.GetDataAsync(System.Action`1<System.ReadOnlySpan`1<T>>,System.Int32,System.Int32)
- Sandbox.GpuBuffer.SetCounterValue(System.UInt32)
- Sandbox.GpuBuffer.SetData(System.Collections.Generic.List`1<T>,System.Int32)
- Sandbox.GpuBuffer.SetData(System.ReadOnlySpan`1<T>,System.Int32)
- Sandbox.GpuBuffer.ElementCount
- Sandbox.GpuBuffer.ElementSize
- Sandbox.GpuBuffer.IsValid
- Sandbox.GpuBuffer.Usage
- Sandbox.GpuBuffer.IndirectDispatchArguments
- Sandbox.GpuBuffer.IndirectDrawArguments
- Sandbox.GpuBuffer.IndirectDrawIndexedArguments
- Sandbox.GpuBuffer.UsageFlags
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Systems/Render/GpuBuffer.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.