Sandbox / type
BaseInventoryComponent
Sandbox.BaseInventoryComponent Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
BaseInventoryComponent is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.BaseInventoryComponent..ctor() constructor
- Sandbox.BaseInventoryComponent.Add(Sandbox.BaseInventoryItem,System.Int32) method
- Sandbox.BaseInventoryComponent.Drop(Sandbox.BaseInventoryItem) method
- Sandbox.BaseInventoryComponent.FindEmptySlot() method
- Sandbox.BaseInventoryComponent.ForceHolster() method
- Sandbox.BaseInventoryComponent.GetAmmo(Sandbox.BaseAmmoResource) method
- Sandbox.BaseInventoryComponent.GetBestItem() method
- Sandbox.BaseInventoryComponent.GetItem() method
- Sandbox.BaseInventoryComponent.GetSlot(System.Int32) method
- Sandbox.BaseInventoryComponent.GetSlotItems(System.Int32) method
- Sandbox.BaseInventoryComponent.GiveAmmo(Sandbox.BaseAmmoResource,System.Int32) method
- Sandbox.BaseInventoryComponent.GiveLoadout() method
- Sandbox.BaseInventoryComponent.HasAmmo(Sandbox.BaseAmmoResource,System.Int32) method
- Sandbox.BaseInventoryComponent.HasItem() method
- Sandbox.BaseInventoryComponent.MoveSlot(System.Int32,System.Int32) method
- Sandbox.BaseInventoryComponent.Pickup(Sandbox.GameObject,System.Int32) method
- Sandbox.BaseInventoryComponent.Pickup(System.String,System.Int32) method
- Sandbox.BaseInventoryComponent.PickupWorldItem(Sandbox.BaseInventoryItem) method
- Sandbox.BaseInventoryComponent.Pump() method
- Sandbox.BaseInventoryComponent.Remove(Sandbox.BaseInventoryItem) method
- Sandbox.BaseInventoryComponent.SetAmmo(Sandbox.BaseAmmoResource,System.Int32) method
- Sandbox.BaseInventoryComponent.Switch(Sandbox.BaseInventoryItem,System.Boolean) method
- Sandbox.BaseInventoryComponent.SwitchToBest() method
- Sandbox.BaseInventoryComponent.TakeAmmo(Sandbox.BaseAmmoResource,System.Int32) method
- Sandbox.BaseInventoryComponent.Transfer(Sandbox.BaseInventoryItem,Sandbox.BaseInventoryComponent,System.Int32) method
- Sandbox.BaseInventoryComponent.ActiveItem property
- Sandbox.BaseInventoryComponent.AutoSwitchOnEmpty property
- Sandbox.BaseInventoryComponent.AutoSwitchOnPickup property
- Sandbox.BaseInventoryComponent.Behaviour property
- Sandbox.BaseInventoryComponent.GiveOnStart property
- Sandbox.BaseInventoryComponent.Items property
- Sandbox.BaseInventoryComponent.ManualPumping property
- Sandbox.BaseInventoryComponent.MaxSlots property
- Sandbox.BaseInventoryComponent.PickupMode property
- Sandbox.BaseInventoryComponent.PickupRadius property
- Sandbox.BaseInventoryComponent.StartingAmmo property
- Sandbox.BaseInventoryComponent.StartingItems property
- Sandbox.BaseInventoryComponent.UsesLoadout property
- Sandbox.BaseInventoryComponent.AmmoGrant type
- Sandbox.BaseInventoryComponent.InventoryBehaviour type
- Sandbox.BaseInventoryComponent.PickupBehaviour type
Inherited members
- Sandbox.Component.AddComponent(System.Boolean)
- Sandbox.Component.Deserialize(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.DeserializeImmediately(System.Text.Json.Nodes.JsonObject)
- Sandbox.Component.Destroy()
- Sandbox.Component.DestroyGameObject()
- Sandbox.Component.EditLog(System.String,System.Object)
- Sandbox.Component.GetComponent(System.Boolean)
- Sandbox.Component.GetComponentInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponents(System.Boolean)
- Sandbox.Component.GetComponentsInChildren(System.Boolean,System.Boolean)
- Sandbox.Component.GetComponentsInParent(System.Boolean,System.Boolean)
- Sandbox.Component.GetOrAddComponent(System.Boolean)
- Sandbox.Component.Invoke(System.Single,System.Action,System.Threading.CancellationToken)
- Sandbox.Component.IsRunningDoo(Sandbox.Doo)
- Sandbox.Component.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type)
- Sandbox.Component.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter)
- Sandbox.Component.OnParentDestroy()
- Sandbox.Component.Reset()
- Sandbox.Component.RunDoo(Sandbox.Doo,System.Action`1<Sandbox.Doo.Configure>)
- Sandbox.Component.Serialize(Sandbox.GameObject.SerializeOptions)
- Sandbox.Component.StopAllDoo()
- Sandbox.Component.StopDoo(Sandbox.Doo)
- Sandbox.Component.Active
- Sandbox.Component.ComponentVersion
- Sandbox.Component.Components
- Sandbox.Component.DebugOverlay
- Sandbox.Component.Enabled
- Sandbox.Component.Flags
- Sandbox.Component.GameObject
- Sandbox.Component.Id
- Sandbox.Component.IsProxy
- Sandbox.Component.IsValid
- Sandbox.Component.LocalPosition
- Sandbox.Component.LocalRotation
- Sandbox.Component.LocalScale
- Sandbox.Component.LocalTransform
- Sandbox.Component.Network
- Sandbox.Component.OnComponentDestroy
- Sandbox.Component.OnComponentDisabled
- Sandbox.Component.OnComponentEnabled
- Sandbox.Component.OnComponentFixedUpdate
- Sandbox.Component.OnComponentStart
- Sandbox.Component.OnComponentUpdate
- Sandbox.Component.Scene
- Sandbox.Component.Tags
- Sandbox.Component.Transform
- Sandbox.Component.WorldPosition
- Sandbox.Component.WorldRotation
- Sandbox.Component.WorldScale
- Sandbox.Component.WorldTransform
- Sandbox.Component.DontExecuteOnServer
- Sandbox.Component.ExecuteInEditor
- Sandbox.Component.ICollisionListener
- Sandbox.Component.IColorProvider
- Sandbox.Component.IDamageable
- Sandbox.Component.IHasBounds
- Sandbox.Component.IMaterialSetter
- Sandbox.Component.INetworkListener
- Sandbox.Component.INetworkSnapshot
- Sandbox.Component.INetworkSpawn
- Sandbox.Component.INetworkVisible
- Sandbox.Component.IPressable
- Sandbox.Component.ISceneStage
- Sandbox.Component.ITemporaryEffect
- Sandbox.Component.ITintable
- Sandbox.Component.ITriggerListener
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Actions.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Ammo.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Loadout.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Networking.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Pickup.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Query.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.Update.cs
- implementation-source: engine/Sandbox.Engine/Scene/Components/Game/Inventory/BaseInventoryComponent.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.