Sandbox / type
RenderAttributes
Sandbox.RenderAttributes Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
RenderAttributes is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.RenderAttributes..ctor() constructor
- Sandbox.RenderAttributes.Clear() method
- Sandbox.RenderAttributes.GetAngles(Sandbox.StringToken,Angles) method
- Sandbox.RenderAttributes.GetBool(Sandbox.StringToken,System.Boolean) method
- Sandbox.RenderAttributes.GetComboBool(Sandbox.StringToken,System.Boolean) method
- Sandbox.RenderAttributes.GetComboEnum(Sandbox.StringToken,T) method
- Sandbox.RenderAttributes.GetComboInt(Sandbox.StringToken,System.Int32) method
- Sandbox.RenderAttributes.GetFloat(Sandbox.StringToken,System.Single) method
- Sandbox.RenderAttributes.GetInt(Sandbox.StringToken,System.Int32) method
- Sandbox.RenderAttributes.GetMatrix(Sandbox.StringToken,Matrix) method
- Sandbox.RenderAttributes.GetTexture(Sandbox.StringToken,Sandbox.Texture) method
- Sandbox.RenderAttributes.GetTexture(System.String,Sandbox.Texture) method
- Sandbox.RenderAttributes.GetUInt(Sandbox.StringToken,System.UInt32) method
- Sandbox.RenderAttributes.GetVector(Sandbox.StringToken,Vector3) method
- Sandbox.RenderAttributes.GetVector4(Sandbox.StringToken,Vector4) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Angles) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Matrix) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.GpuBuffer) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.Rendering.SamplerState) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Sandbox.Texture,System.Int32) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Boolean) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Double) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Int32) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.Single) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.String) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,System.UInt32) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector2) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector2Int) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector3) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector3Int) method
- Sandbox.RenderAttributes.Set(Sandbox.StringToken,Vector4) method
- Sandbox.RenderAttributes.Set(System.String,Angles) method
- Sandbox.RenderAttributes.Set(System.String,Matrix) method
- Sandbox.RenderAttributes.Set(System.String,Sandbox.Texture,System.Int32) method
- Sandbox.RenderAttributes.Set(System.String,System.Boolean) method
- Sandbox.RenderAttributes.Set(System.String,System.Double) method
- Sandbox.RenderAttributes.Set(System.String,System.Int32) method
- Sandbox.RenderAttributes.Set(System.String,System.Single) method
- Sandbox.RenderAttributes.Set(System.String,System.String) method
- Sandbox.RenderAttributes.Set(System.String,System.UInt32) method
- Sandbox.RenderAttributes.Set(System.String,Vector2) method
- Sandbox.RenderAttributes.Set(System.String,Vector2Int) method
- Sandbox.RenderAttributes.Set(System.String,Vector3) method
- Sandbox.RenderAttributes.Set(System.String,Vector3Int) method
- Sandbox.RenderAttributes.Set(System.String,Vector4) method
- Sandbox.RenderAttributes.SetCombo(Sandbox.StringToken,System.Boolean) method
- Sandbox.RenderAttributes.SetCombo(Sandbox.StringToken,System.Int32) method
- Sandbox.RenderAttributes.SetCombo(System.String,System.Boolean) method
- Sandbox.RenderAttributes.SetCombo(System.String,System.Enum) method
- Sandbox.RenderAttributes.SetCombo(System.String,System.Int32) method
- Sandbox.RenderAttributes.SetComboEnum(Sandbox.StringToken,T) method
- Sandbox.RenderAttributes.SetData(Sandbox.StringToken,System.Collections.Generic.List`1<T>) method
- Sandbox.RenderAttributes.SetData(Sandbox.StringToken,System.Span`1<T>) method
- Sandbox.RenderAttributes.SetData(Sandbox.StringToken,T) method
- Sandbox.RenderAttributes.SetData(Sandbox.StringToken,T[]) method
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Systems/Render/RenderAttributes.TextureTracking.cs
- implementation-source: engine/Sandbox.Engine/Systems/Render/RenderAttributes.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.