Sandbox.Rendering / type
CommandList
Sandbox.Rendering.CommandList Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
CommandList is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.Rendering.CommandList..ctor() constructor
- Sandbox.Rendering.CommandList..ctor(System.String) constructor
- Sandbox.Rendering.CommandList.Blit(Sandbox.Material,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.Clear(Color,System.Boolean,System.Boolean,System.Boolean) method
- Sandbox.Rendering.CommandList.Clear(Sandbox.GpuBuffer,System.UInt32) method
- Sandbox.Rendering.CommandList.Clear(Sandbox.Rendering.RenderTargetHandle,Color) method
- Sandbox.Rendering.CommandList.Clear(Sandbox.Texture,Color) method
- Sandbox.Rendering.CommandList.ClearRenderTarget() method
- Sandbox.Rendering.CommandList.CopyStructureCount(Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32) method
- Sandbox.Rendering.CommandList.DispatchCompute(Sandbox.ComputeShader,Sandbox.Rendering.RenderTargetHandle.SizeHandle) method
- Sandbox.Rendering.CommandList.DispatchCompute(Sandbox.ComputeShader,System.Int32,System.Int32,System.Int32) method
- Sandbox.Rendering.CommandList.DispatchComputeIndirect(Sandbox.ComputeShader,Sandbox.GpuBuffer,System.UInt32) method
- Sandbox.Rendering.CommandList.Draw(Sandbox.GpuBuffer`1<T>,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawIndexed(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,System.Int32,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawIndexedInstanced(Sandbox.GpuBuffer,Sandbox.Material,System.Int32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) method
- Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawIndexedInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.GpuBuffer,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) method
- Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.GpuBuffer`1<T>,Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) method
- Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType) method
- Sandbox.Rendering.CommandList.DrawInstancedIndirect(Sandbox.Material,Sandbox.GpuBuffer,System.UInt32,Sandbox.RenderAttributes,Sandbox.Graphics.PrimitiveType,System.UInt32,System.UInt32) method
- Sandbox.Rendering.CommandList.DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Int32,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawModelInstanced(Sandbox.Model,System.Span`1<Transform>,System.Int32,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,Sandbox.GpuBuffer,System.Int32,System.Int32,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawModelInstancedIndirect(Sandbox.Model,Sandbox.GpuBuffer,System.Int32,Sandbox.RenderAttributes) method
- Sandbox.Rendering.CommandList.DrawQuad(Sandbox.Rect,Sandbox.Material,Color) method
- Sandbox.Rendering.CommandList.DrawReflection(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ReflectionSetup) method
- Sandbox.Rendering.CommandList.DrawRefraction(Sandbox.CameraComponent,Sandbox.Plane,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.RefractionSetup) method
- Sandbox.Rendering.CommandList.DrawRenderer(Sandbox.Renderer,Sandbox.Rendering.RendererSetup) method
- Sandbox.Rendering.CommandList.DrawScreenQuad(Sandbox.Material,Color) method
- Sandbox.Rendering.CommandList.DrawText(Sandbox.TextRendering.Scope,Sandbox.Rect,Sandbox.TextFlag,System.Single) method
- Sandbox.Rendering.CommandList.DrawView(Sandbox.CameraComponent,Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ViewSetup) method
- Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.RenderTarget,Sandbox.Graphics.DownsampleMethod) method
- Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.Rendering.RenderTargetHandle,Sandbox.Graphics.DownsampleMethod) method
- Sandbox.Rendering.CommandList.GenerateMipMaps(Sandbox.Texture,Sandbox.Graphics.DownsampleMethod) method
- Sandbox.Rendering.CommandList.GetRenderTarget(System.String,Sandbox.ImageFormat,System.Int32,System.Int32) method
- Sandbox.Rendering.CommandList.GetRenderTarget(System.String,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32) method
- Sandbox.Rendering.CommandList.GetRenderTarget(System.String,System.Int32,System.Int32,Sandbox.ImageFormat,Sandbox.ImageFormat,Sandbox.MultisampleAmount,System.Int32) method
- Sandbox.Rendering.CommandList.GrabDepthTexture(System.String) method
- Sandbox.Rendering.CommandList.GrabFrameTexture(System.String,System.Boolean) method
- Sandbox.Rendering.CommandList.InsertList(Sandbox.Rendering.CommandList) method
- Sandbox.Rendering.CommandList.ReleaseRenderTarget(Sandbox.Rendering.RenderTargetHandle) method
- Sandbox.Rendering.CommandList.Reset() method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState) method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.GpuBuffer,Sandbox.Rendering.ResourceState,Sandbox.Rendering.ResourceState) method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle,Sandbox.Rendering.ResourceState,System.Int32) method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,Sandbox.Rendering.ResourceState,System.Int32) method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Rendering.RenderTargetHandle.DepthTextureRef,Sandbox.Rendering.ResourceState,System.Int32) method
- Sandbox.Rendering.CommandList.ResourceBarrierTransition(Sandbox.Texture,Sandbox.Rendering.ResourceState,System.Int32) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Matrix) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.GpuBuffer) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorTextureRef,System.Int32) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Sandbox.Texture) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Boolean) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Double) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Int32) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,System.Single) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector2) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector3) method
- Sandbox.Rendering.CommandList.Set(Sandbox.StringToken,Vector4) method
- Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,System.Boolean) method
- Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,System.Int32) method
- Sandbox.Rendering.CommandList.SetCombo(Sandbox.StringToken,T) method
- Sandbox.Rendering.CommandList.SetConstantBuffer(Sandbox.StringToken,T) method
- Sandbox.Rendering.CommandList.SetCounterValue(Sandbox.GpuBuffer,System.UInt32) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Matrix) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.GpuBuffer) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.Rendering.RenderTargetHandle.ColorIndexRef) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Sandbox.Texture) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Boolean) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Double) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Int32) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,System.Single) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector2) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector3) method
- Sandbox.Rendering.CommandList.SetGlobal(Sandbox.StringToken,Vector4) method
- Sandbox.Rendering.CommandList.SetRenderTarget(Sandbox.RenderTarget) method
- Sandbox.Rendering.CommandList.SetRenderTarget(Sandbox.Rendering.RenderTargetHandle) method
- Sandbox.Rendering.CommandList.UavBarrier(Sandbox.GpuBuffer) method
- Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Rendering.RenderTargetHandle) method
- Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Rendering.RenderTargetHandle.ColorTextureRef) method
- Sandbox.Rendering.CommandList.UavBarrier(Sandbox.Texture) method
- Sandbox.Rendering.CommandList.ViewportSizeScaled(System.Int32) method
- Sandbox.Rendering.CommandList.Attributes property
- Sandbox.Rendering.CommandList.DebugName property
- Sandbox.Rendering.CommandList.Enabled property
- Sandbox.Rendering.CommandList.Flags property
- Sandbox.Rendering.CommandList.GlobalAttributes property
- Sandbox.Rendering.CommandList.Paint property
- Sandbox.Rendering.CommandList.ViewportSize property
- Sandbox.Rendering.CommandList.AttributeAccess type
- Sandbox.Rendering.CommandList.Flag type
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
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Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
No documentation was present in the selected record.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Systems/Render/CommandList/CommandList.Attributes.cs
- implementation-source: engine/Sandbox.Engine/Systems/Render/CommandList/CommandList.Render.cs
- implementation-source: engine/Sandbox.Engine/Systems/Render/CommandList/CommandList.cs
Installed-build compile/runtime state: not run.
Related workflows
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Related diagrams
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