Sandbox / type
MeshComponent
Sandbox.MeshComponent Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
MeshComponent is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.MeshComponent..ctor() constructor
- Sandbox.MeshComponent.GetMaterial(System.Int32) method
- Sandbox.MeshComponent.RebuildMesh() method
- Sandbox.MeshComponent.SetMaterial(Sandbox.Material,System.Int32) method
- Sandbox.MeshComponent.Collision property
- Sandbox.MeshComponent.Color property
- Sandbox.MeshComponent.HideInGame property
- Sandbox.MeshComponent.IsConcave property
- Sandbox.MeshComponent.Mesh property
- Sandbox.MeshComponent.Model property
- Sandbox.MeshComponent.RenderType property
- Sandbox.MeshComponent.SmoothingAngle property
- Sandbox.MeshComponent.CollisionType type
Inherited members
- Sandbox.Collider.ComputePenetration(Sandbox.Collider,out Vector3,out System.Single)
- Sandbox.Collider.FindClosestPoint(Vector3)
- Sandbox.Collider.GetVelocityAtPoint(Vector3)
- Sandbox.Collider.GetWorldBounds()
- Sandbox.Collider.OnPhysicsChanged()
- Sandbox.Collider.ColliderFlags
- Sandbox.Collider.Elasticity
- Sandbox.Collider.Friction
- Sandbox.Collider.IsConcave
- Sandbox.Collider.IsDynamic
- Sandbox.Collider.IsTrigger
- Sandbox.Collider.Joints
- Sandbox.Collider.KeyframeBody
- Sandbox.Collider.LocalBounds
- Sandbox.Collider.OnObjectTriggerEnter
- Sandbox.Collider.OnObjectTriggerExit
- Sandbox.Collider.OnTriggerEnter
- Sandbox.Collider.OnTriggerExit
- Sandbox.Collider.Rigidbody
- Sandbox.Collider.RollingResistance
- Sandbox.Collider.Static
- Sandbox.Collider.Surface
- Sandbox.Collider.SurfaceVelocity
- Sandbox.Collider.Touching
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/Components/Mesh/MeshComponent.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.