Sandbox / type
Surface
Sandbox.Surface Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
Surface is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Surface..ctor() constructor
- Sandbox.Surface.FindByName(System.String) method
- Sandbox.Surface.GetBaseSurface() method
- Sandbox.Surface.HasAllTags(System.String[]) method
- Sandbox.Surface.HasAnyTags(System.String[]) method
- Sandbox.Surface.HasTag(System.String) method
- Sandbox.Surface.PlayCollisionSound(Vector3,System.Single) method
- Sandbox.Surface.SetBaseSurface(System.String) method
- Sandbox.Surface.AudioSurface property
- Sandbox.Surface.BaseSurface property
- Sandbox.Surface.BounceThreshold property
- Sandbox.Surface.Dampening property
- Sandbox.Surface.Density property
- Sandbox.Surface.Description property
- Sandbox.Surface.Elasticity property
- Sandbox.Surface.FluidAngularDrag property
- Sandbox.Surface.FluidLinearDrag property
- Sandbox.Surface.Friction property
- Sandbox.Surface.ImpactEffects property
- Sandbox.Surface.Index property
- Sandbox.Surface.NameHash property
- Sandbox.Surface.PrefabCollection property
- Sandbox.Surface.RollingResistance property
- Sandbox.Surface.ScrapeEffects property
- Sandbox.Surface.SoundCollection property
- Sandbox.Surface.Sounds property
- Sandbox.Surface.Tags property
- Sandbox.Surface.ImpactEffectData type
- Sandbox.Surface.OldSoundData type
- Sandbox.Surface.ScrapeEffectData type
- Sandbox.Surface.SurfacePrefabCollection type
- Sandbox.Surface.SurfaceSoundCollection type
Inherited members
- Sandbox.GameResource.CopyFrom(Sandbox.GameResource)
- Sandbox.GameResource.Deserialize(System.Text.Json.Nodes.JsonObject)
- Sandbox.GameResource.GetReferencedPackages()
- Sandbox.GameResource.LoadFromJson(System.String)
- Sandbox.GameResource.Serialize()
- Sandbox.GameResource.StateHasChanged()
- Sandbox.GameResource.HasUnsavedChanges
- Sandbox.GameResource.IsRemote
- Sandbox.GameResource.IsValid
- Sandbox.GameResource.ResourceVersion
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Resources/Surface.Effects.cs
- implementation-source: engine/Sandbox.Engine/Resources/Surface.Obsoletes.cs
- implementation-source: engine/Sandbox.Engine/Resources/Surface.Prefabs.cs
- implementation-source: engine/Sandbox.Engine/Resources/Surface.Sounds.cs
- implementation-source: engine/Sandbox.Engine/Resources/Surface.Tags.cs
- implementation-source: engine/Sandbox.Engine/Resources/Surface.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.