Sandbox.Rendering / type

ViewSetup

typepublicgame-or-shared-unknown
Exact declaration
Sandbox.Rendering.ViewSetup
Explore inputs & outputs ↗Examples & workflows

Overview

Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.

Generated declaration summary

ViewSetup is a declared struct in the pinned release metadata.

Automatically derived from the pinned declaration; this is not a reviewed tutorial or runtime test.

Exact identity & snapshot
Record ID
type:Sandbox.Rendering.ViewSetup
Assembly
Sandbox.Engine
Namespace
Sandbox.Rendering
Declaring type
—
Snapshot
3ba1c69afc74a97f-7fcd0798fd6ea455

Type relationships

Base type
—
Interfaces
—

Declarations owned by this type

Inherited members

Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.

Flow

The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.

Open this operation in the flow explorer →

Explanatory notes

Secondary-view rendering: declarations, ordering and limits

Examples

Render a camera view into a caller-owned target (illustrative)

Workflow: Render a secondary camera view into a render target for composition (evidence-backed, not runtime verified)

Workflow: Compose fog correctly across a portal/secondary view without black tiles or double falloff (evidence-backed, not runtime verified)

No standalone code example is linked; the evidence-backed workflow is the bounded example surface for this declaration.

Constraints and pitfalls

Prerequisites and limits

Still unknown

declaration-onlymetadata-only

Upstream documentation availability

Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.

Evidence and verification

pinned metadata source correspondence unverified

  • declaration: pinned-release-metadata

Installed-build compile/runtime state: not run.

Related workflows

Render a secondary camera view into a render target for composition

Compose fog correctly across a portal/secondary view without black tiles or double falloff

Related diagrams

Secondary-view rendering and composition