Sandbox / type
ModelBuilder
Sandbox.ModelBuilder Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
ModelBuilder is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.ModelBuilder..ctor() constructor
- Sandbox.ModelBuilder.AddAnimation(System.String,System.Single) method
- Sandbox.ModelBuilder.AddAttachment(System.String,Vector3,Rotation,System.String) method
- Sandbox.ModelBuilder.AddBallJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) method
- Sandbox.ModelBuilder.AddBody(System.Single,Sandbox.Surface,System.String) method
- Sandbox.ModelBuilder.AddBone(Sandbox.ModelBuilder.Bone) method
- Sandbox.ModelBuilder.AddBone(System.String,Vector3,Rotation,System.String) method
- Sandbox.ModelBuilder.AddBones(Sandbox.ModelBuilder.Bone[]) method
- Sandbox.ModelBuilder.AddCollisionBox(Vector3,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) method
- Sandbox.ModelBuilder.AddCollisionCapsule(Vector3,Vector3,System.Single) method
- Sandbox.ModelBuilder.AddCollisionHull(System.Collections.Generic.List`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) method
- Sandbox.ModelBuilder.AddCollisionHull(System.Span`1<Vector3>,System.Nullable`1<Vector3>,System.Nullable`1<Rotation>) method
- Sandbox.ModelBuilder.AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) method
- Sandbox.ModelBuilder.AddCollisionMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>,System.Collections.Generic.List`1<System.Byte>) method
- Sandbox.ModelBuilder.AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>) method
- Sandbox.ModelBuilder.AddCollisionMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>,System.Span`1<System.Byte>) method
- Sandbox.ModelBuilder.AddCollisionSphere(System.Single,Vector3) method
- Sandbox.ModelBuilder.AddFixedJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) method
- Sandbox.ModelBuilder.AddHingeJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) method
- Sandbox.ModelBuilder.AddHitboxSet(System.String) method
- Sandbox.ModelBuilder.AddMaterialGroup(System.String) method
- Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh) method
- Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.Int32) method
- Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.Int32,System.String,System.Int32) method
- Sandbox.ModelBuilder.AddMesh(Sandbox.Mesh,System.String,System.Int32) method
- Sandbox.ModelBuilder.AddMeshes(Sandbox.Mesh[]) method
- Sandbox.ModelBuilder.AddMeshes(Sandbox.Mesh[],System.Int32) method
- Sandbox.ModelBuilder.AddSliderJoint(System.Int32,System.Int32,System.Nullable`1<Transform>,System.Nullable`1<Transform>,System.Boolean) method
- Sandbox.ModelBuilder.AddSurface(Sandbox.Surface) method
- Sandbox.ModelBuilder.AddTraceMesh(System.Collections.Generic.List`1<Vector3>,System.Collections.Generic.List`1<System.Int32>) method
- Sandbox.ModelBuilder.AddTraceMesh(System.Span`1<Vector3>,System.Span`1<System.Int32>) method
- Sandbox.ModelBuilder.Create() method
- Sandbox.ModelBuilder.WithEyePosition(Vector3) method
- Sandbox.ModelBuilder.WithHullBounds(BBox) method
- Sandbox.ModelBuilder.WithLodDistance(System.Int32,System.Single) method
- Sandbox.ModelBuilder.WithMass(System.Single) method
- Sandbox.ModelBuilder.WithMaxEyeDeflection(System.Single) method
- Sandbox.ModelBuilder.WithName(System.String) method
- Sandbox.ModelBuilder.WithSurface(System.String) method
- Sandbox.ModelBuilder.WithViewBounds(BBox) method
- Sandbox.ModelBuilder.Bone type
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
No reviewed code example or workflow covers this declaration. Use the exact declaration and inputs/outputs flow as the available local teaching surface, then run a bounded installed-build probe before relying on behaviour. Open the exact declaration flow.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Animation.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Collision.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Hitboxes.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.MaterialGroups.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Mesh.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Metadata.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Morphs.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.PhysicsBodies.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.PhysicsJoints.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.Skeleton.cs
- implementation-source: engine/Sandbox.Engine/Resources/Model/Builder/ModelBuilder.cs
Installed-build compile/runtime state: not run.
Related workflows
None selected.
Related diagrams
None selected.