Sandbox / type
GameObject
Sandbox.GameObject Overview
Declared type and relationship surface; behavioural intent is not inferred from the metadata alone.
GameObject is a declared class in the pinned release metadata.
Exact identity & snapshot
Type relationships
Declarations owned by this type
- Sandbox.GameObject..ctor() constructor
- Sandbox.GameObject..ctor(Sandbox.GameObject,System.Boolean,System.String) constructor
- Sandbox.GameObject..ctor(System.Boolean) constructor
- Sandbox.GameObject..ctor(System.Boolean,System.String) constructor
- Sandbox.GameObject..ctor(System.String) constructor
- Sandbox.GameObject.DiffObjectDefinitions field
- Sandbox.GameObject.AddComponent(System.Boolean) method
- Sandbox.GameObject.AddSibling(Sandbox.GameObject,System.Boolean,System.Boolean) method
- Sandbox.GameObject.BreakFromPrefab() method
- Sandbox.GameObject.Clear() method
- Sandbox.GameObject.Clone() method
- Sandbox.GameObject.Clone(Sandbox.CloneConfig) method
- Sandbox.GameObject.Clone(Sandbox.GameObject,Vector3,Rotation,Vector3) method
- Sandbox.GameObject.Clone(Sandbox.PrefabFile,System.Nullable`1<Sandbox.CloneConfig>) method
- Sandbox.GameObject.Clone(Sandbox.PrefabFile,Transform,Sandbox.GameObject,System.Boolean,System.String) method
- Sandbox.GameObject.Clone(System.String,System.Nullable`1<Sandbox.CloneConfig>) method
- Sandbox.GameObject.Clone(System.String,Transform,Sandbox.GameObject,System.Boolean,System.String) method
- Sandbox.GameObject.Clone(Transform,Sandbox.GameObject,System.Boolean,System.String) method
- Sandbox.GameObject.Clone(Vector3) method
- Sandbox.GameObject.Clone(Vector3,Rotation) method
- Sandbox.GameObject.Clone(Vector3,Rotation,Vector3) method
- Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject) method
- Sandbox.GameObject.Deserialize(System.Text.Json.Nodes.JsonObject,Sandbox.GameObject.DeserializeOptions) method
- Sandbox.GameObject.Destroy() method
- Sandbox.GameObject.DestroyImmediate() method
- Sandbox.GameObject.EditLog(System.String,System.Object) method
- Sandbox.GameObject.GetAllObjects(System.Boolean) method
- Sandbox.GameObject.GetBounds() method
- Sandbox.GameObject.GetComponent(System.Boolean) method
- Sandbox.GameObject.GetComponentInChildren(System.Boolean,System.Boolean) method
- Sandbox.GameObject.GetComponentInParent(System.Boolean,System.Boolean) method
- Sandbox.GameObject.GetComponents(System.Boolean) method
- Sandbox.GameObject.GetComponentsInChildren(System.Boolean,System.Boolean) method
- Sandbox.GameObject.GetComponentsInParent(System.Boolean,System.Boolean) method
- Sandbox.GameObject.GetLocalBounds() method
- Sandbox.GameObject.GetNextSibling(System.Boolean) method
- Sandbox.GameObject.GetOrAddComponent(System.Boolean) method
- Sandbox.GameObject.GetPrefab(System.String) method
- Sandbox.GameObject.IsAncestor(Sandbox.GameObject) method
- Sandbox.GameObject.IsDescendant(Sandbox.GameObject) method
- Sandbox.GameObject.JsonRead(ref System.Text.Json.Utf8JsonReader,System.Type) method
- Sandbox.GameObject.JsonWrite(System.Object,System.Text.Json.Utf8JsonWriter) method
- Sandbox.GameObject.MakeNameUnique() method
- Sandbox.GameObject.NetworkSpawn() method
- Sandbox.GameObject.NetworkSpawn(Sandbox.Connection) method
- Sandbox.GameObject.NetworkSpawn(Sandbox.NetworkSpawnOptions) method
- Sandbox.GameObject.NetworkSpawn(System.Boolean,Sandbox.Connection) method
- Sandbox.GameObject.PlaySound(Sandbox.SoundEvent,Vector3) method
- Sandbox.GameObject.RunEvent(System.Action`1<T>,Sandbox.FindMode) method
- Sandbox.GameObject.Serialize(Sandbox.GameObject.SerializeOptions) method
- Sandbox.GameObject.SetParent(Sandbox.GameObject,System.Boolean) method
- Sandbox.GameObject.SetPrefabSource(System.String) method
- Sandbox.GameObject.StopAllSounds(System.Single) method
- Sandbox.GameObject.UpdateFromPrefab() method
- Sandbox.GameObject.Active property
- Sandbox.GameObject.Children property
- Sandbox.GameObject.Components property
- Sandbox.GameObject.DebugOverlay property
- Sandbox.GameObject.Enabled property
- Sandbox.GameObject.EnabledToken property
- Sandbox.GameObject.Flags property
- Sandbox.GameObject.HasGimzoHandle property
- Sandbox.GameObject.HasGizmoHandle property
- Sandbox.GameObject.Id property
- Sandbox.GameObject.IsDeserializing property
- Sandbox.GameObject.IsDestroyed property
- Sandbox.GameObject.IsNetworkRoot property
- Sandbox.GameObject.IsPrefabInstance property
- Sandbox.GameObject.IsPrefabInstanceRoot property
- Sandbox.GameObject.IsProxy property
- Sandbox.GameObject.IsRoot property
- Sandbox.GameObject.IsStatic property
- Sandbox.GameObject.IsValid property
- Sandbox.GameObject.LocalPosition property
- Sandbox.GameObject.LocalRotation property
- Sandbox.GameObject.LocalScale property
- Sandbox.GameObject.LocalTransform property
- Sandbox.GameObject.Name property
- Sandbox.GameObject.Network property
- Sandbox.GameObject.NetworkInterpolation property
- Sandbox.GameObject.NetworkMode property
- Sandbox.GameObject.Networked property
- Sandbox.GameObject.Parent property
- Sandbox.GameObject.PrefabInstanceSource property
- Sandbox.GameObject.Root property
- Sandbox.GameObject.RootNetwork property
- Sandbox.GameObject.Scene property
- Sandbox.GameObject.Tags property
- Sandbox.GameObject.Transform property
- Sandbox.GameObject.WorldPosition property
- Sandbox.GameObject.WorldRotation property
- Sandbox.GameObject.WorldScale property
- Sandbox.GameObject.WorldTransform property
- Sandbox.GameObject.DeserializeOptions type
- Sandbox.GameObject.NetworkAccessor type
- Sandbox.GameObject.SerializeOptions type
Inherited members
Direct inherited members are not expanded here because the pinned record does not establish a complete inheritance closure.
Flow
The diagram separates the declared inputs, operation and result. Connections describe the recorded relationship; they do not establish execution order or lifecycle behaviour.
Open this operation in the flow explorer →
Examples
Workflow: Coordinate a feature component with update ordering and explicit state ownership (evidence-backed, not runtime verified)
No standalone code example is linked; the evidence-backed workflow is the bounded example surface for this declaration.
Constraints and pitfalls
- Execution context: game-or-shared-unknown
- A public declaration is not proof of sandbox allowlisting.
- No compile/runtime verification was run.
Prerequisites and limits
- Resolve the type identity in the pinned release before relying on its declaration.
Still unknown
- Installed-build callability, compile behaviour and runtime effects are not established by this snapshot.
declaration-and-sourcemetadata-and-source-only
Upstream documentation availability
Documentation text is not copied into this export because the release metadata redistribution licence is unresolved.
Evidence and verification
pinned metadata source correspondence unverified
- declaration: pinned-release-metadata
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Clone.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Destroy.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Event.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Flags.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.GetComponent.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Gizmo.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Id.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.LocalTransform.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Network.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Prefab.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Serialize.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Sound.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Tags.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Version01.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.Version02.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.WorldTransform.cs
- implementation-source: engine/Sandbox.Engine/Scene/GameObject/GameObject.cs
Installed-build compile/runtime state: not run.
Related workflows
Coordinate a feature component with update ordering and explicit state ownership
Related diagrams
None selected.