Sandbox / type
SceneModel
Sandbox.SceneModel Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
SceneModel is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.SceneModel..ctor(Sandbox.SceneWorld,Sandbox.Model,Transform) constructor
- Sandbox.SceneModel..ctor(Sandbox.SceneWorld,System.String,Transform) constructor
- Sandbox.SceneModel.ClearBoneOverrides() method
- Sandbox.SceneModel.DispatchTagEvents() method
- Sandbox.SceneModel.GetAttachment(System.String,System.Boolean) method
- Sandbox.SceneModel.GetBoneLocalTransform(System.Int32) method
- Sandbox.SceneModel.GetBoneLocalTransform(System.String) method
- Sandbox.SceneModel.GetBoneVelocity(System.Int32,out Vector3,out Vector3) method
- Sandbox.SceneModel.GetBoneWorldTransform(System.Int32) method
- Sandbox.SceneModel.GetBoneWorldTransform(System.String) method
- Sandbox.SceneModel.GetBool(System.String) method
- Sandbox.SceneModel.GetFloat(System.String) method
- Sandbox.SceneModel.GetInt(System.String) method
- Sandbox.SceneModel.GetParentSpaceBone(System.Int32) method
- Sandbox.SceneModel.GetRotation(System.String) method
- Sandbox.SceneModel.GetVector3(System.String) method
- Sandbox.SceneModel.HasBoneOverrides() method
- Sandbox.SceneModel.MergeBones(Sandbox.SceneModel) method
- Sandbox.SceneModel.ResetAnimParameters() method
- Sandbox.SceneModel.RunPendingEvents() method
- Sandbox.SceneModel.SetAnimGraph(System.String) method
- Sandbox.SceneModel.SetAnimParameter(System.String,Rotation) method
- Sandbox.SceneModel.SetAnimParameter(System.String,System.Boolean) method
- Sandbox.SceneModel.SetAnimParameter(System.String,System.Int32) method
- Sandbox.SceneModel.SetAnimParameter(System.String,System.Single) method
- Sandbox.SceneModel.SetAnimParameter(System.String,System.String) method
- Sandbox.SceneModel.SetAnimParameter(System.String,Vector3) method
- Sandbox.SceneModel.SetBodyGroup(System.String,System.Int32) method
- Sandbox.SceneModel.SetBoneOverride(System.Int32,Transform) method
- Sandbox.SceneModel.SetBoneWorldTransform(System.Int32,Transform) method
- Sandbox.SceneModel.SetMaterialGroup(System.String) method
- Sandbox.SceneModel.Update(System.Single) method
- Sandbox.SceneModel.UpdateToBindPose() method
- Sandbox.SceneModel.AnimationGraph property
- Sandbox.SceneModel.CurrentSequence property
- Sandbox.SceneModel.DirectPlayback property
- Sandbox.SceneModel.Morphs property
- Sandbox.SceneModel.OnAnimTagEvent property
- Sandbox.SceneModel.OnFootstepEvent property
- Sandbox.SceneModel.OnGenericEvent property
- Sandbox.SceneModel.OnSoundEvent property
- Sandbox.SceneModel.PlaybackRate property
- Sandbox.SceneModel.RootMotion property
- Sandbox.SceneModel.UseAnimGraph property
- Sandbox.SceneModel.AnimTagEvent type
- Sandbox.SceneModel.AnimTagStatus type
- Sandbox.SceneModel.FootstepEvent type
- Sandbox.SceneModel.GenericEvent type
- Sandbox.SceneModel.SoundEvent type
Inherited members
- Sandbox.SceneObject..ctor(Sandbox.SceneWorld,Sandbox.Model)
- Sandbox.SceneObject..ctor(Sandbox.SceneWorld,Sandbox.Model,Transform)
- Sandbox.SceneObject..ctor(Sandbox.SceneWorld,System.String)
- Sandbox.SceneObject..ctor(Sandbox.SceneWorld,System.String,Transform)
- Sandbox.SceneObject.ClipPlane
- Sandbox.SceneObject.ClipPlaneEnabled
- Sandbox.SceneObject.AddChild(System.String,Sandbox.SceneObject)
- Sandbox.SceneObject.ClearMaterialOverride()
- Sandbox.SceneObject.Delete()
- Sandbox.SceneObject.GetGameObject()
- Sandbox.SceneObject.RemoveChild(Sandbox.SceneObject)
- Sandbox.SceneObject.SetComponentSource(Sandbox.Component)
- Sandbox.SceneObject.SetMaterialGroup(System.String)
- Sandbox.SceneObject.SetMaterialOverride(Sandbox.Material)
- Sandbox.SceneObject.SetMaterialOverride(Sandbox.Material,System.String,System.Int32)
- Sandbox.SceneObject.Attributes
- Sandbox.SceneObject.Batchable
- Sandbox.SceneObject.Bounds
- Sandbox.SceneObject.ColorTint
- Sandbox.SceneObject.Flags
- Sandbox.SceneObject.LocalBounds
- Sandbox.SceneObject.MeshGroupMask
- Sandbox.SceneObject.Model
- Sandbox.SceneObject.Parent
- Sandbox.SceneObject.Position
- Sandbox.SceneObject.RenderLayer
- Sandbox.SceneObject.RenderingEnabled
- Sandbox.SceneObject.Rotation
- Sandbox.SceneObject.Tags
- Sandbox.SceneObject.Transform
- Sandbox.SceneObject.World
- Sandbox.SceneObject.SceneObjectFlagAccessor
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Systems/SceneSystem/SceneModel.Bones.cs
- implementation-source: engine/Sandbox.Engine/Systems/SceneSystem/SceneModel.Events.cs
- implementation-source: engine/Sandbox.Engine/Systems/SceneSystem/SceneModel.Parameters.cs
- implementation-source: engine/Sandbox.Engine/Systems/SceneSystem/SceneModel.Update.cs
- implementation-source: engine/Sandbox.Engine/Systems/SceneSystem/SceneModel.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.